libgdx API

com.badlogic.gdx.scenes.scene2d.actions
Class AfterAction

java.lang.Object
  extended by com.badlogic.gdx.scenes.scene2d.Action
      extended by com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
          extended by com.badlogic.gdx.scenes.scene2d.actions.AfterAction
All Implemented Interfaces:
Pool.Poolable

public class AfterAction
extends DelegateAction

Executes an action only after all other actions on the actor at the time this action was added have finished.

Author:
Nathan Sweet

Field Summary
 
Fields inherited from class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
action
 
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action
actor
 
Constructor Summary
AfterAction()
           
 
Method Summary
 boolean act(float delta)
          Updates the action based on time.
 void restart()
          Sets the state of the action so it can be run again.
 void setActor(Actor actor)
          Sets the actor this action will be used for.
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
getAction, reset, setAction, toString
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action
getActor, getPool, setPool
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

AfterAction

public AfterAction()
Method Detail

setActor

public void setActor(Actor actor)
Description copied from class: Action
Sets the actor this action will be used for. This is called automatically when an action is added to an actor. This is also called with null when an action is removed from an actor. When set to null, if the action has a pool then the action is returned to the pool (which calls Action.reset()) and the pool is set to null. If the action does not have a pool, Action.reset() is called.

This method is not typically a good place for a subclass to query the actor's state because the action may not be executed for some time, eg it may be delayed. The actor's state is best queried in the first call to Action.act(float). For a TemporalAction, use TemporalAction#begin().

Overrides:
setActor in class DelegateAction

restart

public void restart()
Description copied from class: Action
Sets the state of the action so it can be run again.

Overrides:
restart in class DelegateAction

act

public boolean act(float delta)
Description copied from class: Action
Updates the action based on time. Typically this is called each frame by Actor.act(float).

Specified by:
act in class Action
Parameters:
delta - Time in seconds since the last frame.
Returns:
true if the action is done. This method may continue to be called after the action is done.

libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)