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libgdx API | |||||||||
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Packages that use Event | |
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com.badlogic.gdx.scenes.scene2d | |
com.badlogic.gdx.scenes.scene2d.utils |
Uses of Event in com.badlogic.gdx.scenes.scene2d |
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Subclasses of Event in com.badlogic.gdx.scenes.scene2d | |
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class |
InputEvent
Event for actor input: touch, mouse, keyboard, and scroll. |
Methods in com.badlogic.gdx.scenes.scene2d with parameters of type Event | |
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boolean |
Actor.fire(Event event)
Sets this actor as the event target and propagates the event to this actor and ancestor
actors as necessary. |
boolean |
EventListener.handle(Event event)
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boolean |
InputListener.handle(Event e)
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boolean |
Actor.notify(Event event,
boolean capture)
Notifies this actor's listeners of the event. |
Uses of Event in com.badlogic.gdx.scenes.scene2d.utils |
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Subclasses of Event in com.badlogic.gdx.scenes.scene2d.utils | |
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static class |
ChangeListener.ChangeEvent
Fired when something in an actor has changed. |
static class |
FocusListener.FocusEvent
Fired when an actor gains or loses keyboard or scroll focus. |
Methods in com.badlogic.gdx.scenes.scene2d.utils with parameters of type Event | |
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boolean |
ActorGestureListener.handle(Event e)
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boolean |
ChangeListener.handle(Event event)
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boolean |
FocusListener.handle(Event event)
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