libgdx API

Uses of Class
com.badlogic.gdx.utils.Array

Packages that use Array
com.badlogic.gdx   
com.badlogic.gdx.assets   
com.badlogic.gdx.assets.loaders   
com.badlogic.gdx.backends.android   
com.badlogic.gdx.backends.lwjgl   
com.badlogic.gdx.graphics.g2d   
com.badlogic.gdx.graphics.g3d.decals   
com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks   
com.badlogic.gdx.graphics.g3d.materials   
com.badlogic.gdx.graphics.g3d.model.skeleton   
com.badlogic.gdx.scenes.scene2d   
com.badlogic.gdx.scenes.scene2d.actions   
com.badlogic.gdx.scenes.scene2d.ui   
com.badlogic.gdx.utils   
 

Uses of Array in com.badlogic.gdx
 

Methods in com.badlogic.gdx that return Array
 Array<InputProcessor> InputMultiplexer.getProcessors()
           
 

Methods in com.badlogic.gdx with parameters of type Array
 void InputMultiplexer.setProcessors(Array<InputProcessor> processors)
           
 

Uses of Array in com.badlogic.gdx.assets
 

Methods in com.badlogic.gdx.assets that return Array
 Array<java.lang.String> AssetManager.getAssetNames()
           
 Array<java.lang.String> AssetManager.getDependencies(java.lang.String fileName)
           
 

Uses of Array in com.badlogic.gdx.assets.loaders
 

Methods in com.badlogic.gdx.assets.loaders that return Array
 Array<AssetDescriptor> BitmapFontLoader.getDependencies(java.lang.String fileName, BitmapFontLoader.BitmapFontParameter parameter)
           
 Array<AssetDescriptor> MusicLoader.getDependencies(java.lang.String fileName, MusicLoader.MusicParameter parameter)
           
abstract  Array<AssetDescriptor> AssetLoader.getDependencies(java.lang.String fileName, P parameter)
           
 Array<AssetDescriptor> PixmapLoader.getDependencies(java.lang.String fileName, PixmapLoader.PixmapParameter parameter)
           
 Array<AssetDescriptor> SkinLoader.getDependencies(java.lang.String fileName, SkinLoader.SkinParameter parameter)
           
 Array<AssetDescriptor> SoundLoader.getDependencies(java.lang.String fileName, SoundLoader.SoundParameter parameter)
           
 Array<AssetDescriptor> TextureAtlasLoader.getDependencies(java.lang.String fileName, TextureAtlasLoader.TextureAtlasParameter parameter)
           
 Array<AssetDescriptor> TextureLoader.getDependencies(java.lang.String fileName, TextureLoader.TextureParameter parameter)
           
 Array<AssetDescriptor> TileAtlasLoader.getDependencies(java.lang.String fileName, TileAtlasLoader.TileAtlasParameter parameter)
           
 Array<AssetDescriptor> TileMapRendererLoader.getDependencies(java.lang.String fileName, TileMapRendererLoader.TileMapParameter parameter)
           
 

Uses of Array in com.badlogic.gdx.backends.android
 

Fields in com.badlogic.gdx.backends.android declared as Array
protected  Array<java.lang.Runnable> AndroidApplication.executedRunnables
           
protected  Array<LifecycleListener> AndroidApplication.lifecycleListeners
           
protected  Array<java.lang.Runnable> AndroidApplication.runnables
           
 

Uses of Array in com.badlogic.gdx.backends.lwjgl
 

Fields in com.badlogic.gdx.backends.lwjgl declared as Array
protected  Array<java.lang.Runnable> LwjglApplication.executedRunnables
           
protected  Array<LifecycleListener> LwjglApplication.lifecycleListeners
           
protected  Array<java.lang.Runnable> LwjglApplication.runnables
           
 

