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libgdx API | |||||||||
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Uses of Array in com.badlogic.gdx |
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Methods in com.badlogic.gdx that return Array | |
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Array<InputProcessor> |
InputMultiplexer.getProcessors()
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Methods in com.badlogic.gdx with parameters of type Array | |
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void |
InputMultiplexer.setProcessors(Array<InputProcessor> processors)
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Uses of Array in com.badlogic.gdx.assets |
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Methods in com.badlogic.gdx.assets that return Array | |
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Array<java.lang.String> |
AssetManager.getAssetNames()
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Array<java.lang.String> |
AssetManager.getDependencies(java.lang.String fileName)
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Uses of Array in com.badlogic.gdx.assets.loaders |
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Uses of Array in com.badlogic.gdx.backends.android |
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Fields in com.badlogic.gdx.backends.android declared as Array | |
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protected Array<java.lang.Runnable> |
AndroidApplication.executedRunnables
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protected Array<LifecycleListener> |
AndroidApplication.lifecycleListeners
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protected Array<java.lang.Runnable> |
AndroidApplication.runnables
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Uses of Array in com.badlogic.gdx.backends.lwjgl |
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Fields in com.badlogic.gdx.backends.lwjgl declared as Array | |
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protected Array<java.lang.Runnable> |
LwjglApplication.executedRunnables
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protected Array<LifecycleListener> |
LwjglApplication.lifecycleListeners
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protected Array<java.lang.Runnable> |
LwjglApplication.runnables
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Uses of Array in com.badlogic.gdx.graphics.g2d |
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Methods in com.badlogic.gdx.graphics.g2d that return Array | |
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Array<Sprite> |
TextureAtlas.createSprites()
Returns all regions in the atlas as sprites. |
Array<Sprite> |
TextureAtlas.createSprites(java.lang.String name)
Returns all regions with the specified name as sprites, ordered by smallest to largest index . |
Array<TextureAtlas.AtlasRegion> |
TextureAtlas.findRegions(java.lang.String name)
Returns all regions with the specified name, ordered by smallest to largest index . |
Array<ParticleEmitter> |
ParticleEffect.getEmitters()
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Array<PixmapPacker.Page> |
PixmapPacker.getPages()
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Array<TextureAtlas.TextureAtlasData.Page> |
TextureAtlas.TextureAtlasData.getPages()
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Array<TextureAtlas.AtlasRegion> |
TextureAtlas.getRegions()
Returns all regions in the atlas. |
Array<TextureAtlas.TextureAtlasData.Region> |
TextureAtlas.TextureAtlasData.getRegions()
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Constructors in com.badlogic.gdx.graphics.g2d with parameters of type Array | |
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Animation(float frameDuration,
Array<? extends TextureRegion> keyFrames)
Constructor, storing the frame duration and key frames. |
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Animation(float frameDuration,
Array<? extends TextureRegion> keyFrames,
int playType)
Constructor, storing the frame duration, key frames and play type. |
Uses of Array in com.badlogic.gdx.graphics.g3d.decals |
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Methods in com.badlogic.gdx.graphics.g3d.decals with parameters of type Array | |
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void |
GroupPlug.beforeGroup(Array<Decal> contents)
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void |
CameraGroupStrategy.beforeGroup(int group,
Array<Decal> contents)
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void |
DefaultGroupStrategy.beforeGroup(int group,
Array<Decal> contents)
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void |
GroupStrategy.beforeGroup(int group,
Array<Decal> contents)
Invoked directly before rendering the contents of a group |
void |
PluggableGroupStrategy.beforeGroup(int group,
Array<Decal> contents)
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void |
SimpleOrthoGroupStrategy.beforeGroup(int group,
Array<Decal> contents)
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Uses of Array in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks |
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Methods in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks that return Array | |
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Array<ChunkReader.Chunk> |
ChunkReader.Chunk.getChildren()
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Uses of Array in com.badlogic.gdx.graphics.g3d.materials |
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Constructors in com.badlogic.gdx.graphics.g3d.materials with parameters of type Array | |
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Material(java.lang.String name,
Array<MaterialAttribute> attributes)
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Uses of Array in com.badlogic.gdx.graphics.g3d.model.skeleton |
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Fields in com.badlogic.gdx.graphics.g3d.model.skeleton declared as Array | |
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Array<SkeletonKeyframe> |
Skeleton.animPoseJoints
the joints in breadth first order for the last calculates animation pose |
Array<SkeletonKeyframe> |
Skeleton.bindPoseJoints
the bind pose joints in breadth first order |
Array<SkeletonJoint> |
SkeletonJoint.children
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Array<Matrix4> |
Skeleton.combinedMatrices
combined scene and offset matrices |
Array<SkeletonJoint> |
Skeleton.hierarchy
each joint is a root joint in the hierachy |
