libgdx API

com.badlogic.gdx.scenes.scene2d.actions
Class RotateToAction

java.lang.Object
  extended by com.badlogic.gdx.scenes.scene2d.Action
      extended by com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
          extended by com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
All Implemented Interfaces:
Pool.Poolable

public class RotateToAction
extends TemporalAction

Sets the actor's rotation from its current value to a specific value.

Author:
Nathan Sweet

Field Summary
 
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action
actor
 
Constructor Summary
RotateToAction()
           
 
Method Summary
protected  void begin()
          Called the first time TemporalAction.act(float) is called.
 float getRotation()
           
 void setRotation(float rotation)
           
protected  void update(float percent)
          Called each frame.
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
act, end, finish, getDuration, getInterpolation, getTime, isReverse, reset, restart, setDuration, setInterpolation, setReverse, setTime
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action
getActor, getPool, setActor, setPool, toString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

RotateToAction

public RotateToAction()
Method Detail

begin

protected void begin()
Description copied from class: TemporalAction
Called the first time TemporalAction.act(float) is called. This is a good place to query the actor's starting state.

Overrides:
begin in class TemporalAction

update

protected void update(float percent)
Description copied from class: TemporalAction
Called each frame.

Specified by:
update in class TemporalAction
Parameters:
percent - The percentage of completion for this action, growing from 0 to 1 over the duration. If reversed, this will shrink from 1 to 0.

getRotation

public float getRotation()

setRotation

public void setRotation(float rotation)

libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)