libgdx API
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

A

a - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
a - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of bits per color channel
a - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
A - Static variable in class com.badlogic.gdx.Input.Keys
 
a - Variable in class com.badlogic.gdx.math.collision.Segment
the starting position
absolute(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Absolute file handle.
ACCEL - Static variable in class com.badlogic.gdx.input.RemoteSender
 
accept(SocketHints) - Method in interface com.badlogic.gdx.net.ServerSocket
Accepts a new incoming connection from a client Socket.
acceptChar(TextField, char) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter
 
acceptChar(TextField, char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
 
acceptTimeout - Variable in class com.badlogic.gdx.net.ServerSocketHints
The SO_TIMEOUT in milliseconds for how long to wait during server.accept().
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Action
Updates the action based on time.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Updates the actor based on time.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
act() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Calls Stage.act(float) with Graphics.getDeltaTime().
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Calls the Actor.act(float) method on each actor in the stage.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
Action - Class in com.badlogic.gdx.scenes.scene2d
Actions attach to an Actor and perform some task, often over time.
Action() - Constructor for class com.badlogic.gdx.scenes.scene2d.Action
 
action(Class<T>) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Returns a new or pooled action of the specified type.
action - Variable in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
Actions - Class in com.badlogic.gdx.scenes.scene2d.actions
Static convenience methods for using pooled actions, intended for static import.
Actions() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
active - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Does this body start out active?
actor - Variable in class com.badlogic.gdx.scenes.scene2d.Action
The actor this action is attached to, or null if it is not attached.
Actor - Class in com.badlogic.gdx.scenes.scene2d
2D scene graph node.
Actor() - Constructor for class com.badlogic.gdx.scenes.scene2d.Actor
 
ActorGestureListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor.
ActorGestureListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
ActorGestureListener(float, float, float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
add(Color) - Method in class com.badlogic.gdx.graphics.Color
Adds the given color to this color.
add(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified vertices to the cache.
add(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, int, int, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified sprite to the cache.
add(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Add a decal to the batch, marking it for later rendering
add(Vector3) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Adds a new control point
add(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Adds the given vector to this vector
add(float, float) - Method in class com.badlogic.gdx.math.Vector2
Adds the given components to this vector
add(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Adds the given vector to this vector
add(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Adds the given vector to this component
add(float) - Method in class com.badlogic.gdx.math.Vector3
Adds the given value to all three components of the vector.
add(Actor, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
add(Button) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
add(Button...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
add(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
add(String, Object, Class) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
add(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
add(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell with a label.
add(String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell with a label.
add(String, String, Color) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell with a label.
add(String, String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell with a label.
add() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a cell without a widget.
add(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell to the table with the specified actor.
add(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
add(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
add(T) - Method in class com.badlogic.gdx.utils.Array
 
add(T) - Method in class com.badlogic.gdx.utils.BinaryHeap
 
add(boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
 
add(char) - Method in class com.badlogic.gdx.utils.CharArray
 
add(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
add(int) - Method in class com.badlogic.gdx.utils.IntArray
 
add(long) - Method in class com.badlogic.gdx.utils.LongArray
 
add(String, int) - Method in class com.badlogic.gdx.utils.PerformanceCounters
 
add(String) - Method in class com.badlogic.gdx.utils.PerformanceCounters
 
add(T) - Method in class com.badlogic.gdx.utils.PooledLinkedList
 
AddAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Adds an action to an actor.
AddAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds an action to the root of the stage.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an actor as a child of this group.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds an actor to the root of the stage.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an actor as a child of this group, immediately after another child actor.
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an actor as a child of this group, at a specific index.
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an actor as a child of this group, immediately before another child actor.
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
addAll(Array<Tree.Node>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
addAll(Array) - Method in class com.badlogic.gdx.utils.Array
 
addAll(Array, int, int) - Method in class com.badlogic.gdx.utils.Array
 
addAll(T[]) - Method in class com.badlogic.gdx.utils.Array
 
addAll(T[], int, int) - Method in class com.badlogic.gdx.utils.Array
 
addAll(ArrayMap) - Method in class com.badlogic.gdx.utils.ArrayMap
 
addAll(ArrayMap, int, int) - Method in class com.badlogic.gdx.utils.ArrayMap
 
addAll(BooleanArray) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(BooleanArray, int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(boolean[]) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(boolean[], int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(CharArray) - Method in class com.badlogic.gdx.utils.CharArray
 
addAll(CharArray, int, int) - Method in class com.badlogic.gdx.utils.CharArray
 
addAll(char[]) - Method in class com.badlogic.gdx.utils.CharArray
 
addAll(char[], int, int) - Method in class com.badlogic.gdx.utils.CharArray
 
addAll(FloatArray) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(FloatArray, int, int) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(float[]) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(float[], int, int) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(IntArray) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(IntArray, int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(int[]) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(int[], int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(LongArray) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(LongArray, int, int) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(long[]) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(long[], int, int) - Method in class com.badlogic.gdx.utils.LongArray
 
addAttribute(MaterialAttribute...) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Adds a listener that is only notified during the capture phase.
addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds a capture listener to the root.
addChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
addClassTag(String, Class) - Method in class com.badlogic.gdx.utils.Json
 
addLifecycleListener(LifecycleListener) - Method in interface com.badlogic.gdx.Application
Adds a new LifecycleListener to the application.
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds a listener to the root.
addMultiLineText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the specified text, which may contain newlines (\n).
addMultiLineText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the specified text, which may contain newlines (\n).
addParticle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
addParticles(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
addProcessor(int, InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
 
addProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
 
addr - Variable in class com.badlogic.gdx.physics.box2d.Body
the address of the body
addr - Variable in class com.badlogic.gdx.physics.box2d.Contact
the address
addr - Variable in class com.badlogic.gdx.physics.box2d.Fixture
the address of the fixture
addr - Variable in class com.badlogic.gdx.physics.box2d.Joint
the address of the joint
addr - Variable in class com.badlogic.gdx.physics.box2d.Shape
the address of the shape
addRef() - Method in class com.badlogic.gdx.graphics.TextureRef
Deprecated. Adds a reference to the texture.
addRegion(String, Texture, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Adds a region to the atlas.
addRegion(String, TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Adds a region to the atlas.
addRegions(TextureAtlas) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Adds all named txeture regions from the atlas.
addSelection(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
addSource(DragAndDrop.Source) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
addTarget(DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
addText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the specified text.
addText(CharSequence, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the the specified text.
addToTree(Tree) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Called to add the actor to the tree when the node's parent is expanded.
addTouchFocus(EventListener, Actor, Actor, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.
addTrace(String) - Method in exception com.badlogic.gdx.utils.SerializationException
Adds information to the exception message about where in the the object graph serialization failure occurred.
addValue(float) - Method in class com.badlogic.gdx.math.WindowedMean
adds a new sample to this mean.
addWrappedText(CharSequence, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the specified text, which may contain newlines (\n) and is automatically wrapped within the specified width.
addWrappedText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the specified text, which may contain newlines (\n) and is automatically wrapped within the specified width.
after(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
AfterAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Executes an action only after all other actions on the actor at the time this action was added have finished.
AfterAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
 
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
afterGroup() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
 
afterGroup(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked directly after rendering of a group has completed
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
 
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
afterGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked after having rendered all groups
afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
alias - Variable in class com.badlogic.gdx.graphics.VertexAttribute
the alias for the attribute used in a ShaderProgram
align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Sets the alignment of the logical table within the table widget.
Align - Class in com.badlogic.gdx.scenes.scene2d.utils
Provides bit flag constants for alignment.
Align() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.Align
 
allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Ignores the continuous setting until the emitter is started again.
allowSleep - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Set this flag to false if this body should never fall asleep.
alpha(float) - Static method in class com.badlogic.gdx.graphics.Color
 
alpha(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Sets the actor's alpha instantly.
alpha(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to the specified alpha.
alpha(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to the specified alpha.
AlphaAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
AlphaAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
ALT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
ALT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
AndroidApplication - Class in com.badlogic.gdx.backends.android
An implementation of the Application interface for Android.
AndroidApplication() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplication
 
AndroidApplicationConfiguration - Class in com.badlogic.gdx.backends.android
Class defining the configuration of an AndroidApplication.
AndroidApplicationConfiguration() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
 
angle() - Method in class com.badlogic.gdx.math.Vector2
 
angle - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
The world angle of the body in radians.
angularDamping - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Angular damping is use to reduce the angular velocity.
angularVelocity - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
The angular velocity of the body.
animatedComponents - Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedSubMesh
 
AnimatedModel - Interface in com.badlogic.gdx.graphics.g3d.model
 
AnimatedModelInstance - Interface in com.badlogic.gdx.graphics.g3d
 
AnimatedModelNode - Class in com.badlogic.gdx.graphics.g3d
 
AnimatedModelNode() - Constructor for class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
 
AnimatedModelNode(Material[]) - Constructor for class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
 
Animation - Class in com.badlogic.gdx.graphics.g2d
An Animation stores a list of TextureRegions representing an animated sequence, e.g.
Animation(float, Array<? extends TextureRegion>) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
Constructor, storing the frame duration and key frames.
Animation(float, Array<? extends TextureRegion>, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
Constructor, storing the frame duration, key frames and play type.
Animation(float, TextureRegion...) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
Constructor, storing the frame duration and key frames.
animation - Variable in class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
 
Animation - Class in com.badlogic.gdx.graphics.g3d.model
 
Animation(String, float) - Constructor for class com.badlogic.gdx.graphics.g3d.model.Animation
 
animationDuration - Variable in class com.badlogic.gdx.graphics.g2d.Animation
 
animations - Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
 
animations - Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedSubMesh
 
animations - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
map of animations, indexed by name
animations - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
animPoseJoints - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
the joints in breadth first order for the last calculates animation pose
ANY_KEY - Static variable in class com.badlogic.gdx.Input.Keys
 
APOSTROPHE - Static variable in class com.badlogic.gdx.Input.Keys
 
app - Static variable in class com.badlogic.gdx.Gdx
 
append(boolean) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified boolean value.
append(char) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified char value.
append(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified int value.
append(long) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified long value.
append(float) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified float value.
append(double) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified double value.
append(Object) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified Object.
append(String) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the contents of the specified string.
append(char[]) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified char[].
append(char[], int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified subset of the char[].
append(CharSequence) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified CharSequence.
append(StringBuilder) - Method in class com.badlogic.gdx.utils.StringBuilder
 
append(CharSequence, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified subsequence of the CharSequence.
append(StringBuilder, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
 
appendCodePoint(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the encoded Unicode code point.
Application - Interface in com.badlogic.gdx
An Application is the main entry point of your project.
Application.ApplicationType - Enum in com.badlogic.gdx
Enumeration of possible Application types
ApplicationAdapter - Class in com.badlogic.gdx
Convenience implementation of ApplicationListener.
ApplicationAdapter() - Constructor for class com.badlogic.gdx.ApplicationAdapter
 
ApplicationListener - Interface in com.badlogic.gdx
An ApplicationListener is called when the Application is created, resumed, rendering, paused or destroyed.
apply(GL10) - Method in class com.badlogic.gdx.graphics.Camera
Sets the current projection and model-view matrix of this camera.
apply(float) - Method in class com.badlogic.gdx.math.Interpolation
 
apply(float, float, float) - Method in class com.badlogic.gdx.math.Interpolation
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Bounce
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Elastic
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Exp
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Pow
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Swing
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingOut
 
apply(float, float, float, float) - Method in enum com.badlogic.gdx.utils.Scaling
Returns the size of the source scaled to the target.
applyAngularImpulse(float) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply an angular impulse.
applyForce(Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force at a world point.
applyForce(float, float, float, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force at a world point.
applyForceToCenter(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force to the center of mass.
applyForceToCenter(float, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force to the center of mass.
applyLinearImpulse(Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply an impulse at a point.
applyLinearImpulse(float, float, float, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply an impulse at a point.
applyTorque(float) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a torque.
applyTransform(SpriteBatch, Matrix4) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Set the SpriteBatch's transformation matrix, often with the result of Group.computeTransform().
area() - Method in class com.badlogic.gdx.math.Polygon
 
Array<T> - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered array of objects.
Array() - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with a capacity of 16.
Array(int) - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with the specified capacity.
Array(boolean, int) - Constructor for class com.badlogic.gdx.utils.Array
 
Array(boolean, int, Class<T>) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array with Array.items of the specified type.
Array(Class<T>) - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with Array.items of the specified type and a capacity of 16.
Array(Array) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array containing the elements in the specified array.
Array(T[]) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new ordered array containing the elements in the specified array.
Array(boolean, T[]) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array containing the elements in the specified array.
array() - Method in class com.badlogic.gdx.utils.JsonWriter
 
array(String) - Method in class com.badlogic.gdx.utils.JsonWriter
 
Array.ArrayIterable<T> - Class in com.badlogic.gdx.utils
 
Array.ArrayIterable(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
 
Array.ArrayIterator<T> - Class in com.badlogic.gdx.utils
 
Array.ArrayIterator(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
 
ArrayMap<K,V> - Class in com.badlogic.gdx.utils
An ordered or unordered map of objects.
ArrayMap() - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates an ordered map with a capacity of 16.
ArrayMap(int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates an ordered map with the specified capacity.
ArrayMap(boolean, int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
 
ArrayMap(boolean, int, Class<K>, Class<V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates a new map with ArrayMap.keys and ArrayMap.values of the specified type.
ArrayMap(Class<K>, Class<V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates an ordered map with ArrayMap.keys and ArrayMap.values of the specified type and a capacity of 16.
ArrayMap(ArrayMap) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates a new map containing the elements in the specified map.
ArrayMap.Entries<K,V> - Class in com.badlogic.gdx.utils
 
ArrayMap.Entries(ArrayMap<K, V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Entries
 
ArrayMap.Keys<K> - Class in com.badlogic.gdx.utils
 
ArrayMap.Keys(ArrayMap<K, Object>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Keys
 
ArrayMap.Values<V> - Class in com.badlogic.gdx.utils
 
ArrayMap.Values(ArrayMap<Object, V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Values
 
ascent - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
AssetDescriptor<T> - Class in com.badlogic.gdx.assets
Describes an asset to be loaded by it's filename, type and AssetLoaderParameters.
AssetDescriptor(String, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
 
AssetDescriptor(String, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
 
AssetErrorListener - Interface in com.badlogic.gdx.assets
 
AssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
Abstract base class for asset loaders.
AssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AssetLoader
Constructor, sets the FileHandleResolver to use to resolve the file associated with the asset name.
AssetLoaderParameters<T> - Class in com.badlogic.gdx.assets
 
AssetLoaderParameters() - Constructor for class com.badlogic.gdx.assets.AssetLoaderParameters
 
AssetLoaderParameters.LoadedCallback - Interface in com.badlogic.gdx.assets
Callback interface that will be invoked when the AssetManager loaded an asset.
AssetManager - Class in com.badlogic.gdx.assets
Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
AssetManager() - Constructor for class com.badlogic.gdx.assets.AssetManager
Creates a new AssetManager with all default loaders.
AssetManager(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.AssetManager
Creates a new AssetManager with all default loaders.
AsynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
Base class for asynchronous AssetLoader instances.
AsynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
 
AT - Static variable in class com.badlogic.gdx.Input.Keys
 
atan2(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns atan2 in radians from a lookup table.
AtomicQueue<T> - Class in com.badlogic.gdx.utils
A queue that allows one thread to call AtomicQueue.put(Object) and another thread to call AtomicQueue.poll().
AtomicQueue(int) - Constructor for class com.badlogic.gdx.utils.AtomicQueue
 
attribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader
 
attribute(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
 
Audio - Interface in com.badlogic.gdx
This interface encapsulates the creation and management of audio resources.
audio - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
audio - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
audio - Static variable in class com.badlogic.gdx.Gdx
 
AudioDevice - Interface in com.badlogic.gdx.audio
Encapsulates an audio device in 44.1khz mono or stereo mode.
AudioRecorder - Interface in com.badlogic.gdx.audio
An AudioRecorder allows to record input from an audio device.
average - Variable in class com.badlogic.gdx.math.FloatCounter
The average value (total / count)
awake - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Is this body initially awake or sleeping?

B

b - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
b - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of bits per color channel
b - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
B - Static variable in class com.badlogic.gdx.Input.Keys
 
b - Variable in class com.badlogic.gdx.math.collision.Segment
the ending position
BACK - Static variable in class com.badlogic.gdx.Input.Keys
 
back - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
Optional.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
Optional.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
The slider background, stretched only in one direction.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
Optional.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
Stretched in both directions.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
Optional.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
Optional.
backgroundOpen - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
Optional.
backgroundOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
Optional.
backlog - Variable in class com.badlogic.gdx.net.ServerSocketHints
The listen backlog length.
BACKSLASH - Static variable in class com.badlogic.gdx.Input.Keys
 
BACKSPACE - Static variable in class com.badlogic.gdx.Input.Keys
 
Base - Class in com.badlogic.gdx.utils.compression.lzma
 
Base() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Base
 
Base64Coder - Class in com.badlogic.gdx.utils
 
BaseDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
Drawable that stores the size information but doesn't draw anything.
BaseDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
BaseDrawable(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
Creates a new empty drawable with the same sizing information as the specified drawable.
baseResolver - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
beforeGroup(Array<Decal>) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
 
beforeGroup(int, Array<Decal>) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked directly before rendering the contents of a group
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
 
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
beforeGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked before rendering any group
beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
begin() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Sets up the SpriteBatch for drawing.
begin() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Sets up the SpriteBatch for drawing.
begin() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Prepares the OpenGL state for SpriteCache rendering.
begin() - Method in interface com.badlogic.gdx.graphics.g3d.ModelRenderer
 
begin() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
Makes the frame buffer current so everything gets drawn to it.
begin(Matrix4, int) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
begin(Matrix4, int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
begin(int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Starts a new list of primitives.
begin(Matrix4, int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
begin() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Makes OpenGL ES 2.0 use this vertex and fragment shader pair.
begin(ShapeRenderer.ShapeType) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Starts a new batch of shapes.
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Called the first time TemporalAction.act(float) is called.
begin() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
begin() - Method in class com.badlogic.gdx.utils.SnapshotArray
Returns the backing array, which is guaranteed to not be modified before SnapshotArray.end().
beginCache() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Starts the definition of a new cache, allowing the add and SpriteCache.endCache() methods to be called.
beginCache(int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Starts the redefinition of an existing cache, allowing the add and SpriteCache.endCache() methods to be called.
beginContact(Contact) - Method in interface com.badlogic.gdx.physics.box2d.ContactListener
Called when two fixtures begin to touch.
BinaryHeap<T extends BinaryHeap.Node> - Class in com.badlogic.gdx.utils
 
BinaryHeap() - Constructor for class com.badlogic.gdx.utils.BinaryHeap
 
BinaryHeap(int, boolean) - Constructor for class com.badlogic.gdx.utils.BinaryHeap
 
BinaryHeap.Node - Class in com.badlogic.gdx.utils
 
BinaryHeap.Node(float) - Constructor for class com.badlogic.gdx.utils.BinaryHeap.Node
 
bind() - Method in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
bind() - Method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
bind() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
bind() - Method in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
 
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
 
bind() - Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Binds this IndexArray for rendering with glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
bind() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
bind() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
bind() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind(ShaderProgram) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.Mesh
Binds the underlying VertexArray/VertexBufferObject and IndexBufferObject if indices were given.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.Mesh
Binds the underlying VertexBufferObject and IndexBufferObject if indices where given.
bind() - Method in class com.badlogic.gdx.graphics.Texture
Binds this texture.
bind(int) - Method in class com.badlogic.gdx.graphics.Texture
Binds the texture to the given texture unit.
bind() - Method in class com.badlogic.gdx.graphics.TextureRef
Deprecated. Binds the texture in OpenGL.
bindPoseJoints - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
the bind pose joints in breadth first order
BINORMAL_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for binormal attribute
BinTree - Class in com.badlogic.gdx.utils.compression.lz
 
BinTree() - Constructor for class com.badlogic.gdx.utils.compression.lz.BinTree
 
BitmapFont - Class in com.badlogic.gdx.graphics.g2d
Renders bitmap fonts.
BitmapFont() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
BitmapFont(boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
BitmapFont(FileHandle, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont with the glyphs relative to the specified region.
BitmapFont(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file.
BitmapFont(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
BitmapFont(FileHandle, FileHandle, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
BitmapFont(BitmapFont.BitmapFontData, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Constructs a new BitmapFont from the given BitmapFont.BitmapFontData and TextureRegion.
BitmapFont.BitmapFontData - Class in com.badlogic.gdx.graphics.g2d
 
BitmapFont.BitmapFontData() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Use this if you want to create BitmapFontData yourself, e.g.
BitmapFont.BitmapFontData(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
BitmapFont.Glyph - Class in com.badlogic.gdx.graphics.g2d
 
BitmapFont.Glyph() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
BitmapFont.HAlignment - Enum in com.badlogic.gdx.graphics.g2d
 
BitmapFont.TextBounds - Class in com.badlogic.gdx.graphics.g2d
 
BitmapFont.TextBounds() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
 
BitmapFont.TextBounds(BitmapFont.TextBounds) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
 
BitmapFontCache - Class in com.badlogic.gdx.graphics.g2d
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
BitmapFontCache(BitmapFont) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
BitmapFontCache(BitmapFont, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Creates a new BitmapFontCache
bitmapFontData - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
optional BitmapFontData to be used instead of loading the texture directly.
BitmapFontLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for BitmapFont instances.
BitmapFontLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
BitmapFontLoader.BitmapFontParameter - Class in com.badlogic.gdx.assets.loaders
Parameter to be passed to AssetManager.load(String, Class, AssetLoaderParameters) if additional configuration is necessary for the BitmapFont.
BitmapFontLoader.BitmapFontParameter() - Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
 
bitsPerPixel - Variable in class com.badlogic.gdx.Graphics.DisplayMode
 
BitTreeDecoder - Class in com.badlogic.gdx.utils.compression.rangecoder
 
BitTreeDecoder(int) - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
 
BitTreeEncoder - Class in com.badlogic.gdx.utils.compression.rangecoder
 
BitTreeEncoder(int) - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
BLACK - Static variable in class com.badlogic.gdx.graphics.Color
 
blendDstFunc - Variable in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
blendedVertices - Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedSubMesh
 
BlendingAttribute - Class in com.badlogic.gdx.graphics.g3d.materials
 
BlendingAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
BlendingAttribute(String) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
Utility constuctor for basic transparency blendSrcFunc = GL10.GL_SRC_ALPHA blendDstFunc = GL10.GL_ONE_MINUS_SRC_ALPHA
BlendingAttribute(String, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
blendSrcFunc - Variable in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
BLUE - Static variable in class com.badlogic.gdx.graphics.Color
 
bodies - Variable in class com.badlogic.gdx.physics.box2d.World
all known bodies
Body - Class in com.badlogic.gdx.physics.box2d
A rigid body.
Body(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Body
Constructs a new body with the given address
bodyA - Variable in class com.badlogic.gdx.physics.box2d.JointDef
The first attached body.
bodyB - Variable in class com.badlogic.gdx.physics.box2d.JointDef
The second attached body
BodyDef - Class in com.badlogic.gdx.physics.box2d
A body definition holds all the data needed to construct a rigid body.
BodyDef() - Constructor for class com.badlogic.gdx.physics.box2d.BodyDef
 
BodyDef.BodyType - Enum in com.badlogic.gdx.physics.box2d
The body type.
BONE_ASSIGNMENT - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
BONE_ASSIGNMENTS - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
BONE_WEIGHT - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
BONE_WEIGHTS - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
boneAssignments - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
 
BoneIndexAttribue - Static variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned
 
BoneWeightAttribue - Static variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned
 
boneWeights - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
 
bool(String, boolean) - Method in class com.badlogic.gdx.utils.JsonReader
 
BooleanArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered boolean array.
BooleanArray() - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates an ordered array with a capacity of 16.
BooleanArray(int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates an ordered array with the specified capacity.
BooleanArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
 
BooleanArray(BooleanArray) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new array containing the elements in the specific array.
BooleanArray(boolean[]) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new ordered array containing the elements in the specified array.
BooleanArray(boolean, boolean[]) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new array containing the elements in the specified array.
bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds Align.bottom and clears Align.top for the alignment of the logical table within the table widget.
bottom - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
 
BOTTOM_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
BOTTOM_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
BOTTOM_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
bounce - Static variable in class com.badlogic.gdx.math.Interpolation
 
bounceIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
bounceOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
BoundingBox - Class in com.badlogic.gdx.math.collision
Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
BoundingBox() - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs a new bounding box with the minimum and maximum vector set to zeros.
BoundingBox(BoundingBox) - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs a new bounding box from the given bounding box.
BoundingBox(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs the new bounding box using the given minimum and maximum vector.
boundsInFrustum(BoundingBox) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the given BoundingBox is in the frustum.
box(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a box.
Box2DDebugRenderer - Class in com.badlogic.gdx.physics.box2d
 
Box2DDebugRenderer() - Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
Box2DDebugRenderer(boolean, boolean, boolean, boolean, boolean) - Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
BufferUtils - Class in com.badlogic.gdx.utils
Class with static helper methods to increase the speed of array/direct buffer and direct buffer/direct buffer transfers
BufferUtils() - Constructor for class com.badlogic.gdx.utils.BufferUtils
 
buildFromHierarchy() - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
Fills the baseJoints, offsetMatrices and sceneMatrices Array instances with joints and Matrix4 instances in an breadth first order.
bullet - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are prevented from tunneling through kinematic and static bodies.
Button - Class in com.badlogic.gdx.scenes.scene2d.ui
A button is a Table with a checked state and additional style fields for pressed, unpressed, and checked.
Button(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Actor, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Actor, Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Actor, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
button(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds a text button to the button table.
button(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds a text button to the button table.
button(String, Object, TextButton.TextButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds a text button to the button table.
button(Button) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds the given button to the button table.
button(Button, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds the given button to the button table.
Button.ButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a button, see Button.
Button.ButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
Button.ButtonStyle(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
Button.ButtonStyle(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
BUTTON_A - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_B - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_C - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_CIRCLE - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_L1 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_L2 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_MODE - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_R1 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_R2 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_SELECT - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_START - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_THUMBL - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_THUMBR - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_X - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_Y - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_Z - Static variable in class com.badlogic.gdx.Input.Keys
 
ButtonGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
ButtonGroup() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
ButtonGroup(Button...) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 

C

C - Static variable in class com.badlogic.gdx.Input.Keys
 
C1 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
C1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C2 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
C2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C3 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
C3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C4 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
C4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
calculateBoundingBox() - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the BoundingBox of the vertices contained in this mesh.
calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the BoundingBox of the vertices contained in this mesh.
calculateMatrices(Array<SkeletonKeyframe>) - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
 
calculateOffsetMatrices() - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
 
calculateScissors(Camera, Matrix4, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
Calculates a scissor rectangle in OpenGL ES window coordinates from a Camera, a transformation Matrix4 and an axis aligned Rectangle.
CALL - Static variable in class com.badlogic.gdx.Input.Keys
 
Camera - Class in com.badlogic.gdx.graphics
Base class for OrthographicCamera and PerspectiveCamera.
Camera() - Constructor for class com.badlogic.gdx.graphics.Camera
 
CAMERA - Static variable in class com.badlogic.gdx.Input.Keys
 
CameraGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
CameraGroupStrategy(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
CameraGroupStrategy(Camera, Comparator<Decal>) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.Event
Marks this event has being cancelled.
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
If a touch down is being monitored, the drag and touch up events are ignored until the next touch up.
cancel() - Method in class com.badlogic.gdx.utils.Timer.Task
Cancels the task.
canceled() - Method in interface com.badlogic.gdx.Input.TextInputListener
 
cancelTouchFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Sends a touchUp event to all listeners that are registered to receive touchDragged and touchUp events and removes their touch focus.
cancelTouchFocus(EventListener, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Cancels touch focus for all listeners except the specified listener.
cancelVibrate() - Method in interface com.badlogic.gdx.Input
Stops the vibrator
cancelVibrate() - Method in class com.badlogic.gdx.input.RemoteInput
 
canCheck(Button, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
Called when a button is checked or unchecked.
capacity() - Method in class com.badlogic.gdx.utils.StringBuilder
Returns the number of characters that can be held without growing.
capChars - Static variable in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
capHeight - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
categoryBits - Variable in class com.badlogic.gdx.physics.box2d.Filter
The collision category bits.
CatmullRomSpline - Class in com.badlogic.gdx.math
Encapsulates a catmull rom spline with n control points, n >= 4.
CatmullRomSpline() - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
 
causedBy(Class) - Method in exception com.badlogic.gdx.utils.SerializationException
Returns true if any of the exceptions that caused this exception are of the specified type.
ceil(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the smallest integer greater than or equal to the specified float.
ceilPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the smallest integer greater than or equal to the specified float.
CENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
center - Variable in class com.badlogic.gdx.math.collision.Sphere
the center of the sphere
center - Variable in class com.badlogic.gdx.physics.box2d.MassData
The position of the shape's centroid relative to the shape's origin.
center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Sets the alignment of the logical table within the table widget to Align.center.
center - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
 
ChainShape - Class in com.badlogic.gdx.physics.box2d
 
ChainShape() - Constructor for class com.badlogic.gdx.physics.box2d.ChainShape
 
changed(ChangeListener.ChangeEvent, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
 
ChangeListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Listener for ChangeListener.ChangeEvent.
ChangeListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
 
ChangeListener.ChangeEvent - Class in com.badlogic.gdx.scenes.scene2d.utils
Fired when something in an actor has changed.
ChangeListener.ChangeEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent
 
CharArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered char array.
CharArray() - Constructor for class com.badlogic.gdx.utils.CharArray
Creates an ordered array with a capacity of 16.
CharArray(int) - Constructor for class com.badlogic.gdx.utils.CharArray
Creates an ordered array with the specified capacity.
CharArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.CharArray
 
CharArray(CharArray) - Constructor for class com.badlogic.gdx.utils.CharArray
Creates a new array containing the elements in the specific array.
CharArray(char[]) - Constructor for class com.badlogic.gdx.utils.CharArray
Creates a new ordered array containing the elements in the specified array.
CharArray(boolean, char[]) - Constructor for class com.badlogic.gdx.utils.CharArray
Creates a new array containing the elements in the specified array.
charAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Retrieves the character at the index.
chars - Variable in class com.badlogic.gdx.utils.StringBuilder
 
checkAttributes() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
CheckBox - Class in com.badlogic.gdx.scenes.scene2d.ui
A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
CheckBox(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox(String, CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox.CheckBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a select box, see CheckBox.
CheckBox.CheckBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
CheckBox.CheckBoxStyle(Drawable, Drawable, BitmapFont, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
CheckBox.CheckBoxStyle(CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOff - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOn - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
Optional.
checked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
checkedFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
checkedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
checkedOverFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
child(String) - Method in class com.badlogic.gdx.files.FileHandle
Returns a handle to the child with the specified name.
child(String) - Method in class com.badlogic.gdx.files.FileHandleStream
 
children - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
 
childrenChanged() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Called when actors are added to or removed from the group.
childrenChanged() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
choose(ResolutionFileResolver.Resolution...) - Static method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
ChunkReader - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks
 
ChunkReader() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader
 
ChunkReader.Chunk - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks
 
ChunkReader.Chunk(int, ChunkReader.Chunk, byte[], int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
ChunkWriter - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks
 
ChunkWriter() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
circle(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.circle(float, float, float, int) by estimating the number of segments needed for a smooth circle.
circle(float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
Circle - Class in com.badlogic.gdx.math
A convenient 2D circle class.
Circle() - Constructor for class com.badlogic.gdx.math.Circle
Constructs a new circle with all values set to zero
Circle(float, float, float) - Constructor for class com.badlogic.gdx.math.Circle
 
Circle(Vector2, float) - Constructor for class com.badlogic.gdx.math.Circle
 
circle - Static variable in class com.badlogic.gdx.math.Interpolation
 
circleIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
circleOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
CircleShape - Class in com.badlogic.gdx.physics.box2d
A circle shape.
CircleShape() - Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
 
CircleShape(long) - Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
 
clamp() - Method in class com.badlogic.gdx.graphics.Color
 
clamp(int, int, int) - Static method in class com.badlogic.gdx.math.MathUtils
 
clamp(short, short, short) - Static method in class com.badlogic.gdx.math.MathUtils
 
clamp(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
 
classpath(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Classpath file handle.
clear() - Method in class com.badlogic.gdx.assets.AssetManager
Clears and disposes all assets and the preloading queue.
CLEAR - Static variable in class com.badlogic.gdx.graphics.Color
 
clear() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Removes all glyphs in the cache.
clear(int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
clear() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Invalidates all cache IDs and resets the SpriteCache so new caches can be added.
clear() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Remove all decals from batch
CLEAR - Static variable in class com.badlogic.gdx.Input.Keys
 
clear() - Method in class com.badlogic.gdx.InputMultiplexer
 
clear() - Method in class com.badlogic.gdx.math.WindowedMean
clears this WindowedMean.
clear() - Method in interface com.badlogic.gdx.Preferences
 
clear() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Removes all actors from this group.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Clears the stage, removing all actors.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Removes all actors and cells from the table.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Removes all tree nodes.
clear() - Method in class com.badlogic.gdx.utils.Array
 
clear() - Method in class com.badlogic.gdx.utils.ArrayMap
 
clear() - Method in class com.badlogic.gdx.utils.BooleanArray
 
clear(ByteBuffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Writes the specified number of zeros to the buffer.
clear() - Method in class com.badlogic.gdx.utils.CharArray
 
clear() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
clear() - Method in class com.badlogic.gdx.utils.FloatArray
 
clear() - Method in class com.badlogic.gdx.utils.IdentityMap
 
clear() - Method in class com.badlogic.gdx.utils.IntArray
 
clear() - Method in class com.badlogic.gdx.utils.IntFloatMap
 
clear() - Method in class com.badlogic.gdx.utils.IntIntMap
 
clear() - Method in class com.badlogic.gdx.utils.IntMap
 
clear() - Method in class com.badlogic.gdx.utils.LongArray
 
clear() - Method in class com.badlogic.gdx.utils.LongMap
 
clear() - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
clear() - Method in class com.badlogic.gdx.utils.ObjectMap
 
clear() - Method in class com.badlogic.gdx.utils.OrderedMap
 
clear() - Method in class com.badlogic.gdx.utils.Pool
Removes all free objects from this pool.
clear() - Method in class com.badlogic.gdx.utils.PooledLinkedList
 
clear() - Method in class com.badlogic.gdx.utils.SnapshotArray
 
clear() - Method in class com.badlogic.gdx.utils.SortedIntList
Clears list
clear() - Method in class com.badlogic.gdx.utils.Timer
Cancels all tasks.
clearActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Removes all actions on this actor.
clearAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
clearAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
Will clear the managed mesh cache.
clearAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
clearAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
Clears all managed textures.
clearAttributes() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
clearForces() - Method in class com.badlogic.gdx.physics.box2d.World
Manually clear the force buffer on all bodies.
clearSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
clearSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
clicked(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
ClickListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Detects mouse over, mouse or finger touch presses, and clicks on an actor.
ClickListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
ClickListener(int) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
clipBegin() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Calls Actor.clipBegin(float, float, float, float) to clip this actor's bounds.
clipBegin(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Clips the specified screen aligned rectangle, specified relative to the transform matrix of the stage's SpriteBatch.
Clipboard - Interface in com.badlogic.gdx.utils
A very simple clipboard interface for text content.
clipEnd() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Ends clipping begun by Actor.clipBegin(float, float, float, float).
clipSpacePlanePoints - Static variable in class com.badlogic.gdx.math.Frustum
 
clipSpacePlanePointsArray - Static variable in class com.badlogic.gdx.math.Frustum
 
close() - Method in class com.badlogic.gdx.utils.JsonWriter
 
close() - Method in class com.badlogic.gdx.utils.XmlReader
 
close() - Method in class com.badlogic.gdx.utils.XmlWriter
Calls XmlWriter.pop() for each remaining open element, if any, and closes the stream.
clr() - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the minimum and maximum vector to zeros
Code(InputStream, OutputStream, long) - Method in class com.badlogic.gdx.utils.compression.lzma.Decoder
 
Code(InputStream, OutputStream, long, long, ICodeProgress) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
CodeOneBlock(long[], long[], boolean[]) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
codePointAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Retrieves the Unicode code point value at the index.
codePointBefore(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Retrieves the Unicode code point value that precedes the index.
codePointCount(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Calculates the number of Unicode code points between beginIndex and endIndex.
collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Collapses all nodes under and including this node.
collideConnected - Variable in class com.badlogic.gdx.physics.box2d.JointDef
Set this flag to true if the attached bodies should collide.
COLON - Static variable in class com.badlogic.gdx.Input.Keys
 
Color - Class in com.badlogic.gdx.graphics
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
Color() - Constructor for class com.badlogic.gdx.graphics.Color
Constructs a new Color with all components set to 0.
Color(float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.Color
Constructor, sets the components of the color
Color(Color) - Constructor for class com.badlogic.gdx.graphics.Color
Constructs a new color using the given color
color - Variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
color(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Specifies the color of the current vertex
color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
Color() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
Color - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
color(Color) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Sets the actor's color instantly.
color(Color, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the color at the time this action starts to the specified color.
color(Color, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the color at the time this action starts to the specified color.
color - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
 
COLOR_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for color attributes
ColorAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the actor's color (or a specified color), from the current to the new color.
ColorAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
ColorAttribute - Class in com.badlogic.gdx.graphics.g3d.materials
 
ColorAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
ColorAttribute(Color, String) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
Creates a MaterialAttribute that is a pure Color.
ColorPacked - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
colorTexture - Variable in class com.badlogic.gdx.graphics.glutils.FrameBuffer
the color buffer texture
ColorUnpacked() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
columnDefaults(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Gets the cell values that will be used as the defaults for all cells in the specified column.
com.badlogic.gdx - package com.badlogic.gdx
 
com.badlogic.gdx.assets - package com.badlogic.gdx.assets
 
com.badlogic.gdx.assets.loaders - package com.badlogic.gdx.assets.loaders
 
com.badlogic.gdx.assets.loaders.resolvers - package com.badlogic.gdx.assets.loaders.resolvers
 
com.badlogic.gdx.audio - package com.badlogic.gdx.audio
 
com.badlogic.gdx.backends.android - package com.badlogic.gdx.backends.android
 
com.badlogic.gdx.backends.lwjgl - package com.badlogic.gdx.backends.lwjgl
 
com.badlogic.gdx.files - package com.badlogic.gdx.files
 
com.badlogic.gdx.graphics - package com.badlogic.gdx.graphics
 
com.badlogic.gdx.graphics.g2d - package com.badlogic.gdx.graphics.g2d
 
com.badlogic.gdx.graphics.g2d.tiled - package com.badlogic.gdx.graphics.g2d.tiled
 
com.badlogic.gdx.graphics.g3d - package com.badlogic.gdx.graphics.g3d
 
com.badlogic.gdx.graphics.g3d.decals - package com.badlogic.gdx.graphics.g3d.decals
 
com.badlogic.gdx.graphics.g3d.loaders - package com.badlogic.gdx.graphics.g3d.loaders
 
com.badlogic.gdx.graphics.g3d.loaders.g3d - package com.badlogic.gdx.graphics.g3d.loaders.g3d
 
com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks - package com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks
 
com.badlogic.gdx.graphics.g3d.loaders.md2 - package com.badlogic.gdx.graphics.g3d.loaders.md2
 
com.badlogic.gdx.graphics.g3d.loaders.wavefront - package com.badlogic.gdx.graphics.g3d.loaders.wavefront
 
com.badlogic.gdx.graphics.g3d.materials - package com.badlogic.gdx.graphics.g3d.materials
 
com.badlogic.gdx.graphics.g3d.model - package com.badlogic.gdx.graphics.g3d.model
 
com.badlogic.gdx.graphics.g3d.model.keyframe - package com.badlogic.gdx.graphics.g3d.model.keyframe
 
com.badlogic.gdx.graphics.g3d.model.skeleton - package com.badlogic.gdx.graphics.g3d.model.skeleton
 
com.badlogic.gdx.graphics.g3d.model.still - package com.badlogic.gdx.graphics.g3d.model.still
 
com.badlogic.gdx.graphics.glutils - package com.badlogic.gdx.graphics.glutils
 
com.badlogic.gdx.input - package com.badlogic.gdx.input
 
com.badlogic.gdx.math - package com.badlogic.gdx.math
 
com.badlogic.gdx.math.collision - package com.badlogic.gdx.math.collision
 
com.badlogic.gdx.net - package com.badlogic.gdx.net
 
com.badlogic.gdx.physics.box2d - package com.badlogic.gdx.physics.box2d
 
com.badlogic.gdx.physics.box2d.joints - package com.badlogic.gdx.physics.box2d.joints
 
com.badlogic.gdx.scenes.scene2d - package com.badlogic.gdx.scenes.scene2d
 
com.badlogic.gdx.scenes.scene2d.actions - package com.badlogic.gdx.scenes.scene2d.actions
 
com.badlogic.gdx.scenes.scene2d.ui - package com.badlogic.gdx.scenes.scene2d.ui
 
com.badlogic.gdx.scenes.scene2d.utils - package com.badlogic.gdx.scenes.scene2d.utils
 
com.badlogic.gdx.utils - package com.badlogic.gdx.utils
 
com.badlogic.gdx.utils.compression - package com.badlogic.gdx.utils.compression
 
com.badlogic.gdx.utils.compression.lz - package com.badlogic.gdx.utils.compression.lz
 
com.badlogic.gdx.utils.compression.lzma - package com.badlogic.gdx.utils.compression.lzma
 
com.badlogic.gdx.utils.compression.rangecoder - package com.badlogic.gdx.utils.compression.rangecoder
 
combined - Variable in class com.badlogic.gdx.graphics.Camera
the combined projection and view matrix
combinedMatrices - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
combined scene and offset matrices
COMMA - Static variable in class com.badlogic.gdx.Input.Keys
 
COMPASS - Static variable in class com.badlogic.gdx.input.RemoteSender
 
compress(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.compression.Lzma
Compresses the given InputStream into the given OutputStream.
compressedData - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the optional PKM header and compressed image data
computeGlyphAdvancesAndPositions(CharSequence, FloatArray, FloatArray) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Computes the glyph advances for the given character sequence and stores them in the provided FloatArray.
computeTransform() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Returns the transform for this group's coordinate system.
computeTriangles(List<Vector2>) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
Triangulates the given (concave) polygon to a list of triangles.
computeVisibleGlyphs(CharSequence, int, int, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the number of glyphs from the substring that can be rendered in the specified width.
cone(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
cone(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
conjugate() - Method in class com.badlogic.gdx.math.Quaternion
Conjugate the quaternion.
connectTimeout - Variable in class com.badlogic.gdx.net.SocketHints
The connection timeout in milliseconds.
consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
consumeCompressedData() - Method in interface com.badlogic.gdx.graphics.TextureData
Uploads the pixel data to the OpenGL ES texture.
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
consumePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
Returns the Pixmap for upload by Texture.
Contact - Class in com.badlogic.gdx.physics.box2d
The class manages contact between two shapes.
Contact(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Contact
 
ContactFilter - Interface in com.badlogic.gdx.physics.box2d
Implement this class to provide collision filtering.
contactFilter - Variable in class com.badlogic.gdx.physics.box2d.World
Contact filter
contactID - Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
 
ContactImpulse - Class in com.badlogic.gdx.physics.box2d
Contact impulses for reporting.
ContactImpulse(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.ContactImpulse
 
ContactListener - Interface in com.badlogic.gdx.physics.box2d
 
contactListener - Variable in class com.badlogic.gdx.physics.box2d.World
Contact listener
contains(float, float) - Method in class com.badlogic.gdx.math.Circle
 
contains(Vector2) - Method in class com.badlogic.gdx.math.Circle
 
contains(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns whether the given bounding box is contained in this bounding box.
contains(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns whether the given vector is contained in this bounding box.
contains(float, float) - Method in class com.badlogic.gdx.math.Polygon
 
contains(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(float, float) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(String) - Method in interface com.badlogic.gdx.Preferences
 
contains(T, boolean) - Method in class com.badlogic.gdx.utils.Array
 
contains(char) - Method in class com.badlogic.gdx.utils.CharArray
 
contains(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
contains(int) - Method in class com.badlogic.gdx.utils.IntArray
 
contains(long) - Method in class com.badlogic.gdx.utils.LongArray
 
containsAsset(T) - Method in class com.badlogic.gdx.assets.AssetManager
 
containsCharacter(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.IdentityMap
 
containsKey(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
 
containsKey(int) - Method in class com.badlogic.gdx.utils.IntIntMap
 
containsKey(int) - Method in class com.badlogic.gdx.utils.IntMap
 
containsKey(long) - Method in class com.badlogic.gdx.utils.LongMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectMap
 
containsValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
 
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IdentityMap
Returns true if the specified value is in the map.
containsValue(float) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns true if the specified value is in the map.
containsValue(float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns true if the specified value is in the map.
containsValue(int) - Method in class com.badlogic.gdx.utils.IntIntMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IntMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.LongMap
Returns true if the specified value is in the map.
containsValue(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns true if the specified value is in the map.
CONTROL_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
CONTROL_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
convertHttpParameters(Map<String, String>) - Static method in class com.badlogic.gdx.HttpParametersUtils
Useful method to convert a map of key,value pairs to a String to be used as part of a GET or POST content.
copy() - Method in class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.StillModelNode
 
copy(boolean, boolean, int[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies this mesh optionally removing duplicate vertices and/or reducing the amount of attributes.
copy(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
Copies this mesh.
copy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Copies the contents of this TextField to the Clipboard implementation set on this TextField.
copy(float[], Buffer, int, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies numFloats floats from src starting at offset to dst.
copy(byte[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(short[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(char[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(int[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(long[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(float[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(double[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(Buffer, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data type of src, no matter the datatype of dst).
CopyBlock(int, int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
copyStream(InputStream, OutputStream) - Static method in class com.badlogic.gdx.StreamUtils
Copy the data from an InputStream to an OutputStream.
copyStream(InputStream, OutputStream, int) - Static method in class com.badlogic.gdx.StreamUtils
Copy the data from an InputStream to an OutputStream.
copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandle
Copies this file or directory to the specified file or directory.
copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandleStream
 
copyToPOT - Static variable in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
corner - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
Optional.
cos(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the cosine in radians.
COS - Static variable in class com.badlogic.gdx.physics.box2d.Transform
 
cosDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the cosine in radians.
count - Variable in class com.badlogic.gdx.math.FloatCounter
The amount of values added
counters - Variable in class com.badlogic.gdx.utils.PerformanceCounters
 
CountingDataInputStream - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks
 
CountingDataInputStream(InputStream) - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
coverageSampling - Variable in class com.badlogic.gdx.Graphics.BufferFormat
whether coverage sampling anti-aliasing is used.
cpy() - Method in class com.badlogic.gdx.graphics.Color
 
cpy() - Method in class com.badlogic.gdx.math.collision.Ray
 
cpy() - Method in class com.badlogic.gdx.math.Matrix4
 
cpy() - Method in class com.badlogic.gdx.math.Quaternion
 
cpy() - Method in class com.badlogic.gdx.math.Vector2
 
cpy() - Method in class com.badlogic.gdx.math.Vector3
 
CRC - Class in com.badlogic.gdx.utils.compression
 
CRC() - Constructor for class com.badlogic.gdx.utils.compression.CRC
 
crc(InputStream) - Method in class com.badlogic.gdx.utils.SharedLibraryLoader
Returns a CRC of the remaining bytes in the stream.
create() - Method in class com.badlogic.gdx.ApplicationAdapter
 
create() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is first created.
create(boolean, Mesh, Matrix4[]) - Static method in class com.badlogic.gdx.graphics.Mesh
Create a new Mesh that is a combination of transformations of the supplied base mesh.
create(boolean, Mesh[]) - Static method in class com.badlogic.gdx.graphics.Mesh
Create a new Mesh that is a combination of the supplied meshes.
create(boolean, Mesh[], Matrix4[]) - Static method in class com.badlogic.gdx.graphics.Mesh
Create a new Mesh that is a combination of the supplied meshes.
Create(int, int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
Create(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
Create(int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
createBody(BodyDef) - Method in class com.badlogic.gdx.physics.box2d.World
Create a rigid body given a definition.
createChain(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Create a chain with isolated end vertices.
createDefaultShader() - Static method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
createDefaultShader() - Static method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
createDefaultShader(boolean, boolean, int) - Static method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
createFixture(FixtureDef) - Method in class com.badlogic.gdx.physics.box2d.Body
Creates a fixture and attach it to this body.
createFixture(Shape, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Creates a fixture from a shape and attach it to this body.
CreateFromSkeletonModel(SkeletonModel) - Static method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned
 
createGLHandle() - Static method in class com.badlogic.gdx.graphics.Texture
 
createJoint(JointDef) - Method in class com.badlogic.gdx.physics.box2d.World
Create a joint to constrain bodies together.
createLayoutParams() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
createLoop(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Create a loop.
createMap(String) - Static method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLoader
Loads a TiledMap from a String.
createMap(FileHandle) - Static method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLoader
Loads a Tiled Map from a tmx file
createPatch(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name as a NinePatch.
createSprite(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name as a sprite.
createSprite(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name and index as a sprite.
createSprites() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions in the atlas as sprites.
createSprites(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions with the specified name as sprites, ordered by smallest to largest index.
createWakeLock(AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
crs(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Calculates the 2D cross product between this and the given vector.
crs(float, float) - Method in class com.badlogic.gdx.math.Vector2
Calculates the 2D cross product between this and the given vector.
crs(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Sets this vector to the cross product between it and the other vector.
crs(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Sets this vector to the cross product between it and the other vector.
Cullable - Interface in com.badlogic.gdx.scenes.scene2d.utils
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
current - Variable in class com.badlogic.gdx.utils.PerformanceCounter
The current value, you can manually increase this using your own timing mechanism if needed, if you do so, you also need to update PerformanceCounter.valid.
cursor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
Optional.
curve(float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.curve(float, float, float, float, float, float, float, float, int) by estimating the number of segments needed for a smooth curve.
curve(float, float, float, float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a curve in the x/y plane.
cut() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Copies the selected contents of this TextField to the Clipboard implementation set on this TextField, then removes it.
CYAN - Static variable in class com.badlogic.gdx.graphics.Color
 

D

D - Static variable in class com.badlogic.gdx.Input.Keys
 
d - Variable in class com.badlogic.gdx.math.Plane
 
dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
The damping ratio.
dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
The damping ratio.
dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
Suspension damping ratio, one indicates critical damping
DARK_GRAY - Static variable in class com.badlogic.gdx.graphics.Color
 
DataInput - Class in com.badlogic.gdx.utils
Extends DataInputStream with additional convenience methods.
DataInput(InputStream) - Constructor for class com.badlogic.gdx.utils.DataInput
 
dataOffset - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the offset in bytes to the actual compressed data.
DataOutput - Class in com.badlogic.gdx.utils
Extends DataOutputStream with additional convenience methods.
DataOutput(OutputStream) - Constructor for class com.badlogic.gdx.utils.DataOutput
 
debug(String, String) - Method in interface com.badlogic.gdx.Application
Logs a debug message to the console or logcat
debug(String, String, Throwable) - Method in interface com.badlogic.gdx.Application
Logs a debug message to the console or logcat
debug(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
debug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns on all debug lines.
debug(Debug) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns on debug lines.
DEBUG - Static variable in class com.badlogic.gdx.utils.Logger
 
debug(String) - Method in class com.badlogic.gdx.utils.Logger
 
debug(String, Exception) - Method in class com.badlogic.gdx.utils.Logger
 
debugCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns on cell debug lines.
debugTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns on table debug lines.
debugWidget() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns on widget debug lines.
Decal - Class in com.badlogic.gdx.graphics.g3d.decals

Represents a sprite in 3d space.