Uses of Array in com.badlogic.gdx.graphics.g2d
 

Methods in com.badlogic.gdx.graphics.g2d that return Array
 Array<Sprite> TextureAtlas.createSprites()
          Returns all regions in the atlas as sprites.
 Array<Sprite> TextureAtlas.createSprites(java.lang.String name)
          Returns all regions with the specified name as sprites, ordered by smallest to largest index.
 Array<TextureAtlas.AtlasRegion> TextureAtlas.findRegions(java.lang.String name)
          Returns all regions with the specified name, ordered by smallest to largest index.
 Array<ParticleEmitter> ParticleEffect.getEmitters()
           
 Array<PixmapPacker.Page> PixmapPacker.getPages()
           
 Array<TextureAtlas.TextureAtlasData.Page> TextureAtlas.TextureAtlasData.getPages()
           
 Array<TextureAtlas.AtlasRegion> TextureAtlas.getRegions()
          Returns all regions in the atlas.
 Array<TextureAtlas.TextureAtlasData.Region> TextureAtlas.TextureAtlasData.getRegions()
           
 

Constructors in com.badlogic.gdx.graphics.g2d with parameters of type Array
Animation(float frameDuration, Array<? extends TextureRegion> keyFrames)
          Constructor, storing the frame duration and key frames.
Animation(float frameDuration, Array<? extends TextureRegion> keyFrames, int playType)
          Constructor, storing the frame duration, key frames and play type.
 

Uses of Array in com.badlogic.gdx.graphics.g3d.decals
 

Methods in com.badlogic.gdx.graphics.g3d.decals with parameters of type Array
 void GroupPlug.beforeGroup(Array<Decal> contents)
           
 void CameraGroupStrategy.beforeGroup(int group, Array<Decal> contents)
           
 void DefaultGroupStrategy.beforeGroup(int group, Array<Decal> contents)
           
 void GroupStrategy.beforeGroup(int group, Array<Decal> contents)
          Invoked directly before rendering the contents of a group
 void PluggableGroupStrategy.beforeGroup(int group, Array<Decal> contents)
           
 void SimpleOrthoGroupStrategy.beforeGroup(int group, Array<Decal> contents)
           
 

Uses of Array in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks
 

Methods in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks that return Array
 Array<ChunkReader.Chunk> ChunkReader.Chunk.getChildren()
           
 

Uses of Array in com.badlogic.gdx.graphics.g3d.materials
 

Constructors in com.badlogic.gdx.graphics.g3d.materials with parameters of type Array
Material(java.lang.String name, Array<MaterialAttribute> attributes)
           
 

Uses of Array in com.badlogic.gdx.graphics.g3d.model.skeleton
 

Fields in com.badlogic.gdx.graphics.g3d.model.skeleton declared as Array
 Array<SkeletonKeyframe> Skeleton.animPoseJoints
          the joints in breadth first order for the last calculates animation pose
 Array<SkeletonKeyframe> Skeleton.bindPoseJoints
          the bind pose joints in breadth first order
 Array<SkeletonJoint> SkeletonJoint.children
           
 Array<Matrix4> Skeleton.combinedMatrices
          combined scene and offset matrices
 Array<SkeletonJoint> Skeleton.hierarchy
          each joint is a root joint in the hierachy
 Array<java.lang.String> Skeleton.jointNames
          the names of each joint in breadth first order
 Array<Matrix4> Skeleton.offsetMatrices
          the offset matrices for each joint in the same order as the bindPoseJoints
 Array<Matrix4> Skeleton.sceneMatrices
          the scene matrices for each joint in the same order as bindPoseJoints
 

Methods in com.badlogic.gdx.graphics.g3d.model.skeleton with parameters of type Array
protected  void Skeleton.calculateMatrices(Array<SkeletonKeyframe> joints)
           
 void SkeletonModel.skin(SkeletonSubMesh subMesh, Array<Matrix4> boneMatrices)
           
 

Uses of Array in com.badlogic.gdx.scenes.scene2d
 

Methods in com.badlogic.gdx.scenes.scene2d that return Array
 Array<Action> Actor.getActions()
           
