B. White and L. Bölöni

Automatic Analysis of Embodied Team Actions


Cite as:

B. White and L. Bölöni. Automatic Analysis of Embodied Team Actions. In Workshop on Plan, Activity, and Intent Recognition (PAIR-2009) at IJCAI-2009, 2009.

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Abstract:

We describe a system which, building on previous team action recognition systems, performs a more in-depth analysis of an ongoing team action executed by a group of embodied agents. The system relies on team action states with human understandable semantics, estimates the current state and is able to make predictions or identify fringe cases such as incomplete or incorrectly executed team actions. The representation of the team action relies on a dynamic Bayesian network (DBN). We perform reasoning over the DBN using a sampling-importance-resampling particle filter. As a methodological illustration, we describe the process of model building for the bounding overwatch team action. We experimentally test our approach using data acquired from video recordings, and measure the systems' ability to recognize a team action and to estimate the current state.

BibTeX:

@inproceedings{White-2009-PAIR,
author = "B. White and L. B{\"o}l{\"o}ni",
title = "Automatic Analysis of Embodied Team Actions",
booktitle = "Workshop on Plan, Activity, and Intent Recognition (PAIR-2009) at IJCAI-2009",
year = "2009",
abstract = {
  We describe a system which, building on previous team action
  recognition systems, performs a more in-depth analysis of an ongoing
  team action executed by a group of embodied agents. The system
  relies on team action states with human understandable semantics,
  estimates the current state and is able to make predictions or
  identify fringe cases such as incomplete or incorrectly executed
  team actions. The representation of the team action relies on a
  dynamic Bayesian network (DBN). We perform reasoning over the DBN
  using a sampling-importance-resampling particle filter. As a
  methodological illustration, we describe the process of model
  building for the bounding overwatch team action. We experimentally
  test our approach using data acquired from video recordings, and
  measure the systems' ability to recognize a team action and to
  estimate the current state.
 }
}

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