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libgdx API | |||||||||
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Packages that use Pool | |
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com.badlogic.gdx.graphics.g2d | |
com.badlogic.gdx.physics.box2d | |
com.badlogic.gdx.scenes.scene2d | |
com.badlogic.gdx.utils |
Uses of Pool in com.badlogic.gdx.graphics.g2d |
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Subclasses of Pool in com.badlogic.gdx.graphics.g2d | |
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class |
ParticleEffectPool
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Uses of Pool in com.badlogic.gdx.physics.box2d |
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Fields in com.badlogic.gdx.physics.box2d declared as Pool | |
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protected Pool<Body> |
World.freeBodies
pool for bodies |
protected Pool<Fixture> |
World.freeFixtures
pool for fixtures |
Uses of Pool in com.badlogic.gdx.scenes.scene2d |
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Methods in com.badlogic.gdx.scenes.scene2d that return Pool | |
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Pool |
Action.getPool()
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Methods in com.badlogic.gdx.scenes.scene2d with parameters of type Pool | |
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void |
Action.setPool(Pool pool)
Sets the pool that the action will be returned to when removed from the actor. |
Uses of Pool in com.badlogic.gdx.utils |
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Subclasses of Pool in com.badlogic.gdx.utils | |
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class |
ReflectionPool<T>
Pool that creates new instances of a type using reflection. |
Methods in com.badlogic.gdx.utils that return Pool | ||
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static
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Pools.get(java.lang.Class<T> type)
Returns a new or existing pool for the specified type, stored in a a Class to ReflectionPool map. |
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libgdx API | |||||||||
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