Brian Williamson
Publications
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Williamson, B., Powell, P., Ghamandi, R., Belga, J., LaViola, J., Chawla, N., McMahan, R., Middleton, M., Kluck, M., and McKendrick, R. "Using Mixed Reality and Artificial Intelligence for Complex Task Guidance in a UH-60 Environment", Proceedings of the Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2025, 14 pages, December 2025.
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Vargas, A., Williamson, B., and LaViola, J. "Authoring Moving Parts of Objects in AR, VR and the Desktop", Multimodal Technologies and Interaction, 7(12): Article 117 (23 pages), December 2023.
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Williamson, B., Taranta, E., Moolenaar, Y., and LaViola, J. "Command and Control of a Large Scale Swarm Using Natural Human Interfaces", Field Robotics, 3, 301-322, 2023.
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Masnadi, S., Vargas, A., Williamson, B., and LaViola, J. "AffordIt!: A Tool for Authoring Object Component Behavior in Virtual Reality", Proceedings of Graphics Interface 2020, 340-348, May 2020.
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Masnadi, S., Vargas, A., Williamson, B., and LaViola, J. "AffordIt: A Tool for Authoring Object Component Behavior in VR", 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 741-742, March 2020.
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Masnadi, S., Williamson, B., Vargas, A., and LaViola, J. "VRiAssist: An Eye-Tracked Virtual Reality Low Vision Assistance Tool", 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 809-810, March 2020.
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Taranta, E., Koh, S., Williamson, B., Pfeil, K., Pittman, C., and LaViola, J. "Pitch Pipe: An Automatic Low-Pass Filter Calibration Technique for Pointing Tasks", Proceedings of Graphics Interface 2019, Article 27: 8 pages, May 2019.
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Williamson, B., Taranta, E., Garrity, P., Sottilare, R., and LaViola, J. "A Systematic Evaluation of Multi-Sensor Array Configurations for SLAM Tracking with Agile Movements", Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces 2019, 1230-1231, March 2019.
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Williamson, B., LaViola, J., Sottilare, R., and Garrity, P. "Creating a 360-Degree RGB-D Sensor System for Augmented Reality Research", Proceedings of the Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2018, 9 pages, November 2018.
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Williamson, B., Vargas, A., Garrity, P., Sottilare, R., and LaViola, J. "AgileSLAM: A Localization Approach for Agile Head Movements in Augmented Reality", Adjunct Proceedings of 2018 IEEE International Symposium on Mixed and Augmented Reality, 25-30, October 2018.
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LaViola, J., Williamson, B., Sottilare, R., and Garrity, P. "Analyzing SLAM Algorithm Performance for Tracking in Augmented Reality Systems", Proceedings of the Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2017, 11 pages, November 2017.
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LaViola, J., Sottilare, R., Williamson, B., Brooks, C., Veazanchin, S., and Garrity, P. "Using Augmented Reality to Tutor Military Tasks in the Wild", Proceedings of the Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2015, 10 pages, December 2015.
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Williamson, B., Wingrave, C., and LaViola, J. "Full Body Locomotion with Video Game Motion Controllers", Human Walking in Virtual Environments, F. Steinicke, Y. Visell, J. Campos, and A. Lecuyer (eds.), Springer, 351-376, May 2013.
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Williamson, B., LaViola, J., Roberts, T., and Garrity, P. "Multi-Kinect Tracking for Dismounted Soldier Training", Proceedings of the Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2012, 1727-1735, December 2012.
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Williamson, B., Wingrave, C., LaViola, J., Roberts, T., and Garrity, P. "Natural Full Body Interaction for Navigation in Dismounted Soldier Training", Proceedings of the Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2011, 2103-2110, December 2011.
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Wingrave, C., Williamson, B., Varcholik, P., Rose, J., Miller, A., Charbonneau, E., Bott, J., and LaViola, J. "Wii Remote and Beyond: Using Spatially Convenient Devices for 3DUIs", IEEE Computer Graphics and Applications, 30(2):71-85, March/April 2010.
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Williamson, B., Wingrave, C., and LaViola, J. "RealNav: Exploring Natural User Interfaces for Locomotion in Video Games", Proceedings of the IEEE Symposium on 3D User Interfaces 2010, 3-10, March 2010.
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Bragdon, A., Zeleznik, R., Williamson, B., Miller, T., and LaViola, J. "GestureBar: Improving the Approachability of Gesture-based Interfaces", Proceedings of ACM CHI 2009, 2269-2278, April 2009.
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Williamson, B. "RealNav: Exploring Natural User Interfaces For Locomotion In Video Games", Master's Thesis, University of Central Florida, Department of Computer Science, December 2009.