A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _
A
- a -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- number of bits per color channel
- a -
Variable in class com.badlogic.gdx.Graphics.BufferFormat
- number of bits per color channel
- a -
Variable in class com.badlogic.gdx.graphics.Color
- the red, green, blue and alpha components
- A -
Static variable in class com.badlogic.gdx.Input.Keys
-
- a -
Variable in class com.badlogic.gdx.math.collision.Segment
- the starting position
- absolute(String) -
Method in interface com.badlogic.gdx.Files
- Convenience method that returns a
Files.FileType.Absolute
file handle.
- ACCEL -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- accept(SocketHints) -
Method in interface com.badlogic.gdx.net.ServerSocket
- Accepts a new incoming connection from a client
Socket
.
- acceptChar(TextField, char) -
Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter
-
- acceptChar(TextField, char) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
-
- acceptTimeout -
Variable in class com.badlogic.gdx.net.ServerSocketHints
- The SO_TIMEOUT in milliseconds for how long to wait during server.accept().
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Action
- Updates the action based on time.
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Updates the actor based on time.
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- act() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Calls
Stage.act(float)
with Graphics.getDeltaTime()
.
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Calls the
Actor.act(float)
method on each actor in the stage.
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- act(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- Action - Class in com.badlogic.gdx.scenes.scene2d
- Actions attach to an
Actor
and perform some task, often over time. - Action() -
Constructor for class com.badlogic.gdx.scenes.scene2d.Action
-
- action(Class<T>) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Returns a new or pooled action of the specified type.
- action -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- Actions - Class in com.badlogic.gdx.scenes.scene2d.actions
- Static convenience methods for using pooled actions, intended for static import.
- Actions() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- active -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- Does this body start out active?
- actor -
Variable in class com.badlogic.gdx.scenes.scene2d.Action
- The actor this action is attached to, or null if it is not attached.
- Actor - Class in com.badlogic.gdx.scenes.scene2d
- 2D scene graph node.
- Actor() -
Constructor for class com.badlogic.gdx.scenes.scene2d.Actor
-
- ActorGestureListener - Class in com.badlogic.gdx.scenes.scene2d.utils
- Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor.
- ActorGestureListener() -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- ActorGestureListener(float, float, float, float) -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- add(Color) -
Method in class com.badlogic.gdx.graphics.Color
- Adds the given color to this color.
- add(Texture, float[], int, int) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified vertices to the cache.
- add(Texture, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified texture to the cache.
- add(Texture, float, float, int, int, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified texture to the cache.
- add(Texture, float, float, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified texture to the cache.
- add(Texture, float, float, float, float, int, int, int, int, boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified texture to the cache.
- add(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified texture to the cache.
- add(TextureRegion, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified region to the cache.
- add(Sprite) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Adds the specified sprite to the cache.
- add(Decal) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Add a decal to the batch, marking it for later rendering
- add(Vector3) -
Method in class com.badlogic.gdx.math.CatmullRomSpline
- Adds a new control point
- add(Vector2) -
Method in class com.badlogic.gdx.math.Vector2
- Adds the given vector to this vector
- add(float, float) -
Method in class com.badlogic.gdx.math.Vector2
- Adds the given components to this vector
- add(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
- Adds the given vector to this vector
- add(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Adds the given vector to this component
- add(float) -
Method in class com.badlogic.gdx.math.Vector3
- Adds the given value to all three components of the vector.
- add(Actor, Action) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- add(Button) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- add(Button...) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- add(String, Object) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- add(String, Object, Class) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- add(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- add(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Adds a new cell with a label.
- add(String, String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Adds a new cell with a label.
- add(String, String, Color) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Adds a new cell with a label.
- add(String, String, String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Adds a new cell with a label.
- add() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Adds a cell without a widget.
- add(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Adds a new cell to the table with the specified actor.
- add(Tree.Node) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- add(Tree.Node) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- add(T) -
Method in class com.badlogic.gdx.utils.Array
-
- add(T) -
Method in class com.badlogic.gdx.utils.BinaryHeap
-
- add(boolean) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- add(char) -
Method in class com.badlogic.gdx.utils.CharArray
-
- add(float) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- add(int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- add(long) -
Method in class com.badlogic.gdx.utils.LongArray
-
- add(String, int) -
Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- add(String) -
Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- add(T) -
Method in class com.badlogic.gdx.utils.PooledLinkedList
-
- AddAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Adds an action to an actor.
- AddAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- addAction(Action) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- addAction(Action) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- addAction(Action) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Adds an action to the root of the stage.
- addActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Adds an actor as a child of this group.
- addActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Adds an actor to the root of the stage.
- addActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- addActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addActorAfter(Actor, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Adds an actor as a child of this group, immediately after another child actor.
- addActorAt(int, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Adds an actor as a child of this group, at a specific index.
- addActorAt(int, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- addActorAt(int, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addActorBefore(Actor, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Adds an actor as a child of this group, immediately before another child actor.
- addActorBefore(Actor, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- addActorBefore(Actor, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addAll(Array<Tree.Node>) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- addAll(Array) -
Method in class com.badlogic.gdx.utils.Array
-
- addAll(Array, int, int) -
Method in class com.badlogic.gdx.utils.Array
-
- addAll(T[]) -
Method in class com.badlogic.gdx.utils.Array
-
- addAll(T[], int, int) -
Method in class com.badlogic.gdx.utils.Array
-
- addAll(ArrayMap) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- addAll(ArrayMap, int, int) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- addAll(BooleanArray) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(BooleanArray, int, int) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(boolean[]) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(boolean[], int, int) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(CharArray) -
Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(CharArray, int, int) -
Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(char[]) -
Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(char[], int, int) -
Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(FloatArray) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(FloatArray, int, int) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(float[]) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(float[], int, int) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(IntArray) -
Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(IntArray, int, int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(int[]) -
Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(int[], int, int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(LongArray) -
Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(LongArray, int, int) -
Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(long[]) -
Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(long[], int, int) -
Method in class com.badlogic.gdx.utils.LongArray
-
- addAttribute(MaterialAttribute...) -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- addCaptureListener(EventListener) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Adds a listener that is only notified during the capture phase.
- addCaptureListener(EventListener) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Adds a capture listener to the root.
- addChild(XmlReader.Element) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- addClassTag(String, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- addLifecycleListener(LifecycleListener) -
Method in interface com.badlogic.gdx.Application
- Adds a new
LifecycleListener
to the application.
- addLifecycleListener(LifecycleListener) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- addLifecycleListener(LifecycleListener) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- addLifecycleListener(LifecycleListener) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- addListener(EventListener) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- addListener(EventListener) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Adds a listener to the root.
- addMultiLineText(CharSequence, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Adds glyphs for the specified text, which may contain newlines (\n).
- addMultiLineText(CharSequence, float, float, float, BitmapFont.HAlignment) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Adds glyphs for the specified text, which may contain newlines (\n).
- addParticle() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- addParticles(int) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- addProcessor(int, InputProcessor) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- addProcessor(InputProcessor) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- addr -
Variable in class com.badlogic.gdx.physics.box2d.Body
- the address of the body
- addr -
Variable in class com.badlogic.gdx.physics.box2d.Contact
- the address
- addr -
Variable in class com.badlogic.gdx.physics.box2d.Fixture
- the address of the fixture
- addr -
Variable in class com.badlogic.gdx.physics.box2d.Joint
- the address of the joint
- addr -
Variable in class com.badlogic.gdx.physics.box2d.Shape
- the address of the shape
- addRef() -
Method in class com.badlogic.gdx.graphics.TextureRef
- Deprecated. Adds a reference to the texture.
- addRegion(String, Texture, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Adds a region to the atlas.
- addRegion(String, TextureRegion) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Adds a region to the atlas.
- addRegions(TextureAtlas) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Adds all named txeture regions from the atlas.
- addSelection(Tree.Node) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- addSource(DragAndDrop.Source) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- addTarget(DragAndDrop.Target) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- addText(CharSequence, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Adds glyphs for the specified text.
- addText(CharSequence, float, float, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Adds glyphs for the the specified text.
- addToTree(Tree) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
- Called to add the actor to the tree when the node's parent is expanded.
- addTouchFocus(EventListener, Actor, Actor, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.
- addTrace(String) -
Method in exception com.badlogic.gdx.utils.SerializationException
- Adds information to the exception message about where in the the object graph serialization failure occurred.
- addValue(float) -
Method in class com.badlogic.gdx.math.WindowedMean
- adds a new sample to this mean.
- addWrappedText(CharSequence, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Adds glyphs for the specified text, which may contain newlines (\n) and is automatically wrapped within the specified width.
- addWrappedText(CharSequence, float, float, float, BitmapFont.HAlignment) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Adds glyphs for the specified text, which may contain newlines (\n) and is automatically wrapped within the specified width.
- after(Action) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- AfterAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Executes an action only after all other actions on the actor at the time this action was added have finished.
- AfterAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- afterGroup(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- afterGroup(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- afterGroup() -
Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
-
- afterGroup(int) -
Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
- Invoked directly after rendering of a group has completed
- afterGroup(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
-
- afterGroup(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- afterGroups() -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- afterGroups() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- afterGroups() -
Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
- Invoked after having rendered all groups
- afterGroups() -
Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- alias -
Variable in class com.badlogic.gdx.graphics.VertexAttribute
- the alias for the attribute used in a
ShaderProgram
- align(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Sets the alignment of the logical table within the table widget.
- Align - Class in com.badlogic.gdx.scenes.scene2d.utils
- Provides bit flag constants for alignment.
- Align() -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- allowCompletion() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- allowCompletion() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
- Ignores the
continuous
setting until the emitter is started again.
- allowSleep -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- Set this flag to false if this body should never fall asleep.
- alpha(float) -
Static method in class com.badlogic.gdx.graphics.Color
-
- alpha(float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Sets the actor's alpha instantly.
- alpha(float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Transitions from the alpha at the time this action starts to the specified alpha.
- alpha(float, float, Interpolation) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Transitions from the alpha at the time this action starts to the specified alpha.
- AlphaAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
- AlphaAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- ALT_LEFT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- ALT_RIGHT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- AndroidApplication - Class in com.badlogic.gdx.backends.android
- An implementation of the
Application
interface for Android. - AndroidApplication() -
Constructor for class com.badlogic.gdx.backends.android.AndroidApplication
-
- AndroidApplicationConfiguration - Class in com.badlogic.gdx.backends.android
- Class defining the configuration of an
AndroidApplication
. - AndroidApplicationConfiguration() -
Constructor for class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
-
- angle() -
Method in class com.badlogic.gdx.math.Vector2
-
- angle -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- The world angle of the body in radians.
- angularDamping -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- Angular damping is use to reduce the angular velocity.
- angularVelocity -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- The angular velocity of the body.
- animatedComponents -
Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedSubMesh
-
- AnimatedModel - Interface in com.badlogic.gdx.graphics.g3d.model
-
- AnimatedModelInstance - Interface in com.badlogic.gdx.graphics.g3d
-
- AnimatedModelNode - Class in com.badlogic.gdx.graphics.g3d
-
- AnimatedModelNode() -
Constructor for class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
-
- AnimatedModelNode(Material[]) -
Constructor for class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
-
- Animation - Class in com.badlogic.gdx.graphics.g2d
-
An Animation stores a list of
TextureRegion
s representing an animated sequence, e.g. - Animation(float, Array<? extends TextureRegion>) -
Constructor for class com.badlogic.gdx.graphics.g2d.Animation
- Constructor, storing the frame duration and key frames.
- Animation(float, Array<? extends TextureRegion>, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.Animation
- Constructor, storing the frame duration, key frames and play type.
- Animation(float, TextureRegion...) -
Constructor for class com.badlogic.gdx.graphics.g2d.Animation
- Constructor, storing the frame duration and key frames.
- animation -
Variable in class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
-
- Animation - Class in com.badlogic.gdx.graphics.g3d.model
-
- Animation(String, float) -
Constructor for class com.badlogic.gdx.graphics.g3d.model.Animation
-
- animationDuration -
Variable in class com.badlogic.gdx.graphics.g2d.Animation
-
- animations -
Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
-
- animations -
Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedSubMesh
-
- animations -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
- map of animations, indexed by name
- animations -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- animPoseJoints -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
- the joints in breadth first order for the last calculates animation pose
- ANY_KEY -
Static variable in class com.badlogic.gdx.Input.Keys
-
- APOSTROPHE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- app -
Static variable in class com.badlogic.gdx.Gdx
-
- append(boolean) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Appends the string representation of the specified
boolean
value.
- append(char) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Appends the string representation of the specified
char
value.
- append(int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Appends the string representation of the specified
int
value.
- append(long) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Appends the string representation of the specified
long
value.
- append(float) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Appends the string representation of the specified
float
value.
- append(double) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Appends the string representation of the specified
double
value.
- append(Object) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Appends the string representation of the specified
Object
.
- append(String) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Appends the contents of the specified string.
- append(char[]) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Appends the string representation of the specified
char[]
.
- append(char[], int, int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Appends the string representation of the specified subset of the
char[]
.
- append(CharSequence) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Appends the string representation of the specified
CharSequence
.
- append(StringBuilder) -
Method in class com.badlogic.gdx.utils.StringBuilder
-
- append(CharSequence, int, int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Appends the string representation of the specified subsequence of the
CharSequence
.
- append(StringBuilder, int, int) -
Method in class com.badlogic.gdx.utils.StringBuilder
-
- appendCodePoint(int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Appends the encoded Unicode code point.
- Application - Interface in com.badlogic.gdx
-
An
Application
is the main entry point of your project. - Application.ApplicationType - Enum in com.badlogic.gdx
- Enumeration of possible
Application
types - ApplicationAdapter - Class in com.badlogic.gdx
- Convenience implementation of
ApplicationListener
. - ApplicationAdapter() -
Constructor for class com.badlogic.gdx.ApplicationAdapter
-
- ApplicationListener - Interface in com.badlogic.gdx
-
An
ApplicationListener
is called when the Application
is created, resumed, rendering, paused or destroyed. - apply(GL10) -
Method in class com.badlogic.gdx.graphics.Camera
- Sets the current projection and model-view matrix of this camera.
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation
-
- apply(float, float, float) -
Method in class com.badlogic.gdx.math.Interpolation
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.Bounce
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.BounceIn
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.BounceOut
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.Elastic
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.ElasticIn
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.ElasticOut
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.Exp
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.ExpIn
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.ExpOut
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.Pow
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.PowIn
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.PowOut
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.Swing
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.SwingIn
-
- apply(float) -
Method in class com.badlogic.gdx.math.Interpolation.SwingOut
-
- apply(float, float, float, float) -
Method in enum com.badlogic.gdx.utils.Scaling
- Returns the size of the source scaled to the target.
- applyAngularImpulse(float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Apply an angular impulse.
- applyForce(Vector2, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Apply a force at a world point.
- applyForce(float, float, float, float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Apply a force at a world point.
- applyForceToCenter(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Apply a force to the center of mass.
- applyForceToCenter(float, float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Apply a force to the center of mass.
- applyLinearImpulse(Vector2, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Apply an impulse at a point.
- applyLinearImpulse(float, float, float, float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Apply an impulse at a point.
- applyTorque(float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Apply a torque.
- applyTransform(SpriteBatch, Matrix4) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Set the SpriteBatch's transformation matrix, often with the result of
Group.computeTransform()
.
- area() -
Method in class com.badlogic.gdx.math.Polygon
-
- Array<T> - Class in com.badlogic.gdx.utils
- A resizable, ordered or unordered array of objects.
- Array() -
Constructor for class com.badlogic.gdx.utils.Array
- Creates an ordered array with a capacity of 16.
- Array(int) -
Constructor for class com.badlogic.gdx.utils.Array
- Creates an ordered array with the specified capacity.
- Array(boolean, int) -
Constructor for class com.badlogic.gdx.utils.Array
-
- Array(boolean, int, Class<T>) -
Constructor for class com.badlogic.gdx.utils.Array
- Creates a new array with
Array.items
of the specified type.
- Array(Class<T>) -
Constructor for class com.badlogic.gdx.utils.Array
- Creates an ordered array with
Array.items
of the specified type and a capacity of 16.
- Array(Array) -
Constructor for class com.badlogic.gdx.utils.Array
- Creates a new array containing the elements in the specified array.
- Array(T[]) -
Constructor for class com.badlogic.gdx.utils.Array
- Creates a new ordered array containing the elements in the specified array.
- Array(boolean, T[]) -
Constructor for class com.badlogic.gdx.utils.Array
- Creates a new array containing the elements in the specified array.
- array() -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- array(String) -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- Array.ArrayIterable<T> - Class in com.badlogic.gdx.utils
-
- Array.ArrayIterable(Array<T>) -
Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
-
- Array.ArrayIterator<T> - Class in com.badlogic.gdx.utils
-
- Array.ArrayIterator(Array<T>) -
Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
-
- ArrayMap<K,V> - Class in com.badlogic.gdx.utils
- An ordered or unordered map of objects.
- ArrayMap() -
Constructor for class com.badlogic.gdx.utils.ArrayMap
- Creates an ordered map with a capacity of 16.
- ArrayMap(int) -
Constructor for class com.badlogic.gdx.utils.ArrayMap
- Creates an ordered map with the specified capacity.
- ArrayMap(boolean, int) -
Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(boolean, int, Class<K>, Class<V>) -
Constructor for class com.badlogic.gdx.utils.ArrayMap
- Creates a new map with
ArrayMap.keys
and ArrayMap.values
of the specified type.
- ArrayMap(Class<K>, Class<V>) -
Constructor for class com.badlogic.gdx.utils.ArrayMap
- Creates an ordered map with
ArrayMap.keys
and ArrayMap.values
of the specified type and a capacity of 16.
- ArrayMap(ArrayMap) -
Constructor for class com.badlogic.gdx.utils.ArrayMap
- Creates a new map containing the elements in the specified map.
- ArrayMap.Entries<K,V> - Class in com.badlogic.gdx.utils
-
- ArrayMap.Entries(ArrayMap<K, V>) -
Constructor for class com.badlogic.gdx.utils.ArrayMap.Entries
-
- ArrayMap.Keys<K> - Class in com.badlogic.gdx.utils
-
- ArrayMap.Keys(ArrayMap<K, Object>) -
Constructor for class com.badlogic.gdx.utils.ArrayMap.Keys
-
- ArrayMap.Values<V> - Class in com.badlogic.gdx.utils
-
- ArrayMap.Values(ArrayMap<Object, V>) -
Constructor for class com.badlogic.gdx.utils.ArrayMap.Values
-
- ascent -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- AssetDescriptor<T> - Class in com.badlogic.gdx.assets
- Describes an asset to be loaded by it's filename, type and
AssetLoaderParameters
. - AssetDescriptor(String, Class<T>) -
Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
- AssetDescriptor(String, Class<T>, AssetLoaderParameters<T>) -
Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
- AssetErrorListener - Interface in com.badlogic.gdx.assets
-
- AssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
- Abstract base class for asset loaders.
- AssetLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.AssetLoader
- Constructor, sets the
FileHandleResolver
to use to resolve the file associated with the asset name.
- AssetLoaderParameters<T> - Class in com.badlogic.gdx.assets
-
- AssetLoaderParameters() -
Constructor for class com.badlogic.gdx.assets.AssetLoaderParameters
-
- AssetLoaderParameters.LoadedCallback - Interface in com.badlogic.gdx.assets
- Callback interface that will be invoked when the
AssetManager
loaded an asset. - AssetManager - Class in com.badlogic.gdx.assets
- Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
- AssetManager() -
Constructor for class com.badlogic.gdx.assets.AssetManager
- Creates a new AssetManager with all default loaders.
- AssetManager(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.AssetManager
- Creates a new AssetManager with all default loaders.
- AsynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
- Base class for asynchronous
AssetLoader
instances. - AsynchronousAssetLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
-
- AT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- atan2(float, float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns atan2 in radians from a lookup table.
- AtomicQueue<T> - Class in com.badlogic.gdx.utils
- A queue that allows one thread to call
AtomicQueue.put(Object)
and another thread to call AtomicQueue.poll()
. - AtomicQueue(int) -
Constructor for class com.badlogic.gdx.utils.AtomicQueue
-
- attribute(String, String) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- attribute(String, Object) -
Method in class com.badlogic.gdx.utils.XmlWriter
-
- Audio - Interface in com.badlogic.gdx
- This interface encapsulates the creation and management of audio resources.
- audio -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- audio -
Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- audio -
Static variable in class com.badlogic.gdx.Gdx
-
- AudioDevice - Interface in com.badlogic.gdx.audio
- Encapsulates an audio device in 44.1khz mono or stereo mode.
- AudioRecorder - Interface in com.badlogic.gdx.audio
- An AudioRecorder allows to record input from an audio device.
- average -
Variable in class com.badlogic.gdx.math.FloatCounter
- The average value (total / count)
- awake -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- Is this body initially awake or sleeping?
B
- b -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- number of bits per color channel
- b -
Variable in class com.badlogic.gdx.Graphics.BufferFormat
- number of bits per color channel
- b -
Variable in class com.badlogic.gdx.graphics.Color
- the red, green, blue and alpha components
- B -
Static variable in class com.badlogic.gdx.Input.Keys
-
- b -
Variable in class com.badlogic.gdx.math.collision.Segment
- the ending position
- BACK -
Static variable in class com.badlogic.gdx.Input.Keys
-
- back -
Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- background -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
- Optional.
- background -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
- Optional.
- background -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- background -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
- The slider background, stretched only in one direction.
- background -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
- Optional.
- background -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
- Stretched in both directions.
- background -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
- Optional.
- background -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
- Optional.
- backgroundOpen -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
- Optional.
- backgroundOver -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
- Optional.
- backlog -
Variable in class com.badlogic.gdx.net.ServerSocketHints
- The listen backlog length.
- BACKSLASH -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BACKSPACE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Base - Class in com.badlogic.gdx.utils.compression.lzma
-
- Base() -
Constructor for class com.badlogic.gdx.utils.compression.lzma.Base
-
- Base64Coder - Class in com.badlogic.gdx.utils
-
- BaseDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
- Drawable that stores the size information but doesn't draw anything.
- BaseDrawable() -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- BaseDrawable(Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
- Creates a new empty drawable with the same sizing information as the specified drawable.
- baseResolver -
Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- beforeGroup(int, Array<Decal>) -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- beforeGroup(int, Array<Decal>) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- beforeGroup(Array<Decal>) -
Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
-
- beforeGroup(int, Array<Decal>) -
Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
- Invoked directly before rendering the contents of a group
- beforeGroup(int, Array<Decal>) -
Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
-
- beforeGroup(int, Array<Decal>) -
Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- beforeGroups() -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- beforeGroups() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- beforeGroups() -
Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
- Invoked before rendering any group
- beforeGroups() -
Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- begin() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Sets up the SpriteBatch for drawing.
- begin() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Sets up the SpriteBatch for drawing.
- begin() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Prepares the OpenGL state for SpriteCache rendering.
- begin() -
Method in interface com.badlogic.gdx.graphics.g3d.ModelRenderer
-
- begin() -
Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
- Makes the frame buffer current so everything gets drawn to it.
- begin(Matrix4, int) -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- begin(Matrix4, int) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- begin(int) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
- Starts a new list of primitives.
- begin(Matrix4, int) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- begin() -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Makes OpenGL ES 2.0 use this vertex and fragment shader pair.
- begin(ShapeRenderer.ShapeType) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Starts a new batch of shapes.
- begin() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- begin() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- begin() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
- begin() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
- begin() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- begin() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
-
- begin() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
-
- begin() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- begin() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- begin() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
- Called the first time
TemporalAction.act(float)
is called.
- begin() -
Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- begin() -
Method in class com.badlogic.gdx.utils.SnapshotArray
- Returns the backing array, which is guaranteed to not be modified before
SnapshotArray.end()
.
- beginCache() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Starts the definition of a new cache, allowing the add and
SpriteCache.endCache()
methods to be called.
- beginCache(int) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Starts the redefinition of an existing cache, allowing the add and
SpriteCache.endCache()
methods to be called.
- beginContact(Contact) -
Method in interface com.badlogic.gdx.physics.box2d.ContactListener
- Called when two fixtures begin to touch.
- BinaryHeap<T extends BinaryHeap.Node> - Class in com.badlogic.gdx.utils
-
- BinaryHeap() -
Constructor for class com.badlogic.gdx.utils.BinaryHeap
-
- BinaryHeap(int, boolean) -
Constructor for class com.badlogic.gdx.utils.BinaryHeap
-
- BinaryHeap.Node - Class in com.badlogic.gdx.utils
-
- BinaryHeap.Node(float) -
Constructor for class com.badlogic.gdx.utils.BinaryHeap.Node
-
- bind() -
Method in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- bind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- bind() -
Method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- bind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- bind() -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- bind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- bind() -
Method in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
-
- bind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
-
- bind() -
Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- bind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- bind() -
Method in class com.badlogic.gdx.graphics.glutils.IndexArray
- Binds this IndexArray for rendering with glDrawElements.
- bind() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
- Binds this IndexBufferObject for rendering with glDrawElements.
- bind() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
- Binds this IndexBufferObject for rendering with glDrawElements.
- bind() -
Method in interface com.badlogic.gdx.graphics.glutils.IndexData
- Binds this IndexBufferObject for rendering with glDrawElements.
- bind() -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- bind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- bind() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
- bind() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
- bind() -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
- Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind(ShaderProgram) -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
- Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind() -
Method in class com.badlogic.gdx.graphics.Mesh
- Binds the underlying
VertexArray
/VertexBufferObject
and IndexBufferObject
if indices were given.
- bind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.Mesh
- Binds the underlying
VertexBufferObject
and IndexBufferObject
if indices where given.
- bind() -
Method in class com.badlogic.gdx.graphics.Texture
- Binds this texture.
- bind(int) -
Method in class com.badlogic.gdx.graphics.Texture
- Binds the texture to the given texture unit.
- bind() -
Method in class com.badlogic.gdx.graphics.TextureRef
- Deprecated. Binds the texture in OpenGL.
- bindPoseJoints -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
- the bind pose joints in breadth first order
- BINORMAL_ATTRIBUTE -
Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- default name for binormal attribute
- BinTree - Class in com.badlogic.gdx.utils.compression.lz
-
- BinTree() -
Constructor for class com.badlogic.gdx.utils.compression.lz.BinTree
-
- BitmapFont - Class in com.badlogic.gdx.graphics.g2d
- Renders bitmap fonts.
- BitmapFont() -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
- Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
- BitmapFont(boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
- Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
- BitmapFont(FileHandle, TextureRegion, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
- Creates a BitmapFont with the glyphs relative to the specified region.
- BitmapFont(FileHandle, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
- Creates a BitmapFont from a BMFont file.
- BitmapFont(FileHandle, FileHandle, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
- Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
- BitmapFont(FileHandle, FileHandle, boolean, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
- Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
- BitmapFont(BitmapFont.BitmapFontData, TextureRegion, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
- Constructs a new BitmapFont from the given
BitmapFont.BitmapFontData
and TextureRegion
.
- BitmapFont.BitmapFontData - Class in com.badlogic.gdx.graphics.g2d
-
- BitmapFont.BitmapFontData() -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
- Use this if you want to create BitmapFontData yourself, e.g.
- BitmapFont.BitmapFontData(FileHandle, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- BitmapFont.Glyph - Class in com.badlogic.gdx.graphics.g2d
-
- BitmapFont.Glyph() -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- BitmapFont.HAlignment - Enum in com.badlogic.gdx.graphics.g2d
-
- BitmapFont.TextBounds - Class in com.badlogic.gdx.graphics.g2d
-
- BitmapFont.TextBounds() -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
-
- BitmapFont.TextBounds(BitmapFont.TextBounds) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
-
- BitmapFontCache - Class in com.badlogic.gdx.graphics.g2d
- Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
- BitmapFontCache(BitmapFont) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- BitmapFontCache(BitmapFont, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Creates a new BitmapFontCache
- bitmapFontData -
Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
- optional BitmapFontData to be used instead of loading the texture directly.
- BitmapFontLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
for BitmapFont
instances.- BitmapFontLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader
-
- BitmapFontLoader.BitmapFontParameter - Class in com.badlogic.gdx.assets.loaders
- Parameter to be passed to
AssetManager.load(String, Class, AssetLoaderParameters)
if additional configuration is
necessary for the BitmapFont
. - BitmapFontLoader.BitmapFontParameter() -
Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
-
- bitsPerPixel -
Variable in class com.badlogic.gdx.Graphics.DisplayMode
-
- BitTreeDecoder - Class in com.badlogic.gdx.utils.compression.rangecoder
-
- BitTreeDecoder(int) -
Constructor for class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- BitTreeEncoder - Class in com.badlogic.gdx.utils.compression.rangecoder
-
- BitTreeEncoder(int) -
Constructor for class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- BLACK -
Static variable in class com.badlogic.gdx.graphics.Color
-
- blendDstFunc -
Variable in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- blendedVertices -
Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedSubMesh
-
- BlendingAttribute - Class in com.badlogic.gdx.graphics.g3d.materials
-
- BlendingAttribute() -
Constructor for class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- BlendingAttribute(String) -
Constructor for class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
- Utility constuctor for basic transparency blendSrcFunc = GL10.GL_SRC_ALPHA blendDstFunc = GL10.GL_ONE_MINUS_SRC_ALPHA
- BlendingAttribute(String, int, int) -
Constructor for class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- blendSrcFunc -
Variable in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- BLUE -
Static variable in class com.badlogic.gdx.graphics.Color
-
- bodies -
Variable in class com.badlogic.gdx.physics.box2d.World
- all known bodies
- Body - Class in com.badlogic.gdx.physics.box2d
- A rigid body.
- Body(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.Body
- Constructs a new body with the given address
- bodyA -
Variable in class com.badlogic.gdx.physics.box2d.JointDef
- The first attached body.
- bodyB -
Variable in class com.badlogic.gdx.physics.box2d.JointDef
- The second attached body
- BodyDef - Class in com.badlogic.gdx.physics.box2d
- A body definition holds all the data needed to construct a rigid body.
- BodyDef() -
Constructor for class com.badlogic.gdx.physics.box2d.BodyDef
-
- BodyDef.BodyType - Enum in com.badlogic.gdx.physics.box2d
- The body type.
- BONE_ASSIGNMENT -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- BONE_ASSIGNMENTS -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- BONE_WEIGHT -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- BONE_WEIGHTS -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- boneAssignments -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
-
- BoneIndexAttribue -
Static variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned
-
- BoneWeightAttribue -
Static variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned
-
- boneWeights -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
-
- bool(String, boolean) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- BooleanArray - Class in com.badlogic.gdx.utils
- A resizable, ordered or unordered boolean array.
- BooleanArray() -
Constructor for class com.badlogic.gdx.utils.BooleanArray
- Creates an ordered array with a capacity of 16.
- BooleanArray(int) -
Constructor for class com.badlogic.gdx.utils.BooleanArray
- Creates an ordered array with the specified capacity.
- BooleanArray(boolean, int) -
Constructor for class com.badlogic.gdx.utils.BooleanArray
-
- BooleanArray(BooleanArray) -
Constructor for class com.badlogic.gdx.utils.BooleanArray
- Creates a new array containing the elements in the specific array.
- BooleanArray(boolean[]) -
Constructor for class com.badlogic.gdx.utils.BooleanArray
- Creates a new ordered array containing the elements in the specified array.
- BooleanArray(boolean, boolean[]) -
Constructor for class com.badlogic.gdx.utils.BooleanArray
- Creates a new array containing the elements in the specified array.
- bottom() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Adds
Align.bottom
and clears Align.top
for the alignment of the logical table within the table widget.
- bottom -
Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- BOTTOM_CENTER -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- BOTTOM_LEFT -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- BOTTOM_RIGHT -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- bounce -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- bounceIn -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- bounceOut -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- BoundingBox - Class in com.badlogic.gdx.math.collision
- Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
- BoundingBox() -
Constructor for class com.badlogic.gdx.math.collision.BoundingBox
- Constructs a new bounding box with the minimum and maximum vector set to zeros.
- BoundingBox(BoundingBox) -
Constructor for class com.badlogic.gdx.math.collision.BoundingBox
- Constructs a new bounding box from the given bounding box.
- BoundingBox(Vector3, Vector3) -
Constructor for class com.badlogic.gdx.math.collision.BoundingBox
- Constructs the new bounding box using the given minimum and maximum vector.
- boundsInFrustum(BoundingBox) -
Method in class com.badlogic.gdx.math.Frustum
- Returns whether the given
BoundingBox
is in the frustum.
- box(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Draws a box.
- Box2DDebugRenderer - Class in com.badlogic.gdx.physics.box2d
-
- Box2DDebugRenderer() -
Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- Box2DDebugRenderer(boolean, boolean, boolean, boolean, boolean) -
Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- BufferUtils - Class in com.badlogic.gdx.utils
- Class with static helper methods to increase the speed of array/direct buffer and direct buffer/direct buffer transfers
- BufferUtils() -
Constructor for class com.badlogic.gdx.utils.BufferUtils
-
- buildFromHierarchy() -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
- Fills the baseJoints, offsetMatrices and sceneMatrices Array instances with joints and Matrix4 instances in an breadth first
order.
- bullet -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are
prevented from tunneling through kinematic and static bodies.
- Button - Class in com.badlogic.gdx.scenes.scene2d.ui
- A button is a
Table
with a checked state and additional style
fields for pressed, unpressed, and
checked. - Button(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Actor, Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Actor, Button.ButtonStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Button.ButtonStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Drawable, Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Drawable, Drawable, Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- Button(Actor, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- button(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
- Adds a text button to the button table.
- button(String, Object) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
- Adds a text button to the button table.
- button(String, Object, TextButton.TextButtonStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
- Adds a text button to the button table.
- button(Button) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
- Adds the given button to the button table.
- button(Button, Object) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
- Adds the given button to the button table.
- Button.ButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a button, see
Button
. - Button.ButtonStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- Button.ButtonStyle(Drawable, Drawable, Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- Button.ButtonStyle(Button.ButtonStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
- BUTTON_A -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_B -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_C -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_CIRCLE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_L1 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_L2 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_MODE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_R1 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_R2 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_SELECT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_START -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_THUMBL -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_THUMBR -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_X -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_Y -
Static variable in class com.badlogic.gdx.Input.Keys
-
- BUTTON_Z -
Static variable in class com.badlogic.gdx.Input.Keys
-
- ButtonGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
- Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
- ButtonGroup() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- ButtonGroup(Button...) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
C
- C -
Static variable in class com.badlogic.gdx.Input.Keys
-
- C1 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- C1 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C2 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- C2 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C3 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- C3 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C4 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- C4 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- calculateBoundingBox() -
Method in class com.badlogic.gdx.graphics.Mesh
- Calculates the
BoundingBox
of the vertices contained in this mesh.
- calculateBoundingBox(BoundingBox) -
Method in class com.badlogic.gdx.graphics.Mesh
- Calculates the
BoundingBox
of the vertices contained in this mesh.
- calculateMatrices(Array<SkeletonKeyframe>) -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
-
- calculateOffsetMatrices() -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
-
- calculateScissors(Camera, Matrix4, Rectangle, Rectangle) -
Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
- Calculates a scissor rectangle in OpenGL ES window coordinates from a
Camera
, a transformation Matrix4
and
an axis aligned Rectangle
.
- CALL -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Camera - Class in com.badlogic.gdx.graphics
- Base class for
OrthographicCamera
and PerspectiveCamera
. - Camera() -
Constructor for class com.badlogic.gdx.graphics.Camera
-
- CAMERA -
Static variable in class com.badlogic.gdx.Input.Keys
-
- CameraGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
- CameraGroupStrategy(Camera) -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- CameraGroupStrategy(Camera, Comparator<Decal>) -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- cancel() -
Method in class com.badlogic.gdx.scenes.scene2d.Event
- Marks this event has being cancelled.
- cancel() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- cancel() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
- If a touch down is being monitored, the drag and touch up events are ignored until the next touch up.
- cancel() -
Method in class com.badlogic.gdx.utils.Timer.Task
- Cancels the task.
- canceled() -
Method in interface com.badlogic.gdx.Input.TextInputListener
-
- cancelTouchFocus() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Sends a touchUp event to all listeners that are registered to receive touchDragged and touchUp events and removes their
touch focus.
- cancelTouchFocus(EventListener, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Cancels touch focus for all listeners except the specified listener.
- cancelVibrate() -
Method in interface com.badlogic.gdx.Input
- Stops the vibrator
- cancelVibrate() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- canCheck(Button, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
- Called when a button is checked or unchecked.
- capacity() -
Method in class com.badlogic.gdx.utils.StringBuilder
- Returns the number of characters that can be held without growing.
- capChars -
Static variable in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- capHeight -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- categoryBits -
Variable in class com.badlogic.gdx.physics.box2d.Filter
- The collision category bits.
- CatmullRomSpline - Class in com.badlogic.gdx.math
- Encapsulates a catmull rom spline with n control points, n >= 4.
- CatmullRomSpline() -
Constructor for class com.badlogic.gdx.math.CatmullRomSpline
-
- causedBy(Class) -
Method in exception com.badlogic.gdx.utils.SerializationException
- Returns true if any of the exceptions that caused this exception are of the specified type.
- ceil(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the smallest integer greater than or equal to the specified float.
- ceilPositive(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the smallest integer greater than or equal to the specified float.
- CENTER -
Static variable in class com.badlogic.gdx.Input.Keys
-
- center -
Variable in class com.badlogic.gdx.math.collision.Sphere
- the center of the sphere
- center -
Variable in class com.badlogic.gdx.physics.box2d.MassData
- The position of the shape's centroid relative to the shape's origin.
- center() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Sets the alignment of the logical table within the table widget to
Align.center
.
- center -
Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- ChainShape - Class in com.badlogic.gdx.physics.box2d
-
- ChainShape() -
Constructor for class com.badlogic.gdx.physics.box2d.ChainShape
-
- changed(ChangeListener.ChangeEvent, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
-
- ChangeListener - Class in com.badlogic.gdx.scenes.scene2d.utils
- Listener for
ChangeListener.ChangeEvent
. - ChangeListener() -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
-
- ChangeListener.ChangeEvent - Class in com.badlogic.gdx.scenes.scene2d.utils
- Fired when something in an actor has changed.