Decal() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.Decal
 
DecalBatch - Class in com.badlogic.gdx.graphics.g3d.decals
Renderer for Decal objects.
DecalBatch() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Creates a new batch using the DefaultGroupStrategy
DecalBatch(GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
 
DecalBatch(int, GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
 
DecalMaterial - Class in com.badlogic.gdx.graphics.g3d.decals
Material used by the Decal class
DecalMaterial() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
decideGroup(Decal) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Assigns a group to a decal
decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
decode(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
decode(char[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
decode(char[], int, int) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
Decode(Decoder) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
 
DecodeBit(short[], int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
DecodeDirectBits(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
decodeImage(ETC1.ETC1Data, Pixmap.Format) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Takes ETC1 compressed image data and converts it to a Pixmap.Format.RGB565 or Pixmap.Format.RGB888 Pixmap.
decodeLines(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format and ignores line separators, tabs and blanks.
Decoder - Class in com.badlogic.gdx.utils.compression.lzma
 
Decoder() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Decoder
 
Decoder - Class in com.badlogic.gdx.utils.compression.rangecoder
 
Decoder() - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
decodeString(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a string from Base64 format.
decompress(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.compression.Lzma
Decompresses the given InputStream into the given OutputStream.
decRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
DEFAULT_PORT - Static variable in class com.badlogic.gdx.input.RemoteInput
 
defaultEncoding - Static variable in class com.badlogic.gdx.HttpParametersUtils
 
DefaultGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
DefaultGroupStrategy() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
defaults() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
The cell values that will be used as the defaults for all cells.
degRad - Static variable in class com.badlogic.gdx.math.MathUtils
 
degreesToRadians - Static variable in class com.badlogic.gdx.math.MathUtils
 
DEL - Static variable in class com.badlogic.gdx.Input.Keys
 
delay(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
delay(float, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
DelayAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Delays execution of an action or inserts a pause in a SequenceAction.
DelayAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
 
DelayedRemovalArray<T> - Class in com.badlogic.gdx.utils
Queues any removals done after DelayedRemovalArray.begin() is called to occur once DelayedRemovalArray.end() is called.
DelayedRemovalArray() - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(Array) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(boolean, int, Class<T>) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(boolean, T[]) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(Class<T>) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(T[]) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelegateAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Base class for an action that wraps another action.
DelegateAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
delete() - Method in class com.badlogic.gdx.files.FileHandle
Deletes this file or empty directory and returns success.
delete() - Method in class com.badlogic.gdx.files.FileHandleStream
 
delete(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Deletes a sequence of characters specified by start and end.
deleteCharAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Deletes the character at the specified index.
deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandle
Deletes this file or directory and all children, recursively.
deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandleStream
 
density - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
The density, usually in kg/m^2.
depth - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits for depth and stencil buffer
depth - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of bits for depth and stencil buffer
depth - Variable in class com.badlogic.gdx.math.Intersector.MinimumTranslationVector
 
descent - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
descriptors - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
destroy() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplet
 
destroyBody(Body) - Method in class com.badlogic.gdx.physics.box2d.World
Destroy a rigid body given a definition.
destroyFixture(Fixture) - Method in class com.badlogic.gdx.physics.box2d.Body
Destroy a fixture.
destroyJoint(Joint) - Method in class com.badlogic.gdx.physics.box2d.World
Destroy a joint.
DestructionListener - Interface in com.badlogic.gdx.physics.box2d
 
det() - Method in class com.badlogic.gdx.math.Matrix3
 
det() - Method in class com.badlogic.gdx.math.Matrix4
 
det(float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Computes the determinante of the given matrix.
Dialog - Class in com.badlogic.gdx.scenes.scene2d.ui
Displays a dialog, which is a modal window containing a content table with a button table underneath it.
Dialog(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
Dialog(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
Dialog(String, Window.WindowStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
diffuse - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
diffuseTexture - Static variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
dimensions - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
direction - Variable in class com.badlogic.gdx.graphics.Camera
the unit length direction vector of the camera
direction - Variable in class com.badlogic.gdx.math.collision.Ray
 
dirty() - Method in class com.badlogic.gdx.math.Polygon
 
disableBlending() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Disables blending for drawing sprites.
disableBlending() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Disables blending for drawing sprites.
disabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
disableNativesLoading - Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
 
disableVertexAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Disables the vertex attribute with the given name
disableVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
Disposable - Interface in com.badlogic.gdx.utils
Interface for disposable resources.
dispose() - Method in class com.badlogic.gdx.ApplicationAdapter
 
dispose() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is destroyed.
dispose() - Method in class com.badlogic.gdx.assets.AssetManager
Disposes all assets in the manager and stops all asynchronous loading.
dispose() - Method in interface com.badlogic.gdx.audio.AudioDevice
Frees all resources associated with this AudioDevice.
dispose() - Method in interface com.badlogic.gdx.audio.AudioRecorder
Disposes the AudioRecorder
dispose() - Method in interface com.badlogic.gdx.audio.Music
Needs to be called when the Music is no longer needed.
dispose() - Method in interface com.badlogic.gdx.audio.Sound
Releases all the resources.
dispose() - Method in class com.badlogic.gdx.Game
 
dispose() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Disposes the texture used by this BitmapFont's region IF this BitmapFont created the texture.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
dispose() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Disposes the texture for each sprite for each ParticleEmitter.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Disposes all resources, including Pixmap instances for the pages created so far.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Disposes all resources associated with this SpriteBatch
dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Disposes all resources associated with this SpriteBatch
dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Releases all resources held by this SpriteCache.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Releases all resources associated with this TextureAtlas instance.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
Releases all resources associated with this TileAtlas instance.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Releases all resources held by this TiledMapRenderer.
dispose() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Frees up memory by dropping the buffer and underlying resources.
dispose() - Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
 
dispose() - Method in interface com.badlogic.gdx.graphics.g3d.model.Model
This function releases memory once you are done with the Model.
dispose() - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
Releases the native resources of the ETC1Data instance.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
Releases all resources associated with the FrameBuffer.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Disposes this IndexArray and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Disposes this IndexBufferObject and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Disposes this IndexBufferObject and all its associated OpenGL resources.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Disposes this IndexDatat and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Disposes all resources associated with this shader.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
Disposes this VertexData and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Disposes of all resources this VertexBufferObject uses.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Disposes of all resources this VertexBufferObject uses.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Disposes this VertexData and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.Mesh
Frees all resources associated with this Mesh
dispose() - Method in class com.badlogic.gdx.graphics.Pixmap
Releases all resources associated with this Pixmap.
dispose() - Method in class com.badlogic.gdx.graphics.Texture
Disposes all resources associated with the texture
dispose() - Method in class com.badlogic.gdx.graphics.TextureRef
Deprecated.  
dispose() - Method in interface com.badlogic.gdx.LifecycleListener
Called when the Application is about to be disposed
dispose() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
dispose() - Method in class com.badlogic.gdx.physics.box2d.Shape
Needs to be called when the shape is no longer used, e.g.
dispose() - Method in class com.badlogic.gdx.physics.box2d.World
 
dispose() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
dispose() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Disposes the TextureAtlas and all Disposable resources in the skin.
dispose() - Method in interface com.badlogic.gdx.Screen
Called when this screen should release all resources.
dispose() - Method in interface com.badlogic.gdx.utils.Disposable
Releases all resources of this object.
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
disposePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
 
disposeUnsafeByteBuffer(ByteBuffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
distance(Vector3) - Method in class com.badlogic.gdx.math.Plane
Calculates the shortest signed distance between the plane and the given point.
DistanceJoint - Class in com.badlogic.gdx.physics.box2d.joints
A distance joint constrains two points on two bodies to remain at a fixed distance from each other.
DistanceJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
 
DistanceJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Distance joint definition.
DistanceJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
 
distanceLinePoint(Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Returns the distance between the given line segment and point.
distanceLinePoint(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
Returns the distance between the given line and point.
div(float) - Method in class com.badlogic.gdx.math.Vector2
 
div(float, float) - Method in class com.badlogic.gdx.math.Vector2
 
div(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
div(float) - Method in class com.badlogic.gdx.math.Vector3
Divides all components of this vector by the given value
div(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
 
div(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
dot(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Dot product between this and the other quaternion.
dot(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
dot(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
dot(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Returns the dot product between this and the given vector.
doubleToLongBits(double) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
down - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
down - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
downFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
DPAD_CENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_UP - Static variable in class com.badlogic.gdx.Input.Keys
 
drag(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
drag(DragAndDrop.Source, DragAndDrop.Payload, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
Called when the object is dragged over the target.
drag(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
drag(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
DragAndDrop - Class in com.badlogic.gdx.scenes.scene2d.utils
Manages drag and drop operations through registered drag sources and drop targets.
DragAndDrop() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
DragAndDrop.Payload - Class in com.badlogic.gdx.scenes.scene2d.utils
The payload of a drag and drop operation.
DragAndDrop.Payload() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
DragAndDrop.Source - Class in com.badlogic.gdx.scenes.scene2d.utils
A target where a payload can be dragged from.
DragAndDrop.Source(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
 
DragAndDrop.Target - Class in com.badlogic.gdx.scenes.scene2d.utils
A target where a payload can be dropped to.
DragAndDrop.Target(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
 
DragListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Detects mouse or finger touch drags on an actor.
DragListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
DragScrollListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Causes a scroll pane to scroll when a drag goes outside the bounds of the scroll pane.
DragScrollListener(ScrollPane) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
dragStart(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
dragStart(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
 
dragStart(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
dragStop(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
dragStop(InputEvent, float, float, int, DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
 
dragStop(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
dragStop(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
draw(SpriteBatch, CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string at the specified position.
draw(SpriteBatch, CharSequence, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string at the specified position.
draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Updates and draws the particles.
draw(PolygonSpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
draw(PolygonSpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
draw(PolygonRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Draws a polygon region with the bottom left corner at x,y having the width and height of the region.
draw(PolygonRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Draws a polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(PolygonRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Draws the polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(PolygonRegion, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Draws the polygon region using the given vertices.
draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the width and height of the texture.
draw(Texture, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle using the given vertices.
draw(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the width and height of the region.
draw(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the texture coordinates rotated 90 degrees.
draw(int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Draws all the images defined for the specified cache ID.
draw(int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Draws a subset of images defined for the specified cache ID.
draw(StillModel, StillModelInstance) - Method in interface com.badlogic.gdx.graphics.g3d.ModelRenderer
 
draw(AnimatedModel, AnimatedModelInstance) - Method in interface com.badlogic.gdx.graphics.g3d.ModelRenderer
 
draw(Pixmap, int, int) - Method in class com.badlogic.gdx.graphics.Texture
Draws the given Pixmap to the texture at position x, y.
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Draws the actor.
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Draws the group and its children.
draw() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
If this method is overridden, the super method or Widget.validate() should be called to ensure the widget is laid out.
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
If this method is overridden, the super method or WidgetGroup.validate() should be called to ensure the widget group is laid out.
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
draw(SpriteBatch, float, float, float, float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
Draws this drawable at the specified bounds.
draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
 
draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
 
draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
 
draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
Drawable - Interface in com.badlogic.gdx.scenes.scene2d.utils
A drawable knows how to draw itself at a given rectangular size.
drawBackground(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
drawBackground(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Called to draw the background, before clipping is applied (if enabled).
drawBackground(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
drawChildren(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Draws all children.
drawCircle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawCircle(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a circle outline with the center at x,y and a radius using the current color and stroke width.
drawDebug(Stage) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Draws the debug lines for all tables in the stage.
drawLine(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawLine(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a line between the given coordinates using the currently set color.
drawMultiLine(SpriteBatch, CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string, which may contain newlines (\n), at the specified position.
drawMultiLine(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string, which may contain newlines (\n), at the specified position.
drawPixel(int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a pixel at the given location with the current color.
drawPixel(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a pixel at the given location with the given color.
drawPixmap(Gdx2DPixmap, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawPixmap(Gdx2DPixmap, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawPixmap(Pixmap, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws an area form another Pixmap to this Pixmap.
drawPixmap(Pixmap, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws an area form another Pixmap to this Pixmap.
drawPixmap(Pixmap, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws an area form another Pixmap to this Pixmap.
drawRect(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawRectangle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a rectangle outline starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using the current color.
drawWrapped(SpriteBatch, CharSequence, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string, which may contain newlines (\n), with the specified position.
drawWrapped(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string, which may contain newlines (\n), with the specified position.
drop(DragAndDrop.Source, DragAndDrop.Payload, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
 
dst(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
dst(float, float) - Method in class com.badlogic.gdx.math.Vector2
 
dst(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
dst(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
 
dst2(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
dst2(float, float) - Method in class com.badlogic.gdx.math.Vector2
 
dst2(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Returns the squared distance between this point and the given point
dst2(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Returns the squared distance between this point and the given point
dstBlendFactor - Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
duplicateBoarder() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
duration - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
durationTimer - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 

E

E - Static variable in class com.badlogic.gdx.Input.Keys
 
EarClippingTriangulator - Class in com.badlogic.gdx.math
A simple implementation of the ear cutting algorithm to triangulate simple polygons without holes.
EarClippingTriangulator() - Constructor for class com.badlogic.gdx.math.EarClippingTriangulator
 
EdgeShape - Class in com.badlogic.gdx.physics.box2d
A line segment (edge) shape.
EdgeShape() - Constructor for class com.badlogic.gdx.physics.box2d.EdgeShape
 
elastic - Static variable in class com.badlogic.gdx.math.Interpolation
 
elasticIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
elasticOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
element(String) - Method in class com.badlogic.gdx.utils.XmlWriter
 
element(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
 
EMatchFinderTypeBT2 - Static variable in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
EMatchFinderTypeBT4 - Static variable in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
emissive - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
emptyDirectory() - Method in class com.badlogic.gdx.files.FileHandle
Deletes all children of this directory, recursively.
emptyDirectory(boolean) - Method in class com.badlogic.gdx.files.FileHandle
Deletes all children of this directory, recursively.
enableBlending() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Enables blending for sprites
enableBlending() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Enables blending for sprites
enableLimit(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Enable/disable the joint limit.
enableLimit - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
Enable/disable the joint limit.
enableLimit(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Enable/disable the joint limit.
enableLimit - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
A flag to enable joint limits.
enableMotor(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Enable/disable the joint motor.
enableMotor - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
Enable/disable the joint motor.
enableMotor(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Enable/disable the joint motor.
enableMotor - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
A flag to enable the joint motor.
enableMotor(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Enable/disable the joint motor.
enableMotor - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
Enable/disable the joint motor.
enableVertexAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Enables the vertex attribute with the given name
enableVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
encode(byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format.
encode(byte[], int) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format.
encode(byte[], int, int) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format.
Encode(Encoder, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
Encode(short[], int, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
EncodeDirectBits(int, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
encodeImage(Pixmap) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Encodes the image via the ETC1 compression scheme.
encodeImagePKM(Pixmap) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Encodes the image via the ETC1 compression scheme.
encodeLines(byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base 64 format and breaks the output into lines of 76 characters.
encodeLines(byte[], int, int, int, String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base 64 format and breaks the output into lines.
Encoder - Class in com.badlogic.gdx.utils.compression.lzma
 
Encoder() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Encoder
 
Encoder - Class in com.badlogic.gdx.utils.compression.rangecoder
 
Encoder() - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
encodeString(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a string into Base64 format.
end() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Finishes off rendering.
end() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Finishes off rendering.
end() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Completes rendering for this SpriteCache.f
end() - Method in interface com.badlogic.gdx.graphics.g3d.ModelRenderer
 
end() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
Unbinds the framebuffer, all drawing will be performed to the normal framebuffer from here on.
end() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
end() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Renders the primitives just defined.
end() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
end() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Disables this shader.
end() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Finishes the batch of shapes and ensures they get rendered.
END - Static variable in class com.badlogic.gdx.Input.Keys
 
end() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Called the last time TemporalAction.act(float) is called.
end() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
end() - Method in class com.badlogic.gdx.utils.SnapshotArray
Releases the guarantee that the array returned by SnapshotArray.begin() won't be modified.
endCache() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Ends the definition of a cache, returning the cache ID to be used with SpriteCache.draw(int).
ENDCALL - Static variable in class com.badlogic.gdx.Input.Keys
 
endChunk() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
endContact(Contact) - Method in interface com.badlogic.gdx.physics.box2d.ContactListener
Called when two fixtures cease to touch.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.Array
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ArrayMap
Increases the size of the backing arrays to acommodate the specified number of additional entries.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.BooleanArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.CharArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.FloatArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IdentityMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntIntMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.LongArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.LongMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ObjectMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Ensures that this object has a minimum capacity available before requiring the internal buffer to be enlarged.
ENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
enter(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called any time the mouse cursor or a finger touch is moved over an actor.
enter(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
entity(String) - Method in class com.badlogic.gdx.utils.XmlReader
 
entries() - Method in class com.badlogic.gdx.utils.ArrayMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.IdentityMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.IntIntMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.IntMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.LongMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.ObjectMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.OrderedMap
 
ENVELOPE - Static variable in class com.badlogic.gdx.Input.Keys
 
epsilonEquals(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
epsilonEquals(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
epsilonEquals(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
equals(Object) - Method in class com.badlogic.gdx.graphics.Color
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader.VertexIndices
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
equals(Object) - Method in class com.badlogic.gdx.graphics.VertexAttribute
Tests to determine if the passed object was created with the same parameters
equals(Object) - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
EQUALS - Static variable in class com.badlogic.gdx.Input.Keys
 
equals(Object) - Method in class com.badlogic.gdx.math.Quaternion
 
equals(Object) - Method in class com.badlogic.gdx.math.Vector2
 
equals(Object) - Method in class com.badlogic.gdx.math.Vector3
equals(Object) - Method in class com.badlogic.gdx.utils.Array
 
equals(Object) - Method in class com.badlogic.gdx.utils.BooleanArray
 
equals(Object) - Method in class com.badlogic.gdx.utils.CharArray
 
equals(Object) - Method in class com.badlogic.gdx.utils.FloatArray
 
equals(Object) - Method in class com.badlogic.gdx.utils.IntArray
 
equals(Object) - Method in class com.badlogic.gdx.utils.LongArray
 
equals(Object) - Method in class com.badlogic.gdx.utils.StringBuilder
 
error(String, String) - Method in interface com.badlogic.gdx.Application
Logs an error message to the console or logcat
error(String, String, Throwable) - Method in interface com.badlogic.gdx.Application
Logs an error message to the console or logcat
error(String, Class, Throwable) - Method in interface com.badlogic.gdx.assets.AssetErrorListener
 
error(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
error(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
error(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
ERROR - Static variable in class com.badlogic.gdx.utils.Logger
 
error(String) - Method in class com.badlogic.gdx.utils.Logger
 
error(String, Throwable) - Method in class com.badlogic.gdx.utils.Logger
 
ESCAPE - Static variable in class com.badlogic.gdx.Input.Keys
 
ETC1 - Class in com.badlogic.gdx.graphics.glutils
Class for encoding and decoding ETC1 compressed images.
ETC1() - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1
 
ETC1.ETC1Data - Class in com.badlogic.gdx.graphics.glutils
Class for storing ETC1 compressed image data.
ETC1.ETC1Data(int, int, ByteBuffer, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
 
ETC1.ETC1Data(FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
 
ETC1_RGB8_OES - Static variable in class com.badlogic.gdx.graphics.glutils.ETC1
 
ETC1TextureData - Class in com.badlogic.gdx.graphics.glutils
 
ETC1TextureData(FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
ETC1TextureData(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
ETC1TextureData(ETC1.ETC1Data, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
Event - Class in com.badlogic.gdx.scenes.scene2d
The base class for all events.
Event() - Constructor for class com.badlogic.gdx.scenes.scene2d.Event
 
EventListener - Interface in com.badlogic.gdx.scenes.scene2d
Low level interface for receiving events.
exception(Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
executedRunnables - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
executedRunnables - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
exists() - Method in class com.badlogic.gdx.files.FileHandle
Returns true if the file exists.
exists() - Method in class com.badlogic.gdx.files.FileHandleStream
 
exit() - Method in interface com.badlogic.gdx.Application
Exits the application.
exit() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
exit() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
exit() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
exit(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called any time the mouse cursor or a finger touch is moved out of an actor.
exit(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
exp10 - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp10In - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp10Out - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp5 - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp5In - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp5Out - Static variable in class com.badlogic.gdx.math.Interpolation
 
expandAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
expandAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Expands all nodes under and including this node.
expandTo() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Expands all parent nodes of this node.
EXPLORER - Static variable in class com.badlogic.gdx.Input.Keys
 
export(StillModel, FileHandle) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.G3dExporter
 
export(KeyframedModel, FileHandle) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.G3dExporter
 
export(SkeletonModel, FileHandle) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.G3dExporter
 
ext(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends the bounding box to incorporate the given Vector3.
ext(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends this bounding box by the given bounding box.
ext(float, float, float) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends the bounding box by the given vector.
extension() - Method in class com.badlogic.gdx.files.FileHandle
 
external(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.External file handle.
ExternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
 
ExternalFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ExternalFileHandleResolver
 
extractFile(String, String) - Method in class com.badlogic.gdx.utils.SharedLibraryLoader
Extracts the specified file into the temp directory if it does not already exist or the CRC does not match.

F

F - Static variable in class com.badlogic.gdx.Input.Keys
 
F1 - Static variable in class com.badlogic.gdx.Input.Keys
 
F10 - Static variable in class com.badlogic.gdx.Input.Keys
 
F11 - Static variable in class com.badlogic.gdx.Input.Keys
 
F12 - Static variable in class com.badlogic.gdx.Input.Keys
 
F2 - Static variable in class com.badlogic.gdx.Input.Keys
 
F3 - Static variable in class com.badlogic.gdx.Input.Keys
 
F4 - Static variable in class com.badlogic.gdx.Input.Keys
 
F5 - Static variable in class com.badlogic.gdx.Input.Keys
 
F6 - Static variable in class com.badlogic.gdx.Input.Keys
 
F7 - Static variable in class com.badlogic.gdx.Input.Keys
 
F8 - Static variable in class com.badlogic.gdx.Input.Keys
 
F9 - Static variable in class com.badlogic.gdx.Input.Keys
 
fade - Static variable in class com.badlogic.gdx.math.Interpolation
 
fadeDuration - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
The time in seconds that dialogs will fade in and out.
fadeIn(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to an alpha of 1.
fadeIn(float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to an alpha of 1.
fadeOut(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to an alpha of 0.
fadeOut(float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to an alpha of 0.
failed(Throwable) - Method in interface com.badlogic.gdx.Net.HttpResponseListener
Called if the Net.HttpRequest failed because an exception when processing the HTTP request, could be a timeout any other reason (not an HTTP error).
far - Variable in class com.badlogic.gdx.graphics.Camera
the far clipping plane distance, has to be positive
fieldOfView - Variable in class com.badlogic.gdx.graphics.PerspectiveCamera
the field of view in degrees
file - Variable in class com.badlogic.gdx.files.FileHandle
 
file() - Method in class com.badlogic.gdx.files.FileHandle
Returns a java.io.File that represents this file handle.
FileHandle - Class in com.badlogic.gdx.files
Represents a file or directory on the filesystem, classpath, Android SD card, or Android assets directory.
FileHandle() - Constructor for class com.badlogic.gdx.files.FileHandle
 
FileHandle(String) - Constructor for class com.badlogic.gdx.files.FileHandle
Creates a new absolute FileHandle for the file name.
FileHandle(File) - Constructor for class com.badlogic.gdx.files.FileHandle
Creates a new absolute FileHandle for the File.
FileHandle(String, Files.FileType) - Constructor for class com.badlogic.gdx.files.FileHandle
 
FileHandle(File, Files.FileType) - Constructor for class com.badlogic.gdx.files.FileHandle
 
FileHandleResolver - Interface in com.badlogic.gdx.assets.loaders
Interface for classes the can map a file name to a FileHandle.
FileHandleStream - Class in com.badlogic.gdx.files
A FileHandle intended to be subclassed for the purpose of implementing FileHandleStream.read() and/or FileHandleStream.write(boolean).
FileHandleStream(String) - Constructor for class com.badlogic.gdx.files.FileHandleStream
 
fileName - Variable in class com.badlogic.gdx.assets.AssetDescriptor
 
files - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
files - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
Files - Interface in com.badlogic.gdx
Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory.
files - Static variable in class com.badlogic.gdx.Gdx
 
Files.FileType - Enum in com.badlogic.gdx
Indicates how to resolve a path to a file.
FileTextureData - Class in com.badlogic.gdx.graphics.glutils
 
FileTextureData(FileHandle, Pixmap, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FileTextureData
 
fill() - Method in class com.badlogic.gdx.graphics.Pixmap
Fills the complete bitmap with the currently set color.
fillCircle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
fillCircle(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Fills a circle with the center at x,y and a radius using the current color.
filledCircle(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.filledCircle(float, float, float, int) by estimating the number of segments needed for a smooth circle.
filledCircle(float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
filledCone(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.filledCone(float, float, float, float, float, int) by estimating the number of segments needed for a smooth circular base.
filledCone(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
filledRect(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a filled rectangle in the x/y plane.
filledRect(float, float, float, float, Color, Color, Color, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a filled rectangle in the x/y plane.
filledTriangle(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
fillRect(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
fillRectangle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Fills a rectangle starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using the current color.
Filter - Class in com.badlogic.gdx.physics.box2d
This holds contact filtering data.
Filter() - Constructor for class com.badlogic.gdx.physics.box2d.Filter
 
filter - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
Contact filtering data.
find(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns the name of the specified style object, or null if it is not in the skin.
findActor(String) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Returns the first actor found with the specified name.
findByUsage(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
Returns the first VertexAttribute for the given usage.
findDirectionForIsoView(float, float, int) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
 
findEmitter(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Returns the emitter with the specified name, or null.
findKey(Object, boolean) - Method in class com.badlogic.gdx.utils.IdentityMap
Returns the key for the specified value, or null if it is not in the map.
findKey(float, int) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns the key for the specified value, or null if it is not in the map.
findKey(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
Returns the key for the specified value, or null if it is not in the map.
findKey(Object, boolean, int) - Method in class com.badlogic.gdx.utils.IntMap
Returns the key for the specified value, or notFound if it is not in the map.
findKey(Object, boolean, long) - Method in class com.badlogic.gdx.utils.LongMap
Returns the key for the specified value, or notFound if it is not in the map.
findKey(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns the key for the specified value, or null if it is not in the map.
findKey(Object, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns the key for the specified value, or null if it is not in the map.
findNode(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Returns the node with the specified object, or null.
findNode(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Returns this node or the child node with the specified object, or null.
findRegion(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name.
findRegion(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name and index.
findRegions(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions with the specified name, ordered by smallest to largest index.
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
Causes the delay to be complete.
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
Causes the action to not repeat again.
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Skips to the end of the transition.
finishedLoading(AssetManager, String, Class) - Method in interface com.badlogic.gdx.assets.AssetLoaderParameters.LoadedCallback
 
finishLoading() - Method in class com.badlogic.gdx.assets.AssetManager
blocks until all assets are loaded.
fire(Event) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets this actor as the event target and propagates the event to this actor and ancestor actors as necessary.
first() - Method in class com.badlogic.gdx.utils.Array
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.BooleanArray
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.CharArray
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.FloatArray
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.IntArray
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.LongArray
Returns the first item.
firstgid - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
 
firstKey() - Method in class com.badlogic.gdx.utils.ArrayMap
 
firstResume - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
firstValue() - Method in class com.badlogic.gdx.utils.ArrayMap
 
fixedRotation - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Should this body be prevented from rotating? Useful for characters.
Fixture - Class in com.badlogic.gdx.physics.box2d
 
Fixture(Body, long) - Constructor for class com.badlogic.gdx.physics.box2d.Fixture
Constructs a new fixture
FixtureDef - Class in com.badlogic.gdx.physics.box2d
A fixture definition is used to create a fixture.
FixtureDef() - Constructor for class com.badlogic.gdx.physics.box2d.FixtureDef
 
fixtures - Variable in class com.badlogic.gdx.physics.box2d.World
all known fixtures
fling(float, float, int) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
fling(float, float, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
Called when the user dragged a finger over the screen and lifted it.
fling(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
flip - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
whether to flipY the font or not
flip - Variable in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
whether to flip the texture atlas vertically
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
Flips the region, adjusting the offset so the image appears to be flip as if no whitespace has been removed for packing.
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
flip - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
flipped - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
flipRegions(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
Flips all regions in the atlas on the specified axis.
flipV - Variable in class com.badlogic.gdx.graphics.g3d.ModelLoaderHints
whether to flip the v texture coordinate
flipY() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
flipY() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
FloatAction - Class in com.badlogic.gdx.scenes.scene2d.actions
An action that has a float, whose value is transitioned over time.
FloatAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
Creates a FloatAction that transitions from 0 to 1.
FloatAction(float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
Creates a FloatAction that transitions from start to end.
FloatArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered float array.
FloatArray() - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates an ordered array with a capacity of 16.
FloatArray(int) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates an ordered array with the specified capacity.
FloatArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.FloatArray
 
FloatArray(FloatArray) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates a new array containing the elements in the specific array.
FloatArray(float[]) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates a new ordered array containing the elements in the specified array.
FloatArray(boolean, float[]) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates a new array containing the elements in the specified array.
FloatCounter - Class in com.badlogic.gdx.math
 
FloatCounter(int) - Constructor for class com.badlogic.gdx.math.FloatCounter
Construct a new FloatCounter
FloatFrameBuffer - Class in com.badlogic.gdx.graphics.glutils
This is a FrameBuffer variant backed by a float texture.
FloatFrameBuffer(int, int, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
Creates a new FrameBuffer with a float backing texture, having the given dimensions and potentially a depth buffer attached.
FloatTextureData - Class in com.badlogic.gdx.graphics.glutils
A TextureData implementation which should be used to create float textures.
FloatTextureData(int, int) - Constructor for class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
floatToIntBits(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
floatToIntColor(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
floatToRawIntBits(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
floor(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the largest integer less than or equal to the specified float.
floorPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the largest integer less than or equal to the specified float.
flush() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Causes any pending sprites to be rendered, without ending the PolygonSpriteBatch.
flush() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Causes any pending sprites to be rendered, without ending the SpriteBatch.
flush() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Flush this batch sending all contained decals to GL.
flush(ShaderProgram, int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Flushes vertices[0,verticesPosition[ to GL verticesPosition % Decal.SIZE must equal 0
flush() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
flush() - Method in interface com.badlogic.gdx.Preferences
Makes sure the preferences are persisted.
Flush() - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
flush() - Method in class com.badlogic.gdx.utils.JsonWriter
 
flush() - Method in class com.badlogic.gdx.utils.XmlWriter
 
FlushData() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
FlushStream() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
FOCUS - Static variable in class com.badlogic.gdx.Input.Keys
 
FocusListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Listener for FocusListener.FocusEvent.
FocusListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
 
FocusListener.FocusEvent - Class in com.badlogic.gdx.scenes.scene2d.utils
Fired when an actor gains or loses keyboard or scroll focus.
FocusListener.FocusEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
 
FocusListener.FocusEvent.Type - Enum in com.badlogic.gdx.scenes.scene2d.utils
 
fog - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
Optional.
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
fontColorSelected - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
fontColorUnselected - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
fontFile - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
forceVBO - Static variable in class com.badlogic.gdx.graphics.Mesh
used for benchmarking
forever(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
FOREVER - Static variable in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
 
format - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
the format of the final Texture.
format - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
format - Variable in class com.badlogic.gdx.graphics.glutils.FrameBuffer
format
formatHeader(ByteBuffer, int, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Writes a PKM header to the ByteBuffer.
FORWARD_DEL - Static variable in class com.badlogic.gdx.Input.Keys
 
FPSLogger - Class in com.badlogic.gdx.graphics
A simple helper class to log the frames per seconds achieved.
FPSLogger() - Constructor for class com.badlogic.gdx.graphics.FPSLogger
 
FrameBuffer - Class in com.badlogic.gdx.graphics.glutils
Encapsulates OpenGL ES 2.0 frame buffer objects.
FrameBuffer(Pixmap.Format, int, int, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FrameBuffer
Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.
frameDuration - Variable in class com.badlogic.gdx.graphics.g2d.Animation
 
frameDuration - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader.MD2LoaderHints
 
frameDuration - Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedAnimation
 
frameSize - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
free() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool.PooledEffect
 
free() - Method in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
free() - Method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
free() - Method in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
 
free() - Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
free(T) - Method in class com.badlogic.gdx.utils.Pool
Puts the specified object in the pool, making it eligible to be returned by Pool.obtain().
free(Object) - Static method in class com.badlogic.gdx.utils.Pools
Frees an object from the pool.
freeAll(Array<T>) - Method in class com.badlogic.gdx.utils.Pool
Puts the specified objects in the pool.
freeAll(Array) - Static method in class com.badlogic.gdx.utils.Pools
Frees the specified objects from the pool.
freeBodies - Variable in class com.badlogic.gdx.physics.box2d.World
pool for bodies
freeFixtures - Variable in class com.badlogic.gdx.physics.box2d.World
pool for fixtures
frequencyHz - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
The mass-spring-damper frequency in Hertz.
frequencyHz - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
The response speed.
frequencyHz - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
Suspension frequency, zero indicates no suspension
friction - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
The friction coefficient, usually in the range [0,1].
FrictionJoint - Class in com.badlogic.gdx.physics.box2d.joints
Friction joint.
FrictionJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
 
FrictionJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Friction joint definition.
FrictionJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
 
fromGdx2DPixmapFormat(int) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
 
fromJson(Class<T>, Reader) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, Reader) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, InputStream) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, InputStream) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, char[], int, int) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, char[], int, int) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, String) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, String) - Method in class com.badlogic.gdx.utils.Json
 
front - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
 
frustum - Variable in class com.badlogic.gdx.graphics.Camera
the frustum
Frustum - Class in com.badlogic.gdx.math
 
Frustum() - Constructor for class com.badlogic.gdx.math.Frustum
 

G

g - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
g - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of bits per color channel
g - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
G - Static variable in class com.badlogic.gdx.Input.Keys
 
G3D_ROOT - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
G3dConstants - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d
 
G3dConstants() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
G3dExporter - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks
 
G3dExporter() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.G3dExporter
 
G3dLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d
 
G3dLoader() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader
 
G3dLoader.G3dKeyframedModelLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d
 
G3dLoader.G3dKeyframedModelLoader() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader.G3dKeyframedModelLoader
 
G3dLoader.G3dSkeletonModelLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d
 
G3dLoader.G3dSkeletonModelLoader() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader.G3dSkeletonModelLoader
 
G3dLoader.G3dStillModelLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d
 
G3dLoader.G3dStillModelLoader() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader.G3dStillModelLoader
 
G3dtLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d
Class to import the G3D text format.
G3dtLoader() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader
 
G3dtLoader.G3dtKeyframedModelLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d
 
G3dtLoader.G3dtKeyframedModelLoader() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader.G3dtKeyframedModelLoader
 
G3dtLoader.G3dtStillModelLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d
 
G3dtLoader.G3dtStillModelLoader() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader.G3dtStillModelLoader
 
Game - Class in com.badlogic.gdx
An ApplicationListener that delegates to a Screen.
Game() - Constructor for class com.badlogic.gdx.Game
 
Gdx - Class in com.badlogic.gdx
Environment class holding references to the Application, Graphics, Audio, Files and Input instances.
Gdx() - Constructor for class com.badlogic.gdx.Gdx
 
GDX2D_BLEND_NONE - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_BLEND_SRC_OVER - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_LUMINANCE_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGB565 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGB888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGBA4444 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGBA8888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_SCALE_LINEAR - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_SCALE_NEAREST - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap - Class in com.badlogic.gdx.graphics.g2d
 
Gdx2DPixmap(byte[], int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap(InputStream, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap(ByteBuffer, long[]) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GdxBuild - Class in com.badlogic.gdx.utils
Builds the JNI wrappers via gdx-jnigen.
GdxBuild() - Constructor for class com.badlogic.gdx.utils.GdxBuild
 
GdxNativesLoader - Class in com.badlogic.gdx.utils
 
GdxNativesLoader() - Constructor for class com.badlogic.gdx.utils.GdxNativesLoader
 
GdxRuntimeException - Exception in com.badlogic.gdx.utils
Typed runtime exception used throughout libgdx
GdxRuntimeException(String) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
 
GdxRuntimeException(Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
 
GdxRuntimeException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
 
GearJoint - Class in com.badlogic.gdx.physics.box2d.joints
A gear joint is used to connect two joints together.
GearJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.GearJoint
 
GearJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Gear joint definition.
GearJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.GearJointDef
 
generateMipMap(Pixmap, int, int, boolean) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
Sets the image data of the Texture based on the Pixmap.
generateTextureAtlas(Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Generates a new TextureAtlas from the Pixmap instances inserted so far.
Generic - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
genMipMaps - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
whether to generate mipmaps
GestureDetector - Class in com.badlogic.gdx.input
InputProcessor implementation that detects gestures (tap, long press, fling, pan, zoom, pinch) and hands them to a GestureDetector.GestureListener.
GestureDetector(GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f, maxFlingDelay=0.15f.
GestureDetector(float, float, float, float, GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
 
GestureDetector.GestureAdapter - Class in com.badlogic.gdx.input
Derrive from this if you only want to implement a subset of GestureDetector.GestureListener.
GestureDetector.GestureAdapter() - Constructor for class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
GestureDetector.GestureListener - Interface in com.badlogic.gdx.input
Register an instance of this class with a GestureDetector to receive gestures such as taps, long presses, flings, panning or pinch zooming.
get(String) - Method in class com.badlogic.gdx.assets.AssetManager
 
get(String, Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
 
get() - Method in class com.badlogic.gdx.graphics.TextureRef
Deprecated. Gets the wrapped texture.
get(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
GET - Static variable in interface com.badlogic.gdx.Net.HttpMethods
 
get() - Method in interface com.badlogic.gdx.Preferences
Returns a read only Map with all the key, objects of the preferences.
get(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
get(String, Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
get(int) - Method in class com.badlogic.gdx.utils.Array
 
get(K) - Method in class com.badlogic.gdx.utils.ArrayMap
Returns the value for the specified key.
get(int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
get(int) - Method in class com.badlogic.gdx.utils.CharArray
 
get(int) - Method in class com.badlogic.gdx.utils.FloatArray
 
get(K) - Method in class com.badlogic.gdx.utils.IdentityMap
 
get(K, V) - Method in class com.badlogic.gdx.utils.IdentityMap
 
get(int) - Method in class com.badlogic.gdx.utils.IntArray
 
get(int, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
 
get(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
 
get(int) - Method in class com.badlogic.gdx.utils.IntMap
 
get(int, V) - Method in class com.badlogic.gdx.utils.IntMap
 
get(int) - Method in class com.badlogic.gdx.utils.LongArray
 
get(long) - Method in class com.badlogic.gdx.utils.LongMap
 
get(long, V) - Method in class com.badlogic.gdx.utils.LongMap
 
get(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
get(K) - Method in class com.badlogic.gdx.utils.ObjectMap
 
get(K, V) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns the value for the specified key, or the default value if the key is not in the map.
get(Class<T>) - Static method in class com.badlogic.gdx.utils.Pools
Returns a new or existing pool for the specified type, stored in a a Class to ReflectionPool map.
get(int) - Method in class com.badlogic.gdx.utils.SortedIntList
Retrieves an element at a given index
get(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
get(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getAccelerometerX() - Method in interface com.badlogic.gdx.Input
 
getAccelerometerX() - Method in class com.badlogic.gdx.input.RemoteInput
 
getAccelerometerY() - Method in interface com.badlogic.gdx.Input
 
getAccelerometerY() - Method in class com.badlogic.gdx.input.RemoteInput
 
getAccelerometerZ() - Method in interface com.badlogic.gdx.Input
 
getAccelerometerZ() - Method in class com.badlogic.gdx.input.RemoteInput
 
getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
getActions() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
getActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getActiveCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getActor() - Method in class com.badlogic.gdx.scenes.scene2d.Action
 
getActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
getActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
 
getActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
 
getActors() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Returns the root's child actors.
getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getAll(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns the name to resource mapping for the specified type, or null if no resources of that type exist.
getAllChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
getAllocatedBytesUnsafe() - Static method in class com.badlogic.gdx.utils.BufferUtils
 
getAlpha() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
getAmount() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
 
getAmountHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
 
getAmountWidth() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
 
getAmountX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
 
getAmountX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
getAmountY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
 
getAmountY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
getAnchorA() - Method in class com.badlogic.gdx.physics.box2d.Joint
 
getAnchorB() - Method in class com.badlogic.gdx.physics.box2d.Joint
 
getAndIncrement(int, float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns the key's current value and increments the stored value.
getAndIncrement(int, int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
Returns the key's current value and increments the stored value.
getAndIncrement(K, int, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns the key's current value and increments the stored value.
getAngle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getAngle() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the angle in radians.
getAngularDamping() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the angular damping of the body.
getAngularVelocity() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the angular velocity.
getAnimation() - Method in interface com.badlogic.gdx.graphics.g3d.AnimatedModelInstance
 
getAnimation() - Method in class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
 
getAnimation(String) - Method in interface com.badlogic.gdx.graphics.g3d.model.AnimatedModel
Get a specific named animation out of the model.
getAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
 
getAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
getAnimations() - Method in interface com.badlogic.gdx.graphics.g3d.model.AnimatedModel
Get an array containing all of the animations in this model.
getAnimations() - Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
 
getAnimations() - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
getAnimationTime() - Method in interface com.badlogic.gdx.graphics.g3d.AnimatedModelInstance
 
getAnimationTime() - Method in class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
 
getAscent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the ascent, which is the distance from the cap height to the top of the tallest glyph.
getAssetFileName(T) - Method in class com.badlogic.gdx.assets.AssetManager
 
getAssetNames() - Method in class com.badlogic.gdx.assets.AssetManager
 
getAssetType(String) - Method in class com.badlogic.gdx.assets.AssetManager
 
getAtlas() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getAtlas() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns the TextureAtlas that resources in this skin reference, or null.
getAtlasRegion() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getAttribute(int) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
getAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getAttribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getAttributeLocation(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
getAttributes() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
 
getAttributes() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getAttributeType(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAudio() - Method in interface com.badlogic.gdx.Application
 
getAudio() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getAudio() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getAudio() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getAutoClearForces() - Method in class com.badlogic.gdx.physics.box2d.World
Get the flag that controls automatic clearing of forces after each time step.
getAxis() - Static method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
getAzimuth() - Method in interface com.badlogic.gdx.Input
The azimuth is the angle of the device's orientation around the z-axis.
getAzimuth() - Method in class com.badlogic.gdx.input.RemoteInput
 
getBackground() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getBlending() - Static method in class com.badlogic.gdx.graphics.Pixmap
 
getBodies() - Method in class com.badlogic.gdx.physics.box2d.World
 
getBody() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the parent body of this fixture.
getBodyA() - Method in class com.badlogic.gdx.physics.box2d.Joint
Get the first body attached to this joint.
getBodyB() - Method in class com.badlogic.gdx.physics.box2d.Joint
Get the second body attached to this joint.
getBodyCount() - Method in class com.badlogic.gdx.physics.box2d.World
Get the number of bodies.
getBoolean(String) - Method in interface com.badlogic.gdx.Preferences
 
getBoolean(String, boolean) - Method in interface com.badlogic.gdx.Preferences
 
getBoolean(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getBoolean(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getBooleanAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getBooleanAttribute(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getBottomHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getBottomHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getBottomHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
getBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
 
getBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedSubMesh
 
getBoundingBox(BoundingBox) - Method in interface com.badlogic.gdx.graphics.g3d.model.Model
Generates the bounding box for the Model.