 Array<Actor> Stage.getActors()
          Returns the root's child actors.
 Array<EventListener> Actor.getCaptureListeners()
           
 Array<EventListener> Actor.getListeners()
           
 

Uses of Array in com.badlogic.gdx.scenes.scene2d.actions
 

Methods in com.badlogic.gdx.scenes.scene2d.actions that return Array
 Array<Action> ParallelAction.getActions()
           
 

Uses of Array in com.badlogic.gdx.scenes.scene2d.ui
 

Methods in com.badlogic.gdx.scenes.scene2d.ui that return Array
 Array<Button> ButtonGroup.getAllChecked()
           
 Array<Button> ButtonGroup.getButtons()
           
 Array<Tree.Node> Tree.Node.getChildren()
           
 Array<Tree.Node> Tree.getNodes()
           
 Array<Tree.Node> Tree.getRootNodes()
           
 Array<Tree.Node> Tree.getSelection()
           
 

Methods in com.badlogic.gdx.scenes.scene2d.ui with parameters of type Array
 void Tree.Node.addAll(Array<Tree.Node> nodes)
           
 void Tree.setSelection(Array<Tree.Node> nodes)
           
 

Uses of Array in com.badlogic.gdx.utils
 

Subclasses of Array in com.badlogic.gdx.utils
 class DelayedRemovalArray<T>
          Queues any removals done after DelayedRemovalArray.begin() is called to occur once DelayedRemovalArray.end() is called.
 class SnapshotArray<T>
          Guarantees that array entries provided by SnapshotArray.begin() between indexes 0 and size at the time begin was called will not be modified until SnapshotArray.end() is called.
 

Fields in com.badlogic.gdx.utils declared as Array
 Array<PerformanceCounter> PerformanceCounters.counters
           
 

Methods in com.badlogic.gdx.utils that return Array
 Array<XmlReader.Element> XmlReader.Element.getChildrenByName(java.lang.String name)
           
 Array<XmlReader.Element> XmlReader.Element.getChildrenByNameRecursively(java.lang.String name)
           
 Array<K> OrderedMap.orderedKeys()
           
 Array<V> IdentityMap.Values.toArray()
          Returns a new array containing the remaining values.
 Array<K> IdentityMap.Keys.toArray()
          Returns a new array containing the remaining keys.
 Array<V> IntMap.Values.toArray()
          Returns a new array containing the remaining values.
 Array<V> LongMap.Values.toArray()
          Returns a new array containing the remaining values.
 Array<K> ObjectIntMap.Keys.toArray()
          Returns a new array containing the remaining keys.
 Array<V> ObjectMap.Values.toArray()
          Returns a new array containing the remaining values.
 Array<K> ObjectMap.Keys.toArray()
          Returns a new array containing the remaining keys.
 

Methods in com.badlogic.gdx.utils with parameters of type Array
 void Array.addAll(Array array)
           
 void Array.addAll(Array array, int offset, int length)
           
static void Pools.freeAll(Array objects)
          Frees the specified objects from the pool.
 void Pool.freeAll(Array<T> objects)
          Puts the specified objects in the pool.
 boolean Array.removeAll(Array<T> array, boolean identity)
          Removes from this array all of elements contained in the specified array.
<T> void
Sort.sort(Array<T> a)
           
<T> void
Sort.sort(Array<T> a, java.util.Comparator<T> c)
           
 void IdentityMap.Values.toArray(Array<V> array)
          Adds the remaining values to the specified array.
 void ObjectMap.Values.toArray(Array<V> array)
          Adds the remaining values to the specified array.
 

Constructors in com.badlogic.gdx.utils with parameters of type Array
Array.ArrayIterable(Array<T> array)
           
Array.ArrayIterator(Array<T> array)
           
Array(Array array)
          Creates a new array containing the elements in the specified array.
DelayedRemovalArray(Array array)
           
SnapshotArray(Array array)
           
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)