- ChangeListener.ChangeEvent() -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent
-
- CharArray - Class in com.badlogic.gdx.utils
- A resizable, ordered or unordered char array.
- CharArray() -
Constructor for class com.badlogic.gdx.utils.CharArray
- Creates an ordered array with a capacity of 16.
- CharArray(int) -
Constructor for class com.badlogic.gdx.utils.CharArray
- Creates an ordered array with the specified capacity.
- CharArray(boolean, int) -
Constructor for class com.badlogic.gdx.utils.CharArray
-
- CharArray(CharArray) -
Constructor for class com.badlogic.gdx.utils.CharArray
- Creates a new array containing the elements in the specific array.
- CharArray(char[]) -
Constructor for class com.badlogic.gdx.utils.CharArray
- Creates a new ordered array containing the elements in the specified array.
- CharArray(boolean, char[]) -
Constructor for class com.badlogic.gdx.utils.CharArray
- Creates a new array containing the elements in the specified array.
- charAt(int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Retrieves the character at the
index
.
- chars -
Variable in class com.badlogic.gdx.utils.StringBuilder
-
- checkAttributes() -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- CheckBox - Class in com.badlogic.gdx.scenes.scene2d.ui
- A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
- CheckBox(String, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox(String, Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox(String, CheckBox.CheckBoxStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox.CheckBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a select box, see
CheckBox
. - CheckBox.CheckBoxStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- CheckBox.CheckBoxStyle(Drawable, Drawable, BitmapFont, Color) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- CheckBox.CheckBoxStyle(CheckBox.CheckBoxStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOff -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOn -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOver -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
- Optional.
- checked -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- checkedFontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
- Optional.
- checkedOver -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- checkedOverFontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
- Optional.
- child(String) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a handle to the child with the specified name.
- child(String) -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- children -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
-
- childrenChanged() -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Called when actors are added to or removed from the group.
- childrenChanged() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- choose(ResolutionFileResolver.Resolution...) -
Static method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- ChunkReader - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks
-
- ChunkReader() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader
-
- ChunkReader.Chunk - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks
-
- ChunkReader.Chunk(int, ChunkReader.Chunk, byte[], int, int) -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- ChunkWriter - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks
-
- ChunkWriter() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- circle(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Calls
ShapeRenderer.circle(float, float, float, int)
by estimating the number of segments needed for a smooth circle.
- circle(float, float, float, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- Circle - Class in com.badlogic.gdx.math
- A convenient 2D circle class.
- Circle() -
Constructor for class com.badlogic.gdx.math.Circle
- Constructs a new circle with all values set to zero
- Circle(float, float, float) -
Constructor for class com.badlogic.gdx.math.Circle
-
- Circle(Vector2, float) -
Constructor for class com.badlogic.gdx.math.Circle
-
- circle -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- circleIn -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- circleOut -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- CircleShape - Class in com.badlogic.gdx.physics.box2d
- A circle shape.
- CircleShape() -
Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
-
- CircleShape(long) -
Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
-
- clamp() -
Method in class com.badlogic.gdx.graphics.Color
-
- clamp(int, int, int) -
Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(short, short, short) -
Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(float, float, float) -
Static method in class com.badlogic.gdx.math.MathUtils
-
- classpath(String) -
Method in interface com.badlogic.gdx.Files
- Convenience method that returns a
Files.FileType.Classpath
file handle.
- clear() -
Method in class com.badlogic.gdx.assets.AssetManager
- Clears and disposes all assets and the preloading queue.
- CLEAR -
Static variable in class com.badlogic.gdx.graphics.Color
-
- clear() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Removes all glyphs in the cache.
- clear(int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- clear() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Invalidates all cache IDs and resets the SpriteCache so new caches can be added.
- clear() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Remove all decals from batch
- CLEAR -
Static variable in class com.badlogic.gdx.Input.Keys
-
- clear() -
Method in class com.badlogic.gdx.InputMultiplexer
-
- clear() -
Method in class com.badlogic.gdx.math.WindowedMean
- clears this WindowedMean.
- clear() -
Method in interface com.badlogic.gdx.Preferences
-
- clear() -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Removes all actors from this group.
- clear() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Clears the stage, removing all actors.
- clear() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Removes all actors and cells from the table.
- clear() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
- Removes all tree nodes.
- clear() -
Method in class com.badlogic.gdx.utils.Array
-
- clear() -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- clear() -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- clear(ByteBuffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Writes the specified number of zeros to the buffer.
- clear() -
Method in class com.badlogic.gdx.utils.CharArray
-
- clear() -
Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- clear() -
Method in class com.badlogic.gdx.utils.FloatArray
-
- clear() -
Method in class com.badlogic.gdx.utils.IdentityMap
-
- clear() -
Method in class com.badlogic.gdx.utils.IntArray
-
- clear() -
Method in class com.badlogic.gdx.utils.IntFloatMap
-
- clear() -
Method in class com.badlogic.gdx.utils.IntIntMap
-
- clear() -
Method in class com.badlogic.gdx.utils.IntMap
-
- clear() -
Method in class com.badlogic.gdx.utils.LongArray
-
- clear() -
Method in class com.badlogic.gdx.utils.LongMap
-
- clear() -
Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- clear() -
Method in class com.badlogic.gdx.utils.ObjectMap
-
- clear() -
Method in class com.badlogic.gdx.utils.OrderedMap
-
- clear() -
Method in class com.badlogic.gdx.utils.Pool
- Removes all free objects from this pool.
- clear() -
Method in class com.badlogic.gdx.utils.PooledLinkedList
-
- clear() -
Method in class com.badlogic.gdx.utils.SnapshotArray
-
- clear() -
Method in class com.badlogic.gdx.utils.SortedIntList
- Clears list
- clear() -
Method in class com.badlogic.gdx.utils.Timer
- Cancels all tasks.
- clearActions() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Removes all actions on this actor.
- clearAllFrameBuffers(Application) -
Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- clearAllMeshes(Application) -
Static method in class com.badlogic.gdx.graphics.Mesh
- Will clear the managed mesh cache.
- clearAllShaderPrograms(Application) -
Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- clearAllTextures(Application) -
Static method in class com.badlogic.gdx.graphics.Texture
- Clears all managed textures.
- clearAttributes() -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- clearForces() -
Method in class com.badlogic.gdx.physics.box2d.World
- Manually clear the force buffer on all bodies.
- clearSelection() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- clearSelection() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- clicked(InputEvent, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- ClickListener - Class in com.badlogic.gdx.scenes.scene2d.utils
- Detects mouse over, mouse or finger touch presses, and clicks on an actor.
- ClickListener() -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- ClickListener(int) -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- clipBegin() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Calls
Actor.clipBegin(float, float, float, float)
to clip this actor's bounds.
- clipBegin(float, float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Clips the specified screen aligned rectangle, specified relative to the transform matrix of the stage's SpriteBatch.
- Clipboard - Interface in com.badlogic.gdx.utils
- A very simple clipboard interface for text content.
- clipEnd() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Ends clipping begun by
Actor.clipBegin(float, float, float, float)
.
- clipSpacePlanePoints -
Static variable in class com.badlogic.gdx.math.Frustum
-
- clipSpacePlanePointsArray -
Static variable in class com.badlogic.gdx.math.Frustum
-
- close() -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- close() -
Method in class com.badlogic.gdx.utils.XmlReader
-
- close() -
Method in class com.badlogic.gdx.utils.XmlWriter
- Calls
XmlWriter.pop()
for each remaining open element, if any, and closes the stream.
- clr() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Sets the minimum and maximum vector to zeros
- Code(InputStream, OutputStream, long) -
Method in class com.badlogic.gdx.utils.compression.lzma.Decoder
-
- Code(InputStream, OutputStream, long, long, ICodeProgress) -
Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- CodeOneBlock(long[], long[], boolean[]) -
Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- codePointAt(int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Retrieves the Unicode code point value at the
index
.
- codePointBefore(int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Retrieves the Unicode code point value that precedes the
index
.
- codePointCount(int, int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Calculates the number of Unicode code points between
beginIndex
and endIndex
.
- collapseAll() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- collapseAll() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
- Collapses all nodes under and including this node.
- collideConnected -
Variable in class com.badlogic.gdx.physics.box2d.JointDef
- Set this flag to true if the attached bodies should collide.
- COLON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Color - Class in com.badlogic.gdx.graphics
- A color class, holding the r, g, b and alpha component as floats in the range [0,1].
- Color() -
Constructor for class com.badlogic.gdx.graphics.Color
- Constructs a new Color with all components set to 0.
- Color(float, float, float, float) -
Constructor for class com.badlogic.gdx.graphics.Color
- Constructor, sets the components of the color
- Color(Color) -
Constructor for class com.badlogic.gdx.graphics.Color
- Constructs a new color using the given color
- color -
Variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- color(float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- color(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
- Specifies the color of the current vertex
- color(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- Color() -
Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- Color -
Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- color(Color) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Sets the actor's color instantly.
- color(Color, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Transitions from the color at the time this action starts to the specified color.
- color(Color, float, Interpolation) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Transitions from the color at the time this action starts to the specified color.
- color -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
-
- COLOR_ATTRIBUTE -
Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- default name for color attributes
- ColorAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Sets the actor's color (or a specified color), from the current to the new color.
- ColorAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- ColorAttribute - Class in com.badlogic.gdx.graphics.g3d.materials
-
- ColorAttribute() -
Constructor for class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- ColorAttribute(Color, String) -
Constructor for class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
- Creates a
MaterialAttribute
that is a pure Color
.
- ColorPacked -
Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- colorTexture -
Variable in class com.badlogic.gdx.graphics.glutils.FrameBuffer
- the color buffer texture
- ColorUnpacked() -
Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- columnDefaults(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Gets the cell values that will be used as the defaults for all cells in the specified column.
- com.badlogic.gdx - package com.badlogic.gdx
-
- com.badlogic.gdx.assets - package com.badlogic.gdx.assets
-
- com.badlogic.gdx.assets.loaders - package com.badlogic.gdx.assets.loaders
-
- com.badlogic.gdx.assets.loaders.resolvers - package com.badlogic.gdx.assets.loaders.resolvers
-
- com.badlogic.gdx.audio - package com.badlogic.gdx.audio
-
- com.badlogic.gdx.backends.android - package com.badlogic.gdx.backends.android
-
- com.badlogic.gdx.backends.lwjgl - package com.badlogic.gdx.backends.lwjgl
-
- com.badlogic.gdx.files - package com.badlogic.gdx.files
-
- com.badlogic.gdx.graphics - package com.badlogic.gdx.graphics
-
- com.badlogic.gdx.graphics.g2d - package com.badlogic.gdx.graphics.g2d
-
- com.badlogic.gdx.graphics.g2d.tiled - package com.badlogic.gdx.graphics.g2d.tiled
-
- com.badlogic.gdx.graphics.g3d - package com.badlogic.gdx.graphics.g3d
-
- com.badlogic.gdx.graphics.g3d.decals - package com.badlogic.gdx.graphics.g3d.decals
-
- com.badlogic.gdx.graphics.g3d.loaders - package com.badlogic.gdx.graphics.g3d.loaders
-
- com.badlogic.gdx.graphics.g3d.loaders.g3d - package com.badlogic.gdx.graphics.g3d.loaders.g3d
-
- com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks - package com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks
-
- com.badlogic.gdx.graphics.g3d.loaders.md2 - package com.badlogic.gdx.graphics.g3d.loaders.md2
-
- com.badlogic.gdx.graphics.g3d.loaders.wavefront - package com.badlogic.gdx.graphics.g3d.loaders.wavefront
-
- com.badlogic.gdx.graphics.g3d.materials - package com.badlogic.gdx.graphics.g3d.materials
-
- com.badlogic.gdx.graphics.g3d.model - package com.badlogic.gdx.graphics.g3d.model
-
- com.badlogic.gdx.graphics.g3d.model.keyframe - package com.badlogic.gdx.graphics.g3d.model.keyframe
-
- com.badlogic.gdx.graphics.g3d.model.skeleton - package com.badlogic.gdx.graphics.g3d.model.skeleton
-
- com.badlogic.gdx.graphics.g3d.model.still - package com.badlogic.gdx.graphics.g3d.model.still
-
- com.badlogic.gdx.graphics.glutils - package com.badlogic.gdx.graphics.glutils
-
- com.badlogic.gdx.input - package com.badlogic.gdx.input
-
- com.badlogic.gdx.math - package com.badlogic.gdx.math
-
- com.badlogic.gdx.math.collision - package com.badlogic.gdx.math.collision
-
- com.badlogic.gdx.net - package com.badlogic.gdx.net
-
- com.badlogic.gdx.physics.box2d - package com.badlogic.gdx.physics.box2d
-
- com.badlogic.gdx.physics.box2d.joints - package com.badlogic.gdx.physics.box2d.joints
-
- com.badlogic.gdx.scenes.scene2d - package com.badlogic.gdx.scenes.scene2d
-
- com.badlogic.gdx.scenes.scene2d.actions - package com.badlogic.gdx.scenes.scene2d.actions
-
- com.badlogic.gdx.scenes.scene2d.ui - package com.badlogic.gdx.scenes.scene2d.ui
-
- com.badlogic.gdx.scenes.scene2d.utils - package com.badlogic.gdx.scenes.scene2d.utils
-
- com.badlogic.gdx.utils - package com.badlogic.gdx.utils
-
- com.badlogic.gdx.utils.compression - package com.badlogic.gdx.utils.compression
-
- com.badlogic.gdx.utils.compression.lz - package com.badlogic.gdx.utils.compression.lz
-
- com.badlogic.gdx.utils.compression.lzma - package com.badlogic.gdx.utils.compression.lzma
-
- com.badlogic.gdx.utils.compression.rangecoder - package com.badlogic.gdx.utils.compression.rangecoder
-
- combined -
Variable in class com.badlogic.gdx.graphics.Camera
- the combined projection and view matrix
- combinedMatrices -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
- combined scene and offset matrices
- COMMA -
Static variable in class com.badlogic.gdx.Input.Keys
-
- COMPASS -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- compress(InputStream, OutputStream) -
Static method in class com.badlogic.gdx.utils.compression.Lzma
- Compresses the given
InputStream
into the given OutputStream
.
- compressedData -
Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
- the optional PKM header and compressed image data
- computeGlyphAdvancesAndPositions(CharSequence, FloatArray, FloatArray) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Computes the glyph advances for the given character sequence and stores them in the provided
FloatArray
.
- computeTransform() -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Returns the transform for this group's coordinate system.
- computeTriangles(List<Vector2>) -
Method in class com.badlogic.gdx.math.EarClippingTriangulator
- Triangulates the given (concave) polygon to a list of triangles.
- computeVisibleGlyphs(CharSequence, int, int, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the number of glyphs from the substring that can be rendered in the specified width.
- cone(float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- cone(float, float, float, float, float, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- conjugate() -
Method in class com.badlogic.gdx.math.Quaternion
- Conjugate the quaternion.
- connectTimeout -
Variable in class com.badlogic.gdx.net.SocketHints
- The connection timeout in milliseconds.
- consumeCompressedData() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- consumeCompressedData() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- consumeCompressedData() -
Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- consumeCompressedData() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- consumeCompressedData() -
Method in interface com.badlogic.gdx.graphics.TextureData
- Uploads the pixel data to the OpenGL ES texture.
- consumePixmap() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- consumePixmap() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- consumePixmap() -
Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- consumePixmap() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- consumePixmap() -
Method in interface com.badlogic.gdx.graphics.TextureData
- Returns the
Pixmap
for upload by Texture.
- Contact - Class in com.badlogic.gdx.physics.box2d
- The class manages contact between two shapes.
- Contact(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.Contact
-
- ContactFilter - Interface in com.badlogic.gdx.physics.box2d
- Implement this class to provide collision filtering.
- contactFilter -
Variable in class com.badlogic.gdx.physics.box2d.World
- Contact filter
- contactID -
Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- ContactImpulse - Class in com.badlogic.gdx.physics.box2d
- Contact impulses for reporting.
- ContactImpulse(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.ContactImpulse
-
- ContactListener - Interface in com.badlogic.gdx.physics.box2d
-
- contactListener -
Variable in class com.badlogic.gdx.physics.box2d.World
- Contact listener
- contains(float, float) -
Method in class com.badlogic.gdx.math.Circle
-
- contains(Vector2) -
Method in class com.badlogic.gdx.math.Circle
-
- contains(BoundingBox) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Returns whether the given bounding box is contained in this bounding box.
- contains(Vector3) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Returns whether the given vector is contained in this bounding box.
- contains(float, float) -
Method in class com.badlogic.gdx.math.Polygon
-
- contains(Rectangle) -
Method in class com.badlogic.gdx.math.Rectangle
-
- contains(float, float) -
Method in class com.badlogic.gdx.math.Rectangle
-
- contains(String) -
Method in interface com.badlogic.gdx.Preferences
-
- contains(T, boolean) -
Method in class com.badlogic.gdx.utils.Array
-
- contains(char) -
Method in class com.badlogic.gdx.utils.CharArray
-
- contains(float) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- contains(int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- contains(long) -
Method in class com.badlogic.gdx.utils.LongArray
-
- containsAsset(T) -
Method in class com.badlogic.gdx.assets.AssetManager
-
- containsCharacter(char) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- containsKey(K) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- containsKey(K) -
Method in class com.badlogic.gdx.utils.IdentityMap
-
- containsKey(int) -
Method in class com.badlogic.gdx.utils.IntFloatMap
-
- containsKey(int) -
Method in class com.badlogic.gdx.utils.IntIntMap
-
- containsKey(int) -
Method in class com.badlogic.gdx.utils.IntMap
-
- containsKey(long) -
Method in class com.badlogic.gdx.utils.LongMap
-
- containsKey(K) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- containsKey(K) -
Method in class com.badlogic.gdx.utils.ObjectMap
-
- containsValue(V, boolean) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- containsValue(Object, boolean) -
Method in class com.badlogic.gdx.utils.IdentityMap
- Returns true if the specified value is in the map.
- containsValue(float) -
Method in class com.badlogic.gdx.utils.IntFloatMap
- Returns true if the specified value is in the map.
- containsValue(float, float) -
Method in class com.badlogic.gdx.utils.IntFloatMap
- Returns true if the specified value is in the map.
- containsValue(int) -
Method in class com.badlogic.gdx.utils.IntIntMap
- Returns true if the specified value is in the map.
- containsValue(Object, boolean) -
Method in class com.badlogic.gdx.utils.IntMap
- Returns true if the specified value is in the map.
- containsValue(Object, boolean) -
Method in class com.badlogic.gdx.utils.LongMap
- Returns true if the specified value is in the map.
- containsValue(int) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
- Returns true if the specified value is in the map.
- containsValue(Object, boolean) -
Method in class com.badlogic.gdx.utils.ObjectMap
- Returns true if the specified value is in the map.
- CONTROL_LEFT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- CONTROL_RIGHT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- convertHttpParameters(Map<String, String>) -
Static method in class com.badlogic.gdx.HttpParametersUtils
- Useful method to convert a map of key,value pairs to a String to be used as part of a GET or POST content.
- copy() -
Method in class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
-
- copy() -
Method in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- copy() -
Method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- copy() -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- copy() -
Method in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
-
- copy() -
Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- copy() -
Method in class com.badlogic.gdx.graphics.g3d.StillModelNode
-
- copy(boolean, boolean, int[]) -
Method in class com.badlogic.gdx.graphics.Mesh
- Copies this mesh optionally removing duplicate vertices and/or reducing the amount of attributes.
- copy(boolean) -
Method in class com.badlogic.gdx.graphics.Mesh
- Copies this mesh.
- copy() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- Copies the contents of this TextField to the
Clipboard
implementation set on this TextField.
- copy(float[], Buffer, int, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies numFloats floats from src starting at offset to dst.
- copy(byte[], int, Buffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(short[], int, Buffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(char[], int, Buffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(int[], int, Buffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(long[], int, Buffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(float[], int, Buffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(double[], int, Buffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(Buffer, Buffer, int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data
type of src, no matter the datatype of dst).
- CopyBlock(int, int) -
Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- copyStream(InputStream, OutputStream) -
Static method in class com.badlogic.gdx.StreamUtils
- Copy the data from an
InputStream
to an OutputStream
.
- copyStream(InputStream, OutputStream, int) -
Static method in class com.badlogic.gdx.StreamUtils
- Copy the data from an
InputStream
to an OutputStream
.
- copyTo(FileHandle) -
Method in class com.badlogic.gdx.files.FileHandle
- Copies this file or directory to the specified file or directory.
- copyTo(FileHandle) -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- copyToPOT -
Static variable in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- corner -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
- Optional.
- cos(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the cosine in radians.
- COS -
Static variable in class com.badlogic.gdx.physics.box2d.Transform
-
- cosDeg(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the cosine in radians.
- count -
Variable in class com.badlogic.gdx.math.FloatCounter
- The amount of values added
- counters -
Variable in class com.badlogic.gdx.utils.PerformanceCounters
-
- CountingDataInputStream - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks
-
- CountingDataInputStream(InputStream) -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- coverageSampling -
Variable in class com.badlogic.gdx.Graphics.BufferFormat
- whether coverage sampling anti-aliasing is used.
- cpy() -
Method in class com.badlogic.gdx.graphics.Color
-
- cpy() -
Method in class com.badlogic.gdx.math.collision.Ray
-
- cpy() -
Method in class com.badlogic.gdx.math.Matrix4
-
- cpy() -
Method in class com.badlogic.gdx.math.Quaternion
-
- cpy() -
Method in class com.badlogic.gdx.math.Vector2
-
- cpy() -
Method in class com.badlogic.gdx.math.Vector3
-
- CRC - Class in com.badlogic.gdx.utils.compression
-
- CRC() -
Constructor for class com.badlogic.gdx.utils.compression.CRC
-
- crc(InputStream) -
Method in class com.badlogic.gdx.utils.SharedLibraryLoader
- Returns a CRC of the remaining bytes in the stream.
- create() -
Method in class com.badlogic.gdx.ApplicationAdapter
-
- create() -
Method in interface com.badlogic.gdx.ApplicationListener
- Called when the
Application
is first created.
- create(boolean, Mesh, Matrix4[]) -
Static method in class com.badlogic.gdx.graphics.Mesh
- Create a new Mesh that is a combination of transformations of the supplied base mesh.
- create(boolean, Mesh[]) -
Static method in class com.badlogic.gdx.graphics.Mesh
- Create a new Mesh that is a combination of the supplied meshes.
- create(boolean, Mesh[], Matrix4[]) -
Static method in class com.badlogic.gdx.graphics.Mesh
- Create a new Mesh that is a combination of the supplied meshes.
- Create(int, int, int, int) -
Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- Create(int, int, int) -
Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- Create(int) -
Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- createBody(BodyDef) -
Method in class com.badlogic.gdx.physics.box2d.World
- Create a rigid body given a definition.
- createChain(Vector2[]) -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
- Create a chain with isolated end vertices.
- createDefaultShader() -
Static method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createDefaultShader() -
Static method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createDefaultShader(boolean, boolean, int) -
Static method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
- Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createFixture(FixtureDef) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Creates a fixture and attach it to this body.
- createFixture(Shape, float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Creates a fixture from a shape and attach it to this body.
- CreateFromSkeletonModel(SkeletonModel) -
Static method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned
-
- createGLHandle() -
Static method in class com.badlogic.gdx.graphics.Texture
-
- createJoint(JointDef) -
Method in class com.badlogic.gdx.physics.box2d.World
- Create a joint to constrain bodies together.
- createLayoutParams() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- createLoop(Vector2[]) -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
- Create a loop.
- createMap(String) -
Static method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLoader
- Loads a
TiledMap
from a String
.
- createMap(FileHandle) -
Static method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLoader
- Loads a Tiled Map from a tmx file
- createPatch(String) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns the first region found with the specified name as a
NinePatch
.
- createSprite(String) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns the first region found with the specified name as a sprite.
- createSprite(String, int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns the first region found with the specified name and index as a sprite.
- createSprites() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns all regions in the atlas as sprites.
- createSprites(String) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns all regions with the specified name as sprites, ordered by smallest to largest
index
.
- createWakeLock(AndroidApplicationConfiguration) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- crs(Vector2) -
Method in class com.badlogic.gdx.math.Vector2
- Calculates the 2D cross product between this and the given vector.
- crs(float, float) -
Method in class com.badlogic.gdx.math.Vector2
- Calculates the 2D cross product between this and the given vector.
- crs(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
- Sets this vector to the cross product between it and the other vector.
- crs(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Sets this vector to the cross product between it and the other vector.
- Cullable - Interface in com.badlogic.gdx.scenes.scene2d.utils
- Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
- current -
Variable in class com.badlogic.gdx.utils.PerformanceCounter
- The current value, you can manually increase this using your own timing mechanism if needed,
if you do so, you also need to update
PerformanceCounter.valid
.
- cursor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
- Optional.
- curve(float, float, float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Calls
ShapeRenderer.curve(float, float, float, float, float, float, float, float, int)
by estimating the number of segments
needed for a smooth curve.
- curve(float, float, float, float, float, float, float, float, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Draws a curve in the x/y plane.
- cut() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- Copies the selected contents of this TextField to the
Clipboard
implementation set on this TextField, then removes
it.
- CYAN -
Static variable in class com.badlogic.gdx.graphics.Color
-
D
- D -
Static variable in class com.badlogic.gdx.Input.Keys
-
- d -
Variable in class com.badlogic.gdx.math.Plane
-
- dampingRatio -
Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
- The damping ratio.
- dampingRatio -
Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
- The damping ratio.
- dampingRatio -
Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
- Suspension damping ratio, one indicates critical damping
- DARK_GRAY -
Static variable in class com.badlogic.gdx.graphics.Color
-
- DataInput - Class in com.badlogic.gdx.utils
- Extends
DataInputStream
with additional convenience methods. - DataInput(InputStream) -
Constructor for class com.badlogic.gdx.utils.DataInput
-
- dataOffset -
Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
- the offset in bytes to the actual compressed data.
- DataOutput - Class in com.badlogic.gdx.utils
- Extends
DataOutputStream
with additional convenience methods. - DataOutput(OutputStream) -
Constructor for class com.badlogic.gdx.utils.DataOutput
-
- debug(String, String) -
Method in interface com.badlogic.gdx.Application
- Logs a debug message to the console or logcat
- debug(String, String, Throwable) -
Method in interface com.badlogic.gdx.Application
- Logs a debug message to the console or logcat
- debug(String, String) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- debug(String, String, Throwable) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- debug(String, String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- debug(String, String, Throwable) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- debug(String, String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- debug(String, String, Throwable) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- debug() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Turns on all debug lines.
- debug(Debug) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Turns on debug lines.
- DEBUG -
Static variable in class com.badlogic.gdx.utils.Logger
-
- debug(String) -
Method in class com.badlogic.gdx.utils.Logger
-
- debug(String, Exception) -
Method in class com.badlogic.gdx.utils.Logger
-
- debugCell() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Turns on cell debug lines.
- debugTable() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Turns on table debug lines.
- debugWidget() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Turns on widget debug lines.
- Decal - Class in com.badlogic.gdx.graphics.g3d.decals
-
Represents a sprite in 3d space.
- Decal() -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- DecalBatch - Class in com.badlogic.gdx.graphics.g3d.decals
-
Renderer for
Decal
objects. - DecalBatch() -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Creates a new batch using the
DefaultGroupStrategy
- DecalBatch(GroupStrategy) -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- DecalBatch(int, GroupStrategy) -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- DecalMaterial - Class in com.badlogic.gdx.graphics.g3d.decals
- Material used by the
Decal
class - DecalMaterial() -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- decideGroup(Decal) -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- decideGroup(Decal) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- decideGroup(Decal) -
Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
- Assigns a group to a decal
- decideGroup(Decal) -
Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- decode(String) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Decodes a byte array from Base64 format.
- decode(char[]) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Decodes a byte array from Base64 format.
- decode(char[], int, int) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Decodes a byte array from Base64 format.
- Decode(Decoder) -
Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- DecodeBit(short[], int) -
Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- DecodeDirectBits(int) -
Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- decodeImage(ETC1.ETC1Data, Pixmap.Format) -
Static method in class com.badlogic.gdx.graphics.glutils.ETC1
- Takes ETC1 compressed image data and converts it to a
Pixmap.Format.RGB565
or Pixmap.Format.RGB888
Pixmap
.
- decodeLines(String) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Decodes a byte array from Base64 format and ignores line separators, tabs and blanks.
- Decoder - Class in com.badlogic.gdx.utils.compression.lzma
-
- Decoder() -
Constructor for class com.badlogic.gdx.utils.compression.lzma.Decoder
-
- Decoder - Class in com.badlogic.gdx.utils.compression.rangecoder
-
- Decoder() -
Constructor for class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- decodeString(String) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Decodes a string from Base64 format.
- decompress(InputStream, OutputStream) -
Static method in class com.badlogic.gdx.utils.compression.Lzma
- Decompresses the given
InputStream
into the given OutputStream
.
- decRefCount() -
Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- DEFAULT_PORT -
Static variable in class com.badlogic.gdx.input.RemoteInput
-
- defaultEncoding -
Static variable in class com.badlogic.gdx.HttpParametersUtils
-
- DefaultGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
- DefaultGroupStrategy() -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- defaults() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- The cell values that will be used as the defaults for all cells.
- degRad -
Static variable in class com.badlogic.gdx.math.MathUtils
-
- degreesToRadians -
Static variable in class com.badlogic.gdx.math.MathUtils
-
- DEL -
Static variable in class com.badlogic.gdx.Input.Keys
-
- delay(float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- delay(float, Action) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- DelayAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Delays execution of an action or inserts a pause in a
SequenceAction
. - DelayAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- DelayedRemovalArray<T> - Class in com.badlogic.gdx.utils
- Queues any removals done after
DelayedRemovalArray.begin()
is called to occur once DelayedRemovalArray.end()
is called. - DelayedRemovalArray() -
Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(Array) -
Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(boolean, int, Class<T>) -
Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(boolean, int) -
Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(boolean, T[]) -
Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(Class<T>) -
Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(int) -
Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelayedRemovalArray(T[]) -
Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
-
- DelegateAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Base class for an action that wraps another action.
- DelegateAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- delete() -
Method in class com.badlogic.gdx.files.FileHandle
- Deletes this file or empty directory and returns success.
- delete() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- delete(int, int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Deletes a sequence of characters specified by
start
and end
.
- deleteCharAt(int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Deletes the character at the specified index.
- deleteDirectory() -
Method in class com.badlogic.gdx.files.FileHandle
- Deletes this file or directory and all children, recursively.
- deleteDirectory() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- density -
Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
- The density, usually in kg/m^2.
- depth -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- number of bits for depth and stencil buffer
- depth -
Variable in class com.badlogic.gdx.Graphics.BufferFormat
- number of bits for depth and stencil buffer
- depth -
Variable in class com.badlogic.gdx.math.Intersector.MinimumTranslationVector
-
- descent -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- descriptors -
Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- destroy() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplet
-
- destroyBody(Body) -
Method in class com.badlogic.gdx.physics.box2d.World
- Destroy a rigid body given a definition.
- destroyFixture(Fixture) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Destroy a fixture.
- destroyJoint(Joint) -
Method in class com.badlogic.gdx.physics.box2d.World
- Destroy a joint.
- DestructionListener - Interface in com.badlogic.gdx.physics.box2d
-
- det() -
Method in class com.badlogic.gdx.math.Matrix3
-
- det() -
Method in class com.badlogic.gdx.math.Matrix4
-
- det(float[]) -
Static method in class com.badlogic.gdx.math.Matrix4
- Computes the determinante of the given matrix.
- Dialog - Class in com.badlogic.gdx.scenes.scene2d.ui
- Displays a dialog, which is a modal window containing a content table with a button table underneath it.
- Dialog(String, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- Dialog(String, Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- Dialog(String, Window.WindowStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- diffuse -
Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- diffuseTexture -
Static variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- dimensions -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- direction -
Variable in class com.badlogic.gdx.graphics.Camera
- the unit length direction vector of the camera
- direction -
Variable in class com.badlogic.gdx.math.collision.Ray
-
- dirty() -
Method in class com.badlogic.gdx.math.Polygon
-
- disableBlending() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Disables blending for drawing sprites.
- disableBlending() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Disables blending for drawing sprites.
- disabled -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- disabledFontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
- Optional.
- disabledFontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- disableNativesLoading -
Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
-
- disableVertexAttribute(String) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Disables the vertex attribute with the given name
- disableVertexAttribute(int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- Disposable - Interface in com.badlogic.gdx.utils
- Interface for disposable resources.
- dispose() -
Method in class com.badlogic.gdx.ApplicationAdapter
-
- dispose() -
Method in interface com.badlogic.gdx.ApplicationListener
- Called when the
Application
is destroyed.
- dispose() -
Method in class com.badlogic.gdx.assets.AssetManager
- Disposes all assets in the manager and stops all asynchronous loading.
- dispose() -
Method in interface com.badlogic.gdx.audio.AudioDevice
- Frees all resources associated with this AudioDevice.
- dispose() -
Method in interface com.badlogic.gdx.audio.AudioRecorder
- Disposes the AudioRecorder
- dispose() -
Method in interface com.badlogic.gdx.audio.Music
- Needs to be called when the Music is no longer needed.
- dispose() -
Method in interface com.badlogic.gdx.audio.Sound
- Releases all the resources.
- dispose() -
Method in class com.badlogic.gdx.Game
-
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Disposes the texture used by this BitmapFont's region IF this BitmapFont created the texture.
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
- Disposes the texture for each sprite for each ParticleEmitter.
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
- Disposes all resources, including Pixmap instances for the pages created so far.
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Disposes all resources associated with this SpriteBatch
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Disposes all resources associated with this SpriteBatch
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Releases all resources held by this SpriteCache.
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Releases all resources associated with this TextureAtlas instance.
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
- Releases all resources associated with this TileAtlas instance.
- dispose() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Releases all resources held by this TiledMapRenderer.
- dispose() -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- dispose() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Frees up memory by dropping the buffer and underlying resources.
- dispose() -
Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
-
- dispose() -
Method in interface com.badlogic.gdx.graphics.g3d.model.Model
- This function releases memory once you are done with the Model.
- dispose() -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- dispose() -
Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
-
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
- Releases the native resources of the ETC1Data instance.
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
- Releases all resources associated with the FrameBuffer.
- dispose() -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.IndexArray
- Disposes this IndexArray and all its associated OpenGL resources.
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
- Disposes this IndexBufferObject and all its associated OpenGL resources.
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
- Disposes this IndexBufferObject and all its associated OpenGL resources.
- dispose() -
Method in interface com.badlogic.gdx.graphics.glutils.IndexData
- Disposes this IndexDatat and all its associated OpenGL resources.
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Disposes all resources associated with this shader.
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
- Disposes this VertexData and all its associated OpenGL resources.
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- Disposes of all resources this VertexBufferObject uses.
- dispose() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- Disposes of all resources this VertexBufferObject uses.
- dispose() -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
- Disposes this VertexData and all its associated OpenGL resources.
- dispose() -
Method in class com.badlogic.gdx.graphics.Mesh
- Frees all resources associated with this Mesh
- dispose() -
Method in class com.badlogic.gdx.graphics.Pixmap
- Releases all resources associated with this Pixmap.
- dispose() -
Method in class com.badlogic.gdx.graphics.Texture
- Disposes all resources associated with the texture
- dispose() -
Method in class com.badlogic.gdx.graphics.TextureRef
- Deprecated.
- dispose() -
Method in interface com.badlogic.gdx.LifecycleListener
- Called when the
Application
is about to be disposed
- dispose() -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- dispose() -
Method in class com.badlogic.gdx.physics.box2d.Shape
- Needs to be called when the shape is no longer used, e.g.
- dispose() -
Method in class com.badlogic.gdx.physics.box2d.World
-
- dispose() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- dispose() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Disposes the
TextureAtlas
and all Disposable
resources in the skin.
- dispose() -
Method in interface com.badlogic.gdx.Screen
- Called when this screen should release all resources.
- dispose() -
Method in interface com.badlogic.gdx.utils.Disposable
- Releases all resources of this object.
- disposePixmap() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- disposePixmap() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- disposePixmap() -
Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- disposePixmap() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- disposePixmap() -
Method in interface com.badlogic.gdx.graphics.TextureData
-
- disposeUnsafeByteBuffer(ByteBuffer) -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- distance(Vector3) -
Method in class com.badlogic.gdx.math.Plane
- Calculates the shortest signed distance between the plane and the given point.
- DistanceJoint - Class in com.badlogic.gdx.physics.box2d.joints
- A distance joint constrains two points on two bodies to remain at a fixed distance from each other.
- DistanceJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
-
- DistanceJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Distance joint definition.
- DistanceJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
-
- distanceLinePoint(Vector2, Vector2, Vector2) -
Static method in class com.badlogic.gdx.math.Intersector
- Returns the distance between the given line segment and point.
- distanceLinePoint(float, float, float, float, float, float) -
Static method in class com.badlogic.gdx.math.Intersector
- Returns the distance between the given line and point.
- div(float) -
Method in class com.badlogic.gdx.math.Vector2
-
- div(float, float) -
Method in class com.badlogic.gdx.math.Vector2
-
- div(Vector2) -
Method in class com.badlogic.gdx.math.Vector2
-
- div(float) -
Method in class com.badlogic.gdx.math.Vector3
- Divides all components of this vector by the given value
- div(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
-
- div(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
-
- dot(Quaternion) -
Method in class com.badlogic.gdx.math.Quaternion
- Dot product between this and the other quaternion.
- dot(Vector2) -
Method in class com.badlogic.gdx.math.Vector2
-
- dot(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
-
- dot(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Returns the dot product between this and the given vector.
- doubleToLongBits(double) -
Static method in class com.badlogic.gdx.utils.NumberUtils
-
- down -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- DOWN -
Static variable in class com.badlogic.gdx.Input.Keys
-
- down -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- downFontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
- Optional.
