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Hello. I'm a PHD graduate from the Computer Science Department at the University of Central Florida where I was a member of the UCF Evolutionary Complexity Research Group, the UCF Network Security Research Group, and Assistant Chair of the IEEE Taskforce on Computational Intelligence in Games.

I'm currently employed at Alion Science and Technology building combat and maintenance system virtual trainers for the US Navy. I do game, tools, and network programming, level design, particle effects, and lighting. Game engines include Unreal, Unity, and CryEngine. Support and tool development technologies include C#, C++, WPF, WinForms, MySQL, and TCP/IP.

Screens from the LCS-1 USS Freedom trainer:

Screens from the LCS-2 USS Independence trainer:

Indie Game Challenge 2010 Finalist

My dissertation project, Galactic Arms Race (GAR), was selected as a finalist in the Indie Game Challenge. See their GAR page. It placed in the top 12 of over 250 entries.

Best AI in an Independent Game (Editor's Choice) 2010

Galactic Arms Race won Editor's Pick for Best AI in an Independent Game in the 2009 AIGameDev.com Awards .

Best Paper Award at CIG09

The GAR conference paper won Best Paper award at the IEEE Symposium on Computational Intelligence in Games (CIG09).

GAR Slashdotted

Read the full article here.

There are several more articles about the game on the GAR media page.


My dissertation topic was automatic creation of video game content. The primary project was Galactic Arms Race, a multiplayer video game in which weapons are evolved based on user statistics. You can read more about the game here.