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libgdx API | |||||||||
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Packages that use Application | |
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com.badlogic.gdx | |
com.badlogic.gdx.backends.android | |
com.badlogic.gdx.backends.lwjgl | |
com.badlogic.gdx.graphics | |
com.badlogic.gdx.graphics.glutils |
Uses of Application in com.badlogic.gdx |
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Fields in com.badlogic.gdx declared as Application | |
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static Application |
Gdx.app
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Uses of Application in com.badlogic.gdx.backends.android |
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Classes in com.badlogic.gdx.backends.android that implement Application | |
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class |
AndroidApplication
An implementation of the Application interface for Android. |
Uses of Application in com.badlogic.gdx.backends.lwjgl |
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Classes in com.badlogic.gdx.backends.lwjgl that implement Application | |
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class |
LwjglApplication
An OpenGL surface fullscreen or in a lightweight window. |
class |
LwjglCanvas
An OpenGL surface on an AWT Canvas, allowing OpenGL to be embedded in a Swing application. |
Uses of Application in com.badlogic.gdx.graphics |
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Methods in com.badlogic.gdx.graphics with parameters of type Application | |
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static void |
Mesh.clearAllMeshes(Application app)
Will clear the managed mesh cache. |
static void |
Texture.clearAllTextures(Application app)
Clears all managed textures. |
static void |
Mesh.invalidateAllMeshes(Application app)
Invalidates all meshes so the next time they are rendered new VBO handles are generated. |
static void |
Texture.invalidateAllTextures(Application app)
Invalidate all managed textures. |
Uses of Application in com.badlogic.gdx.graphics.glutils |
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Methods in com.badlogic.gdx.graphics.glutils with parameters of type Application | |
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static void |
FrameBuffer.clearAllFrameBuffers(Application app)
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static void |
ShaderProgram.clearAllShaderPrograms(Application app)
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static void |
FrameBuffer.invalidateAllFrameBuffers(Application app)
Invalidates all frame buffers. |
static void |
ShaderProgram.invalidateAllShaderPrograms(Application app)
Invalidates all shaders so the next time they are used new handles are generated |
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