- DPAD_CENTER -
Static variable in class com.badlogic.gdx.Input.Keys
-
- DPAD_DOWN -
Static variable in class com.badlogic.gdx.Input.Keys
-
- DPAD_LEFT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- DPAD_RIGHT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- DPAD_UP -
Static variable in class com.badlogic.gdx.Input.Keys
-
- drag(InputEvent, float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- drag(DragAndDrop.Source, DragAndDrop.Payload, float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
- Called when the object is dragged over the target.
- drag(InputEvent, float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- drag(InputEvent, float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
-
- DragAndDrop - Class in com.badlogic.gdx.scenes.scene2d.utils
- Manages drag and drop operations through registered drag sources and drop targets.
- DragAndDrop() -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- DragAndDrop.Payload - Class in com.badlogic.gdx.scenes.scene2d.utils
- The payload of a drag and drop operation.
- DragAndDrop.Payload() -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- DragAndDrop.Source - Class in com.badlogic.gdx.scenes.scene2d.utils
- A target where a payload can be dragged from.
- DragAndDrop.Source(Actor) -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
-
- DragAndDrop.Target - Class in com.badlogic.gdx.scenes.scene2d.utils
- A target where a payload can be dropped to.
- DragAndDrop.Target(Actor) -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
- DragListener - Class in com.badlogic.gdx.scenes.scene2d.utils
- Detects mouse or finger touch drags on an actor.
- DragListener() -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- DragScrollListener - Class in com.badlogic.gdx.scenes.scene2d.utils
- Causes a scroll pane to scroll when a drag goes outside the bounds of the scroll pane.
- DragScrollListener(ScrollPane) -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
-
- dragStart(InputEvent, float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- dragStart(InputEvent, float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
-
- dragStart(InputEvent, float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- dragStop(InputEvent, float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- dragStop(InputEvent, float, float, int, DragAndDrop.Target) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
-
- dragStop(InputEvent, float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- dragStop(InputEvent, float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
-
- draw(SpriteBatch, CharSequence, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Draws a string at the specified position.
- draw(SpriteBatch, CharSequence, float, float, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Draws a string at the specified position.
- draw(SpriteBatch) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- draw(SpriteBatch, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- draw(SpriteBatch) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- draw(SpriteBatch) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
- Updates and draws the particles.
- draw(PolygonSpriteBatch) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- draw(PolygonSpriteBatch, float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- draw(PolygonRegion, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Draws a polygon region with the bottom left corner at x,y having the width and height of the region.
- draw(PolygonRegion, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Draws a polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(PolygonRegion, float, float, float, float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Draws the polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(PolygonRegion, float[], int, int) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Draws the polygon region using the given vertices.
- draw(SpriteBatch) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
- draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
- draw(Texture, float, float, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
- draw(Texture, float, float, float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
- draw(Texture, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y having the width and height of the texture.
- draw(Texture, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(Texture, float[], int, int) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle using the given vertices.
- draw(TextureRegion, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y having the width and height of the region.
- draw(TextureRegion, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(TextureRegion, float, float, float, float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
- draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Draws a rectangle with the texture coordinates rotated 90 degrees.
- draw(int) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Draws all the images defined for the specified cache ID.
- draw(int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Draws a subset of images defined for the specified cache ID.
- draw(StillModel, StillModelInstance) -
Method in interface com.badlogic.gdx.graphics.g3d.ModelRenderer
-
- draw(AnimatedModel, AnimatedModelInstance) -
Method in interface com.badlogic.gdx.graphics.g3d.ModelRenderer
-
- draw(Pixmap, int, int) -
Method in class com.badlogic.gdx.graphics.Texture
- Draws the given
Pixmap
to the texture at position x, y.
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Draws the actor.
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Draws the group and its children.
- draw() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
- If this method is overridden, the super method or
Widget.validate()
should be called to ensure the widget is laid out.
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
- If this method is overridden, the super method or
WidgetGroup.validate()
should be called to ensure the widget group is laid
out.
- draw(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- draw(SpriteBatch, float, float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- draw(SpriteBatch, float, float, float, float) -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
- Draws this drawable at the specified bounds.
- draw(SpriteBatch, float, float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
-
- draw(SpriteBatch, float, float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- draw(SpriteBatch, float, float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- draw(SpriteBatch, float, float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- Drawable - Interface in com.badlogic.gdx.scenes.scene2d.utils
- A drawable knows how to draw itself at a given rectangular size.
- drawBackground(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- drawBackground(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Called to draw the background, before clipping is applied (if enabled).
- drawBackground(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- drawChildren(SpriteBatch, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Draws all children.
- drawCircle(int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawCircle(int, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Draws a circle outline with the center at x,y and a radius using the current color and stroke width.
- drawDebug(Stage) -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Draws the debug lines for all tables in the stage.
- drawLine(int, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawLine(int, int, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Draws a line between the given coordinates using the currently set color.
- drawMultiLine(SpriteBatch, CharSequence, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Draws a string, which may contain newlines (\n), at the specified position.
- drawMultiLine(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Draws a string, which may contain newlines (\n), at the specified position.
- drawPixel(int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Draws a pixel at the given location with the current color.
- drawPixel(int, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Draws a pixel at the given location with the given color.
- drawPixmap(Gdx2DPixmap, int, int, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawPixmap(Gdx2DPixmap, int, int, int, int, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawPixmap(Pixmap, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Draws an area form another Pixmap to this Pixmap.
- drawPixmap(Pixmap, int, int, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Draws an area form another Pixmap to this Pixmap.
- drawPixmap(Pixmap, int, int, int, int, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Draws an area form another Pixmap to this Pixmap.
- drawRect(int, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- drawRectangle(int, int, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Draws a rectangle outline starting at x, y extending by width to the right and by height downwards (y-axis points downwards)
using the current color.
- drawWrapped(SpriteBatch, CharSequence, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Draws a string, which may contain newlines (\n), with the specified position.
- drawWrapped(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Draws a string, which may contain newlines (\n), with the specified position.
- drop(DragAndDrop.Source, DragAndDrop.Payload, float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
- dst(Vector2) -
Method in class com.badlogic.gdx.math.Vector2
-
- dst(float, float) -
Method in class com.badlogic.gdx.math.Vector2
-
- dst(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
-
- dst(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
-
- dst2(Vector2) -
Method in class com.badlogic.gdx.math.Vector2
-
- dst2(float, float) -
Method in class com.badlogic.gdx.math.Vector2
-
- dst2(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
- Returns the squared distance between this point and the given point
- dst2(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Returns the squared distance between this point and the given point
- dstBlendFactor -
Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- duplicateBoarder() -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- duration -
Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- durationTimer -
Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
E
- E -
Static variable in class com.badlogic.gdx.Input.Keys
-
- EarClippingTriangulator - Class in com.badlogic.gdx.math
- A simple implementation of the ear cutting algorithm to triangulate simple polygons without holes.
- EarClippingTriangulator() -
Constructor for class com.badlogic.gdx.math.EarClippingTriangulator
-
- EdgeShape - Class in com.badlogic.gdx.physics.box2d
- A line segment (edge) shape.
- EdgeShape() -
Constructor for class com.badlogic.gdx.physics.box2d.EdgeShape
-
- elastic -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- elasticIn -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- elasticOut -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- element(String) -
Method in class com.badlogic.gdx.utils.XmlWriter
-
- element(String, Object) -
Method in class com.badlogic.gdx.utils.XmlWriter
-
- EMatchFinderTypeBT2 -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- EMatchFinderTypeBT4 -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- emissive -
Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- emptyDirectory() -
Method in class com.badlogic.gdx.files.FileHandle
- Deletes all children of this directory, recursively.
- emptyDirectory(boolean) -
Method in class com.badlogic.gdx.files.FileHandle
- Deletes all children of this directory, recursively.
- enableBlending() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Enables blending for sprites
- enableBlending() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Enables blending for sprites
- enableLimit(boolean) -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Enable/disable the joint limit.
- enableLimit -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- Enable/disable the joint limit.
- enableLimit(boolean) -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Enable/disable the joint limit.
- enableLimit -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- A flag to enable joint limits.
- enableMotor(boolean) -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Enable/disable the joint motor.
- enableMotor -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- Enable/disable the joint motor.
- enableMotor(boolean) -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Enable/disable the joint motor.
- enableMotor -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- A flag to enable the joint motor.
- enableMotor(boolean) -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Enable/disable the joint motor.
- enableMotor -
Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
- Enable/disable the joint motor.
- enableVertexAttribute(String) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Enables the vertex attribute with the given name
- enableVertexAttribute(int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- encode(byte[]) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Encodes a byte array into Base64 format.
- encode(byte[], int) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Encodes a byte array into Base64 format.
- encode(byte[], int, int) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Encodes a byte array into Base64 format.
- Encode(Encoder, int) -
Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- Encode(short[], int, int) -
Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- EncodeDirectBits(int, int) -
Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- encodeImage(Pixmap) -
Static method in class com.badlogic.gdx.graphics.glutils.ETC1
- Encodes the image via the ETC1 compression scheme.
- encodeImagePKM(Pixmap) -
Static method in class com.badlogic.gdx.graphics.glutils.ETC1
- Encodes the image via the ETC1 compression scheme.
- encodeLines(byte[]) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Encodes a byte array into Base 64 format and breaks the output into lines of 76 characters.
- encodeLines(byte[], int, int, int, String) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Encodes a byte array into Base 64 format and breaks the output into lines.
- Encoder - Class in com.badlogic.gdx.utils.compression.lzma
-
- Encoder() -
Constructor for class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- Encoder - Class in com.badlogic.gdx.utils.compression.rangecoder
-
- Encoder() -
Constructor for class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- encodeString(String) -
Static method in class com.badlogic.gdx.utils.Base64Coder
- Encodes a string into Base64 format.
- end() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Finishes off rendering.
- end() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Finishes off rendering.
- end() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Completes rendering for this SpriteCache.f
- end() -
Method in interface com.badlogic.gdx.graphics.g3d.ModelRenderer
-
- end() -
Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
- Unbinds the framebuffer, all drawing will be performed to the normal framebuffer from here on.
- end() -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- end() -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
- Renders the primitives just defined.
- end() -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- end() -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Disables this shader.
- end() -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Finishes the batch of shapes and ensures they get rendered.
- END -
Static variable in class com.badlogic.gdx.Input.Keys
-
- end() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
- Called the last time
TemporalAction.act(float)
is called.
- end() -
Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- end() -
Method in class com.badlogic.gdx.utils.SnapshotArray
- Releases the guarantee that the array returned by
SnapshotArray.begin()
won't be modified.
- endCache() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Ends the definition of a cache, returning the cache ID to be used with
SpriteCache.draw(int)
.
- ENDCALL -
Static variable in class com.badlogic.gdx.Input.Keys
-
- endChunk() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- endContact(Contact) -
Method in interface com.badlogic.gdx.physics.box2d.ContactListener
- Called when two fixtures cease to touch.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.Array
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.ArrayMap
- Increases the size of the backing arrays to acommodate the specified number of additional entries.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.BooleanArray
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.CharArray
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.FloatArray
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.IdentityMap
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.IntArray
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.IntFloatMap
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.IntIntMap
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.IntMap
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.LongArray
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.LongMap
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.ObjectMap
- Increases the size of the backing array to acommodate the specified number of additional items.
- ensureCapacity(int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Ensures that this object has a minimum capacity available before requiring the internal buffer to be enlarged.
- ENTER -
Static variable in class com.badlogic.gdx.Input.Keys
-
- enter(InputEvent, float, float, int, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.InputListener
- Called any time the mouse cursor or a finger touch is moved over an actor.
- enter(InputEvent, float, float, int, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- entity(String) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- entries() -
Method in class com.badlogic.gdx.utils.ArrayMap
- Returns an iterator for the entries in the map.
- entries() -
Method in class com.badlogic.gdx.utils.IdentityMap
- Returns an iterator for the entries in the map.
- entries() -
Method in class com.badlogic.gdx.utils.IntFloatMap
- Returns an iterator for the entries in the map.
- entries() -
Method in class com.badlogic.gdx.utils.IntIntMap
- Returns an iterator for the entries in the map.
- entries() -
Method in class com.badlogic.gdx.utils.IntMap
- Returns an iterator for the entries in the map.
- entries() -
Method in class com.badlogic.gdx.utils.LongMap
- Returns an iterator for the entries in the map.
- entries() -
Method in class com.badlogic.gdx.utils.ObjectIntMap
- Returns an iterator for the entries in the map.
- entries() -
Method in class com.badlogic.gdx.utils.ObjectMap
- Returns an iterator for the entries in the map.
- entries() -
Method in class com.badlogic.gdx.utils.OrderedMap
-
- ENVELOPE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- epsilonEquals(Vector2, float) -
Method in class com.badlogic.gdx.math.Vector2
- Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
- epsilonEquals(Vector3, float) -
Method in class com.badlogic.gdx.math.Vector3
- Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
- epsilonEquals(float, float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
- equals(Object) -
Method in class com.badlogic.gdx.graphics.Color
-
- equals(Object) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- equals(Object) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader.VertexIndices
-
- equals(Object) -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- equals(Object) -
Method in class com.badlogic.gdx.graphics.VertexAttribute
- Tests to determine if the passed object was created with the same parameters
- equals(Object) -
Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- EQUALS -
Static variable in class com.badlogic.gdx.Input.Keys
-
- equals(Object) -
Method in class com.badlogic.gdx.math.Quaternion
-
- equals(Object) -
Method in class com.badlogic.gdx.math.Vector2
-
- equals(Object) -
Method in class com.badlogic.gdx.math.Vector3
-
- equals(Object) -
Method in class com.badlogic.gdx.utils.Array
-
- equals(Object) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- equals(Object) -
Method in class com.badlogic.gdx.utils.CharArray
-
- equals(Object) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- equals(Object) -
Method in class com.badlogic.gdx.utils.IntArray
-
- equals(Object) -
Method in class com.badlogic.gdx.utils.LongArray
-
- equals(Object) -
Method in class com.badlogic.gdx.utils.StringBuilder
-
- error(String, String) -
Method in interface com.badlogic.gdx.Application
- Logs an error message to the console or logcat
- error(String, String, Throwable) -
Method in interface com.badlogic.gdx.Application
- Logs an error message to the console or logcat
- error(String, Class, Throwable) -
Method in interface com.badlogic.gdx.assets.AssetErrorListener
-
- error(String, String) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- error(String, String, Throwable) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- error(String, String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- error(String, String, Throwable) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- error(String, String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- error(String, String, Throwable) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- ERROR -
Static variable in class com.badlogic.gdx.utils.Logger
-
- error(String) -
Method in class com.badlogic.gdx.utils.Logger
-
- error(String, Throwable) -
Method in class com.badlogic.gdx.utils.Logger
-
- ESCAPE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- ETC1 - Class in com.badlogic.gdx.graphics.glutils
- Class for encoding and decoding ETC1 compressed images.
- ETC1() -
Constructor for class com.badlogic.gdx.graphics.glutils.ETC1
-
- ETC1.ETC1Data - Class in com.badlogic.gdx.graphics.glutils
- Class for storing ETC1 compressed image data.
- ETC1.ETC1Data(int, int, ByteBuffer, int) -
Constructor for class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
- ETC1.ETC1Data(FileHandle) -
Constructor for class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
- ETC1_RGB8_OES -
Static variable in class com.badlogic.gdx.graphics.glutils.ETC1
-
- ETC1TextureData - Class in com.badlogic.gdx.graphics.glutils
-
- ETC1TextureData(FileHandle) -
Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- ETC1TextureData(FileHandle, boolean) -
Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- ETC1TextureData(ETC1.ETC1Data, boolean) -
Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- Event - Class in com.badlogic.gdx.scenes.scene2d
- The base class for all events.
- Event() -
Constructor for class com.badlogic.gdx.scenes.scene2d.Event
-
- EventListener - Interface in com.badlogic.gdx.scenes.scene2d
- Low level interface for receiving events.
- exception(Throwable) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- executedRunnables -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- executedRunnables -
Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- exists() -
Method in class com.badlogic.gdx.files.FileHandle
- Returns true if the file exists.
- exists() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- exit() -
Method in interface com.badlogic.gdx.Application
- Exits the application.
- exit() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- exit() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- exit() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- exit(InputEvent, float, float, int, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.InputListener
- Called any time the mouse cursor or a finger touch is moved out of an actor.
- exit(InputEvent, float, float, int, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- exp10 -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- exp10In -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- exp10Out -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- exp5 -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- exp5In -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- exp5Out -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- expandAll() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- expandAll() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
- Expands all nodes under and including this node.
- expandTo() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
- Expands all parent nodes of this node.
- EXPLORER -
Static variable in class com.badlogic.gdx.Input.Keys
-
- export(StillModel, FileHandle) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.G3dExporter
-
- export(KeyframedModel, FileHandle) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.G3dExporter
-
- export(SkeletonModel, FileHandle) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.G3dExporter
-
- ext(Vector3) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Extends the bounding box to incorporate the given
Vector3
.
- ext(BoundingBox) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Extends this bounding box by the given bounding box.
- ext(float, float, float) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Extends the bounding box by the given vector.
- extension() -
Method in class com.badlogic.gdx.files.FileHandle
-
- external(String) -
Method in interface com.badlogic.gdx.Files
- Convenience method that returns a
Files.FileType.External
file handle.
- ExternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- ExternalFileHandleResolver() -
Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ExternalFileHandleResolver
-
- extractFile(String, String) -
Method in class com.badlogic.gdx.utils.SharedLibraryLoader
- Extracts the specified file into the temp directory if it does not already exist or the CRC does not match.
F
- F -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F1 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F10 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F11 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F12 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F2 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F3 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F4 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F5 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F6 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F7 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F8 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- F9 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- fade -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- fadeDuration -
Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
- The time in seconds that dialogs will fade in and out.
- fadeIn(float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Transitions from the alpha at the time this action starts to an alpha of 1.
- fadeIn(float, Interpolation) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Transitions from the alpha at the time this action starts to an alpha of 1.
- fadeOut(float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Transitions from the alpha at the time this action starts to an alpha of 0.
- fadeOut(float, Interpolation) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Transitions from the alpha at the time this action starts to an alpha of 0.
- failed(Throwable) -
Method in interface com.badlogic.gdx.Net.HttpResponseListener
- Called if the
Net.HttpRequest
failed because an exception when processing the HTTP request, could be a timeout any
other reason (not an HTTP error).
- far -
Variable in class com.badlogic.gdx.graphics.Camera
- the far clipping plane distance, has to be positive
- fieldOfView -
Variable in class com.badlogic.gdx.graphics.PerspectiveCamera
- the field of view in degrees
- file -
Variable in class com.badlogic.gdx.files.FileHandle
-
- file() -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a java.io.File that represents this file handle.
- FileHandle - Class in com.badlogic.gdx.files
- Represents a file or directory on the filesystem, classpath, Android SD card, or Android assets directory.
- FileHandle() -
Constructor for class com.badlogic.gdx.files.FileHandle
-
- FileHandle(String) -
Constructor for class com.badlogic.gdx.files.FileHandle
- Creates a new absolute FileHandle for the file name.
- FileHandle(File) -
Constructor for class com.badlogic.gdx.files.FileHandle
- Creates a new absolute FileHandle for the
File
.
- FileHandle(String, Files.FileType) -
Constructor for class com.badlogic.gdx.files.FileHandle
-
- FileHandle(File, Files.FileType) -
Constructor for class com.badlogic.gdx.files.FileHandle
-
- FileHandleResolver - Interface in com.badlogic.gdx.assets.loaders
- Interface for classes the can map a file name to a
FileHandle
. - FileHandleStream - Class in com.badlogic.gdx.files
- A FileHandle intended to be subclassed for the purpose of implementing
FileHandleStream.read()
and/or FileHandleStream.write(boolean)
. - FileHandleStream(String) -
Constructor for class com.badlogic.gdx.files.FileHandleStream
-
- fileName -
Variable in class com.badlogic.gdx.assets.AssetDescriptor
-
- files -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- files -
Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- Files - Interface in com.badlogic.gdx
- Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory.
- files -
Static variable in class com.badlogic.gdx.Gdx
-
- Files.FileType - Enum in com.badlogic.gdx
- Indicates how to resolve a path to a file.
- FileTextureData - Class in com.badlogic.gdx.graphics.glutils
-
- FileTextureData(FileHandle, Pixmap, Pixmap.Format, boolean) -
Constructor for class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- fill() -
Method in class com.badlogic.gdx.graphics.Pixmap
- Fills the complete bitmap with the currently set color.
- fillCircle(int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- fillCircle(int, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Fills a circle with the center at x,y and a radius using the current color.
- filledCircle(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Calls
ShapeRenderer.filledCircle(float, float, float, int)
by estimating the number of segments needed for a smooth circle.
- filledCircle(float, float, float, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- filledCone(float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Calls
ShapeRenderer.filledCone(float, float, float, float, float, int)
by estimating the number of segments needed for a smooth
circular base.
- filledCone(float, float, float, float, float, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- filledRect(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Draws a filled rectangle in the x/y plane.
- filledRect(float, float, float, float, Color, Color, Color, Color) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Draws a filled rectangle in the x/y plane.
- filledTriangle(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- fillRect(int, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- fillRectangle(int, int, int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Fills a rectangle starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using
the current color.
- Filter - Class in com.badlogic.gdx.physics.box2d
- This holds contact filtering data.
- Filter() -
Constructor for class com.badlogic.gdx.physics.box2d.Filter
-
- filter -
Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
- Contact filtering data.
- find(Object) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Returns the name of the specified style object, or null if it is not in the skin.
- findActor(String) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Returns the first actor found with the specified name.
- findByUsage(int) -
Method in class com.badlogic.gdx.graphics.VertexAttributes
- Returns the first VertexAttribute for the given usage.
- findDirectionForIsoView(float, float, int) -
Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
- findEmitter(String) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
- Returns the emitter with the specified name, or null.
- findKey(Object, boolean) -
Method in class com.badlogic.gdx.utils.IdentityMap
- Returns the key for the specified value, or null if it is not in the map.
- findKey(float, int) -
Method in class com.badlogic.gdx.utils.IntFloatMap
- Returns the key for the specified value, or null if it is not in the map.
- findKey(int, int) -
Method in class com.badlogic.gdx.utils.IntIntMap
- Returns the key for the specified value, or null if it is not in the map.
- findKey(Object, boolean, int) -
Method in class com.badlogic.gdx.utils.IntMap
- Returns the key for the specified value, or notFound if it is not in the map.
- findKey(Object, boolean, long) -
Method in class com.badlogic.gdx.utils.LongMap
- Returns the key for the specified value, or notFound if it is not in the map.
- findKey(int) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
- Returns the key for the specified value, or null if it is not in the map.
- findKey(Object, boolean) -
Method in class com.badlogic.gdx.utils.ObjectMap
- Returns the key for the specified value, or null if it is not in the map.
- findNode(Object) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
- Returns the node with the specified object, or null.
- findNode(Object) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
- Returns this node or the child node with the specified object, or null.
- findRegion(String) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns the first region found with the specified name.
- findRegion(String, int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns the first region found with the specified name and index.
- findRegions(String) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns all regions with the specified name, ordered by smallest to largest
index
.
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
- Causes the delay to be complete.
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
- Causes the action to not repeat again.
- finish() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
- Skips to the end of the transition.
- finishedLoading(AssetManager, String, Class) -
Method in interface com.badlogic.gdx.assets.AssetLoaderParameters.LoadedCallback
-
- finishLoading() -
Method in class com.badlogic.gdx.assets.AssetManager
- blocks until all assets are loaded.
- fire(Event) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Sets this actor as the event
target
and propagates the event to this actor and ancestor
actors as necessary.
- first() -
Method in class com.badlogic.gdx.utils.Array
- Returns the first item.
- first() -
Method in class com.badlogic.gdx.utils.BooleanArray
- Returns the first item.
- first() -
Method in class com.badlogic.gdx.utils.CharArray
- Returns the first item.
- first() -
Method in class com.badlogic.gdx.utils.FloatArray
- Returns the first item.
- first() -
Method in class com.badlogic.gdx.utils.IntArray
- Returns the first item.
- first() -
Method in class com.badlogic.gdx.utils.LongArray
- Returns the first item.
- firstgid -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
-
- firstKey() -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- firstResume -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- firstValue() -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- fixedRotation -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- Should this body be prevented from rotating? Useful for characters.
- Fixture - Class in com.badlogic.gdx.physics.box2d
-
- Fixture(Body, long) -
Constructor for class com.badlogic.gdx.physics.box2d.Fixture
- Constructs a new fixture
- FixtureDef - Class in com.badlogic.gdx.physics.box2d
- A fixture definition is used to create a fixture.
- FixtureDef() -
Constructor for class com.badlogic.gdx.physics.box2d.FixtureDef
-
- fixtures -
Variable in class com.badlogic.gdx.physics.box2d.World
- all known fixtures
- fling(float, float, int) -
Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- fling(float, float, int) -
Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
- Called when the user dragged a finger over the screen and lifted it.
- fling(InputEvent, float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- flip -
Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
- whether to flipY the font or not
- flip -
Variable in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
- whether to flip the texture atlas vertically
- flip(boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- flip(boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- Flips the region, adjusting the offset so the image appears to be flip as if no whitespace has been removed for packing.
- flip(boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- flip -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- flip(boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- flipped -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- flipRegions(boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
- Flips all regions in the atlas on the specified axis.
- flipV -
Variable in class com.badlogic.gdx.graphics.g3d.ModelLoaderHints
- whether to flip the v texture coordinate
- flipY() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- flipY() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- FloatAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- An action that has a float, whose value is transitioned over time.
- FloatAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
- Creates a FloatAction that transitions from 0 to 1.
- FloatAction(float, float) -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
- Creates a FloatAction that transitions from start to end.
- FloatArray - Class in com.badlogic.gdx.utils
- A resizable, ordered or unordered float array.
- FloatArray() -
Constructor for class com.badlogic.gdx.utils.FloatArray
- Creates an ordered array with a capacity of 16.
- FloatArray(int) -
Constructor for class com.badlogic.gdx.utils.FloatArray
- Creates an ordered array with the specified capacity.
- FloatArray(boolean, int) -
Constructor for class com.badlogic.gdx.utils.FloatArray
-
- FloatArray(FloatArray) -
Constructor for class com.badlogic.gdx.utils.FloatArray
- Creates a new array containing the elements in the specific array.
- FloatArray(float[]) -
Constructor for class com.badlogic.gdx.utils.FloatArray
- Creates a new ordered array containing the elements in the specified array.
- FloatArray(boolean, float[]) -
Constructor for class com.badlogic.gdx.utils.FloatArray
- Creates a new array containing the elements in the specified array.
- FloatCounter - Class in com.badlogic.gdx.math
-
- FloatCounter(int) -
Constructor for class com.badlogic.gdx.math.FloatCounter
- Construct a new FloatCounter
- FloatFrameBuffer - Class in com.badlogic.gdx.graphics.glutils
- This is a
FrameBuffer
variant backed by a float texture. - FloatFrameBuffer(int, int, boolean) -
Constructor for class com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
- Creates a new FrameBuffer with a float backing texture, having the given dimensions and potentially a depth buffer attached.
- FloatTextureData - Class in com.badlogic.gdx.graphics.glutils
- A
TextureData
implementation which should be used to create float textures. - FloatTextureData(int, int) -
Constructor for class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- floatToIntBits(float) -
Static method in class com.badlogic.gdx.utils.NumberUtils
-
- floatToIntColor(float) -
Static method in class com.badlogic.gdx.utils.NumberUtils
-
- floatToRawIntBits(float) -
Static method in class com.badlogic.gdx.utils.NumberUtils
-
- floor(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the largest integer less than or equal to the specified float.
- floorPositive(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the largest integer less than or equal to the specified float.
- flush() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Causes any pending sprites to be rendered, without ending the PolygonSpriteBatch.
- flush() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Causes any pending sprites to be rendered, without ending the SpriteBatch.
- flush() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Flush this batch sending all contained decals to GL.
- flush(ShaderProgram, int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Flushes vertices[0,verticesPosition[ to GL verticesPosition % Decal.SIZE must equal 0
- flush() -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- flush() -
Method in interface com.badlogic.gdx.Preferences
- Makes sure the preferences are persisted.
- Flush() -
Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- flush() -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- flush() -
Method in class com.badlogic.gdx.utils.XmlWriter
-
- FlushData() -
Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- FlushStream() -
Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- FOCUS -
Static variable in class com.badlogic.gdx.Input.Keys
-
- FocusListener - Class in com.badlogic.gdx.scenes.scene2d.utils
- Listener for
FocusListener.FocusEvent
. - FocusListener() -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
-
- FocusListener.FocusEvent - Class in com.badlogic.gdx.scenes.scene2d.utils
- Fired when an actor gains or loses keyboard or scroll focus.
- FocusListener.FocusEvent() -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- FocusListener.FocusEvent.Type - Enum in com.badlogic.gdx.scenes.scene2d.utils
-
- fog -
Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- font -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
-
- font -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- font -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- font -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- font -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- fontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
- Optional.
- fontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- fontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
- Optional.
- fontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- fontColorSelected -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- fontColorUnselected -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- fontFile -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- forceVBO -
Static variable in class com.badlogic.gdx.graphics.Mesh
- used for benchmarking
- forever(Action) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- FOREVER -
Static variable in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- format -
Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
- the format of the final Texture.
- format -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- format -
Variable in class com.badlogic.gdx.graphics.glutils.FrameBuffer
- format
- formatHeader(ByteBuffer, int, int, int) -
Static method in class com.badlogic.gdx.graphics.glutils.ETC1
- Writes a PKM header to the
ByteBuffer
.
- FORWARD_DEL -
Static variable in class com.badlogic.gdx.Input.Keys
-
- FPSLogger - Class in com.badlogic.gdx.graphics
- A simple helper class to log the frames per seconds achieved.
- FPSLogger() -
Constructor for class com.badlogic.gdx.graphics.FPSLogger
-
- FrameBuffer - Class in com.badlogic.gdx.graphics.glutils
-
Encapsulates OpenGL ES 2.0 frame buffer objects.
- FrameBuffer(Pixmap.Format, int, int, boolean) -
Constructor for class com.badlogic.gdx.graphics.glutils.FrameBuffer
- Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.
- frameDuration -
Variable in class com.badlogic.gdx.graphics.g2d.Animation
-
- frameDuration -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader.MD2LoaderHints
-
- frameDuration -
Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedAnimation
-
- frameSize -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- free() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool.PooledEffect
-
- free() -
Method in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- free() -
Method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- free() -
Method in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
-
- free() -
Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- free(T) -
Method in class com.badlogic.gdx.utils.Pool
- Puts the specified object in the pool, making it eligible to be returned by
Pool.obtain()
.
- free(Object) -
Static method in class com.badlogic.gdx.utils.Pools
- Frees an object from the
pool
.
- freeAll(Array<T>) -
Method in class com.badlogic.gdx.utils.Pool
- Puts the specified objects in the pool.
- freeAll(Array) -
Static method in class com.badlogic.gdx.utils.Pools
- Frees the specified objects from the
pool
.
- freeBodies -
Variable in class com.badlogic.gdx.physics.box2d.World
- pool for bodies
- freeFixtures -
Variable in class com.badlogic.gdx.physics.box2d.World
- pool for fixtures
- frequencyHz -
Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
- The mass-spring-damper frequency in Hertz.
- frequencyHz -
Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
- The response speed.
- frequencyHz -
Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
- Suspension frequency, zero indicates no suspension
- friction -
Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
- The friction coefficient, usually in the range [0,1].
- FrictionJoint - Class in com.badlogic.gdx.physics.box2d.joints
- Friction joint.
- FrictionJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
-
- FrictionJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Friction joint definition.
- FrictionJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
-
- fromGdx2DPixmapFormat(int) -
Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
-
- fromJson(Class<T>, Reader) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, Class, Reader) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, InputStream) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, Class, InputStream) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, FileHandle) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, Class, FileHandle) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, char[], int, int) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, Class, char[], int, int) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, String) -
Method in class com.badlogic.gdx.utils.Json
-
- fromJson(Class<T>, Class, String) -
Method in class com.badlogic.gdx.utils.Json
-
- front -
Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- frustum -
Variable in class com.badlogic.gdx.graphics.Camera
- the frustum
- Frustum - Class in com.badlogic.gdx.math
-
- Frustum() -
Constructor for class com.badlogic.gdx.math.Frustum
-
G
- g -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- number of bits per color channel
- g -
Variable in class com.badlogic.gdx.Graphics.BufferFormat
- number of bits per color channel
- g -
Variable in class com.badlogic.gdx.graphics.Color
- the red, green, blue and alpha components
- G -
Static variable in class com.badlogic.gdx.Input.Keys
-
- G3D_ROOT -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- G3dConstants - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d
-
- G3dConstants() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- G3dExporter - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks
-
- G3dExporter() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.G3dExporter
-
- G3dLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d
-
- G3dLoader() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader
-
- G3dLoader.G3dKeyframedModelLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d
-
- G3dLoader.G3dKeyframedModelLoader() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader.G3dKeyframedModelLoader
-
- G3dLoader.G3dSkeletonModelLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d
-
- G3dLoader.G3dSkeletonModelLoader() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader.G3dSkeletonModelLoader
-
- G3dLoader.G3dStillModelLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d
-
- G3dLoader.G3dStillModelLoader() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader.G3dStillModelLoader
-
- G3dtLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d
- Class to import the G3D text format.
- G3dtLoader() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader
-
- G3dtLoader.G3dtKeyframedModelLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d
-
- G3dtLoader.G3dtKeyframedModelLoader() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader.G3dtKeyframedModelLoader
-
- G3dtLoader.G3dtStillModelLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.g3d
-
- G3dtLoader.G3dtStillModelLoader() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader.G3dtStillModelLoader
-
- Game - Class in com.badlogic.gdx
-
An
ApplicationListener
that delegates to a Screen
. - Game() -
Constructor for class com.badlogic.gdx.Game
-
- Gdx - Class in com.badlogic.gdx
- Environment class holding references to the
Application
, Graphics
, Audio
, Files
and
Input
instances. - Gdx() -
Constructor for class com.badlogic.gdx.Gdx
-
- GDX2D_BLEND_NONE -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_BLEND_SRC_OVER -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_ALPHA -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_LUMINANCE_ALPHA -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGB565 -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGB888 -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGBA4444 -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGBA8888 -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_SCALE_LINEAR -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_SCALE_NEAREST -
Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap - Class in com.badlogic.gdx.graphics.g2d
-
- Gdx2DPixmap(byte[], int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(InputStream, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(ByteBuffer, long[]) -
Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GdxBuild - Class in com.badlogic.gdx.utils
- Builds the JNI wrappers via gdx-jnigen.
- GdxBuild() -
Constructor for class com.badlogic.gdx.utils.GdxBuild
-
- GdxNativesLoader - Class in com.badlogic.gdx.utils
-
- GdxNativesLoader() -
Constructor for class com.badlogic.gdx.utils.GdxNativesLoader
-
- GdxRuntimeException - Exception in com.badlogic.gdx.utils
- Typed runtime exception used throughout libgdx
- GdxRuntimeException(String) -
Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- GdxRuntimeException(Throwable) -
Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- GdxRuntimeException(String, Throwable) -
Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- GearJoint - Class in com.badlogic.gdx.physics.box2d.joints
- A gear joint is used to connect two joints together.
- GearJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.GearJoint
-
- GearJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Gear joint definition.
- GearJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.GearJointDef
-
- generateMipMap(Pixmap, int, int, boolean) -
Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
- Sets the image data of the
Texture
based on the Pixmap
.
- generateTextureAtlas(Texture.TextureFilter, Texture.TextureFilter, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
- Generates a new
TextureAtlas
from the Pixmap
instances inserted so far.
- Generic -
Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- genMipMaps -
Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
- whether to generate mipmaps
- GestureDetector - Class in com.badlogic.gdx.input
InputProcessor
implementation that detects gestures (tap, long press, fling, pan, zoom, pinch) and hands them to a
GestureDetector.GestureListener
.- GestureDetector(GestureDetector.GestureListener) -
Constructor for class com.badlogic.gdx.input.GestureDetector
- Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f,
maxFlingDelay=0.15f.
- GestureDetector(float, float, float, float, GestureDetector.GestureListener) -
Constructor for class com.badlogic.gdx.input.GestureDetector
-
- GestureDetector.GestureAdapter - Class in com.badlogic.gdx.input
- Derrive from this if you only want to implement a subset of
GestureDetector.GestureListener
. - GestureDetector.GestureAdapter() -
Constructor for class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- GestureDetector.GestureListener - Interface in com.badlogic.gdx.input
- Register an instance of this class with a
GestureDetector
to receive gestures such as taps, long presses, flings,
panning or pinch zooming. - get(String) -
Method in class com.badlogic.gdx.assets.AssetManager
-
- get(String, Class<T>) -
Method in class com.badlogic.gdx.assets.AssetManager
-
- get() -
Method in class com.badlogic.gdx.graphics.TextureRef
- Deprecated. Gets the wrapped texture.
- get(int) -
Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- GET -
Static variable in interface com.badlogic.gdx.Net.HttpMethods
-
- get() -
Method in interface com.badlogic.gdx.Preferences
- Returns a read only Map with all the key, objects of the preferences.
- get(Class<T>) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- get(String, Class<T>) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- get(int) -
Method in class com.badlogic.gdx.utils.Array
-
- get(K) -
Method in class com.badlogic.gdx.utils.ArrayMap
- Returns the value for the specified key.
- get(int) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- get(int) -
Method in class com.badlogic.gdx.utils.CharArray
-
- get(int) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- get(K) -
Method in class com.badlogic.gdx.utils.IdentityMap
-
- get(K, V) -
Method in class com.badlogic.gdx.utils.IdentityMap
-
- get(int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- get(int, float) -
Method in class com.badlogic.gdx.utils.IntFloatMap
-
- get(int, int) -
Method in class com.badlogic.gdx.utils.IntIntMap
-
- get(int) -
Method in class com.badlogic.gdx.utils.IntMap
-
- get(int, V) -
Method in class com.badlogic.gdx.utils.IntMap
-
- get(int) -
Method in class com.badlogic.gdx.utils.LongArray
-
- get(long) -
Method in class com.badlogic.gdx.utils.LongMap
-
- get(long, V) -
Method in class com.badlogic.gdx.utils.LongMap
-
- get(K, int) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- get(K) -
Method in class com.badlogic.gdx.utils.ObjectMap
-
- get(K, V) -
Method in class com.badlogic.gdx.utils.ObjectMap
- Returns the value for the specified key, or the default value if the key is not in the map.
