ExploreNet provides a platform for networked simulations that bring
kids together as inhabitants of virtual communities. ExploreNet is available
for experimental use.
The Virtual Academy is a curricular development project based on ExploreNet.
The Virtual Academy is being developed in conjunction with the Coalition
of Essential Schools (Brown University), Orange County Public Schools (Orlando,
FL), Coral Springs Middle School (Coral Springs, FL); Maitland Middle School
(Maitland, FL) and the Department of Defense Dependents Schools through
the ARPA-funded CAETI
Project.
Digital Archaeology Project
Working in conjunction with Drs. Diane and Arlen Chase of the UCF Department
of Sociology and Anthropology, Dr. Moshell is developing plans to make
the Chase's archaeological records of the Caracol
site in Belize available on the Internet via a variety of media techniques
including remotely accessible databases, geographic information systems
and shareable virtual worlds.
Automated Management of Peer Tutoring in Distance Learning
Professor Hector Morelos of Mexico's ITESM (Monterey Institute of Technology),
Queretaro campus, is pursuing his Ph.D degree at UCF under a Fulbright
fellowship. Professors Morelos and Moshell are jointly developing new techniques
to improve the quality of learning in web-based distance education courses.
The system uses a model of an entire class' state of knowledge and understanding,
and seeks to establish peer-to-peer tutoring relationships. The hypothesis
is that if students are selected to aid other students, based on both students'
current knowledge, then both students will benefit.
Universal Islands of Adventure
The CREAT Digital Media Program supports an annual Senior Project that
is carried out in conjunction with an industrial partner. The 1997/98 senior
project involved Universal Studios Escape's new Islands of Adventure Theme
Park. Dr. Moshell worked with Prof. David Haxton (Art Dept.), Dr. Charles
Hughes (Computer Science) and Chris Stapleton of Universal to lead a team
of students in developing an innovative mixture of traditional and computer
animation with a VRML (Virtual Reality Modeling Language) game. The resulting
project was displayed at the Siggraph '98 conference in Orlando, Florida
in July 1998.