D. Turgut, N. Aydin, R. Elmasri, and B. Turgut

Integration of Object-Oriented Databases with VRML in Virtual Environments


Cite as:

D. Turgut, N. Aydin, R. Elmasri, and B. Turgut. Integration of Object-Oriented Databases with VRML in Virtual Environments. In Proceedings of Seventh International Conference on Object-Oriented Information Systems (OOIS), August 2001.

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Abstract:

Virtual Reality Modeling Language (VRML) is widely used to represent, create, and display virtual reality objects and their environment. Some VRML applications require concurrent interaction by multiple users in a real-time distributed fashion. Such applications need a method for users to share and update the VRML objects in real-time. To allow concurrent shared real-time access, our approach is to store the VRML objects in an object-oriented database system (ObjectStore). In this paper, we present an architecture that allows multiple users to interact in a non-trivial way in such a shared VRML environment. We outline how the VRML world can be saved in ObjectStore.

BibTeX:

@inproceedings{Turgut-2001-OOIS-2,
   author = "D. Turgut and N. Aydin and R. Elmasri and B. Turgut",
   title = "Integration of Object-Oriented Databases with VRML in Virtual Environments",
   booktitle = "Proceedings of Seventh International Conference on Object-Oriented Information Systems (OOIS)",
   location = "Calgary, Canada",
   month = "August",
   year = "2001",
   abstract = {Virtual Reality Modeling Language (VRML) is widely used to
   represent, create, and display virtual reality objects and their environment.
   Some VRML applications require concurrent interaction by multiple users in a
   real-time distributed fashion. Such applications need a method for users to
   share and update the VRML objects in real-time. To allow concurrent shared
   real-time access, our approach is to store the VRML objects in an
   object-oriented database system (ObjectStore). In this paper, we present an
   architecture that allows multiple users to interact in a non-trivial way in
   such a shared VRML environment. We outline how the VRML world can be saved
   in ObjectStore. },
}

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