- get(Class<T>) -
Static method in class com.badlogic.gdx.utils.Pools
- Returns a new or existing pool for the specified type, stored in a a Class to
ReflectionPool
map.
- get(int) -
Method in class com.badlogic.gdx.utils.SortedIntList
- Retrieves an element at a given index
- get(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
- Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- get(String, String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
- Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getAccelerometerX() -
Method in interface com.badlogic.gdx.Input
-
- getAccelerometerX() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getAccelerometerY() -
Method in interface com.badlogic.gdx.Input
-
- getAccelerometerY() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getAccelerometerZ() -
Method in interface com.badlogic.gdx.Input
-
- getAccelerometerZ() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getAction() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- getAction() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- getActions() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- getActions() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getActiveCount() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getActor() -
Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- getActor() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getActor() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
-
- getActor() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
- getActors() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Returns the root's child actors.
- getAlign() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getAll(Class<T>) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Returns the name to resource mapping for the specified type, or null if no resources of that type exist.
- getAllChecked() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getAllocatedBytesUnsafe() -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- getAlpha() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- getAmount() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
-
- getAmountHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- getAmountWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- getAmountX() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- getAmountX() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- getAmountY() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- getAmountY() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- getAnchorA() -
Method in class com.badlogic.gdx.physics.box2d.Joint
-
- getAnchorB() -
Method in class com.badlogic.gdx.physics.box2d.Joint
-
- getAndIncrement(int, float, float) -
Method in class com.badlogic.gdx.utils.IntFloatMap
- Returns the key's current value and increments the stored value.
- getAndIncrement(int, int, int) -
Method in class com.badlogic.gdx.utils.IntIntMap
- Returns the key's current value and increments the stored value.
- getAndIncrement(K, int, int) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
- Returns the key's current value and increments the stored value.
- getAngle() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getAngle() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the angle in radians.
- getAngularDamping() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the angular damping of the body.
- getAngularVelocity() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the angular velocity.
- getAnimation() -
Method in interface com.badlogic.gdx.graphics.g3d.AnimatedModelInstance
-
- getAnimation() -
Method in class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
-
- getAnimation(String) -
Method in interface com.badlogic.gdx.graphics.g3d.model.AnimatedModel
- Get a specific named animation out of the model.
- getAnimation(String) -
Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
-
- getAnimation(String) -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- getAnimations() -
Method in interface com.badlogic.gdx.graphics.g3d.model.AnimatedModel
- Get an array containing all of the animations in this model.
- getAnimations() -
Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
-
- getAnimations() -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- getAnimationTime() -
Method in interface com.badlogic.gdx.graphics.g3d.AnimatedModelInstance
-
- getAnimationTime() -
Method in class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
-
- getAscent() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the ascent, which is the distance from the cap height to the top of the tallest glyph.
- getAssetFileName(T) -
Method in class com.badlogic.gdx.assets.AssetManager
-
- getAssetNames() -
Method in class com.badlogic.gdx.assets.AssetManager
-
- getAssetType(String) -
Method in class com.badlogic.gdx.assets.AssetManager
-
- getAtlas() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- getAtlas() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Returns the
TextureAtlas
that resources in this skin reference, or null.
- getAtlasRegion() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getAttribute(int) -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- getAttribute(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttribute(String, String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttributeLocation(String) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAttributes() -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAttributes() -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- getAttributes() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- getAttributes() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- getAttributes() -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getAttributes() -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttributeType(String) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAudio() -
Method in interface com.badlogic.gdx.Application
-
- getAudio() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getAudio() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getAudio() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getAutoClearForces() -
Method in class com.badlogic.gdx.physics.box2d.World
- Get the flag that controls automatic clearing of forces after each time step.
- getAxis() -
Static method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- getAzimuth() -
Method in interface com.badlogic.gdx.Input
- The azimuth is the angle of the device's orientation around the z-axis.
- getAzimuth() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getBackground() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getBlending() -
Static method in class com.badlogic.gdx.graphics.Pixmap
-
- getBodies() -
Method in class com.badlogic.gdx.physics.box2d.World
-
- getBody() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Get the parent body of this fixture.
- getBodyA() -
Method in class com.badlogic.gdx.physics.box2d.Joint
- Get the first body attached to this joint.
- getBodyB() -
Method in class com.badlogic.gdx.physics.box2d.Joint
- Get the second body attached to this joint.
- getBodyCount() -
Method in class com.badlogic.gdx.physics.box2d.World
- Get the number of bodies.
- getBoolean(String) -
Method in interface com.badlogic.gdx.Preferences
-
- getBoolean(String, boolean) -
Method in interface com.badlogic.gdx.Preferences
-
- getBoolean(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
- Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getBoolean(String, boolean) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
- Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getBooleanAttribute(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getBooleanAttribute(String, boolean) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getBottomHeight() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getBottomHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getBottomHeight() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getBoundingBox(BoundingBox) -
Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
-
- getBoundingBox(BoundingBox) -
Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedSubMesh
-
- getBoundingBox(BoundingBox) -
Method in interface com.badlogic.gdx.graphics.g3d.model.Model
- Generates the bounding box for the Model.
For every finite 3D object there exists a box that can enclose the object.
- getBoundingBox(BoundingBox) -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- getBoundingBox(BoundingBox) -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
-
- getBoundingBox(BoundingBox) -
Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
-
- getBoundingBox(BoundingBox) -
Method in class com.badlogic.gdx.graphics.g3d.model.still.StillSubMesh
-
- getBoundingBox(BoundingBox) -
Method in class com.badlogic.gdx.graphics.g3d.model.SubMesh
- Obtain the
BoundingBox
of this SubMesh
.
- getBoundingRectangle() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
- Returns the bounding axis aligned
Rectangle
that bounds this sprite.
- getBoundingRectangle() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Returns the bounding axis aligned
Rectangle
that bounds this sprite.
- getBoundingRectangle() -
Method in class com.badlogic.gdx.math.Polygon
-
- getBoundingSphereRadius() -
Method in interface com.badlogic.gdx.graphics.g3d.StillModelInstance
-
- getBoundingSphereRadius() -
Method in class com.badlogic.gdx.graphics.g3d.StillModelNode
-
- getBounds(CharSequence) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the bounds of the specified text.
- getBounds(CharSequence, BitmapFont.TextBounds) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the bounds of the specified text.
- getBounds(CharSequence, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the bounds of the specified text.
- getBounds(CharSequence, int, int, BitmapFont.TextBounds) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the size of the specified string.
- getBounds() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Returns the size of the cached string.
- getBubbles() -
Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- getBuffer() -
Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Returns the underlying ShortBuffer.
- getBuffer() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Returns the underlying ShortBuffer.
- getBuffer() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Returns the underlying ShortBuffer.
- getBuffer() -
Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Returns the underlying ShortBuffer.
- getBuffer() -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
Returns the underlying FloatBuffer.
- getBuffer() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Returns the underlying FloatBuffer.
- getBuffer() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Returns the underlying FloatBuffer.
- getBuffer() -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Returns the underlying FloatBuffer.
- getBufferFormat() -
Method in interface com.badlogic.gdx.Graphics
-
- getBufferHandle() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- Returns the VBO handle
- getButton() -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
- The index for the mouse button pressed.
- getButton() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getButton() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getButtons() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getButtonTable() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- GetByte(int) -
Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- getCamera() -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- getCamera() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getCanvas() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getCapHeight() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the cap height, which is the distance from the top of most uppercase characters to the baseline.
- getCaptureListeners() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getCell(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Returns the cell for the specified widget in this table, or null.
- getCells() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Returns the cells for this table.
- getCenter() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCharacter() -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
- The character for the key that was type.
- getChars(int, int, char[], int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Copies the requested sequence of characters to the
char[]
passed starting at destStart
.
- getChecked() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getChild(int) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- getChild(int) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildByName(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildByNameRecursive(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildCount() -
Method in class com.badlogic.gdx.physics.box2d.Shape
- Get the number of child primitives.
- getChildCount() -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildIndexA() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Get the child primitive index for fixture A.
- getChildIndexB() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Get the child primitive index for fixture B.
- getChildren() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- getChildren(int) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- getChildren() -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Returns an ordered list of child actors in this group.
- getChildren() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getChildrenByName(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildrenByNameRecursively(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getClass(String) -
Method in class com.badlogic.gdx.utils.Json
-
- getClickListener() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
- Returns the click listener the tree uses for clicking on nodes and the over node.
- getClipboard() -
Method in interface com.badlogic.gdx.Application
-
- getClipboard() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getClipboard() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getClipboard() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getCol(int) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Computes the Tiled Map column given an X coordinate in units
- getColor() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the color of this font.
- getColor() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getColor() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getColor(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getColor() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
- Returns the color of this sprite.
- getColor() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- getColor() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Returns the color of this sprite.
- getColor() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getColor() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getColor() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- getColor() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- getColor() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Returns the color the actor will be tinted when drawn.
- getColor(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getColorBufferTexture() -
Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getColors() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getCompressedDataSize(int, int) -
Static method in class com.badlogic.gdx.graphics.glutils.ETC1
-
- getContactCount() -
Method in class com.badlogic.gdx.physics.box2d.World
- Get the number of contacts (each may have 0 or more contact points).
- getContactList() -
Method in class com.badlogic.gdx.physics.box2d.World
- Returns the list of
Contact
instances produced by the last call to World.step(float, int, int)
.
- getContent() -
Method in class com.badlogic.gdx.Net.HttpRequest
- Returns the content string to be used for the HTTP request.
- getContentLength() -
Method in class com.badlogic.gdx.Net.HttpRequest
- Returns the content length in case content is a stream.
- getContents() -
Method in interface com.badlogic.gdx.utils.Clipboard
- gets the current content of the clipboard if it contains text
- getContentStream() -
Method in class com.badlogic.gdx.Net.HttpRequest
- Returns the content stream.
- getContentTable() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- getControlPoints() -
Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- getCorners() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCount() -
Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
-
- getCount() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- getCurrentEventTime() -
Method in interface com.badlogic.gdx.Input
-
- getCurrentEventTime() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getCurrentType() -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Returns the current
ShapeRenderer.ShapeType
used
- getCursorPosition() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getD() -
Method in class com.badlogic.gdx.math.Plane
-
- getDampingRatio() -
Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
- Set/get damping ratio.
- getDampingRatio() -
Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
- Set/get the damping ratio (dimensionless).
- getData() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getDebug() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getDelay() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getDeltaTime() -
Method in interface com.badlogic.gdx.Graphics
-
- getDeltaX() -
Method in interface com.badlogic.gdx.Input
-
- getDeltaX(int) -
Method in interface com.badlogic.gdx.Input
-
- getDeltaX() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaX(int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaX() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
- Returns the amount on the x axis that the touch has been dragged since the last drag event.
- getDeltaY() -
Method in interface com.badlogic.gdx.Input
-
- getDeltaY(int) -
Method in interface com.badlogic.gdx.Input
-
- getDeltaY() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaY(int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaY() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
- Returns the amount on the y axis that the touch has been dragged since the last drag event.
- getDensity() -
Method in interface com.badlogic.gdx.Graphics
- This is a scaling factor for the Density Independent Pixel unit, following the same conventions as
android.util.DisplayMetrics#density, where one DIP is one pixel on an approximately 160 dpi screen.
- getDensity() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Get the density of this fixture.
- getDependencies(String) -
Method in class com.badlogic.gdx.assets.AssetManager
-
- getDependencies(String, P) -
Method in class com.badlogic.gdx.assets.loaders.AssetLoader
-
- getDependencies(String, BitmapFontLoader.BitmapFontParameter) -
Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
-
- getDependencies(String, MusicLoader.MusicParameter) -
Method in class com.badlogic.gdx.assets.loaders.MusicLoader
-
- getDependencies(String, PixmapLoader.PixmapParameter) -
Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
-
- getDependencies(String, SkinLoader.SkinParameter) -
Method in class com.badlogic.gdx.assets.loaders.SkinLoader
-
- getDependencies(String, SoundLoader.SoundParameter) -
Method in class com.badlogic.gdx.assets.loaders.SoundLoader
-
- getDependencies(String, TextureAtlasLoader.TextureAtlasParameter) -
Method in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
-
- getDependencies(String, TextureLoader.TextureParameter) -
Method in class com.badlogic.gdx.assets.loaders.TextureLoader
-
- getDependencies(String, TileAtlasLoader.TileAtlasParameter) -
Method in class com.badlogic.gdx.assets.loaders.TileAtlasLoader
-
- getDependencies(String, TileMapRendererLoader.TileMapParameter) -
Method in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader
-
- getDescent() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline.
- getDesktopDisplayMode() -
Method in interface com.badlogic.gdx.Graphics
-
- getDiagnostics() -
Method in class com.badlogic.gdx.assets.AssetManager
-
- GetDigest() -
Method in class com.badlogic.gdx.utils.compression.CRC
-
- getDimensions() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getDisplayModes() -
Method in interface com.badlogic.gdx.Graphics
-
- getDragActor() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
- Returns the current drag actor, or null.
- getDragActor() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getDrawable() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getDrawable(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Returns a registered drawable.
- getDstBlendFactor() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- getDuration() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getDuration() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- getDuration() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- getEmission() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getEmitters() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- getEnd() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
- getEnd() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
- getEndColor() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- getEndPoint(float) -
Method in class com.badlogic.gdx.math.collision.Ray
- Returns and endpoint given the distance.
- getExternalStoragePath() -
Method in interface com.badlogic.gdx.Files
- Returns the external storage path directory.
- getFailureReason() -
Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getFileHandle(String, Files.FileType) -
Method in interface com.badlogic.gdx.Files
- Returns a handle representing a file or directory.
- getFileHandle() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getFiles() -
Method in interface com.badlogic.gdx.Application
-
- getFiles() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getFiles() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getFiles() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getFilterData() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
-
- getFirstGlyph() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getFixtureA() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Get the first fixture in this contact.
- getFixtureB() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Get the second fixture in this contact.
- getFixtureList() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the list of all fixtures attached to this body.
- getFloat(String) -
Method in interface com.badlogic.gdx.Preferences
-
- getFloat(String, float) -
Method in interface com.badlogic.gdx.Preferences
-
- getFloat(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
- Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getFloat(String, float) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
- Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getFloatAttribute(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getFloatAttribute(String, float) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getFont() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getFont(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getFontFile() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getFontScaleX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getFontScaleY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getFormat() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getFormat() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getFormat() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getFormat() -
Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getFormat() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getFormat() -
Method in class com.badlogic.gdx.graphics.Pixmap
-
- getFormat() -
Method in interface com.badlogic.gdx.graphics.TextureData
-
- getFormatString() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getFrameBufferPixels(boolean) -
Static method in class com.badlogic.gdx.utils.ScreenUtils
- Returns the default framebuffer contents as a byte[] array with a length equal to screen width * height * 4.
- getFrameBufferPixels(int, int, int, int, boolean) -
Static method in class com.badlogic.gdx.utils.ScreenUtils
- Returns a portion of the default framebuffer contents specified by x, y, width and height, as a byte[] array with a length
equal to the specified width * height * 4.
- getFrameBufferTexture() -
Static method in class com.badlogic.gdx.utils.ScreenUtils
- Returns the default framebuffer contents as a
TextureRegion
with a width and height equal to the current screen
size.
- getFrameBufferTexture(int, int, int, int) -
Static method in class com.badlogic.gdx.utils.ScreenUtils
- Returns a portion of the default framebuffer contents specified by x, y, width and height as a
TextureRegion
with
the same dimensions.
- getFramesPerSecond() -
Method in interface com.badlogic.gdx.Graphics
-
- getFrequency() -
Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
- Set/get frequency in Hz.
- getFrequency() -
Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
- Set/get the frequency in Hertz.
- getFriction() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Get the friction.
- getFriction() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Get the coefficient of friction.
- getGestureDetector() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- getGL10() -
Method in interface com.badlogic.gdx.Graphics
-
- getGL11() -
Method in interface com.badlogic.gdx.Graphics
-
- getGL20() -
Method in interface com.badlogic.gdx.Graphics
-
- getGLCommon() -
Method in interface com.badlogic.gdx.Graphics
-
- getGLEnum() -
Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
- getGLEnum() -
Method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
-
- getGLFormat() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGLFormat() -
Method in class com.badlogic.gdx.graphics.Pixmap
- Returns the OpenGL ES format of this Pixmap.
- getGLInternalFormat() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGLInternalFormat() -
Method in class com.badlogic.gdx.graphics.Pixmap
- Returns the OpenGL ES format of this Pixmap.
- getGLType() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGlType() -
Method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
-
- getGLType() -
Method in class com.badlogic.gdx.graphics.Pixmap
- Returns the OpenGL ES type of this Pixmap.
- getGLU() -
Method in interface com.badlogic.gdx.Graphics
-
- getGlyph(char) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getGraphics() -
Method in interface com.badlogic.gdx.Application
-
- getGraphics() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getGraphics() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getGraphics() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getGravity() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getGravity() -
Method in class com.badlogic.gdx.physics.box2d.World
-
- getGravityScale() -
Method in class com.badlogic.gdx.physics.box2d.Body
-
- getGroundAnchorA() -
Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
-
- getGroundAnchorB() -
Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
-
- getGroupShader(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- getGroupShader(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- getGroupShader(int) -
Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
- Returns the shader to be used for the group.
- getGroupShader(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- getGutterHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Half the amount in the y direction that the stage's viewport was lengthened to fill the screen.
- getGutterWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Half the amount in the x direction that the stage's viewport was lengthened to fill the screen.
- getHeaders() -
Method in class com.badlogic.gdx.Net.HttpRequest
- Returns a Map with the headers of the HTTP request.
- getHeight() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getHeight() -
Method in interface com.badlogic.gdx.Graphics
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.Pixmap
-
- getHeight() -
Method in class com.badlogic.gdx.graphics.Texture
-
- getHeight() -
Method in interface com.badlogic.gdx.graphics.TextureData
-
- getHeight() -
Method in class com.badlogic.gdx.math.Rectangle
-
- getHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- getHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- The height of the stage's viewport.
- getHeightRatio() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getHighMax() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getHighMin() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getIcon() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getId() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- getImage() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- getImage() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getImage() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getImageCell() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getImageCell() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getImageHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImagePath() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getImagePath() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getImageWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImageX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImageY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- GetIndexByte(int) -
Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- getIndices(short[]) -
Method in class com.badlogic.gdx.graphics.Mesh
- Copies the indices from the Mesh to the short array.
- getIndices(short[], int) -
Method in class com.badlogic.gdx.graphics.Mesh
- Copies the indices from the Mesh to the short array.
- getIndicesBuffer() -
Method in class com.badlogic.gdx.graphics.Mesh
-
- getInertia() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the rotational inertia of the body about the local origin.
- getInitialCol() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Returns the initial drawn block column, for debugging purposes.
- getInitialRow() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Returns the initial drawn block row, for debugging purposes.
- getInput() -
Method in interface com.badlogic.gdx.Application
-
- getInput() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getInput() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getInput() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getInputProcessor() -
Method in interface com.badlogic.gdx.Input
-
- getInputProcessor() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getInputStream() -
Method in interface com.badlogic.gdx.net.Socket
-
- getInt(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
- Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getInt(String, int) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
- Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getIntAttribute(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getIntAttribute(String, int) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getInteger(String) -
Method in interface com.badlogic.gdx.Preferences
-
- getInteger(String, int) -
Method in interface com.badlogic.gdx.Preferences
-
- getInterpolation() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- getInvalidDragActor() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getIPs() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getItems() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getJavaHeap() -
Method in interface com.badlogic.gdx.Application
-
- getJavaHeap() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getJavaHeap() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getJavaHeap() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getJointAngle() -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Get the current joint angle in radians.
- getJointCount() -
Method in class com.badlogic.gdx.physics.box2d.World
- Get the number of joints.
- getJointList() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the list of all joints attached to this body.
- getJoints() -
Method in class com.badlogic.gdx.physics.box2d.World
-
- getJointSpeed() -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Get the current joint translation speed, usually in meters per second.
- getJointSpeed() -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Get the current joint angle speed in radians per second.
- getJointSpeed() -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Get the current joint translation speed, usually in meters per second.
- getJointTranslation() -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Get the current joint translation, usually in meters.
- getJointTranslation() -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Get the current joint translation, usually in meters.
- getJsonLoader(FileHandle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getKerning(char) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- getKey(V, boolean) -
Method in class com.badlogic.gdx.utils.ArrayMap
- Returns the key for the specified value.
- getKeyAt(int) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- getKeyboardFocus() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Gets the actor that will receive key events.
- getKeyCode() -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
- The key code of the key that was pressed.
- getKeyFrame(float, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.Animation
- Returns a
TextureRegion
based on the so called state time.
- getKeyFrame(float) -
Method in class com.badlogic.gdx.graphics.g2d.Animation
- Returns a
TextureRegion
based on the so called state time.
- getKeyFrameIndex(float) -
Method in class com.badlogic.gdx.graphics.g2d.Animation
- Returns the current frame number.
- getKnobPercentX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
- Returns the x-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
area.
- getKnobPercentY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
- Returns the y-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
area.
- getKnobX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
- Returns the x-position of the knob relative to the center of the widget.
- getKnobY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
- Returns the y-position of the knob relative to the center of the widget.
- getLabel() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getLabel() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getLabelCell() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getLabelCell() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getLastCol() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Returns the final drawn block column, for debugging purposes.
- getLastRow() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Returns the final drawn block row, for debugging purposes.
- getLatency() -
Method in interface com.badlogic.gdx.audio.AudioDevice
-
- getLatest() -
Method in class com.badlogic.gdx.math.WindowedMean
-
- getLeftWidth() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getLeftWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getLeftWidth() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getLength() -
Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
- Set/get the natural length.
- getLength1() -
Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
- Get the current length of the segment attached to body1.
- getLength2() -
Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
- Get the current length of the segment attached to body2.
- GetLenToPosState(int) -
Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- getLevel() -
Method in class com.badlogic.gdx.utils.Logger
-
- getLife() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getLifeOffset() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getLinearDamping() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the linear damping of the body.
- getLinearVelocity() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the linear velocity of the center of mass.
- getLinearVelocityFromLocalPoint(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the world velocity of a local point.
- getLinearVelocityFromWorldPoint(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the world linear velocity of a world point attached to this body.
- getLineHeight() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the line height, which is the distance from one line of text to the next.
- getListenerActor() -
Method in class com.badlogic.gdx.scenes.scene2d.Event
- Returns the actor that this listener is attached to.
- getListeners() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getLoadedAssets() -
Method in class com.badlogic.gdx.assets.AssetManager
-
- getLocalCenter() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the local position of the center of mass.
- getLocalNormal() -
Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getLocalPoint(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Gets a local point relative to the body's origin given a world point.
- getLocalPoint() -
Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getLocalStoragePath() -
Method in interface com.badlogic.gdx.Files
- Returns the local storage path directory.
- getLocalVector(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Gets a local vector given a world vector.
- getLocalVertices() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
- getLog() -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getLogger() -
Method in class com.badlogic.gdx.assets.AssetManager
-
- getLong(String) -
Method in interface com.badlogic.gdx.Preferences
-
- getLong(String, long) -
Method in interface com.badlogic.gdx.Preferences
-
- getLowerLimit() -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Get the lower joint limit, usually in meters.
- getLowerLimit() -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Get the lower joint limit in radians.
- getLowestPositiveRoot(float, float, float) -
Static method in class com.badlogic.gdx.math.Intersector
- Returns the lowest positive root of the quadric equation given by a* x * x + b * x + c = 0.
- getLowMax() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- getLowMin() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- getMagFilter() -
Method in class com.badlogic.gdx.graphics.Texture
-
- getManagedStatus() -
Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getManagedStatus() -
Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getManagedStatus() -
Static method in class com.badlogic.gdx.graphics.Mesh
-
- getManagedStatus() -
Static method in class com.badlogic.gdx.graphics.Texture
-
- getMap() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- getMapHeightUnits() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- getMapWidthUnits() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- getMass() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the total mass of the body.
- getMassData() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the mass data of the body.
- GetMatches(int[]) -
Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- GetMatchLen(int, int, int) -
Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- getMaterial() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getMaterials() -
Method in interface com.badlogic.gdx.graphics.g3d.StillModelInstance
-
- getMaterials() -
Method in class com.badlogic.gdx.graphics.g3d.StillModelNode
-
- getMax() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getMaxForce() -
Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
- Get the maximum friction force in N.
- getMaxForce() -
Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
- Set/get the maximum force in Newtons.
- getMaxHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMaxHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMaxHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMaxHeight() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getMaxIndices() -
Method in class com.badlogic.gdx.graphics.Mesh
-
- getMaxLength() -
Method in class com.badlogic.gdx.physics.box2d.joints.RopeJoint
- Get the maximum length of the rope.
- getMaxLength() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getMaxMotorTorque() -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
- getMaxParticleCount() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getMaxTorque() -
Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
- Get the maximum friction torque in N*m.
- getMaxValue() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getMaxVertices() -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- getMaxVertices() -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- getMaxVertices() -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- getMaxVertices() -
Method in class com.badlogic.gdx.graphics.Mesh
-
- getMaxWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMaxWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMaxWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMaxWidth() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getMaxX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Returns the maximum scroll value in the x direction.
- getMaxY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Returns the maximum scroll value in the y direction.
- getMean() -
Method in class com.badlogic.gdx.math.WindowedMean
- returns the mean of the samples added to this instance.
- getMesh() -
Method in class com.badlogic.gdx.graphics.g3d.model.SubMesh
-
- getMessage() -
Method in exception com.badlogic.gdx.utils.SerializationException
-
- getMessageText() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getMethod() -
Method in class com.badlogic.gdx.Net.HttpRequest
- Returns the HTTP method of the HttpRequest.
- getMiddleHeight() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getMiddleWidth() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getMin() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getMinFilter() -
Method in class com.badlogic.gdx.graphics.Texture
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMinHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getMinHeight() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getMinHeight() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getMinParticleCount() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getMinValue() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMinWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getMinWidth() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getMinWidth() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getMotorForce(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Get the current motor force given the inverse time step, usually in N.
- getMotorSpeed() -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Get the motor speed, usually in meters per second.
- getMotorSpeed() -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Get the motor speed in radians per second.
- getMotorSpeed() -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Get the motor speed, usually in radians per second.
- getMotorTorque(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Get the current motor torque, usually in N-m.
- getMotorTorque(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Get the current motor torque given the inverse time step, usually in N-m.
- getMultiLineBounds(CharSequence) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the bounds of the specified text, which may contain newlines.
- getMultiLineBounds(CharSequence, BitmapFont.TextBounds) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the bounds of the specified text, which may contain newlines.
- getName() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getName() -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- getName() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getName() -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getNativeHeap() -
Method in interface com.badlogic.gdx.Application
-
- getNativeHeap() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getNativeHeap() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getNativeHeap() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getNativeOrientation() -
Method in interface com.badlogic.gdx.Input
-
- getNativeOrientation() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getNet() -
Method in interface com.badlogic.gdx.Application
-
- getNet() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getNet() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getNet() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getNodeAt(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getNodes() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getNormal() -
Method in class com.badlogic.gdx.math.Plane
-
- getNormal() -
Method in class com.badlogic.gdx.physics.box2d.WorldManifold
- Returns the normal of this manifold
- getNormalImpulses() -
Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
-
- GetNumAvailableBytes() -
Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- getNumberOfAttributes() -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- getNumberOfContactPoints() -
Method in class com.badlogic.gdx.physics.box2d.WorldManifold
-
- getNumIndices() -
Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
- getNumIndices() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
- getNumIndices() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
- getNumIndices() -
Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
- getNumIndices() -
Method in class com.badlogic.gdx.graphics.Mesh
-
- getNumManagedTextures() -
Static method in class com.badlogic.gdx.graphics.Texture
-
- getNumMaxIndices() -
Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
- getNumMaxIndices() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
- getNumMaxIndices() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
- getNumMaxIndices() -
Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
- getNumMaxVertices() -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- getNumMaxVertices() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- getNumMaxVertices() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- getNumMaxVertices() -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getNumVertices() -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- getNumVertices() -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- getNumVertices() -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- getNumVertices() -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- getNumVertices() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- getNumVertices() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- getNumVertices() -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getNumVertices() -
Method in class com.badlogic.gdx.graphics.Mesh
-
- getObject(Class<T>) -
Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- getObject() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getObject() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getOffset(int) -
Method in class com.badlogic.gdx.graphics.VertexAttributes
- Returns the offset for the first VertexAttribute with the specified usage.
- getOldest() -
Method in class com.badlogic.gdx.math.WindowedMean
-
- getOnscreenKeyboard() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- Default is an instance of
TextField.DefaultOnscreenKeyboard
.
- getOriginX() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getOriginX() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getOriginX() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getOriginX() -
Method in class com.badlogic.gdx.math.Polygon
-
- getOriginX() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getOriginY() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getOriginY() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getOriginY() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getOriginY() -
Method in class com.badlogic.gdx.math.Polygon
-
- getOriginY() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getOutputStream() -
Method in interface com.badlogic.gdx.net.Socket
-
- getOverNode() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getPadBottom() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
- Returns the bottom padding if set, else returns
NinePatch.getBottomHeight()
.
- getPadBottom() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadBottomValue() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadding() -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPadLeft() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
- Returns the left padding if set, else returns
NinePatch.getLeftWidth()
.
- getPadLeft() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadLeftValue() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadRight() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
- Returns the right padding if set, else returns
NinePatch.getRightWidth()
.
- getPadRight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadRightValue() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadTop() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
- Returns the top padding if set, else returns
NinePatch.getTopHeight()
.
- getPadTop() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadTopValue() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Returns
Table.getPadLeft()
plus Table.getPadRight()
.
- getPadY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Returns
Table.getPadTop()
plus Table.getPadBottom()
.
- getPage(String) -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPageHeight() -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPages() -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPages() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- getPageWidth() -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getParent() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- getParent() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Returns the parent actor, or null if not in a stage.
- getParent() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getParent() -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getPatch(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Returns a registered ninepatch.
- getPatch() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
-
- getPath(int) -
Method in class com.badlogic.gdx.math.CatmullRomSpline
- Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
- getPath(Vector3[], int) -
Method in class com.badlogic.gdx.math.CatmullRomSpline
- Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
- getPercentComplete() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getPickRay(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.Camera
- Creates a picking
Ray
from the coordinates given in window coordinates.
- getPickRay(float, float) -
Method in class com.badlogic.gdx.graphics.Camera
- Creates a picking
Ray
from the coordinates given in window coordinates.
- getPitch() -
Method in interface com.badlogic.gdx.Input
- The pitch is the angle of the device's orientation around the x-axis.
- getPitch() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getPixel(int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getPixel(int, int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Returns the 32-bit RGBA8888 value of the pixel at x, y.
- getPixels() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getPixels() -
Method in class com.badlogic.gdx.graphics.Pixmap
- Returns the direct ByteBuffer holding the pixel data.
- getPixmap() -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
-
- getPlaceholderTextInput(Input.TextInputListener, String, String) -
Method in interface com.badlogic.gdx.Input
- System dependent method to input a string of text.
- getPlaceholderTextInput(Input.TextInputListener, String, String) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getPointCount() -
Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getPointer() -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
- The pointer index for the event.
- getPoints() -
Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getPoints() -
Method in class com.badlogic.gdx.physics.box2d.WorldManifold
- Returns the contact points of this manifold.
- getPool() -
Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- getPosition() -
Method in interface com.badlogic.gdx.audio.Music
- Returns the playback position in milliseconds.
- getPosition() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Returns the position of this decal.
- getPosition() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the world body origin position.
- getPosition() -
Method in class com.badlogic.gdx.physics.box2d.CircleShape
-
- getPosition() -
Method in class com.badlogic.gdx.physics.box2d.Transform
-
- getPpcX() -
Method in interface com.badlogic.gdx.Graphics
-
- getPpcY() -
Method in interface com.badlogic.gdx.Graphics
-
- getPpiX() -
Method in interface com.badlogic.gdx.Graphics
-
- getPpiY() -
Method in interface com.badlogic.gdx.Graphics
-
- getPreferences(String) -
Method in interface com.badlogic.gdx.Application
- Returns the
Preferences
instance of this Application.
- getPreferences(String) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getPreferences(String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getPreferences(String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getPrefHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getPrefHeight() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getPrefWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- getPrefWidth() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- GetPrice(int) -
Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- GetPrice(int, int) -
Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- GetPrice0(int) -
Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- GetPrice1(int) -
Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- GetProcessedSizeAdd() -
Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- getProcessors() -
Method in class com.badlogic.gdx.InputMultiplexer
-
- getProgress() -
Method in class com.badlogic.gdx.assets.AssetManager
-
- getProjectionMatrix() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Returns the current projection matrix.
- getProjectionMatrix() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Returns the current projection matrix.
- getProjectionMatrix() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getProjectionMatrix() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- getProtocol() -
Method in interface com.badlogic.gdx.net.ServerSocket
-
- getProxyCount() -
Method in class com.badlogic.gdx.physics.box2d.World
- Get the number of broad-phase proxies.
- getQueuedAssets() -
Method in class com.badlogic.gdx.assets.AssetManager
-
- getRadius() -
Method in class com.badlogic.gdx.physics.box2d.Shape
- Returns the radius of this shape
- getRatio() -
Method in class com.badlogic.gdx.physics.box2d.joints.GearJoint
- Set/Get the gear ratio.
- getRatio() -
Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
- Get the pulley ratio.
- getRawDeltaTime() -
Method in interface com.badlogic.gdx.Graphics
-
- getReactionForce(float) -
Method in class com.badlogic.gdx.physics.box2d.Joint
-
- getReactionTorque(float) -
Method in class com.badlogic.gdx.physics.box2d.Joint
- Get the reaction torque on body2 in N*m.
- getReadBytes() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- getRect(String) -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getRefCount() -
Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- getReferenceAngle() -
Method in class com.badlogic.gdx.physics.box2d.joints.WeldJoint
-
- getReferenceCount(String) -
Method in class com.badlogic.gdx.assets.AssetManager
- Returns the reference count of an asset.
- getRegion() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getRegion() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
- getRegion(int) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
- Gets an
TextureRegion
for a tile id
- getRegion(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Returns a registered texture region.
- getRegion() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- getRegionHeight() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
- Returns the region's height.
- getRegions() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Returns all regions in the atlas.
- getRegions() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- getRegionWidth() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
- Returns the region's width.
- getRegionX() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getRegionY() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getRelatedActor() -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
- The actor related to the event.
- getRelatedActor() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
- The actor related to the event.
- getRemoveActor() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- getRestitution() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Get the restitution.
- getRestitution() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Get the coefficient of restitution.
- getResult() -
Method in interface com.badlogic.gdx.Net.HttpResponse
- Returns the data of the HTTP response as a byte[].
- getResultAsStream() -
Method in interface com.badlogic.gdx.Net.HttpResponse
- Returns the data of the HTTP response as an
InputStream
.
- getResultAsString() -
Method in interface com.badlogic.gdx.Net.HttpResponse
- Returns the data of the HTTP response as a
String
.
- getRight() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Returns x plus width.
- getRightWidth() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getRightWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getRightWidth() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getRoll() -
Method in interface com.badlogic.gdx.Input
- The roll is the angle of the device's orientation around the y-axis.
- getRoll() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getRoot() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Returns the root group which holds all actors in the stage.
- getRootNodes() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getRotatedPackedHeight() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- Returns the packed height considering the rotate value, if it is true then it returns the packedWidth, otherwise it
returns the packedHeight.
- getRotatedPackedWidth() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- Returns the packed width considering the rotate value, if it is true then it returns the packedHeight, otherwise it
returns the packedWidth.
- getRotation() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getRotation() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getRotation() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getRotation() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Returns the rotation.
- getRotation() -
Method in interface com.badlogic.gdx.Input
-
- getRotation() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getRotation(Quaternion) -
Method in class com.badlogic.gdx.math.Matrix4
-
- getRotation() -
Method in class com.badlogic.gdx.math.Polygon
-
- getRotation() -
Method in class com.badlogic.gdx.physics.box2d.Transform
-
- getRotation() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
-
- getRotation() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getRotationMatrix(float[]) -
Method in interface com.badlogic.gdx.Input
- Returns the rotation matrix describing the devices rotation as per SensorManager#getRotationMatrix(float[], float[], float[], float[]).
- getRotationMatrix(float[]) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getRow(int) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Computes the Tiled Map row given a Y coordinate in units
- getRow(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Returns the row index for the y coordinate.
- getRunnable() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- getScale() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getScale(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getScaleX() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getScaleX() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getScaleX() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getScaleX() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getScaleX() -
Method in class com.badlogic.gdx.math.Polygon
-
- getScaleX() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getScaleY() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getScaleY() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getScaleY() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getScaleY() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getScaleY() -
Method in class com.badlogic.gdx.math.Polygon
-
- getScaleY() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getScaling() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getScreen() -
Method in class com.badlogic.gdx.Game
-
- getScrollAmount() -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
- The amount the mouse was scrolled.
- getScrollBarHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollBarWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollFocus() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Gets the actor that will receive scroll events.
- getScrollPercentX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollPercentY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Returns the x scroll position in pixels.
- getScrollY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Returns the y scroll position in pixels.
- getSelectedIndex() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getSelection() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getSelection() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getSelection() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getSelectionIndex() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getSerializer(Class<T>) -
Method in class com.badlogic.gdx.utils.Json
-
- getShader() -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- getShaderFlag() -
Method in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
-
- getShape() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- getShape() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Returns the shape of this fixture
- getSide() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- getSize() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- getSortCenter() -
Method in interface com.badlogic.gdx.graphics.g3d.StillModelInstance
-
- getSortCenter() -
Method in class com.badlogic.gdx.graphics.g3d.StillModelNode
-
- getSpaceWidth() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the width of the space character.
