Saturday November 27, 3 PM
Here are the final lectures and the take-home component of the final
exam.
Lecture 1 Introduction to the Course;
Visual C++; the D3D AppWizard; Diagnostic Quiz
Lecture 2. Refresher on Computer Graphics;
Project Structure
Lecture 3. Introducing Direct3D's Main
Concepts. Trujillo Chapter 3.
Lecture 4. Investigating actual D3D code.
Trujillo Chapter 4.
Labs 1 and 2, about Direct3D and 3D Studio Max
Lecture 5. Demonstrating and discussing
3D Studio Max. Peterson Chapters 1 & 2
Lecture 6. Texture Maps. Trujillo Chapter
5, the famous Catmull & Smith scanline paper, etc.
Lecture 7. Lights and Shadows. Trujillo
Chapter 6, and some pages from Foley & Van Dam.
Lecture 8. Simulation and integration,
from two handouts.
Lecture 9. DirectInput, and Collision Detection.
Two handouts.
Lecture 10: Inventor, Performer and Fahrenheit
Lecture 11: D3D Frames and Animation
Lecture 12: Hamlet on the Holodeck: The
Future of Narrative in Cyberspace
Lecture 13: Meshes, Patches, NURBS
Lecture 14: Faking Fluid Motion
Lecture 15: Constraints and Inverse Kinematics
Take-Home component of the Final Exam