libgdx API

Uses of Class
com.badlogic.gdx.scenes.scene2d.Event

Packages that use Event
com.badlogic.gdx.scenes.scene2d   
com.badlogic.gdx.scenes.scene2d.utils   
 

Uses of Event in com.badlogic.gdx.scenes.scene2d
 

Subclasses of Event in com.badlogic.gdx.scenes.scene2d
 class InputEvent
          Event for actor input: touch, mouse, keyboard, and scroll.
 

Methods in com.badlogic.gdx.scenes.scene2d with parameters of type Event
 boolean Actor.fire(Event event)
          Sets this actor as the event target and propagates the event to this actor and ancestor actors as necessary.
 boolean EventListener.handle(Event event)
           
 boolean InputListener.handle(Event e)
           
 boolean Actor.notify(Event event, boolean capture)
          Notifies this actor's listeners of the event.
 

Uses of Event in com.badlogic.gdx.scenes.scene2d.utils
 

Subclasses of Event in com.badlogic.gdx.scenes.scene2d.utils
static class ChangeListener.ChangeEvent
          Fired when something in an actor has changed.
static class FocusListener.FocusEvent
          Fired when an actor gains or loses keyboard or scroll focus.
 

Methods in com.badlogic.gdx.scenes.scene2d.utils with parameters of type Event
 boolean ActorGestureListener.handle(Event e)
           
 boolean ChangeListener.handle(Event event)
           
 boolean FocusListener.handle(Event event)
           
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)