The textbook's last two chapters on Applications and Futures may be of some use in thinking about this design task.
Assignment: There are about 32 people in the class; so this suggests 7 to 8 teams of 4 each. I'm going to give you three design problems, and put 2 or 3 design teams on each problem. In Wednesday's class, each team will have 5 to 8 minutes to present and defend its design decisions. The audience will then serve as the "customer" and select the winning design team.
Setup: You have 2 minutes to choose your partners, form a team of 3 or 4 workers, name your company and make your first, second and third priority picks from the design problems. You may begin with setup as soon as we have discussed the problems.
PROJECT 1: Location Based Entertainment
Customer: Universal Studios Florida
Objective: Entertain large numbers of guests with a unique interactive
show in which the guests find themselves crossing the ice above Niagara
Falls in the wintertime. The ice breaks up and the guests, riding an ice
floe, are approaching the Horseshoe Falls.
Constraints: Protect public safety & health; Minimize cost per
user; provide an experience that cannot be duplicated by a video game manufacturer
for the home market.
PROJECT 2: ATV Ambulance Driver Trainer
Customer: United States Army
Objective: Develop a system to train drivers to maneuver a new "all
terrain vehicle" ambulance over a battlefield, avoiding enemy free fire
zones, navigating craters, etc. and reaching the field hospital as quickly
as possible without killing the patient in the back of the ambulance.
Constraints: Minimize cost per hour of effective training; entire unit
to be shippable in at most eight 70-lb packing cases.
PROJECT 3: Micro-Surgery Assistance Tool
Customer: Baxter Medical Supplies Corporation
Objective: Develop a system which can be used by a surgeon conducting
live neurosurgery on a patient's brain stem. The system must assist the
physician in identifying the neural tissue by function (there are many
different, very similar-looking and other tissues such as tumors
and blood vessals.)
Constraints: System must not provide false information; must not make
surgeon's job harder.
OPTIONS:
Image Generators:
A: 450 Megaherz Pentium with state of the art 3d graphics card-
$5,000; 500 polys@20 hz
B: Mid-range Silicon Graphics workstation - $40,000 -
1500 polygons@20 hz
C: High end Silicon Graphics workstation - $200,000 - 4000 polygons
@ 20 hz
Display Devices:
A: Economy model head mounted display. 70 degree field of view; 320
x 200 pixels; $4000
B: Deluxe model headmounted display; 90 degree FOV, 640 x 480 pixels;
$10,000
C: Custom headmounted display, 100 degree FOV, 1024 x 800 pixels; $80,000
(suspended, as at Disney Quest)
D: BOOM display, 100 degree FOV, 1024 x 800 pixels; $80,000
E: CAVE display, three surfaces (wall wall floor or wall wall ceiling);
$60,000 + 3 image generators (B or C)
(Cave requires Stereo Glasses for all users)
F: Flat screen CRT monitors, 1280 x 1024
F1: 21" - $2500
F2: 27" - $5000
G: Video Projectors for screen display on 30ft x 24 ft. screen - $35,000
H: Stereo (CrystalEyes) Glasses - $1000 for emitter + $1000 per pair
of glasses
(Requires E, F or G display device above)
Sound Systems:
A: Stereo earphones - $200 - requires sound source (C, D) and can use
B as well -
B: Spatialized ("Convolved") sound localizing system - $20,000
C: Economy Digital Sound Generator - $8,000
D: Deluxe Digital Sound Generator - $20,000
Input/Output Systems:
A: Joystick $200
B: High quality "potato" controller (with no position sensors)- $1000
C: Pinch Glove (one pair, with interface system) $5000
D: PhanTOM tool interface system, desktop model, 4 DOF - $20,000
E: Magnetic tracker, with one sensor - $7000
F: Magnetic tracker, with three sensors - $11,000
G: Optical tracking system, uses reflective dots - $40,000
H: Mechanical tracking system, uses flexible arm - $15,000
I: Treadmill, for straightforward walking - $12,000
J: Customized User Interfaces: Write one-sentence description, ask
Moshell for price quote.
Software Systems:
A: VRML and Java - $200
B: Alice - Free
C: Sense8 WorldUp - $5,000
D: Silicon Graphics Performer - included with most SGI computer systems
E: Cosmo Worlds modeler - $1,000
F: MultiGen Modeling System - $20,000
G: 3D Studio Max Modeling System - $2,000
Personnel:
Budget some number of person-years of effort from software developers ($50,000), mechanical engineers ($60,000), project managers ($75,000), graphics artists ($35,000) and any other categories of labor you would suggest. All personnel costs incur 100% overhead charges to include fringe benefits, physical facilities, etc.
Timing:
Specify a proposed time line you expect to need to deliver the system you have proposed.
Presentation Medium: Your team is trying to convince the customer that you have the best product; so it would be a good idea to produce some overhead transparencies to show the audience.
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