com.badlogic.gdx.physics.box2d.joints
Class PulleyJoint
java.lang.Object
com.badlogic.gdx.physics.box2d.Joint
com.badlogic.gdx.physics.box2d.joints.PulleyJoint
public class PulleyJoint
- extends Joint
The pulley joint is connected to two bodies and two fixed ground points. The pulley supports a ratio such that: length1 + ratio
* length2 <= constant Yes, the force transmitted is scaled by the ratio. The pulley also enforces a maximum length limit on
both sides. This is useful to prevent one side of the pulley hitting the top.
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
PulleyJoint
public PulleyJoint(World world,
long addr)
getGroundAnchorA
public Vector2 getGroundAnchorA()
getGroundAnchorB
public Vector2 getGroundAnchorB()
getLength1
public float getLength1()
- Get the current length of the segment attached to body1.
getLength2
public float getLength2()
- Get the current length of the segment attached to body2.
getRatio
public float getRatio()
- Get the pulley ratio.
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)