- getSpawnHeight() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSpawnShape() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSpawnWidth() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSplit() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getSpringDampingRatio() -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
- getSpringFrequencyHz() -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
- getSprite() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSprite(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Returns a registered sprite.
- getSprite() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- getSpriteBatch() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getSrcBlendFactor() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- getStage() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Returns the stage that this actor is currently in, or null if not in a stage.
- getStage() -
Method in class com.badlogic.gdx.scenes.scene2d.Event
- The stage for the actor the event was fired on.
- getStageX() -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
- The stage x coordinate where the event occured.
- getStageY() -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
- The stage x coordinate where the event occured.
- getStart() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
- getStart() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
- getStatus() -
Method in interface com.badlogic.gdx.Net.HttpResponse
- Returns the
Net.HttpStatus
containing the statusCode of the HTTP response.
- getStatusCode() -
Method in class com.badlogic.gdx.Net.HttpStatus
- Returns the status code of the HTTP response, normally 2xx status codes indicate success while 4xx and 5xx indicate
client and server errors, respectively (see HTTP/1.1:
Status Code Definitions for more information about HTTP status codes).
- getStepSize() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getString(String) -
Method in interface com.badlogic.gdx.Preferences
-
- getString(String, String) -
Method in interface com.badlogic.gdx.Preferences
-
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
- Returns the button's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
- Returns the checkbox's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
- Returns the label's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
- Returns the list's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Returns the scroll pane's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
- Returns the select box's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
- Returns the slider's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
- Returns the split pane's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- Returns the text field's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
- Returns the touchpad's style.
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getStyle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
- Returns the window's style.
- getSubMesh(String) -
Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
-
- getSubMesh(String) -
Method in interface com.badlogic.gdx.graphics.g3d.model.Model
-
- getSubMesh(String) -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- getSubMesh(String) -
Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
-
- getSubMeshes() -
Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
-
- getSubMeshes() -
Method in interface com.badlogic.gdx.graphics.g3d.model.Model
-
- getSubMeshes() -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- getSubMeshes() -
Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
-
- getSubModel(String...) -
Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
-
- getSubModel(String...) -
Method in interface com.badlogic.gdx.graphics.g3d.model.Model
- Returns a
Model
that is made up of the sub-meshes with the provided names.
- getSubModel(String...) -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- getSubModel(String...) -
Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
-
- getTag(Class) -
Method in class com.badlogic.gdx.utils.Json
-
- getTangentImpulses() -
Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
-
- getTangentNormals(int, Vector3) -
Method in class com.badlogic.gdx.math.CatmullRomSpline
- Returns the tangent's normals using the tangent and provided up vector doing a cross product.
- getTangentNormals(int, List<Vector3>) -
Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- getTangentNormals2D(int) -
Method in class com.badlogic.gdx.math.CatmullRomSpline
- Returns all tangent's normals in 2D space for the points in a path.
- getTangents(int) -
Method in class com.badlogic.gdx.math.CatmullRomSpline
- Returns all tangents for the points in a path.
- getTapCount() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
- Returns the number of taps within the tap count interval for the most recent click event.
- getTapSquareSize() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getTapSquareSize() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getTarget() -
Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
-
- getTarget() -
Method in class com.badlogic.gdx.scenes.scene2d.Event
- Returns the actor that the event originated from.
- getTargetActor() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- getText() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getText() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getText() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getText() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getText() -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getTextBounds() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getTextFieldFilter() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getTextInput(Input.TextInputListener, String, String) -
Method in interface com.badlogic.gdx.Input
- System dependent method to input a string of text.
- getTextInput(Input.TextInputListener, String, String) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getTexture() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTexture() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getTextureCoords() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
- getTextureData() -
Method in class com.badlogic.gdx.graphics.Texture
-
- getTextureObjectHandle() -
Method in class com.badlogic.gdx.graphics.Texture
-
- getTextureRegion() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getTextures() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- getTiledDrawable(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Returns a registered tiled drawable.
- getTileProperty(int, String) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
- Gets a tile's property.
- getTime() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
- Gets the time spent waiting for the delay.
- getTime() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
- Gets the transition time so far.
- getTimeline() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getTimeline() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getTimeOut() -
Method in class com.badlogic.gdx.Net.HttpRequest
- Returns the timeOut of the HTTP request.
- getTint() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getTitle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- getTop() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Returns y plus height.
- getTopHeight() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTopHeight() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getTopHeight() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getTotalHeight() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTotalWidth() -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTouchable() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- getTouchable() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getTouchDownTarget() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- getTouchDownX() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getTouchDownX() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getTouchDownY() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getTouchDownY() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getTouchEventsForLiveWallpaper -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- if the app is a livewallpaper, whether it should get full touch events
- getTransform() -
Method in interface com.badlogic.gdx.graphics.g3d.StillModelInstance
-
- getTransform() -
Method in class com.badlogic.gdx.graphics.g3d.StillModelNode
-
- getTransform() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the body transform for the body's origin.
- getTransformedVertices() -
Method in class com.badlogic.gdx.math.Polygon
- Returns vertices scaled, rotated, and offset by the polygon position.
- getTransformMatrix() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Returns the current transform matrix.
- getTransformMatrix() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Returns the current transform matrix.
- getTransformMatrix() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getTransformMatrix() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- getTranslation(Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
-
- getTransparency() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getTree() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
- Returns the tree this node is currently in, or null.
- getType() -
Method in interface com.badlogic.gdx.Application
-
- getType() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getType() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getType() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getType() -
Method in interface com.badlogic.gdx.Graphics
-
- getType() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getType() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getType() -
Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getType() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getType() -
Method in interface com.badlogic.gdx.graphics.TextureData
-
- getType() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the type of this body.
- getType() -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
- getType() -
Method in class com.badlogic.gdx.physics.box2d.CircleShape
- Get the type of this shape.
- getType() -
Method in class com.badlogic.gdx.physics.box2d.EdgeShape
-
- getType() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Get the type of the child shape.
- getType() -
Method in class com.badlogic.gdx.physics.box2d.Joint
- Get the type of the concrete joint.
- getType() -
Method in class com.badlogic.gdx.physics.box2d.Manifold
-
- getType() -
Method in class com.badlogic.gdx.physics.box2d.PolygonShape
- Get the type of this shape.
- getType() -
Method in class com.badlogic.gdx.physics.box2d.Shape
- Get the type of this shape.
- getType() -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
- The type of input event.
- getType() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- getU() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getU2() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getUniformLocation(String) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUniforms() -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUniformType(String) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUnitsPerTileX() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- getUnitsPerTileY() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- getUnsafeBufferAddress(Buffer) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Returns the address of the Buffer, it assumes it is an unsafe buffer.
- getUpperLimit() -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Get the upper joint limit, usually in meters.
- getUpperLimit() -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Get the upper joint limit in radians.
- getUrl() -
Method in class com.badlogic.gdx.Net.HttpRequest
- Returns the URL of the HTTP request.
- getUserData() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the user data
- getUserData() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
-
- getUWrap() -
Method in class com.badlogic.gdx.graphics.Texture
-
- getV() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getV2() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getValidDragActor() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getValue() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- getValue() -
Method in enum com.badlogic.gdx.physics.box2d.BodyDef.BodyType
-
- getValue() -
Method in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
-
- getValue() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
- Gets the current float value.
- getValue() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
- Gets the current int value.
- getValue() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- getValue() -
Method in class com.badlogic.gdx.utils.BinaryHeap.Node
-
- getValueAt(int) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- getValues() -
Method in class com.badlogic.gdx.math.Matrix3
- Get the values in this matrix.
- getValues() -
Method in class com.badlogic.gdx.math.Matrix4
-
- getVelocity() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getVelocityThreshold() -
Static method in class com.badlogic.gdx.physics.box2d.World
-
- getVelocityX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Gets the flick scroll y velocity.
- getVelocityY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Gets the flick scroll y velocity.
- getVersion() -
Method in interface com.badlogic.gdx.Application
-
- getVersion() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- getVersion() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- getVersion() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- getVertex(int, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
- Returns the vertex at the given position.
- getVertex(int, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.PolygonShape
- Returns the vertex at the given position.
- getVertex1(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.EdgeShape
-
- getVertex2(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.EdgeShape
-
- getVertexAttribute(int) -
Method in class com.badlogic.gdx.graphics.Mesh
- Returns the first
VertexAttribute
having the given VertexAttributes.Usage
.
- getVertexAttributes() -
Method in class com.badlogic.gdx.graphics.Mesh
-
- getVertexCount() -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
- getVertexCount() -
Method in class com.badlogic.gdx.physics.box2d.PolygonShape
-
- getVertexSize() -
Method in class com.badlogic.gdx.graphics.Mesh
-
- getVertices() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getVertices() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
- Returns the packed vertices, colors, and texture coordinates for this sprite.
- getVertices() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Returns the packed vertices, colors, and texture coordinates for this sprite.
- getVertices() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Returns the vertices backing this sprite.
The returned value should under no circumstances be modified.
- getVertices(float[]) -
Method in class com.badlogic.gdx.graphics.Mesh
- Copies the vertices from the Mesh to the float array.
- getVertices(int, float[]) -
Method in class com.badlogic.gdx.graphics.Mesh
- Copies the the remaining vertices from the Mesh to the float array.
- getVertices(int, int, float[]) -
Method in class com.badlogic.gdx.graphics.Mesh
- Copies the specified vertices from the Mesh to the float array.
- getVertices(int, int, float[], int) -
Method in class com.badlogic.gdx.graphics.Mesh
- Copies the specified vertices from the Mesh to the float array.
- getVertices() -
Method in class com.badlogic.gdx.math.Polygon
- Returns vertices without scaling or rotation and without being offset by the polygon position.
- getVerticesBuffer() -
Method in class com.badlogic.gdx.graphics.Mesh
-
- getViewport() -
Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
- getVisualScrollX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getVisualScrollY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getVisualValue() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
- If
animating
the slider value, this returns the value current displayed.
- getVWrap() -
Method in class com.badlogic.gdx.graphics.Texture
-
- getWidget() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Returns the actor embedded in this scroll pane, or null.
- getWidth() -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getWidth() -
Method in interface com.badlogic.gdx.Graphics
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.Pixmap
-
- getWidth() -
Method in class com.badlogic.gdx.graphics.Texture
-
- getWidth() -
Method in interface com.badlogic.gdx.graphics.TextureData
-
- getWidth() -
Method in class com.badlogic.gdx.math.Rectangle
-
- getWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- getWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getWidth() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- The width of the stage's viewport.
- getWidthRatio() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getWind() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getWorld() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the parent world of this body.
- getWorldCenter() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the world position of the center of mass.
- getWorldManifold() -
Method in class com.badlogic.gdx.physics.box2d.Contact
-
- getWorldPoint(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the world coordinates of a point given the local coordinates.
- getWorldVector(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the world coordinates of a vector given the local coordinates.
- getWrappedBounds(CharSequence, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the bounds of the specified text, which may contain newlines and is wrapped within the specified width.
- getWrappedBounds(CharSequence, float, BitmapFont.TextBounds) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the bounds of the specified text, which may contain newlines and is wrapped within the specified width.
- getX() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Returns the x position of the cached string, relative to the position when the string was cached.
- getX() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getX() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getX() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getX() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getX() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getX() -
Method in interface com.badlogic.gdx.Input
-
- getX(int) -
Method in interface com.badlogic.gdx.Input
- Returns the x coordinate in screen coordinates of the given pointer.
- getX() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getX(int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getX() -
Method in class com.badlogic.gdx.math.Polygon
-
- getX() -
Method in class com.badlogic.gdx.math.Rectangle
-
- getX() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- getX() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- getX() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getXHeight() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns the x-height, which is the distance from the top of most lowercase characters to the baseline.
- getXOffsetValue() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getY() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Returns the y position of the cached string, relative to the position when the string was cached.
- getY() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getY() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getY() -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getY() -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getY() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getY() -
Method in interface com.badlogic.gdx.Input
-
- getY(int) -
Method in interface com.badlogic.gdx.Input
- Returns the y coordinate in screen coordinates of the given pointer.
- getY() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getY(int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- getY() -
Method in class com.badlogic.gdx.math.Polygon
-
- getY() -
Method in class com.badlogic.gdx.math.Rectangle
-
- getY() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- getY() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- getY() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getYOffsetValue() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getZ() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getZIndex() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Returns the z-index of this actor.
- gid -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- gl -
Static variable in class com.badlogic.gdx.Gdx
-
- gl10 -
Static variable in class com.badlogic.gdx.Gdx
-
- GL10 - Interface in com.badlogic.gdx.graphics
- Interface wrapping all standard OpenGL ES 1.0 methods.
- gl11 -
Static variable in class com.badlogic.gdx.Gdx
-
- GL11 - Interface in com.badlogic.gdx.graphics
- Interface wrapping all OpenGL ES 1.1 methods.
- gl20 -
Static variable in class com.badlogic.gdx.Gdx
-
- GL20 - Interface in com.badlogic.gdx.graphics
- Interface wrapping all the methods of OpenGL ES 2.0
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_ATTRIBUTES -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_TEXTURE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ACTIVE_TEXTURE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_UNIFORM_MAX_LENGTH -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_UNIFORMS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ADD -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ADD_SIGNED -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ALIASED_LINE_WIDTH_RANGE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALIASED_LINE_WIDTH_RANGE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALIASED_POINT_SIZE_RANGE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALIASED_POINT_SIZE_RANGE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALPHA_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALPHA_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALPHA_SCALE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ALPHA_TEST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALPHA_TEST_FUNC -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ALPHA_TEST_REF -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ALWAYS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ALWAYS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_AMBIENT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_AMBIENT_AND_DIFFUSE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_AND -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_AND_INVERTED -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_AND_REVERSE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ARRAY_BUFFER -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ARRAY_BUFFER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ATTACHED_SHADERS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BACK -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_BACK -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_BLEND -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_DST -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_BLEND_DST_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_DST_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_EQUATION -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_EQUATION_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_EQUATION_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_SRC -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_BLEND_SRC_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_SRC_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLUE_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_BLUE_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL_VEC2 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL_VEC3 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL_VEC4 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BUFFER_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_BUFFER_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BUFFER_USAGE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_BUFFER_USAGE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BYTE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_BYTE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CCW -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CCW -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CLAMP_TO_EDGE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CLAMP_TO_EDGE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CLEAR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CLIENT_ACTIVE_TEXTURE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE0 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE1 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE2 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE3 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE4 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CLIP_PLANE5 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ARRAY -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COLOR_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ARRAY_POINTER -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ARRAY_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ARRAY_STRIDE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ARRAY_TYPE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_ATTACHMENT0 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR_BUFFER_BIT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COLOR_BUFFER_BIT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR_CLEAR_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_CLEAR_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR_LOGIC_OP -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COLOR_MATERIAL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COLOR_WRITEMASK -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COLOR_WRITEMASK -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COMBINE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COMBINE_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COMBINE_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COMPILE_STATUS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COMPRESSED_TEXTURE_FORMATS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COMPRESSED_TEXTURE_FORMATS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CONSTANT -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CONSTANT_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CONSTANT_ATTENUATION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CONSTANT_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COORD_REPLACE_OES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_COPY -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COPY_INVERTED -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_COVERAGE_BUFFER_BIT_NV -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CULL_FACE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CULL_FACE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CULL_FACE_MODE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CULL_FACE_MODE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CURRENT_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CURRENT_NORMAL -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CURRENT_PROGRAM -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CURRENT_TEXTURE_COORDS -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_CURRENT_VERTEX_ATTRIB -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CW -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_CW -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DECAL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DECR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DECR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DECR_WRAP -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DELETE_STATUS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_ATTACHMENT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DEPTH_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_BUFFER_BIT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DEPTH_BUFFER_BIT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_CLEAR_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DEPTH_CLEAR_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_COMPONENT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_COMPONENT16 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_FUNC -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DEPTH_FUNC -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_RANGE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DEPTH_RANGE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_TEST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DEPTH_TEST -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_WRITEMASK -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DEPTH_WRITEMASK -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DIFFUSE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DITHER -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DITHER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DONT_CARE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DONT_CARE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DOT3_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DOT3_RGBA -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DST_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DST_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DST_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_DST_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DYNAMIC_DRAW -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_DYNAMIC_DRAW -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ELEMENT_ARRAY_BUFFER -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ELEMENT_ARRAY_BUFFER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ELEMENT_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ELEMENT_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_EMISSION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_EQUAL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_EQUAL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_EQUIV -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ES_VERSION_2_0 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_EXP -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_EXP2 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_EXTENSIONS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_EXTENSIONS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FALSE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FALSE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FASTEST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FASTEST -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FILL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FIXED -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLAT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FLOAT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FLOAT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_MAT2 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_MAT3 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_MAT4 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_VEC2 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_VEC3 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_VEC4 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FOG -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_DENSITY -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_END -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_HINT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_MODE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FOG_START -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FRAGMENT_SHADER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_COMPLETE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_UNSUPPORTED -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRONT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FRONT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRONT_AND_BACK -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_FRONT_AND_BACK -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRONT_FACE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_FRONT_FACE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FUNC_ADD -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FUNC_REVERSE_SUBTRACT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FUNC_SUBTRACT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GENERATE_MIPMAP -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_GENERATE_MIPMAP -
Static variable in interface com.badlogic.gdx.graphics.GLCommon
-
- GL_GENERATE_MIPMAP_HINT -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_GENERATE_MIPMAP_HINT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GEQUAL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_GEQUAL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GREATER -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_GREATER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GREEN_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_GREEN_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_HIGH_FLOAT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_HIGH_INT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_IMPLEMENTATION_COLOR_READ_FORMAT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_IMPLEMENTATION_COLOR_READ_TYPE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_IMPLEMENTATION_COLOR_READ_TYPE_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INCR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INCR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INCR_WRAP -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INFO_LOG_LENGTH -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT_VEC2 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT_VEC3 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT_VEC4 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INTERPOLATE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_INVALID_ENUM -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INVALID_ENUM -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVALID_FRAMEBUFFER_OPERATION -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVALID_OPERATION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INVALID_OPERATION -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVALID_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INVALID_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVERT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_INVERT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_KEEP -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_KEEP -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LEQUAL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LEQUAL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LESS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LESS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LIGHT0 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT1 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT2 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT3 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT4 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT5 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT6 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT7 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT_MODEL_AMBIENT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHT_MODEL_TWO_SIDE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LIGHTING -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE_LOOP -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE_LOOP -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINE_SMOOTH -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE_SMOOTH_HINT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE_STRIP -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINE_STRIP -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINE_WIDTH -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_LINE_WIDTH -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINEAR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINEAR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINEAR_ATTENUATION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINEAR_MIPMAP_LINEAR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINEAR_MIPMAP_LINEAR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINEAR_MIPMAP_NEAREST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINEAR_MIPMAP_NEAREST -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LINES -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINK_STATUS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LOGIC_OP_MODE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_LOW_FLOAT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LOW_INT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LUMINANCE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LUMINANCE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LUMINANCE_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_LUMINANCE_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MATRIX_MODE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MAX_CLIP_PLANES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_CUBE_MAP_TEXTURE_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_ELEMENTS_INDICES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_ELEMENTS_INDICES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MAX_ELEMENTS_VERTICES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_ELEMENTS_VERTICES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MAX_FRAGMENT_UNIFORM_VECTORS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_LIGHTS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_MODELVIEW_STACK_DEPTH -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_PROJECTION_STACK_DEPTH -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_RENDERBUFFER_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TEXTURE_IMAGE_UNITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT -
Static variable in interface com.badlogic.gdx.graphics.GLCommon
-
- GL_MAX_TEXTURE_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_TEXTURE_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TEXTURE_STACK_DEPTH -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_TEXTURE_UNITS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_TEXTURE_UNITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VARYING_VECTORS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VERTEX_ATTRIBS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VERTEX_UNIFORM_VECTORS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VIEWPORT_DIMS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MAX_VIEWPORT_DIMS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MEDIUM_FLOAT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MEDIUM_INT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MIRRORED_REPEAT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MODELVIEW -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MODELVIEW_MATRIX -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MODELVIEW_STACK_DEPTH -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_MODULATE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_MULTISAMPLE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NAND -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NEAREST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NEAREST -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEAREST_MIPMAP_LINEAR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NEAREST_MIPMAP_LINEAR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEAREST_MIPMAP_NEAREST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NEAREST_MIPMAP_NEAREST -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEVER -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NEVER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NICEST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NICEST -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NO_ERROR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NO_ERROR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NONE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NOOP -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NORMAL_ARRAY -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NORMAL_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_NORMAL_ARRAY_POINTER -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_NORMAL_ARRAY_STRIDE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_NORMAL_ARRAY_TYPE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_NORMALIZE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NOTEQUAL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NOTEQUAL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NUM_COMPRESSED_TEXTURE_FORMATS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_NUM_COMPRESSED_TEXTURE_FORMATS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NUM_SHADER_BINARY_FORMATS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_OES_compressed_paletted_texture -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OES_point_size_array -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OES_point_sprite -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OES_read_format -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OES_VERSION_1_0 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OES_VERSION_1_0 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_ONE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ONE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_CONSTANT_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_CONSTANT_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_DST_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ONE_MINUS_DST_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_DST_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ONE_MINUS_DST_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_SRC_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ONE_MINUS_SRC_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_SRC_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ONE_MINUS_SRC_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_OPERAND0_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OPERAND0_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OPERAND1_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OPERAND1_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OPERAND2_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OPERAND2_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_OR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OR_INVERTED -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OR_REVERSE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OUT_OF_MEMORY -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_OUT_OF_MEMORY -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_PACK_ALIGNMENT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PACK_ALIGNMENT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_PALETTE4_R5_G6_B5_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE4_RGB5_A1_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE4_RGB8_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE4_RGBA4_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE4_RGBA8_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE8_R5_G6_B5_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE8_RGB5_A1_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE8_RGB8_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE8_RGBA4_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PALETTE8_RGBA8_OES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PERSPECTIVE_CORRECTION_HINT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POINT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POINT_DISTANCE_ATTENUATION -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_FADE_THRESHOLD_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_ARRAY_OES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_ARRAY_POINTER_OES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_ARRAY_STRIDE_OES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_ARRAY_TYPE_OES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_MAX -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SIZE_MIN -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINT_SMOOTH -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POINT_SMOOTH_HINT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POINT_SPRITE_OES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POINTS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POINTS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_OFFSET_FACTOR -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POLYGON_OFFSET_FACTOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_OFFSET_FILL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POLYGON_OFFSET_FILL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_OFFSET_UNITS -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POLYGON_OFFSET_UNITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_SMOOTH_HINT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_POLYGON_SMOOTH_HINT -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_POSITION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PREVIOUS -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_PRIMARY_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_PROJECTION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_PROJECTION_MATRIX -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_PROJECTION_STACK_DEPTH -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_QUADRATIC_ATTENUATION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RED_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RED_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_ALPHA_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_BLUE_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_DEPTH_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_GREEN_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_HEIGHT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_INTERNAL_FORMAT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_RED_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_STENCIL_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_WIDTH -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERER -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RENDERER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_REPEAT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_REPEAT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_REPLACE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_REPLACE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RESCALE_NORMAL -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGB565 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGB5_A1 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGB_SCALE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_RGBA -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_RGBA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGBA4 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_ALPHA_TO_COVERAGE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SAMPLE_ALPHA_TO_COVERAGE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_ALPHA_TO_ONE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SAMPLE_BUFFERS -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SAMPLE_BUFFERS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_COVERAGE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SAMPLE_COVERAGE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_COVERAGE_INVERT -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SAMPLE_COVERAGE_INVERT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_COVERAGE_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SAMPLE_COVERAGE_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLER_2D -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLER_CUBE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLES -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SAMPLES -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SCISSOR_BOX -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SCISSOR_BOX -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SCISSOR_TEST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SCISSOR_TEST -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SET -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SHADE_MODEL -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SHADER_BINARY_FORMATS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADER_COMPILER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADER_SOURCE_LENGTH -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADER_TYPE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADING_LANGUAGE_VERSION -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHININESS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SHORT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SHORT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SMOOTH -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SMOOTH_LINE_WIDTH_RANGE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SMOOTH_POINT_SIZE_RANGE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SPECULAR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SPOT_CUTOFF -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SPOT_DIRECTION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SPOT_EXPONENT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SRC0_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC0_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC1_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC1_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC2_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC2_RGB -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_SRC_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SRC_ALPHA -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SRC_ALPHA_SATURATE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SRC_ALPHA_SATURATE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SRC_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SRC_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STACK_OVERFLOW -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_STACK_UNDERFLOW -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_STATIC_DRAW -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STATIC_DRAW -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_ATTACHMENT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_FAIL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_FUNC -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_PASS_DEPTH_FAIL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_PASS_DEPTH_PASS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_REF -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_VALUE_MASK -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_WRITEMASK -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_STENCIL_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BUFFER_BIT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_STENCIL_BUFFER_BIT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_CLEAR_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_CLEAR_VALUE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_FAIL -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_FAIL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_FUNC -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_FUNC -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_INDEX -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_INDEX8 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_PASS_DEPTH_FAIL -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_PASS_DEPTH_FAIL -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_PASS_DEPTH_PASS -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_PASS_DEPTH_PASS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_REF -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_REF -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_TEST -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_STENCIL_TEST -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_VALUE_MASK -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_VALUE_MASK -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_WRITEMASK -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_STENCIL_WRITEMASK -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STREAM_DRAW -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SUBPIXEL_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_SUBPIXEL_BITS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SUBTRACT -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE0 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE0 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE1 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE1 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE10 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE10 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE11 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE11 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE12 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE12 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE13 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE13 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE14 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE14 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE15 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE15 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE16 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE16 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE17 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE17 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE18 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE18 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE19 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE19 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE2 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE2 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE20 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE20 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE21 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE21 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE22 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE22 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE23 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE23 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE24 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE24 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE25 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE25 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE26 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE26 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE27 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE27 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE28 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE28 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE29 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE29 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE3 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE3 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE30 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE30 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE31 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE31 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE4 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE4 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE5 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE5 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE6 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE6 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE7 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE7 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE8 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE8 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE9 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE9 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_2D -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_2D -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_BINDING_2D -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_BINDING_2D -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_BINDING_CUBE_MAP -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_COORD_ARRAY -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_COORD_ARRAY_POINTER -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_COORD_ARRAY_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_COORD_ARRAY_STRIDE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_COORD_ARRAY_TYPE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_CUBE_MAP -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_POSITIVE_X -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_ENV -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_ENV_COLOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_ENV_MODE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_MAG_FILTER -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_MAG_FILTER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_MATRIX -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_MAX_ANISOTROPY_EXT -
Static variable in interface com.badlogic.gdx.graphics.GLCommon
-
- GL_TEXTURE_MIN_FILTER -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_MIN_FILTER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_STACK_DEPTH -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_TEXTURE_WRAP_S -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_WRAP_S -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_WRAP_T -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TEXTURE_WRAP_T -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRIANGLE_FAN -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TRIANGLE_FAN -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRIANGLE_STRIP -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TRIANGLE_STRIP -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRIANGLES -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TRIANGLES -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRUE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_TRUE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNPACK_ALIGNMENT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNPACK_ALIGNMENT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_BYTE -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNSIGNED_BYTE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_INT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNSIGNED_SHORT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT_4_4_4_4 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNSIGNED_SHORT_4_4_4_4 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT_5_5_5_1 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNSIGNED_SHORT_5_5_5_1 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT_5_6_5 -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_UNSIGNED_SHORT_5_6_5 -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VALIDATE_STATUS -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VENDOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_VENDOR -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERSION -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_VERSION -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERSION_ES_CL_1_0 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERSION_ES_CL_1_1 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERSION_ES_CM_1_0 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERSION_ES_CM_1_1 -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ARRAY -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_VERTEX_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ARRAY_POINTER -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ARRAY_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ARRAY_STRIDE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ARRAY_TYPE -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_ENABLED -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_POINTER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_STRIDE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_TYPE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_PROGRAM_POINT_SIZE -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_SHADER -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VIEWPORT -
Static variable in interface com.badlogic.gdx.graphics.GL11
-
- GL_VIEWPORT -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_XOR -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ZERO -
Static variable in interface com.badlogic.gdx.graphics.GL10
-
- GL_ZERO -
Static variable in interface com.badlogic.gdx.graphics.GL20
-
- glActiveTexture(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glAlphaFunc(int, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glAttachShader(int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindAttribLocation(int, int, String) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindBuffer(int, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glBindBuffer(int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindFramebuffer(int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindRenderbuffer(int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindTexture(int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glBlendColor(float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendEquation(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendEquationSeparate(int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendFunc(int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glBlendFuncSeparate(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBufferData(int, int, Buffer, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glBufferData(int, int, Buffer, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glBufferSubData(int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glBufferSubData(int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glCheckFramebufferStatus(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glClear(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glClearColor(float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glClearDepthf(float) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glClearStencil(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glClientActiveTexture(int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glClipPlanef(int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glClipPlanef(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glColor4f(float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glColor4ub(byte, byte, byte, byte) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glColorMask(boolean, boolean, boolean, boolean) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glColorPointer(int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glColorPointer(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- GLCommon - Interface in com.badlogic.gdx.graphics
- This interface defines methods common to GL10, GL11 and GL20.
- glCompileShader(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glCopyTexImage2D(int, int, int, int, int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glCreateProgram() -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glCreateShader(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glCullFace(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDeleteBuffers(int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glDeleteBuffers(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glDeleteBuffers(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteFramebuffers(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteProgram(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteRenderbuffers(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteShader(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteTextures(int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glDeleteTextures(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDepthFunc(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDepthMask(boolean) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDepthRangef(float, float) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDetachShader(int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glDisable(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDisableClientState(int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glDisableVertexAttribArray(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glDrawArrays(int, int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glDrawElements(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glDrawElements(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glDrawElements(int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glEnable(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glEnableClientState(int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glEnableVertexAttribArray(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glFinish() -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glFlush() -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glFogf(int, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glFogfv(int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glFogfv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glFramebufferRenderbuffer(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glFramebufferTexture2D(int, int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glFrontFace(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glFrustumf(float, float, float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glGenBuffers(int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGenBuffers(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGenBuffers(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenerateMipmap(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenFramebuffers(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenRenderbuffers(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenTextures(int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glGenTextures(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glGetActiveAttrib(int, int, IntBuffer, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetActiveUniform(int, int, IntBuffer, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetAttachedShaders(int, int, Buffer, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetAttribLocation(int, String) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetBooleanv(int, boolean[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetBooleanv(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetBooleanv(int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetBufferParameteriv(int, int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetBufferParameteriv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetBufferParameteriv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetClipPlanef(int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetClipPlanef(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetError() -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glGetFloatv(int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetFloatv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetFloatv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetIntegerv(int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glGetIntegerv(int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glGetLightfv(int, int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetLightfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetMaterialfv(int, int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetMaterialfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetPointerv(int, Buffer[]) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetProgramInfoLog(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetProgramiv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetRenderbufferParameteriv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderInfoLog(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderiv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderSource(int, int, Buffer, String) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetString(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glGetTexEnviv(int, int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexEnviv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexParameterfv(int, int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexParameterfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexParameterfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetTexParameteriv(int, int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexParameteriv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glGetTexParameteriv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetUniformfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetUniformiv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetUniformLocation(int, String) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetVertexAttribfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetVertexAttribiv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetVertexAttribPointerv(int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glHint(int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glIsBuffer(int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glIsBuffer(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsEnabled(int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glIsEnabled(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsFramebuffer(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsProgram(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsRenderbuffer(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsShader(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsTexture(int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glIsTexture(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glLightf(int, int, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLightfv(int, int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLightfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLightModelf(int, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLightModelfv(int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLightModelfv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLineWidth(float) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glLinkProgram(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glLoadIdentity() -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLoadMatrixf(float[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLoadMatrixf(FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glLogicOp(int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glMaterialf(int, int, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glMaterialfv(int, int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glMaterialfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glMatrixMode(int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glMultiTexCoord4f(int, float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glMultMatrixf(float[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glMultMatrixf(FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glNormal3f(float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glNormalPointer(int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glNormalPointer(int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glOrthof(float, float, float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glPixelStorei(int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glPointParameterf(int, float) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glPointParameterfv(int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glPointParameterfv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glPointSize(float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glPointSizePointerOES(int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glPolygonMode(int, int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glPolygonOffset(float, float) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glPopMatrix() -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glPushMatrix() -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glReadPixels(int, int, int, int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glReleaseShaderCompiler() -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glRenderbufferStorage(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glRotatef(float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glSampleCoverage(float, boolean) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glSampleCoverage(float, boolean) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glScalef(float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glScissor(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glShadeModel(int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glShaderBinary(int, IntBuffer, int, Buffer, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glShaderSource(int, String) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilFunc(int, int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glStencilFuncSeparate(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilMask(int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glStencilMaskSeparate(int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilOp(int, int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glStencilOpSeparate(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexCoordPointer(int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glTexCoordPointer(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexEnvf(int, int, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glTexEnvfv(int, int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glTexEnvfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glTexEnvi(int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexEnviv(int, int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexEnviv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glTexParameterf(int, int, float) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glTexParameterfv(int, int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexParameterfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexParameterfv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexParameteri(int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexParameteri(int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexParameteriv(int, int, int[], int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexParameteriv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glTexParameteriv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glTranslatef(float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glu -
Static variable in class com.badlogic.gdx.Gdx
-
- GLU - Interface in com.badlogic.gdx.graphics
- OpenGL utility class.
- gluLookAt(GL10, float, float, float, float, float, float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GLU
-
- glUniform1f(int, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1fv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1i(int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1iv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2f(int, float, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2fv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2i(int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2iv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3f(int, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3fv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3i(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3iv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4f(int, float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4fv(int, int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4i(int, int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4iv(int, int, IntBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- gluOrtho2D(GL10, float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GLU
-
- gluPerspective(GL10, float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GLU
-
- gluProject(float, float, float, float[], int, float[], int, int[], int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GLU
-
- glUseProgram(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- gluUnProject(float, float, float, float[], int, float[], int, int[], int, float[], int) -
Method in interface com.badlogic.gdx.graphics.GLU
-
- glValidateProgram(int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib1f(int, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib1fv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib2f(int, float, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib2fv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib3f(int, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib3fv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib4f(int, float, float, float, float) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib4fv(int, FloatBuffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttribPointer(int, int, int, boolean, int, int) -
Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexPointer(int, int, int, Buffer) -
Method in interface com.badlogic.gdx.graphics.GL10
-
- glVertexPointer(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GL11
-
- glViewport(int, int, int, int) -
Method in interface com.badlogic.gdx.graphics.GLCommon
-
- glyphs -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- graphics -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- graphics -
Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- graphics -
Static variable in class com.badlogic.gdx.Gdx
-
- Graphics - Interface in com.badlogic.gdx
-
This interface encapsulates the communication with the graphics processor.
- Graphics.BufferFormat - Class in com.badlogic.gdx
- Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.
- Graphics.BufferFormat(int, int, int, int, int, int, int, boolean) -
Constructor for class com.badlogic.gdx.Graphics.BufferFormat
-
- Graphics.DisplayMode - Class in com.badlogic.gdx
- Class describing a fullscreen display mode
- Graphics.DisplayMode(int, int, int, int) -
Constructor for class com.badlogic.gdx.Graphics.DisplayMode
-
- Graphics.GraphicsType - Enum in com.badlogic.gdx
- Enumeration describing different types of
Graphics
implementations. - GRAVE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- gravityScale -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- Scale the gravity applied to this body.
- GRAY -
Static variable in class com.badlogic.gdx.graphics.Color
-
- GREEN -
Static variable in class com.badlogic.gdx.graphics.Color
-
- groundAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
- The first ground anchor in world coordinates.
- groundAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
- The second ground anchor in world coordinates.
- Group - Class in com.badlogic.gdx.scenes.scene2d
- 2D scene graph node that may contain other actors.
- Group() -
Constructor for class com.badlogic.gdx.scenes.scene2d.Group
-
- groupIndex -
Variable in class com.badlogic.gdx.physics.box2d.Filter
- Collision groups allow a certain group of objects to never collide (negative) or always collide (positive).
- GroupPlug - Interface in com.badlogic.gdx.graphics.g3d.decals
- Handles a single group's pre and post render arrangements.
- GroupStrategy - Interface in com.badlogic.gdx.graphics.g3d.decals
-
This class provides hooks which are invoked by
DecalBatch
to evaluate the group a sprite falls into, as well as to
adjust settings before and after rendering a group. - GwtModuleGenerator - Class in com.badlogic.gdx.utils
- Generates the gdx.gwt.xml file by running through the gdx/src/ directory and cross-referencing it with the gdx-backends-gwt
directory.
- GwtModuleGenerator() -
Constructor for class com.badlogic.gdx.utils.GwtModuleGenerator
-
H
- H -
Static variable in class com.badlogic.gdx.Input.Keys
-
- handle() -
Method in class com.badlogic.gdx.scenes.scene2d.Event
- Marks this event has being handled.
- handle(Event) -
Method in interface com.badlogic.gdx.scenes.scene2d.EventListener
-
- handle(Event) -
Method in class com.badlogic.gdx.scenes.scene2d.InputListener
-
- handle -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
-
- handle(Event) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- handle(Event) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
-
- handle(Event) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
-
- handleHttpResponse(Net.HttpResponse) -
Method in interface com.badlogic.gdx.Net.HttpResponseListener
- Called when the
Net.HttpRequest
has been processed and there is a Net.HttpResponse
ready.
