Initial Experimental Course Offering
Fall 1999
J. Michael Moshell, Professor
UCF School of Computer Science
Moshell@cs.ucf.edu
This course is a graduate level exploration of topics relevant to the construction of realtime graphical simulations and video games. It includes an introduction to three scene-graph based graphical programming systems:
Projects will be carried out by either individuals, or two-person teams. You may form your own teams, or (if requested) I will seek a partnership for you. The following projects are available. Others can be suggested by students, but these projects already have resources in place and are actually needed by someone.
Application: Imagine a 3D camera located in a theme park. We want
to be able to prototype the concept of "3d souvenirs". We have an actual
theme park which is interested in this project. Software is needed which
quickly previews the trinket, allows customers to specify colors, etc.
We may be able to run an in-park experiment with this system in the fall
semester.
Application: We want to be able to capture, store and playback a
library of avatar motions such as walking, jumping, or hitting a baseball.
Application: Creation of generic cities for military training applications.
Application: Design a relatively simple interactive game (like asteroids,
Pong or 3D billiards) and implement it with Direct 3D and MathEngine.
| Week |
|
|
|
||
|
1
|
23-Aug
|
T1 | Setup; Intro to C++ | Discuss projects | |
|
25-Aug
|
T2,P1 | 3D Graphics | Choose projects | ||
|
2
|
30-Aug
|
T3 | Intro to Direct3D | ||
|
1-Sep
|
T4 | Direct3D Code | |||
|
3
|
6-Sep
|
---- | Labor Day Holiday | ------------------------- | |
|
8-Sep
|
P2 | 3D Max Introduced | |||
|
4
|
13-Sep
|
Project 1-Lit Review & Requirements | |||
|
15-Sep
|
Project 2-Lit Review & Requirements | Pres 1 | |||
|
5
|
20-Sep
|
Project 3-Lit Review & Requirements | |||
|
22-Sep
|
Project 4-Lit Review & Requirements | ||||
|
6
|
27-Sep
|
T5,T6 | Texture Mapping; Lights & Shadows | ||
|
29-Sep
|
D3D Show-and-Tell | Lab 1 | |||
|
7
|
4-Oct
|
x1 | Simulation Cycle | ||
|
6-Oct
|
x2 | Direct I/O | |||
|
8
|
11-Oct
|
Proj. 1,2-Design Review | Midterm Exam:Out | ||
|
13-Oct
|
Proj. 3,4-Design Review | Pres 2 | |||
|
9
|
18-Oct
|
x3 | Fahrenheit | <Guest lectures | |
|
20-Oct
|
x4 | Fahrenheit | <Guest lectures | ||
|
10
|
25-Oct
|
3DMax Show-and-Tell | MTX back | Lab 2 | |
|
27-Oct
|
T7 | Direct3D Frames (scene graphs) | |||
|
11
|
1-Nov
|
x5 | Java 3D | <Guest lectures | |
|
3-Nov
|
x6 | Java 3D | <Guest lectures | ||
|
12
|
8-Nov
|
P5 | Mesh Modeling Fundamentals | ||
|
10-Nov
|
P6 | Mesh Modeling Tools | |||
|
13
|
15-Nov
|
P7,P8 | Patches and NURBS | ||
|
17-Nov
|
T8 | Meshes in D3d | |||
|
14
|
22-Nov
|
Project 1-Final Presentation | |||
|
24-Nov
|
Project 2-Final Presentation | ||||
|
15
|
29-Nov
|
Project 3-Final Presentation | Pres 3 | ||
|
1-Dec
|
Project 4-Final Presentation | ||||
|
16
|
6-Dec
|
Final Exam | |||
Textbooks
Referred to above as "T": Direct 3D Programming – Stan Trujillo – Coriolis Group Books, 1996.
Referred to above as "P": 3D Studio Max 3 Fundamentals – Michael Todd Peterson – New Riders, 1999
Details
Expected Background. The prerequisite is CAP4021 or CAP5725 or a machine vision course.You should have at least one of the following skills (so you don’t have to learn EVERYTHING from scratch).
Resources. You will need access to a computer equipped with the following software:
You probably already have Visual C++ on your own computer; if not, get it! Direct 3D cannot be used without C++. Direct 3D is freely downloadable from the Microsoft site, and also installs from the CD that comes with the Trujillo book.
You don't need your own copy of 3D Studio Max, which is good because it costs around $1000 for students. And I do not encourage you to pirate it.
Grading.
| Grading: | Presentation 1 | 10 | |
| Presentation 2 | 15 | ||
| Presentation 3 | 20 | ||
| Lab 1 | 5 | ||
| Lab 2 | 5 | ||
| Technical Paper | 20 | ||
| Final Exam | 20 | ||
| Class Participation | 5 | ||
| 100 | |||
As you can see from the above, the two small labs and final exam play a relatively minor role in this project-oriented course, whereas the project’s presentations and technical paper add up to 65% of all the credit.
Moshell’s Office Hours for Fall 99
Mon & Wed – 5 to 6 PM (right before class)
Thurs – 2 to 3 PM
Others by appointment as needed
Conduct of the Course
I have provided a syllabus/schedule above, which we will follow as closely as possible. If necessary we will modify the schedule and provide new copies. The key factor in getting the 5% "class participation" grade, as well as the 20% "final exam" grade, is that you must read the assignments before the class. Rather than lecturing my way through a lot of material, I will provide a set of Queries (questions) which you should answer while reading the appropriate chapters.
Then in class, we can discuss the subject matter by talking about your answers to the Queries. This gets your mind actively engaged in the subject matter and puts class in its proper place – as a "fill in the blanks" session rather than a long and probably boring solo by MY brain, while your brains think of beaches and beverages…..
After the lecture I will post a revised set of Queries. These contain written out answers to the questions which are based on information not found in the text. Such answers typically consist of added material that came up during the discussion. Do not rely on my updated Queries as your only set of notes on the course! They're just to provide some fill-in information.
This is a graduate course, and so you should be thinking "can I get a thesis topic out of this material?" Even if you are on the non-thesis track, you should be thinking "can I get a good demo out of this material, to excite a boss so I get hired to do fascinating work for BIG BUCKS.