Abstract
A classic photographic task is the mapping of the potentially high
dynamic range of real world luminances to the low dynamic range of the
photographic print. This tone reproduction problem is also faced by
computer graphics practitioners who must map digital images to a low
dynamic range print or screen. The work presented in this paper
leverages the time-tested techniques of photographic practice to
develop a new tone reproduction operator. In particular, we use and
extend the techniques developed by Ansel Adams to deal with digital
images. The resulting algorithm is simple and is shown to produce good
results for the wide variety of images that we have tested.
Resources
Full paper in PDF format.
High and low dynamic range images compressed with
our photographic tonemapping operator.
Source code compiles on SGI workstations.
High dynamic range data in Radiance rgbe format.
HDR Shop plug-in
A free HDR
Shop plug-in, authored by Greg Zuro and published by Greg Downing,
is now available. Paul Debevec's HDR Shop is an image
processing system design to work with high dynamic range images.
Authors
Erik Reinhard, University of Central Florida
Mike Stark, University of Utah
Peter Shirley, University of Utah
James Ferwerda Program of Computer Graphics, Cornell University
Erratum
Equation 1 in the paper is wrong. The division by N should be placed
before the summation, not outside the exponentiation. Note that the
source code, and hence all results in the paper, are still correct.
Acknowledgments
Many researchers have made their high dynamic range images and/or
their tone mapping software available, and without that help our
comparisons would have been impossible. This work was supported by NSF
grants 89-20219, 95-23483, 97-96136, 97-31859, 98-18344, 99-77218,
99-78099, EIA-8920219 and by the DOE AVTC/VIEWS.
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