- handler -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- has(String, Class) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- hasAttribute(String) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- hasDepth -
Variable in class com.badlogic.gdx.graphics.glutils.FrameBuffer
- depth
- hasEnoughData() -
Method in class com.badlogic.gdx.math.WindowedMean
-
- hashCode() -
Method in class com.badlogic.gdx.graphics.Color
-
- hashCode() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- hashCode() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader.VertexIndices
-
- hashCode() -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- hashCode() -
Method in class com.badlogic.gdx.math.Vector2
-
- hashCode() -
Method in class com.badlogic.gdx.math.Vector3
-
- hashCode() -
Method in class com.badlogic.gdx.utils.StringBuilder
-
- hasNext() -
Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- hasNext() -
Method in class com.badlogic.gdx.utils.ArrayMap.Entries
-
- hasNext() -
Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- hasNext() -
Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- hasNext() -
Method in class com.badlogic.gdx.utils.IdentityMap.Entries
-
- hasNext() -
Method in class com.badlogic.gdx.utils.IdentityMap.Keys
-
- hasNext() -
Method in class com.badlogic.gdx.utils.IdentityMap.Values
-
- hasNext() -
Method in class com.badlogic.gdx.utils.IntFloatMap.Entries
-
- hasNext() -
Method in class com.badlogic.gdx.utils.IntFloatMap.Keys
-
- hasNext() -
Method in class com.badlogic.gdx.utils.IntFloatMap.Values
-
- hasNext() -
Method in class com.badlogic.gdx.utils.IntIntMap.Entries
-
- hasNext() -
Method in class com.badlogic.gdx.utils.IntIntMap.Keys
-
- hasNext() -
Method in class com.badlogic.gdx.utils.IntIntMap.Values
-
- hasNext() -
Method in class com.badlogic.gdx.utils.IntMap.Entries
-
- hasNext() -
Method in class com.badlogic.gdx.utils.IntMap.Values
-
- hasNext() -
Method in class com.badlogic.gdx.utils.LongMap.Entries
-
- hasNext() -
Method in class com.badlogic.gdx.utils.LongMap.Values
-
- hasNext() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
-
- hasNext() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
-
- hasNext() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
-
- hasNext() -
Method in class com.badlogic.gdx.utils.ObjectMap.Entries
-
- hasNext() -
Method in class com.badlogic.gdx.utils.ObjectMap.Keys
-
- hasNext() -
Method in class com.badlogic.gdx.utils.ObjectMap.Values
-
- hasParent() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Returns true if the actor's parent is not null.
- hasPKMHeader() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
- hasTexture -
Variable in class com.badlogic.gdx.graphics.g3d.materials.Material
- This flag is true if material contain TextureAttribute
- hasTexture() -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- hasUniform(String) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- HEADSETHOOK -
Static variable in class com.badlogic.gdx.Input.Keys
-
- height -
Variable in class com.badlogic.gdx.Graphics.DisplayMode
-
- height -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- height -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
-
- height -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- height -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- height -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- height -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
-
- height -
Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
- the height in pixels
- height -
Variable in class com.badlogic.gdx.graphics.glutils.FrameBuffer
- height
- height -
Variable in class com.badlogic.gdx.math.Rectangle
-
- hide() -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- hide() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
- Hides the dialog.
- hide() -
Method in interface com.badlogic.gdx.Screen
- Called when this screen is no longer the current screen for a
Game
.
- hideList() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- hideStatusBar(AndroidApplicationConfiguration) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- hideStatusBar -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- hide status bar buttons on Android 4.x and higher (API 14+).
- hierarchy -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
- each joint is a root joint in the hierachy
- hit(float, float, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Returns the deepest actor that contains the specified point and is
touchable
and
visible
, or null if no actor was hit.
- hit(float, float, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- hit(float, float, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Returns the
Actor
at the specified location in stage coordinates.
- hit(float, float, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- hit(float, float, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- hit(float, float, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- hit(float, float, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- HOME -
Static variable in class com.badlogic.gdx.Input.Keys
-
- hScroll -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
- Optional.
- hScrollKnob -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
- Optional.
- HttpParametersUtils - Class in com.badlogic.gdx
- Provides utility methods to work with the
Net.HttpRequest
content and parameters. - HttpParametersUtils() -
Constructor for class com.badlogic.gdx.HttpParametersUtils
-
I
- I -
Static variable in class com.badlogic.gdx.Input.Keys
-
- I -
Variable in class com.badlogic.gdx.physics.box2d.MassData
- The rotational inertia of the shape about the local origin.
- ICodeProgress - Interface in com.badlogic.gdx.utils.compression
-
- ident -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- identity() -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Sets the transformation matrix to identity.
- IdentityMap<K,V> - Class in com.badlogic.gdx.utils
- An unordered map that uses identity comparison for keys.
- IdentityMap() -
Constructor for class com.badlogic.gdx.utils.IdentityMap
- Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- IdentityMap(int) -
Constructor for class com.badlogic.gdx.utils.IdentityMap
- Creates a new map with a load factor of 0.8.
- IdentityMap(int, float) -
Constructor for class com.badlogic.gdx.utils.IdentityMap
- Creates a new map with the specified initial capacity and load factor.
- IdentityMap.Entries<K,V> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Entries(IdentityMap<K, V>) -
Constructor for class com.badlogic.gdx.utils.IdentityMap.Entries
-
- IdentityMap.Entry<K,V> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Entry() -
Constructor for class com.badlogic.gdx.utils.IdentityMap.Entry
-
- IdentityMap.Keys<K> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Keys(IdentityMap<K, ?>) -
Constructor for class com.badlogic.gdx.utils.IdentityMap.Keys
-
- IdentityMap.Values<V> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Values(IdentityMap<?, V>) -
Constructor for class com.badlogic.gdx.utils.IdentityMap.Values
-
- idt() -
Method in class com.badlogic.gdx.math.Matrix3
- Sets this matrix to the identity matrix
- idt() -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to an identity matrix.
- idt() -
Method in class com.badlogic.gdx.math.Quaternion
- Sets the quaternion to an identity Quaternion
- idt(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
-
- Image - Class in com.badlogic.gdx.scenes.scene2d.ui
- Displays a
Drawable
, scaled various way within the widgets bounds. - Image() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
- Creates an image with no region or patch, stretched, and aligned center.
- Image(NinePatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
- Creates an image stretched, and aligned center.
- Image(TextureRegion) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
- Creates an image stretched, and aligned center.
- Image(Texture) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
- Creates an image stretched, and aligned center.
- Image(Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
- Creates an image stretched, and aligned center.
- Image(Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
- Creates an image stretched, and aligned center.
- Image(Drawable, Scaling) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
- Creates an image aligned center.
- Image(Drawable, Scaling, int) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- ImageButton - Class in com.badlogic.gdx.scenes.scene2d.ui
- A button with a child
Image
to display an image. - ImageButton(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(ImageButton.ImageButtonStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(Drawable, Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(Drawable, Drawable, Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton.ImageButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for an image button, see
ImageButton
. - ImageButton.ImageButtonStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- ImageButton.ImageButtonStyle(Drawable, Drawable, Drawable, Drawable, Drawable, Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- ImageButton.ImageButtonStyle(ImageButton.ImageButtonStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- ImageButton.ImageButtonStyle(Button.ButtonStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- imageChecked -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
- Optional.
- imageChecked -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
- Optional.
- imageCheckedOver -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
- Optional.
- imageCheckedOver -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
- Optional.
- imageDirectory -
Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
- the directory the images (pack files) are stored in
- imageDisabled -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
- Optional.
- imageDisabled -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
- Optional.
- imageDown -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
- Optional.
- imageDown -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
- Optional.
- imageName -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
-
- imageOver -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
- Optional.
- imageOver -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
- Optional.
- imagePath -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- ImageTextButton - Class in com.badlogic.gdx.scenes.scene2d.ui
- A button with a child
Image
and Label
. - ImageTextButton(String, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- ImageTextButton(String, Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- ImageTextButton(String, ImageTextButton.ImageTextButtonStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- ImageTextButton.ImageTextButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for an image text button, see
ImageTextButton
. - ImageTextButton.ImageTextButtonStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
- ImageTextButton.ImageTextButtonStyle(Drawable, Drawable, Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
- ImageTextButton.ImageTextButtonStyle(ImageTextButton.ImageTextButtonStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
- imageUp -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
- Optional.
- imageUp -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
- Optional.
- ImmediateModeRenderer - Interface in com.badlogic.gdx.graphics.glutils
-
- ImmediateModeRenderer10 - Class in com.badlogic.gdx.graphics.glutils
- An ImmediateModeRenderer allows you to perform immediate mode rendering as you were accustomed to in your desktop OpenGL
environment.
- ImmediateModeRenderer10() -
Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
- Constructs a new ImmediateModeRenderer
- ImmediateModeRenderer10(int) -
Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
- Constructs a new ImmediateModeRenderer
- ImmediateModeRenderer20 - Class in com.badlogic.gdx.graphics.glutils
- Immediate mode rendering class for GLES 2.0.
- ImmediateModeRenderer20(boolean, boolean, int) -
Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- ImmediateModeRenderer20(int, boolean, boolean, int) -
Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- ImmediateModeRenderer20(int, boolean, boolean, int, ShaderProgram) -
Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- incRefCount() -
Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- indent -
Variable in class com.badlogic.gdx.utils.XmlWriter
-
- index -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The number at the end of the original image file name, or -1 if none.
When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as
part of the sprite's name.
- index -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- index -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
-
- index -
Variable in class com.badlogic.gdx.utils.SortedIntList.Node
- Index value in list
- INDEX_LIST -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- IndexArray - Class in com.badlogic.gdx.graphics.glutils
-
- IndexArray(int) -
Constructor for class com.badlogic.gdx.graphics.glutils.IndexArray
- Creates a new IndexArray to be used with vertex arrays.
- IndexBufferObject - Class in com.badlogic.gdx.graphics.glutils
-
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
- IndexBufferObject(boolean, int) -
Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
- Creates a new IndexBufferObject.
- IndexBufferObject(int) -
Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
- Creates a new IndexBufferObject to be used with vertex arrays.
- IndexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
-
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
- IndexBufferObjectSubData(boolean, int) -
Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
- Creates a new IndexBufferObject.
- IndexBufferObjectSubData(int) -
Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
- Creates a new IndexBufferObject to be used with vertex arrays.
- IndexData - Interface in com.badlogic.gdx.graphics.glutils
- An IndexData instance holds index data.
- indexOf(T, boolean) -
Method in class com.badlogic.gdx.utils.Array
-
- indexOf(char) -
Method in class com.badlogic.gdx.utils.CharArray
-
- indexOf(float) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- indexOf(int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- indexOf(long) -
Method in class com.badlogic.gdx.utils.LongArray
-
- indexOf(String) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Searches for the first index of the specified character.
- indexOf(String, int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Searches for the index of the specified character.
- indexOfKey(K) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- indexOfValue(V, boolean) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- indices -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
-
- inf() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Sets the minimum and maximum vector to positive and negative infinity.
- INFO -
Static variable in class com.badlogic.gdx.utils.Logger
-
- info(String) -
Method in class com.badlogic.gdx.utils.Logger
-
- info(String, Exception) -
Method in class com.badlogic.gdx.utils.Logger
-
- Init() -
Method in class com.badlogic.gdx.utils.compression.CRC
-
- Init() -
Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- Init() -
Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- Init(boolean) -
Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- Init() -
Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- Init() -
Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- Init() -
Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- Init() -
Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- InitBitModels(short[]) -
Static method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- InitBitModels(short[]) -
Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- initialize(ApplicationListener, boolean) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
- This method has to be called in the
Activity#onCreate(Bundle)
method.
- initialize(ApplicationListener, AndroidApplicationConfiguration) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
- This method has to be called in the
Activity#onCreate(Bundle)
method.
- initialize(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Initializes the batch with the given amount of decal objects the buffer is able to hold when full.
- initialize(Body, Body, Vector2, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
- Initialize the bodies, anchors, and length using the world anchors.
- initialize(Body, Body, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
- Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
- initialize(Body, Body, Vector2, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
- initialize(Body, Body, Vector2, Vector2, Vector2, Vector2, float) -
Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
- Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
- initialize(Body, Body, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- Initialize the bodies, anchors, and reference angle using a world anchor point.
- initialize(Body, Body, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
-
- initialize(Body, Body, Vector2, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
-
- initializeForView(ApplicationListener, boolean) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
- This method has to be called in the
Activity#onCreate(Bundle)
method.
- initializeForView(ApplicationListener, AndroidApplicationConfiguration) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
- This method has to be called in the
Activity#onCreate(Bundle)
method.
- input -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- input -
Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- input -
Static variable in class com.badlogic.gdx.Gdx
-
- Input - Interface in com.badlogic.gdx
-
Interface to the input facilities.
- input(String) -
Method in interface com.badlogic.gdx.Input.TextInputListener
-
- Input.Buttons - Class in com.badlogic.gdx
- Mouse buttons.
- Input.Buttons() -
Constructor for class com.badlogic.gdx.Input.Buttons
-
- Input.Keys - Class in com.badlogic.gdx
- Keys.
- Input.Keys() -
Constructor for class com.badlogic.gdx.Input.Keys
-
- Input.Orientation - Enum in com.badlogic.gdx
-
- Input.Peripheral - Enum in com.badlogic.gdx
- Enumeration of potentially available peripherals.
- Input.TextInputListener - Interface in com.badlogic.gdx
- Callback interface for
Input.getTextInput(TextInputListener, String, String)
- InputAdapter - Class in com.badlogic.gdx
- An adapter class for
InputProcessor
. - InputAdapter() -
Constructor for class com.badlogic.gdx.InputAdapter
-
- inputDirectory -
Variable in class com.badlogic.gdx.assets.loaders.TileAtlasLoader.TileAtlasParameter
- the directory containing all the images
- InputEvent - Class in com.badlogic.gdx.scenes.scene2d
- Event for actor input: touch, mouse, keyboard, and scroll.
- InputEvent() -
Constructor for class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- InputEvent.Type - Enum in com.badlogic.gdx.scenes.scene2d
-
- InputListener - Class in com.badlogic.gdx.scenes.scene2d
- Listener for actor input events.
- InputListener() -
Constructor for class com.badlogic.gdx.scenes.scene2d.InputListener
-
- InputMultiplexer - Class in com.badlogic.gdx
- An
InputProcessor
that delegates to an ordered list of other InputProcessors. - InputMultiplexer() -
Constructor for class com.badlogic.gdx.InputMultiplexer
-
- InputMultiplexer(InputProcessor...) -
Constructor for class com.badlogic.gdx.InputMultiplexer
-
- InputProcessor - Interface in com.badlogic.gdx
- An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).
- INSERT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- insert(int, Tree.Node) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- insert(int, Tree.Node) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- insert(int, T) -
Method in class com.badlogic.gdx.utils.Array
-
- insert(int, K, V) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- insert(int, boolean) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- insert(int, char) -
Method in class com.badlogic.gdx.utils.CharArray
-
- insert(int, T) -
Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- insert(int, float) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- insert(int, int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- insert(int, long) -
Method in class com.badlogic.gdx.utils.LongArray
-
- insert(int, T) -
Method in class com.badlogic.gdx.utils.SnapshotArray
-
- insert(int, E) -
Method in class com.badlogic.gdx.utils.SortedIntList
- Inserts an element into the list at the given index
- insert(int, boolean) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Inserts the string representation of the specified
boolean
value at the specified offset
.
- insert(int, char) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Inserts the string representation of the specified
char
value at the specified offset
.
- insert(int, int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Inserts the string representation of the specified
int
value at the specified offset
.
- insert(int, long) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Inserts the string representation of the specified
long
value at the specified offset
.
- insert(int, float) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Inserts the string representation of the specified
float
value at the specified offset
.
- insert(int, double) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Inserts the string representation of the specified
double
value at the specified offset
.
- insert(int, Object) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Inserts the string representation of the specified
Object
at the specified offset
.
- insert(int, String) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Inserts the specified string at the specified
offset
.
- insert(int, char[]) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Inserts the string representation of the specified
char[]
at the specified offset
.
- insert(int, char[], int, int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Inserts the string representation of the specified subsequence of the
char[]
at the specified offset
.
- insert(int, CharSequence) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Inserts the string representation of the specified
CharSequence
at the specified offset
.
- insert(int, CharSequence, int, int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Inserts the string representation of the specified subsequence of the
CharSequence
at the specified offset
.
- instance() -
Static method in class com.badlogic.gdx.utils.Sort
- Returns a Sort instance for convenience.
- instance -
Static variable in class com.badlogic.gdx.utils.Timer
- Timer instance for general application wide usage.
- IntAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- An action that has an int, whose value is transitioned over time.
- IntAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.IntAction
- Creates an IntAction that transitions from 0 to 1.
- IntAction(int, int) -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.IntAction
- Creates an IntAction that transitions from start to end.
- inTapSquare(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- IntArray - Class in com.badlogic.gdx.utils
- A resizable, ordered or unordered int array.
- IntArray() -
Constructor for class com.badlogic.gdx.utils.IntArray
- Creates an ordered array with a capacity of 16.
- IntArray(int) -
Constructor for class com.badlogic.gdx.utils.IntArray
- Creates an ordered array with the specified capacity.
- IntArray(boolean, int) -
Constructor for class com.badlogic.gdx.utils.IntArray
-
- IntArray(IntArray) -
Constructor for class com.badlogic.gdx.utils.IntArray
- Creates a new array containing the elements in the specific array.
- IntArray(int[]) -
Constructor for class com.badlogic.gdx.utils.IntArray
- Creates a new ordered array containing the elements in the specified array.
- IntArray(boolean, int[]) -
Constructor for class com.badlogic.gdx.utils.IntArray
- Creates a new array containing the elements in the specified array.
- intBitsToFloat(int) -
Static method in class com.badlogic.gdx.utils.NumberUtils
-
- internal(String) -
Method in interface com.badlogic.gdx.Files
- Convenience method that returns a
Files.FileType.Internal
file handle.
- InternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- InternalFileHandleResolver() -
Constructor for class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
-
- Interpolation - Class in com.badlogic.gdx.math
- Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value.
- Interpolation() -
Constructor for class com.badlogic.gdx.math.Interpolation
-
- Interpolation.Bounce - Class in com.badlogic.gdx.math
-
- Interpolation.Bounce(float[], float[]) -
Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
-
- Interpolation.Bounce(int) -
Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
-
- Interpolation.BounceIn - Class in com.badlogic.gdx.math
-
- Interpolation.BounceIn(float[], float[]) -
Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
-
- Interpolation.BounceIn(int) -
Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
-
- Interpolation.BounceOut - Class in com.badlogic.gdx.math
-
- Interpolation.BounceOut(float[], float[]) -
Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
-
- Interpolation.BounceOut(int) -
Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
-
- Interpolation.Elastic - Class in com.badlogic.gdx.math
-
- Interpolation.Elastic(float, float) -
Constructor for class com.badlogic.gdx.math.Interpolation.Elastic
-
- Interpolation.ElasticIn - Class in com.badlogic.gdx.math
-
- Interpolation.ElasticIn(float, float) -
Constructor for class com.badlogic.gdx.math.Interpolation.ElasticIn
-
- Interpolation.ElasticOut - Class in com.badlogic.gdx.math
-
- Interpolation.ElasticOut(float, float) -
Constructor for class com.badlogic.gdx.math.Interpolation.ElasticOut
-
- Interpolation.Exp - Class in com.badlogic.gdx.math
-
- Interpolation.Exp(float, float) -
Constructor for class com.badlogic.gdx.math.Interpolation.Exp
-
- Interpolation.ExpIn - Class in com.badlogic.gdx.math
-
- Interpolation.ExpIn(float, float) -
Constructor for class com.badlogic.gdx.math.Interpolation.ExpIn
-
- Interpolation.ExpOut - Class in com.badlogic.gdx.math
-
- Interpolation.ExpOut(float, float) -
Constructor for class com.badlogic.gdx.math.Interpolation.ExpOut
-
- Interpolation.Pow - Class in com.badlogic.gdx.math
-
- Interpolation.Pow(int) -
Constructor for class com.badlogic.gdx.math.Interpolation.Pow
-
- Interpolation.PowIn - Class in com.badlogic.gdx.math
-
- Interpolation.PowIn(int) -
Constructor for class com.badlogic.gdx.math.Interpolation.PowIn
-
- Interpolation.PowOut - Class in com.badlogic.gdx.math
-
- Interpolation.PowOut(int) -
Constructor for class com.badlogic.gdx.math.Interpolation.PowOut
-
- Interpolation.Swing - Class in com.badlogic.gdx.math
-
- Interpolation.Swing(float) -
Constructor for class com.badlogic.gdx.math.Interpolation.Swing
-
- Interpolation.SwingIn - Class in com.badlogic.gdx.math
-
- Interpolation.SwingIn(float) -
Constructor for class com.badlogic.gdx.math.Interpolation.SwingIn
-
- Interpolation.SwingOut - Class in com.badlogic.gdx.math
-
- Interpolation.SwingOut(float) -
Constructor for class com.badlogic.gdx.math.Interpolation.SwingOut
-
- intersectLinePlane(float, float, float, float, float, float, Plane, Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersects a line and a plane.
- intersectLines(Vector2, Vector2, Vector2, Vector2, Vector2) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersects the two lines and returns the intersection point in intersection.
- Intersector - Class in com.badlogic.gdx.math
- Class offering various static methods for intersection testing between different geometric objects.
- Intersector() -
Constructor for class com.badlogic.gdx.math.Intersector
-
- Intersector.MinimumTranslationVector - Class in com.badlogic.gdx.math
-
- Intersector.MinimumTranslationVector() -
Constructor for class com.badlogic.gdx.math.Intersector.MinimumTranslationVector
-
- Intersector.SplitTriangle - Class in com.badlogic.gdx.math
-
- Intersector.SplitTriangle(int) -
Constructor for class com.badlogic.gdx.math.Intersector.SplitTriangle
- Creates a new instance, assuming numAttributes attributes per triangle vertex.
- intersectRayBoundsFast(Ray, BoundingBox) -
Static method in class com.badlogic.gdx.math.Intersector
- Quick check whether the given
Ray
and BoundingBox
intersect.
- intersectRayPlane(Ray, Plane, Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersects a
Ray
and a Plane
.
- intersectRaySphere(Ray, Vector3, float, Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersects a
Ray
and a sphere, returning the intersection point in intersection.
- intersectRayTriangle(Ray, Vector3, Vector3, Vector3, Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersect a
Ray
and a triangle, returning the intersection point in intersection.
- intersectRayTriangles(Ray, float[], Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersects the given ray with list of triangles.
- intersectRayTriangles(Ray, float[], short[], int, Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersects the given ray with list of triangles.
- intersectRayTriangles(Ray, List<Vector3>, Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersects the given ray with list of triangles.
- intersectRectangles(Rectangle, Rectangle) -
Static method in class com.badlogic.gdx.math.Intersector
- Returns whether the two rectangles intersect
- intersectSegmentCircle(Vector2, Vector2, Vector2, float) -
Static method in class com.badlogic.gdx.math.Intersector
- Returns whether the given line segment intersects the given circle.
- intersectSegmentCircleDisplace(Vector2, Vector2, Vector2, float, Vector2) -
Static method in class com.badlogic.gdx.math.Intersector
- Checks whether the line segment and the circle intersect and returns by how much and in what direction the line has to move
away from the circle to not intersect.
- intersectSegmentPlane(Vector3, Vector3, Plane, Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
-
- intersectSegments(Vector2, Vector2, Vector2, Vector2, Vector2) -
Static method in class com.badlogic.gdx.math.Intersector
- Intersects the two line segments and returns the intersection point in intersection.
- IntFloatMap - Class in com.badlogic.gdx.utils
- An unordered map where the keys are ints and values are floats.
- IntFloatMap() -
Constructor for class com.badlogic.gdx.utils.IntFloatMap
- Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- IntFloatMap(int) -
Constructor for class com.badlogic.gdx.utils.IntFloatMap
- Creates a new map with a load factor of 0.8.
- IntFloatMap(int, float) -
Constructor for class com.badlogic.gdx.utils.IntFloatMap
- Creates a new map with the specified initial capacity and load factor.
- IntFloatMap.Entries - Class in com.badlogic.gdx.utils
-
- IntFloatMap.Entries(IntFloatMap) -
Constructor for class com.badlogic.gdx.utils.IntFloatMap.Entries
-
- IntFloatMap.Entry<K> - Class in com.badlogic.gdx.utils
-
- IntFloatMap.Entry() -
Constructor for class com.badlogic.gdx.utils.IntFloatMap.Entry
-
- IntFloatMap.Keys - Class in com.badlogic.gdx.utils
-
- IntFloatMap.Keys(IntFloatMap) -
Constructor for class com.badlogic.gdx.utils.IntFloatMap.Keys
-
- IntFloatMap.Values - Class in com.badlogic.gdx.utils
-
- IntFloatMap.Values(IntFloatMap) -
Constructor for class com.badlogic.gdx.utils.IntFloatMap.Values
-
- IntIntMap - Class in com.badlogic.gdx.utils
- An unordered map where the keys and values are ints.
- IntIntMap() -
Constructor for class com.badlogic.gdx.utils.IntIntMap
- Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- IntIntMap(int) -
Constructor for class com.badlogic.gdx.utils.IntIntMap
- Creates a new map with a load factor of 0.8.
- IntIntMap(int, float) -
Constructor for class com.badlogic.gdx.utils.IntIntMap
- Creates a new map with the specified initial capacity and load factor.
- IntIntMap.Entries - Class in com.badlogic.gdx.utils
-
- IntIntMap.Entries(IntIntMap) -
Constructor for class com.badlogic.gdx.utils.IntIntMap.Entries
-
- IntIntMap.Entry<K> - Class in com.badlogic.gdx.utils
-
- IntIntMap.Entry() -
Constructor for class com.badlogic.gdx.utils.IntIntMap.Entry
-
- IntIntMap.Keys - Class in com.badlogic.gdx.utils
-
- IntIntMap.Keys(IntIntMap) -
Constructor for class com.badlogic.gdx.utils.IntIntMap.Keys
-
- IntIntMap.Values - Class in com.badlogic.gdx.utils
-
- IntIntMap.Values(IntIntMap) -
Constructor for class com.badlogic.gdx.utils.IntIntMap.Values
-
- IntMap<V> - Class in com.badlogic.gdx.utils
- An unordered map that uses int keys.
- IntMap() -
Constructor for class com.badlogic.gdx.utils.IntMap
- Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- IntMap(int) -
Constructor for class com.badlogic.gdx.utils.IntMap
- Creates a new map with a load factor of 0.8.
- IntMap(int, float) -
Constructor for class com.badlogic.gdx.utils.IntMap
- Creates a new map with the specified initial capacity and load factor.
- IntMap.Entries<V> - Class in com.badlogic.gdx.utils
-
- IntMap.Entries(IntMap) -
Constructor for class com.badlogic.gdx.utils.IntMap.Entries
-
- IntMap.Entry<V> - Class in com.badlogic.gdx.utils
-
- IntMap.Entry() -
Constructor for class com.badlogic.gdx.utils.IntMap.Entry
-
- IntMap.Keys - Class in com.badlogic.gdx.utils
-
- IntMap.Keys(IntMap) -
Constructor for class com.badlogic.gdx.utils.IntMap.Keys
-
- IntMap.Values<V> - Class in com.badlogic.gdx.utils
-
- IntMap.Values(IntMap<V>) -
Constructor for class com.badlogic.gdx.utils.IntMap.Values
-
- intToFloatColor(int) -
Static method in class com.badlogic.gdx.utils.NumberUtils
- Encodes the ABGR int color as a float.
- inv() -
Method in class com.badlogic.gdx.math.Matrix3
- Inverts this matrix given that the determinant is != 0.
- inv() -
Method in class com.badlogic.gdx.math.Matrix4
- Inverts the matrix.
- inv(float[]) -
Static method in class com.badlogic.gdx.math.Matrix4
- Computes the inverse of the given matrix.
- invalidate() -
Method in class com.badlogic.gdx.graphics.glutils.IndexArray
- Invalidates the IndexArray so a new OpenGL buffer handle is created.
- invalidate() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
- Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
- invalidate() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
- Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
- invalidate() -
Method in interface com.badlogic.gdx.graphics.glutils.IndexData
- Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
- invalidate() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
- invalidate() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
- invalidate() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- invalidate() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- invalidate() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- invalidate() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- invalidate() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- invalidate() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- invalidate() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- invalidate() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
- Invalidates this actor's layout, causing
Layout.layout()
to happen the next time Layout.validate()
is called.
- invalidateAllFrameBuffers(Application) -
Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
- Invalidates all frame buffers.
- invalidateAllMeshes(Application) -
Static method in class com.badlogic.gdx.graphics.Mesh
- Invalidates all meshes so the next time they are rendered new VBO handles are generated.
- invalidateAllShaderPrograms(Application) -
Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Invalidates all shaders so the next time they are used new handles are generated
- invalidateAllTextures(Application) -
Static method in class com.badlogic.gdx.graphics.Texture
- Invalidate all managed textures.
- invalidateHierarchy() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- invalidateHierarchy() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- invalidateHierarchy() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
- Invalidates this actor and all its parents, calling
Layout.invalidate()
on all involved actors.
- invalidateTapSquare() -
Method in class com.badlogic.gdx.input.GestureDetector
- The tap square will not longer be used for the current touch.
- invalidateTapSquare() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
- The tap square will not longer be used for the current touch.
- invProjectionView -
Variable in class com.badlogic.gdx.graphics.Camera
- the inverse combined projection and view matrix
- InWindow - Class in com.badlogic.gdx.utils.compression.lz
-
- InWindow() -
Constructor for class com.badlogic.gdx.utils.compression.lz.InWindow
-
- ips -
Variable in class com.badlogic.gdx.input.RemoteInput
-
- is64Bit -
Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isActive() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- isActive() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the active state of the body.
- isActive() -
Method in class com.badlogic.gdx.physics.box2d.Joint
- Short-cut function to determine if either body is inactive.
- isAdditive() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isAligned() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isAlwaysActive() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- isAndroid -
Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isAnimationFinished(float) -
Method in class com.badlogic.gdx.graphics.g2d.Animation
- Whether the animation would be finished if played without looping (PlayMode Animation#NORMAL), given the state time.
- isAscendantOf(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Returns true if this actor is the same as or is the ascendant of the specified actor.
- isAttached() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isAwake() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Get the sleeping state of this body.
- isBehind() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isBlendingEnabled() -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- isBlendingEnabled() -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- isBullet() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Is this body treated like a bullet for continuous collision detection?
- isButtonPressed(int) -
Method in interface com.badlogic.gdx.Input
- Whether a given button is pressed or not.
- isButtonPressed(int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- isCancelled() -
Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- isCapture() -
Method in class com.badlogic.gdx.scenes.scene2d.Event
- If true, the event was fired during the capture phase.
- isChecked() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isCompiled() -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- isComplete() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- isComplete() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isConnected() -
Method in class com.badlogic.gdx.input.RemoteSender
-
- isConnected() -
Method in interface com.badlogic.gdx.net.Socket
-
- isContinuous() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isContinuousRendering() -
Method in interface com.badlogic.gdx.Graphics
-
- isCursorCatched() -
Method in interface com.badlogic.gdx.Input
-
- isCursorCatched() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- isDescendantOf(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Returns true if this actor is the same as or is the descendant of the specified actor.
- isDirectory() -
Method in class com.badlogic.gdx.files.FileHandle
- Returns true if this file is a directory.
- isDirectory() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- isDisabled() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isDisabled() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- isDragging() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isDragging() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
- Returns true if the slider is being dragged.
- isDragging() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- isDragging() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- isDragging() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
- Returns true if a touch has been dragged outside the tap square.
- isDrawAABBs() -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- isDrawBodies() -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- isDrawInactiveBodies() -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- isDrawJoints() -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- isDrawVelocities() -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- isEdges() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- isEnabled() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Has this contact been disabled?
- isEnabled() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- isExpanded() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- isExternalStorageAvailable() -
Method in interface com.badlogic.gdx.Files
- Returns true if the external storage is ready for file IO.
- isFixedRotation() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Does this body have fixed rotation?
- isFlinging() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isFlipped() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Returns true if this BitmapFont has been flipped for use with a y-down coordinate system.
- isFlipX() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- isFlipY() -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- isFocused() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- isFrontFacing(Vector3) -
Method in class com.badlogic.gdx.math.Plane
- Returns whether the plane is facing the direction vector.
- isFullscreen() -
Method in interface com.badlogic.gdx.Graphics
- Whether the app is fullscreen or not
- isGL11Available() -
Method in interface com.badlogic.gdx.Graphics
- Returns whether OpenGL ES 1.1 is available.
- isGL20Available() -
Method in interface com.badlogic.gdx.Graphics
- Returns whether OpenGL ES 2.0 is available.
- isHandled() -
Method in class com.badlogic.gdx.scenes.scene2d.Event
Event.handle()
- isKeyPressed(int) -
Method in interface com.badlogic.gdx.Input
- Returns whether the key is pressed.
- isKeyPressed(int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- isLimitEnabled() -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Is the joint limit enabled?
- isLimitEnabled() -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Is the joint limit enabled?
- isLinux -
Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isLoaded(String) -
Method in class com.badlogic.gdx.assets.AssetManager
-
- isLoaded(String, Class) -
Method in class com.badlogic.gdx.assets.AssetManager
-
- isLocalStorageAvailable() -
Method in interface com.badlogic.gdx.Files
- Returns true if the local storage is ready for file IO.
- isLocked() -
Method in class com.badlogic.gdx.physics.box2d.World
- Is the world locked (in the middle of a time step).
- isLongPressed() -
Method in class com.badlogic.gdx.input.GestureDetector
-
- isLongPressed(float) -
Method in class com.badlogic.gdx.input.GestureDetector
-
- isLooped() -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
-
- isLooping() -
Method in interface com.badlogic.gdx.audio.Music
-
- isLooping() -
Method in interface com.badlogic.gdx.graphics.g3d.AnimatedModelInstance
-
- isLooping() -
Method in class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
-
- isMac -
Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isManaged() -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.ManagedPixmapTextureData
-
- isManaged() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- isManaged() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- isManaged() -
Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- isManaged() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- isManaged() -
Method in class com.badlogic.gdx.graphics.Texture
-
- isManaged() -
Method in interface com.badlogic.gdx.graphics.TextureData
-
- isMipMap() -
Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
- isMono() -
Method in interface com.badlogic.gdx.audio.AudioDevice
-
- isMotorEnabled() -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Is the joint motor enabled?
- isMotorEnabled() -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Is the joint motor enabled?
- isNeedBlending() -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- isOpaque() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- isOver() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isOver(Actor, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
- Returns true if the specified position is over the specified actor or within the tap square.
- isOver() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
- Returns true if the mouse or touch is over the actor or pressed and within the tap square.
- isPanning() -
Method in class com.badlogic.gdx.input.GestureDetector
-
- isPanning() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isPasswordMode() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- isPaused() -
Method in class com.badlogic.gdx.utils.PauseableThread
-
- isPeripheralAvailable(Input.Peripheral) -
Method in interface com.badlogic.gdx.Input
- Queries whether a
Input.Peripheral
is currently available.
- isPeripheralAvailable(Input.Peripheral) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- isPlaying() -
Method in interface com.badlogic.gdx.audio.Music
-
- isPointInPolygon(List<Vector2>, Vector2) -
Static method in class com.badlogic.gdx.math.Intersector
- Checks whether the given point is in the polygon.
- isPointInTriangle(Vector3, Vector3, Vector3, Vector3) -
Static method in class com.badlogic.gdx.math.Intersector
- Returns whether the given point is inside the triangle.
- isPooled -
Variable in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
-
- isPowerOfTwo(int) -
Static method in class com.badlogic.gdx.math.MathUtils
-
- isPrepared() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- isPrepared() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- isPrepared() -
Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- isPrepared() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- isPrepared() -
Method in interface com.badlogic.gdx.graphics.TextureData
-
- isPressed() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isPressed() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
- Returns true if a touch is over the actor or within the tap square.
- isRelative() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- isReverse() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- isScheduled() -
Method in class com.badlogic.gdx.utils.Timer.Task
- Returns true if this task is scheduled to be executed in the future by a timer.
- isScrollX() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isScrollY() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isSelectable() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- isSensor() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Is this fixture a sensor (non-solid)?
- isSensor -
Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
- A sensor shape collects contact information but never generates a collision response.
- isSleepingAllowed() -
Method in class com.badlogic.gdx.physics.box2d.Body
- Is this body allowed to sleep
- isStopped() -
Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- isTouched() -
Method in interface com.badlogic.gdx.Input
-
- isTouched(int) -
Method in interface com.badlogic.gdx.Input
- Whether the screen is currently touched by the pointer with the given index.
- isTouched() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- isTouched(int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- isTouched() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- isTouching() -
Method in class com.badlogic.gdx.physics.box2d.Contact
-
- isTransform() -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- isUnit() -
Method in class com.badlogic.gdx.math.Vector3
-
- isValid() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Returns whether this bounding box is valid.
- isVisible() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- isVisible() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- isWindows -
Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isZero() -
Method in class com.badlogic.gdx.math.Vector3
-
- items -
Variable in class com.badlogic.gdx.utils.Array
- Provides direct access to the underlying array.
- items -
Variable in class com.badlogic.gdx.utils.BooleanArray
-
- items -
Variable in class com.badlogic.gdx.utils.CharArray
-
- items -
Variable in class com.badlogic.gdx.utils.FloatArray
-
- items -
Variable in class com.badlogic.gdx.utils.IntArray
-
- items -
Variable in class com.badlogic.gdx.utils.LongArray
-
- itemSpacing -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- iter() -
Method in class com.badlogic.gdx.utils.PooledLinkedList
- Starts iterating over the lists items
- iterator() -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- iterator() -
Method in class com.badlogic.gdx.utils.Array.ArrayIterable
-
- iterator() -
Method in class com.badlogic.gdx.utils.Array
- Returns an iterator for the items in the array.
