Projects

Mixed Reality Physical Therapy Currently involved in a grant project to develop a motivational system which encourages patients in physical rehabilitation. This system uses real and virtual elements and marker based tracking as the interface. (2009)

Leap'n Leukocytes A demonstration of how education can be improved through motivational gameplay. In this game the user controls white blood cells which are traveling through the blood stream. As viruses appear they are absorbed and transferred out of the body. The control scheme utilizes the camera of a Nintendo Wiimote. This project appeared in Otronicon 2009, an exhibit on video game technology at the Orlando Science Center. Footage (2009)

RealDance This ongoing project uses a 3D user interface in a full body fitness/dancing game. We use this prototype to investigate interface issues and explore how far the technology can take this to a more enjoyable gaming experience. Poster (2008)

3DUI Game Projects Coursework projects using Nintendo Wiimotes to control a light saber and implement a 3D version of Pacman. In Force Training, a machine learning gesture recognition system recognizes four types of attacks and uses them to deflect approaching enemies. In Pacfish, two Wiimotes control a yellow fish which travels on a 3D water planet collecting pellets and avoiding ghost fish. (2008)

Pen-based Computing Several projects including a handwritten calculator, machine learning gesture recognition, and translating 2D sketches to 3D objects. Implemented using WPF. (2007)

Texture Painting A class project in which the user could directly paint onto the model and modify the texture according. An exercise in real-time programming on the GPU. (2005)