For every finite 3D object there exists a box that can enclose the object.
getBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
getBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
 
getBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
 
getBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.model.still.StillSubMesh
 
getBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.model.SubMesh
Obtain the BoundingBox of this SubMesh.
getBoundingRectangle() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Returns the bounding axis aligned Rectangle that bounds this sprite.
getBoundingRectangle() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Returns the bounding axis aligned Rectangle that bounds this sprite.
getBoundingRectangle() - Method in class com.badlogic.gdx.math.Polygon
 
getBoundingSphereRadius() - Method in interface com.badlogic.gdx.graphics.g3d.StillModelInstance
 
getBoundingSphereRadius() - Method in class com.badlogic.gdx.graphics.g3d.StillModelNode
 
getBounds(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the bounds of the specified text.
getBounds(CharSequence, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the bounds of the specified text.
getBounds(CharSequence, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the bounds of the specified text.
getBounds(CharSequence, int, int, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the size of the specified string.
getBounds() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Returns the size of the cached string.
getBubbles() - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Returns the underlying ShortBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Returns the underlying ShortBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Returns the underlying ShortBuffer.
getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Returns the underlying ShortBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
Returns the underlying FloatBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Returns the underlying FloatBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Returns the underlying FloatBuffer.
getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Returns the underlying FloatBuffer.
getBufferFormat() - Method in interface com.badlogic.gdx.Graphics
 
getBufferHandle() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Returns the VBO handle
getButton() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The index for the mouse button pressed.
getButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
getButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
getButtons() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
getButtonTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
GetByte(int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
getCamera() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
getCamera() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getCanvas() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getCapHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the cap height, which is the distance from the top of most uppercase characters to the baseline.
getCaptureListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getCell(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Returns the cell for the specified widget in this table, or null.
getCells() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Returns the cells for this table.
getCenter() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCharacter() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The character for the key that was type.
getChars(int, int, char[], int) - Method in class com.badlogic.gdx.utils.StringBuilder
Copies the requested sequence of characters to the char[] passed starting at destStart.
getChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
getChild(int) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
getChild(int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildByNameRecursive(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildCount() - Method in class com.badlogic.gdx.physics.box2d.Shape
Get the number of child primitives.
getChildCount() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildIndexA() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the child primitive index for fixture A.
getChildIndexB() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the child primitive index for fixture B.
getChildren() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
getChildren(int) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
getChildren() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Returns an ordered list of child actors in this group.
getChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
getChildrenByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildrenByNameRecursively(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getClass(String) - Method in class com.badlogic.gdx.utils.Json
 
getClickListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Returns the click listener the tree uses for clicking on nodes and the over node.
getClipboard() - Method in interface com.badlogic.gdx.Application
 
getClipboard() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getClipboard() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getClipboard() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getCol(int) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Computes the Tiled Map column given an X coordinate in units
getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the color of this font.
getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getColor(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Returns the color of this sprite.
getColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Returns the color of this sprite.
getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
getColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
getColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
getColor() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the color the actor will be tinted when drawn.
getColor(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getColorBufferTexture() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
getColors() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
getCompressedDataSize(int, int) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
 
getContactCount() - Method in class com.badlogic.gdx.physics.box2d.World
Get the number of contacts (each may have 0 or more contact points).
getContactList() - Method in class com.badlogic.gdx.physics.box2d.World
Returns the list of Contact instances produced by the last call to World.step(float, int, int).
getContent() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns the content string to be used for the HTTP request.
getContentLength() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns the content length in case content is a stream.
getContents() - Method in interface com.badlogic.gdx.utils.Clipboard
gets the current content of the clipboard if it contains text
getContentStream() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns the content stream.
getContentTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
getControlPoints() - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
getCorners() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCount() - Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
 
getCount() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
 
getCurrentEventTime() - Method in interface com.badlogic.gdx.Input
 
getCurrentEventTime() - Method in class com.badlogic.gdx.input.RemoteInput
 
getCurrentType() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Returns the current ShapeRenderer.ShapeType used
getCursorPosition() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getD() - Method in class com.badlogic.gdx.math.Plane
 
getDampingRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get damping ratio.
getDampingRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the damping ratio (dimensionless).
getData() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
getDebug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getDelay() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getDeltaTime() - Method in interface com.badlogic.gdx.Graphics
 
getDeltaX() - Method in interface com.badlogic.gdx.Input
 
getDeltaX(int) - Method in interface com.badlogic.gdx.Input
 
getDeltaX() - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaX(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
Returns the amount on the x axis that the touch has been dragged since the last drag event.
getDeltaY() - Method in interface com.badlogic.gdx.Input
 
getDeltaY(int) - Method in interface com.badlogic.gdx.Input
 
getDeltaY() - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaY(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
Returns the amount on the y axis that the touch has been dragged since the last drag event.
getDensity() - Method in interface com.badlogic.gdx.Graphics
This is a scaling factor for the Density Independent Pixel unit, following the same conventions as android.util.DisplayMetrics#density, where one DIP is one pixel on an approximately 160 dpi screen.
getDensity() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the density of this fixture.
getDependencies(String) - Method in class com.badlogic.gdx.assets.AssetManager
 
getDependencies(String, P) - Method in class com.badlogic.gdx.assets.loaders.AssetLoader
 
getDependencies(String, BitmapFontLoader.BitmapFontParameter) - Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
getDependencies(String, MusicLoader.MusicParameter) - Method in class com.badlogic.gdx.assets.loaders.MusicLoader
 
getDependencies(String, PixmapLoader.PixmapParameter) - Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
 
getDependencies(String, SkinLoader.SkinParameter) - Method in class com.badlogic.gdx.assets.loaders.SkinLoader
 
getDependencies(String, SoundLoader.SoundParameter) - Method in class com.badlogic.gdx.assets.loaders.SoundLoader
 
getDependencies(String, TextureAtlasLoader.TextureAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
 
getDependencies(String, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureLoader
 
getDependencies(String, TileAtlasLoader.TileAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TileAtlasLoader
 
getDependencies(String, TileMapRendererLoader.TileMapParameter) - Method in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader
 
getDescent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline.
getDesktopDisplayMode() - Method in interface com.badlogic.gdx.Graphics
 
getDiagnostics() - Method in class com.badlogic.gdx.assets.AssetManager
 
GetDigest() - Method in class com.badlogic.gdx.utils.compression.CRC
 
getDimensions() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getDisplayModes() - Method in interface com.badlogic.gdx.Graphics
 
getDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
Returns the current drag actor, or null.
getDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
getDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getDrawable(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a registered drawable.
getDstBlendFactor() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
getDuration() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getDuration() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
 
getDuration() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
getEmission() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getEmitters() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
getEnd() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
 
getEnd() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
 
getEndColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
getEndPoint(float) - Method in class com.badlogic.gdx.math.collision.Ray
Returns and endpoint given the distance.
getExternalStoragePath() - Method in interface com.badlogic.gdx.Files
Returns the external storage path directory.
getFailureReason() - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getFileHandle(String, Files.FileType) - Method in interface com.badlogic.gdx.Files
Returns a handle representing a file or directory.
getFileHandle() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getFiles() - Method in interface com.badlogic.gdx.Application
 
getFiles() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getFiles() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getFiles() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getFilterData() - Method in class com.badlogic.gdx.physics.box2d.Fixture
 
getFirstGlyph() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getFixtureA() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the first fixture in this contact.
getFixtureB() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the second fixture in this contact.
getFixtureList() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the list of all fixtures attached to this body.
getFloat(String) - Method in interface com.badlogic.gdx.Preferences
 
getFloat(String, float) - Method in interface com.badlogic.gdx.Preferences
 
getFloat(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getFloat(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getFloatAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getFloatAttribute(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getFont() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
getFont(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getFontFile() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getFontScaleX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getFontScaleY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
 
getFormat() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getFormatString() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getFrameBufferPixels(boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns the default framebuffer contents as a byte[] array with a length equal to screen width * height * 4.
getFrameBufferPixels(int, int, int, int, boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns a portion of the default framebuffer contents specified by x, y, width and height, as a byte[] array with a length equal to the specified width * height * 4.
getFrameBufferTexture() - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns the default framebuffer contents as a TextureRegion with a width and height equal to the current screen size.
getFrameBufferTexture(int, int, int, int) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns a portion of the default framebuffer contents specified by x, y, width and height as a TextureRegion with the same dimensions.
getFramesPerSecond() - Method in interface com.badlogic.gdx.Graphics
 
getFrequency() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get frequency in Hz.
getFrequency() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the frequency in Hertz.
getFriction() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the friction.
getFriction() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the coefficient of friction.
getGestureDetector() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
getGL10() - Method in interface com.badlogic.gdx.Graphics
 
getGL11() - Method in interface com.badlogic.gdx.Graphics
 
getGL20() - Method in interface com.badlogic.gdx.Graphics
 
getGLCommon() - Method in interface com.badlogic.gdx.Graphics
 
getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
 
getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
 
getGLFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getGLFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the OpenGL ES format of this Pixmap.
getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the OpenGL ES format of this Pixmap.
getGLType() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getGlType() - Method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
 
getGLType() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the OpenGL ES type of this Pixmap.
getGLU() - Method in interface com.badlogic.gdx.Graphics
 
getGlyph(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getGraphics() - Method in interface com.badlogic.gdx.Application
 
getGraphics() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getGraphics() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getGraphics() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getGravity() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getGravity() - Method in class com.badlogic.gdx.physics.box2d.World
 
getGravityScale() - Method in class com.badlogic.gdx.physics.box2d.Body
 
getGroundAnchorA() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
 
getGroundAnchorB() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
 
getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
getGroupShader(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Returns the shader to be used for the group.
getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
getGutterHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Half the amount in the y direction that the stage's viewport was lengthened to fill the screen.
getGutterWidth() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Half the amount in the x direction that the stage's viewport was lengthened to fill the screen.
getHeaders() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns a Map with the headers of the HTTP request.
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
 
getHeight() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getHeight() - Method in interface com.badlogic.gdx.Graphics
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.Pixmap
 
getHeight() - Method in class com.badlogic.gdx.graphics.Texture
 
getHeight() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getHeight() - Method in class com.badlogic.gdx.math.Rectangle
 
getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
The height of the stage's viewport.
getHeightRatio() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getHighMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getHighMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getIcon() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
getId() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
getImageHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getImagePath() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getImagePath() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getImageWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getImageX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getImageY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
GetIndexByte(int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
getIndices(short[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the indices from the Mesh to the short array.
getIndices(short[], int) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the indices from the Mesh to the short array.
getIndicesBuffer() - Method in class com.badlogic.gdx.graphics.Mesh
 
getInertia() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the rotational inertia of the body about the local origin.
getInitialCol() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Returns the initial drawn block column, for debugging purposes.
getInitialRow() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Returns the initial drawn block row, for debugging purposes.
getInput() - Method in interface com.badlogic.gdx.Application
 
getInput() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getInput() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getInput() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getInputProcessor() - Method in interface com.badlogic.gdx.Input
 
getInputProcessor() - Method in class com.badlogic.gdx.input.RemoteInput
 
getInputStream() - Method in interface com.badlogic.gdx.net.Socket
 
getInt(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getInt(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getIntAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getIntAttribute(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getInteger(String) - Method in interface com.badlogic.gdx.Preferences
 
getInteger(String, int) - Method in interface com.badlogic.gdx.Preferences
 
getInterpolation() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
getInvalidDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
getIPs() - Method in class com.badlogic.gdx.input.RemoteInput
 
getItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getJavaHeap() - Method in interface com.badlogic.gdx.Application
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getJointAngle() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the current joint angle in radians.
getJointCount() - Method in class com.badlogic.gdx.physics.box2d.World
Get the number of joints.
getJointList() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the list of all joints attached to this body.
getJoints() - Method in class com.badlogic.gdx.physics.box2d.World
 
getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the current joint translation speed, usually in meters per second.
getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the current joint angle speed in radians per second.
getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Get the current joint translation speed, usually in meters per second.
getJointTranslation() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the current joint translation, usually in meters.
getJointTranslation() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Get the current joint translation, usually in meters.
getJsonLoader(FileHandle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getKerning(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
getKey(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
Returns the key for the specified value.
getKeyAt(int) - Method in class com.badlogic.gdx.utils.ArrayMap
 
getKeyboardFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Gets the actor that will receive key events.
getKeyCode() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The key code of the key that was pressed.
getKeyFrame(float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Animation
Returns a TextureRegion based on the so called state time.
getKeyFrame(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
Returns a TextureRegion based on the so called state time.
getKeyFrameIndex(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
Returns the current frame number.
getKnobPercentX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
Returns the x-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement area.
getKnobPercentY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
Returns the y-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement area.
getKnobX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
Returns the x-position of the knob relative to the center of the widget.
getKnobY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
Returns the y-position of the knob relative to the center of the widget.
getLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
getLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
getLabelCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
getLabelCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
getLastCol() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Returns the final drawn block column, for debugging purposes.
getLastRow() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Returns the final drawn block row, for debugging purposes.
getLatency() - Method in interface com.badlogic.gdx.audio.AudioDevice
 
getLatest() - Method in class com.badlogic.gdx.math.WindowedMean
 
getLeftWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getLeftWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getLeftWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
getLength() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get the natural length.
getLength1() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
Get the current length of the segment attached to body1.
getLength2() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
Get the current length of the segment attached to body2.
GetLenToPosState(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
 
getLevel() - Method in class com.badlogic.gdx.utils.Logger
 
getLife() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getLifeOffset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getLinearDamping() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the linear damping of the body.
getLinearVelocity() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the linear velocity of the center of mass.
getLinearVelocityFromLocalPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world velocity of a local point.
getLinearVelocityFromWorldPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world linear velocity of a world point attached to this body.
getLineHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the line height, which is the distance from one line of text to the next.
getListenerActor() - Method in class com.badlogic.gdx.scenes.scene2d.Event
Returns the actor that this listener is attached to.
getListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getLoadedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
 
getLocalCenter() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the local position of the center of mass.
getLocalNormal() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getLocalPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Gets a local point relative to the body's origin given a world point.
getLocalPoint() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getLocalStoragePath() - Method in interface com.badlogic.gdx.Files
Returns the local storage path directory.
getLocalVector(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Gets a local vector given a world vector.
getLocalVertices() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
 
getLog() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getLogger() - Method in class com.badlogic.gdx.assets.AssetManager
 
getLong(String) - Method in interface com.badlogic.gdx.Preferences
 
getLong(String, long) - Method in interface com.badlogic.gdx.Preferences
 
getLowerLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the lower joint limit, usually in meters.
getLowerLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the lower joint limit in radians.
getLowestPositiveRoot(float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
Returns the lowest positive root of the quadric equation given by a* x * x + b * x + c = 0.
getLowMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
getLowMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
getMagFilter() - Method in class com.badlogic.gdx.graphics.Texture
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Mesh
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Texture
 
getMap() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getMapHeightUnits() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getMapWidthUnits() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getMass() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the total mass of the body.
getMassData() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the mass data of the body.
GetMatches(int[]) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
GetMatchLen(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
getMaterial() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getMaterials() - Method in interface com.badlogic.gdx.graphics.g3d.StillModelInstance
 
getMaterials() - Method in class com.badlogic.gdx.graphics.g3d.StillModelNode
 
getMax() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getMaxForce() - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
Get the maximum friction force in N.
getMaxForce() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the maximum force in Newtons.
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getMaxHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
 
getMaxIndices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getMaxLength() - Method in class com.badlogic.gdx.physics.box2d.joints.RopeJoint
Get the maximum length of the rope.
getMaxLength() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getMaxMotorTorque() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
 
getMaxParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getMaxTorque() - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
Get the maximum friction torque in N*m.
getMaxValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
getMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
getMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
getMaxVertices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getMaxWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
 
getMaxX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the maximum scroll value in the x direction.
getMaxY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the maximum scroll value in the y direction.
getMean() - Method in class com.badlogic.gdx.math.WindowedMean
returns the mean of the samples added to this instance.
getMesh() - Method in class com.badlogic.gdx.graphics.g3d.model.SubMesh
 
getMessage() - Method in exception com.badlogic.gdx.utils.SerializationException
 
getMessageText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getMethod() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns the HTTP method of the HttpRequest.
getMiddleHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getMiddleWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getMin() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getMinFilter() - Method in class com.badlogic.gdx.graphics.Texture
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getMinHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
getMinHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
 
getMinParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getMinValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getMinWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
getMinWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
 
getMotorForce(float) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the current motor force given the inverse time step, usually in N.
getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the motor speed, usually in meters per second.
getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the motor speed in radians per second.
getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Get the motor speed, usually in radians per second.
getMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the current motor torque, usually in N-m.
getMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Get the current motor torque given the inverse time step, usually in N-m.
getMultiLineBounds(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the bounds of the specified text, which may contain newlines.
getMultiLineBounds(CharSequence, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the bounds of the specified text, which may contain newlines.
getName() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getName() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
getName() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getName() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getNativeHeap() - Method in interface com.badlogic.gdx.Application
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getNativeOrientation() - Method in interface com.badlogic.gdx.Input
 
getNativeOrientation() - Method in class com.badlogic.gdx.input.RemoteInput
 
getNet() - Method in interface com.badlogic.gdx.Application
 
getNet() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getNet() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getNet() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getNodeAt(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getNodes() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getNormal() - Method in class com.badlogic.gdx.math.Plane
 
getNormal() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
Returns the normal of this manifold
getNormalImpulses() - Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
 
GetNumAvailableBytes() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
getNumberOfAttributes() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
getNumberOfContactPoints() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
 
getNumIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getNumManagedTextures() - Static method in class com.badlogic.gdx.graphics.Texture
 
getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
 
getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
 
getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
 
getNumMaxIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
 
getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
getNumMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
 
getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getObject(Class<T>) - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
getObject() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
getObject() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
getOffset(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
Returns the offset for the first VertexAttribute with the specified usage.
getOldest() - Method in class com.badlogic.gdx.math.WindowedMean
 
getOnscreenKeyboard() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Default is an instance of TextField.DefaultOnscreenKeyboard.
getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getOriginX() - Method in class com.badlogic.gdx.math.Polygon
 
getOriginX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getOriginY() - Method in class com.badlogic.gdx.math.Polygon
 
getOriginY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getOutputStream() - Method in interface com.badlogic.gdx.net.Socket
 
getOverNode() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getPadBottom() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Returns the bottom padding if set, else returns NinePatch.getBottomHeight().
getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadBottomValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadding() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getPadLeft() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Returns the left padding if set, else returns NinePatch.getLeftWidth().
getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadLeftValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadRight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Returns the right padding if set, else returns NinePatch.getRightWidth().
getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadRightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadTop() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Returns the top padding if set, else returns NinePatch.getTopHeight().
getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadTopValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Returns Table.getPadLeft() plus Table.getPadRight().
getPadY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Returns Table.getPadTop() plus Table.getPadBottom().
getPage(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getPageHeight() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getPages() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getPages() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
 
getPageWidth() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getParent() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
getParent() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the parent actor, or null if not in a stage.
getParent() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
getParent() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getPatch(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a registered ninepatch.
getPatch() - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
 
getPath(int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
getPath(Vector3[], int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
getPercentComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getPickRay(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Creates a picking Ray from the coordinates given in window coordinates.
getPickRay(float, float) - Method in class com.badlogic.gdx.graphics.Camera
Creates a picking Ray from the coordinates given in window coordinates.
getPitch() - Method in interface com.badlogic.gdx.Input
The pitch is the angle of the device's orientation around the x-axis.
getPitch() - Method in class com.badlogic.gdx.input.RemoteInput
 
getPixel(int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getPixel(int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the 32-bit RGBA8888 value of the pixel at x, y.
getPixels() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getPixels() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the direct ByteBuffer holding the pixel data.
getPixmap() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
 
getPlaceholderTextInput(Input.TextInputListener, String, String) - Method in interface com.badlogic.gdx.Input
System dependent method to input a string of text.
getPlaceholderTextInput(Input.TextInputListener, String, String) - Method in class com.badlogic.gdx.input.RemoteInput
 
getPointCount() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getPointer() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The pointer index for the event.
getPoints() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getPoints() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
Returns the contact points of this manifold.
getPool() - Method in class com.badlogic.gdx.scenes.scene2d.Action
 
getPosition() - Method in interface com.badlogic.gdx.audio.Music
Returns the playback position in milliseconds.
getPosition() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Returns the position of this decal.
getPosition() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world body origin position.
getPosition() - Method in class com.badlogic.gdx.physics.box2d.CircleShape
 
getPosition() - Method in class com.badlogic.gdx.physics.box2d.Transform
 
getPpcX() - Method in interface com.badlogic.gdx.Graphics
 
getPpcY() - Method in interface com.badlogic.gdx.Graphics
 
getPpiX() - Method in interface com.badlogic.gdx.Graphics
 
getPpiY() - Method in interface com.badlogic.gdx.Graphics
 
getPreferences(String) - Method in interface com.badlogic.gdx.Application
Returns the Preferences instance of this Application.
getPreferences(String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getPrefHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
getPrefWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
 
GetPrice(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
GetPrice(int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
GetPrice0(int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
GetPrice1(int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
GetProcessedSizeAdd() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
getProcessors() - Method in class com.badlogic.gdx.InputMultiplexer
 
getProgress() - Method in class com.badlogic.gdx.assets.AssetManager
 
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Returns the current projection matrix.
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Returns the current projection matrix.
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getProtocol() - Method in interface com.badlogic.gdx.net.ServerSocket
 
getProxyCount() - Method in class com.badlogic.gdx.physics.box2d.World
Get the number of broad-phase proxies.
getQueuedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
 
getRadius() - Method in class com.badlogic.gdx.physics.box2d.Shape
Returns the radius of this shape
getRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.GearJoint
Set/Get the gear ratio.
getRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
Get the pulley ratio.
getRawDeltaTime() - Method in interface com.badlogic.gdx.Graphics
 
getReactionForce(float) - Method in class com.badlogic.gdx.physics.box2d.Joint
 
getReactionTorque(float) - Method in class com.badlogic.gdx.physics.box2d.Joint
Get the reaction torque on body2 in N*m.
getReadBytes() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
getRect(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
getReferenceAngle() - Method in class com.badlogic.gdx.physics.box2d.joints.WeldJoint
 
getReferenceCount(String) - Method in class com.badlogic.gdx.assets.AssetManager
Returns the reference count of an asset.
getRegion() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
getRegion() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
 
getRegion(int) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
Gets an TextureRegion for a tile id
getRegion(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a registered texture region.
getRegion() - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
 
getRegionHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Returns the region's height.
getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions in the atlas.
getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
 
getRegionWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Returns the region's width.
getRegionX() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getRegionY() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getRelatedActor() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The actor related to the event.
getRelatedActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
The actor related to the event.
getRemoveActor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
 
getRestitution() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the restitution.
getRestitution() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the coefficient of restitution.
getResult() - Method in interface com.badlogic.gdx.Net.HttpResponse
Returns the data of the HTTP response as a byte[].
getResultAsStream() - Method in interface com.badlogic.gdx.Net.HttpResponse
Returns the data of the HTTP response as an InputStream.
getResultAsString() - Method in interface com.badlogic.gdx.Net.HttpResponse
Returns the data of the HTTP response as a String.
getRight() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns x plus width.
getRightWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getRightWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getRightWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
getRoll() - Method in interface com.badlogic.gdx.Input
The roll is the angle of the device's orientation around the y-axis.
getRoll() - Method in class com.badlogic.gdx.input.RemoteInput
 
getRoot() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Returns the root group which holds all actors in the stage.
getRootNodes() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getRotatedPackedHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
Returns the packed height considering the rotate value, if it is true then it returns the packedWidth, otherwise it returns the packedHeight.
getRotatedPackedWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
Returns the packed width considering the rotate value, if it is true then it returns the packedHeight, otherwise it returns the packedWidth.
getRotation() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getRotation() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getRotation() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getRotation() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Returns the rotation.
getRotation() - Method in interface com.badlogic.gdx.Input
 
getRotation() - Method in class com.badlogic.gdx.input.RemoteInput
 
getRotation(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
 
getRotation() - Method in class com.badlogic.gdx.math.Polygon
 
getRotation() - Method in class com.badlogic.gdx.physics.box2d.Transform
 
getRotation() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
 
getRotation() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getRotationMatrix(float[]) - Method in interface com.badlogic.gdx.Input
Returns the rotation matrix describing the devices rotation as per SensorManager#getRotationMatrix(float[], float[], float[], float[]).
getRotationMatrix(float[]) - Method in class com.badlogic.gdx.input.RemoteInput
 
getRow(int) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Computes the Tiled Map row given a Y coordinate in units
getRow(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Returns the row index for the y coordinate.
getRunnable() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
 
getScale() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getScale(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getScaleX() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getScaleX() - Method in class com.badlogic.gdx.math.Polygon
 
getScaleX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getScaleY() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getScaleY() - Method in class com.badlogic.gdx.math.Polygon
 
getScaleY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getScaling() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getScreen() - Method in class com.badlogic.gdx.Game
 
getScrollAmount() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The amount the mouse was scrolled.
getScrollBarHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getScrollBarWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getScrollFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Gets the actor that will receive scroll events.
getScrollPercentX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getScrollPercentY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the x scroll position in pixels.
getScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the y scroll position in pixels.
getSelectedIndex() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getSelectionIndex() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getSerializer(Class<T>) - Method in class com.badlogic.gdx.utils.Json
 
getShader() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
getShaderFlag() - Method in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
 
getShape() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
getShape() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Returns the shape of this fixture
getSide() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
getSize() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
 
getSortCenter() - Method in interface com.badlogic.gdx.graphics.g3d.StillModelInstance
 
getSortCenter() - Method in class com.badlogic.gdx.graphics.g3d.StillModelNode
 
getSpaceWidth() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the width of the space character.
getSpawnHeight() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSpawnShape() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSpawnWidth() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSplit() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getSpringDampingRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
 
getSpringFrequencyHz() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
 
getSprite() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSprite(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a registered sprite.
getSprite() - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
 
getSpriteBatch() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getSrcBlendFactor() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
getStage() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the stage that this actor is currently in, or null if not in a stage.
getStage() - Method in class com.badlogic.gdx.scenes.scene2d.Event
The stage for the actor the event was fired on.
getStageX() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The stage x coordinate where the event occured.
getStageY() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The stage x coordinate where the event occured.
getStart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
 
getStart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
 
getStatus() - Method in interface com.badlogic.gdx.Net.HttpResponse
Returns the Net.HttpStatus containing the statusCode of the HTTP response.
getStatusCode() - Method in class com.badlogic.gdx.Net.HttpStatus
Returns the status code of the HTTP response, normally 2xx status codes indicate success while 4xx and 5xx indicate client and server errors, respectively (see HTTP/1.1: Status Code Definitions for more information about HTTP status codes).
getStepSize() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getString(String) - Method in interface com.badlogic.gdx.Preferences
 
getString(String, String) - Method in interface com.badlogic.gdx.Preferences
 
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
Returns the button's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
Returns the checkbox's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
Returns the label's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
Returns the list's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the scroll pane's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Returns the select box's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Returns the slider's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
Returns the split pane's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Returns the text field's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
Returns the touchpad's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
Returns the window's style.
getSubMesh(String) - Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
 
getSubMesh(String) - Method in interface com.badlogic.gdx.graphics.g3d.model.Model
 
getSubMesh(String) - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
getSubMesh(String) - Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
 
getSubMeshes() - Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
 
getSubMeshes() - Method in interface com.badlogic.gdx.graphics.g3d.model.Model
 
getSubMeshes() - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
getSubMeshes() - Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
 
getSubModel(String...) - Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
 
getSubModel(String...) - Method in interface com.badlogic.gdx.graphics.g3d.model.Model
Returns a Model that is made up of the sub-meshes with the provided names.
getSubModel(String...) - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
getSubModel(String...) - Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
 
getTag(Class) - Method in class com.badlogic.gdx.utils.Json
 
getTangentImpulses() - Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
 
getTangentNormals(int, Vector3) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Returns the tangent's normals using the tangent and provided up vector doing a cross product.
getTangentNormals(int, List<Vector3>) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
getTangentNormals2D(int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Returns all tangent's normals in 2D space for the points in a path.
getTangents(int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Returns all tangents for the points in a path.
getTapCount() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
Returns the number of taps within the tap count interval for the most recent click event.
getTapSquareSize() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
getTapSquareSize() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
getTarget() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.Event
Returns the actor that the event originated from.
getTargetActor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getText() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getTextBounds() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getTextFieldFilter() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getTextInput(Input.TextInputListener, String, String) - Method in interface com.badlogic.gdx.Input
System dependent method to input a string of text.
getTextInput(Input.TextInputListener, String, String) - Method in class com.badlogic.gdx.input.RemoteInput
 
getTexture() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getTexture() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getTextureCoords() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
 
getTextureData() - Method in class com.badlogic.gdx.graphics.Texture
 
getTextureObjectHandle() - Method in class com.badlogic.gdx.graphics.Texture
 
getTextureRegion() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getTextures() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
 
getTiledDrawable(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a registered tiled drawable.
getTileProperty(int, String) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
Gets a tile's property.
getTime() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
Gets the time spent waiting for the delay.
getTime() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Gets the transition time so far.
getTimeline() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
getTimeline() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getTimeOut() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns the timeOut of the HTTP request.
getTint() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getTitle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
getTop() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns y plus height.
getTopHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getTopHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getTopHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
getTotalHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getTotalWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getTouchable() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
 
getTouchable() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getTouchDownTarget() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
getTouchDownX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
getTouchDownX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
getTouchDownY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
getTouchDownY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
getTouchEventsForLiveWallpaper - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
if the app is a livewallpaper, whether it should get full touch events
getTransform() - Method in interface com.badlogic.gdx.graphics.g3d.StillModelInstance
 
getTransform() - Method in class com.badlogic.gdx.graphics.g3d.StillModelNode
 
getTransform() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the body transform for the body's origin.
getTransformedVertices() - Method in class com.badlogic.gdx.math.Polygon
Returns vertices scaled, rotated, and offset by the polygon position.
getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Returns the current transform matrix.
getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Returns the current transform matrix.
getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
 
getTransparency() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getTree() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Returns the tree this node is currently in, or null.
getType() - Method in interface com.badlogic.gdx.Application
 
getType() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getType() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getType() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getType() - Method in interface com.badlogic.gdx.Graphics
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getType() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getType() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the type of this body.
getType() - Method in class com.badlogic.gdx.physics.box2d.ChainShape
 
getType() - Method in class com.badlogic.gdx.physics.box2d.CircleShape
Get the type of this shape.
getType() - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
 
getType() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the type of the child shape.
getType() - Method in class com.badlogic.gdx.physics.box2d.Joint
Get the type of the concrete joint.
getType() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getType() - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
Get the type of this shape.
getType() - Method in class com.badlogic.gdx.physics.box2d.Shape
Get the type of this shape.
getType() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The type of input event.
getType() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
 
getU() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getU2() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getUniformLocation(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getUniforms() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getUniformType(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getUnitsPerTileX() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getUnitsPerTileY() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getUnsafeBufferAddress(Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
Returns the address of the Buffer, it assumes it is an unsafe buffer.
getUpperLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the upper joint limit, usually in meters.
getUpperLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the upper joint limit in radians.
getUrl() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns the URL of the HTTP request.
getUserData() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the user data
getUserData() - Method in class com.badlogic.gdx.physics.box2d.Fixture
 
getUWrap() - Method in class com.badlogic.gdx.graphics.Texture
 
getV() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getV2() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getValidDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
getValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
getValue() - Method in enum com.badlogic.gdx.physics.box2d.BodyDef.BodyType
 
getValue() - Method in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
 
getValue() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
Gets the current float value.
getValue() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
Gets the current int value.
getValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getValue() - Method in class com.badlogic.gdx.utils.BinaryHeap.Node
 
getValueAt(int) - Method in class com.badlogic.gdx.utils.ArrayMap
 
getValues() - Method in class com.badlogic.gdx.math.Matrix3
Get the values in this matrix.
getValues() - Method in class com.badlogic.gdx.math.Matrix4
 
getVelocity() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getVelocityThreshold() - Static method in class com.badlogic.gdx.physics.box2d.World
 
getVelocityX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Gets the flick scroll y velocity.
getVelocityY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Gets the flick scroll y velocity.
getVersion() - Method in interface com.badlogic.gdx.Application
 
getVersion() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getVersion() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getVersion() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getVertex(int, Vector2) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Returns the vertex at the given position.
getVertex(int, Vector2) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
Returns the vertex at the given position.
getVertex1(Vector2) - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
 
getVertex2(Vector2) - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
 
getVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.Mesh
Returns the first VertexAttribute having the given VertexAttributes.Usage.
getVertexAttributes() - Method in class com.badlogic.gdx.graphics.Mesh
 
getVertexCount() - Method in class com.badlogic.gdx.physics.box2d.ChainShape
 
getVertexCount() - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
 
getVertexSize() - Method in class com.badlogic.gdx.graphics.Mesh
 
getVertices() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
getVertices() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Returns the packed vertices, colors, and texture coordinates for this sprite.
getVertices() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Returns the packed vertices, colors, and texture coordinates for this sprite.
getVertices() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Returns the vertices backing this sprite.
The returned value should under no circumstances be modified.
getVertices(float[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the vertices from the Mesh to the float array.
getVertices(int, float[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the the remaining vertices from the Mesh to the float array.
getVertices(int, int, float[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the specified vertices from the Mesh to the float array.
getVertices(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the specified vertices from the Mesh to the float array.
getVertices() - Method in class com.badlogic.gdx.math.Polygon
Returns vertices without scaling or rotation and without being offset by the polygon position.
getVerticesBuffer() - Method in class com.badlogic.gdx.graphics.Mesh
 
getViewport() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
 
getVisualScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getVisualScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getVisualValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
If animating the slider value, this returns the value current displayed.
getVWrap() - Method in class com.badlogic.gdx.graphics.Texture
 
getWidget() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the actor embedded in this scroll pane, or null.
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
 
getWidth() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getWidth() - Method in interface com.badlogic.gdx.Graphics
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.Pixmap
 
getWidth() - Method in class com.badlogic.gdx.graphics.Texture
 
getWidth() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getWidth() - Method in class com.badlogic.gdx.math.Rectangle
 
getWidth() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
getWidth() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getWidth() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
The width of the stage's viewport.
getWidthRatio() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getWind() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getWorld() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the parent world of this body.
getWorldCenter() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world position of the center of mass.
getWorldManifold() - Method in class com.badlogic.gdx.physics.box2d.Contact
 
getWorldPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world coordinates of a point given the local coordinates.
getWorldVector(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world coordinates of a vector given the local coordinates.
getWrappedBounds(CharSequence, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the bounds of the specified text, which may contain newlines and is wrapped within the specified width.
getWrappedBounds(CharSequence, float, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the bounds of the specified text, which may contain newlines and is wrapped within the specified width.
getX() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Returns the x position of the cached string, relative to the position when the string was cached.
getX() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getX() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getX() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getX() - Method in interface com.badlogic.gdx.Input
 
getX(int) - Method in interface com.badlogic.gdx.Input
Returns the x coordinate in screen coordinates of the given pointer.
getX() - Method in class com.badlogic.gdx.input.RemoteInput
 
getX(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getX() - Method in class com.badlogic.gdx.math.Polygon
 
getX() - Method in class com.badlogic.gdx.math.Rectangle
 
getX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
getX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
getX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getXHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the x-height, which is the distance from the top of most lowercase characters to the baseline.
getXOffsetValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getY() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Returns the y position of the cached string, relative to the position when the string was cached.
getY() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getY() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getY() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getY() - Method in interface com.badlogic.gdx.Input
 
getY(int) - Method in interface com.badlogic.gdx.Input
Returns the y coordinate in screen coordinates of the given pointer.
getY() - Method in class com.badlogic.gdx.input.RemoteInput
 
getY(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getY() - Method in class com.badlogic.gdx.math.Polygon
 
getY() - Method in class com.badlogic.gdx.math.Rectangle
 
getY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
getY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
getY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getYOffsetValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getZ() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getZIndex() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the z-index of this actor.
gid - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
gl - Static variable in class com.badlogic.gdx.Gdx
 
gl10 - Static variable in class com.badlogic.gdx.Gdx
 
GL10 - Interface in com.badlogic.gdx.graphics
Interface wrapping all standard OpenGL ES 1.0 methods.
gl11 - Static variable in class com.badlogic.gdx.Gdx
 
GL11 - Interface in com.badlogic.gdx.graphics
Interface wrapping all OpenGL ES 1.1 methods.
gl20 - Static variable in class com.badlogic.gdx.Gdx
 
GL20 - Interface in com.badlogic.gdx.graphics
Interface wrapping all the methods of OpenGL ES 2.0
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_ATTRIBUTES - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ACTIVE_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_UNIFORM_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ADD - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ADD_SIGNED - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ALIASED_LINE_WIDTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALIASED_LINE_WIDTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ALIASED_POINT_SIZE_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALIASED_POINT_SIZE_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ALPHA_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALPHA_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ALPHA_SCALE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ALPHA_TEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALPHA_TEST_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ALPHA_TEST_REF - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ALWAYS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALWAYS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_AMBIENT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_AMBIENT_AND_DIFFUSE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_AND - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_AND_INVERTED - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_AND_REVERSE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ATTACHED_SHADERS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BACK - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_BACK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_BLEND - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_DST - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_BLEND_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_DST_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_EQUATION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_EQUATION_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_EQUATION_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_SRC - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_BLEND_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_SRC_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLUE_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_BLUE_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BOOL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BOOL_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BOOL_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BOOL_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BUFFER_USAGE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_BUFFER_USAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CCW - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CCW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CLAMP_TO_EDGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CLAMP_TO_EDGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CLEAR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CLIENT_ACTIVE_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE0 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE1 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE2 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE3 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE4 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE5 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COLOR_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ATTACHMENT0 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COLOR_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COLOR_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COLOR_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COLOR_LOGIC_OP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COLOR_MATERIAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COLOR_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COMBINE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COMBINE_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COMBINE_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COMPILE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CONSTANT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CONSTANT_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CONSTANT_ATTENUATION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CONSTANT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COORD_REPLACE_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COPY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COPY_INVERTED - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COVERAGE_BUFFER_BIT_NV - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CULL_FACE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CULL_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CULL_FACE_MODE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CULL_FACE_MODE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CURRENT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CURRENT_NORMAL - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CURRENT_PROGRAM - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CURRENT_TEXTURE_COORDS - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CURRENT_VERTEX_ATTRIB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CW - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DECAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DECR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DECR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DECR_WRAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DELETE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DEPTH_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DEPTH_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DEPTH_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_COMPONENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_COMPONENT16 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DEPTH_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DEPTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_TEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DEPTH_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DEPTH_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DIFFUSE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DITHER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DITHER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DONT_CARE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DONT_CARE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DOT3_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DOT3_RGBA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DYNAMIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DYNAMIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ELEMENT_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ELEMENT_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ELEMENT_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ELEMENT_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_EMISSION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_EQUAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_EQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_EQUIV - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ES_VERSION_2_0 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_EXP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_EXP2 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_EXTENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_EXTENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FALSE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FALSE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FASTEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FASTEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FILL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FIXED - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLAT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_MAT2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_MAT3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_MAT4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FOG - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_DENSITY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_END - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_MODE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_START - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FRAGMENT_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_COMPLETE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_UNSUPPORTED - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRONT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FRONT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRONT_AND_BACK - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FRONT_AND_BACK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRONT_FACE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_FRONT_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FUNC_ADD - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FUNC_REVERSE_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FUNC_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GENERATE_MIPMAP - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_GENERATE_MIPMAP - Static variable in interface com.badlogic.gdx.graphics.GLCommon
 
GL_GENERATE_MIPMAP_HINT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_GENERATE_MIPMAP_HINT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_GEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GREATER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_GREATER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GREEN_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_GREEN_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_HIGH_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_HIGH_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_IMPLEMENTATION_COLOR_READ_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_IMPLEMENTATION_COLOR_READ_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INCR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INCR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INCR_WRAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INFO_LOG_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INTERPOLATE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_INVALID_ENUM - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INVALID_ENUM - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INVALID_FRAMEBUFFER_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INVALID_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INVALID_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INVALID_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INVALID_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_KEEP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_KEEP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LESS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LESS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LIGHT0 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT1 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT2 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT3 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT4 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT5 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT6 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT7 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT_MODEL_AMBIENT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT_MODEL_TWO_SIDE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHTING - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE_LOOP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE_LOOP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINE_SMOOTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE_SMOOTH_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINE_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_LINE_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINEAR_ATTENUATION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINEAR_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINEAR_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINEAR_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINEAR_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINES - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINK_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LOGIC_OP_MODE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_LOW_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LOW_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LUMINANCE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LUMINANCE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LUMINANCE_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LUMINANCE_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MATRIX_MODE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MAX_CLIP_PLANES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_CUBE_MAP_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_ELEMENTS_INDICES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_ELEMENTS_INDICES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MAX_ELEMENTS_VERTICES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_ELEMENTS_VERTICES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MAX_FRAGMENT_UNIFORM_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_LIGHTS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_MODELVIEW_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_PROJECTION_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_RENDERBUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT - Static variable in interface com.badlogic.gdx.graphics.GLCommon
 
GL_MAX_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_TEXTURE_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_TEXTURE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_TEXTURE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VARYING_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VERTEX_ATTRIBS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VERTEX_UNIFORM_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VIEWPORT_DIMS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_VIEWPORT_DIMS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MEDIUM_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MEDIUM_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MIRRORED_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MODELVIEW - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MODELVIEW_MATRIX - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MODELVIEW_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MODULATE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MULTISAMPLE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NAND - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NEAREST_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NEAREST_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NEAREST_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NEAREST_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NEVER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NEVER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NICEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NICEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NO_ERROR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NO_ERROR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NONE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NOOP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NORMAL_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NORMAL_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_NORMAL_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_NORMAL_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_NORMAL_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_NORMALIZE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NOTEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NOTEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NUM_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NUM_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NUM_SHADER_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_OES_compressed_paletted_texture - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OES_point_size_array - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OES_point_sprite - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OES_read_format - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OES_VERSION_1_0 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OES_VERSION_1_0 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ONE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ONE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_CONSTANT_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_CONSTANT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ONE_MINUS_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ONE_MINUS_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ONE_MINUS_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ONE_MINUS_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_OPERAND0_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OPERAND0_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OPERAND1_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OPERAND1_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OPERAND2_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OPERAND2_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OR_INVERTED - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OR_REVERSE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OUT_OF_MEMORY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OUT_OF_MEMORY - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_PACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_PALETTE4_R5_G6_B5_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE4_RGB5_A1_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE4_RGB8_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE4_RGBA4_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE4_RGBA8_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE8_R5_G6_B5_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE8_RGB5_A1_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE8_RGB8_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE8_RGBA4_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE8_RGBA8_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PERSPECTIVE_CORRECTION_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POINT_DISTANCE_ATTENUATION - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_FADE_THRESHOLD_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_ARRAY_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_ARRAY_POINTER_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_ARRAY_STRIDE_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_ARRAY_TYPE_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_MAX - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_MIN - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SMOOTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POINT_SMOOTH_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POINT_SPRITE_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINTS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POINTS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_POLYGON_OFFSET_FACTOR - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POLYGON_OFFSET_FACTOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_POLYGON_OFFSET_FILL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POLYGON_OFFSET_FILL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_POLYGON_OFFSET_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POLYGON_OFFSET_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_POLYGON_SMOOTH_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POLYGON_SMOOTH_HINT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POSITION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PREVIOUS - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_PRIMARY_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_PROJECTION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PROJECTION_MATRIX - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_PROJECTION_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_QUADRATIC_ATTENUATION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RED_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RED_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_ALPHA_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_BLUE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_DEPTH_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_GREEN_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_HEIGHT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_INTERNAL_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_RED_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_STENCIL_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RENDERER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_REPLACE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_REPLACE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RESCALE_NORMAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RGB - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGB565 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGB5_A1 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGB_SCALE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_RGBA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RGBA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGBA4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_ALPHA_TO_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SAMPLE_ALPHA_TO_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_ALPHA_TO_ONE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SAMPLE_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SAMPLE_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SAMPLE_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_COVERAGE_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SAMPLE_COVERAGE_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_COVERAGE_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SAMPLE_COVERAGE_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLER_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLER_CUBE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SCISSOR_BOX - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SCISSOR_BOX - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SCISSOR_TEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SCISSOR_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SET - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SHADE_MODEL - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SHADER_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHADER_COMPILER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHADER_SOURCE_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHADER_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHADING_LANGUAGE_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHININESS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SMOOTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SMOOTH_LINE_WIDTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SMOOTH_POINT_SIZE_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SPECULAR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SPOT_CUTOFF - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SPOT_DIRECTION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SPOT_EXPONENT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SRC0_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC0_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC1_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC1_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC2_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC2_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SRC_ALPHA_SATURATE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SRC_ALPHA_SATURATE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STACK_OVERFLOW - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_STACK_UNDERFLOW - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_STATIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STATIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_REF - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_STENCIL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_STENCIL_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_INDEX8 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_REF - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_REF - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_TEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_STENCIL_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STREAM_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SUBPIXEL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SUBPIXEL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE0 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE0 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE1 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE1 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE10 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE10 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE11 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE11 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE12 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE12 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE13 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE13 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE14 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE14 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE15 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE15 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE16 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE16 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE17 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE17 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE18 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE18 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE19 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE19 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE2 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE20 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE20 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE21 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE21 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE22 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE22 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE23 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE23 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE24 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE24 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE25 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE25 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE26 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE26 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE27 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE27 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE28 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE28 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE29 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE29 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE3 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE30 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE30 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE31 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE31 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE4 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE5 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE5 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE6 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE6 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE7 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE7 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE8 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE8 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE9 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE9 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_2D - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_BINDING_2D - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_BINDING_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_BINDING_CUBE_MAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_COORD_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_COORD_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_COORD_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_COORD_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_COORD_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_CUBE_MAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_NEGATIVE_X - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_POSITIVE_X - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_POSITIVE_Y - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_POSITIVE_Z - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_ENV - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_ENV_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_ENV_MODE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_MAG_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_MAG_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_MATRIX - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_MAX_ANISOTROPY_EXT - Static variable in interface com.badlogic.gdx.graphics.GLCommon
 
GL_TEXTURE_MIN_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_MIN_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_WRAP_S - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_WRAP_S - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_WRAP_T - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_WRAP_T - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TRIANGLE_FAN - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TRIANGLE_FAN - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TRIANGLE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TRIANGLE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TRIANGLES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TRIANGLES - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TRUE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TRUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNPACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNPACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNSIGNED_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNSIGNED_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_SHORT_4_4_4_4 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNSIGNED_SHORT_4_4_4_4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_SHORT_5_6_5 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNSIGNED_SHORT_5_6_5 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VALIDATE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VENDOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_VENDOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERSION_ES_CL_1_0 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERSION_ES_CL_1_1 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERSION_ES_CM_1_0 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERSION_ES_CM_1_1 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_VERTEX_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_ENABLED - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_PROGRAM_POINT_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VIEWPORT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VIEWPORT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_XOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ZERO - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ZERO - Static variable in interface com.badlogic.gdx.graphics.GL20
 
glActiveTexture(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glAlphaFunc(int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glAttachShader(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindAttribLocation(int, int, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindBuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glBindBuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindFramebuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindRenderbuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindTexture(int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glBlendColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBlendEquation(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBlendEquationSeparate(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBlendFunc(int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glBlendFuncSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBufferData(int, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glBufferData(int, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBufferSubData(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glBufferSubData(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCheckFramebufferStatus(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glClear(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glClearColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glClearDepthf(float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glClearStencil(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glClientActiveTexture(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glClipPlanef(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glClipPlanef(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glColor4f(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glColor4ub(byte, byte, byte, byte) - Method in interface com.badlogic.gdx.graphics.GL11
 
glColorMask(boolean, boolean, boolean, boolean) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glColorPointer(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glColorPointer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
GLCommon - Interface in com.badlogic.gdx.graphics
This interface defines methods common to GL10, GL11 and GL20.
glCompileShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glCreateProgram() - Method in interface com.badlogic.gdx.graphics.GL20
 
glCreateShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCullFace(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDeleteBuffers(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glDeleteBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glDeleteBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteFramebuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteRenderbuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteTextures(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glDeleteTextures(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDepthFunc(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDepthMask(boolean) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDepthRangef(float, float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDetachShader(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDisable(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDisableClientState(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glDisableVertexAttribArray(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDrawArrays(int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDrawElements(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glDrawElements(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDrawElements(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glEnable(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glEnableClientState(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glEnableVertexAttribArray(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glFinish() - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glFlush() - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glFogf(int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glFogfv(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glFogfv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glFramebufferRenderbuffer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glFramebufferTexture2D(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glFrontFace(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glFrustumf(float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glGenBuffers(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGenBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGenBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenerateMipmap(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenFramebuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenRenderbuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenTextures(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glGenTextures(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glGetActiveAttrib(int, int, IntBuffer, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetActiveUniform(int, int, IntBuffer, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetAttachedShaders(int, int, Buffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetAttribLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetBooleanv(int, boolean[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetBooleanv(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetBooleanv(int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetBufferParameteriv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetBufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetBufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetClipPlanef(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetClipPlanef(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetError() - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glGetFloatv(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetFloatv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetFloatv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetIntegerv(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glGetIntegerv(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glGetLightfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetLightfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetMaterialfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetMaterialfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetPointerv(int, Buffer[]) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetProgramInfoLog(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetProgramiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetShaderInfoLog(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetShaderiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetShaderSource(int, int, Buffer, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetString(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glGetTexEnviv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexEnviv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexParameterfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetTexParameteriv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetUniformfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetUniformiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetUniformLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetVertexAttribfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetVertexAttribiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetVertexAttribPointerv(int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glHint(int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glIsBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glIsBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsEnabled(int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glIsEnabled(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsFramebuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsRenderbuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsTexture(int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glIsTexture(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glLightf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLightfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLightfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLightModelf(int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLightModelfv(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLightModelfv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLineWidth(float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glLinkProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glLoadIdentity() - Method in interface com.badlogic.gdx.graphics.GL10
 
glLoadMatrixf(float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLoadMatrixf(FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLogicOp(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMaterialf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMaterialfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMaterialfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMatrixMode(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMultiTexCoord4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMultMatrixf(float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMultMatrixf(FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glNormal3f(float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glNormalPointer(int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glNormalPointer(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glOrthof(float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glPixelStorei(int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glPointParameterf(int, float) - Method in interface com.badlogic.gdx.graphics.GL11
 
glPointParameterfv(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glPointParameterfv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glPointSize(float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glPointSizePointerOES(int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glPolygonMode(int, int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glPolygonOffset(float, float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glPopMatrix() - Method in interface com.badlogic.gdx.graphics.GL10
 
glPushMatrix() - Method in interface com.badlogic.gdx.graphics.GL10
 
glReadPixels(int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glReleaseShaderCompiler() - Method in interface com.badlogic.gdx.graphics.GL20
 
glRenderbufferStorage(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glRotatef(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glSampleCoverage(float, boolean) - Method in interface com.badlogic.gdx.graphics.GL10
 
glSampleCoverage(float, boolean) - Method in interface com.badlogic.gdx.graphics.GL20
 
glScalef(float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glScissor(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glShadeModel(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glShaderBinary(int, IntBuffer, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glShaderSource(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glStencilFunc(int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glStencilFuncSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glStencilMask(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glStencilMaskSeparate(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glStencilOp(int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glStencilOpSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexCoordPointer(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glTexCoordPointer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexEnvf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glTexEnvfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glTexEnvfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glTexEnvi(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexEnviv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexEnviv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glTexParameterf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glTexParameterfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexParameteriv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glTranslatef(float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glu - Static variable in class com.badlogic.gdx.Gdx
 
GLU - Interface in com.badlogic.gdx.graphics
OpenGL utility class.
gluLookAt(GL10, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GLU
 
glUniform1f(int, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform1fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform1i(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform1iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2f(int, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2i(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3f(int, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3i(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4i(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
gluOrtho2D(GL10, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GLU
 
gluPerspective(GL10, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GLU
 
gluProject(float, float, float, float[], int, float[], int, int[], int, float[], int) - Method in interface com.badlogic.gdx.graphics.GLU
 
glUseProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
gluUnProject(float, float, float, float[], int, float[], int, int[], int, float[], int) - Method in interface com.badlogic.gdx.graphics.GLU
 
glValidateProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib1f(int, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib1fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib2f(int, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib2fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib3f(int, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib3fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib4fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttribPointer(int, int, int, boolean, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexPointer(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glVertexPointer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glViewport(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glyphs - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
graphics - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
graphics - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
graphics - Static variable in class com.badlogic.gdx.Gdx
 
Graphics - Interface in com.badlogic.gdx
This interface encapsulates the communication with the graphics processor.
Graphics.BufferFormat - Class in com.badlogic.gdx
Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.
Graphics.BufferFormat(int, int, int, int, int, int, int, boolean) - Constructor for class com.badlogic.gdx.Graphics.BufferFormat
 
Graphics.DisplayMode - Class in com.badlogic.gdx
Class describing a fullscreen display mode
Graphics.DisplayMode(int, int, int, int) - Constructor for class com.badlogic.gdx.Graphics.DisplayMode
 
Graphics.GraphicsType - Enum in com.badlogic.gdx
Enumeration describing different types of Graphics implementations.
GRAVE - Static variable in class com.badlogic.gdx.Input.Keys
 
gravityScale - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Scale the gravity applied to this body.
GRAY - Static variable in class com.badlogic.gdx.graphics.Color
 
GREEN - Static variable in class com.badlogic.gdx.graphics.Color
 
groundAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
The first ground anchor in world coordinates.
groundAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
The second ground anchor in world coordinates.
Group - Class in com.badlogic.gdx.scenes.scene2d
2D scene graph node that may contain other actors.
Group() - Constructor for class com.badlogic.gdx.scenes.scene2d.Group
 
groupIndex - Variable in class com.badlogic.gdx.physics.box2d.Filter
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive).
GroupPlug - Interface in com.badlogic.gdx.graphics.g3d.decals
Handles a single group's pre and post render arrangements.
GroupStrategy - Interface in com.badlogic.gdx.graphics.g3d.decals
This class provides hooks which are invoked by DecalBatch to evaluate the group a sprite falls into, as well as to adjust settings before and after rendering a group.
GwtModuleGenerator - Class in com.badlogic.gdx.utils
Generates the gdx.gwt.xml file by running through the gdx/src/ directory and cross-referencing it with the gdx-backends-gwt directory.
GwtModuleGenerator() - Constructor for class com.badlogic.gdx.utils.GwtModuleGenerator
 