Array<java.lang.String> |
Skeleton.jointNames
the names of each joint in breadth first order |
Array<Matrix4> |
Skeleton.offsetMatrices
the offset matrices for each joint in the same order as the bindPoseJoints |
Array<Matrix4> |
Skeleton.sceneMatrices
the scene matrices for each joint in the same order as bindPoseJoints |
Methods in com.badlogic.gdx.graphics.g3d.model.skeleton with parameters of type Array | |
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protected void |
Skeleton.calculateMatrices(Array<SkeletonKeyframe> joints)
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void |
SkeletonModel.skin(SkeletonSubMesh subMesh,
Array<Matrix4> boneMatrices)
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Uses of Array in com.badlogic.gdx.scenes.scene2d |
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Methods in com.badlogic.gdx.scenes.scene2d that return Array | |
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Array<Action> |
Actor.getActions()
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Array<Actor> |
Stage.getActors()
Returns the root's child actors. |
Array<EventListener> |
Actor.getCaptureListeners()
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Array<EventListener> |
Actor.getListeners()
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Uses of Array in com.badlogic.gdx.scenes.scene2d.actions |
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Methods in com.badlogic.gdx.scenes.scene2d.actions that return Array | |
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Array<Action> |
ParallelAction.getActions()
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Uses of Array in com.badlogic.gdx.scenes.scene2d.ui |
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Methods in com.badlogic.gdx.scenes.scene2d.ui that return Array | |
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Array<Button> |
ButtonGroup.getAllChecked()
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Array<Button> |
ButtonGroup.getButtons()
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Array<Tree.Node> |
Tree.Node.getChildren()
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Array<Tree.Node> |
Tree.getNodes()
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Array<Tree.Node> |
Tree.getRootNodes()
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Array<Tree.Node> |
Tree.getSelection()
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Methods in com.badlogic.gdx.scenes.scene2d.ui with parameters of type Array | |
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void |
Tree.Node.addAll(Array<Tree.Node> nodes)
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void |
Tree.setSelection(Array<Tree.Node> nodes)
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Uses of Array in com.badlogic.gdx.utils |
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Subclasses of Array in com.badlogic.gdx.utils | |
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class |
DelayedRemovalArray<T>
Queues any removals done after DelayedRemovalArray.begin() is called to occur once DelayedRemovalArray.end() is called. |
class |
SnapshotArray<T>
Guarantees that array entries provided by SnapshotArray.begin() between indexes 0 and size at the time begin was called
will not be modified until SnapshotArray.end() is called. |
Fields in com.badlogic.gdx.utils declared as Array | |
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Array<PerformanceCounter> |
PerformanceCounters.counters
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Methods in com.badlogic.gdx.utils that return Array | |
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Array<XmlReader.Element> |
XmlReader.Element.getChildrenByName(java.lang.String name)
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Array<XmlReader.Element> |
XmlReader.Element.getChildrenByNameRecursively(java.lang.String name)
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Array<K> |
OrderedMap.orderedKeys()
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Array<V> |
IdentityMap.Values.toArray()
Returns a new array containing the remaining values. |
Array<K> |
IdentityMap.Keys.toArray()
Returns a new array containing the remaining keys. |
Array<V> |
IntMap.Values.toArray()
Returns a new array containing the remaining values. |
Array<V> |
LongMap.Values.toArray()
Returns a new array containing the remaining values. |
Array<K> |
ObjectIntMap.Keys.toArray()
Returns a new array containing the remaining keys. |
Array<V> |
ObjectMap.Values.toArray()
Returns a new array containing the remaining values. |
Array<K> |
ObjectMap.Keys.toArray()
Returns a new array containing the remaining keys. |
Methods in com.badlogic.gdx.utils with parameters of type Array | ||
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void |
Array.addAll(Array array)
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void |
Array.addAll(Array array,
int offset,
int length)
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static void |
Pools.freeAll(Array objects)
Frees the specified objects from the pool . |
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void |
Pool.freeAll(Array<T> objects)
Puts the specified objects in the pool. |
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boolean |
Array.removeAll(Array<T> array,
boolean identity)
Removes from this array all of elements contained in the specified array. |
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Sort.sort(Array<T> a)
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Sort.sort(Array<T> a,
java.util.Comparator<T> c)
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void |
IdentityMap.Values.toArray(Array<V> array)
Adds the remaining values to the specified array. |
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void |
ObjectMap.Values.toArray(Array<V> array)
Adds the remaining values to the specified array. |
Constructors in com.badlogic.gdx.utils with parameters of type Array | |
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Array.ArrayIterable(Array<T> array)
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Array.ArrayIterator(Array<T> array)
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Array(Array array)
Creates a new array containing the elements in the specified array. |
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DelayedRemovalArray(Array array)
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SnapshotArray(Array array)
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libgdx API | |||||||||
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