libgdx API

Uses of Class
com.badlogic.gdx.graphics.Texture

Packages that use Texture
com.badlogic.gdx.assets.loaders   
com.badlogic.gdx.graphics   
com.badlogic.gdx.graphics.g2d   
com.badlogic.gdx.graphics.g2d.tiled   
com.badlogic.gdx.graphics.g3d.materials   
com.badlogic.gdx.graphics.glutils   
com.badlogic.gdx.scenes.scene2d.ui   
 

Uses of Texture in com.badlogic.gdx.assets.loaders
 

Fields in com.badlogic.gdx.assets.loaders declared as Texture
 Texture TextureLoader.TextureParameter.texture
          The texture to put the TextureData in, optional.
 

Methods in com.badlogic.gdx.assets.loaders that return Texture
 Texture TextureLoader.loadSync(AssetManager manager, java.lang.String fileName, TextureLoader.TextureParameter parameter)
           
 

Uses of Texture in com.badlogic.gdx.graphics
 

Methods in com.badlogic.gdx.graphics that return Texture
 Texture TextureRef.get()
          Deprecated. Gets the wrapped texture.
 

Constructors in com.badlogic.gdx.graphics with parameters of type Texture
TextureRef(java.lang.String name, Texture texture)
          Deprecated. Create a new TextureRef with the given name and texture.
 

Uses of Texture in com.badlogic.gdx.graphics.g2d
 

Fields in com.badlogic.gdx.graphics.g2d declared as Texture
 Texture TextureAtlas.TextureAtlasData.Page.texture
           
 

Methods in com.badlogic.gdx.graphics.g2d that return Texture
 Texture NinePatch.getTexture()
           
 Texture TextureRegion.getTexture()
           
protected  Texture ParticleEffect.loadTexture(FileHandle file)
           
 

Methods in com.badlogic.gdx.graphics.g2d that return types with arguments of type Texture
 java.util.Set<Texture> TextureAtlas.getTextures()
           
 

Methods in com.badlogic.gdx.graphics.g2d with parameters of type Texture
 void SpriteCache.add(Texture texture, float[] vertices, int offset, int length)
          Adds the specified vertices to the cache.
 void SpriteCache.add(Texture texture, float x, float y)
          Adds the specified texture to the cache.
 void SpriteCache.add(Texture texture, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation, int srcX, int srcY, int srcWidth, int srcHeight, boolean flipX, boolean flipY)
          Adds the specified texture to the cache.
 void SpriteCache.add(Texture texture, float x, float y, float width, float height, int srcX, int srcY, int srcWidth, int srcHeight, boolean flipX, boolean flipY)
          Adds the specified texture to the cache.
 void SpriteCache.add(Texture texture, float x, float y, int srcWidth, int srcHeight, float u, float v, float u2, float v2, float color)
          Adds the specified texture to the cache.
 void SpriteCache.add(Texture texture, float x, float y, int srcX, int srcY, int srcWidth, int srcHeight)
          Adds the specified texture to the cache.
 TextureAtlas.AtlasRegion TextureAtlas.addRegion(java.lang.String name, Texture texture, int x, int y, int width, int height)
          Adds a region to the atlas.
 void SpriteBatch.draw(Texture texture, float[] spriteVertices, int offset, int length)
          Draws a rectangle using the given vertices.
 void SpriteBatch.draw(Texture texture, float x, float y)
          Draws a rectangle with the bottom left corner at x,y having the width and height of the texture.
 void SpriteBatch.draw(Texture texture, float x, float y, float width, float height)
          Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
 void SpriteBatch.draw(Texture texture, float x, float y, float width, float height, float u, float v, float u2, float v2)
          Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
 void SpriteBatch.draw(Texture texture, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation, int srcX, int srcY, int srcWidth, int srcHeight, boolean flipX, boolean flipY)
          Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
 void SpriteBatch.draw(Texture texture, float x, float y, float width, float height, int srcX, int srcY, int srcWidth, int srcHeight, boolean flipX, boolean flipY)
          Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
 void SpriteBatch.draw(Texture texture, float x, float y, int srcX, int srcY, int srcWidth, int srcHeight)
          Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
 void TextureRegion.setRegion(Texture texture)
          Sets the texture and sets the coordinates to the size of the specified texture.
 void TextureRegion.setTexture(Texture texture)
           
static TextureRegion[][] TextureRegion.split(Texture texture, int tileWidth, int tileHeight)
          Helper function to create tiles out of the given Texture starting from the top left corner going to the left and ending at the bottom right corner.
 

Constructors in com.badlogic.gdx.graphics.g2d with parameters of type Texture
NinePatch(Texture texture)
           
NinePatch(Texture texture, Color color)
           
NinePatch(Texture texture, int left, int right, int top, int bottom)
           
Sprite(Texture texture)
          Creates a sprite with width, height, and texture region equal to the size of the texture.
Sprite(Texture texture, int srcWidth, int srcHeight)
          Creates a sprite with width, height, and texture region equal to the specified size.
Sprite(Texture texture, int srcX, int srcY, int srcWidth, int srcHeight)
          Creates a sprite with width, height, and texture region equal to the specified size.
TextureAtlas.AtlasRegion(Texture texture, int x, int y, int width, int height)
           
TextureRegion(Texture texture)
          Constructs a region the size of the specified texture.
TextureRegion(Texture texture, float u, float v, float u2, float v2)
           
TextureRegion(Texture texture, int width, int height)
           
TextureRegion(Texture texture, int x, int y, int width, int height)
           
 

Uses of Texture in com.badlogic.gdx.graphics.g2d.tiled
 

Fields in com.badlogic.gdx.graphics.g2d.tiled with type parameters of type Texture
protected  java.util.HashSet<Texture> TileAtlas.textures
           
 

Uses of Texture in com.badlogic.gdx.graphics.g3d.materials
 

Fields in com.badlogic.gdx.graphics.g3d.materials declared as Texture
 Texture TextureAttribute.texture
           
 

Constructors in com.badlogic.gdx.graphics.g3d.materials with parameters of type Texture
TextureAttribute(Texture texture, int unit, java.lang.String name)
           
TextureAttribute(Texture texture, int unit, java.lang.String name, int minFilter, int magFilter, int uWrap, int vWrap)
           
TextureAttribute(Texture texture, int unit, java.lang.String name, Texture.TextureFilter minFilter, Texture.TextureFilter magFilter, Texture.TextureWrap uWrap, Texture.TextureWrap vWrap)
           
 

Uses of Texture in com.badlogic.gdx.graphics.glutils
 

Fields in com.badlogic.gdx.graphics.glutils declared as Texture
protected  Texture FrameBuffer.colorTexture
          the color buffer texture
 

Methods in com.badlogic.gdx.graphics.glutils that return Texture
 Texture FrameBuffer.getColorBufferTexture()
           
 

Uses of Texture in com.badlogic.gdx.scenes.scene2d.ui
 

Constructors in com.badlogic.gdx.scenes.scene2d.ui with parameters of type Texture
Image(Texture texture)
          Creates an image stretched, and aligned center.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)