H

H - Static variable in class com.badlogic.gdx.Input.Keys
 
handle() - Method in class com.badlogic.gdx.scenes.scene2d.Event
Marks this event has being handled.
handle(Event) - Method in interface com.badlogic.gdx.scenes.scene2d.EventListener
 
handle(Event) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
 
handle - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
 
handle(Event) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
handle(Event) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
 
handle(Event) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
 
handleHttpResponse(Net.HttpResponse) - Method in interface com.badlogic.gdx.Net.HttpResponseListener
Called when the Net.HttpRequest has been processed and there is a Net.HttpResponse ready.
handler - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
has(String, Class) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
hasAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
hasDepth - Variable in class com.badlogic.gdx.graphics.glutils.FrameBuffer
depth
hasEnoughData() - Method in class com.badlogic.gdx.math.WindowedMean
 
hashCode() - Method in class com.badlogic.gdx.graphics.Color
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader.VertexIndices
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
hashCode() - Method in class com.badlogic.gdx.math.Vector2
 
hashCode() - Method in class com.badlogic.gdx.math.Vector3
hashCode() - Method in class com.badlogic.gdx.utils.StringBuilder
 
hasNext() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
 
hasNext() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.IdentityMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.IdentityMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.IdentityMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.IntFloatMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.IntFloatMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.IntFloatMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.IntIntMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.IntIntMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.IntIntMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.IntMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.IntMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.LongMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.LongMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
 
hasParent() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns true if the actor's parent is not null.
hasPKMHeader() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
 
hasTexture - Variable in class com.badlogic.gdx.graphics.g3d.materials.Material
This flag is true if material contain TextureAttribute
hasTexture() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
hasUniform(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
HEADSETHOOK - Static variable in class com.badlogic.gdx.Input.Keys
 
height - Variable in class com.badlogic.gdx.Graphics.DisplayMode
 
height - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
height - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
 
height - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
height - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
height - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
height - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
 
height - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the height in pixels
height - Variable in class com.badlogic.gdx.graphics.glutils.FrameBuffer
height
height - Variable in class com.badlogic.gdx.math.Rectangle
 
hide() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
hide() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Hides the dialog.
hide() - Method in interface com.badlogic.gdx.Screen
Called when this screen is no longer the current screen for a Game.
hideList() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
hideStatusBar(AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
hideStatusBar - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
hide status bar buttons on Android 4.x and higher (API 14+).
hierarchy - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
each joint is a root joint in the hierachy
hit(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the deepest actor that contains the specified point and is touchable and visible, or null if no actor was hit.
hit(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
hit(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Returns the Actor at the specified location in stage coordinates.
hit(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
hit(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
hit(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
hit(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
HOME - Static variable in class com.badlogic.gdx.Input.Keys
 
hScroll - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
Optional.
hScrollKnob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
Optional.
HttpParametersUtils - Class in com.badlogic.gdx
Provides utility methods to work with the Net.HttpRequest content and parameters.
HttpParametersUtils() - Constructor for class com.badlogic.gdx.HttpParametersUtils
 

I

I - Static variable in class com.badlogic.gdx.Input.Keys
 
I - Variable in class com.badlogic.gdx.physics.box2d.MassData
The rotational inertia of the shape about the local origin.
ICodeProgress - Interface in com.badlogic.gdx.utils.compression
 
ident - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
identity() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Sets the transformation matrix to identity.
IdentityMap<K,V> - Class in com.badlogic.gdx.utils
An unordered map that uses identity comparison for keys.
IdentityMap() - Constructor for class com.badlogic.gdx.utils.IdentityMap
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
IdentityMap(int) - Constructor for class com.badlogic.gdx.utils.IdentityMap
Creates a new map with a load factor of 0.8.
IdentityMap(int, float) - Constructor for class com.badlogic.gdx.utils.IdentityMap
Creates a new map with the specified initial capacity and load factor.
IdentityMap.Entries<K,V> - Class in com.badlogic.gdx.utils
 
IdentityMap.Entries(IdentityMap<K, V>) - Constructor for class com.badlogic.gdx.utils.IdentityMap.Entries
 
IdentityMap.Entry<K,V> - Class in com.badlogic.gdx.utils
 
IdentityMap.Entry() - Constructor for class com.badlogic.gdx.utils.IdentityMap.Entry
 
IdentityMap.Keys<K> - Class in com.badlogic.gdx.utils
 
IdentityMap.Keys(IdentityMap<K, ?>) - Constructor for class com.badlogic.gdx.utils.IdentityMap.Keys
 
IdentityMap.Values<V> - Class in com.badlogic.gdx.utils
 
IdentityMap.Values(IdentityMap<?, V>) - Constructor for class com.badlogic.gdx.utils.IdentityMap.Values
 
idt() - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to the identity matrix
idt() - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to an identity matrix.
idt() - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion to an identity Quaternion
idt(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
Image - Class in com.badlogic.gdx.scenes.scene2d.ui
Displays a Drawable, scaled various way within the widgets bounds.
Image() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image with no region or patch, stretched, and aligned center.
Image(NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image stretched, and aligned center.
Image(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image stretched, and aligned center.
Image(Texture) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image stretched, and aligned center.
Image(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image stretched, and aligned center.
Image(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image stretched, and aligned center.
Image(Drawable, Scaling) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image aligned center.
Image(Drawable, Scaling, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
ImageButton - Class in com.badlogic.gdx.scenes.scene2d.ui
A button with a child Image to display an image.
ImageButton(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(ImageButton.ImageButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton.ImageButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for an image button, see ImageButton.
ImageButton.ImageButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
ImageButton.ImageButtonStyle(Drawable, Drawable, Drawable, Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
ImageButton.ImageButtonStyle(ImageButton.ImageButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
ImageButton.ImageButtonStyle(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
imageChecked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
Optional.
imageChecked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
Optional.
imageCheckedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
Optional.
imageCheckedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
Optional.
imageDirectory - Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
the directory the images (pack files) are stored in
imageDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
Optional.
imageDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
Optional.
imageDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
Optional.
imageDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
Optional.
imageName - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
 
imageOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
Optional.
imageOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
Optional.
imagePath - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
ImageTextButton - Class in com.badlogic.gdx.scenes.scene2d.ui
A button with a child Image and Label.
ImageTextButton(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
ImageTextButton(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
ImageTextButton(String, ImageTextButton.ImageTextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
ImageTextButton.ImageTextButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for an image text button, see ImageTextButton.
ImageTextButton.ImageTextButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
 
ImageTextButton.ImageTextButtonStyle(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
 
ImageTextButton.ImageTextButtonStyle(ImageTextButton.ImageTextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
 
imageUp - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
Optional.
imageUp - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
Optional.
ImmediateModeRenderer - Interface in com.badlogic.gdx.graphics.glutils
 
ImmediateModeRenderer10 - Class in com.badlogic.gdx.graphics.glutils
An ImmediateModeRenderer allows you to perform immediate mode rendering as you were accustomed to in your desktop OpenGL environment.
ImmediateModeRenderer10() - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Constructs a new ImmediateModeRenderer
ImmediateModeRenderer10(int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Constructs a new ImmediateModeRenderer
ImmediateModeRenderer20 - Class in com.badlogic.gdx.graphics.glutils
Immediate mode rendering class for GLES 2.0.
ImmediateModeRenderer20(boolean, boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
ImmediateModeRenderer20(int, boolean, boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
ImmediateModeRenderer20(int, boolean, boolean, int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
incRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
indent - Variable in class com.badlogic.gdx.utils.XmlWriter
 
index - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The number at the end of the original image file name, or -1 if none.

When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as part of the sprite's name.
index - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
index - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
 
index - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
Index value in list
INDEX_LIST - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
IndexArray - Class in com.badlogic.gdx.graphics.glutils
 
IndexArray(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexArray
Creates a new IndexArray to be used with vertex arrays.
IndexBufferObject - Class in com.badlogic.gdx.graphics.glutils
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
IndexBufferObject(boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Creates a new IndexBufferObject.
IndexBufferObject(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Creates a new IndexBufferObject to be used with vertex arrays.
IndexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
IndexBufferObjectSubData(boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Creates a new IndexBufferObject.
IndexBufferObjectSubData(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Creates a new IndexBufferObject to be used with vertex arrays.
IndexData - Interface in com.badlogic.gdx.graphics.glutils
An IndexData instance holds index data.
indexOf(T, boolean) - Method in class com.badlogic.gdx.utils.Array
 
indexOf(char) - Method in class com.badlogic.gdx.utils.CharArray
 
indexOf(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
indexOf(int) - Method in class com.badlogic.gdx.utils.IntArray
 
indexOf(long) - Method in class com.badlogic.gdx.utils.LongArray
 
indexOf(String) - Method in class com.badlogic.gdx.utils.StringBuilder
Searches for the first index of the specified character.
indexOf(String, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Searches for the index of the specified character.
indexOfKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
 
indexOfValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
 
indices - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
 
inf() - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the minimum and maximum vector to positive and negative infinity.
INFO - Static variable in class com.badlogic.gdx.utils.Logger
 
info(String) - Method in class com.badlogic.gdx.utils.Logger
 
info(String, Exception) - Method in class com.badlogic.gdx.utils.Logger
 
Init() - Method in class com.badlogic.gdx.utils.compression.CRC
 
Init() - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
Init() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
Init(boolean) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
 
Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
InitBitModels(short[]) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
InitBitModels(short[]) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
initialize(ApplicationListener, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
This method has to be called in the Activity#onCreate(Bundle) method.
initialize(ApplicationListener, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
This method has to be called in the Activity#onCreate(Bundle) method.
initialize(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Initializes the batch with the given amount of decal objects the buffer is able to hold when full.
initialize(Body, Body, Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
Initialize the bodies, anchors, and length using the world anchors.
initialize(Body, Body, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
initialize(Body, Body, Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
initialize(Body, Body, Vector2, Vector2, Vector2, Vector2, float) - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
initialize(Body, Body, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
Initialize the bodies, anchors, and reference angle using a world anchor point.
initialize(Body, Body, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
 
initialize(Body, Body, Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
 
initializeForView(ApplicationListener, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
This method has to be called in the Activity#onCreate(Bundle) method.
initializeForView(ApplicationListener, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
This method has to be called in the Activity#onCreate(Bundle) method.
input - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
input - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
input - Static variable in class com.badlogic.gdx.Gdx
 
Input - Interface in com.badlogic.gdx
Interface to the input facilities.
input(String) - Method in interface com.badlogic.gdx.Input.TextInputListener
 
Input.Buttons - Class in com.badlogic.gdx
Mouse buttons.
Input.Buttons() - Constructor for class com.badlogic.gdx.Input.Buttons
 
Input.Keys - Class in com.badlogic.gdx
Keys.
Input.Keys() - Constructor for class com.badlogic.gdx.Input.Keys
 
Input.Orientation - Enum in com.badlogic.gdx
 
Input.Peripheral - Enum in com.badlogic.gdx
Enumeration of potentially available peripherals.
Input.TextInputListener - Interface in com.badlogic.gdx
Callback interface for Input.getTextInput(TextInputListener, String, String)
InputAdapter - Class in com.badlogic.gdx
An adapter class for InputProcessor.
InputAdapter() - Constructor for class com.badlogic.gdx.InputAdapter
 
inputDirectory - Variable in class com.badlogic.gdx.assets.loaders.TileAtlasLoader.TileAtlasParameter
the directory containing all the images
InputEvent - Class in com.badlogic.gdx.scenes.scene2d
Event for actor input: touch, mouse, keyboard, and scroll.
InputEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.InputEvent
 
InputEvent.Type - Enum in com.badlogic.gdx.scenes.scene2d
 
InputListener - Class in com.badlogic.gdx.scenes.scene2d
Listener for actor input events.
InputListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.InputListener
 
InputMultiplexer - Class in com.badlogic.gdx
An InputProcessor that delegates to an ordered list of other InputProcessors.
InputMultiplexer() - Constructor for class com.badlogic.gdx.InputMultiplexer
 
InputMultiplexer(InputProcessor...) - Constructor for class com.badlogic.gdx.InputMultiplexer
 
InputProcessor - Interface in com.badlogic.gdx
An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).
INSERT - Static variable in class com.badlogic.gdx.Input.Keys
 
insert(int, Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
insert(int, Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
insert(int, T) - Method in class com.badlogic.gdx.utils.Array
 
insert(int, K, V) - Method in class com.badlogic.gdx.utils.ArrayMap
 
insert(int, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
 
insert(int, char) - Method in class com.badlogic.gdx.utils.CharArray
 
insert(int, T) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
insert(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
 
insert(int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
insert(int, long) - Method in class com.badlogic.gdx.utils.LongArray
 
insert(int, T) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
insert(int, E) - Method in class com.badlogic.gdx.utils.SortedIntList
Inserts an element into the list at the given index
insert(int, boolean) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified boolean value at the specified offset.
insert(int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified char value at the specified offset.
insert(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified int value at the specified offset.
insert(int, long) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified long value at the specified offset.
insert(int, float) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified float value at the specified offset.
insert(int, double) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified double value at the specified offset.
insert(int, Object) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified Object at the specified offset.
insert(int, String) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the specified string at the specified offset.
insert(int, char[]) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified char[] at the specified offset.
insert(int, char[], int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified subsequence of the char[] at the specified offset.
insert(int, CharSequence) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified CharSequence at the specified offset.
insert(int, CharSequence, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified subsequence of the CharSequence at the specified offset.
instance() - Static method in class com.badlogic.gdx.utils.Sort
Returns a Sort instance for convenience.
instance - Static variable in class com.badlogic.gdx.utils.Timer
Timer instance for general application wide usage.
IntAction - Class in com.badlogic.gdx.scenes.scene2d.actions
An action that has an int, whose value is transitioned over time.
IntAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.IntAction
Creates an IntAction that transitions from 0 to 1.
IntAction(int, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.IntAction
Creates an IntAction that transitions from start to end.
inTapSquare(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
IntArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered int array.
IntArray() - Constructor for class com.badlogic.gdx.utils.IntArray
Creates an ordered array with a capacity of 16.
IntArray(int) - Constructor for class com.badlogic.gdx.utils.IntArray
Creates an ordered array with the specified capacity.
IntArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.IntArray
 
IntArray(IntArray) - Constructor for class com.badlogic.gdx.utils.IntArray
Creates a new array containing the elements in the specific array.
IntArray(int[]) - Constructor for class com.badlogic.gdx.utils.IntArray
Creates a new ordered array containing the elements in the specified array.
IntArray(boolean, int[]) - Constructor for class com.badlogic.gdx.utils.IntArray
Creates a new array containing the elements in the specified array.
intBitsToFloat(int) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
internal(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Internal file handle.
InternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
 
InternalFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
 
Interpolation - Class in com.badlogic.gdx.math
Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value.
Interpolation() - Constructor for class com.badlogic.gdx.math.Interpolation
 
Interpolation.Bounce - Class in com.badlogic.gdx.math
 
Interpolation.Bounce(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
 
Interpolation.Bounce(int) - Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
 
Interpolation.BounceIn - Class in com.badlogic.gdx.math
 
Interpolation.BounceIn(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
 
Interpolation.BounceIn(int) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
 
Interpolation.BounceOut - Class in com.badlogic.gdx.math
 
Interpolation.BounceOut(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
 
Interpolation.BounceOut(int) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
 
Interpolation.Elastic - Class in com.badlogic.gdx.math
 
Interpolation.Elastic(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.Elastic
 
Interpolation.ElasticIn - Class in com.badlogic.gdx.math
 
Interpolation.ElasticIn(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ElasticIn
 
Interpolation.ElasticOut - Class in com.badlogic.gdx.math
 
Interpolation.ElasticOut(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ElasticOut
 
Interpolation.Exp - Class in com.badlogic.gdx.math
 
Interpolation.Exp(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.Exp
 
Interpolation.ExpIn - Class in com.badlogic.gdx.math
 
Interpolation.ExpIn(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ExpIn
 
Interpolation.ExpOut - Class in com.badlogic.gdx.math
 
Interpolation.ExpOut(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ExpOut
 
Interpolation.Pow - Class in com.badlogic.gdx.math
 
Interpolation.Pow(int) - Constructor for class com.badlogic.gdx.math.Interpolation.Pow
 
Interpolation.PowIn - Class in com.badlogic.gdx.math
 
Interpolation.PowIn(int) - Constructor for class com.badlogic.gdx.math.Interpolation.PowIn
 
Interpolation.PowOut - Class in com.badlogic.gdx.math
 
Interpolation.PowOut(int) - Constructor for class com.badlogic.gdx.math.Interpolation.PowOut
 
Interpolation.Swing - Class in com.badlogic.gdx.math
 
Interpolation.Swing(float) - Constructor for class com.badlogic.gdx.math.Interpolation.Swing
 
Interpolation.SwingIn - Class in com.badlogic.gdx.math
 
Interpolation.SwingIn(float) - Constructor for class com.badlogic.gdx.math.Interpolation.SwingIn
 
Interpolation.SwingOut - Class in com.badlogic.gdx.math
 
Interpolation.SwingOut(float) - Constructor for class com.badlogic.gdx.math.Interpolation.SwingOut
 
intersectLinePlane(float, float, float, float, float, float, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects a line and a plane.
intersectLines(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the two lines and returns the intersection point in intersection.
Intersector - Class in com.badlogic.gdx.math
Class offering various static methods for intersection testing between different geometric objects.
Intersector() - Constructor for class com.badlogic.gdx.math.Intersector
 
Intersector.MinimumTranslationVector - Class in com.badlogic.gdx.math
 
Intersector.MinimumTranslationVector() - Constructor for class com.badlogic.gdx.math.Intersector.MinimumTranslationVector
 
Intersector.SplitTriangle - Class in com.badlogic.gdx.math
 
Intersector.SplitTriangle(int) - Constructor for class com.badlogic.gdx.math.Intersector.SplitTriangle
Creates a new instance, assuming numAttributes attributes per triangle vertex.
intersectRayBoundsFast(Ray, BoundingBox) - Static method in class com.badlogic.gdx.math.Intersector
Quick check whether the given Ray and BoundingBox intersect.
intersectRayPlane(Ray, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects a Ray and a Plane.
intersectRaySphere(Ray, Vector3, float, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects a Ray and a sphere, returning the intersection point in intersection.
intersectRayTriangle(Ray, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersect a Ray and a triangle, returning the intersection point in intersection.
intersectRayTriangles(Ray, float[], Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the given ray with list of triangles.
intersectRayTriangles(Ray, float[], short[], int, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the given ray with list of triangles.
intersectRayTriangles(Ray, List<Vector3>, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the given ray with list of triangles.
intersectRectangles(Rectangle, Rectangle) - Static method in class com.badlogic.gdx.math.Intersector
Returns whether the two rectangles intersect
intersectSegmentCircle(Vector2, Vector2, Vector2, float) - Static method in class com.badlogic.gdx.math.Intersector
Returns whether the given line segment intersects the given circle.
intersectSegmentCircleDisplace(Vector2, Vector2, Vector2, float, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Checks whether the line segment and the circle intersect and returns by how much and in what direction the line has to move away from the circle to not intersect.
intersectSegmentPlane(Vector3, Vector3, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
 
intersectSegments(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the two line segments and returns the intersection point in intersection.
IntFloatMap - Class in com.badlogic.gdx.utils
An unordered map where the keys are ints and values are floats.
IntFloatMap() - Constructor for class com.badlogic.gdx.utils.IntFloatMap
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
IntFloatMap(int) - Constructor for class com.badlogic.gdx.utils.IntFloatMap
Creates a new map with a load factor of 0.8.
IntFloatMap(int, float) - Constructor for class com.badlogic.gdx.utils.IntFloatMap
Creates a new map with the specified initial capacity and load factor.
IntFloatMap.Entries - Class in com.badlogic.gdx.utils
 
IntFloatMap.Entries(IntFloatMap) - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Entries
 
IntFloatMap.Entry<K> - Class in com.badlogic.gdx.utils
 
IntFloatMap.Entry() - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Entry
 
IntFloatMap.Keys - Class in com.badlogic.gdx.utils
 
IntFloatMap.Keys(IntFloatMap) - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Keys
 
IntFloatMap.Values - Class in com.badlogic.gdx.utils
 
IntFloatMap.Values(IntFloatMap) - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Values
 
IntIntMap - Class in com.badlogic.gdx.utils
An unordered map where the keys and values are ints.
IntIntMap() - Constructor for class com.badlogic.gdx.utils.IntIntMap
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
IntIntMap(int) - Constructor for class com.badlogic.gdx.utils.IntIntMap
Creates a new map with a load factor of 0.8.
IntIntMap(int, float) - Constructor for class com.badlogic.gdx.utils.IntIntMap
Creates a new map with the specified initial capacity and load factor.
IntIntMap.Entries - Class in com.badlogic.gdx.utils
 
IntIntMap.Entries(IntIntMap) - Constructor for class com.badlogic.gdx.utils.IntIntMap.Entries
 
IntIntMap.Entry<K> - Class in com.badlogic.gdx.utils
 
IntIntMap.Entry() - Constructor for class com.badlogic.gdx.utils.IntIntMap.Entry
 
IntIntMap.Keys - Class in com.badlogic.gdx.utils
 
IntIntMap.Keys(IntIntMap) - Constructor for class com.badlogic.gdx.utils.IntIntMap.Keys
 
IntIntMap.Values - Class in com.badlogic.gdx.utils
 
IntIntMap.Values(IntIntMap) - Constructor for class com.badlogic.gdx.utils.IntIntMap.Values
 
IntMap<V> - Class in com.badlogic.gdx.utils
An unordered map that uses int keys.
IntMap() - Constructor for class com.badlogic.gdx.utils.IntMap
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
IntMap(int) - Constructor for class com.badlogic.gdx.utils.IntMap
Creates a new map with a load factor of 0.8.
IntMap(int, float) - Constructor for class com.badlogic.gdx.utils.IntMap
Creates a new map with the specified initial capacity and load factor.
IntMap.Entries<V> - Class in com.badlogic.gdx.utils
 
IntMap.Entries(IntMap) - Constructor for class com.badlogic.gdx.utils.IntMap.Entries
 
IntMap.Entry<V> - Class in com.badlogic.gdx.utils
 
IntMap.Entry() - Constructor for class com.badlogic.gdx.utils.IntMap.Entry
 
IntMap.Keys - Class in com.badlogic.gdx.utils
 
IntMap.Keys(IntMap) - Constructor for class com.badlogic.gdx.utils.IntMap.Keys
 
IntMap.Values<V> - Class in com.badlogic.gdx.utils
 
IntMap.Values(IntMap<V>) - Constructor for class com.badlogic.gdx.utils.IntMap.Values
 
intToFloatColor(int) - Static method in class com.badlogic.gdx.utils.NumberUtils
Encodes the ABGR int color as a float.
inv() - Method in class com.badlogic.gdx.math.Matrix3
Inverts this matrix given that the determinant is != 0.
inv() - Method in class com.badlogic.gdx.math.Matrix4
Inverts the matrix.
inv(float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Computes the inverse of the given matrix.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Invalidates the IndexArray so a new OpenGL buffer handle is created.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
invalidate() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
Invalidates this actor's layout, causing Layout.layout() to happen the next time Layout.validate() is called.
invalidateAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
Invalidates all frame buffers.
invalidateAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
Invalidates all meshes so the next time they are rendered new VBO handles are generated.
invalidateAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Invalidates all shaders so the next time they are used new handles are generated
invalidateAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
Invalidate all managed textures.
invalidateHierarchy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
invalidateHierarchy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
invalidateHierarchy() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
Invalidates this actor and all its parents, calling Layout.invalidate() on all involved actors.
invalidateTapSquare() - Method in class com.badlogic.gdx.input.GestureDetector
The tap square will not longer be used for the current touch.
invalidateTapSquare() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
The tap square will not longer be used for the current touch.
invProjectionView - Variable in class com.badlogic.gdx.graphics.Camera
the inverse combined projection and view matrix
InWindow - Class in com.badlogic.gdx.utils.compression.lz
 
InWindow() - Constructor for class com.badlogic.gdx.utils.compression.lz.InWindow
 
ips - Variable in class com.badlogic.gdx.input.RemoteInput
 
is64Bit - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
 
isActive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
isActive() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the active state of the body.
isActive() - Method in class com.badlogic.gdx.physics.box2d.Joint
Short-cut function to determine if either body is inactive.
isAdditive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isAligned() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isAlwaysActive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
isAndroid - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
 
isAnimationFinished(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
Whether the animation would be finished if played without looping (PlayMode Animation#NORMAL), given the state time.
isAscendantOf(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns true if this actor is the same as or is the ascendant of the specified actor.
isAttached() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isAwake() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the sleeping state of this body.
isBehind() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isBlendingEnabled() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
isBlendingEnabled() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
isBullet() - Method in class com.badlogic.gdx.physics.box2d.Body
Is this body treated like a bullet for continuous collision detection?
isButtonPressed(int) - Method in interface com.badlogic.gdx.Input
Whether a given button is pressed or not.
isButtonPressed(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
isCancelled() - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
isCapture() - Method in class com.badlogic.gdx.scenes.scene2d.Event
If true, the event was fired during the capture phase.
isChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
isCompiled() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
isComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
isComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isConnected() - Method in class com.badlogic.gdx.input.RemoteSender
 
isConnected() - Method in interface com.badlogic.gdx.net.Socket
 
isContinuous() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isContinuousRendering() - Method in interface com.badlogic.gdx.Graphics
 
isCursorCatched() - Method in interface com.badlogic.gdx.Input
 
isCursorCatched() - Method in class com.badlogic.gdx.input.RemoteInput
 
isDescendantOf(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns true if this actor is the same as or is the descendant of the specified actor.
isDirectory() - Method in class com.badlogic.gdx.files.FileHandle
Returns true if this file is a directory.
isDirectory() - Method in class com.badlogic.gdx.files.FileHandleStream
 
isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Returns true if the slider is being dragged.
isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
Returns true if a touch has been dragged outside the tap square.
isDrawAABBs() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
isDrawBodies() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
isDrawInactiveBodies() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
isDrawJoints() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
isDrawVelocities() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
isEdges() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
isEnabled() - Method in class com.badlogic.gdx.physics.box2d.Contact
Has this contact been disabled?
isEnabled() - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
 
isExpanded() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
isExternalStorageAvailable() - Method in interface com.badlogic.gdx.Files
Returns true if the external storage is ready for file IO.
isFixedRotation() - Method in class com.badlogic.gdx.physics.box2d.Body
Does this body have fixed rotation?
isFlinging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
isFlipped() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns true if this BitmapFont has been flipped for use with a y-down coordinate system.
isFlipX() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
isFlipY() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
isFocused() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
 
isFrontFacing(Vector3) - Method in class com.badlogic.gdx.math.Plane
Returns whether the plane is facing the direction vector.
isFullscreen() - Method in interface com.badlogic.gdx.Graphics
Whether the app is fullscreen or not
isGL11Available() - Method in interface com.badlogic.gdx.Graphics
Returns whether OpenGL ES 1.1 is available.
isGL20Available() - Method in interface com.badlogic.gdx.Graphics
Returns whether OpenGL ES 2.0 is available.
isHandled() - Method in class com.badlogic.gdx.scenes.scene2d.Event
Event.handle()
isKeyPressed(int) - Method in interface com.badlogic.gdx.Input
Returns whether the key is pressed.
isKeyPressed(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
isLimitEnabled() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Is the joint limit enabled?
isLimitEnabled() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Is the joint limit enabled?
isLinux - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
 
isLoaded(String) - Method in class com.badlogic.gdx.assets.AssetManager
 
isLoaded(String, Class) - Method in class com.badlogic.gdx.assets.AssetManager
 
isLocalStorageAvailable() - Method in interface com.badlogic.gdx.Files
Returns true if the local storage is ready for file IO.
isLocked() - Method in class com.badlogic.gdx.physics.box2d.World
Is the world locked (in the middle of a time step).
isLongPressed() - Method in class com.badlogic.gdx.input.GestureDetector
 
isLongPressed(float) - Method in class com.badlogic.gdx.input.GestureDetector
 
isLooped() - Method in class com.badlogic.gdx.physics.box2d.ChainShape
 
isLooping() - Method in interface com.badlogic.gdx.audio.Music
 
isLooping() - Method in interface com.badlogic.gdx.graphics.g3d.AnimatedModelInstance
 
isLooping() - Method in class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
 
isMac - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
 
isManaged() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.ManagedPixmapTextureData
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
isManaged() - Method in class com.badlogic.gdx.graphics.Texture
 
isManaged() - Method in interface com.badlogic.gdx.graphics.TextureData
 
isMipMap() - Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
 
isMono() - Method in interface com.badlogic.gdx.audio.AudioDevice
 
isMotorEnabled() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Is the joint motor enabled?
isMotorEnabled() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Is the joint motor enabled?
isNeedBlending() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
isOpaque() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
isOver() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
isOver(Actor, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
Returns true if the specified position is over the specified actor or within the tap square.
isOver() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
Returns true if the mouse or touch is over the actor or pressed and within the tap square.
isPanning() - Method in class com.badlogic.gdx.input.GestureDetector
 
isPanning() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
isPasswordMode() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
isPaused() - Method in class com.badlogic.gdx.utils.PauseableThread
 
isPeripheralAvailable(Input.Peripheral) - Method in interface com.badlogic.gdx.Input
Queries whether a Input.Peripheral is currently available.
isPeripheralAvailable(Input.Peripheral) - Method in class com.badlogic.gdx.input.RemoteInput
 
isPlaying() - Method in interface com.badlogic.gdx.audio.Music
 
isPointInPolygon(List<Vector2>, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Checks whether the given point is in the polygon.
isPointInTriangle(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Returns whether the given point is inside the triangle.
isPooled - Variable in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
 
isPowerOfTwo(int) - Static method in class com.badlogic.gdx.math.MathUtils
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
isPrepared() - Method in interface com.badlogic.gdx.graphics.TextureData
 
isPressed() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
isPressed() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
Returns true if a touch is over the actor or within the tap square.
isRelative() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
isReverse() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
isScheduled() - Method in class com.badlogic.gdx.utils.Timer.Task
Returns true if this task is scheduled to be executed in the future by a timer.
isScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
isScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
isSelectable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
isSensor() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Is this fixture a sensor (non-solid)?
isSensor - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
A sensor shape collects contact information but never generates a collision response.
isSleepingAllowed() - Method in class com.badlogic.gdx.physics.box2d.Body
Is this body allowed to sleep
isStopped() - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
isTouched() - Method in interface com.badlogic.gdx.Input
 
isTouched(int) - Method in interface com.badlogic.gdx.Input
Whether the screen is currently touched by the pointer with the given index.
isTouched() - Method in class com.badlogic.gdx.input.RemoteInput
 
isTouched(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
isTouched() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
isTouching() - Method in class com.badlogic.gdx.physics.box2d.Contact
 
isTransform() - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
isUnit() - Method in class com.badlogic.gdx.math.Vector3
 
isValid() - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns whether this bounding box is valid.
isVisible() - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
 
isVisible() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
isWindows - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
 
isZero() - Method in class com.badlogic.gdx.math.Vector3
 
items - Variable in class com.badlogic.gdx.utils.Array
Provides direct access to the underlying array.
items - Variable in class com.badlogic.gdx.utils.BooleanArray
 
items - Variable in class com.badlogic.gdx.utils.CharArray
 
items - Variable in class com.badlogic.gdx.utils.FloatArray
 
items - Variable in class com.badlogic.gdx.utils.IntArray
 
items - Variable in class com.badlogic.gdx.utils.LongArray
 
itemSpacing - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
iter() - Method in class com.badlogic.gdx.utils.PooledLinkedList
Starts iterating over the lists items
iterator() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
iterator() - Method in class com.badlogic.gdx.utils.Array.ArrayIterable
 
iterator() - Method in class com.badlogic.gdx.utils.Array
Returns an iterator for the items in the array.
iterator() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
 
iterator() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.IdentityMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.IdentityMap.Keys
 
iterator() - Method in class com.badlogic.gdx.utils.IdentityMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.IntFloatMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.IntIntMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.IntMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.IntMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.LongMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.LongMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.SortedIntList
Returns an iterator to traverse the list.
Only one iterator can be active per list at any given time.

J

J - Static variable in class com.badlogic.gdx.Input.Keys
 
jniGetType(long) - Static method in class com.badlogic.gdx.physics.box2d.Shape
 
Joint - Class in com.badlogic.gdx.physics.box2d
 
Joint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Joint
Constructs a new joint
joint - Variable in class com.badlogic.gdx.physics.box2d.JointEdge
 
joint1 - Variable in class com.badlogic.gdx.physics.box2d.joints.GearJointDef
The first revolute/prismatic joint attached to the gear joint.
joint2 - Variable in class com.badlogic.gdx.physics.box2d.joints.GearJointDef
The second revolute/prismatic joint attached to the gear joint.
JointDef - Class in com.badlogic.gdx.physics.box2d
 
JointDef() - Constructor for class com.badlogic.gdx.physics.box2d.JointDef
 
JointDef.JointType - Enum in com.badlogic.gdx.physics.box2d
 
JointEdge - Class in com.badlogic.gdx.physics.box2d
A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge.
JointEdge(Body, Joint) - Constructor for class com.badlogic.gdx.physics.box2d.JointEdge
 
jointEdgeA - Variable in class com.badlogic.gdx.physics.box2d.Joint
joint edge a
jointEdgeB - Variable in class com.badlogic.gdx.physics.box2d.Joint
joint edge b
jointNames - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
the names of each joint in breadth first order
joints - Variable in class com.badlogic.gdx.physics.box2d.Body
Joints of this body
joints - Variable in class com.badlogic.gdx.physics.box2d.World
all known joints
Json - Class in com.badlogic.gdx.utils
Reads/writes Java objects to/from JSON, automatically.
Json() - Constructor for class com.badlogic.gdx.utils.Json
 
Json(JsonWriter.OutputType) - Constructor for class com.badlogic.gdx.utils.Json
 
Json.ReadOnlySerializer<T> - Class in com.badlogic.gdx.utils
 
Json.ReadOnlySerializer() - Constructor for class com.badlogic.gdx.utils.Json.ReadOnlySerializer
 
Json.Serializable - Interface in com.badlogic.gdx.utils
 
Json.Serializer<T> - Interface in com.badlogic.gdx.utils
 
JsonReader - Class in com.badlogic.gdx.utils
Lightweight JSON parser.

The default behavior is to parse the JSON into a DOM made up of OrderedMap, Array, String, Float, and Boolean objects.
JsonReader() - Constructor for class com.badlogic.gdx.utils.JsonReader
 
JsonWriter - Class in com.badlogic.gdx.utils
Builder style API for emitting JSON.
JsonWriter(Writer) - Constructor for class com.badlogic.gdx.utils.JsonWriter
 
JsonWriter.OutputType - Enum in com.badlogic.gdx.utils
 
justTouched() - Method in interface com.badlogic.gdx.Input
 
justTouched() - Method in class com.badlogic.gdx.input.RemoteInput
 

K

K - Static variable in class com.badlogic.gdx.Input.Keys
 
kAlignMask - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kAlignTableSize - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kDicLogSizeMin - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
keepAlive - Variable in class com.badlogic.gdx.net.SocketHints
True to enable SO_KEEPALIVE.
kEndPosModelIndex - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kerning - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
key(int, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
If this key is pressed, Dialog.result(Object) is called with the specified object.
key - Variable in class com.badlogic.gdx.utils.IdentityMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.IntFloatMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.IntIntMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.IntMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.LongMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.ObjectIntMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.ObjectMap.Entry
 
KEY_DOWN - Static variable in class com.badlogic.gdx.input.RemoteSender
 
KEY_TYPED - Static variable in class com.badlogic.gdx.input.RemoteSender
 
KEY_UP - Static variable in class com.badlogic.gdx.input.RemoteSender
 
keyboardFocusChanged(FocusListener.FocusEvent, Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
 
keyDown(int) - Method in class com.badlogic.gdx.input.RemoteSender
 
keyDown(int) - Method in class com.badlogic.gdx.InputAdapter
 
keyDown(int) - Method in class com.badlogic.gdx.InputMultiplexer
 
keyDown(int) - Method in interface com.badlogic.gdx.InputProcessor
Called when a key was pressed
keyDown(InputEvent, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called when a key goes down.
keyDown(int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Applies a key down event to the actor that has keyboard focus, if any, and returns true if the event was handled.
Keyframe - Class in com.badlogic.gdx.graphics.g3d.model.keyframe
 
Keyframe(float, float[]) - Constructor for class com.badlogic.gdx.graphics.g3d.model.keyframe.Keyframe
 
KEYFRAMED_ANIMATION - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
KEYFRAMED_FRAME - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
KEYFRAMED_MODEL - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
KEYFRAMED_SUBMESH - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
KeyframedAnimation - Class in com.badlogic.gdx.graphics.g3d.model.keyframe
 
KeyframedAnimation(String, float, Keyframe[]) - Constructor for class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedAnimation
 
KeyframedModel - Class in com.badlogic.gdx.graphics.g3d.model.keyframe
 
KeyframedModel(KeyframedSubMesh[]) - Constructor for class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
 
KeyframedModelLoader - Interface in com.badlogic.gdx.graphics.g3d.loaders
Interface for classes loading KeyframedModel instances.
KeyframedSubMesh - Class in com.badlogic.gdx.graphics.g3d.model.keyframe
 
KeyframedSubMesh(String, Mesh, float[], ObjectMap<String, KeyframedAnimation>, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedSubMesh
 
keyframes - Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedAnimation
 
keys - Variable in class com.badlogic.gdx.utils.ArrayMap
 
keys() - Method in class com.badlogic.gdx.utils.ArrayMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.IdentityMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.IntIntMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.IntMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.LongMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.ObjectMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.OrderedMap
 
keyTyped(char) - Method in class com.badlogic.gdx.input.RemoteSender
 
keyTyped(char) - Method in class com.badlogic.gdx.InputAdapter
 
keyTyped(char) - Method in class com.badlogic.gdx.InputMultiplexer
 
keyTyped(char) - Method in interface com.badlogic.gdx.InputProcessor
Called when a key was typed
keyTyped(InputEvent, char) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called when a key is typed.
keyTyped(char) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Applies a key typed event to the actor that has keyboard focus, if any, and returns true if the event was handled.
keyTyped(TextField, char) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldListener
 
keyUp(int) - Method in class com.badlogic.gdx.input.RemoteSender
 
keyUp(int) - Method in class com.badlogic.gdx.InputAdapter
 
keyUp(int) - Method in class com.badlogic.gdx.InputMultiplexer
 
keyUp(int) - Method in interface com.badlogic.gdx.InputProcessor
Called when a key was released
keyUp(InputEvent, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called when a key goes up.
keyUp(int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Applies a key up event to the actor that has keyboard focus, if any, and returns true if the event was handled.
kMatchMaxLen - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kMatchMinLen - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
knob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
Optional, centered on the background.
knob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
Optional.
knobAfter - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
Optional.
knobBefore - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
Optional.
kNumAlignBits - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumBitPriceShiftBits - Static variable in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
kNumFullDistances - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumHighLenBits - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumLenSpecSymbols - Static variable in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
kNumLenSymbols - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumLenToPosStates - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumLenToPosStatesBits - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumLitContextBitsMax - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumLitPosStatesBitsEncodingMax - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumLowLenBits - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumLowLenSymbols - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumMidLenBits - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumMidLenSymbols - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumPosModels - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumPosSlotBits - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumPosStatesBitsEncodingMax - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumPosStatesBitsMax - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumPosStatesEncodingMax - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumPosStatesMax - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumRepDistances - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumStates - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kPropSize - Static variable in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
kStartPosModelIndex - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 

L

L - Static variable in class com.badlogic.gdx.Input.Keys
 
Label - Class in com.badlogic.gdx.scenes.scene2d.ui
A text label, with optional word wrapping.
Label(CharSequence, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
 
Label(CharSequence, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
 
Label(CharSequence, Skin, String, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
Creates a label, using a Label.LabelStyle that has a BitmapFont with the specified name from the skin and the specified color.
Label(CharSequence, Skin, String, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
Creates a label, using a Label.LabelStyle that has a BitmapFont with the specified name and the specified color from the skin.
Label(CharSequence, Label.LabelStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
 
Label.LabelStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a label, see Label.
Label.LabelStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
 
Label.LabelStyle(BitmapFont, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
 
Label.LabelStyle(Label.LabelStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
 
lastIndexOf(T, boolean) - Method in class com.badlogic.gdx.utils.Array
 
lastIndexOf(char) - Method in class com.badlogic.gdx.utils.CharArray
 
lastIndexOf(char) - Method in class com.badlogic.gdx.utils.FloatArray
 
lastIndexOf(int) - Method in class com.badlogic.gdx.utils.IntArray
 
lastIndexOf(char) - Method in class com.badlogic.gdx.utils.LongArray
 
lastIndexOf(String) - Method in class com.badlogic.gdx.utils.StringBuilder
Searches for the last index of the specified character.
lastIndexOf(String, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Searches for the index of the specified character.
lastModified() - Method in class com.badlogic.gdx.files.FileHandle
Returns the last modified time in milliseconds for this file.
latest - Variable in class com.badlogic.gdx.math.FloatCounter
The latest raw value
layers - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
layout(boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
Layout - Interface in com.badlogic.gdx.scenes.scene2d.utils
Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size.
layout() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child, calls Layout.invalidate() any each child whose width or height has changed, and calls Layout.validate() on each child.
LayoutAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets an actor's layout to enabled or disabled.
LayoutAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
 
left - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
LEFT - Static variable in class com.badlogic.gdx.Input.Buttons
 
LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
left() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds Align.left and clears Align.right for the alignment of the logical table within the table widget.
left - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
 
LEFT_BRACKET - Static variable in class com.badlogic.gdx.Input.Keys
 
len() - Method in class com.badlogic.gdx.math.Quaternion
 
len() - Method in class com.badlogic.gdx.math.Vector2
 
len() - Method in class com.badlogic.gdx.math.Vector3
 
len2() - Method in class com.badlogic.gdx.math.Quaternion
 
len2() - Method in class com.badlogic.gdx.math.Vector2
 
len2() - Method in class com.badlogic.gdx.math.Vector3
 
length() - Method in class com.badlogic.gdx.files.FileHandle
Returns the length in bytes of this file, or 0 if this file is a directory, does not exist, or the size cannot otherwise be determined.
length() - Method in class com.badlogic.gdx.files.FileHandleStream
 
length - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
The natural length between the anchor points.
length - Variable in class com.badlogic.gdx.utils.StringBuilder
 
length() - Method in class com.badlogic.gdx.utils.StringBuilder
The current length.
lengthA - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
The a reference length for the segment attached to bodyA.
lengthB - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
The a reference length for the segment attached to bodyB.
lerp(Matrix4, float) - Method in class com.badlogic.gdx.math.Matrix4
Linearly interpolates between this matrix and the given matrix mixing by alpha
lerp(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
lerp(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
LifecycleListener - Interface in com.badlogic.gdx
A LifecycleListener can be added to an Application via Application.addLifecycleListener(LifecycleListener).
lifecycleListeners - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
lifecycleListeners - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
LIGHT_GRAY - Static variable in class com.badlogic.gdx.graphics.Color
 
lightmapTexture - Static variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
line(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a line.
line(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a line in the x/y plane.
linear - Static variable in class com.badlogic.gdx.math.Interpolation
 
linearDamping - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Linear damping is use to reduce the linear velocity.
linearVelocity - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
The linear velocity of the body's origin in world co-ordinates.
lineHeight - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
linger - Variable in class com.badlogic.gdx.net.SocketHints
Enable/disable SO_LINGER with the specified linger time in seconds.
lingerDuration - Variable in class com.badlogic.gdx.net.SocketHints
The linger duration in seconds (NOT milliseconds!).
linVelLoc - Variable in class com.badlogic.gdx.physics.box2d.Body
 
linVelWorld - Variable in class com.badlogic.gdx.physics.box2d.Body
 
list() - Method in class com.badlogic.gdx.files.FileHandle
Returns the paths to the children of this directory.
list(String) - Method in class com.badlogic.gdx.files.FileHandle
Returns the paths to the children of this directory with the specified suffix.
list() - Method in class com.badlogic.gdx.files.FileHandleStream
 
List - Class in com.badlogic.gdx.scenes.scene2d.ui
A list (aka list box) displays textual items and highlights the currently selected item.
List(Object[], Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List
 
List(Object[], Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List
 
List(Object[], List.ListStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List
 
List.ListStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a list, see List.
List.ListStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
List.ListStyle(BitmapFont, Color, Color, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
List.ListStyle(List.ListStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
listBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
listener - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
listener - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
listSelection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
LittleEndianInputStream - Class in com.badlogic.gdx.utils
Taken from http://www.javafaq.nu/java-example-code-1079.html
LittleEndianInputStream(InputStream) - Constructor for class com.badlogic.gdx.utils.LittleEndianInputStream
 
load(String, Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
Adds the given asset to the loading queue of the AssetManager.
load(String, Class<T>, AssetLoaderParameters<T>) - Method in class com.badlogic.gdx.assets.AssetManager
Adds the given asset to the loading queue of the AssetManager.
load(AssetDescriptor) - Method in class com.badlogic.gdx.assets.AssetManager
Adds the given asset to the loading queue of the AssetManager.
load(AssetManager, String, MusicLoader.MusicParameter) - Method in class com.badlogic.gdx.assets.loaders.MusicLoader
 
load(AssetManager, String, SoundLoader.SoundParameter) - Method in class com.badlogic.gdx.assets.loaders.SoundLoader
 
load(AssetManager, String, P) - Method in class com.badlogic.gdx.assets.loaders.SynchronousAssetLoader
 
load(AssetManager, String, TextureAtlasLoader.TextureAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
 
load(AssetManager, String, TileMapRendererLoader.TileMapParameter) - Method in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader
 
load(FileHandle, FileHandle) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
load(FileHandle, TextureAtlas) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
load(ParticleEmitter.GradientColorValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
load(ParticleEmitter.NumericValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
load(ParticleEmitter.ParticleValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
load(ParticleEmitter.RangedNumericValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
load(ParticleEmitter.ScaledNumericValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
load(ParticleEmitter.SpawnShapeValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
load(FileHandle, ModelLoaderHints) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader.G3dKeyframedModelLoader
 
load(FileHandle, ModelLoaderHints) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader.G3dSkeletonModelLoader
 
load(FileHandle, ModelLoaderHints) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader.G3dStillModelLoader
 
load(FileHandle, ModelLoaderHints) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader.G3dtKeyframedModelLoader
 
load(FileHandle, ModelLoaderHints) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader.G3dtStillModelLoader
 
load(FileHandle, ModelLoaderHints) - Method in interface com.badlogic.gdx.graphics.g3d.loaders.KeyframedModelLoader
 
load(FileHandle, ModelLoaderHints) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader
 
load(FileHandle, float) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader
 
load(InputStream, float) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader
 
load(FileHandle, ModelLoaderHints) - Method in interface com.badlogic.gdx.graphics.g3d.loaders.ModelLoader
 
load(FileHandle) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
Loads the specified file with one of the loaders registered with this ModelLoaderRegistry.
load(FileHandle, ModelLoaderHints) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
Loads the specified file with one of the loaders registered with this ModelLoaderRegistry.
load(FileHandle, ModelLoaderHints) - Method in interface com.badlogic.gdx.graphics.g3d.loaders.SkeletonModelLoader
 
load(FileHandle, ModelLoaderHints) - Method in interface com.badlogic.gdx.graphics.g3d.loaders.StillModelLoader
 
load(FileHandle, ModelLoaderHints) - Method in class com.badlogic.gdx.graphics.g3d.loaders.wavefront.ObjLoader
 
load(TextureData) - Method in class com.badlogic.gdx.graphics.Texture
 
load(FileHandle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Adds all resources in the specified skin JSON file.
load() - Static method in class com.badlogic.gdx.utils.GdxNativesLoader
Loads the libgdx native libraries if they have not already been loaded.
load - Variable in class com.badlogic.gdx.utils.PerformanceCounter
The load value of this counter
load(String) - Method in class com.badlogic.gdx.utils.SharedLibraryLoader
Loads a shared library for the platform the application is running on.
loadAsync(AssetManager, String, P) - Method in class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.
loadAsync(AssetManager, String, BitmapFontLoader.BitmapFontParameter) - Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
loadAsync(AssetManager, String, PixmapLoader.PixmapParameter) - Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
 
loadAsync(AssetManager, String, SkinLoader.SkinParameter) - Method in class com.badlogic.gdx.assets.loaders.SkinLoader
 
loadAsync(AssetManager, String, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureLoader
 
loadAsync(AssetManager, String, TileAtlasLoader.TileAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TileAtlasLoader
 
loadedCallback - Variable in class com.badlogic.gdx.assets.AssetLoaderParameters
 
loadEmitterImages(TextureAtlas) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
loadEmitterImages(FileHandle) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
loadEmitters(FileHandle) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
loadKeyframedModel(FileHandle) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader
 
loadKeyframedModel(FileHandle, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader
 
loadKeyframedModel(InputStream, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader
 
loadKeyframedModel(FileHandle) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
Loads the specified file with one of the loaders registered with this ModelLoaderRegistry.
loadKeyframedModel(FileHandle, ModelLoaderHints) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
Loads the specified file with one of the loaders registered with this ModelLoaderRegistry.
loadObj(FileHandle) - Method in class com.badlogic.gdx.graphics.g3d.loaders.wavefront.ObjLoader
Loads a Wavefront OBJ file from a given file handle.
loadObj(FileHandle, boolean) - Method in class com.badlogic.gdx.graphics.g3d.loaders.wavefront.ObjLoader
Loads a Wavefront OBJ file from a given file handle.
loadObj(FileHandle, FileHandle, boolean) - Method in class com.badlogic.gdx.graphics.g3d.loaders.wavefront.ObjLoader
Loads a Wavefront OBJ file from a given file handle.
loadSkeletonModel(FileHandle) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader
 
loadSkeletonModel(FileHandle) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
Loads the specified file with one of the loaders registered with this ModelLoaderRegistry.
loadSkeletonModel(FileHandle, ModelLoaderHints) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
Loads the specified file with one of the loaders registered with this ModelLoaderRegistry.
loadStillModel(FileHandle) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader
 
loadStillModel(FileHandle, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader
 
loadStillModel(InputStream, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader
 
loadStillModel(FileHandle) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
Loads the specified file with one of the loaders registered with this ModelLoaderRegistry.
loadStillModel(FileHandle, ModelLoaderHints) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
Loads the specified file with one of the loaders registered with this ModelLoaderRegistry.
loadSync(AssetManager, String, P) - Method in class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
Loads th
loadSync(AssetManager, String, BitmapFontLoader.BitmapFontParameter) - Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
loadSync(AssetManager, String, PixmapLoader.PixmapParameter) - Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
 
loadSync(AssetManager, String, SkinLoader.SkinParameter) - Method in class com.badlogic.gdx.assets.loaders.SkinLoader
 
loadSync(AssetManager, String, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureLoader
 
loadSync(AssetManager, String, TileAtlasLoader.TileAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TileAtlasLoader
 
loadTexture(FileHandle) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
loadTexture(String) - Static method in class com.badlogic.gdx.graphics.TextureDict
Deprecated. Loads a new texture into the dictionary as a reference counted TextureRef.
loadTexture(String, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Static method in class com.badlogic.gdx.graphics.TextureDict
Deprecated. Loads a new texture into the dictionary as a reference counted TextureRef.
local(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Local file handle.
localAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
The local anchor point relative to body1's origin.
localAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
The local anchor point relative to bodyA's origin.
localAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
The local anchor point relative to body1's origin.
localAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
The local anchor point relative to bodyA's origin.
localAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
The local anchor point relative to body1's origin.
localAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
The local anchor point relative to bodyA's origin.
localAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
 
localAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
The local anchor point relative to body1's origin.
localAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
The local anchor point relative to body2's origin.
localAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
The local anchor point relative to bodyB's origin.
localAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
The local anchor point relative to body2's origin.
localAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
The local anchor point relative to bodyB's origin.
localAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
The local anchor point relative to body2's origin.
localAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
The local anchor point relative to bodyB's origin.
localAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
 
localAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
The local anchor point relative to body2's origin.
localAxisA - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
The local translation axis in body1.
localAxisA - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
The local translation axis in body1.
localPoint - Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
 
localPoint2 - Variable in class com.badlogic.gdx.physics.box2d.Body
 
localToAscendantCoordinates(Actor, Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Converts coordinates for this actor to those of a parent actor.
localToDescendantCoordinates(Actor, Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Converts coordinates for this group to those of a descendant actor.
localToParentCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Transforms the specified point in the actor's coordinates to be in the parent's coordinates.
localToStageCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Transforms the specified point in the actor's coordinates to be in the stage's coordinates.
localVector - Variable in class com.badlogic.gdx.physics.box2d.Body
 
log(String, String) - Method in interface com.badlogic.gdx.Application
Logs a message to the console or logcat
log(String, String, Exception) - Method in interface com.badlogic.gdx.Application
Logs a message to the console or logcat
log(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
log(String, String, Exception) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
log(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
log(String, String, Exception) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
log(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
log(String, String, Exception) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
log() - Method in class com.badlogic.gdx.graphics.FPSLogger
Logs the current frames per second to the console.
LOG_DEBUG - Static variable in interface com.badlogic.gdx.Application
 
