com.badlogic.gdx.scenes.scene2d.actions
Class AddAction
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Action
com.badlogic.gdx.scenes.scene2d.actions.AddAction
- All Implemented Interfaces:
- Pool.Poolable
public class AddAction
- extends Action
Adds an action to an actor.
- Author:
- Nathan Sweet
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action |
actor |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
AddAction
public AddAction()
act
public boolean act(float delta)
- Description copied from class:
Action
- Updates the action based on time. Typically this is called each frame by
Actor.act(float)
.
- Specified by:
act
in class Action
- Parameters:
delta
- Time in seconds since the last frame.
- Returns:
- true if the action is done. This method may continue to be called after the action is done.
getTargetActor
public Actor getTargetActor()
setTargetActor
public void setTargetActor(Actor actor)
getAction
public Action getAction()
setAction
public void setAction(Action action)
restart
public void restart()
- Description copied from class:
Action
- Sets the state of the action so it can be run again.
- Overrides:
restart
in class Action
reset
public void reset()
- Description copied from class:
Action
- Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. State
required to be set for every usage of this action or computed during the action does not need to be reset.
The default implementation calls Action.restart()
.
If a subclass has optional state, it must override this method, call super, and reset the optional state.
- Specified by:
reset
in interface Pool.Poolable
- Overrides:
reset
in class Action
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)