- iterator() -
Method in class com.badlogic.gdx.utils.ArrayMap.Entries
-
- iterator() -
Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- iterator() -
Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- iterator() -
Method in class com.badlogic.gdx.utils.IdentityMap.Entries
-
- iterator() -
Method in class com.badlogic.gdx.utils.IdentityMap.Keys
-
- iterator() -
Method in class com.badlogic.gdx.utils.IdentityMap.Values
-
- iterator() -
Method in class com.badlogic.gdx.utils.IntFloatMap.Entries
-
- iterator() -
Method in class com.badlogic.gdx.utils.IntIntMap.Entries
-
- iterator() -
Method in class com.badlogic.gdx.utils.IntMap.Entries
-
- iterator() -
Method in class com.badlogic.gdx.utils.IntMap.Values
-
- iterator() -
Method in class com.badlogic.gdx.utils.LongMap.Entries
-
- iterator() -
Method in class com.badlogic.gdx.utils.LongMap.Values
-
- iterator() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
-
- iterator() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
-
- iterator() -
Method in class com.badlogic.gdx.utils.ObjectMap.Entries
-
- iterator() -
Method in class com.badlogic.gdx.utils.ObjectMap.Keys
-
- iterator() -
Method in class com.badlogic.gdx.utils.ObjectMap.Values
-
- iterator() -
Method in class com.badlogic.gdx.utils.SortedIntList
- Returns an iterator to traverse the list.
Only one iterator can be active per list at any given time.
J
- J -
Static variable in class com.badlogic.gdx.Input.Keys
-
- jniGetType(long) -
Static method in class com.badlogic.gdx.physics.box2d.Shape
-
- Joint - Class in com.badlogic.gdx.physics.box2d
-
- Joint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.Joint
- Constructs a new joint
- joint -
Variable in class com.badlogic.gdx.physics.box2d.JointEdge
-
- joint1 -
Variable in class com.badlogic.gdx.physics.box2d.joints.GearJointDef
- The first revolute/prismatic joint attached to the gear joint.
- joint2 -
Variable in class com.badlogic.gdx.physics.box2d.joints.GearJointDef
- The second revolute/prismatic joint attached to the gear joint.
- JointDef - Class in com.badlogic.gdx.physics.box2d
-
- JointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.JointDef
-
- JointDef.JointType - Enum in com.badlogic.gdx.physics.box2d
-
- JointEdge - Class in com.badlogic.gdx.physics.box2d
- A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an
edge.
- JointEdge(Body, Joint) -
Constructor for class com.badlogic.gdx.physics.box2d.JointEdge
-
- jointEdgeA -
Variable in class com.badlogic.gdx.physics.box2d.Joint
- joint edge a
- jointEdgeB -
Variable in class com.badlogic.gdx.physics.box2d.Joint
- joint edge b
- jointNames -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
- the names of each joint in breadth first order
- joints -
Variable in class com.badlogic.gdx.physics.box2d.Body
- Joints of this body
- joints -
Variable in class com.badlogic.gdx.physics.box2d.World
- all known joints
- Json - Class in com.badlogic.gdx.utils
- Reads/writes Java objects to/from JSON, automatically.
- Json() -
Constructor for class com.badlogic.gdx.utils.Json
-
- Json(JsonWriter.OutputType) -
Constructor for class com.badlogic.gdx.utils.Json
-
- Json.ReadOnlySerializer<T> - Class in com.badlogic.gdx.utils
-
- Json.ReadOnlySerializer() -
Constructor for class com.badlogic.gdx.utils.Json.ReadOnlySerializer
-
- Json.Serializable - Interface in com.badlogic.gdx.utils
-
- Json.Serializer<T> - Interface in com.badlogic.gdx.utils
-
- JsonReader - Class in com.badlogic.gdx.utils
- Lightweight JSON parser.
The default behavior is to parse the JSON into a DOM made up of OrderedMap
, Array
, String, Float, and Boolean
objects. - JsonReader() -
Constructor for class com.badlogic.gdx.utils.JsonReader
-
- JsonWriter - Class in com.badlogic.gdx.utils
- Builder style API for emitting JSON.
- JsonWriter(Writer) -
Constructor for class com.badlogic.gdx.utils.JsonWriter
-
- JsonWriter.OutputType - Enum in com.badlogic.gdx.utils
-
- justTouched() -
Method in interface com.badlogic.gdx.Input
-
- justTouched() -
Method in class com.badlogic.gdx.input.RemoteInput
-
K
- K -
Static variable in class com.badlogic.gdx.Input.Keys
-
- kAlignMask -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kAlignTableSize -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kDicLogSizeMin -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- keepAlive -
Variable in class com.badlogic.gdx.net.SocketHints
- True to enable SO_KEEPALIVE.
- kEndPosModelIndex -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kerning -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- key(int, Object) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
- If this key is pressed,
Dialog.result(Object)
is called with the specified object.
- key -
Variable in class com.badlogic.gdx.utils.IdentityMap.Entry
-
- key -
Variable in class com.badlogic.gdx.utils.IntFloatMap.Entry
-
- key -
Variable in class com.badlogic.gdx.utils.IntIntMap.Entry
-
- key -
Variable in class com.badlogic.gdx.utils.IntMap.Entry
-
- key -
Variable in class com.badlogic.gdx.utils.LongMap.Entry
-
- key -
Variable in class com.badlogic.gdx.utils.ObjectIntMap.Entry
-
- key -
Variable in class com.badlogic.gdx.utils.ObjectMap.Entry
-
- KEY_DOWN -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- KEY_TYPED -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- KEY_UP -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- keyboardFocusChanged(FocusListener.FocusEvent, Actor, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
-
- keyDown(int) -
Method in class com.badlogic.gdx.input.RemoteSender
-
- keyDown(int) -
Method in class com.badlogic.gdx.InputAdapter
-
- keyDown(int) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- keyDown(int) -
Method in interface com.badlogic.gdx.InputProcessor
- Called when a key was pressed
- keyDown(InputEvent, int) -
Method in class com.badlogic.gdx.scenes.scene2d.InputListener
- Called when a key goes down.
- keyDown(int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Applies a key down event to the actor that has
keyboard focus
, if any, and returns
true if the event was handled
.
- Keyframe - Class in com.badlogic.gdx.graphics.g3d.model.keyframe
-
- Keyframe(float, float[]) -
Constructor for class com.badlogic.gdx.graphics.g3d.model.keyframe.Keyframe
-
- KEYFRAMED_ANIMATION -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- KEYFRAMED_FRAME -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- KEYFRAMED_MODEL -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- KEYFRAMED_SUBMESH -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- KeyframedAnimation - Class in com.badlogic.gdx.graphics.g3d.model.keyframe
-
- KeyframedAnimation(String, float, Keyframe[]) -
Constructor for class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedAnimation
-
- KeyframedModel - Class in com.badlogic.gdx.graphics.g3d.model.keyframe
-
- KeyframedModel(KeyframedSubMesh[]) -
Constructor for class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
-
- KeyframedModelLoader - Interface in com.badlogic.gdx.graphics.g3d.loaders
- Interface for classes loading
KeyframedModel
instances. - KeyframedSubMesh - Class in com.badlogic.gdx.graphics.g3d.model.keyframe
-
- KeyframedSubMesh(String, Mesh, float[], ObjectMap<String, KeyframedAnimation>, int, int) -
Constructor for class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedSubMesh
-
- keyframes -
Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedAnimation
-
- keys -
Variable in class com.badlogic.gdx.utils.ArrayMap
-
- keys() -
Method in class com.badlogic.gdx.utils.ArrayMap
- Returns an iterator for the keys in the map.
- keys() -
Method in class com.badlogic.gdx.utils.IdentityMap
- Returns an iterator for the keys in the map.
- keys() -
Method in class com.badlogic.gdx.utils.IntFloatMap
- Returns an iterator for the keys in the map.
- keys() -
Method in class com.badlogic.gdx.utils.IntIntMap
- Returns an iterator for the keys in the map.
- keys() -
Method in class com.badlogic.gdx.utils.IntMap
- Returns an iterator for the keys in the map.
- keys() -
Method in class com.badlogic.gdx.utils.LongMap
- Returns an iterator for the keys in the map.
- keys() -
Method in class com.badlogic.gdx.utils.ObjectIntMap
- Returns an iterator for the keys in the map.
- keys() -
Method in class com.badlogic.gdx.utils.ObjectMap
- Returns an iterator for the keys in the map.
- keys() -
Method in class com.badlogic.gdx.utils.OrderedMap
-
- keyTyped(char) -
Method in class com.badlogic.gdx.input.RemoteSender
-
- keyTyped(char) -
Method in class com.badlogic.gdx.InputAdapter
-
- keyTyped(char) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- keyTyped(char) -
Method in interface com.badlogic.gdx.InputProcessor
- Called when a key was typed
- keyTyped(InputEvent, char) -
Method in class com.badlogic.gdx.scenes.scene2d.InputListener
- Called when a key is typed.
- keyTyped(char) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Applies a key typed event to the actor that has
keyboard focus
, if any, and returns
true if the event was handled
.
- keyTyped(TextField, char) -
Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldListener
-
- keyUp(int) -
Method in class com.badlogic.gdx.input.RemoteSender
-
- keyUp(int) -
Method in class com.badlogic.gdx.InputAdapter
-
- keyUp(int) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- keyUp(int) -
Method in interface com.badlogic.gdx.InputProcessor
- Called when a key was released
- keyUp(InputEvent, int) -
Method in class com.badlogic.gdx.scenes.scene2d.InputListener
- Called when a key goes up.
- keyUp(int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Applies a key up event to the actor that has
keyboard focus
, if any, and returns true
if the event was handled
.
- kMatchMaxLen -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kMatchMinLen -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- knob -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
- Optional, centered on the background.
- knob -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
- Optional.
- knobAfter -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
- Optional.
- knobBefore -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
- Optional.
- kNumAlignBits -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumBitPriceShiftBits -
Static variable in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- kNumFullDistances -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumHighLenBits -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumLenSpecSymbols -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- kNumLenSymbols -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumLenToPosStates -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumLenToPosStatesBits -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumLitContextBitsMax -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumLitPosStatesBitsEncodingMax -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumLowLenBits -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumLowLenSymbols -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumMidLenBits -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumMidLenSymbols -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumPosModels -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumPosSlotBits -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumPosStatesBitsEncodingMax -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumPosStatesBitsMax -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumPosStatesEncodingMax -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumPosStatesMax -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumRepDistances -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kNumStates -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
- kPropSize -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- kStartPosModelIndex -
Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
-
L
- L -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Label - Class in com.badlogic.gdx.scenes.scene2d.ui
- A text label, with optional word wrapping.
- Label(CharSequence, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- Label(CharSequence, Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- Label(CharSequence, Skin, String, Color) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
- Creates a label, using a
Label.LabelStyle
that has a BitmapFont with the specified name from the skin and the specified
color.
- Label(CharSequence, Skin, String, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
- Creates a label, using a
Label.LabelStyle
that has a BitmapFont with the specified name and the specified color from the
skin.
- Label(CharSequence, Label.LabelStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- Label.LabelStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a label, see
Label
. - Label.LabelStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
-
- Label.LabelStyle(BitmapFont, Color) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
-
- Label.LabelStyle(Label.LabelStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
-
- lastIndexOf(T, boolean) -
Method in class com.badlogic.gdx.utils.Array
-
- lastIndexOf(char) -
Method in class com.badlogic.gdx.utils.CharArray
-
- lastIndexOf(char) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- lastIndexOf(int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- lastIndexOf(char) -
Method in class com.badlogic.gdx.utils.LongArray
-
- lastIndexOf(String) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Searches for the last index of the specified character.
- lastIndexOf(String, int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Searches for the index of the specified character.
- lastModified() -
Method in class com.badlogic.gdx.files.FileHandle
- Returns the last modified time in milliseconds for this file.
- latest -
Variable in class com.badlogic.gdx.math.FloatCounter
- The latest raw value
- layers -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- layout(boolean) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- layout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- Layout - Interface in com.badlogic.gdx.scenes.scene2d.utils
- Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size.
- layout() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
- Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child,
calls
Layout.invalidate()
any each child whose width or height has changed, and calls Layout.validate()
on each child.
- LayoutAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Sets an actor's
layout
to enabled or disabled. - LayoutAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- left -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- LEFT -
Static variable in class com.badlogic.gdx.Input.Buttons
-
- LEFT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- left() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Adds
Align.left
and clears Align.right
for the alignment of the logical table within the table widget.
- left -
Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- LEFT_BRACKET -
Static variable in class com.badlogic.gdx.Input.Keys
-
- len() -
Method in class com.badlogic.gdx.math.Quaternion
-
- len() -
Method in class com.badlogic.gdx.math.Vector2
-
- len() -
Method in class com.badlogic.gdx.math.Vector3
-
- len2() -
Method in class com.badlogic.gdx.math.Quaternion
-
- len2() -
Method in class com.badlogic.gdx.math.Vector2
-
- len2() -
Method in class com.badlogic.gdx.math.Vector3
-
- length() -
Method in class com.badlogic.gdx.files.FileHandle
- Returns the length in bytes of this file, or 0 if this file is a directory, does not exist, or the size cannot otherwise be
determined.
- length() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- length -
Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
- The natural length between the anchor points.
- length -
Variable in class com.badlogic.gdx.utils.StringBuilder
-
- length() -
Method in class com.badlogic.gdx.utils.StringBuilder
- The current length.
- lengthA -
Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
- The a reference length for the segment attached to bodyA.
- lengthB -
Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
- The a reference length for the segment attached to bodyB.
- lerp(Matrix4, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Linearly interpolates between this matrix and the given matrix mixing by alpha
- lerp(Vector2, float) -
Method in class com.badlogic.gdx.math.Vector2
- Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
- lerp(Vector3, float) -
Method in class com.badlogic.gdx.math.Vector3
- Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
- LifecycleListener - Interface in com.badlogic.gdx
- A LifecycleListener can be added to an
Application
via
Application.addLifecycleListener(LifecycleListener)
. - lifecycleListeners -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- lifecycleListeners -
Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- LIGHT_GRAY -
Static variable in class com.badlogic.gdx.graphics.Color
-
- lightmapTexture -
Static variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- line(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Draws a line.
- line(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Draws a line in the x/y plane.
- linear -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- linearDamping -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- Linear damping is use to reduce the linear velocity.
- linearVelocity -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- The linear velocity of the body's origin in world co-ordinates.
- lineHeight -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- linger -
Variable in class com.badlogic.gdx.net.SocketHints
- Enable/disable SO_LINGER with the specified linger time in seconds.
- lingerDuration -
Variable in class com.badlogic.gdx.net.SocketHints
- The linger duration in seconds (NOT milliseconds!).
- linVelLoc -
Variable in class com.badlogic.gdx.physics.box2d.Body
-
- linVelWorld -
Variable in class com.badlogic.gdx.physics.box2d.Body
-
- list() -
Method in class com.badlogic.gdx.files.FileHandle
- Returns the paths to the children of this directory.
- list(String) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns the paths to the children of this directory with the specified suffix.
- list() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- List - Class in com.badlogic.gdx.scenes.scene2d.ui
- A list (aka list box) displays textual items and highlights the currently selected item.
- List(Object[], Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List
-
- List(Object[], Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List
-
- List(Object[], List.ListStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List
-
- List.ListStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a list, see
List
. - List.ListStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- List.ListStyle(BitmapFont, Color, Color, Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- List.ListStyle(List.ListStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- listBackground -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- listener -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- listener -
Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- listSelection -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- LittleEndianInputStream - Class in com.badlogic.gdx.utils
- Taken from http://www.javafaq.nu/java-example-code-1079.html
- LittleEndianInputStream(InputStream) -
Constructor for class com.badlogic.gdx.utils.LittleEndianInputStream
-
- load(String, Class<T>) -
Method in class com.badlogic.gdx.assets.AssetManager
- Adds the given asset to the loading queue of the AssetManager.
- load(String, Class<T>, AssetLoaderParameters<T>) -
Method in class com.badlogic.gdx.assets.AssetManager
- Adds the given asset to the loading queue of the AssetManager.
- load(AssetDescriptor) -
Method in class com.badlogic.gdx.assets.AssetManager
- Adds the given asset to the loading queue of the AssetManager.
- load(AssetManager, String, MusicLoader.MusicParameter) -
Method in class com.badlogic.gdx.assets.loaders.MusicLoader
-
- load(AssetManager, String, SoundLoader.SoundParameter) -
Method in class com.badlogic.gdx.assets.loaders.SoundLoader
-
- load(AssetManager, String, P) -
Method in class com.badlogic.gdx.assets.loaders.SynchronousAssetLoader
-
- load(AssetManager, String, TextureAtlasLoader.TextureAtlasParameter) -
Method in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
-
- load(AssetManager, String, TileMapRendererLoader.TileMapParameter) -
Method in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader
-
- load(FileHandle, FileHandle) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- load(FileHandle, TextureAtlas) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- load(BufferedReader) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- load(ParticleEmitter.GradientColorValue) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- load(BufferedReader) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- load(BufferedReader) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- load(ParticleEmitter.NumericValue) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- load(BufferedReader) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- load(ParticleEmitter.ParticleValue) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- load(BufferedReader) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- load(ParticleEmitter.RangedNumericValue) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- load(BufferedReader) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- load(ParticleEmitter.ScaledNumericValue) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- load(BufferedReader) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- load(ParticleEmitter.SpawnShapeValue) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- load(FileHandle, ModelLoaderHints) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader.G3dKeyframedModelLoader
-
- load(FileHandle, ModelLoaderHints) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader.G3dSkeletonModelLoader
-
- load(FileHandle, ModelLoaderHints) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader.G3dStillModelLoader
-
- load(FileHandle, ModelLoaderHints) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader.G3dtKeyframedModelLoader
-
- load(FileHandle, ModelLoaderHints) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader.G3dtStillModelLoader
-
- load(FileHandle, ModelLoaderHints) -
Method in interface com.badlogic.gdx.graphics.g3d.loaders.KeyframedModelLoader
-
- load(FileHandle, ModelLoaderHints) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader
-
- load(FileHandle, float) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader
-
- load(InputStream, float) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader
-
- load(FileHandle, ModelLoaderHints) -
Method in interface com.badlogic.gdx.graphics.g3d.loaders.ModelLoader
-
- load(FileHandle) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
- Loads the specified file with one of the loaders registered with this ModelLoaderRegistry.
- load(FileHandle, ModelLoaderHints) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
- Loads the specified file with one of the loaders registered with this ModelLoaderRegistry.
- load(FileHandle, ModelLoaderHints) -
Method in interface com.badlogic.gdx.graphics.g3d.loaders.SkeletonModelLoader
-
- load(FileHandle, ModelLoaderHints) -
Method in interface com.badlogic.gdx.graphics.g3d.loaders.StillModelLoader
-
- load(FileHandle, ModelLoaderHints) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.wavefront.ObjLoader
-
- load(TextureData) -
Method in class com.badlogic.gdx.graphics.Texture
-
- load(FileHandle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Adds all resources in the specified skin JSON file.
- load() -
Static method in class com.badlogic.gdx.utils.GdxNativesLoader
- Loads the libgdx native libraries if they have not already been loaded.
- load -
Variable in class com.badlogic.gdx.utils.PerformanceCounter
- The load value of this counter
- load(String) -
Method in class com.badlogic.gdx.utils.SharedLibraryLoader
- Loads a shared library for the platform the application is running on.
- loadAsync(AssetManager, String, P) -
Method in class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
- Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.
- loadAsync(AssetManager, String, BitmapFontLoader.BitmapFontParameter) -
Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
-
- loadAsync(AssetManager, String, PixmapLoader.PixmapParameter) -
Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
-
- loadAsync(AssetManager, String, SkinLoader.SkinParameter) -
Method in class com.badlogic.gdx.assets.loaders.SkinLoader
-
- loadAsync(AssetManager, String, TextureLoader.TextureParameter) -
Method in class com.badlogic.gdx.assets.loaders.TextureLoader
-
- loadAsync(AssetManager, String, TileAtlasLoader.TileAtlasParameter) -
Method in class com.badlogic.gdx.assets.loaders.TileAtlasLoader
-
- loadedCallback -
Variable in class com.badlogic.gdx.assets.AssetLoaderParameters
-
- loadEmitterImages(TextureAtlas) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- loadEmitterImages(FileHandle) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- loadEmitters(FileHandle) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- loadKeyframedModel(FileHandle) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader
-
- loadKeyframedModel(FileHandle, boolean) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader
-
- loadKeyframedModel(InputStream, boolean) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader
-
- loadKeyframedModel(FileHandle) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
- Loads the specified file with one of the loaders registered with this ModelLoaderRegistry.
- loadKeyframedModel(FileHandle, ModelLoaderHints) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
- Loads the specified file with one of the loaders registered with this ModelLoaderRegistry.
- loadObj(FileHandle) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.wavefront.ObjLoader
- Loads a Wavefront OBJ file from a given file handle.
- loadObj(FileHandle, boolean) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.wavefront.ObjLoader
- Loads a Wavefront OBJ file from a given file handle.
- loadObj(FileHandle, FileHandle, boolean) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.wavefront.ObjLoader
- Loads a Wavefront OBJ file from a given file handle.
- loadSkeletonModel(FileHandle) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader
-
- loadSkeletonModel(FileHandle) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
- Loads the specified file with one of the loaders registered with this ModelLoaderRegistry.
- loadSkeletonModel(FileHandle, ModelLoaderHints) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
- Loads the specified file with one of the loaders registered with this ModelLoaderRegistry.
- loadStillModel(FileHandle) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader
-
- loadStillModel(FileHandle, boolean) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader
-
- loadStillModel(InputStream, boolean) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dtLoader
-
- loadStillModel(FileHandle) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
- Loads the specified file with one of the loaders registered with this ModelLoaderRegistry.
- loadStillModel(FileHandle, ModelLoaderHints) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
- Loads the specified file with one of the loaders registered with this ModelLoaderRegistry.
- loadSync(AssetManager, String, P) -
Method in class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
- Loads th
- loadSync(AssetManager, String, BitmapFontLoader.BitmapFontParameter) -
Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
-
- loadSync(AssetManager, String, PixmapLoader.PixmapParameter) -
Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
-
- loadSync(AssetManager, String, SkinLoader.SkinParameter) -
Method in class com.badlogic.gdx.assets.loaders.SkinLoader
-
- loadSync(AssetManager, String, TextureLoader.TextureParameter) -
Method in class com.badlogic.gdx.assets.loaders.TextureLoader
-
- loadSync(AssetManager, String, TileAtlasLoader.TileAtlasParameter) -
Method in class com.badlogic.gdx.assets.loaders.TileAtlasLoader
-
- loadTexture(FileHandle) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- loadTexture(String) -
Static method in class com.badlogic.gdx.graphics.TextureDict
- Deprecated. Loads a new texture into the dictionary as a reference counted
TextureRef
.
- loadTexture(String, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) -
Static method in class com.badlogic.gdx.graphics.TextureDict
- Deprecated. Loads a new texture into the dictionary as a reference counted
TextureRef
.
- local(String) -
Method in interface com.badlogic.gdx.Files
- Convenience method that returns a
Files.FileType.Local
file handle.
- localAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
- The local anchor point relative to body1's origin.
- localAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
- The local anchor point relative to bodyA's origin.
- localAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- The local anchor point relative to body1's origin.
- localAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
- The local anchor point relative to bodyA's origin.
- localAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- The local anchor point relative to body1's origin.
- localAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
- The local anchor point relative to bodyA's origin.
- localAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
-
- localAnchorA -
Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
- The local anchor point relative to body1's origin.
- localAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
- The local anchor point relative to body2's origin.
- localAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
- The local anchor point relative to bodyB's origin.
- localAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- The local anchor point relative to body2's origin.
- localAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
- The local anchor point relative to bodyB's origin.
- localAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- The local anchor point relative to body2's origin.
- localAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
- The local anchor point relative to bodyB's origin.
- localAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
-
- localAnchorB -
Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
- The local anchor point relative to body2's origin.
- localAxisA -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- The local translation axis in body1.
- localAxisA -
Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
- The local translation axis in body1.
- localPoint -
Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- localPoint2 -
Variable in class com.badlogic.gdx.physics.box2d.Body
-
- localToAscendantCoordinates(Actor, Vector2) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Converts coordinates for this actor to those of a parent actor.
- localToDescendantCoordinates(Actor, Vector2) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Converts coordinates for this group to those of a descendant actor.
- localToParentCoordinates(Vector2) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Transforms the specified point in the actor's coordinates to be in the parent's coordinates.
- localToStageCoordinates(Vector2) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Transforms the specified point in the actor's coordinates to be in the stage's coordinates.
- localVector -
Variable in class com.badlogic.gdx.physics.box2d.Body
-
- log(String, String) -
Method in interface com.badlogic.gdx.Application
- Logs a message to the console or logcat
- log(String, String, Exception) -
Method in interface com.badlogic.gdx.Application
- Logs a message to the console or logcat
- log(String, String) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- log(String, String, Exception) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- log(String, String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- log(String, String, Exception) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- log(String, String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- log(String, String, Exception) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- log() -
Method in class com.badlogic.gdx.graphics.FPSLogger
- Logs the current frames per second to the console.
- LOG_DEBUG -
Static variable in interface com.badlogic.gdx.Application
-
- LOG_ERROR -
Static variable in interface com.badlogic.gdx.Application
-
- LOG_INFO -
Static variable in interface com.badlogic.gdx.Application
-
- LOG_NONE -
Static variable in interface com.badlogic.gdx.Application
-
- Logger - Class in com.badlogic.gdx.utils
- Simple logger that uses the
Application
logging facilities to output messages. - Logger(String) -
Constructor for class com.badlogic.gdx.utils.Logger
-
- Logger(String, int) -
Constructor for class com.badlogic.gdx.utils.Logger
-
- logLevel -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- logLevel -
Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- LongArray - Class in com.badlogic.gdx.utils
- A resizable, ordered or unordered long array.
- LongArray() -
Constructor for class com.badlogic.gdx.utils.LongArray
- Creates an ordered array with a capacity of 16.
- LongArray(int) -
Constructor for class com.badlogic.gdx.utils.LongArray
- Creates an ordered array with the specified capacity.
- LongArray(boolean, int) -
Constructor for class com.badlogic.gdx.utils.LongArray
-
- LongArray(LongArray) -
Constructor for class com.badlogic.gdx.utils.LongArray
- Creates a new array containing the elements in the specific array.
- LongArray(long[]) -
Constructor for class com.badlogic.gdx.utils.LongArray
- Creates a new ordered array containing the elements in the specified array.
- LongArray(boolean, long[]) -
Constructor for class com.badlogic.gdx.utils.LongArray
- Creates a new array containing the elements in the specified array.
- longBitsToDouble(long) -
Static method in class com.badlogic.gdx.utils.NumberUtils
-
- LongMap<V> - Class in com.badlogic.gdx.utils
- An unordered map that uses long keys.
- LongMap() -
Constructor for class com.badlogic.gdx.utils.LongMap
- Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- LongMap(int) -
Constructor for class com.badlogic.gdx.utils.LongMap
- Creates a new map with a load factor of 0.8.
- LongMap(int, float) -
Constructor for class com.badlogic.gdx.utils.LongMap
- Creates a new map with the specified initial capacity and load factor.
- LongMap.Entries<V> - Class in com.badlogic.gdx.utils
-
- LongMap.Entries(LongMap) -
Constructor for class com.badlogic.gdx.utils.LongMap.Entries
-
- LongMap.Entry<V> - Class in com.badlogic.gdx.utils
-
- LongMap.Entry() -
Constructor for class com.badlogic.gdx.utils.LongMap.Entry
-
- LongMap.Keys - Class in com.badlogic.gdx.utils
-
- LongMap.Keys(LongMap) -
Constructor for class com.badlogic.gdx.utils.LongMap.Keys
-
- LongMap.Values<V> - Class in com.badlogic.gdx.utils
-
- LongMap.Values(LongMap<V>) -
Constructor for class com.badlogic.gdx.utils.LongMap.Values
-
- longPress(float, float) -
Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- longPress(float, float) -
Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
- longPress(Actor, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
- If true is returned, additional gestures will not be triggered.
- lookAt(float, float, float) -
Method in class com.badlogic.gdx.graphics.Camera
- Recalculates the direction of the camera to look at the point (x, y, z).
- lookAt(Vector3, Vector3) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the rotation of the Decal to face the given point.
- loop() -
Method in interface com.badlogic.gdx.audio.Sound
- Plays the sound, looping.
- loop(float) -
Method in interface com.badlogic.gdx.audio.Sound
- Plays the sound, looping.
- loop(float, float, float) -
Method in interface com.badlogic.gdx.audio.Sound
- Plays the sound, looping.
- LOOP -
Static variable in class com.badlogic.gdx.graphics.g2d.Animation
-
- LOOP_PINGPONG -
Static variable in class com.badlogic.gdx.graphics.g2d.Animation
-
- LOOP_RANDOM -
Static variable in class com.badlogic.gdx.graphics.g2d.Animation
-
- LOOP_REVERSED -
Static variable in class com.badlogic.gdx.graphics.g2d.Animation
-
- looping -
Variable in class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
-
- lowerAngle -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- The lower angle for the joint limit (radians).
- lowerTranslation -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- The lower translation limit, usually in meters.
- luminanceAlpha(float, float) -
Static method in class com.badlogic.gdx.graphics.Color
-
- LwjglApplet - Class in com.badlogic.gdx.backends.lwjgl
- An OpenGL surface in an applet.
- LwjglApplet(ApplicationListener, LwjglApplicationConfiguration) -
Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplet
-
- LwjglApplication - Class in com.badlogic.gdx.backends.lwjgl
- An OpenGL surface fullscreen or in a lightweight window.
- LwjglApplication(ApplicationListener, String, int, int, boolean) -
Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- LwjglApplication(ApplicationListener) -
Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- LwjglApplication(ApplicationListener, LwjglApplicationConfiguration) -
Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- LwjglApplication(ApplicationListener, boolean, Canvas) -
Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- LwjglApplication(ApplicationListener, LwjglApplicationConfiguration, Canvas) -
Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- LwjglApplication(ApplicationListener, LwjglApplicationConfiguration, LwjglGraphics) -
Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- LwjglCanvas - Class in com.badlogic.gdx.backends.lwjgl
- An OpenGL surface on an AWT Canvas, allowing OpenGL to be embedded in a Swing application.
- LwjglCanvas(ApplicationListener, boolean) -
Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- LwjglCanvas(ApplicationListener, LwjglApplicationConfiguration) -
Constructor for class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- Lzma - Class in com.badlogic.gdx.utils.compression
- Adapted from LZMA SDK version 9.22.
- Lzma() -
Constructor for class com.badlogic.gdx.utils.compression.Lzma
-
M
- M -
Static variable in class com.badlogic.gdx.Input.Keys
-
- M00 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M00 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M01 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M01 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M02 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M02 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M03 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M10 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M10 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M11 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M11 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M12 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M12 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M13 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M20 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M20 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M21 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M21 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M22 -
Static variable in class com.badlogic.gdx.math.Matrix3
-
- M22 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M23 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M30 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M31 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M32 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- M33 -
Static variable in class com.badlogic.gdx.math.Matrix4
-
- MAGENTA -
Static variable in class com.badlogic.gdx.graphics.Color
-
- magFilter -
Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- magFilter -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- magFilter -
Variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- main(String[]) -
Static method in class com.badlogic.gdx.math.Intersector
-
- main(String[]) -
Static method in class com.badlogic.gdx.utils.GdxBuild
-
- main(String[]) -
Static method in class com.badlogic.gdx.utils.GwtModuleGenerator
-
- mainLoopThread -
Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- MAJOR_VERSION -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- Manifold - Class in com.badlogic.gdx.physics.box2d
-
- Manifold(long) -
Constructor for class com.badlogic.gdx.physics.box2d.Manifold
-
- Manifold.ManifoldPoint - Class in com.badlogic.gdx.physics.box2d
-
- Manifold.ManifoldPoint() -
Constructor for class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- Manifold.ManifoldType - Enum in com.badlogic.gdx.physics.box2d
-
- mapLibraryName(String) -
Method in class com.badlogic.gdx.utils.SharedLibraryLoader
- Maps a platform independent library name to a platform dependent name.
- margin -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
-
- maskBits -
Variable in class com.badlogic.gdx.physics.box2d.Filter
- The collision mask bits.
- mass -
Variable in class com.badlogic.gdx.physics.box2d.MassData
- The mass of the shape, usually in kilograms.
- MassData - Class in com.badlogic.gdx.physics.box2d
- This holds the mass data computed for a shape.
- MassData() -
Constructor for class com.badlogic.gdx.physics.box2d.MassData
-
- material -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Material - Class in com.badlogic.gdx.graphics.g3d.materials
-
- Material() -
Constructor for class com.badlogic.gdx.graphics.g3d.materials.Material
-
- Material(String, Array<MaterialAttribute>) -
Constructor for class com.badlogic.gdx.graphics.g3d.materials.Material
-
- Material(String, MaterialAttribute...) -
Constructor for class com.badlogic.gdx.graphics.g3d.materials.Material
-
- material -
Variable in class com.badlogic.gdx.graphics.g3d.model.SubMesh
-
- MaterialAttribute - Class in com.badlogic.gdx.graphics.g3d.materials
-
- MaterialAttribute() -
Constructor for class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
-
- MaterialAttribute(String) -
Constructor for class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
-
- materials -
Variable in class com.badlogic.gdx.graphics.g3d.StillModelNode
-
- MathUtils - Class in com.badlogic.gdx.math
- Utility and fast math functions.
- MathUtils() -
Constructor for class com.badlogic.gdx.math.MathUtils
-
- matrix -
Variable in class com.badlogic.gdx.graphics.g3d.StillModelNode
-
- Matrix3 - Class in com.badlogic.gdx.math
- A 3x3 column major matrix; useful for 2D transforms.
- Matrix3() -
Constructor for class com.badlogic.gdx.math.Matrix3
-
- Matrix3(Matrix3) -
Constructor for class com.badlogic.gdx.math.Matrix3
-
- Matrix4 - Class in com.badlogic.gdx.math
- Encapsulates a column major 4 by 4 matrix.
- Matrix4() -
Constructor for class com.badlogic.gdx.math.Matrix4
- Constructs an identity matrix
- Matrix4(Matrix4) -
Constructor for class com.badlogic.gdx.math.Matrix4
- Constructs a matrix from the given matrix.
- Matrix4(float[]) -
Constructor for class com.badlogic.gdx.math.Matrix4
- Constructs a matrix from the given float array.
- Matrix4(Quaternion) -
Constructor for class com.badlogic.gdx.math.Matrix4
- Constructs a rotation matrix from the given
Quaternion
.
- max -
Variable in class com.badlogic.gdx.math.collision.BoundingBox
-
- max -
Variable in class com.badlogic.gdx.math.FloatCounter
- The largest value
- max -
Variable in class com.badlogic.gdx.utils.Pool
-
- MAX_TEXTURE_UNITS -
Static variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- maxFilter -
Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
- the maximum filter to be used for the backing texture
- maxForce -
Variable in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
- The maximum friction force in N.
- maxForce -
Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
- The maximum constraint force that can be exerted to move the candidate body.
- maxLength -
Variable in class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
- The maximum length of the rope.
- maxMotorForce -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- The maximum motor torque, usually in N-m.
- maxMotorTorque -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- The maximum motor torque used to achieve the desired motor speed.
- maxMotorTorque -
Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
- The maximum motor torque, usually in N-m.
- maxSimultaneousSounds -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- the maximum number of
Sound
instances that can be played simultaneously, sets the corresponding SoundPool
constructor argument.
- maxSpritesInBatch -
Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- the maximum number of sprites rendered in one batch so far
- maxTorque -
Variable in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
- The maximum friction torque in N-m.
- maxVerticesInBatch -
Variable in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- the maximum number of sprites rendered in one batch so far
- MD2Frame - Class in com.badlogic.gdx.graphics.g3d.loaders.md2
-
- MD2Frame() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Frame
-
- MD2Header - Class in com.badlogic.gdx.graphics.g3d.loaders.md2
-
- MD2Header() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- MD2Loader - Class in com.badlogic.gdx.graphics.g3d.loaders.md2
-
- MD2Loader() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader
-
- MD2Loader.MD2LoaderHints - Class in com.badlogic.gdx.graphics.g3d.loaders.md2
-
- MD2Loader.MD2LoaderHints(float) -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader.MD2LoaderHints
-
- MD2Loader.VertexIndices - Class in com.badlogic.gdx.graphics.g3d.loaders.md2
-
- MD2Loader.VertexIndices(short, short, short) -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader.VertexIndices
-
- MD2Normals - Class in com.badlogic.gdx.graphics.g3d.loaders.md2
-
- MD2Normals() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Normals
-
- MD2Triangle - Class in com.badlogic.gdx.graphics.g3d.loaders.md2
-
- MD2Triangle() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Triangle
-
- mean -
Variable in class com.badlogic.gdx.math.FloatCounter
- Provides access to the WindowedMean if any (can be null)
- MEDIA_FAST_FORWARD -
Static variable in class com.badlogic.gdx.Input.Keys
-
- MEDIA_NEXT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- MEDIA_PLAY_PAUSE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- MEDIA_PREVIOUS -
Static variable in class com.badlogic.gdx.Input.Keys
-
- MEDIA_REWIND -
Static variable in class com.badlogic.gdx.Input.Keys
-
- MEDIA_STOP -
Static variable in class com.badlogic.gdx.Input.Keys
-
- MENU -
Static variable in class com.badlogic.gdx.Input.Keys
-
- merge(Rectangle) -
Method in class com.badlogic.gdx.math.Rectangle
- Merges this rectangle with the other rectangle.
- mesh -
Variable in class com.badlogic.gdx.graphics.g3d.model.SubMesh
-
- Mesh - Class in com.badlogic.gdx.graphics
-
A Mesh holds vertices composed of attributes specified by a
VertexAttributes
instance. - Mesh(boolean, int, int, VertexAttribute...) -
Constructor for class com.badlogic.gdx.graphics.Mesh
- Creates a new Mesh with the given attributes.
- Mesh(boolean, int, int, VertexAttributes) -
Constructor for class com.badlogic.gdx.graphics.Mesh
- Creates a new Mesh with the given attributes.
- Mesh(Mesh.VertexDataType, boolean, int, int, VertexAttribute...) -
Constructor for class com.badlogic.gdx.graphics.Mesh
- Creates a new Mesh with the given attributes.
