libgdx API

Uses of Package
com.badlogic.gdx.scenes.scene2d.utils

Packages that use com.badlogic.gdx.scenes.scene2d.utils
com.badlogic.gdx.scenes.scene2d   
com.badlogic.gdx.scenes.scene2d.ui   
com.badlogic.gdx.scenes.scene2d.utils   
 

Classes in com.badlogic.gdx.scenes.scene2d.utils used by com.badlogic.gdx.scenes.scene2d
Cullable
          Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
 

Classes in com.badlogic.gdx.scenes.scene2d.utils used by com.badlogic.gdx.scenes.scene2d.ui
ClickListener
          Detects mouse over, mouse or finger touch presses, and clicks on an actor.
Cullable
          Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
Drawable
          A drawable knows how to draw itself at a given rectangular size.
Layout
          Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size.
TiledDrawable
          Draws a TextureRegion repeatedly to fill the area, instead of stretching it.
 

Classes in com.badlogic.gdx.scenes.scene2d.utils used by com.badlogic.gdx.scenes.scene2d.utils
BaseDrawable
          Drawable that stores the size information but doesn't draw anything.
ChangeListener.ChangeEvent
          Fired when something in an actor has changed.
DragAndDrop.Payload
          The payload of a drag and drop operation.
DragAndDrop.Source
          A target where a payload can be dragged from.
DragAndDrop.Target
          A target where a payload can be dropped to.
DragListener
          Detects mouse or finger touch drags on an actor.
Drawable
          A drawable knows how to draw itself at a given rectangular size.
FocusListener.FocusEvent
          Fired when an actor gains or loses keyboard or scroll focus.
FocusListener.FocusEvent.Type
           
NinePatchDrawable
          Drawable for a NinePatch.
SpriteDrawable
          Drawable for a Sprite.
TextureRegionDrawable
          Drawable for a TextureRegion.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)