LOG_ERROR - Static variable in interface com.badlogic.gdx.Application
 
LOG_INFO - Static variable in interface com.badlogic.gdx.Application
 
LOG_NONE - Static variable in interface com.badlogic.gdx.Application
 
Logger - Class in com.badlogic.gdx.utils
Simple logger that uses the Application logging facilities to output messages.
Logger(String) - Constructor for class com.badlogic.gdx.utils.Logger
 
Logger(String, int) - Constructor for class com.badlogic.gdx.utils.Logger
 
logLevel - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
logLevel - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
LongArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered long array.
LongArray() - Constructor for class com.badlogic.gdx.utils.LongArray
Creates an ordered array with a capacity of 16.
LongArray(int) - Constructor for class com.badlogic.gdx.utils.LongArray
Creates an ordered array with the specified capacity.
LongArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.LongArray
 
LongArray(LongArray) - Constructor for class com.badlogic.gdx.utils.LongArray
Creates a new array containing the elements in the specific array.
LongArray(long[]) - Constructor for class com.badlogic.gdx.utils.LongArray
Creates a new ordered array containing the elements in the specified array.
LongArray(boolean, long[]) - Constructor for class com.badlogic.gdx.utils.LongArray
Creates a new array containing the elements in the specified array.
longBitsToDouble(long) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
LongMap<V> - Class in com.badlogic.gdx.utils
An unordered map that uses long keys.
LongMap() - Constructor for class com.badlogic.gdx.utils.LongMap
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
LongMap(int) - Constructor for class com.badlogic.gdx.utils.LongMap
Creates a new map with a load factor of 0.8.
LongMap(int, float) - Constructor for class com.badlogic.gdx.utils.LongMap
Creates a new map with the specified initial capacity and load factor.
LongMap.Entries<V> - Class in com.badlogic.gdx.utils
 
LongMap.Entries(LongMap) - Constructor for class com.badlogic.gdx.utils.LongMap.Entries
 
LongMap.Entry<V> - Class in com.badlogic.gdx.utils
 
LongMap.Entry() - Constructor for class com.badlogic.gdx.utils.LongMap.Entry
 
LongMap.Keys - Class in com.badlogic.gdx.utils
 
LongMap.Keys(LongMap) - Constructor for class com.badlogic.gdx.utils.LongMap.Keys
 
LongMap.Values<V> - Class in com.badlogic.gdx.utils
 
LongMap.Values(LongMap<V>) - Constructor for class com.badlogic.gdx.utils.LongMap.Values
 
longPress(float, float) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
longPress(float, float) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
 
longPress(Actor, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
If true is returned, additional gestures will not be triggered.
lookAt(float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Recalculates the direction of the camera to look at the point (x, y, z).
lookAt(Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the rotation of the Decal to face the given point.
loop() - Method in interface com.badlogic.gdx.audio.Sound
Plays the sound, looping.
loop(float) - Method in interface com.badlogic.gdx.audio.Sound
Plays the sound, looping.
loop(float, float, float) - Method in interface com.badlogic.gdx.audio.Sound
Plays the sound, looping.
LOOP - Static variable in class com.badlogic.gdx.graphics.g2d.Animation
 
LOOP_PINGPONG - Static variable in class com.badlogic.gdx.graphics.g2d.Animation
 
LOOP_RANDOM - Static variable in class com.badlogic.gdx.graphics.g2d.Animation
 
LOOP_REVERSED - Static variable in class com.badlogic.gdx.graphics.g2d.Animation
 
looping - Variable in class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
 
lowerAngle - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
The lower angle for the joint limit (radians).
lowerTranslation - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
The lower translation limit, usually in meters.
luminanceAlpha(float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
LwjglApplet - Class in com.badlogic.gdx.backends.lwjgl
An OpenGL surface in an applet.
LwjglApplet(ApplicationListener, LwjglApplicationConfiguration) - Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplet
 
LwjglApplication - Class in com.badlogic.gdx.backends.lwjgl
An OpenGL surface fullscreen or in a lightweight window.
LwjglApplication(ApplicationListener, String, int, int, boolean) - Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
LwjglApplication(ApplicationListener) - Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
LwjglApplication(ApplicationListener, LwjglApplicationConfiguration) - Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
LwjglApplication(ApplicationListener, boolean, Canvas) - Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
LwjglApplication(ApplicationListener, LwjglApplicationConfiguration, Canvas) - Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
LwjglApplication(ApplicationListener, LwjglApplicationConfiguration, LwjglGraphics) - Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
LwjglCanvas - Class in com.badlogic.gdx.backends.lwjgl
An OpenGL surface on an AWT Canvas, allowing OpenGL to be embedded in a Swing application.
LwjglCanvas(ApplicationListener, boolean) - Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
LwjglCanvas(ApplicationListener, LwjglApplicationConfiguration) - Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
Lzma - Class in com.badlogic.gdx.utils.compression
Adapted from LZMA SDK version 9.22.
Lzma() - Constructor for class com.badlogic.gdx.utils.compression.Lzma
 

M

M - Static variable in class com.badlogic.gdx.Input.Keys
 
M00 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M00 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M01 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M01 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M02 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M02 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M03 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M10 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M10 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M11 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M11 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M12 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M12 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M13 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M20 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M20 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M21 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M21 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M22 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M22 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M23 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M30 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M31 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M32 - Static variable in class com.badlogic.gdx.math.Matrix4
 
M33 - Static variable in class com.badlogic.gdx.math.Matrix4
 
MAGENTA - Static variable in class com.badlogic.gdx.graphics.Color
 
magFilter - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
 
magFilter - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
magFilter - Variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
main(String[]) - Static method in class com.badlogic.gdx.math.Intersector
 
main(String[]) - Static method in class com.badlogic.gdx.utils.GdxBuild
 
main(String[]) - Static method in class com.badlogic.gdx.utils.GwtModuleGenerator
 
mainLoopThread - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
MAJOR_VERSION - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
Manifold - Class in com.badlogic.gdx.physics.box2d
 
Manifold(long) - Constructor for class com.badlogic.gdx.physics.box2d.Manifold
 
Manifold.ManifoldPoint - Class in com.badlogic.gdx.physics.box2d
 
Manifold.ManifoldPoint() - Constructor for class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
 
Manifold.ManifoldType - Enum in com.badlogic.gdx.physics.box2d
 
mapLibraryName(String) - Method in class com.badlogic.gdx.utils.SharedLibraryLoader
Maps a platform independent library name to a platform dependent name.
margin - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
 
maskBits - Variable in class com.badlogic.gdx.physics.box2d.Filter
The collision mask bits.
mass - Variable in class com.badlogic.gdx.physics.box2d.MassData
The mass of the shape, usually in kilograms.
MassData - Class in com.badlogic.gdx.physics.box2d
This holds the mass data computed for a shape.
MassData() - Constructor for class com.badlogic.gdx.physics.box2d.MassData
 
material - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Material - Class in com.badlogic.gdx.graphics.g3d.materials
 
Material() - Constructor for class com.badlogic.gdx.graphics.g3d.materials.Material
 
Material(String, Array<MaterialAttribute>) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.Material
 
Material(String, MaterialAttribute...) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.Material
 
material - Variable in class com.badlogic.gdx.graphics.g3d.model.SubMesh
 
MaterialAttribute - Class in com.badlogic.gdx.graphics.g3d.materials
 
MaterialAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
 
MaterialAttribute(String) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
 
materials - Variable in class com.badlogic.gdx.graphics.g3d.StillModelNode
 
MathUtils - Class in com.badlogic.gdx.math
Utility and fast math functions.
MathUtils() - Constructor for class com.badlogic.gdx.math.MathUtils
 
matrix - Variable in class com.badlogic.gdx.graphics.g3d.StillModelNode
 
Matrix3 - Class in com.badlogic.gdx.math
A 3x3 column major matrix; useful for 2D transforms.
Matrix3() - Constructor for class com.badlogic.gdx.math.Matrix3
 
Matrix3(Matrix3) - Constructor for class com.badlogic.gdx.math.Matrix3
 
Matrix4 - Class in com.badlogic.gdx.math
Encapsulates a column major 4 by 4 matrix.
Matrix4() - Constructor for class com.badlogic.gdx.math.Matrix4
Constructs an identity matrix
Matrix4(Matrix4) - Constructor for class com.badlogic.gdx.math.Matrix4
Constructs a matrix from the given matrix.
Matrix4(float[]) - Constructor for class com.badlogic.gdx.math.Matrix4
Constructs a matrix from the given float array.
Matrix4(Quaternion) - Constructor for class com.badlogic.gdx.math.Matrix4
Constructs a rotation matrix from the given Quaternion.
max - Variable in class com.badlogic.gdx.math.collision.BoundingBox
 
max - Variable in class com.badlogic.gdx.math.FloatCounter
The largest value
max - Variable in class com.badlogic.gdx.utils.Pool
 
MAX_TEXTURE_UNITS - Static variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
maxFilter - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
the maximum filter to be used for the backing texture
maxForce - Variable in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
The maximum friction force in N.
maxForce - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
The maximum constraint force that can be exerted to move the candidate body.
maxLength - Variable in class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
The maximum length of the rope.
maxMotorForce - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
The maximum motor torque, usually in N-m.
maxMotorTorque - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
The maximum motor torque used to achieve the desired motor speed.
maxMotorTorque - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
The maximum motor torque, usually in N-m.
maxSimultaneousSounds - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
the maximum number of Sound instances that can be played simultaneously, sets the corresponding SoundPool constructor argument.
maxSpritesInBatch - Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
the maximum number of sprites rendered in one batch so far
maxTorque - Variable in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
The maximum friction torque in N-m.
maxVerticesInBatch - Variable in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
the maximum number of sprites rendered in one batch so far
MD2Frame - Class in com.badlogic.gdx.graphics.g3d.loaders.md2
 
MD2Frame() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Frame
 
MD2Header - Class in com.badlogic.gdx.graphics.g3d.loaders.md2
 
MD2Header() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
MD2Loader - Class in com.badlogic.gdx.graphics.g3d.loaders.md2
 
MD2Loader() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader
 
MD2Loader.MD2LoaderHints - Class in com.badlogic.gdx.graphics.g3d.loaders.md2
 
MD2Loader.MD2LoaderHints(float) - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader.MD2LoaderHints
 
MD2Loader.VertexIndices - Class in com.badlogic.gdx.graphics.g3d.loaders.md2
 
MD2Loader.VertexIndices(short, short, short) - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader.VertexIndices
 
MD2Normals - Class in com.badlogic.gdx.graphics.g3d.loaders.md2
 
MD2Normals() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Normals
 
MD2Triangle - Class in com.badlogic.gdx.graphics.g3d.loaders.md2
 
MD2Triangle() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Triangle
 
mean - Variable in class com.badlogic.gdx.math.FloatCounter
Provides access to the WindowedMean if any (can be null)
MEDIA_FAST_FORWARD - Static variable in class com.badlogic.gdx.Input.Keys
 
MEDIA_NEXT - Static variable in class com.badlogic.gdx.Input.Keys
 
MEDIA_PLAY_PAUSE - Static variable in class com.badlogic.gdx.Input.Keys
 
MEDIA_PREVIOUS - Static variable in class com.badlogic.gdx.Input.Keys
 
MEDIA_REWIND - Static variable in class com.badlogic.gdx.Input.Keys
 
MEDIA_STOP - Static variable in class com.badlogic.gdx.Input.Keys
 
MENU - Static variable in class com.badlogic.gdx.Input.Keys
 
merge(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
Merges this rectangle with the other rectangle.
mesh - Variable in class com.badlogic.gdx.graphics.g3d.model.SubMesh
 
Mesh - Class in com.badlogic.gdx.graphics
A Mesh holds vertices composed of attributes specified by a VertexAttributes instance.
Mesh(boolean, int, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.Mesh
Creates a new Mesh with the given attributes.
Mesh(boolean, int, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.Mesh
Creates a new Mesh with the given attributes.
Mesh(Mesh.VertexDataType, boolean, int, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.Mesh
Creates a new Mesh with the given attributes.
Mesh.VertexDataType - Enum in com.badlogic.gdx.graphics
 
messageFont - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
Optional.
messageFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
Optional.
META_ALT_LEFT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_ALT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_ALT_RIGHT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_SHIFT_LEFT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_SHIFT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_SHIFT_RIGHT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_SYM_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
MIDDLE - Static variable in class com.badlogic.gdx.Input.Buttons
 
MIDDLE_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
MIDDLE_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
MIDDLE_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
millis() - Static method in class com.badlogic.gdx.utils.TimeUtils
 
min - Variable in class com.badlogic.gdx.math.collision.BoundingBox
 
min - Variable in class com.badlogic.gdx.math.FloatCounter
The smallest value
minFilter - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
 
minFilter - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
minFilter - Variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
minFitler - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
the minimum filter to be used for the backing texture
MINOR_VERSION - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
MINUS - Static variable in class com.badlogic.gdx.Input.Keys
 
minus - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
 
MipMapGenerator - Class in com.badlogic.gdx.graphics.glutils
 
MipMapGenerator() - Constructor for class com.badlogic.gdx.graphics.glutils.MipMapGenerator
 
mkdirs() - Method in class com.badlogic.gdx.files.FileHandle
 
mkdirs() - Method in class com.badlogic.gdx.files.FileHandleStream
 
Model - Interface in com.badlogic.gdx.graphics.g3d.model
 
ModelLoader - Interface in com.badlogic.gdx.graphics.g3d.loaders
Interface for all loaders.
ModelLoaderHints - Class in com.badlogic.gdx.graphics.g3d
Hints passed to a loader which might ignore them.
ModelLoaderHints(boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelLoaderHints
 
ModelLoaderRegistry - Class in com.badlogic.gdx.graphics.g3d.loaders
Simple "pluggable" class for loading models.
ModelLoaderRegistry() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
 
ModelRenderer - Interface in com.badlogic.gdx.graphics.g3d
 
motorSpeed - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
The desired motor speed in radians per second.
motorSpeed - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
The desired motor speed.
motorSpeed - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
The desired motor speed in radians per second.
MouseJoint - Class in com.badlogic.gdx.physics.box2d.joints
A mouse joint is used to make a point on a body track a specified world point.
MouseJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.MouseJoint
 
MouseJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Mouse joint definition.
MouseJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
 
mouseMoved(int, int) - Method in class com.badlogic.gdx.input.RemoteSender
 
mouseMoved(int, int) - Method in class com.badlogic.gdx.InputAdapter
 
mouseMoved(int, int) - Method in class com.badlogic.gdx.InputMultiplexer
 
mouseMoved(int, int) - Method in interface com.badlogic.gdx.InputProcessor
Called when the mouse was moved without any buttons being pressed.
mouseMoved(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called any time the mouse is moved when a button is not down.
mouseMoved(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Applies a mouse moved event to the stage and returns true if an actor in the scene handled the event.
MoveBlock() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
moveBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Moves the actor instantly.
moveBy(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
moveBy(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
MoveByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Moves an actor to a relative position.
MoveByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
 
MovePos() - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
MovePos() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
moveTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandle
Moves this file to the specified file, overwriting the file if it already exists.
moveTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandleStream
 
moveTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Moves the actor instantly.
moveTo(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
moveTo(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
MoveToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Moves an actor from its current position to a specific position.
MoveToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
mul(Color) - Method in class com.badlogic.gdx.graphics.Color
Multiplies the this color and the given color
mul(float) - Method in class com.badlogic.gdx.graphics.Color
Multiplies all components of this Color with the given value.
mul(Matrix4) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Multiplies the bounding box by the given matrix.
mul(Matrix4) - Method in class com.badlogic.gdx.math.collision.Ray
Multiplies the ray by the given matrix.
mul(Matrix3) - Method in class com.badlogic.gdx.math.Matrix3
Multiplies this matrix with the provided matrix and stores the result in this matrix.
mul(Matrix4) - Method in class com.badlogic.gdx.math.Matrix4
Multiplies this matrix with the given matrix, storing the result in this matrix.
mul(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the matrix mata with matrix matb, storing the result in mata.
mul(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Multiplies this quaternion with another one
mul(float) - Method in class com.badlogic.gdx.math.Quaternion
Multiplies the components of this quaternion with the given scalar.
mul(float) - Method in class com.badlogic.gdx.math.Vector2
Multiplies this vector by a scalar
mul(float, float) - Method in class com.badlogic.gdx.math.Vector2
Multiplies this vector by a scalar
mul(Matrix3) - Method in class com.badlogic.gdx.math.Vector2
Multiplies this vector by the given matrix
mul(float) - Method in class com.badlogic.gdx.math.Vector3
Multiplies all components of this vector by the given value
mul(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Multiplies all components of this vector by the given vector3's values
mul(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Multiplies all components of this vector by the given values
mul(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
Multiplies the vector by the given matrix.
mul(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Transform
Transforms the given vector by this transform
mulLeft(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Multiplies this quaternion with another one in the form of q * this
mulVec(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vector with the given matrix.
mulVec(float[], float[], int, int, int) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vectors with the given matrix.
Music - Interface in com.badlogic.gdx.audio
A Music instance represents a streamed audio file.
MusicLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for Music instances.
MusicLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.MusicLoader
 
MusicLoader.MusicParameter - Class in com.badlogic.gdx.assets.loaders
 
MusicLoader.MusicParameter() - Constructor for class com.badlogic.gdx.assets.loaders.MusicLoader.MusicParameter
 
MUTE - Static variable in class com.badlogic.gdx.Input.Keys
 

N

N - Static variable in class com.badlogic.gdx.Input.Keys
 
n - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
Node next to this
name() - Method in class com.badlogic.gdx.files.FileHandle
 
name - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The name of the original image file, up to the first underscore.
name - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
name - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
 
name - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
name - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
 
name - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
 
name - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Frame
 
name - Variable in class com.badlogic.gdx.graphics.g3d.materials.Material
 
name - Variable in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
 
name - Variable in class com.badlogic.gdx.graphics.g3d.model.Animation
 
name - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
 
name - Variable in class com.badlogic.gdx.graphics.g3d.model.SubMesh
 
Name - Variable in class com.badlogic.gdx.graphics.TextureRef
Deprecated.  
name - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
 
name(String) - Method in class com.badlogic.gdx.utils.JsonWriter
 
name - Variable in class com.badlogic.gdx.utils.PerformanceCounter
The name of this counter
namesToIndices - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
names to indices
nameValueSeparator - Static variable in class com.badlogic.gdx.HttpParametersUtils
 
nameWithoutExtension() - Method in class com.badlogic.gdx.files.FileHandle
 
nanoTime() - Static method in class com.badlogic.gdx.utils.TimeUtils
 
nanoToSec - Static variable in class com.badlogic.gdx.math.MathUtils
 
near - Variable in class com.badlogic.gdx.graphics.Camera
the near clipping plane distance, has to be positive
needBlending - Variable in class com.badlogic.gdx.graphics.g3d.materials.Material
This flag is true if material contain blendingAttribute
needsLayout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
Returns true if the widget's layout has been invalidated.
needsLayout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
Returns true if the widget's layout has been invalidated.
net - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
net - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
net - Static variable in class com.badlogic.gdx.Gdx
 
Net - Interface in com.badlogic.gdx
Provides methods to perform networking operations, such as simple HTTP get and post requests, and TCP server/client socket communication.
Net.HttpMethods - Interface in com.badlogic.gdx
Provides common HTTP methods to use when creating a Net.HttpRequest.
Net.HttpRequest - Class in com.badlogic.gdx
Contains getters and setters for the following parameters: httpMethod: GET or POST are most common, can use HttpMethods for static references url: the url headers: a map of the headers, setter can be called multiple times timeout: time spent trying to connect before giving up content: A string containing the data to be used when processing the HTTP request. Abstracts the concept of a HTTP Request:
Net.HttpRequest(String) - Constructor for class com.badlogic.gdx.Net.HttpRequest
Creates a new HTTP request with the specified HTTP method, see Net.HttpMethods.
Net.HttpResponse - Interface in com.badlogic.gdx
HTTP response interface with methods to get the response data as a byte[], a String or an InputStream.
Net.HttpResponseListener - Interface in com.badlogic.gdx
Listener to be able to do custom logic once the Net.HttpResponse is ready to be processed, register it with Net.sendHttpRequest(HttpRequest, HttpResponseListener).
Net.HttpStatus - Class in com.badlogic.gdx
Contains information about the HTTP status line returned with the Net.HttpResponse after a Net.HttpRequest was performed.
Net.HttpStatus(int) - Constructor for class com.badlogic.gdx.Net.HttpStatus
 
Net.Protocol - Enum in com.badlogic.gdx
Protocol used by Net.newServerSocket(Protocol, int, ServerSocketHints) and Net.newClientSocket(Protocol, String, int, SocketHints).
NetJavaImpl - Class in com.badlogic.gdx.net
Implements part of the Net API using HttpURLConnection, to be easily reused between the Android and Desktop backends.
NetJavaImpl() - Constructor for class com.badlogic.gdx.net.NetJavaImpl
 
newAudioDevice(int, boolean) - Method in interface com.badlogic.gdx.Audio
Creates a new AudioDevice either in mono or stereo mode.
newAudioRecorder(int, boolean) - Method in interface com.badlogic.gdx.Audio
Creates a new AudioRecorder.
newByteBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newCharBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newChunk(int) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
newClientSocket(Net.Protocol, String, int, SocketHints) - Method in interface com.badlogic.gdx.Net
Creates a new TCP client socket that connects to the given host and port.
newDecal(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Creates a decal assuming the dimensions of the texture region
newDecal(TextureRegion, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Creates a decal assuming the dimensions of the texture region and adding transparency
newDecal(float, float, TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Creates a decal using the region for texturing
newDecal(float, float, TextureRegion, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Creates a decal using the region for texturing
newDecal(float, float, TextureRegion, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Creates a decal using the region for texturing and the specified blending parameters for blending
newDoubleBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newDrawable(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a copy of a drawable found in the skin via Skin.getDrawable(String).
newDrawable(String, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a tinted copy of a drawable found in the skin via Skin.getDrawable(String).
newDrawable(String, Color) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a tinted copy of a drawable found in the skin via Skin.getDrawable(String).
newDrawable(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a copy of the specified drawable.
newDrawable(Drawable, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a tinted copy of a drawable found in the skin via Skin.getDrawable(String).
newDrawable(Drawable, Color) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a tinted copy of a drawable found in the skin via Skin.getDrawable(String).
newFloatBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newHighValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
newIntBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newLongBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newLowValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
newMusic(FileHandle) - Method in interface com.badlogic.gdx.Audio
Creates a new Music instance which is used to play back a music stream from a file.
newObject() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool
 
newObject() - Method in class com.badlogic.gdx.utils.Pool
 
newObject() - Method in class com.badlogic.gdx.utils.ReflectionPool
 
newParticle(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
newParticle(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitterBox2D
 
newPixmap(InputStream, int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
newPixmap(int, int, int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
newServerSocket(Net.Protocol, int, ServerSocketHints) - Method in interface com.badlogic.gdx.Net
Creates a new server socket on the given port, using the given Net.Protocol, waiting for incoming connections.
newShortBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newSound(FileHandle) - Method in interface com.badlogic.gdx.Audio
Creates a new Sound which is used to play back audio effects such as gun shots or explosions.
newUnsafeByteBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Allocates a new direct ByteBuffer from native heap memory using the native byte order.
newUnsafeByteBuffer(ByteBuffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
Registers the given ByteBuffer as an unsafe ByteBuffer.
next(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Focuses the next TextField.
next() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
 
next() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
 
next() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
 
next() - Method in class com.badlogic.gdx.utils.IdentityMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.IdentityMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.IdentityMap.Values
 
next() - Method in class com.badlogic.gdx.utils.IntFloatMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.IntFloatMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.IntFloatMap.Values
 
next() - Method in class com.badlogic.gdx.utils.IntIntMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.IntIntMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.IntIntMap.Values
 
next() - Method in class com.badlogic.gdx.utils.IntMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.IntMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.IntMap.Values
 
next() - Method in class com.badlogic.gdx.utils.LongMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.LongMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.LongMap.Values
 
next() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
 
next() - Method in class com.badlogic.gdx.utils.ObjectMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
 
next() - Method in class com.badlogic.gdx.utils.PooledLinkedList
Gets the next item in the list
nextPowerOfTwo(int) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the next power of two.
nIdx - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader.VertexIndices
 
NinePatch - Class in com.badlogic.gdx.graphics.g2d
A 3x3 grid of texture regions.
NinePatch(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
 
NinePatch(TextureRegion, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
 
NinePatch(Texture, Color) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
 
NinePatch(Texture) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
 
NinePatch(TextureRegion, Color) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
 
NinePatch(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
 
NinePatch(TextureRegion...) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
 
NinePatch(NinePatch) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
 
NinePatch(NinePatch, Color) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
 
NinePatchDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
Drawable for a NinePatch.
NinePatchDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
Creates an unitialized NinePatchDrawable.
NinePatchDrawable(NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
 
NinePatchDrawable(NinePatchDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
 
NO_BLEND - Static variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
NONE - Static variable in class com.badlogic.gdx.utils.Logger
 
nor() - Method in class com.badlogic.gdx.math.Quaternion
Normalizes this quaternion to unit length
nor() - Method in class com.badlogic.gdx.math.Vector2
Normalizes this vector
nor() - Method in class com.badlogic.gdx.math.Vector3
Normalizes this vector to unit length
NORMAL - Static variable in class com.badlogic.gdx.graphics.g2d.Animation
 
normal(float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
normal(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Specifies the normal of the current vertex
normal(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
Normal() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
Normal - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
normal - Variable in class com.badlogic.gdx.math.Intersector.MinimumTranslationVector
 
normal - Variable in class com.badlogic.gdx.math.Plane
 
normal - Variable in class com.badlogic.gdx.physics.box2d.WorldManifold
 
NORMAL_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for normal attribtues
normalImpulse - Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
 
normalIndices - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Frame
 
normalizeUp() - Method in class com.badlogic.gdx.graphics.Camera
 
normals - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Normals
 
NOTIFICATION - Static variable in class com.badlogic.gdx.Input.Keys
 
notify(Event, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Notifies this actor's listeners of the event.
NUM - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_0 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_1 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_2 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_3 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_4 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_5 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_6 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_7 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_8 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_9 - Static variable in class com.badlogic.gdx.Input.Keys
 
numBack - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
 
number(String, float) - Method in class com.badlogic.gdx.utils.JsonReader
 
NumberUtils - Class in com.badlogic.gdx.utils
 
NumberUtils() - Constructor for class com.badlogic.gdx.utils.NumberUtils
 
numComponents - Variable in class com.badlogic.gdx.graphics.VertexAttribute
the number of components this attribute has
numContactPoints - Variable in class com.badlogic.gdx.physics.box2d.WorldManifold
 
numFrames - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
numFront - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
 
numGLCommands - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
numSamples - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of samples for CSAA/MSAA, 2 is a good value
numSkins - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
numTexCoords - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
numTriangles - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
numVertices - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 

O

O - Static variable in class com.badlogic.gdx.Input.Keys
 
object() - Method in class com.badlogic.gdx.utils.JsonWriter
 
object(String) - Method in class com.badlogic.gdx.utils.JsonWriter
 
objectGroups - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
ObjectIntMap<K> - Class in com.badlogic.gdx.utils
An unordered map where the values are ints.
ObjectIntMap() - Constructor for class com.badlogic.gdx.utils.ObjectIntMap
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
ObjectIntMap(int) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap
Creates a new map with a load factor of 0.8.
ObjectIntMap(int, float) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap
Creates a new map with the specified initial capacity and load factor.
ObjectIntMap.Entries<K> - Class in com.badlogic.gdx.utils
 
ObjectIntMap.Entries(ObjectIntMap<K>) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Entries
 
ObjectIntMap.Entry<K> - Class in com.badlogic.gdx.utils
 
ObjectIntMap.Entry() - Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Entry
 
ObjectIntMap.Keys<K> - Class in com.badlogic.gdx.utils
 
ObjectIntMap.Keys(ObjectIntMap<K>) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Keys
 
ObjectIntMap.Values - Class in com.badlogic.gdx.utils
 
ObjectIntMap.Values(ObjectIntMap<?>) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Values
 
ObjectMap<K,V> - Class in com.badlogic.gdx.utils
An unordered map.
ObjectMap() - Constructor for class com.badlogic.gdx.utils.ObjectMap
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
ObjectMap(int) - Constructor for class com.badlogic.gdx.utils.ObjectMap
Creates a new map with a load factor of 0.8.
ObjectMap(int, float) - Constructor for class com.badlogic.gdx.utils.ObjectMap
Creates a new map with the specified initial capacity and load factor.
ObjectMap.Entries<K,V> - Class in com.badlogic.gdx.utils
 
ObjectMap.Entries(ObjectMap<K, V>) - Constructor for class com.badlogic.gdx.utils.ObjectMap.Entries
 
ObjectMap.Entry<K,V> - Class in com.badlogic.gdx.utils
 
ObjectMap.Entry() - Constructor for class com.badlogic.gdx.utils.ObjectMap.Entry
 
ObjectMap.Keys<K> - Class in com.badlogic.gdx.utils
 
ObjectMap.Keys(ObjectMap<K, ?>) - Constructor for class com.badlogic.gdx.utils.ObjectMap.Keys
 
ObjectMap.Values<V> - Class in com.badlogic.gdx.utils
 
ObjectMap.Values(ObjectMap<?, V>) - Constructor for class com.badlogic.gdx.utils.ObjectMap.Values
 
objects - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
 
ObjLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.wavefront
Loads Wavefront OBJ files.
ObjLoader() - Constructor for class com.badlogic.gdx.graphics.g3d.loaders.wavefront.ObjLoader
 
obtain() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool
 
obtain() - Method in class com.badlogic.gdx.utils.Pool
Returns an object from this pool.
obtain(Class<T>) - Static method in class com.badlogic.gdx.utils.Pools
Obtains an object from the pool.
offset - Variable in class com.badlogic.gdx.graphics.VertexAttribute
the offset of this attribute in bytes, don't change this!
offsetByCodePoints(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Returns the index that is offset codePointOffset code points from index.
offsetEnd - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
offsetFrames - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
offsetGLCommands - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
offsetMatrices - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
the offset matrices for each joint in the same order as the bindPoseJoints
offsetSkin - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
offsetTexCoords - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
offsetTriangles - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
offsetX - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The offset from the left of the original image to the left of the packed image, after whitespace was removed for packing.
offsetX - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
offsetY - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The offset from the bottom of the original image to the bottom of the packed image, after whitespace was removed for packing.
offsetY - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
onConfigurationChanged(Configuration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
onDestroy() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
onPause() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
onPause() - Method in class com.badlogic.gdx.utils.PauseableThread
Pauses the thread.
onResume() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
onResume() - Method in class com.badlogic.gdx.utils.PauseableThread
Resumes the thread.
open(String) - Method in class com.badlogic.gdx.utils.XmlReader
 
openURI(String) - Method in interface com.badlogic.gdx.Net
Launches the default browser to display a URI.
optional(String, Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
ORANGE - Static variable in class com.badlogic.gdx.graphics.Color
 
ordered - Variable in class com.badlogic.gdx.utils.Array
 
ordered - Variable in class com.badlogic.gdx.utils.ArrayMap
 
ordered - Variable in class com.badlogic.gdx.utils.BooleanArray
 
ordered - Variable in class com.badlogic.gdx.utils.CharArray
 
ordered - Variable in class com.badlogic.gdx.utils.FloatArray
 
ordered - Variable in class com.badlogic.gdx.utils.IntArray
 
ordered - Variable in class com.badlogic.gdx.utils.LongArray
 
orderedKeys() - Method in class com.badlogic.gdx.utils.OrderedMap
 
OrderedMap<K,V> - Class in com.badlogic.gdx.utils
An ObjectMap that also stores keys in an Array using the insertion order.
OrderedMap() - Constructor for class com.badlogic.gdx.utils.OrderedMap
 
OrderedMap(int) - Constructor for class com.badlogic.gdx.utils.OrderedMap
 
OrderedMap(int, float) - Constructor for class com.badlogic.gdx.utils.OrderedMap
 
orientation - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
origin - Variable in class com.badlogic.gdx.graphics.g3d.StillModelNode
 
origin - Variable in class com.badlogic.gdx.math.collision.Ray
 
originalHeight - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The height of the image, before whitespace was removed for packing.
originalHeight - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
originalWidth - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The width of the image, before whitespace was removed and rotation was applied for packing.
originalWidth - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
OrthographicCamera - Class in com.badlogic.gdx.graphics
A camera with orthographic projection.
OrthographicCamera() - Constructor for class com.badlogic.gdx.graphics.OrthographicCamera
 
OrthographicCamera(float, float) - Constructor for class com.badlogic.gdx.graphics.OrthographicCamera
Constructs a new OrthographicCamera, using the given viewport width and height.
OrthographicCamera(float, float, float) - Constructor for class com.badlogic.gdx.graphics.OrthographicCamera
Constructs a new OrthographicCamera, using the given viewport width and height.
other - Variable in class com.badlogic.gdx.physics.box2d.JointEdge
 
OutWindow - Class in com.badlogic.gdx.utils.compression.lz
 
OutWindow() - Constructor for class com.badlogic.gdx.utils.compression.lz.OutWindow
 
over - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
over - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
Optional.
overdrawX - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Sets the amount of overdraw in the X direction (in units).
overdrawY - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Sets the amount of overdraw in the Y direction (in units).
overFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
overlapCircleRectangle(Circle, Rectangle) - Static method in class com.badlogic.gdx.math.Intersector
 
overlapCircles(Circle, Circle) - Static method in class com.badlogic.gdx.math.Intersector
 
overlapConvexPolygons(Polygon, Polygon) - Static method in class com.badlogic.gdx.math.Intersector
Check whether specified convex polygons overlap.
overlapConvexPolygons(Polygon, Polygon, Intersector.MinimumTranslationVector) - Static method in class com.badlogic.gdx.math.Intersector
Check whether specified convex polygons overlap.
overlapConvexPolygons(float[], float[], Intersector.MinimumTranslationVector) - Static method in class com.badlogic.gdx.math.Intersector
Check whether polygons defined by the given vertex arrays overlap.
overlapRectangles(Rectangle, Rectangle) - Static method in class com.badlogic.gdx.math.Intersector
 
overlaps(Sphere) - Method in class com.badlogic.gdx.math.collision.Sphere
 
overlaps(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
 
ownsTexture() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 

P

P - Static variable in class com.badlogic.gdx.Input.Keys
 
p - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
Node previous to this
pack(String, Pixmap) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Inserts the given Pixmap.
pack() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
pack() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
pack() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
Sizes this actor to its preferred width and height and, if this changed the size, causes the actor to be laid out by calling Layout.invalidate() then Layout.validate().
packedHeight - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The height of the image, after whitespace was removed for packing.
packedWidth - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The width of the image, after whitespace was removed for packing.
pad(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.
pad(Value, Value, Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
padBottom(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Padding at the bottom edge of the table.
padLeft(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Padding at the left edge of the table.
padRight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Padding at the right edge of the table.
pads - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The ninepatch pads, or null if not a ninepatch or the has no padding.
pads - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
padTop(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Padding at the top edge of the table.
page - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
PAGE_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
PAGE_UP - Static variable in class com.badlogic.gdx.Input.Keys
 
pan(float, float, float, float) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
pan(float, float, float, float) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
Called when the user drags a finger over the screen.
pan(InputEvent, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
The delta is the difference in stage coordinates since the last pan.
parallel(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
parallel(Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
parallel(Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
parallel(Action, Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
parallel(Action, Action, Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
parallel(Action...) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
parallel() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
ParallelAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Executes a number of actions at the same time.
ParallelAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
parameterSeparator - Static variable in class com.badlogic.gdx.HttpParametersUtils
 
params - Variable in class com.badlogic.gdx.assets.AssetDescriptor
 
parent() - Method in class com.badlogic.gdx.files.FileHandle
 
parent() - Method in class com.badlogic.gdx.files.FileHandleStream
 
parent - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
 
parentIndex - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
 
parentIndex - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonKeyframe
 
parentToLocalCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Converts the coordinates given in the parent's coordinate system to this actor's coordinate system.
parse(String) - Method in class com.badlogic.gdx.utils.JsonReader
 
parse(Reader) - Method in class com.badlogic.gdx.utils.JsonReader
 
parse(InputStream) - Method in class com.badlogic.gdx.utils.JsonReader
 
parse(FileHandle) - Method in class com.badlogic.gdx.utils.JsonReader
 
parse(char[], int, int) - Method in class com.badlogic.gdx.utils.JsonReader
 
parse(String) - Method in class com.badlogic.gdx.utils.XmlReader
 
parse(Reader) - Method in class com.badlogic.gdx.utils.XmlReader
 
parse(InputStream) - Method in class com.badlogic.gdx.utils.XmlReader
 
parse(FileHandle) - Method in class com.badlogic.gdx.utils.XmlReader
 
parse(char[], int, int) - Method in class com.badlogic.gdx.utils.XmlReader
 
ParticleEffect - Class in com.badlogic.gdx.graphics.g2d
See http://www.badlogicgames.com/wordpress/?p=1255
ParticleEffect() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
ParticleEffect(ParticleEffect) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
ParticleEffectPool - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEffectPool(ParticleEffect, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffectPool
 
ParticleEffectPool.PooledEffect - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
ParticleEmitter(BufferedReader) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
ParticleEmitter(ParticleEmitter) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
ParticleEmitter.GradientColorValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.GradientColorValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
ParticleEmitter.NumericValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.NumericValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
ParticleEmitter.ParticleValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.ParticleValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
ParticleEmitter.RangedNumericValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.RangedNumericValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
ParticleEmitter.ScaledNumericValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.ScaledNumericValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
ParticleEmitter.SpawnEllipseSide - Enum in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.SpawnShape - Enum in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.SpawnShapeValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.SpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
ParticleEmitterBox2D - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitterBox2D(World) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitterBox2D
Constructs default ParticleEmitterBox2D.
ParticleEmitterBox2D(World, BufferedReader) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitterBox2D
/**Constructs ParticleEmitterBox2D using bufferedReader.
ParticleEmitterBox2D(World, ParticleEmitter) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitterBox2D
Constructs ParticleEmitterBox2D fully copying given emitter attributes.
path() - Method in class com.badlogic.gdx.files.FileHandle
 
pathWithoutExtension() - Method in class com.badlogic.gdx.files.FileHandle
 
pause() - Method in class com.badlogic.gdx.ApplicationAdapter
 
pause() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is paused.
pause() - Method in interface com.badlogic.gdx.audio.Music
Pauses the play back.
pause() - Method in class com.badlogic.gdx.Game
 
pause() - Method in interface com.badlogic.gdx.LifecycleListener
Called when the Application is about to pause
pause() - Method in interface com.badlogic.gdx.Screen
 
PauseableThread - Class in com.badlogic.gdx.utils
A pausable thread.
PauseableThread(Runnable) - Constructor for class com.badlogic.gdx.utils.PauseableThread
Constructs a new thread setting the runnable which will be called repeatadly in a loop.
pedantic - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
flag indicating whether attributes & uniforms must be present at all times
peek() - Method in class com.badlogic.gdx.utils.Array
Returns the last item.
peek() - Method in class com.badlogic.gdx.utils.BinaryHeap
 
peek() - Method in class com.badlogic.gdx.utils.BooleanArray
Returns the last item.
peek() - Method in class com.badlogic.gdx.utils.CharArray
Returns the last item.
peek() - Method in class com.badlogic.gdx.utils.FloatArray
Returns the last item.
peek() - Method in class com.badlogic.gdx.utils.IntArray
Returns the last item.
peek() - Method in class com.badlogic.gdx.utils.LongArray
Returns the last item.
peekKey() - Method in class com.badlogic.gdx.utils.ArrayMap
Returns the last key.
peekValue() - Method in class com.badlogic.gdx.utils.ArrayMap
Returns the last value.
PerformanceCounter - Class in com.badlogic.gdx.utils
Class to keep track of the time and load (percentage of total time) a specific task takes.
PerformanceCounter(String) - Constructor for class com.badlogic.gdx.utils.PerformanceCounter
 
PerformanceCounter(String, int) - Constructor for class com.badlogic.gdx.utils.PerformanceCounter
 
PerformanceCounters - Class in com.badlogic.gdx.utils
 
PerformanceCounters() - Constructor for class com.badlogic.gdx.utils.PerformanceCounters
 
performancePrefBandwidth - Variable in class com.badlogic.gdx.net.ServerSocketHints
See performancePrefConnectionTime for details.
performancePrefBandwidth - Variable in class com.badlogic.gdx.net.SocketHints
 
performancePrefConnectionTime - Variable in class com.badlogic.gdx.net.ServerSocketHints
Performance preferences are described by three integers whose values indicate the relative importance of short connection time, low latency, and high bandwidth.
performancePrefConnectionTime - Variable in class com.badlogic.gdx.net.SocketHints
Performance preferences are described by three integers whose values indicate the relative importance of short connection time, low latency, and high bandwidth.
performancePrefLatency - Variable in class com.badlogic.gdx.net.ServerSocketHints
See performancePrefConnectionTime for details.
performancePrefLatency - Variable in class com.badlogic.gdx.net.SocketHints
 
PERIOD - Static variable in class com.badlogic.gdx.Input.Keys
 
perJointkeyFrames - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonAnimation
 
PerspectiveCamera - Class in com.badlogic.gdx.graphics
A Camera with perspective projection.
PerspectiveCamera() - Constructor for class com.badlogic.gdx.graphics.PerspectiveCamera
 
PerspectiveCamera(float, float, float) - Constructor for class com.badlogic.gdx.graphics.PerspectiveCamera
Constructs a new PerspectiveCamera with the given field of view and viewport size.
PI - Static variable in class com.badlogic.gdx.math.MathUtils
 
PICTSYMBOLS - Static variable in class com.badlogic.gdx.Input.Keys
 
pinch(Vector2, Vector2, Vector2, Vector2) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
pinch(Vector2, Vector2, Vector2, Vector2) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
Called when a user performs a pinch zoom gesture.
pinch(InputEvent, Vector2, Vector2, Vector2, Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
PINK - Static variable in class com.badlogic.gdx.graphics.Color
 
Pixmap - Class in com.badlogic.gdx.graphics
A Pixmap represents an image in memory.
Pixmap(int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.Pixmap
Creates a new Pixmap instance with the given width, height and format.
Pixmap(byte[], int, int) - Constructor for class com.badlogic.gdx.graphics.Pixmap
Creates a new Pixmap instance from the given encoded image data.
Pixmap(FileHandle) - Constructor for class com.badlogic.gdx.graphics.Pixmap
Creates a new Pixmap instance from the given file.
Pixmap(Gdx2DPixmap) - Constructor for class com.badlogic.gdx.graphics.Pixmap
Constructs a new Pixmap from a Gdx2DPixmap.
Pixmap.Blending - Enum in com.badlogic.gdx.graphics
Blending functions to be set with Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending).
Pixmap.Filter - Enum in com.badlogic.gdx.graphics
Filters to be used with Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int).
Pixmap.Format - Enum in com.badlogic.gdx.graphics
Different pixel formats.
PixmapIO - Class in com.badlogic.gdx.graphics
Writes Pixmaps to various formats.
PixmapIO() - Constructor for class com.badlogic.gdx.graphics.PixmapIO
 
PixmapLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for Pixmap instances.
PixmapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.PixmapLoader
 
PixmapLoader.PixmapParameter - Class in com.badlogic.gdx.assets.loaders
 
PixmapLoader.PixmapParameter() - Constructor for class com.badlogic.gdx.assets.loaders.PixmapLoader.PixmapParameter
 
PixmapPacker - Class in com.badlogic.gdx.graphics.g2d
Packs Pixmap instances into one more more PixmapPacker.Page instances to generate an atlas of Pixmap instances.
PixmapPacker(int, int, Pixmap.Format, int, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker
Creates a new ImagePacker which will insert all supplied images into a width by height image.
PixmapPacker.ManagedPixmapTextureData - Class in com.badlogic.gdx.graphics.g2d
 
PixmapPacker.ManagedPixmapTextureData(Pixmap, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker.ManagedPixmapTextureData
 
PixmapPacker.Page - Class in com.badlogic.gdx.graphics.g2d
 
PixmapPacker.Page() - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
 
PixmapTextureData - Class in com.badlogic.gdx.graphics.glutils
 
PixmapTextureData(Pixmap, Pixmap.Format, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
PKM_HEADER_SIZE - Static variable in class com.badlogic.gdx.graphics.glutils.ETC1
The PKM header size in bytes
Plane - Class in com.badlogic.gdx.math
A plane defined via a unit length normal and the distance from the origin, as you learned in your math class.
Plane(Vector3, float) - Constructor for class com.badlogic.gdx.math.Plane
Constructs a new plane based on the normal and distance to the origin.
Plane(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.Plane
Constructs a new plane based on the normal and a point on the plane.
Plane(Vector3, Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.Plane
Constructs a new plane out of the three given points that are considered to be on the plane.
Plane.PlaneSide - Enum in com.badlogic.gdx.math
Enum specifying on which side a point lies respective to the plane and it's normal.
planePoints - Variable in class com.badlogic.gdx.math.Frustum
eight points making up the near and far clipping "rectangles".
planePointsArray - Variable in class com.badlogic.gdx.math.Frustum
 
planes - Variable in class com.badlogic.gdx.math.Frustum
the six clipping planes, near, far, left, right, top, bottm
play() - Method in interface com.badlogic.gdx.audio.Music
Starts the play back of the music stream.
play() - Method in interface com.badlogic.gdx.audio.Sound
Plays the sound.
play(float) - Method in interface com.badlogic.gdx.audio.Sound
Plays the sound.
play(float, float, float) - Method in interface com.badlogic.gdx.audio.Sound
Plays the sound.
PluggableGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
This class in combination with the GroupPlugs allows you to build a modular GroupStrategy out of routines you already implemented.
PluggableGroupStrategy() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
 
plugIn(GroupPlug, int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
Set the plug used for a specific group.
PLUS - Static variable in class com.badlogic.gdx.Input.Keys
 
plus - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
 
point(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a point.
pointInFrustum(Vector3) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the point is in the frustum.
pointLineSide(Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Determines on which side of the given line the point is.
pointLineSide(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
 
points - Variable in class com.badlogic.gdx.physics.box2d.WorldManifold
 
poll() - Method in class com.badlogic.gdx.utils.AtomicQueue
 
polygon - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
Polygon - Class in com.badlogic.gdx.math
 
