Digital Media

Moshell - Spring 98

Lecture 14: Charting the New Course
It's time to plan the rest of the semester. A quick read-ahead convinced me that most of the remaining chapters of the S&N text would do us little good, in terms of real Digital Media issues. We will, however, work carefully through Chapter 10, 11 and 12, and use Chapter 17 as a source of ideas about the tools we're going to demonstrate and discuss.

I propose the following structure:

1) We'll stick with the CGI material as outlined in the syllabus.Also Chapters 10-12, possibly rescheduled.

2) The following topics will be covered in the other lectures. The format will be

We want to know, for each software package:

1) Who has it, and is willing and able to demonstrate it?
2) If we don't have it, we will look into buying it.
3) Each Quest will need to incorporate at least one external review (like zdnet) and a visit to the web site of the software's vendor.
4) We expect to have a good laptop and an excellent overhead projector to show these demonstrations.

Here's a list of areas and possible software examples.

0) Principles of Good User Interface Design -- Foley & Van Dam, Chapter 9 (Reserve)

1) Graphical Design Tools

2) Multimedia Tools 3) Animation and Movies 4) Virtual Reality 5) Misc. Media Phenomena