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libgdx API | |||||||||
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Class Summary | |
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CatmullRomSpline | Encapsulates a catmull rom spline with n control points, n >= 4. |
Circle | A convenient 2D circle class. |
EarClippingTriangulator | A simple implementation of the ear cutting algorithm to triangulate simple polygons without holes. |
FloatCounter | |
Frustum | |
Interpolation | Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value. |
Interpolation.Bounce | |
Interpolation.BounceIn | |
Interpolation.BounceOut | |
Interpolation.Elastic | |
Interpolation.ElasticIn | |
Interpolation.ElasticOut | |
Interpolation.Exp | |
Interpolation.ExpIn | |
Interpolation.ExpOut | |
Interpolation.Pow | |
Interpolation.PowIn | |
Interpolation.PowOut | |
Interpolation.Swing | |
Interpolation.SwingIn | |
Interpolation.SwingOut | |
Intersector | Class offering various static methods for intersection testing between different geometric objects. |
Intersector.MinimumTranslationVector | |
Intersector.SplitTriangle | |
MathUtils | Utility and fast math functions. |
Matrix3 | A 3x3 column major matrix; useful for 2D transforms. |
Matrix4 | Encapsulates a column major 4 by 4 matrix. |
Plane | A plane defined via a unit length normal and the distance from the origin, as you learned in your math class. |
Polygon | |
Quaternion | A simple quaternion class. |
Rectangle | Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height). |
Vector2 | Encapsulates a 2D vector. |
Vector3 | Encapsulates a 3D vector. |
WindowedMean | A simple class keeping track of the mean of a stream of values within a certain window. |
Enum Summary | |
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Plane.PlaneSide | Enum specifying on which side a point lies respective to the plane and it's normal. |
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libgdx API | |||||||||
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