Polygon(float[]) - Constructor for class com.badlogic.gdx.math.Polygon
 
PolygonRegion - Class in com.badlogic.gdx.graphics.g2d
Defines a polygon shape on top of a #TextureRegion for minimising pixel drawing.
PolygonRegion(TextureRegion, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonRegion
Creates a PolygonRegion by reading in the vertices and texture coordinates from the external file.
PolygonRegion(TextureRegion, float[]) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonRegion
Creates a PolygonRegin by triangulating the polygon coordinates in vertices and calculates uvs based on that.
PolygonShape - Class in com.badlogic.gdx.physics.box2d
 
PolygonShape() - Constructor for class com.badlogic.gdx.physics.box2d.PolygonShape
Constructs a new polygon
PolygonShape(long) - Constructor for class com.badlogic.gdx.physics.box2d.PolygonShape
 
PolygonSprite - Class in com.badlogic.gdx.graphics.g2d
 
PolygonSprite(PolygonRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
PolygonSprite(PolygonSprite) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSprite
Creates a sprite that is a copy in every way of the specified sprite.
PolygonSpriteBatch - Class in com.badlogic.gdx.graphics.g2d
A PolyongSpriteBatch is used to draw 2D polygons that reference a texture (region).
PolygonSpriteBatch() - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Constructs a new PolygonSpriteBatch.
PolygonSpriteBatch(int) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Constructs a PolygonSpriteBatch with the specified size in vertices and (if GL2) the default shader.
PolygonSpriteBatch(int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Constructs a new PolygonSpriteBatch.
PolygonSpriteBatch(int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Constructs a PolygonSpriteBatch with the specified size and number of buffers and (if GL2) the default shader.
PolygonSpriteBatch(int, int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Constructs a new PolygonSpriteBatch.
polyline - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
Pool<T> - Class in com.badlogic.gdx.utils
A pool of objects that can be reused to avoid allocation.
Pool() - Constructor for class com.badlogic.gdx.utils.Pool
Creates a pool with an initial capacity of 16 and no maximum.
Pool(int) - Constructor for class com.badlogic.gdx.utils.Pool
Creates a pool with the specified initial capacity and no maximum.
Pool(int, int) - Constructor for class com.badlogic.gdx.utils.Pool
 
Pool.Poolable - Interface in com.badlogic.gdx.utils
Objects implementing this interface will have Pool.Poolable.reset() called when passed to Pool.free(Object).
pooledCopy() - Method in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
pooledCopy() - Method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
pooledCopy() - Method in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
 
pooledCopy() - Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
PooledLinkedList<T> - Class in com.badlogic.gdx.utils
A simple linked list that pools its nodes.
PooledLinkedList(int) - Constructor for class com.badlogic.gdx.utils.PooledLinkedList
 
Pools - Class in com.badlogic.gdx.utils
Stores a map of ReflectionPools by type for convenient static access.
pop() - Method in class com.badlogic.gdx.utils.Array
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.BinaryHeap
 
pop() - Method in class com.badlogic.gdx.utils.BooleanArray
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.CharArray
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
pop() - Method in class com.badlogic.gdx.utils.FloatArray
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.IntArray
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.JsonReader
 
pop() - Method in class com.badlogic.gdx.utils.JsonWriter
 
pop() - Method in class com.badlogic.gdx.utils.LongArray
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.SnapshotArray
 
pop() - Method in class com.badlogic.gdx.utils.XmlWriter
 
popScissors() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
Pops the current scissor rectangle from the stack and sets the new scissor area to the new top of stack rectangle.
portraitHeight - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
 
portraitWidth - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
 
POS_X - Static variable in class com.badlogic.gdx.physics.box2d.Transform
 
POS_Y - Static variable in class com.badlogic.gdx.physics.box2d.Transform
 
position - Variable in class com.badlogic.gdx.graphics.Camera
the position of the camera
position - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
position - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
 
position - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonKeyframe
 
Position() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
Position - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
position - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
The world position of the body.
POSITION_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for position attributes
POST - Static variable in interface com.badlogic.gdx.Net.HttpMethods
 
post(Timer.Task) - Static method in class com.badlogic.gdx.utils.Timer
Schedules a task on Timer.instance.
postRunnable(Runnable) - Method in interface com.badlogic.gdx.Application
Posts a Runnable on the main loop thread.
postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
postSolve(Contact, ContactImpulse) - Method in interface com.badlogic.gdx.physics.box2d.ContactListener
 
postTask(Timer.Task) - Method in class com.badlogic.gdx.utils.Timer
Schedules a task to occur once as soon as possible, but not sooner than the start of the next frame.
POUND - Static variable in class com.badlogic.gdx.Input.Keys
 
pow2 - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow2In - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow2Out - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow3 - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow3In - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow3Out - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow4 - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow4In - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow4Out - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow5 - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow5In - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow5Out - Static variable in class com.badlogic.gdx.math.Interpolation
 
POWER - Static variable in class com.badlogic.gdx.Input.Keys
 
Preferences - Interface in com.badlogic.gdx
A Preference instance is a hash map holding different values.
prepare() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
prepare() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
prepare() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
prepare() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
prepare() - Method in interface com.badlogic.gdx.graphics.TextureData
Prepares the TextureData for a call to TextureData.consumePixmap() or TextureData.consumeCompressedData().
preSolve(Contact, Manifold) - Method in interface com.badlogic.gdx.physics.box2d.ContactListener
 
pressedOffsetX - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
pressedOffsetY - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
prettyPrint(Object) - Method in class com.badlogic.gdx.utils.Json
 
prettyPrint(String) - Method in class com.badlogic.gdx.utils.Json
 
prettyPrint(Object, int) - Method in class com.badlogic.gdx.utils.Json
 
prettyPrint(String, int) - Method in class com.badlogic.gdx.utils.Json
 
primitiveType - Variable in class com.badlogic.gdx.graphics.g3d.model.SubMesh
 
printChunks(ChunkReader.Chunk) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader
Prints a textual representation of the given Chunk hierarchy
PrismaticJoint - Class in com.badlogic.gdx.physics.box2d.joints
A prismatic joint.
PrismaticJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
 
PrismaticJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Prismatic joint definition.
PrismaticJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
 
prj(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vector with the given matrix, performing a division by w.
prj(float[], float[], int, int, int) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vectors with the given matrix, , performing a division by w.
prj(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
Multiplies this vector by the given matrix dividing by w.
project(Vector3) - Method in class com.badlogic.gdx.graphics.Camera
Projects the Vector3 given in object/world space to window coordinates.
project(Vector3, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Projects the Vector3 given in object/world space to window coordinates.
projection - Variable in class com.badlogic.gdx.graphics.Camera
the projection matrix
properties - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
Contains the layer properties with a key of the property name.
properties - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
Stores the map properties with a key of the property name.
properties - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
Contains the object properties with a key of the property name.
properties - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
Contains the object group properties with a key of the property name.
PulleyJoint - Class in com.badlogic.gdx.physics.box2d.joints
The pulley joint is connected to two bodies and two fixed ground points.
PulleyJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
 
PulleyJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Pulley joint definition.
PulleyJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
 
pushScissors(Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
Pushes a new scissor Rectangle onto the stack, merging it with the current top of the stack.
put(float) - Method in class com.badlogic.gdx.math.FloatCounter
Add a value and update all fields.
put(Map<String, ?>) - Method in interface com.badlogic.gdx.Preferences
 
put(K, V) - Method in class com.badlogic.gdx.utils.ArrayMap
 
put(K, V, int) - Method in class com.badlogic.gdx.utils.ArrayMap
 
put(T) - Method in class com.badlogic.gdx.utils.AtomicQueue
 
put(K, V) - Method in class com.badlogic.gdx.utils.IdentityMap
 
put(int, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
 
put(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
 
put(int, V) - Method in class com.badlogic.gdx.utils.IntMap
 
put(long, V) - Method in class com.badlogic.gdx.utils.LongMap
 
put(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
put(K, V) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns the old value associated with the specified key, or null.
put(K, V) - Method in class com.badlogic.gdx.utils.OrderedMap
 
putAll(IntFloatMap) - Method in class com.badlogic.gdx.utils.IntFloatMap
 
putAll(IntIntMap) - Method in class com.badlogic.gdx.utils.IntIntMap
 
putAll(IntMap<V>) - Method in class com.badlogic.gdx.utils.IntMap
 
putAll(LongMap<V>) - Method in class com.badlogic.gdx.utils.LongMap
 
putAll(ObjectIntMap<K>) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
putAll(ObjectMap<K, V>) - Method in class com.badlogic.gdx.utils.ObjectMap
 
putBoolean(String, boolean) - Method in interface com.badlogic.gdx.Preferences
 
PutByte(byte) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
putFloat(String, float) - Method in interface com.badlogic.gdx.Preferences
 
putInteger(String, int) - Method in interface com.badlogic.gdx.Preferences
 
putLong(String, long) - Method in interface com.badlogic.gdx.Preferences
 
putString(String, String) - Method in interface com.badlogic.gdx.Preferences
 

Q

Q - Static variable in class com.badlogic.gdx.Input.Keys
 
Quaternion - Class in com.badlogic.gdx.math
A simple quaternion class.
Quaternion(float, float, float, float) - Constructor for class com.badlogic.gdx.math.Quaternion
Constructor, sets the four components of the quaternion.
Quaternion() - Constructor for class com.badlogic.gdx.math.Quaternion
 
Quaternion(Quaternion) - Constructor for class com.badlogic.gdx.math.Quaternion
Constructor, sets the quaternion components from the given quaternion.
Quaternion(Vector3, float) - Constructor for class com.badlogic.gdx.math.Quaternion
Constructor, sets the quaternion from the given axis vector and the angle around that axis in degrees.
QueryAABB(QueryCallback, float, float, float, float) - Method in class com.badlogic.gdx.physics.box2d.World
Query the world for all fixtures that potentially overlap the provided AABB.
QueryCallback - Interface in com.badlogic.gdx.physics.box2d
Callback class for AABB queries.
quoteName(String) - Method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
 
quoteValue(Object) - Method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
 

R

r - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
r - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of bits per color channel
r - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
R - Static variable in class com.badlogic.gdx.Input.Keys
 
radDeg - Static variable in class com.badlogic.gdx.math.MathUtils
 
radiansToDegrees - Static variable in class com.badlogic.gdx.math.MathUtils
 
radius - Variable in class com.badlogic.gdx.graphics.g3d.StillModelNode
 
radius - Variable in class com.badlogic.gdx.math.Circle
 
radius - Variable in class com.badlogic.gdx.math.collision.Sphere
the radius of the sphere
random - Static variable in class com.badlogic.gdx.math.MathUtils
 
random(int) - Static method in class com.badlogic.gdx.math.MathUtils
Returns a random number between 0 (inclusive) and the specified value (inclusive).
random(int, int) - Static method in class com.badlogic.gdx.math.MathUtils
Returns a random number between start (inclusive) and end (inclusive).
random() - Static method in class com.badlogic.gdx.math.MathUtils
 
random(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns a random number between 0 (inclusive) and the specified value (inclusive).
random(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns a random number between start (inclusive) and end (inclusive).
random() - Method in class com.badlogic.gdx.utils.Array
Returns a random item from the array, or null if the array is empty.
random() - Method in class com.badlogic.gdx.utils.BooleanArray
Returns a random item from the array, or false if the array is empty.
random() - Method in class com.badlogic.gdx.utils.CharArray
Returns a random item from the array, or zero if the array is empty.
random() - Method in class com.badlogic.gdx.utils.FloatArray
Returns a random item from the array, or zero if the array is empty.
random() - Method in class com.badlogic.gdx.utils.IntArray
Returns a random item from the array, or zero if the array is empty.
random() - Method in class com.badlogic.gdx.utils.LongArray
Returns a random item from the array, or zero if the array is empty.
randomBoolean() - Static method in class com.badlogic.gdx.math.MathUtils
 
ratio - Variable in class com.badlogic.gdx.physics.box2d.joints.GearJointDef
The gear ratio.
ratio - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
The pulley ratio, used to simulate a block-and-tackle.
Ray - Class in com.badlogic.gdx.math.collision
Encapsulates a ray having a starting position and a unit length direction.
Ray(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.Ray
Constructor, sets the starting position of the ray and the direction.
rayCast(RayCastCallback, Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.World
Ray-cast the world for all fixtures in the path of the ray.
RayCastCallback - Interface in com.badlogic.gdx.physics.box2d
Callback class for ray casts.
read(short[], int, int) - Method in interface com.badlogic.gdx.audio.AudioRecorder
Reads in numSamples samples into the array samples starting at offset.
read() - Method in class com.badlogic.gdx.files.FileHandle
Returns a stream for reading this file as bytes.
read(int) - Method in class com.badlogic.gdx.files.FileHandle
Returns a buffered stream for reading this file as bytes.
read() - Method in class com.badlogic.gdx.files.FileHandleStream
 
read(Json, Object, Class) - Method in class com.badlogic.gdx.utils.Json.ReadOnlySerializer
 
read(Json, OrderedMap<String, Object>) - Method in interface com.badlogic.gdx.utils.Json.Serializable
 
read(Json, Object, Class) - Method in interface com.badlogic.gdx.utils.Json.Serializer
 
ReadBlock() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
readBoolean() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
readBoolean() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readByte() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
readByte() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
readByte() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readBytes() - Method in class com.badlogic.gdx.files.FileHandle
Reads the entire file into a byte array.
readBytes(byte[], int, int) - Method in class com.badlogic.gdx.files.FileHandle
Reads the entire file into the byte array.
readBytes() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
readChar() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
readChar() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readChunks(InputStream) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader
 
readCIM(FileHandle) - Static method in class com.badlogic.gdx.graphics.PixmapIO
Reads the Pixmap from the given file, assuming the Pixmap was written with the PixmapIO.writeCIM(FileHandle, Pixmap) method.
readDouble() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
readDouble() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
readDouble() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readDoubles() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
reader() - Method in class com.badlogic.gdx.files.FileHandle
Returns a reader for reading this file as characters.
reader(String) - Method in class com.badlogic.gdx.files.FileHandle
Returns a reader for reading this file as characters.
reader(int) - Method in class com.badlogic.gdx.files.FileHandle
Returns a buffered reader for reading this file as characters.
reader(int, String) - Method in class com.badlogic.gdx.files.FileHandle
Returns a buffered reader for reading this file as characters.
readField(Object, String, Object) - Method in class com.badlogic.gdx.utils.Json
 
readField(Object, String, Class, Object) - Method in class com.badlogic.gdx.utils.Json
 
readField(Object, String, String, Object) - Method in class com.badlogic.gdx.utils.Json
 
readField(Object, String, String, Class, Object) - Method in class com.badlogic.gdx.utils.Json
 
readFields(Object, Object) - Method in class com.badlogic.gdx.utils.Json
 
readFloat() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
readFloat() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
readFloat() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readFloats() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
readFully(byte[]) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
readFully(byte[], int, int) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
readFully(byte[]) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readFully(byte[], int, int) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readInt() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
readInt() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
readInt(boolean) - Method in class com.badlogic.gdx.utils.DataInput
Reads a 1-5 byte int.
readInt() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readInts() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
readLine() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
readLine() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readLong() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
readLong() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
readLong() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readLongs() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
readShort() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
readShort() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
readShort() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readShorts() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
readString() - Method in class com.badlogic.gdx.files.FileHandle
Reads the entire file into a string using the platform's default charset.
readString(String) - Method in class com.badlogic.gdx.files.FileHandle
Reads the entire file into a string using the specified charset.
readString() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
 
readString() - Method in class com.badlogic.gdx.utils.DataInput
Reads the length and string of UTF8 characters, or null.
readUnsignedByte() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
readUnsignedByte() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readUnsignedShort() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
readUnsignedShort() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readUTF() - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
readUTF() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readValue(String, Class<T>, Object) - Method in class com.badlogic.gdx.utils.Json
 
readValue(String, Class<T>, T, Object) - Method in class com.badlogic.gdx.utils.Json
 
readValue(String, Class<T>, Class, Object) - Method in class com.badlogic.gdx.utils.Json
 
readValue(String, Class<T>, Class, T, Object) - Method in class com.badlogic.gdx.utils.Json
 
readValue(Class<T>, Class, T, Object) - Method in class com.badlogic.gdx.utils.Json
 
readValue(Class<T>, Object) - Method in class com.badlogic.gdx.utils.Json
 
readValue(Class<T>, Class, Object) - Method in class com.badlogic.gdx.utils.Json
 
receiveBufferSize - Variable in class com.badlogic.gdx.net.ServerSocketHints
The SO_RCVBUF (receive buffer) size in bytes for server.accept().
receiveBufferSize - Variable in class com.badlogic.gdx.net.SocketHints
The SO_RCVBUF (receive buffer) size in bytes.
rect(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a rectangle in the x/y plane.
Rectangle - Class in com.badlogic.gdx.math
Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).
Rectangle() - Constructor for class com.badlogic.gdx.math.Rectangle
Constructs a new rectangle with all values set to zero
Rectangle(float, float, float, float) - Constructor for class com.badlogic.gdx.math.Rectangle
Constructs a new rectangle with the given corner point in the bottom left and dimensions.
Rectangle(Rectangle) - Constructor for class com.badlogic.gdx.math.Rectangle
Constructs a rectangle based on the given rectangle
RED - Static variable in class com.badlogic.gdx.graphics.Color
 
ReduceOffsets(int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
RefCountedContainer - Class in com.badlogic.gdx.assets
 
RefCountedContainer(Object) - Constructor for class com.badlogic.gdx.assets.RefCountedContainer
 
referenceAngle - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
The constrained angle between the bodies: body2_angle - body1_angle.
referenceAngle - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
The body2 angle minus body1 angle in the reference state (radians).
referenceAngle - Variable in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
 
refilter() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide.
ReflectionPool<T> - Class in com.badlogic.gdx.utils
Pool that creates new instances of a type using reflection.
ReflectionPool(Class<T>) - Constructor for class com.badlogic.gdx.utils.ReflectionPool
 
ReflectionPool(Class<T>, int, int) - Constructor for class com.badlogic.gdx.utils.ReflectionPool
 
ReflectionPool(Class<T>, int) - Constructor for class com.badlogic.gdx.utils.ReflectionPool
 
refreshRate - Variable in class com.badlogic.gdx.Graphics.DisplayMode
 
regionsMap - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
 
registerLoader(String, ModelLoader, ModelLoaderHints) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
Registers a new loader with the registry.
RelativeTemporalAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Base class for actions that transition over time using the percent complete since the last frame.
RelativeTemporalAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
 
ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
RemoteInput - Class in com.badlogic.gdx.input
An Input implementation that receives touch, key, accelerometer and compass events from a remote Android device.
RemoteInput() - Constructor for class com.badlogic.gdx.input.RemoteInput
 
RemoteInput(int) - Constructor for class com.badlogic.gdx.input.RemoteInput
 
RemoteSender - Class in com.badlogic.gdx.input
Sends all inputs from touch, key, accelerometer and compass to a RemoteInput at the given ip/port.
RemoteSender(String, int) - Constructor for class com.badlogic.gdx.input.RemoteSender
 
remove(String) - Method in interface com.badlogic.gdx.Preferences
 
remove() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Removes this actor from its parent, if it has a parent.
remove(Button) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
remove(Button...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
remove() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
remove(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
remove(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
remove() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
 
remove() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
 
remove() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
 
remove() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
 
remove(K) - Method in class com.badlogic.gdx.utils.IdentityMap
 
remove(int, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
 
remove(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
 
remove(int) - Method in class com.badlogic.gdx.utils.IntMap
 
remove(long) - Method in class com.badlogic.gdx.utils.LongMap
 
remove(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
remove(K) - Method in class com.badlogic.gdx.utils.ObjectMap
 
remove(K) - Method in class com.badlogic.gdx.utils.OrderedMap
 
remove() - Method in class com.badlogic.gdx.utils.PooledLinkedList
Removs the current list item based on the iterator position.
remove() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
removeAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
removeActor() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
removeActor(Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Removes an actor from this group.
removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
RemoveActorAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Removes the actor the action is attached to or another actor.
RemoveActorAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
 
removeAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
removeAll(Array<T>, boolean) - Method in class com.badlogic.gdx.utils.Array
Removes from this array all of elements contained in the specified array.
removeAll(BooleanArray) - Method in class com.badlogic.gdx.utils.BooleanArray
Removes from this array all of elements contained in the specified array.
removeAll(CharArray) - Method in class com.badlogic.gdx.utils.CharArray
Removes from this array all of elements contained in the specified array.
removeAll(FloatArray) - Method in class com.badlogic.gdx.utils.FloatArray
Removes from this array all of elements contained in the specified array.
removeAll(IntArray) - Method in class com.badlogic.gdx.utils.IntArray
Removes from this array all of elements contained in the specified array.
removeAll(LongArray) - Method in class com.badlogic.gdx.utils.LongArray
Removes from this array all of elements contained in the specified array.
removeAttribute(MaterialAttribute...) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
removeCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
removeCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Removes a listener from the root.
removeChild(int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
removeChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
removeFromTree(Tree) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Called to remove the actor from the tree when the node's parent is collapsed.
removeIndex(int) - Method in class com.badlogic.gdx.utils.Array
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.ArrayMap
Removes and returns the key/values pair at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.BooleanArray
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.CharArray
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
removeIndex(int) - Method in class com.badlogic.gdx.utils.FloatArray
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.IntArray
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.LongArray
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
removeKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
 
removeLifecycleListener(LifecycleListener) - Method in interface com.badlogic.gdx.Application
Removes the LifecycleListener.
removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
removeListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
removeListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Removes a listener from the root.
removeProcessor(int) - Method in class com.badlogic.gdx.InputMultiplexer
 
removeProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
 
removeSource(DragAndDrop.Source) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
removeTarget(DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
removeTexture(String) - Static method in class com.badlogic.gdx.graphics.TextureDict
Deprecated. Removes a texture from the dictionary.
removeTouchFocus(EventListener, Actor, Actor, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Removes the listener from being notified for all touchDragged and touchUp events for the specified pointer and button.
removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.Array
 
removeValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
 
removeValue(char) - Method in class com.badlogic.gdx.utils.CharArray
 
removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
removeValue(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
removeValue(int) - Method in class com.badlogic.gdx.utils.IntArray
 
removeValue(long) - Method in class com.badlogic.gdx.utils.LongArray
 
removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
render() - Method in class com.badlogic.gdx.ApplicationAdapter
 
render() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application should render itself.
render() - Method in class com.badlogic.gdx.Game
 
render() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Renders the entire map.
render(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Renders all layers between the given bounding box in map units.
render(OrthographicCamera) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Renders specific layers in the given a camera
render(OrthographicCamera, int[]) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Renders specific layers in the given a camera.
render(float, float, float, float, int[]) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Renders specific layers between the given bounding box in map units.
render() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Renders all decals to the buffer and flushes the buffer to the GL when full/done
render() - Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
 
render(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
 
render() - Method in interface com.badlogic.gdx.graphics.g3d.model.Model
Renders the model using the GL10 pipeline.

Important: This model must have materials set before you can use this render function.
render(ShaderProgram) - Method in interface com.badlogic.gdx.graphics.g3d.model.Model
Renders this model using the GL20 shader pipeline.

IMPORTANT: This model must have materials set before you can use this render function.
render() - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
render(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
render() - Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
 
render(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
 
render(int) - Method in class com.badlogic.gdx.graphics.Mesh
Renders the mesh using the given primitive type.
render(int, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Renders the mesh using the given primitive type.
render(ShaderProgram, int) - Method in class com.badlogic.gdx.graphics.Mesh
Renders the mesh using the given primitive type.
render(ShaderProgram, int, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Renders the mesh using the given primitive type.
render(World, Matrix4) - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
This assumes that the projection matrix has already been set.
render(float) - Method in interface com.badlogic.gdx.Screen
Called when the screen should render itself.
renderBody(Body) - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
renderCalls - Variable in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
number of render calls since last PolygonSpriteBatch.begin()
renderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
number of render calls since last SpriteBatch.begin()
renderer - Variable in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
the immediate mode renderer to output our debug drawings
repeat(int, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
RepeatAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Repeats an action a number of times or forever.
RepeatAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
 
replace(int, int, String) - Method in class com.badlogic.gdx.utils.StringBuilder
Replaces the specified subsequence in this builder with the specified string.
reportFixture(Fixture) - Method in interface com.badlogic.gdx.physics.box2d.QueryCallback
Called for each fixture found in the query AABB.
reportRayFixture(Fixture, Vector2, Vector2, float) - Method in interface com.badlogic.gdx.physics.box2d.RayCastCallback
Called for each fixture found in the query.
requestRendering() - Method in interface com.badlogic.gdx.Graphics
Requests a new frame to be rendered if the rendering mode is non-continuous.
reset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
reset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool.PooledEffect
 
reset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
reset() - Method in class com.badlogic.gdx.input.GestureDetector
 
reset() - Method in class com.badlogic.gdx.math.FloatCounter
Reset all values to their default value.
reset(long) - Method in class com.badlogic.gdx.physics.box2d.Body
Resets this body after fetching it from the World.freeBodies Pool.
reset(Body, long) - Method in class com.badlogic.gdx.physics.box2d.Fixture
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.Action
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.Stage.TouchFocus
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Removes all actors and cells from the table (same as Table.clear()) and additionally resets all table properties and cell, column, and row defaults.
reset(DragAndDrop.Source, DragAndDrop.Payload) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
Called when the object is no longer over the target, whether because the touch was moved or a drop occurred.
reset() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
 
reset() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
 
reset() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
 
reset() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
 
reset() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
 
reset() - Method in class com.badlogic.gdx.utils.PerformanceCounter
Resets this performance counter to its defaults values.
reset() - Method in interface com.badlogic.gdx.utils.Pool.Poolable
Resets the object for reuse.
resetFriction() - Method in class com.badlogic.gdx.physics.box2d.Contact
Reset the friction mixture to the default value.
resetMassData() - Method in class com.badlogic.gdx.physics.box2d.Body
This resets the mass properties to the sum of the mass properties of the fixtures.
ResetRestitution() - Method in class com.badlogic.gdx.physics.box2d.Contact
Reset the restitution to the default value.
resetShader() - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
resetTransform(SpriteBatch) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Restores the SpriteBatch transform to what it was before Group.applyTransform(SpriteBatch, Matrix4).
resetVertices() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Resets the position components of the vertices array based ont he dimensions (preparation for transformation)
resize(int, int) - Method in class com.badlogic.gdx.ApplicationAdapter
 
resize(int, int) - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is resized.
resize(int, int) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
Called when the canvas size changes.
resize(int, int) - Method in class com.badlogic.gdx.Game
 
resize(int, int) - Method in interface com.badlogic.gdx.Screen
 
resize(int) - Method in class com.badlogic.gdx.utils.Array
Creates a new backing array with the specified size containing the current items.
resize(int) - Method in class com.badlogic.gdx.utils.ArrayMap
 
resize(int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
resize(int) - Method in class com.badlogic.gdx.utils.CharArray
 
resize(int) - Method in class com.badlogic.gdx.utils.FloatArray
 
resize(int) - Method in class com.badlogic.gdx.utils.IntArray
 
resize(int) - Method in class com.badlogic.gdx.utils.LongArray
 
ResolutionFileResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
 
ResolutionFileResolver(FileHandleResolver, ResolutionFileResolver.Resolution...) - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
ResolutionFileResolver.Resolution - Class in com.badlogic.gdx.assets.loaders.resolvers
 
ResolutionFileResolver.Resolution(int, int, String) - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
 
resolutionStrategy - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
the ResolutionStrategy.
resolve(String) - Method in class com.badlogic.gdx.assets.loaders.AssetLoader
 
resolve(String) - Method in interface com.badlogic.gdx.assets.loaders.FileHandleResolver
 
resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ExternalFileHandleResolver
 
resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
 
resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
resolve(FileHandle, String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.Action
Sets the state of the action so it can be run again.
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
restitution - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
The restitution (elasticity) usually in the range [0,1].
result(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Called when a button is clicked.
resume() - Method in class com.badlogic.gdx.ApplicationAdapter
 
resume() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is resumed from a paused state.
resume() - Method in class com.badlogic.gdx.Game
 
resume() - Method in interface com.badlogic.gdx.LifecycleListener
Called when the Application is about to be resumed
resume() - Method in interface com.badlogic.gdx.Screen
 
reuseAddress - Variable in class com.badlogic.gdx.net.ServerSocketHints
Enable/disable the SO_REUSEADDR socket option.
reverse() - Method in class com.badlogic.gdx.utils.Array
 
reverse() - Method in class com.badlogic.gdx.utils.ArrayMap
 
reverse() - Method in class com.badlogic.gdx.utils.BooleanArray
 
reverse() - Method in class com.badlogic.gdx.utils.CharArray
 
reverse() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
reverse() - Method in class com.badlogic.gdx.utils.FloatArray
 
reverse() - Method in class com.badlogic.gdx.utils.IntArray
 
reverse() - Method in class com.badlogic.gdx.utils.LongArray
 
reverse() - Method in class com.badlogic.gdx.utils.SnapshotArray
 
reverse() - Method in class com.badlogic.gdx.utils.StringBuilder
Reverses the order of characters in this builder.
REVERSED - Static variable in class com.badlogic.gdx.graphics.g2d.Animation
 
ReverseDecode(Decoder) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
 
ReverseDecode(short[], int, Decoder, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
 
ReverseEncode(Encoder, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
ReverseEncode(short[], int, Encoder, int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
ReverseGetPrice(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
ReverseGetPrice(short[], int, int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
RevoluteJoint - Class in com.badlogic.gdx.physics.box2d.joints
A revolute joint constrains two bodies to share a common point while they are free to rotate about the point.
RevoluteJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
 
RevoluteJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Revolute joint definition.
RevoluteJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
 
rgb565(float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
rgb565(Color) - Static method in class com.badlogic.gdx.graphics.Color
 
rgb565ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
Sets the Color components using the specified integer value in the format RGB565.
rgb888(float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
rgb888(Color) - Static method in class com.badlogic.gdx.graphics.Color
 
rgb888ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
Sets the Color components using the specified integer value in the format RGB888.
rgba4444(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
rgba4444(Color) - Static method in class com.badlogic.gdx.graphics.Color
 
rgba4444ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
Sets the Color components using the specified integer value in the format RGBA4444.
rgba8888(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
rgba8888(Color) - Static method in class com.badlogic.gdx.graphics.Color
 
rgba8888ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
Sets the Color components using the specified integer value in the format RGBA8888.
RIGHT - Static variable in class com.badlogic.gdx.Input.Buttons
 
RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
right() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds Align.right and clears Align.left for the alignment of the logical table within the table widget.
right - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
 
RIGHT_BRACKET - Static variable in class com.badlogic.gdx.Input.Keys
 
rim - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
RopeJoint - Class in com.badlogic.gdx.physics.box2d.joints
A rope joint enforces a maximum distance between two points on two bodies.
RopeJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.RopeJoint
 
RopeJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Rope joint definition.
RopeJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
 
rot(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vector with the top most 3x3 sub-matrix of the given matrix.
rot(float[], float[], int, int, int) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vectors with the top most 3x3 sub-matrix of the given matrix.
rot(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
Multiplies this vector by the first three columns of the matrix, essentially only applying rotation and scaling.
rotate(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Rotates the direction and up vector of this camera by the given angle around the given axis.
rotate(Vector3, float) - Method in class com.badlogic.gdx.graphics.Camera
Rotates the direction and up vector of this camera by the given angle around the given axis.
rotate(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the sprite's rotation relative to the current rotation.
rotate(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the sprite's rotation relative to the current rotation.
rotate - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
If true, the region has been rotated 90 degrees counter clockwise.
rotate - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
rotate(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Multiplies the current transformation matrix by a rotation matrix.
rotate(float) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
Rotates the camera by the given angle around the direction vector.
rotate(float) - Method in class com.badlogic.gdx.math.Matrix3
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
rotate(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
rotate(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
rotate(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
rotate(float) - Method in class com.badlogic.gdx.math.Polygon
 
rotate(float) - Method in class com.badlogic.gdx.math.Vector2
Rotates the Vector2 by the given angle, counter-clockwise.
rotate(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Rotates this vector by the given angle around the given axis.
rotate(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
Rotates this vector by the given angle around the given axis.
rotate(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Adds the specified rotation to the current rotation.
rotate90(boolean) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Rotates this sprite 90 degrees in-place by rotating the texture coordinates.
rotate90(boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
rotateAround(Vector3, Vector3, float) - Method in class com.badlogic.gdx.graphics.Camera
Rotates the direction and up vector of this camera by the given angle around the given axis, with the axis attached to given point.
rotateBy(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Rotates the actor instantly.
rotateBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
rotateBy(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
RotateByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the actor's rotation from its current value to a relative value.
RotateByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
 
rotateTo(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Rotates the actor instantly.
rotateTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
rotateTo(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
RotateToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the actor's rotation from its current value to a specific value.
RotateToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
 
rotateX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Rotates along local X axis by the specified angle
rotateY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Rotates along local Y axis by the specified angle
rotateZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Rotates along local Z axis by the specified angle
rotation - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
 
rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonKeyframe
 
rotator - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
round(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the closest integer to the specified float.
roundPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the closest integer to the specified float.
row() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults for all cells in the new row.
run() - Method in class com.badlogic.gdx.input.RemoteInput
 
run(Runnable) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
run() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
Called to run the runnable.
run() - Method in class com.badlogic.gdx.utils.PauseableThread
 
run() - Method in class com.badlogic.gdx.utils.Timer.Task
If this is the last time the task will be ran or the task is first cancelled, it may be scheduled again in this method.
RunnableAction - Class in com.badlogic.gdx.scenes.scene2d.actions
An action that runs a Runnable.
RunnableAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
 
runnables - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
runnables - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
running - Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 

S

S - Static variable in class com.badlogic.gdx.Input.Keys
 
samples - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of samples for MSAA
save(File) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
scale(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Sets the font's scale relative to the current scale.
scale(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the sprite's scale relative to the current scale.
scale(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the sprite's scale relative to the current scale.
scale - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
scale - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
 
scale - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonKeyframe
 
scale(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Multiplies the current transformation matrix by a scale matrix.
scale(float, float, float) - Method in class com.badlogic.gdx.graphics.Mesh
Method to scale the positions in the mesh.
scale(float, float) - Method in class com.badlogic.gdx.math.Matrix3
Postmultiplies this matrix with a scale matrix.
scale(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
Postmultiplies this matrix with a scale matrix.
scale(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix with a scale matrix.
scale(float) - Method in class com.badlogic.gdx.math.Polygon
 
scale(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Scales the vector components by the given scalars.
scale(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Adds the specified scale to the current scale.
scale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Adds the specified scale to the current scale.
scaleBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Scales the actor instantly.
scaleBy(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
scaleBy(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
ScaleByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Scales an actor's scale to a relative size.
ScaleByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
scaleTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Scales the actor instantly.
scaleTo(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
scaleTo(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
ScaleToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the actor's scale from its current value to a specific value.
ScaleToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
scaleX - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
scaleY - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
Scaling - Enum in com.badlogic.gdx.utils
Various scaling types for fitting one rectangle into another.
sceneMatrices - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
the scene matrices for each joint in the same order as bindPoseJoints
schedule(Timer.Task, float) - Static method in class com.badlogic.gdx.utils.Timer
Schedules a task on Timer.instance.
schedule(Timer.Task, float, float) - Static method in class com.badlogic.gdx.utils.Timer
Schedules a task on Timer.instance.
schedule(Timer.Task, float, float, int) - Static method in class com.badlogic.gdx.utils.Timer
Schedules a task on Timer.instance.
scheduleTask(Timer.Task, float) - Method in class com.badlogic.gdx.utils.Timer
Schedules a task to occur once after the specified delay.
scheduleTask(Timer.Task, float, float) - Method in class com.badlogic.gdx.utils.Timer
Schedules a task to occur once after the specified delay and then repeatedly at the specified interval until cancelled.
scheduleTask(Timer.Task, float, float, int) - Method in class com.badlogic.gdx.utils.Timer
Schedules a task to occur once after the specified delay and then a number of additional times at the specified interval.
ScissorStack - Class in com.badlogic.gdx.scenes.scene2d.utils
A stack of Rectangle objects to be used for clipping via GLCommon.glScissor(int, int, int, int).
ScissorStack() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
 
scl(float) - Method in class com.badlogic.gdx.math.Matrix3
Scale the matrix in the both the x and y components by the scalar value.
scl(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.
scl(Vector3) - Method in class com.badlogic.gdx.math.Matrix3
Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.
scl(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
 
scl(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
 
scl(float) - Method in class com.badlogic.gdx.math.Matrix4
 
Screen - Interface in com.badlogic.gdx
Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.
screenToLocalCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Transforms the specified point in screen coordinates to the actor's local coordinate system.
screenToStageCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Transforms the screen coordinates to stage coordinates.
ScreenUtils - Class in com.badlogic.gdx.utils
Class with static helper methods that provide access to the default OpenGL FrameBuffer.
ScreenUtils() - Constructor for class com.badlogic.gdx.utils.ScreenUtils
 
scroll(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
scroll(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Offsets the region relative to the current region.
scrolled(int) - Method in class com.badlogic.gdx.input.RemoteSender
 
scrolled(int) - Method in class com.badlogic.gdx.InputAdapter
 
scrolled(int) - Method in class com.badlogic.gdx.InputMultiplexer
 
scrolled(int) - Method in interface com.badlogic.gdx.InputProcessor
Called when the mouse wheel was scrolled.
scrolled(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called when the mouse wheel has been scrolled.
scrolled(int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Applies a mouse scroll event to the stage and returns true if an actor in the scene handled the event.
scrollFocusChanged(FocusListener.FocusEvent, Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
 
ScrollPane - Class in com.badlogic.gdx.scenes.scene2d.ui
A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.
ScrollPane(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
ScrollPane(Actor, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
ScrollPane(Actor, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
ScrollPane(Actor, ScrollPane.ScrollPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
ScrollPane.ScrollPaneStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a scroll pane, see ScrollPane.
ScrollPane.ScrollPaneStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
ScrollPane.ScrollPaneStyle(Drawable, Drawable, Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
ScrollPane.ScrollPaneStyle(ScrollPane.ScrollPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
scrollTo(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Sets the scroll offset so the specified rectangle is fully in view, if possible.
scrollToCenter(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Sets the scroll offset so the specified rectangle is fully in view and centered vertically in the scroll pane, if possible.
scrollX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Called whenever the x scroll amount is changed.
scrollY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Called whenever the y scroll amount is changed.
SEARCH - Static variable in class com.badlogic.gdx.Input.Keys
 
Segment - Class in com.badlogic.gdx.math.collision
A Segment is a line in 3-space having a staring and an ending position.
Segment(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.Segment
Constructs a new Segment from the two points given.
Segment(float, float, float, float, float, float) - Constructor for class com.badlogic.gdx.math.collision.Segment
Constructs a new Segment from the two points given.
selectAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
SelectBox - Class in com.badlogic.gdx.scenes.scene2d.ui
A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.
SelectBox(Object[], Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
SelectBox(Object[], Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
SelectBox(Object[], SelectBox.SelectBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
SelectBox.SelectBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a select box, see SelectBox.
SelectBox.SelectBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
SelectBox.SelectBoxStyle(BitmapFont, Color, Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
SelectBox.SelectBoxStyle(SelectBox.SelectBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
selection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
selection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
Optional.
selection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
Optional.
SEMICOLON - Static variable in class com.badlogic.gdx.Input.Keys
 
sendBufferSize - Variable in class com.badlogic.gdx.net.SocketHints
The SO_SNDBUF (send buffer) size in bytes.
sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in class com.badlogic.gdx.net.NetJavaImpl
 
sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in interface com.badlogic.gdx.Net
Process the specified Net.HttpRequest and reports the Net.HttpResponse to the specified Net.HttpResponseListener .
sendUpdate() - Method in class com.badlogic.gdx.input.RemoteSender
 
sequence(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
sequence(Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
sequence(Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
sequence(Action, Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
sequence(Action, Action, Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
sequence(Action...) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
sequence() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
SequenceAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Executes a number of actions one at a time.
SequenceAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
 
SerializationException - Exception in com.badlogic.gdx.utils
Indicates an error during serialization due to misconfiguration or during deserialization due to invalid input data.
SerializationException() - Constructor for exception com.badlogic.gdx.utils.SerializationException
 
SerializationException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.SerializationException
 
SerializationException(String) - Constructor for exception com.badlogic.gdx.utils.SerializationException
 
SerializationException(Throwable) - Constructor for exception com.badlogic.gdx.utils.SerializationException
 
ServerSocket - Interface in com.badlogic.gdx.net
A server socket that accepts new incoming connections, returning Socket instances.
ServerSocketHints - Class in com.badlogic.gdx.net
Options for ServerSocket instances.
ServerSocketHints() - Constructor for class com.badlogic.gdx.net.ServerSocketHints
 
set(Color) - Method in class com.badlogic.gdx.graphics.Color
Sets this color to the given color.
set(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
 
set(BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
 
set(PolygonSprite) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
set(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
set() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
Binds the material's texture to the OpenGL context and changes the glBlendFunc to the values used by it.
set(MaterialAttribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
 
set(MaterialAttribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
set(MaterialAttribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
 
set(MaterialAttribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
set(float, float, float) - Method in class com.badlogic.gdx.math.Circle
 
set(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the given bounding box.
set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the given minimum and maximum vector.
set(Vector3[]) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the bounding box minimum and maximum vector from the given points.
set(List<Vector3>) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the bounding box minimum and maximum vector from the given points.
set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.collision.Ray
Sets the starting position and the direction of this ray.
set(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.collision.Ray
Sets this ray from the given starting position and direction.
set(Ray) - Method in class com.badlogic.gdx.math.collision.Ray
Sets the starting position and direction from the given ray
set(Matrix3) - Method in class com.badlogic.gdx.math.Matrix3
Copies the values from the provided matrix to this matrix.
set(Matrix4) - Method in class com.badlogic.gdx.math.Matrix3
Sets this 3x3 matrix to the top left 3x3 corner of the provided 4x4 matrix.
set(Matrix4) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to the given matrix.
set(float[]) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to the given matrix as a float array.
set(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a rotation matrix representing the quaternion.
set(Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets the four columns of the matrix which correspond to the x-, y- and z-axis of the vector space this matrix creates as well as the 4th column representing the translation of any point that is multiplied by this matrix.
set(Matrix3) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to the given 3x3 matrix.
set(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Plane
Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.
set(float, float, float, float) - Method in class com.badlogic.gdx.math.Plane
Sets the plane normal and distance
set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Plane
Sets the plane to the given point and normal.
set(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Plane
 
set(Plane) - Method in class com.badlogic.gdx.math.Plane
Sets this plane from the given plane
set(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the components of the quaternion
set(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion components from the given quaternion.
set(Vector3, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion components from the given axis and angle around that axis.
set(float, float, float, float) - Method in class com.badlogic.gdx.math.Rectangle
 
set(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
Sets the values of the given rectangle to this rectangle.
set(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Sets this vector from the given vector
set(float, float) - Method in class com.badlogic.gdx.math.Vector2
Sets the components of this vector
set(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Sets the vector to the given components
set(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Sets the components of the given vector
set(float[]) - Method in class com.badlogic.gdx.math.Vector3
Sets the components from the array.
set(Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
Set this as an isolated edge.
set(float, float, float, float) - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
Set this as an isolated edge.
set(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
Copy vertices.
set(float[]) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
Copy vertices from the given float array.
set(float[], int, int) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
Copy vertices from the given float array, taking into account the offset and length.
set(int, T) - Method in class com.badlogic.gdx.utils.Array
 
set(int, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
 
set(int, char) - Method in class com.badlogic.gdx.utils.CharArray
 
set(int, T) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
set(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
 
set(int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
set(String, Object) - Method in class com.badlogic.gdx.utils.JsonWriter
 
set(int, long) - Method in class com.badlogic.gdx.utils.LongArray
 
set(int, T) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
setAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
setAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
Sets the wrapped action.
setActive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
setActive(boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the active state of the body.
setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Action
Sets the actor this action will be used for.
setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
 
setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
 
setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
setAdditive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
SetAlgorithm(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
setAlign(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
setAligned(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setAlignment(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Sets the horizontal alignment of the children.
setAlpha(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
setAlwaysActive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
setAmount(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
 
setAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
 
setAmount(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
setAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
setAmount(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
 
setAmountHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
 
setAmountWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
 
setAmountX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
 
setAmountX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
setAmountY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
 
setAmountY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
setAngle(float) - Method in class com.badlogic.gdx.math.Vector2
Sets the angle of the vector.
setAngularDamping(float) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the angular damping of the body.
setAngularVelocity(float) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the angular velocity.
setAnimateDuration(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
If > 0, changes to the slider value via Slider.setValue(float) will happen over this duration in seconds.
setAnimateInterpolation(Interpolation) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Sets the interpolation to use for Slider.setAnimateDuration(float).
setAnimation(String, float, boolean) - Method in interface com.badlogic.gdx.graphics.g3d.model.AnimatedModel
Start playing the given animation at the given time in the animation and specify wether or not the animation will loop.
setAnimation(String, float, boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
 
setAnimation(String, float) - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
 
setAnimation(String, float, boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
setAnimation(String, float, boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned
 
setAsBox(float, float) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
Build vertices to represent an axis-aligned box.
setAsBox(float, float, Vector2, float) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
Build vertices to represent an oriented box.
setAssetManager(AssetManager) - Static method in class com.badlogic.gdx.graphics.Texture
Sets the AssetManager.
setAttached(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setAttribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
setAttributef(String, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the given attribute
setAutoBind(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
Sets whether to bind the underlying VertexArray or VertexBufferObject automatically on a call to one of the Mesh.render(int) methods or not.
setAutoClearForces(boolean) - Method in class com.badlogic.gdx.physics.box2d.World
Set flag to control automatic clearing of forces after each time step.
setAwake(boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the sleep state of the body.
setAxis(Vector2) - Static method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
setBackground(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Sets the background drawable from the skin.
setBackground(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Sets the background drawable and sets the table's padding to Drawable.getBottomHeight() , Drawable.getTopHeight(), Drawable.getLeftWidth(), and Drawable.getRightWidth().
setBehind(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setBindPose() - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
 
setBindPose() - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
setBlend(int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
setBlendFunction(int, int) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Sets the blending function to be used when rendering sprites.
setBlendFunction(int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Sets the blending function to be used when rendering sprites.
setBlending(int, int) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the blending parameters for this decal
setBlending(Pixmap.Blending) - Static method in class com.badlogic.gdx.graphics.Pixmap
Sets the type of Pixmap.Blending to be used for all operations.
setBlinkTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setBottomHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
setBottomHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
setBottomHeight(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
setBounds(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Set bounds the x, y, width, and height.
setBubbles(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Event
If true, after the event is fired on the target actor, it will also be fired on each of the parent actors, all the way to the root.
setBullet(boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Should this body be treated like a bullet for continuous collision detection?
setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
Sets the button to listen for, all other buttons are ignored.
setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
Sets the button to listen for, all other buttons are ignored.
setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
Sets the button to listen for, all other buttons are ignored.
setCamera(Camera) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
setCamera(Camera) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Sets the stage's camera.
setCancelTouchFocus(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
When true (default), the Stage.cancelTouchFocus() touch focus} is cancelled when flick scrolling begins.
setCapture(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
setCatchBackKey(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
 
setCatchBackKey(boolean) - Method in interface com.badlogic.gdx.Input
Sets whether the BACK button on Android should be caught.
setCatchMenuKey(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
 
setCatchMenuKey(boolean) - Method in interface com.badlogic.gdx.Input
Sets whether the MENU button on Android should be caught.
setCharacter(char) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setCharAt(int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
Sets the character at the index.
setChecked(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
setChecked(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
Sets the first TextButton with the specified text to checked.
setClamp(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
For flick scroll, prevents scrolling out of the widget's bounds.
setClip(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Causes the contents to be clipped if they exceed the table widget bounds.
setClipboard(Clipboard) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
setColor(Color, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Sets the color of the specified characters.
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Sets the color used to tint images when they are added to the SpriteBatch.
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Sets the color used to tint images when they are added to the SpriteBatch.
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Sets the color used to tint images when they are added to the SpriteCache.
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the color of all four vertices to the specified color
setColor(Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Sets the Color to be used by shapes.
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Sets the Color to be used by shapes.
setColor(int) - Method in class com.badlogic.gdx.graphics.Pixmap
Sets the color for the following drawing operations
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Pixmap
Sets the color for the following drawing operations.
setColor(Color) - Method in class com.badlogic.gdx.graphics.Pixmap
Sets the color for the following drawing operations.
setColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
Sets the color to modify.
setColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
Sets the color to modify.
setColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setColors(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
setContactFilter(ContactFilter) - Method in class com.badlogic.gdx.physics.box2d.World
Register a contact filter to provide specific control over collision.
setContactListener(ContactListener) - Method in class com.badlogic.gdx.physics.box2d.World
Register a contact event listener.
setContent(String) - Method in class com.badlogic.gdx.Net.HttpRequest
Sets the content to be used in the HTTP request.
setContent(InputStream, long) - Method in class com.badlogic.gdx.Net.HttpRequest
Sets the content as a stream to be used for a POST for example, to transmit custom data.
setContents(String) - Method in interface com.badlogic.gdx.utils.Clipboard
Sets the content of the system clipboard.
setContinuous(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setContinuousPhysics(boolean) - Method in class com.badlogic.gdx.physics.box2d.World
Enable/disable continuous physics.
setContinuousRendering(boolean) - Method in interface com.badlogic.gdx.Graphics
Sets whether to render continuously.
setCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
Sets the number of times to repeat.
setCullingArea(Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Children completely outside of this rectangle will not be drawn.
setCullingArea(Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
setCullingArea(Rectangle) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Cullable
 
setCursor(Cursor) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
setCursorCatched(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
 
setCursorCatched(boolean) - Method in interface com.badlogic.gdx.Input
Only viable on the desktop.
setCursorPosition(int, int) - Method in class com.badlogic.gdx.input.RemoteInput
 
