@inproceedings{1994-reinhard, title={Environment Mapping for Efficient Sampling of the Diffuse Interreflection}, author={Erik Reinhard and Lucas U. Tijssen and Frederik W. Jansen}, Booktitle={Photorealistic Rendering Techniques}, ISBN={3-540-58475-7}, publisher={Springer-Verlag}, pages={410--422}, month={June}, year={1994}, keywords={Graphics}, abstract={Environment mapping is a technique to compute specular reflections for a glossy object. Originally proposed as a cheap alternative for ray tracing, the method is well suited to be incorporated in a hybrid rendering algorithm. In this paper environment mapping is introduced to reduce the amount of computations involved in tracing sec-ondary rays. During rendering, instead of tracing the secondary rays all through the scene, values are taken from the maps for the rays that would otherwise hit distant ob-jects. This way the quality of the image is retained while providing a cheap alternative to stochastic brute force sampling methods. An additional advantage is that due to the local representation of the entire 3D scene in a map, parallelising this algorithm should result in a good speed-up and high efficiency.}, source={tech-reports/1994/1994-reinhard.pdf}, pubtype={4} }