CAP5937 - Realtime Graphics for Simulation and Games

Moshell - Fall 99

UCF School of Computer Science


Saturday November 27, 3 PM
Here are the final lectures and the take-home component of the final exam.

The syllabus

Lecture 1  Introduction to the Course; Visual C++; the D3D AppWizard; Diagnostic Quiz
Lecture 2. Refresher on Computer Graphics; Project Structure
Lecture 3. Introducing Direct3D's Main Concepts. Trujillo Chapter 3.
Lecture 4. Investigating actual D3D code. Trujillo Chapter 4.

Labs 1 and 2, about Direct3D and 3D Studio Max

Lecture 5. Demonstrating and discussing 3D Studio Max. Peterson Chapters 1 & 2
Lecture 6. Texture Maps. Trujillo Chapter 5, the famous Catmull & Smith scanline paper, etc.
Lecture 7. Lights and Shadows. Trujillo Chapter 6, and some pages from Foley & Van Dam.
Lecture 8. Simulation and integration, from two handouts.

Lecture 9. DirectInput, and Collision Detection. Two handouts.
Lecture 10: Inventor, Performer and Fahrenheit
Lecture 11: D3D Frames and Animation
Lecture 12: Hamlet on the Holodeck: The Future of Narrative in Cyberspace

Lecture 13: Meshes, Patches, NURBS
Lecture 14: Faking Fluid Motion
Lecture 15: Constraints and Inverse Kinematics

Take-Home component of the Final Exam