com.badlogic.gdx.graphics.g3d.model.skeleton
Class SkeletonSubMesh
java.lang.Object
com.badlogic.gdx.graphics.g3d.model.SubMesh
com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
public class SkeletonSubMesh
- extends SubMesh
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
indices
public short[] indices
vertices
public float[] vertices
skinnedVertices
public float[] skinnedVertices
boneAssignments
public int[][] boneAssignments
boneWeights
public float[][] boneWeights
SkeletonSubMesh
public SkeletonSubMesh(java.lang.String name,
Mesh mesh,
int primitiveType)
getBoundingBox
public void getBoundingBox(BoundingBox bbox)
- Description copied from class:
SubMesh
- Obtain the
BoundingBox
of this SubMesh
.
- Specified by:
getBoundingBox
in class SubMesh
- Parameters:
bbox
- This BoundingBox
will be modified so that its contain values that are the bounding box for this SubMesh.
setVertices
public void setVertices(float[] vertices)
setIndices
public void setIndices(short[] indices)
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)