setCursorPosition(int, int) - Method in interface com.badlogic.gdx.Input
Only viable on the desktop.
setCursorPosition(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Sets the cursor position and clears any selection.
SetCutValue(int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
setDampingRatio(float) - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get damping ratio.
setDampingRatio(float) - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the damping ratio (dimensionless).
setDeadzone(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
SetDecoderProperties(byte[]) - Method in class com.badlogic.gdx.utils.compression.lzma.Decoder
 
setDensity(float) - Method in class com.badlogic.gdx.physics.box2d.Fixture
Set the density of this fixture.
setDestructionListener(DestructionListener) - Method in class com.badlogic.gdx.physics.box2d.World
Register a destruction listener.
SetDictionarySize(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
setDimensions(float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the width and height in world units
setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
When true, the button will not toggle Button.isChecked() when clicked and will not fire a ChangeListener.ChangeEvent.
setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setDisplayMode(int, int) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
setDisplayMode(Graphics.DisplayMode) - Method in interface com.badlogic.gdx.Graphics
Sets the current Graphics.DisplayMode.
setDisplayMode(int, int, boolean) - Method in interface com.badlogic.gdx.Graphics
Tries to set the display mode width the given width and height in pixels.
setDragActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
setDragActorPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
setDragTime(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
Time in milliseconds that a drag must take before a drop will be considered valid.
setDrawAABBs(boolean) - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
setDrawable(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
setDrawBodies(boolean) - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
setDrawInactiveBodies(boolean) - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
setDrawJoints(boolean) - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
setDrawVelocities(boolean) - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
setDuration(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
setDuration(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
Sets the length of the delay in seconds.
setDuration(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Sets the length of the transition in seconds.
setEdges(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
setElementType(Class, String, Class) - Method in class com.badlogic.gdx.utils.Json
 
setEnabled(boolean) - Method in class com.badlogic.gdx.physics.box2d.Contact
Enable/disable this contact.
setEnabled(Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Sets the style on the actor to disabled or enabled.
setEnd(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
Sets the value to transition to.
setEnd(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
Sets the value to transition to.
setEndColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
Sets the color to transition to.
SetEndMarkerMode(boolean) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
setEnforcePotImages(boolean) - Static method in class com.badlogic.gdx.graphics.Texture
 
setErrorListener(AssetErrorListener) - Method in class com.badlogic.gdx.assets.AssetManager
Sets an AssetErrorListener to be invoked in case loading an asset failed.
setEulerAngles(float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion to the given euler angles.
setExpanded(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
setFadeScrollBars(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
When true the scroll bars fade out after some time of not being used.
setFillParent(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
setFillParent(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
setFillParent(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
If true, this actor will be sized to the parent in Layout.validate().
setFilter(Pixmap.Filter) - Static method in class com.badlogic.gdx.graphics.Pixmap
Sets the type of interpolation Pixmap.Filter to be used in conjunction with Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int).
setFilter(Texture.TextureFilter, Texture.TextureFilter) - Method in class com.badlogic.gdx.graphics.Texture
 
setFilterData(Filter) - Method in class com.badlogic.gdx.physics.box2d.Fixture
Set the contact filtering data.
setFirstWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
setFixedRotation(boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Set this body to have fixed rotation.
setFixedWidthGlyphs(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Makes the specified glyphs fixed width.
setFlickScroll(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setFlingTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
For flick scroll, sets the amount of time in seconds that a fling will continue to scroll.
setFlip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
setFlip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setFocused(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
 
setFocusTraversal(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
If true (the default), tab/shift+tab will move to the next text field.
setFontScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setFontScale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setFontScaleX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setFontScaleY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setForceOverscroll(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
For flick scroll, forces the enabling of overscrolling in a direction, even if the contents do not exceed the bounds in that direction.
setFrequency(float) - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get frequency in Hz.
setFrequency(float) - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the frequency in Hertz.
setFriction(float) - Method in class com.badlogic.gdx.physics.box2d.Contact
Override the default friction mixture.
setFriction(float) - Method in class com.badlogic.gdx.physics.box2d.Fixture
Set the coefficient of friction.
setFromAxes(float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the Quaternion from the given x-, y- and z-axis which have to be orthonormal.
setFromAxis(Vector3, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion components from the given axis and angle around that axis.
setFromAxis(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion components from the given axis and angle around that axis.
setFromCross(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Quaternion
Set this quaternion to the rotation between two vectors.
setFromCross(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Set this quaternion to the rotation between two vectors.
setFromEulerAngles(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a rotation matrix from the given euler angles.
setFromMatrix(Matrix4) - Method in class com.badlogic.gdx.math.Quaternion
 
setGlyph(int, BitmapFont.Glyph) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
setGravity(Vector2) - Method in class com.badlogic.gdx.physics.box2d.World
Change the global gravity vector.
setGravityScale(float) - Method in class com.badlogic.gdx.physics.box2d.Body
Sets the gravity scale of the body
setGroupStrategy(GroupStrategy) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Sets the GroupStrategy used
setHeader(String, String) - Method in class com.badlogic.gdx.Net.HttpRequest
Sets a header to this HTTP request.
setHeight(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the height in world units
setHeight(float) - Method in class com.badlogic.gdx.math.Rectangle
Sets the height of this rectangle
setHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
setHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setHigh(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setHigh(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setHighMax(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setHighMin(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setIcon(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Sets an icon that will be drawn to the left of the actor.
setIconSpacing(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Sets the amount of horizontal space between the node actors and icons.
setIgnoreUnknownFields(boolean) - Method in class com.badlogic.gdx.utils.Json
 
setImagePath(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setIndices(short[]) - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
 
setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Sets the indices of this IndexArray, discarding the old indices.
setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Sets the indices of this IndexBufferObject, discarding the old indices.
setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Sets the indices of this IndexBufferObject, discarding the old indices.
setIndices(short[], int, int) - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Sets the indices of this IndexBufferObject, discarding the old indices.
setIndices(short[]) - Method in class com.badlogic.gdx.graphics.Mesh
Sets the indices of this Mesh
setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Sets the indices of this Mesh.
setInputProcessor(InputProcessor) - Method in class com.badlogic.gdx.input.RemoteInput
 
setInputProcessor(InputProcessor) - Method in interface com.badlogic.gdx.Input
Sets the InputProcessor that will receive all touch and key input events.
setInterpolation(Interpolation) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
setInvalidDragActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
setItems(Object[]) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
setItems(Object[]) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
setKeepWithinStage(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
setKerning(int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
setKey(int, K) - Method in class com.badlogic.gdx.utils.ArrayMap
 
setKeyboardFocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Sets the actor that will receive key events.
setKeyCode(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setLayoutEnabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
 
setLayoutEnabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
setLayoutEnabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
setLayoutEnabled(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
Enables or disables the layout for this actor and all child actors, recursively.
SetLcLpPb(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
setLeftWidth(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
setLeftWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
setLeftWidth(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
setLength(float) - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get the natural length.
setLength(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Sets the current length to a new value.
setLevel(int) - Method in class com.badlogic.gdx.utils.Logger
Sets the log level.
setLimits(float, float) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Set the joint limits, usually in meters.
setLimits(float, float) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Set the joint limits in radians.
setLinearDamping(float) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the linear damping of the body.
setLinearVelocity(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the linear velocity of the center of mass.
setLinearVelocity(float, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the linear velocity of the center of mass.
setListenerActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
setLoader(Class<T>, AssetLoader<T, P>) - Method in class com.badlogic.gdx.assets.AssetManager
Sets a new AssetLoader for the given type.
setLogLevel(int) - Method in interface com.badlogic.gdx.Application
Sets the log level.
setLogLevel(int) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
setLogLevel(int) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
setLogLevel(int) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
setLongPressSeconds(float) - Method in class com.badlogic.gdx.input.GestureDetector
 
setLooping(boolean) - Method in interface com.badlogic.gdx.audio.Music
Sets whether the music stream is looping.
setLooping(long, boolean) - Method in interface com.badlogic.gdx.audio.Sound
Sets the sound instance with the given id to be looping.
setLow(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
setLow(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
setLowMax(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
setLowMin(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
setMassData(MassData) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the mass properties to override the mass properties of the fixtures.
SetMatchFinder(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
setMaterial(Material) - Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
 
setMaterial(Material) - Method in interface com.badlogic.gdx.graphics.g3d.model.Model
Sets the Material of every SubMesh in this Model to be the material provided.
setMaterial(Material) - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
setMaterial(Material) - Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
 
setMaterials(Material...) - Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
 
setMaterials(Material...) - Method in interface com.badlogic.gdx.graphics.g3d.model.Model
Sets every Material of every SubMesh in this Model to be the materials provided.
setMaterials(Material...) - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
setMaterials(Material...) - Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
 
setMaxCheckCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
Sets the maximum number of buttons that can be checked.
setMaxFlingDelay(long) - Method in class com.badlogic.gdx.input.GestureDetector
 
setMaxForce(float) - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
Set the maximum friction force in N.
setMaxForce(float) - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the maximum force in Newtons.
setMaxLength(float) - Method in class com.badlogic.gdx.physics.box2d.joints.RopeJoint
Set the maximum length of the rope.
setMaxLength(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setMaxMotorForce(float) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Set the maximum motor force, usually in N.
setMaxMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Set the maximum motor torque, usually in N-m.
setMaxMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Set/Get the maximum motor force, usually in N-m.
setMaxParticleCount(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setMaxSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
setMaxTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
Set the maximum friction torque in N*m.
setMesh(Mesh) - Method in class com.badlogic.gdx.graphics.g3d.model.SubMesh
 
setMessageText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Sets the text that will be drawn in the text field if no text has been entered.
setMiddleHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
setMiddleWidth(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
setMinCheckCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
Sets the minimum number of buttons that must be checked.
setMinHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
setMinHeight(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
setMinParticleCount(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setMinSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
setMinWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
setMinWidth(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
setModal(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
setMotorSpeed(float) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Set the motor speed, usually in meters per second.
setMotorSpeed(float) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Set the motor speed in radians per second.
setMotorSpeed(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Set the motor speed, usually in radians per second.
setMovable(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
setMultiLineText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n).
setMultiLineText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n).
setMultiSelect(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
setName(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setName(String) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets a name for easier identification of the actor in application code.
setNextVertex(Vector2) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Establish connectivity to a vertex that follows the last vertex.
setNextVertex(float, float) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Establish connectivity to a vertex that follows the last vertex.
SetNumFastBytes(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
setObject(Object) - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
setObject(Actor, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
setObject(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Sets an application specific object for this node.
setObject(Object) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
setOnscreenKeyboard(TextField.OnscreenKeyboard) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setOnscreenKeyboardVisible(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
 
setOnscreenKeyboardVisible(boolean) - Method in interface com.badlogic.gdx.Input
Sets the on-screen keyboard visible if available.
setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the origin in relation to the sprite's position for scaling and rotation.
setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the origin in relation to the sprite's position for scaling and rotation.
setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
setOrigin(float, float) - Method in class com.badlogic.gdx.math.Polygon
 
setOrigin(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets the originx and originy.
setOriginX(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setOriginY(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setOutputType(JsonWriter.OutputType) - Method in class com.badlogic.gdx.utils.Json
 
setOutputType(JsonWriter.OutputType) - Method in class com.badlogic.gdx.utils.JsonWriter
 
setOverNode(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
setOverscroll(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
For flick scroll, if true the widget can be scrolled slightly past its bounds and will animate back to its bounds when scrolling is stopped.
setOwnsTexture(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Sets whether the font owns the texture or not.
setPadBottom(int) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
setPadding(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
setPadding(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Sets the amount of horizontal space between the nodes and the left/right edges of the tree.
setPadLeft(int) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
setPadRight(int) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
setPadTop(int) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
setPan(long, float, float) - Method in interface com.badlogic.gdx.audio.Sound
Sets the panning and volume of the sound instance with the given id as returned by Sound.play() or Sound.play(float).
setParent(Group) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Called by the framework when an actor is added to or removed from a group.
setParent(Group) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
setPasswordCharacter(char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setPasswordMode(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
If true, the text in this text field will be shown as bullet characters.
setPatch(NinePatch) - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
 
setPitch(long, float) - Method in interface com.badlogic.gdx.audio.Sound
Changes the pitch multiplier of the sound instance with the given id as returned by Sound.play() or Sound.play(float).
setPixel(int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
setPlayMode(int) - Method in class com.badlogic.gdx.graphics.g2d.Animation
Sets the animation play mode.
setPointer(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setPool(Pool) - Method in class com.badlogic.gdx.scenes.scene2d.Action
Sets the pool that the action will be returned to when removed from the actor.
setPooled(Material) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Sets the position of the text, relative to the position when the cached text was created.
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the position where the sprite will be drawn.
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the position where the sprite will be drawn.
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
setPosition(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the position to the given world coordinates
setPosition(float, float) - Method in class com.badlogic.gdx.math.Polygon
 
setPosition(Vector2) - Method in class com.badlogic.gdx.physics.box2d.CircleShape
Sets the position of the shape
setPosition(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Transform
Sets the position of this transform
setPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
setPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets the x and y.
setPrevVertex(Vector2) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Establish connectivity to a vertex that precedes the first vertex.
setPrevVertex(float, float) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Establish connectivity to a vertex that precedes the first vertex.
setPriority(long, int) - Method in interface com.badlogic.gdx.audio.Sound
Sets the priority of a sound currently being played back.
setProcessors(Array<InputProcessor>) - Method in class com.badlogic.gdx.InputMultiplexer
 
SetProgress(long, long) - Method in interface com.badlogic.gdx.utils.compression.ICodeProgress
 
setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Sets the projection matrix to be used by this SpriteBatch.
setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Sets the projection matrix to be used by this SpriteBatch.
setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Sets the projection matrix to be used for rendering.
setRadius(float) - Method in class com.badlogic.gdx.physics.box2d.Shape
Sets the radius of this shape
setRange(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Sets the range of this slider.
setRatio(float) - Method in class com.badlogic.gdx.physics.box2d.joints.GearJoint
Set/Get the gear ratio.
setRefCount(int) - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
setReferenceCount(String, int) - Method in class com.badlogic.gdx.assets.AssetManager
Sets the reference count of an asset.
setRegion(PolygonRegion) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
setRegion(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setRegion(Texture) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Sets the texture and sets the coordinates to the size of the specified texture.
setRegion(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRegion(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRegion(TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Sets the texture and coordinates to the specified region.
setRegion(TextureRegion, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Sets the texture to that of the specified region and sets the coordinates relative to the specified region.
setRegion(TextureRegion) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
 
setRegionHeight(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRegionWidth(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRegionX(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRegionY(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRelatedActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setRelatedActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
 
setRelative(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setRemoveActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
Sets the actor to remove.
setRestitution(float) - Method in class com.badlogic.gdx.physics.box2d.Contact
Override the default restitution mixture.
setRestitution(float) - Method in class com.badlogic.gdx.physics.box2d.Fixture
Set the coefficient of restitution.
setReverse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
When true, the action's progress will go from 100% to 0%.
setReverse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
If true, the children will be ordered from bottom to top rather than the default top to bottom.
setRightAligned(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setRightWidth(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
setRightWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
setRightWidth(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
setRotation(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
setRotation(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setRotation(Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the rotation of this decal based on the (normalized) direction and up vector.
setRotation(float) - Method in class com.badlogic.gdx.math.Polygon
 
setRotation(float) - Method in class com.badlogic.gdx.physics.box2d.Transform
Sets the rotation of this transform
setRotation(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
 
setRotation(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setRotationX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the rotation on the local X axis to the specified angle
setRotationY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the rotation on the local Y axis to the specified angle
setRotationZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the rotation on the local Z axis to the specified angle
setRound(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
If true (the default), positions and sizes are rounded to integers.
setRunnable(Runnable) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
 
setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Scales the font by the specified amount in both directions.

Note that smoother scaling can be achieved if the texture backing the BitmapFont is using Texture.TextureFilter.Linear.
setScale(int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setScale(float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets scale along both the x and y axis
setScale(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets scale along both the x and y axis
setScale(float, float) - Method in class com.badlogic.gdx.math.Polygon
 
setScale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
setScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
setScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets the scalex and scaley.
setScale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets the scalex and scaley.
setScaleX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets scale along the x axis
setScaleX(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setScaleY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets scale along the y axis
setScaleY(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setScaling(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setScaling(Scaling) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
setScreen(Screen) - Method in class com.badlogic.gdx.Game
Sets the current screen.
setScrollAmount(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setScrollbarsOnTop(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
When false (the default), the widget is clipped so it is not drawn under the scrollbars.
setScrollFocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Sets the actor that will receive scroll events.
setScrollingDisabled(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Disables scrolling in a direction.
setScrollPercentX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setScrollPercentY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setScrollX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setScrollY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setSecondWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
setSelectable(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
setSelectedIndex(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
setSelection(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
setSelection(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Sets the selected item via it's index
setSelection(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
setSelection(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Sets the selected text.
setSelection(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
setSelection(Array<Tree.Node>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
setSensor(boolean) - Method in class com.badlogic.gdx.physics.box2d.Fixture
Set if this fixture is a sensor.
setSerializer(Class<T>, Json.Serializer<T>) - Method in class com.badlogic.gdx.utils.Json
 
setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Sets the shader to be used in a GLES 2.0 environment.
setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Sets the shader to be used in a GLES 2.0 environment.
setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Sets the shader to be used in a GLES 2.0 environment.
setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
setShape(ParticleEmitter.SpawnShape) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
setSide(ParticleEmitter.SpawnEllipseSide) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the size of the sprite when drawn, before scaling and rotation are applied.
setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the size of the sprite when drawn, before scaling and rotation are applied.
setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
setSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
setSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets the width and height.
setSkin(Skin) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
setSleepingAllowed(boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
You can disable sleeping on this body.
setSmoothScrolling(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
setSpringDampingRatio(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Set/Get the spring damping ratio
setSpringFrequencyHz(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Set/Get the spring frequency in hertz.
setSprite(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setSprite(Sprite) - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
 
setStage(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Called by the framework when this actor or any parent is added to a group that is in the stage.
setStage(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
setStage(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
setStageX(float) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setStageY(float) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setStart(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
Sets the value to transition from.
setStart(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
Sets the value to transition from.
setStepSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Sets the step size of the slider
SetStream(InputStream) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
SetStream(OutputStream) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
SetStream(InputStream) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
SetStream(OutputStream) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
setStyle(Label.LabelStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setStyle(List.ListStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
setStyle(ScrollPane.ScrollPaneStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setStyle(SelectBox.SelectBoxStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
setStyle(Slider.SliderStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
setStyle(SplitPane.SplitPaneStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
setStyle(TextField.TextFieldStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setStyle(Touchpad.TouchpadStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
setStyle(Tree.TreeStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
setStyle(Window.WindowStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
setTapCountInterval(float) - Method in class com.badlogic.gdx.input.GestureDetector
 
setTapCountInterval(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
setTapSquareSize(int) - Method in class com.badlogic.gdx.input.GestureDetector
 
setTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
setTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
Sets the distance a touch must travel before being considered a drag.
setTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
setTarget(Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Use this to update the target point.
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
setTargetActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
setText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Clears any cached glyphs and adds glyphs for the specified text.
setText(CharSequence, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Clears any cached glyphs and adds glyphs for the specified text.
setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
setText(CharSequence) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setText(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
setTextFieldFilter(TextField.TextFieldFilter) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setTextFieldListener(TextField.TextFieldListener) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setTexture(Texture) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setTextureRegion(TextureRegion) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the texture region
setTileProperty(int, String, String) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
Sets a tile's property.
setTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
Sets the time spent waiting for the delay.
setTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Sets the transition time so far.
setTimeline(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
setTimeline(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setTimeOut(int) - Method in class com.badlogic.gdx.Net.HttpRequest
Sets the time to wait for the HTTP request to be processed, use 0 block until it is done.
setTitle(String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
setTitle(String) - Method in interface com.badlogic.gdx.Graphics
Sets the title of the window.
setTitle(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
setTitleAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
setToLookAt(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a look at matrix with a direction and an up vector.
setToLookAt(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a look at matrix with the given position, target and up vector.
setToOrtho(boolean) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
Sets this camera to an orthographic projection using a viewport fitting the screen resolution, centered at (Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2), with the y-axis pointing up or down.
setToOrtho(boolean, float, float) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
Sets this camera to an orthographic projection, centered at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up or down.
setToOrtho(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to an orthographic projection like glOrtho (http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml) following the OpenGL equivalent
setToOrtho2D(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height.
setToOrtho2D(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height, having a near and far plane.
setTopHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
setTopHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
setTopHeight(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
setToProjection(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a projection matrix with a near- and far plane, a field of view in degrees and an aspect ratio.
setToRotation(float) - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise order around the z-axis.
setToRotation(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a rotation matrix around the given axis.
setToRotation(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a rotation matrix around the given axis.
setToRotation(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Set the matrix to a rotation matrix between two vectors.
setToRotation(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Set the matrix to a rotation matrix between two vectors.
setToScaling(float, float) - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to a scaling matrix.
setToScaling(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a scaling matrix
setToScaling(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a scaling matrix
setToTranslation(float, float) - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to a translation matrix.
setToTranslation(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to a translation matrix.
setToTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the translation vector.
setToTranslation(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the translation vector.
setToTranslationAndScaling(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the translation vector in the 4th column and the scaling vector in the diagonal.
setToTranslationAndScaling(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the translation vector in the 4th column and the scaling vector in the diagonal.
setTouchable(Touchable) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
 
setTouchable(Touchable) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Determines how touch events are distributed to this actor.
setToWorld(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
 
setTransform(Vector2, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the position of the body's origin and rotation.
setTransform(float, float, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the position of the body's origin and rotation.
setTransform(float, float, float, boolean) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the position of the body's origin and rotation.
setTransform(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Group
When true (the default), the SpriteBatch is transformed so children are drawn in their parent's coordinate system.
setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Sets the transform matrix to be used by this SpriteBatch.
setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Sets the transform matrix to be used by this SpriteBatch.
setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
setType(BodyDef.BodyType) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the type of this body.
setType(InputEvent.Type) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setType(FocusListener.FocusEvent.Type) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
 
SetType(int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
setTypeName(String) - Method in class com.badlogic.gdx.utils.Json
Sets the name of the JSON field to store the Java class name or class tag when required to avoid ambiguity during deserialization.
setU(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setU(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setU2(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setU2(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setUncheckLast(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
If true, when the maximum number of buttons are checked and an additional button is checked, the last button to be checked is unchecked so that the maximum is not exceeded.
setUniform1fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform1fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform2fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform2fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform3fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform3fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform4fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform4fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(String, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(int, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(String, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(int, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(String, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(int, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(String, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(String, Vector2) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(int, Vector2) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(String, Vector3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(int, Vector3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(String, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(int, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformi(String, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformi(int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformi(String, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformi(int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformi(String, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformi(int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformi(String, int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformi(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformMatrix(String, Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform matrix with the given name.
setUniformMatrix(String, Matrix4, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform matrix with the given name.
setUniformMatrix(int, Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformMatrix(int, Matrix4, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformMatrix(String, Matrix3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform matrix with the given name.
setUniformMatrix(String, Matrix3, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform matrix with the given name.
setUniformMatrix(int, Matrix3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformMatrix(int, Matrix3, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformMatrix4fv(String, FloatBuffer, int, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets an array of uniform matrices with the given name.
setup(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
setupFadeScrollBars(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setupGpuSkin() - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned
 
setupOverscroll(float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
For flick scroll, sets the overscroll distance in pixels and the speed it returns to the widget's bounds in seconds.
setupTexture() - Method in class com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
Override this method in a derived class to set up the backing texture as you like.
setupTexture() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
Override this method in a derived class to set up the backing texture as you like.
setUrl(String) - Method in class com.badlogic.gdx.Net.HttpRequest
Sets the URL of the HTTP request.
setUseHardwareMipMap(boolean) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
 
setUseIntegerPositions(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Specifies whether to use integer positions or not.
setUseIntegerPositions(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Specifies whether to use integer positions or not.
setUsePrototypes(boolean) - Method in class com.badlogic.gdx.utils.Json
 
setUserData(Object) - Method in class com.badlogic.gdx.physics.box2d.Body
Set the user data
setUserData(Object) - Method in class com.badlogic.gdx.physics.box2d.Fixture
Sets custom user data.
setV(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setV(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setV2(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setV2(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setValidDragActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
setValue(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
setValue(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
Sets the current float value.
setValue(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
Sets the current int value.
setValue(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Sets the slider position, rounded to the nearest step size and clamped to the minumum and maximim values.
setValue(int, V) - Method in class com.badlogic.gdx.utils.ArrayMap
 
setValue(T, float) - Method in class com.badlogic.gdx.utils.BinaryHeap
 
setVelocityThreshold(float) - Static method in class com.badlogic.gdx.physics.box2d.World
Sets the box2d velocity threshold globally, for all World instances.
setVelocityX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setVelocityY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setVertexAttribute(String, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the vertex attribute with the given name.
setVertexAttribute(int, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setVertexAttribute(String, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the vertex attribute with the given name.
setVertexAttribute(int, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setVertical(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
setVertices(float[]) - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
 
setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
Sets the vertices of this VertexData, discarding the old vertex data.
setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Sets the vertices of this VertexData, discarding the old vertex data.
setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Sets the vertices of this VertexData, discarding the old vertex data.
setVertices(float[], int, int) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Sets the vertices of this VertexData, discarding the old vertex data.
setVertices(float[]) - Method in class com.badlogic.gdx.graphics.Mesh
Sets the vertices of this Mesh.
setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Sets the vertices of this Mesh.
setViewport(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Sets the dimensions of the stage's viewport.
setVisible(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
 
setVisible(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
If false, the actor will not be drawn and will not receive touch events.
setVolume(float) - Method in interface com.badlogic.gdx.audio.AudioDevice
Sets the volume in the range [0,1].
setVolume(float) - Method in interface com.badlogic.gdx.audio.Music
Sets the volume of this music stream.
setVolume(long, float) - Method in interface com.badlogic.gdx.audio.Sound
Changes the volume of the sound instance with the given id as returned by Sound.play() or Sound.play(float).
setVSync(boolean) - Method in interface com.badlogic.gdx.Graphics
Enable/Disable vsynching.
setWarmStarting(boolean) - Method in class com.badlogic.gdx.physics.box2d.World
Enable/disable warm starting.
setWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Sets the Actor embedded in this scroll pane.
setWidth(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the width in world units
setWidth(float) - Method in class com.badlogic.gdx.math.Rectangle
Sets the width of this rectangle
setWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
setWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setWrap(Texture.TextureWrap, Texture.TextureWrap) - Method in class com.badlogic.gdx.graphics.Texture
Sets the Texture.TextureWrap for this texture on the u and v axis.
setWrap(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
If false, the text will only wrap where it contains newlines (\n).
setWrappedText(CharSequence, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n) and is automatically wrapped within the specified width.
setWrappedText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n) and is automatically wrapped within the specified width.
setX(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the x position where the sprite will be drawn.
setX(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the x position where the sprite will be drawn.
setX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the position on the x axis
setX(float) - Method in class com.badlogic.gdx.math.Rectangle
Sets the x-coordinate of the bottom left corner
setX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
setX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
setX(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setY(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the y position where the sprite will be drawn.
setY(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the y position where the sprite will be drawn.
setY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the position on the y axis
setY(float) - Method in class com.badlogic.gdx.math.Rectangle
Sets the y-coordinate of the bottom left corner
setY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
setY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
setY(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setYSpacing(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Sets the amount of vertical space between nodes.
setZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the position on the z axis
setZIndex(int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets the z-index of this actor.
shader - Variable in class com.badlogic.gdx.graphics.g3d.materials.Material
 
shaderEquals(Material) - Method in class com.badlogic.gdx.graphics.g3d.materials.Material
 
ShaderProgram - Class in com.badlogic.gdx.graphics.glutils
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
ShaderProgram(String, String) - Constructor for class com.badlogic.gdx.graphics.glutils.ShaderProgram
Construcs a new ShaderProgram and immediately compiles it.
ShaderProgram(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
shape - Variable in class com.badlogic.gdx.physics.box2d.Fixture
the shape, initialized lazy
shape - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
The shape, this must be set.
Shape - Class in com.badlogic.gdx.physics.box2d
A shape is used for collision detection.
Shape() - Constructor for class com.badlogic.gdx.physics.box2d.Shape
 
Shape.Type - Enum in com.badlogic.gdx.physics.box2d
Enum describing the type of a shape
ShapeRenderer - Class in com.badlogic.gdx.graphics.glutils
Renders points, lines, rectangles, filled rectangles and boxes.
ShapeRenderer() - Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
ShapeRenderer(int) - Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
ShapeRenderer.ShapeType - Enum in com.badlogic.gdx.graphics.glutils
Shape types to be used with ShapeRenderer.begin(ShapeType).
SharedLibraryLoader - Class in com.badlogic.gdx.utils
Loads shared libraries from a natives jar file (desktop) or arm folders (Android).
SharedLibraryLoader() - Constructor for class com.badlogic.gdx.utils.SharedLibraryLoader
 
SharedLibraryLoader(String) - Constructor for class com.badlogic.gdx.utils.SharedLibraryLoader
Fetches the natives from the given natives jar file.
SHIFT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
SHIFT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
ShiftLow() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
shouldCollide(Fixture, Fixture) - Method in interface com.badlogic.gdx.physics.box2d.ContactFilter
 
show() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
show(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Packs the dialog and adds it to the stage, centered.
show(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
 
show(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.OnscreenKeyboard
 
show() - Method in interface com.badlogic.gdx.Screen
Called when this screen becomes the current screen for a Game.
shrink() - Method in class com.badlogic.gdx.utils.Array
Reduces the size of the backing array to the size of the actual items.
shrink() - Method in class com.badlogic.gdx.utils.ArrayMap
Reduces the size of the backing arrays to the size of the actual number of entries.
shrink() - Method in class com.badlogic.gdx.utils.BooleanArray
Reduces the size of the backing array to the size of the actual items.
shrink() - Method in class com.badlogic.gdx.utils.CharArray
Reduces the size of the backing array to the size of the actual items.
shrink() - Method in class com.badlogic.gdx.utils.FloatArray
Reduces the size of the backing array to the size of the actual items.
shrink() - Method in class com.badlogic.gdx.utils.IntArray
Reduces the size of the backing array to the size of the actual items.
shrink() - Method in class com.badlogic.gdx.utils.LongArray
Reduces the size of the backing array to the size of the actual items.
shuffle() - Method in class com.badlogic.gdx.utils.Array
 
shuffle() - Method in class com.badlogic.gdx.utils.ArrayMap
 
shuffle() - Method in class com.badlogic.gdx.utils.BooleanArray
 
shuffle() - Method in class com.badlogic.gdx.utils.CharArray
 
shuffle() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
shuffle() - Method in class com.badlogic.gdx.utils.FloatArray
 
shuffle() - Method in class com.badlogic.gdx.utils.IntArray
 
shuffle() - Method in class com.badlogic.gdx.utils.LongArray
 
shuffle() - Method in class com.badlogic.gdx.utils.SnapshotArray
 
sibling(String) - Method in class com.badlogic.gdx.files.FileHandle
Returns a handle to the sibling with the specified name.
sibling(String) - Method in class com.badlogic.gdx.files.FileHandleStream
 
SimpleOrthoGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
Minimalistic grouping strategy useful for orthogonal scenes where the camera faces the negative z axis.
SimpleOrthoGroupStrategy() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
SimpleTileAtlas - Class in com.badlogic.gdx.graphics.g2d.tiled
Contains an atlas of tiles by tile id for use with TileMapRenderer It does not need to be loaded with packed files.
SimpleTileAtlas(TiledMap, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.SimpleTileAtlas
Creates a TileAtlas for use with TileMapRenderer.
sin(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the sine in radians.
SIN - Static variable in class com.badlogic.gdx.physics.box2d.Transform
 
sinDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the sine in radians.
sine - Static variable in class com.badlogic.gdx.math.Interpolation
 
sineIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
sineOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
SIZE - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
Size of the decal in floats.
size() - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
SIZE - Static variable in class com.badlogic.gdx.input.RemoteSender
 
size() - Method in class com.badlogic.gdx.InputMultiplexer
 
size(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Adds the specified size to the current size.
size(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Adds the specified size to the current size.
size - Variable in class com.badlogic.gdx.utils.Array
 
size - Variable in class com.badlogic.gdx.utils.ArrayMap
 
size - Variable in class com.badlogic.gdx.utils.BinaryHeap
 
size - Variable in class com.badlogic.gdx.utils.BooleanArray
 
size - Variable in class com.badlogic.gdx.utils.CharArray
 
size - Variable in class com.badlogic.gdx.utils.FloatArray
 
size - Variable in class com.badlogic.gdx.utils.IdentityMap
 
size - Variable in class com.badlogic.gdx.utils.IntArray
 
size - Variable in class com.badlogic.gdx.utils.IntFloatMap
 
size - Variable in class com.badlogic.gdx.utils.IntIntMap
 
size - Variable in class com.badlogic.gdx.utils.IntMap
 
size - Variable in class com.badlogic.gdx.utils.LongArray
 
size - Variable in class com.badlogic.gdx.utils.LongMap
 
size - Variable in class com.badlogic.gdx.utils.ObjectIntMap
 
size - Variable in class com.badlogic.gdx.utils.ObjectMap
 
size() - Method in class com.badlogic.gdx.utils.SortedIntList
 
sizeBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Sizes the actor instantly.
sizeBy(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
sizeBy(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
SizeByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Moves an actor from its current size to a relative size.
SizeByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
 
sizeTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Sizes the actor instantly.
sizeTo(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
sizeTo(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
SizeToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Moves an actor from its current size to a specific size.
SizeToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
SKELETON - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
Skeleton - Class in com.badlogic.gdx.graphics.g3d.model.skeleton
 
Skeleton() - Constructor for class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
 
skeleton - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
SKELETON_ANIMATION - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
SKELETON_ANIMATIONS - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
SKELETON_HIERARCHY - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
SKELETON_JOINT - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
SKELETON_KEYFRAME - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
SKELETON_MODEL - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
SKELETON_SUBMESH - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
SkeletonAnimation - Class in com.badlogic.gdx.graphics.g3d.model.skeleton
 
SkeletonAnimation(String, float, SkeletonKeyframe[][]) - Constructor for class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonAnimation
 
SkeletonJoint - Class in com.badlogic.gdx.graphics.g3d.model.skeleton
 
SkeletonJoint() - Constructor for class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
 
SkeletonKeyframe - Class in com.badlogic.gdx.graphics.g3d.model.skeleton
 
SkeletonKeyframe() - Constructor for class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonKeyframe
 
SkeletonModel - Class in com.badlogic.gdx.graphics.g3d.model.skeleton
 
SkeletonModel(Skeleton, SubMesh[]) - Constructor for class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
SkeletonModelGpuSkinned - Class in com.badlogic.gdx.graphics.g3d.model.skeleton
 
SkeletonModelGpuSkinned(Skeleton, SkeletonSubMesh[]) - Constructor for class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned
 
SkeletonModelLoader - Interface in com.badlogic.gdx.graphics.g3d.loaders
Interface for classes loading SkeletonModel instances.
SkeletonSubMesh - Class in com.badlogic.gdx.graphics.g3d.model.skeleton
 
SkeletonSubMesh(String, Mesh, int) - Constructor for class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
 
skin(SkeletonSubMesh, Array<Matrix4>) - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
Skin - Class in com.badlogic.gdx.scenes.scene2d.ui
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
Skin() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
Creates an empty skin.
Skin(FileHandle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
Creates a skin containing the resources in the specified skin JSON file.
Skin(FileHandle, TextureAtlas) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
Creates a skin containing the resources in the specified skin JSON file and the texture regions from the specified atlas.
Skin(TextureAtlas) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
Creates a skin containing the texture regions from the specified atlas.
Skin.TintedDrawable - Class in com.badlogic.gdx.scenes.scene2d.ui
 
Skin.TintedDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
 
skinHeight - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
SkinLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for Skin instances.
SkinLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader
 
SkinLoader.SkinParameter - Class in com.badlogic.gdx.assets.loaders
 
SkinLoader.SkinParameter(String) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
 
skinnedVertices - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
 
skinWidth - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
Skip(int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
skipBytes(int) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
 
skipBytes(int) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
SLASH - Static variable in class com.badlogic.gdx.Input.Keys
 
slerp(Quaternion, float) - Method in class com.badlogic.gdx.math.Quaternion
Spherical linear interpolation between this quaternion and the other quaternion, based on the alpha value in the range [0,1].
slerp(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
Spherically interpolates between this vector and the target vector by alpha which is in the range [0,1].
Slider - Class in com.badlogic.gdx.scenes.scene2d.ui
A slider is a horizontal indicator that allows a user to set a value.
Slider(float, float, float, boolean, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
Slider(float, float, float, boolean, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
Slider(float, float, float, boolean, Slider.SliderStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
Creates a new slider.
Slider.SliderStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a slider, see Slider.
Slider.SliderStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
 
Slider.SliderStyle(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
 
Slider.SliderStyle(Slider.SliderStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
 
SnapshotArray<T> - Class in com.badlogic.gdx.utils
Guarantees that array entries provided by SnapshotArray.begin() between indexes 0 and Array.size at the time begin was called will not be modified until SnapshotArray.end() is called.
SnapshotArray() - Constructor for class com.badlogic.gdx.utils.SnapshotArray
 
SnapshotArray(Array) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
 
SnapshotArray(boolean, int, Class<T>) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
 
SnapshotArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
 
SnapshotArray(boolean, T[]) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
 
SnapshotArray(Class<T>) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
 
SnapshotArray(int) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
 
SnapshotArray(T[]) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
 
Socket - Interface in com.badlogic.gdx.net
A client socket that talks to a server socket via some Net.Protocol.
SocketHints - Class in com.badlogic.gdx.net
Options for Socket instances.
SocketHints() - Constructor for class com.badlogic.gdx.net.SocketHints
 
SOFT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
SOFT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
sort() - Method in class com.badlogic.gdx.utils.Array
Sorts this array.
sort(Comparator<T>) - Method in class com.badlogic.gdx.utils.Array
Sorts the array.
sort() - Method in class com.badlogic.gdx.utils.CharArray
 
sort() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
sort(Comparator<T>) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
sort() - Method in class com.badlogic.gdx.utils.FloatArray
 
sort() - Method in class com.badlogic.gdx.utils.IntArray
 
sort() - Method in class com.badlogic.gdx.utils.LongArray
 
sort() - Method in class com.badlogic.gdx.utils.SnapshotArray
 
sort(Comparator<T>) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
Sort - Class in com.badlogic.gdx.utils
Provides methods to sort arrays of objects.
Sort() - Constructor for class com.badlogic.gdx.utils.Sort
 
sort(Array<T>) - Method in class com.badlogic.gdx.utils.Sort
 
sort(T[]) - Method in class com.badlogic.gdx.utils.Sort
 
sort(T[], int, int) - Method in class com.badlogic.gdx.utils.Sort
 
sort(Array<T>, Comparator<T>) - Method in class com.badlogic.gdx.utils.Sort
 
sort(T[], Comparator<T>) - Method in class com.badlogic.gdx.utils.Sort
 
sort(T[], Comparator<T>, int, int) - Method in class com.badlogic.gdx.utils.Sort
 
SortedIntList<E> - Class in com.badlogic.gdx.utils
A sorted double linked list which uses ints for indexing
SortedIntList() - Constructor for class com.badlogic.gdx.utils.SortedIntList
Creates an ascending list
SortedIntList.Node<E> - Class in com.badlogic.gdx.utils
 
SortedIntList.Node() - Constructor for class com.badlogic.gdx.utils.SortedIntList.Node
 
Sound - Interface in com.badlogic.gdx.audio
A Sound is a short audio clip that can be played numerous times in parallel.
SoundLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader to load Sound instances.
SoundLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SoundLoader
 
SoundLoader.SoundParameter - Class in com.badlogic.gdx.assets.loaders
 
SoundLoader.SoundParameter() - Constructor for class com.badlogic.gdx.assets.loaders.SoundLoader.SoundParameter
 
SPACE - Static variable in class com.badlogic.gdx.Input.Keys
 
spaceWidth - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
spacing - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
 
specular - Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
 
specularTexture - Static variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
Sphere - Class in com.badlogic.gdx.math.collision
Encapsulates a 3D sphere with a center and a radius
Sphere(Vector3, float) - Constructor for class com.badlogic.gdx.math.collision.Sphere
Constructs a sphere with the given center and radius
sphereInFrustum(Vector3, float) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the given sphere is in the frustum.
sphereInFrustumWithoutNearFar(Vector3, float) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane.
split(int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Helper function to create tiles out of this TextureRegion starting from the top left corner going to the left and ending at the bottom right corner.
split(Texture, int, int) - Static method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Helper function to create tiles out of the given Texture starting from the top left corner going to the left and ending at the bottom right corner.
SplitPane - Class in com.badlogic.gdx.scenes.scene2d.ui
A container that contains two widgets and is divided either horizontally or vertically.
SplitPane(Actor, Actor, boolean, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
SplitPane(Actor, Actor, boolean, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
SplitPane(Actor, Actor, boolean, SplitPane.SplitPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
SplitPane.SplitPaneStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a splitpane, see SplitPane.
SplitPane.SplitPaneStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
 
SplitPane.SplitPaneStyle(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
 
SplitPane.SplitPaneStyle(SplitPane.SplitPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
 
splits - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The ninepatch splits, or null if not a ninepatch.
splits - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
splitTriangle(float[], Plane, Intersector.SplitTriangle) - Static method in class com.badlogic.gdx.math.Intersector
Splits the triangle by the plane.
Sprite - Class in com.badlogic.gdx.graphics.g2d
Holds the geometry, color, and texture information for drawing 2D sprites using SpriteBatch.
Sprite() - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates an uninitialized sprite.
Sprite(Texture) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates a sprite with width, height, and texture region equal to the size of the texture.
Sprite(Texture, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates a sprite with width, height, and texture region equal to the specified size.
Sprite(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates a sprite with width, height, and texture region equal to the specified size.
Sprite(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
 
Sprite(TextureRegion, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture region.
Sprite(Sprite) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates a sprite that is a copy in every way of the specified sprite.
SpriteBatch - Class in com.badlogic.gdx.graphics.g2d
A SpriteBatch is used to draw 2D rectangles that reference a texture (region).
SpriteBatch() - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
Constructs a new SpriteBatch.
SpriteBatch(int) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
Constructs a SpriteBatch with the specified size and (if GL2) the default shader.
SpriteBatch(int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
Constructs a new SpriteBatch.
SpriteBatch(int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
Constructs a SpriteBatch with the specified size and number of buffers and (if GL2) the default shader.
SpriteBatch(int, int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
Constructs a new SpriteBatch.
SpriteCache - Class in com.badlogic.gdx.graphics.g2d
Draws 2D images, optimized for geometry that does not change.
SpriteCache() - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
Creates a cache that uses indexed geometry and can contain up to 1000 images.
SpriteCache(int, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
Creates a cache with the specified size, using a default shader if OpenGL ES 2.0 is being used.
SpriteCache(int, ShaderProgram, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
Creates a cache with the specified size and OpenGL ES 2.0 shader.
SpriteDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
Drawable for a Sprite.
SpriteDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
Creates an unitialized SpriteDrawable.
SpriteDrawable(Sprite) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
 
SpriteDrawable(SpriteDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
 
srcBlendFactor - Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
srcX - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
srcY - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
Stack - Class in com.badlogic.gdx.scenes.scene2d.ui
A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
Stack() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
stack(Actor...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell to the table with the specified actors in a Stack.
Stage - Class in com.badlogic.gdx.scenes.scene2d
A 2D scenegraph containing hierarchies of actors.
Stage() - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
Creates a stage with a viewport equal to the device screen resolution.
Stage(float, float, boolean) - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
Creates a stage with the specified viewport.
Stage(float, float, boolean, SpriteBatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
Creates a stage with the specified viewport and SpriteBatch.
Stage.TouchFocus - Class in com.badlogic.gdx.scenes.scene2d
Internal class for managing touch focus.
Stage.TouchFocus() - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage.TouchFocus
 
stageBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
Optional.
stageToLocalCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Transforms the specified point in the stage's coordinates to the actor's local coordinate system.
stageToScreenCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Transforms the stage coordinates to screen coordinates.
standardDeviation() - Method in class com.badlogic.gdx.math.WindowedMean
 
STAR - Static variable in class com.badlogic.gdx.Input.Keys
 
start() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
Called after ApplicationListener create and resize, but before the game loop iteration.
start() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
start() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
start() - Method in class com.badlogic.gdx.utils.PerformanceCounter
Start counting, call this method just before performing the task you want to keep track of.
start() - Method in class com.badlogic.gdx.utils.Timer
Starts the timer if it was stopped.
startArray(String) - Method in class com.badlogic.gdx.utils.JsonReader
 
startObject(String) - Method in class com.badlogic.gdx.utils.JsonReader
 
StateInit() - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
 
StateIsCharState(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
 
StateUpdateChar(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
 
StateUpdateMatch(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
 
StateUpdateRep(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
 
StateUpdateShortRep(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
 
stencil - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits for depth and stencil buffer
stencil - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of bits for depth and stencil buffer
step(float, int, int) - Method in class com.badlogic.gdx.physics.box2d.World
Take a time step.
STILL_MODEL - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
STILL_SUBMESH - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
StillModel - Class in com.badlogic.gdx.graphics.g3d.model.still
 
StillModel(SubMesh...) - Constructor for class com.badlogic.gdx.graphics.g3d.model.still.StillModel
 
StillModelInstance - Interface in com.badlogic.gdx.graphics.g3d
 
StillModelLoader - Interface in com.badlogic.gdx.graphics.g3d.loaders
Interface for loaders loading StillModel instances.
StillModelNode - Class in com.badlogic.gdx.graphics.g3d
 
StillModelNode() - Constructor for class com.badlogic.gdx.graphics.g3d.StillModelNode
 
StillModelNode(Material[]) - Constructor for class com.badlogic.gdx.graphics.g3d.StillModelNode
 
StillSubMesh - Class in com.badlogic.gdx.graphics.g3d.model.still
 
StillSubMesh(String, Mesh, int, Material) - Constructor for class com.badlogic.gdx.graphics.g3d.model.still.StillSubMesh
 
StillSubMesh(String, Mesh, int) - Constructor for class com.badlogic.gdx.graphics.g3d.model.still.StillSubMesh
 
stop() - Method in interface com.badlogic.gdx.audio.Music
Stops a playing or paused Music instance.
stop() - Method in interface com.badlogic.gdx.audio.Sound
Stops playing all instances of this sound.
stop(long) - Method in interface com.badlogic.gdx.audio.Sound
Stops the sound instance with the given id as returned by Sound.play() or Sound.play(float).
stop() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
stop() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
stop() - Method in class com.badlogic.gdx.scenes.scene2d.Event
Marks this event has being stopped.
stop() - Method in class com.badlogic.gdx.utils.PerformanceCounter
Stop counting, call this method right after you performed the task you want to keep track of.
stop() - Method in class com.badlogic.gdx.utils.Timer
Stops the timer, tasks will not be executed and time that passes will not be applied to the task delays.
stopped() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
Called when the game loop has stopped.
stopThread() - Method in class com.badlogic.gdx.utils.PauseableThread
Stops this thread
StreamUtils - Class in com.badlogic.gdx
Provides utility methods to work streams
StreamUtils() - Constructor for class com.badlogic.gdx.StreamUtils
 
string(String, String) - Method in class com.badlogic.gdx.utils.JsonReader
 
StringBuilder - Class in com.badlogic.gdx.utils
A StringBuilder that implements equals and hashcode.
StringBuilder() - Constructor for class com.badlogic.gdx.utils.StringBuilder
Constructs an instance with an initial capacity of 16.
StringBuilder(int) - Constructor for class com.badlogic.gdx.utils.StringBuilder
Constructs an instance with the specified capacity.
StringBuilder(CharSequence) - Constructor for class com.badlogic.gdx.utils.StringBuilder
Constructs an instance that's initialized with the contents of the specified CharSequence.
StringBuilder(StringBuilder) - Constructor for class com.badlogic.gdx.utils.StringBuilder
 
StringBuilder(String) - Constructor for class com.badlogic.gdx.utils.StringBuilder
Constructs an instance that's initialized with the contents of the specified String.
sub(Color) - Method in class com.badlogic.gdx.graphics.Color
Subtracts the given color from this color
sub(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Substracts the given vector from this vector.
sub(float, float) - Method in class com.badlogic.gdx.math.Vector2
Substracts the other vector from this vector.
sub(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Subtracts the given vector from this vector
sub(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Subtracts the other vector from this vector.
sub(float) - Method in class com.badlogic.gdx.math.Vector3
Subtracts the given value from all components of this vector
SubMesh - Class in com.badlogic.gdx.graphics.g3d.model
 
SubMesh(String, Mesh, int, Material) - Constructor for class com.badlogic.gdx.graphics.g3d.model.SubMesh
 
SubMesh(String, Mesh, int) - Constructor for class com.badlogic.gdx.graphics.g3d.model.SubMesh
 
subMeshes - Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
 
subMeshes - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
 
subMeshes - Variable in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
 
subSequence(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Returns a CharSequence of the subsequence from the start index to the end index.
substring(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Returns the String value of the subsequence from the start index to the current end.
substring(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Returns the String value of the subsequence from the start index to the end index.
suffix - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
 
supportsDisplayModeChange() - Method in interface com.badlogic.gdx.Graphics
Whether the given backend supports a display mode change via calling Graphics.setDisplayMode(DisplayMode)
supportsExtension(String) - Method in interface com.badlogic.gdx.Graphics
 
swap(int, int) - Method in class com.badlogic.gdx.utils.Array
 
swap(int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
swap(int, int) - Method in class com.badlogic.gdx.utils.CharArray
 
swap(int, int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
swap(int, int) - Method in class com.badlogic.gdx.utils.FloatArray
 
swap(int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
swap(int, int) - Method in class com.badlogic.gdx.utils.LongArray
 
swap(int, int) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
swapActor(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Swaps two actors by index.
swapActor(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Swaps two actors.
swing - Static variable in class com.badlogic.gdx.math.Interpolation
 
swingIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
swingOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
SWITCH_CHARSET - Static variable in class com.badlogic.gdx.Input.Keys
 
SYM - Static variable in class com.badlogic.gdx.Input.Keys
 
SynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
 
SynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SynchronousAssetLoader
 

T

T - Static variable in class com.badlogic.gdx.Input.Keys
 
TAB - Static variable in class com.badlogic.gdx.Input.Keys
 
Table - Class in com.badlogic.gdx.scenes.scene2d.ui
A group that sizes and positions children using table constraints.
Table() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Table
 
Table(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Table
Creates a table with a skin, which enables the Table.add(String) and Table.add(String, String) methods to be used.
Table - Static variable in class com.badlogic.gdx.utils.compression.CRC
 
TANGENT_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for tangent attribute
tangentImpulse - Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
 
tap(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
tap(float, float, int, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
Called when a tap occured.
tap(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
target - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
The initial world target point.
tcpNoDelay - Variable in class com.badlogic.gdx.net.SocketHints
True to enable TCP_NODELAY (disable/enable Nagle's algorithm).
tempDirectory(String) - Static method in class com.badlogic.gdx.files.FileHandle
 
tempFile(String) - Static method in class com.badlogic.gdx.files.FileHandle
 
TemporalAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Base class for actions that transition over time using the percent complete.
TemporalAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
TemporalAction(float) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
TemporalAction(float, Interpolation) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
testPoint(Vector3) - Method in class com.badlogic.gdx.math.Plane
Returns on which side the given point lies relative to the plane and its normal.
testPoint(float, float, float) - Method in class com.badlogic.gdx.math.Plane
Returns on which side the given point lies relative to the plane and its normal.
testPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Fixture
Test a point for containment in this fixture.
testPoint(float, float) - Method in class com.badlogic.gdx.physics.box2d.Fixture
Test a point for containment in this fixture.
texCoord(float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
texCoord(float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Specifies the texture coordinates of the current vertex
texCoord(float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
TEXCOORD_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for texcoords attributes, append texture unit number
texCoords - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Triangle
 
TexCoords(int) - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
text(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds a label to the content table.
text(String, Label.LabelStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds a label to the content table.
text(Label) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds the given Label to the content table
text(String) - Method in class com.badlogic.gdx.utils.XmlReader
 
text(Object) - Method in class com.badlogic.gdx.utils.XmlWriter
 
TextButton - Class in com.badlogic.gdx.scenes.scene2d.ui
A button with a child Label to display text.
TextButton(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
TextButton(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
TextButton(String, TextButton.TextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
TextButton.TextButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a text button, see TextButton.
TextButton.TextButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
TextButton.TextButtonStyle(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
TextButton.TextButtonStyle(TextButton.TextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
TextField - Class in com.badlogic.gdx.scenes.scene2d.ui
A single-line text input field.
TextField(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
TextField(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
TextField(String, TextField.TextFieldStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
TextField.DefaultOnscreenKeyboard - Class in com.badlogic.gdx.scenes.scene2d.ui
The default TextField.OnscreenKeyboard used by all TextField instances.
TextField.DefaultOnscreenKeyboard() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
 
TextField.OnscreenKeyboard - Interface in com.badlogic.gdx.scenes.scene2d.ui
An interface for onscreen keyboards.
TextField.TextFieldFilter - Interface in com.badlogic.gdx.scenes.scene2d.ui
Interface for filtering characters entered into the text field.
TextField.TextFieldFilter.DigitsOnlyFilter - Class in com.badlogic.gdx.scenes.scene2d.ui
 
TextField.TextFieldFilter.DigitsOnlyFilter() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
 
TextField.TextFieldListener - Interface in com.badlogic.gdx.scenes.scene2d.ui
Interface for listening to typed characters.
TextField.TextFieldStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a text field, see TextField.
TextField.TextFieldStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
TextField.TextFieldStyle(BitmapFont, Color, Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
TextField.TextFieldStyle(TextField.TextFieldStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
texture - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
The texture to put the TextureData in, optional.
texture - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
texture - Variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
Texture - Class in com.badlogic.gdx.graphics
A Texture wraps a standard OpenGL ES texture.
Texture(String) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(FileHandle) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(FileHandle, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(Pixmap) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(Pixmap, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(Pixmap, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(TextureData) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture.TextureFilter - Enum in com.badlogic.gdx.graphics
 
Texture.TextureWrap - Enum in com.badlogic.gdx.graphics
 
TextureAtlas - Class in com.badlogic.gdx.graphics.g2d
Loads images from texture atlases created by TexturePacker.

