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java.lang.Objectcom.badlogic.gdx.scenes.scene2d.Action
com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
com.badlogic.gdx.scenes.scene2d.actions.DelayAction
public class DelayAction
Delays execution of an action or inserts a pause in a SequenceAction
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Field Summary |
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Fields inherited from class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction |
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action |
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action |
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actor |
Constructor Summary | |
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DelayAction()
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Method Summary | |
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boolean |
act(float delta)
Updates the action based on time. |
void |
finish()
Causes the delay to be complete. |
float |
getDuration()
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float |
getTime()
Gets the time spent waiting for the delay. |
void |
restart()
Sets the state of the action so it can be run again. |
void |
setDuration(float duration)
Sets the length of the delay in seconds. |
void |
setTime(float time)
Sets the time spent waiting for the delay. |
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction |
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getAction, reset, setAction, setActor, toString |
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action |
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getActor, getPool, setPool |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public DelayAction()
Method Detail |
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public boolean act(float delta)
Action
Actor.act(float)
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act
in class Action
delta
- Time in seconds since the last frame.
public void finish()
public void restart()
Action
restart
in class DelegateAction
public float getTime()
public void setTime(float time)
public float getDuration()
public void setDuration(float duration)
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