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libgdx API | |||||||||
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Packages that use InputEvent | |
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com.badlogic.gdx.scenes.scene2d | |
com.badlogic.gdx.scenes.scene2d.utils |
Uses of InputEvent in com.badlogic.gdx.scenes.scene2d |
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Methods in com.badlogic.gdx.scenes.scene2d with parameters of type InputEvent | |
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void |
InputListener.enter(InputEvent event,
float x,
float y,
int pointer,
Actor fromActor)
Called any time the mouse cursor or a finger touch is moved over an actor. |
void |
InputListener.exit(InputEvent event,
float x,
float y,
int pointer,
Actor toActor)
Called any time the mouse cursor or a finger touch is moved out of an actor. |
boolean |
InputListener.keyDown(InputEvent event,
int keycode)
Called when a key goes down. |
boolean |
InputListener.keyTyped(InputEvent event,
char character)
Called when a key is typed. |
boolean |
InputListener.keyUp(InputEvent event,
int keycode)
Called when a key goes up. |
boolean |
InputListener.mouseMoved(InputEvent event,
float x,
float y)
Called any time the mouse is moved when a button is not down. |
boolean |
InputListener.scrolled(InputEvent event,
float x,
float y,
int amount)
Called when the mouse wheel has been scrolled. |
boolean |
InputListener.touchDown(InputEvent event,
float x,
float y,
int pointer,
int button)
Called when a mouse button or a finger touch goes down on the actor. |
void |
InputListener.touchDragged(InputEvent event,
float x,
float y,
int pointer)
Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the mouse button or touch. |
void |
InputListener.touchUp(InputEvent event,
float x,
float y,
int pointer,
int button)
Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse button or touch. |
Uses of InputEvent in com.badlogic.gdx.scenes.scene2d.utils |
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Methods in com.badlogic.gdx.scenes.scene2d.utils with parameters of type InputEvent | |
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void |
ClickListener.clicked(InputEvent event,
float x,
float y)
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void |
ClickListener.drag(InputEvent event,
float x,
float y,
int pointer)
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void |
DragListener.drag(InputEvent event,
float x,
float y,
int pointer)
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void |
DragScrollListener.drag(InputEvent event,
float x,
float y,
int pointer)
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void |
ClickListener.dragStart(InputEvent event,
float x,
float y,
int pointer)
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abstract DragAndDrop.Payload |
DragAndDrop.Source.dragStart(InputEvent event,
float x,
float y,
int pointer)
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void |
DragListener.dragStart(InputEvent event,
float x,
float y,
int pointer)
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void |
ClickListener.dragStop(InputEvent event,
float x,
float y,
int pointer)
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void |
DragListener.dragStop(InputEvent event,
float x,
float y,
int pointer)
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void |
DragScrollListener.dragStop(InputEvent event,
float x,
float y,
int pointer)
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void |
DragAndDrop.Source.dragStop(InputEvent event,
float x,
float y,
int pointer,
DragAndDrop.Target target)
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void |
ClickListener.enter(InputEvent event,
float x,
float y,
int pointer,
Actor fromActor)
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void |
ClickListener.exit(InputEvent event,
float x,
float y,
int pointer,
Actor toActor)
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void |
ActorGestureListener.fling(InputEvent event,
float velocityX,
float velocityY,
int button)
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void |
ActorGestureListener.pan(InputEvent event,
float x,
float y,
float deltaX,
float deltaY)
The delta is the difference in stage coordinates since the last pan. |
void |
ActorGestureListener.pinch(InputEvent event,
Vector2 initialPointer1,
Vector2 initialPointer2,
Vector2 pointer1,
Vector2 pointer2)
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void |
ActorGestureListener.tap(InputEvent event,
float x,
float y,
int count,
int button)
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void |
ActorGestureListener.touchDown(InputEvent event,
float x,
float y,
int pointer,
int button)
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boolean |
ClickListener.touchDown(InputEvent event,
float x,
float y,
int pointer,
int button)
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boolean |
DragListener.touchDown(InputEvent event,
float x,
float y,
int pointer,
int button)
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void |
ClickListener.touchDragged(InputEvent event,
float x,
float y,
int pointer)
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void |
DragListener.touchDragged(InputEvent event,
float x,
float y,
int pointer)
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void |
ActorGestureListener.touchUp(InputEvent event,
float x,
float y,
int pointer,
int button)
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void |
ClickListener.touchUp(InputEvent event,
float x,
float y,
int pointer,
int button)
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void |
DragListener.touchUp(InputEvent event,
float x,
float y,
int pointer,
int button)
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void |
ActorGestureListener.zoom(InputEvent event,
float initialDistance,
float distance)
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