A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
TextureAtlas() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
Creates an empty atlas to which regions can be added.
TextureAtlas(String) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
Loads the specified pack file using Files.FileType.Internal, using the parent directory of the pack file to find the page images.
TextureAtlas(FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
Loads the specified pack file, using the parent directory of the pack file to find the page images.
TextureAtlas(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
 
TextureAtlas(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
 
TextureAtlas(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
 
TextureAtlas(TextureAtlas.TextureAtlasData) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
 
TextureAtlas.AtlasRegion - Class in com.badlogic.gdx.graphics.g2d
Describes the region of a packed image and provides information about the original image before it was packed.
TextureAtlas.AtlasRegion(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
 
TextureAtlas.AtlasRegion(TextureAtlas.AtlasRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
 
TextureAtlas.AtlasSprite - Class in com.badlogic.gdx.graphics.g2d
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace had not been stripped.
TextureAtlas.AtlasSprite(TextureAtlas.AtlasRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
TextureAtlas.AtlasSprite(TextureAtlas.AtlasSprite) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
TextureAtlas.TextureAtlasData - Class in com.badlogic.gdx.graphics.g2d
 
TextureAtlas.TextureAtlasData(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
 
TextureAtlas.TextureAtlasData.Page - Class in com.badlogic.gdx.graphics.g2d
 
TextureAtlas.TextureAtlasData.Page(FileHandle, boolean, Pixmap.Format, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
TextureAtlas.TextureAtlasData.Region - Class in com.badlogic.gdx.graphics.g2d
 
TextureAtlas.TextureAtlasData.Region() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
TextureAtlasLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader to load TextureAtlas instances.
TextureAtlasLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
 
TextureAtlasLoader.TextureAtlasParameter - Class in com.badlogic.gdx.assets.loaders
 
TextureAtlasLoader.TextureAtlasParameter() - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
 
TextureAtlasLoader.TextureAtlasParameter(boolean) - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
 
textureAtlasPath - Variable in class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
 
TextureAttribute - Class in com.badlogic.gdx.graphics.g3d.materials
 
TextureAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
TextureAttribute(Texture, int, String, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
TextureAttribute(Texture, int, String, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
TextureAttribute(Texture, int, String) - Constructor for class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
TextureCoordinates - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
textureData - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
TextureData for textures created on the fly, optional.
TextureData - Interface in com.badlogic.gdx.graphics
Used by a Texture to load the pixel data.
TextureData.TextureDataType - Enum in com.badlogic.gdx.graphics
The type of this TextureData.
TextureDict - Class in com.badlogic.gdx.graphics
Deprecated.  
TextureDict() - Constructor for class com.badlogic.gdx.graphics.TextureDict
Deprecated.  
textureFile - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
TextureLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for Texture instances.
TextureLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader
 
TextureLoader.TextureParameter - Class in com.badlogic.gdx.assets.loaders
 
TextureLoader.TextureParameter() - Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
 
texturePortionEquals(TextureAttribute) - Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
this method check if the texture portion of texture attribute is equal, name isn't used
TextureRef - Class in com.badlogic.gdx.graphics
Deprecated.  
TextureRef(String, Texture) - Constructor for class com.badlogic.gdx.graphics.TextureRef
Deprecated. Create a new TextureRef with the given name and texture.
TextureRegion - Class in com.badlogic.gdx.graphics.g2d
Defines a rectangular area of a texture.
TextureRegion() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
Constructs a region with no texture and no coordinates defined.
TextureRegion(Texture) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
Constructs a region the size of the specified texture.
TextureRegion(Texture, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
 
TextureRegion(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
 
TextureRegion(Texture, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
 
TextureRegion(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
Constructs a region with the same texture and coordinates of the specified region.
TextureRegion(TextureRegion, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
Constructs a region with the same texture as the specified region and sets the coordinates relative to the specified region.
textureRegion - Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
TextureRegionDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
Drawable for a TextureRegion.
TextureRegionDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
Creates an unitialized TextureRegionDrawable.
TextureRegionDrawable(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
 
TextureRegionDrawable(TextureRegionDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
 
textures - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
 
tick() - Method in class com.badlogic.gdx.utils.PerformanceCounter
Updates the time and load counters and resets the time.
tick(float) - Method in class com.badlogic.gdx.utils.PerformanceCounter
Updates the time and load counters and resets the time.
tick() - Method in class com.badlogic.gdx.utils.PerformanceCounters
 
tick(float) - Method in class com.badlogic.gdx.utils.PerformanceCounters
 
tIdx - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader.VertexIndices
 
TileAtlas - Class in com.badlogic.gdx.graphics.g2d.tiled
Contains an atlas of tiles by tile id for use with TileMapRenderer
TileAtlas() - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
Protected constructor to allow different implementations
TileAtlas(TiledMap, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
Creates a TileAtlas for use with TileMapRenderer.
TileAtlasLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for TileAtlas instances.
TileAtlasLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.TileAtlasLoader
 
TileAtlasLoader.TileAtlasParameter - Class in com.badlogic.gdx.assets.loaders
Mandatory AssetLoaderParameters for loading a TileAtlas
TileAtlasLoader.TileAtlasParameter() - Constructor for class com.badlogic.gdx.assets.loaders.TileAtlasLoader.TileAtlasParameter
 
TiledDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
Draws a TextureRegion repeatedly to fill the area, instead of stretching it.
TiledDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
TiledDrawable(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
TiledDrawable(TextureRegionDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
TiledLayer - Class in com.badlogic.gdx.graphics.g2d.tiled
Contains Tiled map layer information
TiledLayer() - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
 
TiledLoader - Class in com.badlogic.gdx.graphics.g2d.tiled
Loads a Tiled Map from a tmx file
TiledLoader() - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledLoader
 
TiledMap - Class in com.badlogic.gdx.graphics.g2d.tiled
Contains information from a Tiled Map.
TiledMap() - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
TiledObject - Class in com.badlogic.gdx.graphics.g2d.tiled
Contains a Tiled map object
TiledObject() - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
TiledObjectGroup - Class in com.badlogic.gdx.graphics.g2d.tiled
Contains a Tiled map object group/layer
TiledObjectGroup() - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
 
tileHeight - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
tileHeight - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
 
tileMapFile - Variable in class com.badlogic.gdx.assets.loaders.TileAtlasLoader.TileAtlasParameter
the filename of the TiledMap
TileMapRenderer - Class in com.badlogic.gdx.graphics.g2d.tiled
A renderer for Tiled maps backed with a Sprite Cache.
TileMapRenderer(TiledMap, TileAtlas, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
A renderer for static tile maps backed with a Sprite Cache.
TileMapRenderer(TiledMap, TileAtlas, int, int, float, float) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
A renderer for static tile maps backed with a Sprite Cache.
TileMapRenderer(TiledMap, TileAtlas, int, int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
A renderer for static tile maps backed with a Sprite Cache.
TileMapRenderer(TiledMap, TileAtlas, int, int, float, float, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
TileMapRenderer(int[][][], TileAtlas, int, int, float, float, IntArray, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
A renderer for static tile maps backed with a Sprite Cache.
TileMapRenderer(int[][][], TileAtlas, int, int, float, float, IntArray, int, int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
A renderer for static tile maps backed with a Sprite Cache.
TileMapRendererLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for TiledMap instances.
TileMapRendererLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.TileMapRendererLoader
 
TileMapRendererLoader.TileMapParameter - Class in com.badlogic.gdx.assets.loaders
Parameter for TileMapRendererLoader.
TileMapRendererLoader.TileMapParameter(String, int, int) - Constructor for class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
 
TileMapRendererLoader.TileMapParameter(String, int, int, float, float) - Constructor for class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
 
tiles - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
Contains the tile ids, addressed as [row][column].
TileSet - Class in com.badlogic.gdx.graphics.g2d.tiled
Contains a Tiled Map tile set
TileSet() - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileSet
Contains a Tiled Map tile set
TileSet(TileSet) - Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileSet
Copy constructor
tileSets - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
tilesPerBlockX - Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
 
tilesPerBlockY - Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
 
tileWidth - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
tileWidth - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
 
time - Variable in class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
 
time - Variable in class com.badlogic.gdx.utils.PerformanceCounter
The time value of this counter
Timer - Class in com.badlogic.gdx.utils
Executes tasks in the future on the main loop thread.
Timer() - Constructor for class com.badlogic.gdx.utils.Timer
 
Timer.Task - Class in com.badlogic.gdx.utils
Runnable with a cancel method.
Timer.Task() - Constructor for class com.badlogic.gdx.utils.Timer.Task
 
timeStamp - Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.Keyframe
 
timeStamp - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonKeyframe
 
TimeUtils - Class in com.badlogic.gdx.utils
Wrapper around System.nanoTime() and System.currentTimeMillis().
TimeUtils() - Constructor for class com.badlogic.gdx.utils.TimeUtils
 
titleFont - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
titleFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
Optional.
tmp - Static variable in class com.badlogic.gdx.graphics.Color
 
tmp() - Method in class com.badlogic.gdx.graphics.Color
Returns a temporary copy of this color.
tmp - Variable in class com.badlogic.gdx.math.Matrix4
 
tmp - Static variable in class com.badlogic.gdx.math.Rectangle
Static temporary rectangle.
tmp - Static variable in class com.badlogic.gdx.math.Vector2
Static temporary vector.
tmp() - Method in class com.badlogic.gdx.math.Vector2
NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g.
tmp - Static variable in class com.badlogic.gdx.math.Vector3
Static temporary vector.
tmp() - Method in class com.badlogic.gdx.math.Vector3
NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g.
tmp2 - Static variable in class com.badlogic.gdx.math.Rectangle
Static temporary rectangle.
tmp2 - Static variable in class com.badlogic.gdx.math.Vector2
Static temporary vector.
tmp2 - Static variable in class com.badlogic.gdx.math.Vector3
Static temporary vector.
tmp2() - Method in class com.badlogic.gdx.math.Vector3
NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g.
tmp3 - Static variable in class com.badlogic.gdx.math.Vector2
Static temporary vector.
tmp3 - Static variable in class com.badlogic.gdx.math.Vector3
Static temporary vector.
tmxFile - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
toArray() - Method in class com.badlogic.gdx.utils.Array
 
toArray(Class<V>) - Method in class com.badlogic.gdx.utils.Array
 
toArray() - Method in class com.badlogic.gdx.utils.BooleanArray
 
toArray() - Method in class com.badlogic.gdx.utils.CharArray
 
toArray() - Method in class com.badlogic.gdx.utils.FloatArray
 
toArray() - Method in class com.badlogic.gdx.utils.IdentityMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.IdentityMap.Values
Returns a new array containing the remaining values.
toArray(Array<V>) - Method in class com.badlogic.gdx.utils.IdentityMap.Values
Adds the remaining values to the specified array.
toArray() - Method in class com.badlogic.gdx.utils.IntArray
 
toArray() - Method in class com.badlogic.gdx.utils.IntFloatMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.IntFloatMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.IntIntMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.IntIntMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.IntMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.IntMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.LongArray
 
toArray() - Method in class com.badlogic.gdx.utils.LongMap.Keys
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.LongMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
Returns a new array containing the remaining values.
toArray(Array<V>) - Method in class com.badlogic.gdx.utils.ObjectMap.Values
Adds the remaining values to the specified array.
toBack() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Changes the z-order for this actor so it is in back of all siblings.
toFloatBits() - Method in class com.badlogic.gdx.graphics.Color
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
toFloatBits(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Color
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
toFloatBits(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
toFront() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Changes the z-order for this actor so it is in front of all siblings.
toGdx2DPixmapFormat(Pixmap.Format) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
 
toggle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
Toggles the checked state.
toIntBits() - Method in class com.badlogic.gdx.graphics.Color
Packs the color components into a 32-bit integer with the format ABGR.
toIntBits(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Color
Packs the color components into a 32-bit integer with the format ABGR.
toJson(Object) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class, Class) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Writer) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class, Writer) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class, Class, Writer) - Method in class com.badlogic.gdx.utils.Json
 
toMatrix(float[]) - Method in class com.badlogic.gdx.math.Quaternion
Fills a 4x4 matrix with the rotation matrix represented by this quaternion.
toNormalMatrix() - Method in class com.badlogic.gdx.math.Matrix4
removes the translational part and transposes the matrix.
top - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
top() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds Align.top and clears Align.bottom for the alignment of the logical table within the table widget.
top - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
 
TOP_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
TOP_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
TOP_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
toScreenCoordinates(Vector2, Matrix4) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Transforms the coordinates to screen coordinates.
toString() - Method in class com.badlogic.gdx.assets.AssetDescriptor
 
toString() - Method in class com.badlogic.gdx.files.FileHandle
 
toString() - Method in class com.badlogic.gdx.Graphics.BufferFormat
 
toString() - Method in class com.badlogic.gdx.graphics.Color
Returns the color encoded as hex string with the format RRGGBBAA.
toString() - Method in class com.badlogic.gdx.Graphics.DisplayMode
 
toString() - Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonKeyframe
 
toString() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
 
toString() - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
toString() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
toString() - Method in class com.badlogic.gdx.math.collision.Ray
toString() - Method in class com.badlogic.gdx.math.Intersector.SplitTriangle
 
toString() - Method in class com.badlogic.gdx.math.Matrix3
 
toString() - Method in class com.badlogic.gdx.math.Matrix4
toString() - Method in class com.badlogic.gdx.math.Plane
 
toString() - Method in class com.badlogic.gdx.math.Quaternion
toString() - Method in class com.badlogic.gdx.math.Rectangle
 
toString() - Method in class com.badlogic.gdx.math.Vector2
 
toString() - Method in class com.badlogic.gdx.math.Vector3
toString() - Method in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.Action
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
toString() - Method in class com.badlogic.gdx.utils.Array
 
toString(String) - Method in class com.badlogic.gdx.utils.Array
 
toString() - Method in class com.badlogic.gdx.utils.ArrayMap
 
toString() - Method in class com.badlogic.gdx.utils.BinaryHeap
 
toString() - Method in class com.badlogic.gdx.utils.BooleanArray
 
toString(String) - Method in class com.badlogic.gdx.utils.BooleanArray
 
toString() - Method in class com.badlogic.gdx.utils.CharArray
 
toString(String) - Method in class com.badlogic.gdx.utils.CharArray
 
toString() - Method in class com.badlogic.gdx.utils.FloatArray
 
toString(String) - Method in class com.badlogic.gdx.utils.FloatArray
 
toString() - Method in class com.badlogic.gdx.utils.IdentityMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.IdentityMap
 
toString() - Method in class com.badlogic.gdx.utils.IntArray
 
toString(String) - Method in class com.badlogic.gdx.utils.IntArray
 
toString() - Method in class com.badlogic.gdx.utils.IntFloatMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.IntFloatMap
 
toString() - Method in class com.badlogic.gdx.utils.IntIntMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.IntIntMap
 
toString() - Method in class com.badlogic.gdx.utils.IntMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.IntMap
 
toString() - Method in class com.badlogic.gdx.utils.LongArray
 
toString(String) - Method in class com.badlogic.gdx.utils.LongArray
 
toString() - Method in class com.badlogic.gdx.utils.LongMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.LongMap
 
toString() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
toString() - Method in class com.badlogic.gdx.utils.ObjectMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.ObjectMap
 
toString() - Method in class com.badlogic.gdx.utils.OrderedMap
 
toString() - Method in class com.badlogic.gdx.utils.PerformanceCounter
toString(StringBuilder) - Method in class com.badlogic.gdx.utils.PerformanceCounter
Creates a string in the form of "name [time: value, load: value]"
toString(StringBuilder) - Method in class com.badlogic.gdx.utils.PerformanceCounters
 
toString() - Method in class com.badlogic.gdx.utils.StringBuilder
Returns the current String representation.
toString() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
toString(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
total - Variable in class com.badlogic.gdx.math.FloatCounter
The sum of all values
total - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
 
totalDuration - Variable in class com.badlogic.gdx.graphics.g3d.model.Animation
 
totalRenderCalls - Variable in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
number of rendering calls ever, will not be reset, unless it's done manually
totalRenderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
number of rendering calls ever, will not be reset, unless it's done manually
TOUCH_DOWN - Static variable in class com.badlogic.gdx.input.RemoteSender
 
TOUCH_DRAGGED - Static variable in class com.badlogic.gdx.input.RemoteSender
 
TOUCH_UP - Static variable in class com.badlogic.gdx.input.RemoteSender
 
touchable(Touchable) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
Touchable - Enum in com.badlogic.gdx.scenes.scene2d
Determines how touch input events are distributed to an actor and any children.
TouchableAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the actor's touchability.
TouchableAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
 
touchDown(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
touchDown(float, float, int, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
Called when a finger went down on the screen or a mouse button was pressed.
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
 
touchDown(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
 
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
 
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.InputAdapter
 
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
 
touchDown(int, int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
Called when the screen was touched or a mouse button was pressed.
touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called when a mouse button or a finger touch goes down on the actor.
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Applies a touch down event to the stage and returns true if an actor in the scene handled the event.
touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
touchDragged(int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
 
touchDragged(float, float, int) - Method in class com.badlogic.gdx.input.GestureDetector
 
touchDragged(int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
 
touchDragged(int, int, int) - Method in class com.badlogic.gdx.InputAdapter
 
touchDragged(int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
 
touchDragged(int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
Called when a finger or the mouse was dragged.
touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the mouse button or touch.
touchDragged(int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Applies a touch moved event to the stage and returns true if an actor in the scene handled the event.
touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
Touchpad - Class in com.badlogic.gdx.scenes.scene2d.ui
An on-screen joystick.
Touchpad(float, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
Touchpad(float, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
Touchpad(float, Touchpad.TouchpadStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
Touchpad.TouchpadStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a Touchpad.
Touchpad.TouchpadStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
 
Touchpad.TouchpadStyle(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
 
Touchpad.TouchpadStyle(Touchpad.TouchpadStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
 
touchSleepTime - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
the time in milliseconds to sleep after each event in the touch handler, set this to 16ms to get rid of touch flooding on pre Android 2.0 devices.
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
 
touchUp(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
 
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
 
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.InputAdapter
 
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
 
touchUp(int, int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
Called when a finger was lifted or a mouse button was released.
touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse button or touch.
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Applies a touch up event to the stage and returns true if an actor in the scene handled the event.
touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
toWindowCoordinates(Camera, Matrix4, Vector2) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
Transforms a point to real window coordinates (as oposed to OpenGL ES window coordinates), where the origin is in the top left and the the y-axis is pointing downwards
tra() - Method in class com.badlogic.gdx.math.Matrix4
Transposes the matrix.
trafficClass - Variable in class com.badlogic.gdx.net.SocketHints
The traffic class describes the type of connection that shall be established.
transform(Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
Method to transform the positions in the mesh.
transform(Matrix4, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
 
transform(Matrix4, float[], int, int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Mesh
Method to transform the positions in the float array.
transform(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
Transforms the given vector using this quaternion
Transform - Class in com.badlogic.gdx.physics.box2d
Encodes a Box2D transform.
Transform() - Constructor for class com.badlogic.gdx.physics.box2d.Transform
 
Transform(Vector2, float) - Constructor for class com.badlogic.gdx.physics.box2d.Transform
Constructs a new Transform instance with the given position and angle
transformationOffset - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
The transformation offset can be used to change the pivot point for rotation and scaling.
transformedPosition - Variable in class com.badlogic.gdx.graphics.g3d.StillModelNode
 
transformVertices() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Transforms the position component of the vertices using properties such as position, scale, etc.
translate(float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Moves the camera by the given amount on each axis.
translate(Vector3) - Method in class com.badlogic.gdx.graphics.Camera
Moves the camera by the given vector.
translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Sets the position of the text, relative to its current position.
translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the position relative to the current position where the sprite will be drawn.
translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the position relative to the current position where the sprite will be drawn.
translate(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Translates by the specified amount of units
translate(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Multiplies the current transformation matrix by a translation matrix.
translate(float, float) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
Moves the camera by the given amount on each axis.
translate(Vector2) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
Moves the camera by the given vector.
translate(float, float) - Method in class com.badlogic.gdx.math.Matrix3
Postmultiplies this matrix by a translation matrix.
translate(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
Postmultiplies this matrix by a translation matrix.
translate(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix by a translation matrix.
translate(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix by a translation matrix.
translate(float, float) - Method in class com.badlogic.gdx.math.Polygon
 
translate(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
translateX(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the x position relative to the current position where the sprite will be drawn.
translateX(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the x position relative to the current position where the sprite will be drawn.
translateX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Moves by the specified amount of units along the x axis
translateY(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the y position relative to the current position where the sprite will be drawn.
translateY(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the y position relative to the current position where the sprite will be drawn.
translateY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Moves by the specified amount of units along the y axis
translateZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Moves by the specified amount of units along the z axis
translucent - Static variable in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
if BlendingAttribute name is translucent then default tranparency mechanism is used in shader
transpose() - Method in class com.badlogic.gdx.math.Matrix3
Transposes the current matrix.
Tree - Class in com.badlogic.gdx.scenes.scene2d.ui
A tree widget where each node has an icon, actor, and child nodes.
Tree(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
Tree(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
Tree(Tree.TreeStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
Tree.Node - Class in com.badlogic.gdx.scenes.scene2d.ui
 
Tree.Node(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
Tree.TreeStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a Tree.
Tree.TreeStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
 
Tree.TreeStyle(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
 
Tree.TreeStyle(Tree.TreeStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
 
triangle(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
trimToSize() - Method in class com.badlogic.gdx.utils.StringBuilder
Trims off any extra capacity beyond the current length.
trn(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
Adds a translational component to the matrix in the 3rd column.
trn(float, float) - Method in class com.badlogic.gdx.math.Matrix3
Adds a translational component to the matrix in the 3rd column.
trn(Vector3) - Method in class com.badlogic.gdx.math.Matrix3
Adds a translational component to the matrix in the 3rd column.
trn(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Adds a translational component to the matrix in the 4th column.
trn(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Adds a translational component to the matrix in the 4th column.
truncate(int) - Method in class com.badlogic.gdx.utils.Array
Reduces the size of the array to the specified size.
truncate(int) - Method in class com.badlogic.gdx.utils.ArrayMap
Reduces the size of the arrays to the specified size.
truncate(int) - Method in class com.badlogic.gdx.utils.BooleanArray
Reduces the size of the array to the specified size.
truncate(int) - Method in class com.badlogic.gdx.utils.CharArray
Reduces the size of the array to the specified size.
truncate(int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
truncate(int) - Method in class com.badlogic.gdx.utils.FloatArray
Reduces the size of the array to the specified size.
truncate(int) - Method in class com.badlogic.gdx.utils.IntArray
Reduces the size of the array to the specified size.
truncate(int) - Method in class com.badlogic.gdx.utils.LongArray
Reduces the size of the array to the specified size.
truncate(int) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
type - Variable in class com.badlogic.gdx.assets.AssetDescriptor
 
type - Variable in class com.badlogic.gdx.files.FileHandle
 
type() - Method in class com.badlogic.gdx.files.FileHandle
 
type - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
type - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
The body type: static, kinematic, or dynamic.
type - Variable in class com.badlogic.gdx.physics.box2d.JointDef
The joint type is set automatically for concrete joint types.

U

u - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
U - Static variable in class com.badlogic.gdx.Input.Keys
 
U1 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
U1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
u2 - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
U2 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
U2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
U3 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
U3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
U4 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
U4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
unbind() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Unbinds this IndexArray.
unbind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Unbinds this IndexBufferObject.
unbind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Unbinds this IndexBufferObject.
unbind() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Unbinds this IndexBufferObject.
unbind() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
unbind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
Unbinds this VertexBufferObject.
unbind() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Unbinds this VertexData.
unbind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Unbinds this VertexBufferObject.
unbind() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Unbinds this VertexData.
unbind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Unbinds this VertexBufferObject.
unbind() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Unbinds this VertexData.
unbind(ShaderProgram) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Unbinds this VertexData.
unbind() - Method in class com.badlogic.gdx.graphics.Mesh
Unbinds the underlying VertexArray/VertexBufferObject and IndexBufferObject is indices were given.
unbind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.Mesh
Unbinds the underlying VertexBufferObject and IndexBufferObject is indices were given.
uncheckAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
Sets all buttons' Button.isChecked() to false, regardless of ButtonGroup.setMinCheckCount(int).
unfocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Removes the touch, keyboard, and scroll focus for the specified actor and any descendants.
unfocusAll() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Removes the touch, keyboard, and scroll focused actors.
unit - Variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 
unitsPerTileX - Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
 
unitsPerTileY - Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
 
UNKNOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
unload(String) - Method in class com.badlogic.gdx.assets.AssetManager
Removes the asset and all its dependencies if they are not used by other assets.
unload() - Method in class com.badlogic.gdx.graphics.TextureRef
Deprecated. Removes a reference to the texture.
unloadAll() - Static method in class com.badlogic.gdx.graphics.TextureDict
Deprecated. Unloads all of the currently managed textures.
unPlug(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
Remove a plug from the strategy
unpressedOffsetX - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
unpressedOffsetY - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
unproject(Vector3, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Function to translate a point given in window (or window) coordinates to world space.
unproject(Vector3) - Method in class com.badlogic.gdx.graphics.Camera
Function to translate a point given in window (or window) coordinates to world space.
up - Variable in class com.badlogic.gdx.graphics.Camera
the unit length up vector of the camera
UP - Static variable in class com.badlogic.gdx.Input.Keys
 
up - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
update() - Method in class com.badlogic.gdx.assets.AssetManager
Updates the AssetManager, keeping it loading any assets in the preload queue.
update(int) - Method in class com.badlogic.gdx.assets.AssetManager
Updates the AssetManager continuously for the specified number of milliseconds, yeilding the CPU to the loading thread between updates.
update() - Method in class com.badlogic.gdx.graphics.Camera
Recalculates the projection and view matrix of this camera and the Frustum planes.
update(boolean) - Method in class com.badlogic.gdx.graphics.Camera
Recalculates the projection and view matrix of this camera and the Frustum planes if updateFrustum is true.
update(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
update(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
update() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Recalculates vertices array if it grew out of sync with the properties (position, ..)
update() - Method in class com.badlogic.gdx.graphics.OrthographicCamera
 
update(boolean) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
 
update() - Method in class com.badlogic.gdx.graphics.PerspectiveCamera
 
update(boolean) - Method in class com.badlogic.gdx.graphics.PerspectiveCamera
 
update(Matrix4) - Method in class com.badlogic.gdx.math.Frustum
Updates the clipping plane's based on the given inverse combined projection and view matrix, e.g.
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Called each frame.
Update(byte[], int, int) - Method in class com.badlogic.gdx.utils.compression.CRC
 
Update(byte[]) - Method in class com.badlogic.gdx.utils.compression.CRC
 
UpdateByte(int) - Method in class com.badlogic.gdx.utils.compression.CRC
 
updateCorners() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
updated - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
updateRelative(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
 
updateRelative(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
 
updateRelative(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
 
updateRelative(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
updateRelative(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
 
updateTextureAtlas(TextureAtlas, Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Updates the given TextureAtlas, adding any new Pixmap instances packed since the last call to this method.
updateUVs() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Re-applies the uv coordinates from the material's texture region to the uv components of the vertices array
upperAngle - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
The upper angle for the joint limit (radians).
upperTranslation - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
The upper translation limit, usually in meters.
usage - Variable in class com.badlogic.gdx.graphics.VertexAttribute
the attribute VertexAttributes.Usage
useAccelerometer - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
whether to use the accelerometer.
useCompass - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
whether to use the compass.
useGL20 - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
whether to use OpenGL ES 2.0 or not.
useMipMaps - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
useMipMaps() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
useMipMaps() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
useMipMaps() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
useMipMaps() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
useMipMaps() - Method in interface com.badlogic.gdx.graphics.TextureData
 
userData - Variable in class com.badlogic.gdx.physics.box2d.Fixture
user specified data
usesIntegerPositions() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
usesIntegerPositions() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
useWakelock - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
whether to use a WakeLock or not.
uWrap - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
uWrap - Variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 

V

v - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
V - Static variable in class com.badlogic.gdx.Input.Keys
 
V1 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
V1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
v2 - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
V2 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
V2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
V3 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
V3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
V4 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
V4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
val - Variable in class com.badlogic.gdx.math.Matrix3
 
val - Variable in class com.badlogic.gdx.math.Matrix4
 
valid - Variable in class com.badlogic.gdx.utils.PerformanceCounter
Flag to indicate that the current value is valid, you need to set this to true if using your own timing mechanism
validate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
validate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
validate() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
Ensures the actor has been laid out.
vals - Variable in class com.badlogic.gdx.physics.box2d.Transform
 
value - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
Set a multipurpose value which can be queried and used for things like group identification.
value - Variable in class com.badlogic.gdx.math.FloatCounter
The current windowed mean value
value - Variable in class com.badlogic.gdx.utils.IdentityMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.IntFloatMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.IntIntMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.IntMap.Entry
 
value(Object) - Method in class com.badlogic.gdx.utils.JsonWriter
 
value - Variable in class com.badlogic.gdx.utils.LongMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.ObjectIntMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.ObjectMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
Value held
valueOf(String) - Static method in enum com.badlogic.gdx.Application.ApplicationType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.Files.FileType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in class com.badlogic.gdx.graphics.Color
Returns a new color from a hex string with the format RRGGBBAA.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.Graphics.GraphicsType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Mesh.VertexDataType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Blending
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Filter
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.TextureData.TextureDataType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.Input.Orientation
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.Input.Peripheral
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.math.Plane.PlaneSide
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.Net.Protocol
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.physics.box2d.BodyDef.BodyType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.physics.box2d.Manifold.ManifoldType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.physics.box2d.Shape.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.InputEvent.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.Touchable
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.utils.Scaling
Returns the enum constant of this type with the specified name.
values() - Static method in enum com.badlogic.gdx.Application.ApplicationType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.Files.FileType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.Graphics.GraphicsType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Mesh.VertexDataType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Blending
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Filter
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.TextureData.TextureDataType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.Input.Orientation
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.Input.Peripheral
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.math.Plane.PlaneSide
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.Net.Protocol
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.physics.box2d.BodyDef.BodyType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.physics.box2d.Manifold.ManifoldType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.physics.box2d.Shape.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.scenes.scene2d.InputEvent.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.scenes.scene2d.Touchable
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values - Variable in class com.badlogic.gdx.utils.ArrayMap
 
values() - Method in class com.badlogic.gdx.utils.ArrayMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.IdentityMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.IntIntMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.IntMap
Returns an iterator for the values in the map.
values() - Static method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Method in class com.badlogic.gdx.utils.LongMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.ObjectMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.OrderedMap
 
values() - Static method in enum com.badlogic.gdx.utils.Scaling
Returns an array containing the constants of this enum type, in the order they are declared.
valueTypes - Static variable in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
 
Vector2 - Class in com.badlogic.gdx.math
Encapsulates a 2D vector.
Vector2() - Constructor for class com.badlogic.gdx.math.Vector2
Constructs a new vector at (0,0)
Vector2(float, float) - Constructor for class com.badlogic.gdx.math.Vector2
Constructs a vector with the given components
Vector2(Vector2) - Constructor for class com.badlogic.gdx.math.Vector2
Constructs a vector from the given vector
Vector3 - Class in com.badlogic.gdx.math
Encapsulates a 3D vector.
Vector3() - Constructor for class com.badlogic.gdx.math.Vector3
Constructs a vector at (0,0,0)
Vector3(float, float, float) - Constructor for class com.badlogic.gdx.math.Vector3
Creates a vector with the given components
Vector3(Vector3) - Constructor for class com.badlogic.gdx.math.Vector3
Creates a vector from the given vector
Vector3(float[]) - Constructor for class com.badlogic.gdx.math.Vector3
Creates a vector from the given array.
version - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
 
Version - Class in com.badlogic.gdx
The version of libgdx
Version() - Constructor for class com.badlogic.gdx.Version
 
VERSION - Static variable in class com.badlogic.gdx.Version
the current version of libgdx in the major.minor format
VERSION_INFO - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
vertex(float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
vertex(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Specifies the position of the current vertex and finalizes it.
vertex(Vector3) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
vertex(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
VERTEX_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
VERTEX_ATTRIBUTES - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
VERTEX_LIST - Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
 
VertexArray - Class in com.badlogic.gdx.graphics.glutils
Convenience class for working with OpenGL vertex arrays.
VertexArray(int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexArray
Constructs a new interleaved VertexArray
VertexArray(int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexArray
Constructs a new interleaved VertexArray
VertexAttribute - Class in com.badlogic.gdx.graphics
A single vertex attribute defined by its VertexAttributes.Usage, its number of components and its shader alias.
VertexAttribute(int, int, String) - Constructor for class com.badlogic.gdx.graphics.VertexAttribute
Constructs a new VertexAttribute.
VertexAttributes - Class in com.badlogic.gdx.graphics
Instances of this class specify the vertex attributes of a mesh.
VertexAttributes(VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.VertexAttributes
Constructor, sets the vertex attributes in a specific order
VertexAttributes.Usage - Class in com.badlogic.gdx.graphics
The usage of a vertex attribute.
VertexAttributes.Usage() - Constructor for class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
VertexBufferObject - Class in com.badlogic.gdx.graphics.glutils
A VertexData implementation based on OpenGL vertex buffer objects.
VertexBufferObject(boolean, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Constructs a new interleaved VertexBufferObject.
VertexBufferObject(boolean, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Constructs a new interleaved VertexBufferObject.
VertexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
A VertexData implementation based on OpenGL vertex buffer objects.
VertexBufferObjectSubData(boolean, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Constructs a new interleaved VertexBufferObject.
VertexData - Interface in com.badlogic.gdx.graphics.glutils
A VertexData instance holds vertices for rendering with OpenGL.
vertexSize - Variable in class com.badlogic.gdx.graphics.VertexAttributes
the size of a single vertex in bytes
VerticalGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
A group that lays out its children on top of each other in a single column.
VerticalGroup() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
vertices - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
vertices - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Frame
 
vertices - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Triangle
 
vertices - Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.Keyframe
 
vertices - Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
 
vibrate(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
vibrate(long[], int) - Method in class com.badlogic.gdx.input.RemoteInput
 
vibrate(int) - Method in interface com.badlogic.gdx.Input
Vibrates for the given amount of time.
vibrate(long[], int) - Method in interface com.badlogic.gdx.Input
Vibrate with a given pattern.
vIdx - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader.VertexIndices
 
view - Variable in class com.badlogic.gdx.graphics.Camera
the view matrix
viewportHeight - Variable in class com.badlogic.gdx.graphics.Camera
the viewport height
viewportWidth - Variable in class com.badlogic.gdx.graphics.Camera
the viewport width
visible(boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
VisibleAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the actor's visibility.
VisibleAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
 
visualScrollX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Called whenever the visual x scroll amount is changed.
visualScrollY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Called whenever the visual y scroll amount is changed.
VOLUME_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
VOLUME_UP - Static variable in class com.badlogic.gdx.Input.Keys
 
vScroll - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
Optional.
vScrollKnob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
Optional.
vWrap - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
vWrap - Variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
 

W

W - Static variable in class com.badlogic.gdx.Input.Keys
 
w - Variable in class com.badlogic.gdx.math.Quaternion
 
wakeLock - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
WeldJoint - Class in com.badlogic.gdx.physics.box2d.joints
A weld joint essentially glues two bodies together.
WeldJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.WeldJoint
 
WeldJointDef - Class in com.badlogic.gdx.physics.box2d.joints
 
WeldJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
 
WheelJoint - Class in com.badlogic.gdx.physics.box2d.joints
A wheel joint.
WheelJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.WheelJoint
 
WheelJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Wheel joint definition.
WheelJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
 
WHITE - Static variable in class com.badlogic.gdx.graphics.Color
 
Widget - Class in com.badlogic.gdx.scenes.scene2d.ui
An Actor that participates in layout and provides a minimum, preferred, and maximum size.
Widget() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
WidgetGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
A Group that participates in layout and provides a minimum, preferred, and maximum size.
WidgetGroup() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
width - Variable in class com.badlogic.gdx.Graphics.DisplayMode
 
width - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
width - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
 
width - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
width - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
width - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
width - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
 
width - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the width in pixels
width - Variable in class com.badlogic.gdx.graphics.glutils.FrameBuffer
width
width - Variable in class com.badlogic.gdx.math.Rectangle
 
Window - Class in com.badlogic.gdx.scenes.scene2d.ui
A table that can be dragged and act as a modal window.
Window(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window
 
Window(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window
 
Window(String, Window.WindowStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window
 
Window.WindowStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a window, see Window.
Window.WindowStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
Window.WindowStyle(BitmapFont, Color, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
Window.WindowStyle(Window.WindowStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
WindowedMean - Class in com.badlogic.gdx.math
A simple class keeping track of the mean of a stream of values within a certain window.
WindowedMean(int) - Constructor for class com.badlogic.gdx.math.WindowedMean
constructor, window_size specifies the number of samples we will continuously get the mean and variance from.
world - Variable in class com.badlogic.gdx.physics.box2d.Contact
the world
World - Class in com.badlogic.gdx.physics.box2d
The world class manages all physics entities, dynamic simulation, and asynchronous queries.
World(Vector2, boolean) - Constructor for class com.badlogic.gdx.physics.box2d.World
Construct a world object.
worldManifold - Variable in class com.badlogic.gdx.physics.box2d.Contact
the world manifold
WorldManifold - Class in com.badlogic.gdx.physics.box2d
This is used to compute the current state of a contact manifold.
WorldManifold() - Constructor for class com.badlogic.gdx.physics.box2d.WorldManifold
 
wrapU - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
 
wrapV - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
 
write(boolean) - Method in class com.badlogic.gdx.files.FileHandle
Returns a stream for writing to this file.
write(InputStream, boolean) - Method in class com.badlogic.gdx.files.FileHandle
Reads the remaining bytes from the specified stream and writes them to this file.
write(boolean) - Method in class com.badlogic.gdx.files.FileHandleStream
 
write(FileHandle) - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
Writes the ETC1Data with a PKM header to the given file.
write(Json, T, Class) - Method in class com.badlogic.gdx.utils.Json.ReadOnlySerializer
 
write(Json) - Method in interface com.badlogic.gdx.utils.Json.Serializable
 
write(Json, T, Class) - Method in interface com.badlogic.gdx.utils.Json.Serializer
 
write(char[], int, int) - Method in class com.badlogic.gdx.utils.JsonWriter
 
write(char[], int, int) - Method in class com.badlogic.gdx.utils.XmlWriter
 
writeArrayEnd() - Method in class com.badlogic.gdx.utils.Json
 
writeArrayStart(String) - Method in class com.badlogic.gdx.utils.Json
 
writeArrayStart() - Method in class com.badlogic.gdx.utils.Json
 
writeByte(int) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
writeBytes(byte[], boolean) - Method in class com.badlogic.gdx.files.FileHandle
Writes the specified bytes to the file.
writeBytes(byte[], int, int, boolean) - Method in class com.badlogic.gdx.files.FileHandle
Writes the specified bytes to the file.
writeBytes(byte[]) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
writeCIM(FileHandle, Pixmap) - Static method in class com.badlogic.gdx.graphics.PixmapIO
Writes the Pixmap to the given file using a custom compression scheme.
WriteCoderProperties(OutputStream) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
writeDouble(double) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
writeDoubles(double[]) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
writeField(Object, String) - Method in class com.badlogic.gdx.utils.Json
 
writeField(Object, String, Class) - Method in class com.badlogic.gdx.utils.Json
 
writeField(Object, String, String) - Method in class com.badlogic.gdx.utils.Json
 
writeField(Object, String, String, Class) - Method in class com.badlogic.gdx.utils.Json
 
writeFields(Object) - Method in class com.badlogic.gdx.utils.Json
 
writeFloat(float) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
writeFloats(float[]) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
writeInt(int) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
writeInt(int, boolean) - Method in class com.badlogic.gdx.utils.DataOutput
Writes a 1-5 byte int.
writeInts(int[]) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
writeLong(long) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
writeLongs(long[]) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
writeObjectEnd() - Method in class com.badlogic.gdx.utils.Json
 
writeObjectStart(String) - Method in class com.badlogic.gdx.utils.Json
 
writeObjectStart(String, Class, Class) - Method in class com.badlogic.gdx.utils.Json
 
writeObjectStart() - Method in class com.badlogic.gdx.utils.Json
 
writeObjectStart(Class, Class) - Method in class com.badlogic.gdx.utils.Json
 
writePNG(FileHandle, Pixmap) - Static method in class com.badlogic.gdx.graphics.PixmapIO
Writes the pixmap as a PNG.
writer(boolean) - Method in class com.badlogic.gdx.files.FileHandle
Returns a writer for writing to this file using the default charset.
writer(boolean, String) - Method in class com.badlogic.gdx.files.FileHandle
Returns a writer for writing to this file.
writeSamples(short[], int, int) - Method in interface com.badlogic.gdx.audio.AudioDevice
Writes the array of 16-bit signed PCM samples to the audio device and blocks until they have been processed.
writeSamples(float[], int, int) - Method in interface com.badlogic.gdx.audio.AudioDevice
Writes the array of float PCM samples to the audio device and blocks until they have been processed.
writeShort(short) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
writeShorts(short[]) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
writeString(String, boolean) - Method in class com.badlogic.gdx.files.FileHandle
Writes the specified string to the file using the default charset.
writeString(String, boolean, String) - Method in class com.badlogic.gdx.files.FileHandle
Writes the specified string to the file as UTF-8.
writeString(String) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
writeString(String) - Method in class com.badlogic.gdx.utils.DataOutput
Writes a length and then the string as UTF8.
writeToStream(OutputStream) - Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
 
writeType(Class) - Method in class com.badlogic.gdx.utils.Json
 
writeValue(String, Object) - Method in class com.badlogic.gdx.utils.Json
 
writeValue(String, Object, Class) - Method in class com.badlogic.gdx.utils.Json
 
writeValue(String, Object, Class, Class) - Method in class com.badlogic.gdx.utils.Json
 
writeValue(Object) - Method in class com.badlogic.gdx.utils.Json
 
writeValue(Object, Class) - Method in class com.badlogic.gdx.utils.Json
 
writeValue(Object, Class, Class) - Method in class com.badlogic.gdx.utils.Json
 

X

x - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
X - Static variable in class com.badlogic.gdx.Input.Keys
 
x - Variable in class com.badlogic.gdx.math.Circle
 
x - Variable in class com.badlogic.gdx.math.Quaternion
 
x - Variable in class com.badlogic.gdx.math.Rectangle
 
X - Static variable in class com.badlogic.gdx.math.Vector2
 
x - Variable in class com.badlogic.gdx.math.Vector2
the x-component of this vector
x - Variable in class com.badlogic.gdx.math.Vector3
the x-component of this vector
X - Static variable in class com.badlogic.gdx.math.Vector3
 
X1 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
X1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
X2 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
X2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
X3 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
X3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
X4 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
X4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
X_AXIS - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
xadvance - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
xChars - Static variable in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
xHeight - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
XmlReader - Class in com.badlogic.gdx.utils
Lightweight XML parser.
XmlReader() - Constructor for class com.badlogic.gdx.utils.XmlReader
 
XmlReader.Element - Class in com.badlogic.gdx.utils
 
XmlReader.Element(String, XmlReader.Element) - Constructor for class com.badlogic.gdx.utils.XmlReader.Element
 
XmlWriter - Class in com.badlogic.gdx.utils
Builder style API for emitting XML.
XmlWriter(Writer) - Constructor for class com.badlogic.gdx.utils.XmlWriter
 
xoffset - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 

Y

y - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
Y - Static variable in class com.badlogic.gdx.Input.Keys
 
y - Variable in class com.badlogic.gdx.math.Circle
 
y - Variable in class com.badlogic.gdx.math.Quaternion
 
y - Variable in class com.badlogic.gdx.math.Rectangle
 
Y - Static variable in class com.badlogic.gdx.math.Vector2
 
y - Variable in class com.badlogic.gdx.math.Vector2
the y-component of this vector
y - Variable in class com.badlogic.gdx.math.Vector3
the x-component of this vector
Y - Static variable in class com.badlogic.gdx.math.Vector3
 
Y1 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
Y1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Y2 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
Y2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Y3 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
Y3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Y4 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
Y4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Y_AXIS - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
YELLOW - Static variable in class com.badlogic.gdx.graphics.Color
 
yoffset - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 

Z

Z - Static variable in class com.badlogic.gdx.Input.Keys
 
z - Variable in class com.badlogic.gdx.math.Quaternion
 
z - Variable in class com.badlogic.gdx.math.Vector3
the x-component of this vector
Z - Static variable in class com.badlogic.gdx.math.Vector3
 
Z1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Z2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Z3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Z4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Z_AXIS - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Zero - Static variable in class com.badlogic.gdx.math.Vector2
 
Zero - Static variable in class com.badlogic.gdx.math.Vector3
 
zoom - Variable in class com.badlogic.gdx.graphics.OrthographicCamera
the zoom of the camera
zoom(float, float) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
zoom(float, float) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
Called when the user performs a pinch zoom gesture.
zoom(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 

_

_blockSize - Variable in class com.badlogic.gdx.utils.compression.lz.InWindow
 
_bufferBase - Variable in class com.badlogic.gdx.utils.compression.lz.InWindow
 
_bufferOffset - Variable in class com.badlogic.gdx.utils.compression.lz.InWindow
 
_pos - Variable in class com.badlogic.gdx.utils.compression.lz.InWindow
 
_streamPos - Variable in class com.badlogic.gdx.utils.compression.lz.InWindow
 

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _
libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)