- Mesh.VertexDataType - Enum in com.badlogic.gdx.graphics
-
- messageFont -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
- Optional.
- messageFontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
- Optional.
- META_ALT_LEFT_ON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- META_ALT_ON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- META_ALT_RIGHT_ON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- META_SHIFT_LEFT_ON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- META_SHIFT_ON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- META_SHIFT_RIGHT_ON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- META_SYM_ON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- MIDDLE -
Static variable in class com.badlogic.gdx.Input.Buttons
-
- MIDDLE_CENTER -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- MIDDLE_LEFT -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- MIDDLE_RIGHT -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- millis() -
Static method in class com.badlogic.gdx.utils.TimeUtils
-
- min -
Variable in class com.badlogic.gdx.math.collision.BoundingBox
-
- min -
Variable in class com.badlogic.gdx.math.FloatCounter
- The smallest value
- minFilter -
Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- minFilter -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- minFilter -
Variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- minFitler -
Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
- the minimum filter to be used for the backing texture
- MINOR_VERSION -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- MINUS -
Static variable in class com.badlogic.gdx.Input.Keys
-
- minus -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- MipMapGenerator - Class in com.badlogic.gdx.graphics.glutils
-
- MipMapGenerator() -
Constructor for class com.badlogic.gdx.graphics.glutils.MipMapGenerator
-
- mkdirs() -
Method in class com.badlogic.gdx.files.FileHandle
-
- mkdirs() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- Model - Interface in com.badlogic.gdx.graphics.g3d.model
-
- ModelLoader - Interface in com.badlogic.gdx.graphics.g3d.loaders
- Interface for all loaders.
- ModelLoaderHints - Class in com.badlogic.gdx.graphics.g3d
- Hints passed to a loader which might ignore them.
- ModelLoaderHints(boolean) -
Constructor for class com.badlogic.gdx.graphics.g3d.ModelLoaderHints
-
- ModelLoaderRegistry - Class in com.badlogic.gdx.graphics.g3d.loaders
- Simple "pluggable" class for loading models.
- ModelLoaderRegistry() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
-
- ModelRenderer - Interface in com.badlogic.gdx.graphics.g3d
-
- motorSpeed -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- The desired motor speed in radians per second.
- motorSpeed -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- The desired motor speed.
- motorSpeed -
Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
- The desired motor speed in radians per second.
- MouseJoint - Class in com.badlogic.gdx.physics.box2d.joints
- A mouse joint is used to make a point on a body track a specified world point.
- MouseJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.MouseJoint
-
- MouseJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Mouse joint definition.
- MouseJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
-
- mouseMoved(int, int) -
Method in class com.badlogic.gdx.input.RemoteSender
-
- mouseMoved(int, int) -
Method in class com.badlogic.gdx.InputAdapter
-
- mouseMoved(int, int) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- mouseMoved(int, int) -
Method in interface com.badlogic.gdx.InputProcessor
- Called when the mouse was moved without any buttons being pressed.
- mouseMoved(InputEvent, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.InputListener
- Called any time the mouse is moved when a button is not down.
- mouseMoved(int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Applies a mouse moved event to the stage and returns true if an actor in the scene
handled
the event.
- MoveBlock() -
Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- moveBy(float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Moves the actor instantly.
- moveBy(float, float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- moveBy(float, float, float, Interpolation) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- MoveByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Moves an actor to a relative position.
- MoveByAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- MovePos() -
Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- MovePos() -
Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- moveTo(FileHandle) -
Method in class com.badlogic.gdx.files.FileHandle
- Moves this file to the specified file, overwriting the file if it already exists.
- moveTo(FileHandle) -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- moveTo(float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Moves the actor instantly.
- moveTo(float, float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- moveTo(float, float, float, Interpolation) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- MoveToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Moves an actor from its current position to a specific position.
- MoveToAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- mul(Color) -
Method in class com.badlogic.gdx.graphics.Color
- Multiplies the this color and the given color
- mul(float) -
Method in class com.badlogic.gdx.graphics.Color
- Multiplies all components of this Color with the given value.
- mul(Matrix4) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Multiplies the bounding box by the given matrix.
- mul(Matrix4) -
Method in class com.badlogic.gdx.math.collision.Ray
- Multiplies the ray by the given matrix.
- mul(Matrix3) -
Method in class com.badlogic.gdx.math.Matrix3
- Multiplies this matrix with the provided matrix and stores the result in this matrix.
- mul(Matrix4) -
Method in class com.badlogic.gdx.math.Matrix4
- Multiplies this matrix with the given matrix, storing the result in this matrix.
- mul(float[], float[]) -
Static method in class com.badlogic.gdx.math.Matrix4
- Multiplies the matrix mata with matrix matb, storing the result in mata.
- mul(Quaternion) -
Method in class com.badlogic.gdx.math.Quaternion
- Multiplies this quaternion with another one
- mul(float) -
Method in class com.badlogic.gdx.math.Quaternion
- Multiplies the components of this quaternion with the given scalar.
- mul(float) -
Method in class com.badlogic.gdx.math.Vector2
- Multiplies this vector by a scalar
- mul(float, float) -
Method in class com.badlogic.gdx.math.Vector2
- Multiplies this vector by a scalar
- mul(Matrix3) -
Method in class com.badlogic.gdx.math.Vector2
- Multiplies this vector by the given matrix
- mul(float) -
Method in class com.badlogic.gdx.math.Vector3
- Multiplies all components of this vector by the given value
- mul(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
- Multiplies all components of this vector by the given vector3's values
- mul(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Multiplies all components of this vector by the given values
- mul(Matrix4) -
Method in class com.badlogic.gdx.math.Vector3
- Multiplies the vector by the given matrix.
- mul(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Transform
- Transforms the given vector by this transform
- mulLeft(Quaternion) -
Method in class com.badlogic.gdx.math.Quaternion
- Multiplies this quaternion with another one in the form of q * this
- mulVec(float[], float[]) -
Static method in class com.badlogic.gdx.math.Matrix4
- Multiplies the vector with the given matrix.
- mulVec(float[], float[], int, int, int) -
Static method in class com.badlogic.gdx.math.Matrix4
- Multiplies the vectors with the given matrix.
- Music - Interface in com.badlogic.gdx.audio
-
A Music instance represents a streamed audio file.
- MusicLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
for Music
instances.- MusicLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.MusicLoader
-
- MusicLoader.MusicParameter - Class in com.badlogic.gdx.assets.loaders
-
- MusicLoader.MusicParameter() -
Constructor for class com.badlogic.gdx.assets.loaders.MusicLoader.MusicParameter
-
- MUTE -
Static variable in class com.badlogic.gdx.Input.Keys
-
N
- N -
Static variable in class com.badlogic.gdx.Input.Keys
-
- n -
Variable in class com.badlogic.gdx.utils.SortedIntList.Node
- Node next to this
- name() -
Method in class com.badlogic.gdx.files.FileHandle
-
- name -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The name of the original image file, up to the first underscore.
- name -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- name -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
-
- name -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- name -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
-
- name -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
-
- name -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Frame
-
- name -
Variable in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- name -
Variable in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
-
- name -
Variable in class com.badlogic.gdx.graphics.g3d.model.Animation
-
- name -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
-
- name -
Variable in class com.badlogic.gdx.graphics.g3d.model.SubMesh
-
- Name -
Variable in class com.badlogic.gdx.graphics.TextureRef
- Deprecated.
- name -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
-
- name(String) -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- name -
Variable in class com.badlogic.gdx.utils.PerformanceCounter
- The name of this counter
- namesToIndices -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
- names to indices
- nameValueSeparator -
Static variable in class com.badlogic.gdx.HttpParametersUtils
-
- nameWithoutExtension() -
Method in class com.badlogic.gdx.files.FileHandle
-
- nanoTime() -
Static method in class com.badlogic.gdx.utils.TimeUtils
-
- nanoToSec -
Static variable in class com.badlogic.gdx.math.MathUtils
-
- near -
Variable in class com.badlogic.gdx.graphics.Camera
- the near clipping plane distance, has to be positive
- needBlending -
Variable in class com.badlogic.gdx.graphics.g3d.materials.Material
- This flag is true if material contain blendingAttribute
- needsLayout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
- Returns true if the widget's layout has been
invalidated
.
- needsLayout() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
- Returns true if the widget's layout has been
invalidated
.
- net -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- net -
Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- net -
Static variable in class com.badlogic.gdx.Gdx
-
- Net - Interface in com.badlogic.gdx
- Provides methods to perform networking operations, such as simple HTTP get and post requests, and TCP server/client socket
communication.
- Net.HttpMethods - Interface in com.badlogic.gdx
- Provides common HTTP methods to use when creating a
Net.HttpRequest
. - Net.HttpRequest - Class in com.badlogic.gdx
- Contains getters and setters for the following parameters:
httpMethod: GET or POST are most common, can use
HttpMethods
for static
references
url: the url
headers: a map of the headers, setter can be called multiple times
timeout: time spent trying to connect before giving up
content: A string containing the data to be used when processing the HTTP request.
Abstracts the concept of a HTTP Request: - Net.HttpRequest(String) -
Constructor for class com.badlogic.gdx.Net.HttpRequest
- Creates a new HTTP request with the specified HTTP method, see
Net.HttpMethods
.
- Net.HttpResponse - Interface in com.badlogic.gdx
- HTTP response interface with methods to get the response data as a byte[], a
String
or an InputStream
. - Net.HttpResponseListener - Interface in com.badlogic.gdx
- Listener to be able to do custom logic once the
Net.HttpResponse
is ready to be processed, register it with
Net.sendHttpRequest(HttpRequest, HttpResponseListener)
. - Net.HttpStatus - Class in com.badlogic.gdx
- Contains information about the HTTP status line returned with the
Net.HttpResponse
after a Net.HttpRequest
was
performed. - Net.HttpStatus(int) -
Constructor for class com.badlogic.gdx.Net.HttpStatus
-
- Net.Protocol - Enum in com.badlogic.gdx
- Protocol used by
Net.newServerSocket(Protocol, int, ServerSocketHints)
and
Net.newClientSocket(Protocol, String, int, SocketHints)
. - NetJavaImpl - Class in com.badlogic.gdx.net
- Implements part of the
Net
API using HttpURLConnection
, to be easily reused between the Android and Desktop
backends. - NetJavaImpl() -
Constructor for class com.badlogic.gdx.net.NetJavaImpl
-
- newAudioDevice(int, boolean) -
Method in interface com.badlogic.gdx.Audio
- Creates a new
AudioDevice
either in mono or stereo mode.
- newAudioRecorder(int, boolean) -
Method in interface com.badlogic.gdx.Audio
- Creates a new
AudioRecorder
.
- newByteBuffer(int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- newCharBuffer(int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- newChunk(int) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- newClientSocket(Net.Protocol, String, int, SocketHints) -
Method in interface com.badlogic.gdx.Net
- Creates a new TCP client socket that connects to the given host and port.
- newDecal(TextureRegion) -
Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Creates a decal assuming the dimensions of the texture region
- newDecal(TextureRegion, boolean) -
Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Creates a decal assuming the dimensions of the texture region and adding transparency
- newDecal(float, float, TextureRegion) -
Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Creates a decal using the region for texturing
- newDecal(float, float, TextureRegion, boolean) -
Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Creates a decal using the region for texturing
- newDecal(float, float, TextureRegion, int, int) -
Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Creates a decal using the region for texturing and the specified blending parameters for blending
- newDoubleBuffer(int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- newDrawable(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Returns a copy of a drawable found in the skin via
Skin.getDrawable(String)
.
- newDrawable(String, float, float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Returns a tinted copy of a drawable found in the skin via
Skin.getDrawable(String)
.
- newDrawable(String, Color) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Returns a tinted copy of a drawable found in the skin via
Skin.getDrawable(String)
.
- newDrawable(Drawable) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Returns a copy of the specified drawable.
- newDrawable(Drawable, float, float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Returns a tinted copy of a drawable found in the skin via
Skin.getDrawable(String)
.
- newDrawable(Drawable, Color) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Returns a tinted copy of a drawable found in the skin via
Skin.getDrawable(String)
.
- newFloatBuffer(int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- newHighValue() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- newIntBuffer(int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- newLongBuffer(int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- newLowValue() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- newMusic(FileHandle) -
Method in interface com.badlogic.gdx.Audio
- Creates a new
Music
instance which is used to play back a music stream from a file.
- newObject() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool
-
- newObject() -
Method in class com.badlogic.gdx.utils.Pool
-
- newObject() -
Method in class com.badlogic.gdx.utils.ReflectionPool
-
- newParticle(Sprite) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- newParticle(Sprite) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitterBox2D
-
- newPixmap(InputStream, int) -
Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- newPixmap(int, int, int) -
Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- newServerSocket(Net.Protocol, int, ServerSocketHints) -
Method in interface com.badlogic.gdx.Net
- Creates a new server socket on the given port, using the given
Net.Protocol
, waiting for incoming connections.
- newShortBuffer(int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
-
- newSound(FileHandle) -
Method in interface com.badlogic.gdx.Audio
-
Creates a new
Sound
which is used to play back audio effects such as gun shots or explosions.
- newUnsafeByteBuffer(int) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Allocates a new direct ByteBuffer from native heap memory using the native byte order.
- newUnsafeByteBuffer(ByteBuffer) -
Static method in class com.badlogic.gdx.utils.BufferUtils
- Registers the given ByteBuffer as an unsafe ByteBuffer.
- next(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- Focuses the next TextField.
- next() -
Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- next() -
Method in class com.badlogic.gdx.utils.ArrayMap.Entries
-
- next() -
Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- next() -
Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- next() -
Method in class com.badlogic.gdx.utils.IdentityMap.Entries
- Note the same entry instance is returned each time this method is called.
- next() -
Method in class com.badlogic.gdx.utils.IdentityMap.Keys
-
- next() -
Method in class com.badlogic.gdx.utils.IdentityMap.Values
-
- next() -
Method in class com.badlogic.gdx.utils.IntFloatMap.Entries
- Note the same entry instance is returned each time this method is called.
- next() -
Method in class com.badlogic.gdx.utils.IntFloatMap.Keys
-
- next() -
Method in class com.badlogic.gdx.utils.IntFloatMap.Values
-
- next() -
Method in class com.badlogic.gdx.utils.IntIntMap.Entries
- Note the same entry instance is returned each time this method is called.
- next() -
Method in class com.badlogic.gdx.utils.IntIntMap.Keys
-
- next() -
Method in class com.badlogic.gdx.utils.IntIntMap.Values
-
- next() -
Method in class com.badlogic.gdx.utils.IntMap.Entries
- Note the same entry instance is returned each time this method is called.
- next() -
Method in class com.badlogic.gdx.utils.IntMap.Keys
-
- next() -
Method in class com.badlogic.gdx.utils.IntMap.Values
-
- next() -
Method in class com.badlogic.gdx.utils.LongMap.Entries
- Note the same entry instance is returned each time this method is called.
- next() -
Method in class com.badlogic.gdx.utils.LongMap.Keys
-
- next() -
Method in class com.badlogic.gdx.utils.LongMap.Values
-
- next() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
- Note the same entry instance is returned each time this method is called.
- next() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
-
- next() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
-
- next() -
Method in class com.badlogic.gdx.utils.ObjectMap.Entries
- Note the same entry instance is returned each time this method is called.
- next() -
Method in class com.badlogic.gdx.utils.ObjectMap.Keys
-
- next() -
Method in class com.badlogic.gdx.utils.ObjectMap.Values
-
- next() -
Method in class com.badlogic.gdx.utils.PooledLinkedList
- Gets the next item in the list
- nextPowerOfTwo(int) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the next power of two.
- nIdx -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader.VertexIndices
-
- NinePatch - Class in com.badlogic.gdx.graphics.g2d
- A 3x3 grid of texture regions.
- NinePatch(Texture, int, int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatch(TextureRegion, int, int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatch(Texture, Color) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatch(Texture) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatch(TextureRegion, Color) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatch(TextureRegion) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatch(TextureRegion...) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatch(NinePatch) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatch(NinePatch, Color) -
Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
-
- NinePatchDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
- Drawable for a
NinePatch
. - NinePatchDrawable() -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
- Creates an unitialized NinePatchDrawable.
- NinePatchDrawable(NinePatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
-
- NinePatchDrawable(NinePatchDrawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
-
- NO_BLEND -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- NONE -
Static variable in class com.badlogic.gdx.utils.Logger
-
- nor() -
Method in class com.badlogic.gdx.math.Quaternion
- Normalizes this quaternion to unit length
- nor() -
Method in class com.badlogic.gdx.math.Vector2
- Normalizes this vector
- nor() -
Method in class com.badlogic.gdx.math.Vector3
- Normalizes this vector to unit length
- NORMAL -
Static variable in class com.badlogic.gdx.graphics.g2d.Animation
-
- normal(float, float, float) -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- normal(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
- Specifies the normal of the current vertex
- normal(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- Normal() -
Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- Normal -
Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- normal -
Variable in class com.badlogic.gdx.math.Intersector.MinimumTranslationVector
-
- normal -
Variable in class com.badlogic.gdx.math.Plane
-
- normal -
Variable in class com.badlogic.gdx.physics.box2d.WorldManifold
-
- NORMAL_ATTRIBUTE -
Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- default name for normal attribtues
- normalImpulse -
Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- normalIndices -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Frame
-
- normalizeUp() -
Method in class com.badlogic.gdx.graphics.Camera
-
- normals -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Normals
-
- NOTIFICATION -
Static variable in class com.badlogic.gdx.Input.Keys
-
- notify(Event, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Notifies this actor's listeners of the event.
- NUM -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_0 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_1 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_2 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_3 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_4 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_5 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_6 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_7 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_8 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- NUM_9 -
Static variable in class com.badlogic.gdx.Input.Keys
-
- numBack -
Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- number(String, float) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- NumberUtils - Class in com.badlogic.gdx.utils
-
- NumberUtils() -
Constructor for class com.badlogic.gdx.utils.NumberUtils
-
- numComponents -
Variable in class com.badlogic.gdx.graphics.VertexAttribute
- the number of components this attribute has
- numContactPoints -
Variable in class com.badlogic.gdx.physics.box2d.WorldManifold
-
- numFrames -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- numFront -
Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- numGLCommands -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- numSamples -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- number of samples for CSAA/MSAA, 2 is a good value
- numSkins -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- numTexCoords -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- numTriangles -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- numVertices -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
O
- O -
Static variable in class com.badlogic.gdx.Input.Keys
-
- object() -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- object(String) -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- objectGroups -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- ObjectIntMap<K> - Class in com.badlogic.gdx.utils
- An unordered map where the values are ints.
- ObjectIntMap() -
Constructor for class com.badlogic.gdx.utils.ObjectIntMap
- Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- ObjectIntMap(int) -
Constructor for class com.badlogic.gdx.utils.ObjectIntMap
- Creates a new map with a load factor of 0.8.
- ObjectIntMap(int, float) -
Constructor for class com.badlogic.gdx.utils.ObjectIntMap
- Creates a new map with the specified initial capacity and load factor.
- ObjectIntMap.Entries<K> - Class in com.badlogic.gdx.utils
-
- ObjectIntMap.Entries(ObjectIntMap<K>) -
Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Entries
-
- ObjectIntMap.Entry<K> - Class in com.badlogic.gdx.utils
-
- ObjectIntMap.Entry() -
Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Entry
-
- ObjectIntMap.Keys<K> - Class in com.badlogic.gdx.utils
-
- ObjectIntMap.Keys(ObjectIntMap<K>) -
Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Keys
-
- ObjectIntMap.Values - Class in com.badlogic.gdx.utils
-
- ObjectIntMap.Values(ObjectIntMap<?>) -
Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Values
-
- ObjectMap<K,V> - Class in com.badlogic.gdx.utils
- An unordered map.
- ObjectMap() -
Constructor for class com.badlogic.gdx.utils.ObjectMap
- Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- ObjectMap(int) -
Constructor for class com.badlogic.gdx.utils.ObjectMap
- Creates a new map with a load factor of 0.8.
- ObjectMap(int, float) -
Constructor for class com.badlogic.gdx.utils.ObjectMap
- Creates a new map with the specified initial capacity and load factor.
- ObjectMap.Entries<K,V> - Class in com.badlogic.gdx.utils
-
- ObjectMap.Entries(ObjectMap<K, V>) -
Constructor for class com.badlogic.gdx.utils.ObjectMap.Entries
-
- ObjectMap.Entry<K,V> - Class in com.badlogic.gdx.utils
-
- ObjectMap.Entry() -
Constructor for class com.badlogic.gdx.utils.ObjectMap.Entry
-
- ObjectMap.Keys<K> - Class in com.badlogic.gdx.utils
-
- ObjectMap.Keys(ObjectMap<K, ?>) -
Constructor for class com.badlogic.gdx.utils.ObjectMap.Keys
-
- ObjectMap.Values<V> - Class in com.badlogic.gdx.utils
-
- ObjectMap.Values(ObjectMap<?, V>) -
Constructor for class com.badlogic.gdx.utils.ObjectMap.Values
-
- objects -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
-
- ObjLoader - Class in com.badlogic.gdx.graphics.g3d.loaders.wavefront
- Loads Wavefront OBJ files.
- ObjLoader() -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.wavefront.ObjLoader
-
- obtain() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool
-
- obtain() -
Method in class com.badlogic.gdx.utils.Pool
- Returns an object from this pool.
- obtain(Class<T>) -
Static method in class com.badlogic.gdx.utils.Pools
- Obtains an object from the
pool
.
- offset -
Variable in class com.badlogic.gdx.graphics.VertexAttribute
- the offset of this attribute in bytes, don't change this!
- offsetByCodePoints(int, int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Returns the index that is offset
codePointOffset
code points from index
.
- offsetEnd -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- offsetFrames -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- offsetGLCommands -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- offsetMatrices -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
- the offset matrices for each joint in the same order as the bindPoseJoints
- offsetSkin -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- offsetTexCoords -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- offsetTriangles -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- offsetX -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The offset from the left of the original image to the left of the packed image, after whitespace was removed for packing.
- offsetX -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- offsetY -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The offset from the bottom of the original image to the bottom of the packed image, after whitespace was removed for
packing.
- offsetY -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- onConfigurationChanged(Configuration) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- onDestroy() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- onPause() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- onPause() -
Method in class com.badlogic.gdx.utils.PauseableThread
- Pauses the thread.
- onResume() -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- onResume() -
Method in class com.badlogic.gdx.utils.PauseableThread
- Resumes the thread.
- open(String) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- openURI(String) -
Method in interface com.badlogic.gdx.Net
- Launches the default browser to display a URI.
- optional(String, Class<T>) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- ORANGE -
Static variable in class com.badlogic.gdx.graphics.Color
-
- ordered -
Variable in class com.badlogic.gdx.utils.Array
-
- ordered -
Variable in class com.badlogic.gdx.utils.ArrayMap
-
- ordered -
Variable in class com.badlogic.gdx.utils.BooleanArray
-
- ordered -
Variable in class com.badlogic.gdx.utils.CharArray
-
- ordered -
Variable in class com.badlogic.gdx.utils.FloatArray
-
- ordered -
Variable in class com.badlogic.gdx.utils.IntArray
-
- ordered -
Variable in class com.badlogic.gdx.utils.LongArray
-
- orderedKeys() -
Method in class com.badlogic.gdx.utils.OrderedMap
-
- OrderedMap<K,V> - Class in com.badlogic.gdx.utils
- An
ObjectMap
that also stores keys in an Array
using the insertion order. - OrderedMap() -
Constructor for class com.badlogic.gdx.utils.OrderedMap
-
- OrderedMap(int) -
Constructor for class com.badlogic.gdx.utils.OrderedMap
-
- OrderedMap(int, float) -
Constructor for class com.badlogic.gdx.utils.OrderedMap
-
- orientation -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- origin -
Variable in class com.badlogic.gdx.graphics.g3d.StillModelNode
-
- origin -
Variable in class com.badlogic.gdx.math.collision.Ray
-
- originalHeight -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The height of the image, before whitespace was removed for packing.
- originalHeight -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- originalWidth -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The width of the image, before whitespace was removed and rotation was applied for packing.
- originalWidth -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- OrthographicCamera - Class in com.badlogic.gdx.graphics
- A camera with orthographic projection.
- OrthographicCamera() -
Constructor for class com.badlogic.gdx.graphics.OrthographicCamera
-
- OrthographicCamera(float, float) -
Constructor for class com.badlogic.gdx.graphics.OrthographicCamera
- Constructs a new OrthographicCamera, using the given viewport width and height.
- OrthographicCamera(float, float, float) -
Constructor for class com.badlogic.gdx.graphics.OrthographicCamera
- Constructs a new OrthographicCamera, using the given viewport width and height.
- other -
Variable in class com.badlogic.gdx.physics.box2d.JointEdge
-
- OutWindow - Class in com.badlogic.gdx.utils.compression.lz
-
- OutWindow() -
Constructor for class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- over -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- over -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
- Optional.
- overdrawX -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Sets the amount of overdraw in the X direction (in units).
- overdrawY -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Sets the amount of overdraw in the Y direction (in units).
- overFontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
- Optional.
- overlapCircleRectangle(Circle, Rectangle) -
Static method in class com.badlogic.gdx.math.Intersector
-
- overlapCircles(Circle, Circle) -
Static method in class com.badlogic.gdx.math.Intersector
-
- overlapConvexPolygons(Polygon, Polygon) -
Static method in class com.badlogic.gdx.math.Intersector
- Check whether specified convex polygons overlap.
- overlapConvexPolygons(Polygon, Polygon, Intersector.MinimumTranslationVector) -
Static method in class com.badlogic.gdx.math.Intersector
- Check whether specified convex polygons overlap.
- overlapConvexPolygons(float[], float[], Intersector.MinimumTranslationVector) -
Static method in class com.badlogic.gdx.math.Intersector
- Check whether polygons defined by the given vertex arrays overlap.
- overlapRectangles(Rectangle, Rectangle) -
Static method in class com.badlogic.gdx.math.Intersector
-
- overlaps(Sphere) -
Method in class com.badlogic.gdx.math.collision.Sphere
-
- overlaps(Rectangle) -
Method in class com.badlogic.gdx.math.Rectangle
-
- ownsTexture() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
P
- P -
Static variable in class com.badlogic.gdx.Input.Keys
-
- p -
Variable in class com.badlogic.gdx.utils.SortedIntList.Node
- Node previous to this
- pack(String, Pixmap) -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
Inserts the given
Pixmap
.
- pack() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- pack() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- pack() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
- Sizes this actor to its preferred width and height and, if this changed the size, causes the actor to be laid out by calling
Layout.invalidate()
then Layout.validate()
.
- packedHeight -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The height of the image, after whitespace was removed for packing.
- packedWidth -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The width of the image, after whitespace was removed for packing.
- pad(Value) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.
- pad(Value, Value, Value, Value) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- padBottom(Value) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Padding at the bottom edge of the table.
- padLeft(Value) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Padding at the left edge of the table.
- padRight(Value) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Padding at the right edge of the table.
- pads -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The ninepatch pads, or null if not a ninepatch or the has no padding.
- pads -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- padTop(Value) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Padding at the top edge of the table.
- page -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- PAGE_DOWN -
Static variable in class com.badlogic.gdx.Input.Keys
-
- PAGE_UP -
Static variable in class com.badlogic.gdx.Input.Keys
-
- pan(float, float, float, float) -
Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- pan(float, float, float, float) -
Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
- Called when the user drags a finger over the screen.
- pan(InputEvent, float, float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
- The delta is the difference in stage coordinates since the last pan.
- parallel(Action) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- parallel(Action, Action) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- parallel(Action, Action, Action) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- parallel(Action, Action, Action, Action) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- parallel(Action, Action, Action, Action, Action) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- parallel(Action...) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- parallel() -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- ParallelAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Executes a number of actions at the same time.
- ParallelAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- parameterSeparator -
Static variable in class com.badlogic.gdx.HttpParametersUtils
-
- params -
Variable in class com.badlogic.gdx.assets.AssetDescriptor
-
- parent() -
Method in class com.badlogic.gdx.files.FileHandle
-
- parent() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- parent -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
-
- parentIndex -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
-
- parentIndex -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonKeyframe
-
- parentToLocalCoordinates(Vector2) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Converts the coordinates given in the parent's coordinate system to this actor's coordinate system.
- parse(String) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- parse(Reader) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- parse(InputStream) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- parse(FileHandle) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- parse(char[], int, int) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- parse(String) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- parse(Reader) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- parse(InputStream) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- parse(FileHandle) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- parse(char[], int, int) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- ParticleEffect - Class in com.badlogic.gdx.graphics.g2d
- See http://www.badlogicgames.com/wordpress/?p=1255
- ParticleEffect() -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- ParticleEffect(ParticleEffect) -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- ParticleEffectPool - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEffectPool(ParticleEffect, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffectPool
-
- ParticleEffectPool.PooledEffect - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter() -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- ParticleEmitter(BufferedReader) -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- ParticleEmitter(ParticleEmitter) -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- ParticleEmitter.GradientColorValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.GradientColorValue() -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- ParticleEmitter.NumericValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.NumericValue() -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- ParticleEmitter.ParticleValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.ParticleValue() -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- ParticleEmitter.RangedNumericValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.RangedNumericValue() -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- ParticleEmitter.ScaledNumericValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.ScaledNumericValue() -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- ParticleEmitter.SpawnEllipseSide - Enum in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.SpawnShape - Enum in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.SpawnShapeValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.SpawnShapeValue() -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- ParticleEmitterBox2D - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitterBox2D(World) -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitterBox2D
- Constructs default ParticleEmitterBox2D.
- ParticleEmitterBox2D(World, BufferedReader) -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitterBox2D
- /**Constructs ParticleEmitterBox2D using bufferedReader.
- ParticleEmitterBox2D(World, ParticleEmitter) -
Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitterBox2D
- Constructs ParticleEmitterBox2D fully copying given emitter attributes.
- path() -
Method in class com.badlogic.gdx.files.FileHandle
-
- pathWithoutExtension() -
Method in class com.badlogic.gdx.files.FileHandle
-
- pause() -
Method in class com.badlogic.gdx.ApplicationAdapter
-
- pause() -
Method in interface com.badlogic.gdx.ApplicationListener
- Called when the
Application
is paused.
- pause() -
Method in interface com.badlogic.gdx.audio.Music
- Pauses the play back.
- pause() -
Method in class com.badlogic.gdx.Game
-
- pause() -
Method in interface com.badlogic.gdx.LifecycleListener
- Called when the
Application
is about to pause
- pause() -
Method in interface com.badlogic.gdx.Screen
-
- PauseableThread - Class in com.badlogic.gdx.utils
- A pausable thread.
- PauseableThread(Runnable) -
Constructor for class com.badlogic.gdx.utils.PauseableThread
- Constructs a new thread setting the runnable which will be called repeatadly in a loop.
- pedantic -
Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- flag indicating whether attributes & uniforms must be present at all times
- peek() -
Method in class com.badlogic.gdx.utils.Array
- Returns the last item.
- peek() -
Method in class com.badlogic.gdx.utils.BinaryHeap
-
- peek() -
Method in class com.badlogic.gdx.utils.BooleanArray
- Returns the last item.
- peek() -
Method in class com.badlogic.gdx.utils.CharArray
- Returns the last item.
- peek() -
Method in class com.badlogic.gdx.utils.FloatArray
- Returns the last item.
- peek() -
Method in class com.badlogic.gdx.utils.IntArray
- Returns the last item.
- peek() -
Method in class com.badlogic.gdx.utils.LongArray
- Returns the last item.
- peekKey() -
Method in class com.badlogic.gdx.utils.ArrayMap
- Returns the last key.
- peekValue() -
Method in class com.badlogic.gdx.utils.ArrayMap
- Returns the last value.
- PerformanceCounter - Class in com.badlogic.gdx.utils
- Class to keep track of the time and load (percentage of total time) a specific task takes.
- PerformanceCounter(String) -
Constructor for class com.badlogic.gdx.utils.PerformanceCounter
-
- PerformanceCounter(String, int) -
Constructor for class com.badlogic.gdx.utils.PerformanceCounter
-
- PerformanceCounters - Class in com.badlogic.gdx.utils
-
- PerformanceCounters() -
Constructor for class com.badlogic.gdx.utils.PerformanceCounters
-
- performancePrefBandwidth -
Variable in class com.badlogic.gdx.net.ServerSocketHints
- See performancePrefConnectionTime for details.
- performancePrefBandwidth -
Variable in class com.badlogic.gdx.net.SocketHints
-
- performancePrefConnectionTime -
Variable in class com.badlogic.gdx.net.ServerSocketHints
- Performance preferences are described by three integers whose values indicate the relative
importance of short connection time, low latency, and high bandwidth.
- performancePrefConnectionTime -
Variable in class com.badlogic.gdx.net.SocketHints
- Performance preferences are described by three integers whose values indicate the relative
importance of short connection time, low latency, and high bandwidth.
- performancePrefLatency -
Variable in class com.badlogic.gdx.net.ServerSocketHints
- See performancePrefConnectionTime for details.
- performancePrefLatency -
Variable in class com.badlogic.gdx.net.SocketHints
-
- PERIOD -
Static variable in class com.badlogic.gdx.Input.Keys
-
- perJointkeyFrames -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonAnimation
-
- PerspectiveCamera - Class in com.badlogic.gdx.graphics
- A Camera with perspective projection.
- PerspectiveCamera() -
Constructor for class com.badlogic.gdx.graphics.PerspectiveCamera
-
- PerspectiveCamera(float, float, float) -
Constructor for class com.badlogic.gdx.graphics.PerspectiveCamera
- Constructs a new
PerspectiveCamera
with the given field of view and viewport size.
- PI -
Static variable in class com.badlogic.gdx.math.MathUtils
-
- PICTSYMBOLS -
Static variable in class com.badlogic.gdx.Input.Keys
-
- pinch(Vector2, Vector2, Vector2, Vector2) -
Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- pinch(Vector2, Vector2, Vector2, Vector2) -
Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
- Called when a user performs a pinch zoom gesture.
- pinch(InputEvent, Vector2, Vector2, Vector2, Vector2) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- PINK -
Static variable in class com.badlogic.gdx.graphics.Color
-
- Pixmap - Class in com.badlogic.gdx.graphics
-
A Pixmap represents an image in memory.
- Pixmap(int, int, Pixmap.Format) -
Constructor for class com.badlogic.gdx.graphics.Pixmap
- Creates a new Pixmap instance with the given width, height and format.
- Pixmap(byte[], int, int) -
Constructor for class com.badlogic.gdx.graphics.Pixmap
- Creates a new Pixmap instance from the given encoded image data.
- Pixmap(FileHandle) -
Constructor for class com.badlogic.gdx.graphics.Pixmap
- Creates a new Pixmap instance from the given file.
- Pixmap(Gdx2DPixmap) -
Constructor for class com.badlogic.gdx.graphics.Pixmap
- Constructs a new Pixmap from a
Gdx2DPixmap
.
- Pixmap.Blending - Enum in com.badlogic.gdx.graphics
- Blending functions to be set with
Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)
. - Pixmap.Filter - Enum in com.badlogic.gdx.graphics
- Filters to be used with
Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int)
. - Pixmap.Format - Enum in com.badlogic.gdx.graphics
- Different pixel formats.
- PixmapIO - Class in com.badlogic.gdx.graphics
- Writes Pixmaps to various formats.
- PixmapIO() -
Constructor for class com.badlogic.gdx.graphics.PixmapIO
-
- PixmapLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
for Pixmap
instances.- PixmapLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.PixmapLoader
-
- PixmapLoader.PixmapParameter - Class in com.badlogic.gdx.assets.loaders
-
- PixmapLoader.PixmapParameter() -
Constructor for class com.badlogic.gdx.assets.loaders.PixmapLoader.PixmapParameter
-
- PixmapPacker - Class in com.badlogic.gdx.graphics.g2d
- Packs
Pixmap
instances into one more more PixmapPacker.Page
instances to generate an atlas of Pixmap instances. - PixmapPacker(int, int, Pixmap.Format, int, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
Creates a new ImagePacker which will insert all supplied images into a
width
by height
image.
- PixmapPacker.ManagedPixmapTextureData - Class in com.badlogic.gdx.graphics.g2d
-
- PixmapPacker.ManagedPixmapTextureData(Pixmap, Pixmap.Format, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker.ManagedPixmapTextureData
-
- PixmapPacker.Page - Class in com.badlogic.gdx.graphics.g2d
-
- PixmapPacker.Page() -
Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
-
- PixmapTextureData - Class in com.badlogic.gdx.graphics.glutils
-
- PixmapTextureData(Pixmap, Pixmap.Format, boolean, boolean) -
Constructor for class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- PKM_HEADER_SIZE -
Static variable in class com.badlogic.gdx.graphics.glutils.ETC1
- The PKM header size in bytes
- Plane - Class in com.badlogic.gdx.math
- A plane defined via a unit length normal and the distance from the origin, as you learned in your math class.
- Plane(Vector3, float) -
Constructor for class com.badlogic.gdx.math.Plane
- Constructs a new plane based on the normal and distance to the origin.
- Plane(Vector3, Vector3) -
Constructor for class com.badlogic.gdx.math.Plane
- Constructs a new plane based on the normal and a point on the plane.
- Plane(Vector3, Vector3, Vector3) -
Constructor for class com.badlogic.gdx.math.Plane
- Constructs a new plane out of the three given points that are considered to be on the plane.
- Plane.PlaneSide - Enum in com.badlogic.gdx.math
- Enum specifying on which side a point lies respective to the plane and it's normal.
- planePoints -
Variable in class com.badlogic.gdx.math.Frustum
- eight points making up the near and far clipping "rectangles".
- planePointsArray -
Variable in class com.badlogic.gdx.math.Frustum
-
- planes -
Variable in class com.badlogic.gdx.math.Frustum
- the six clipping planes, near, far, left, right, top, bottm
- play() -
Method in interface com.badlogic.gdx.audio.Music
- Starts the play back of the music stream.
- play() -
Method in interface com.badlogic.gdx.audio.Sound
- Plays the sound.
- play(float) -
Method in interface com.badlogic.gdx.audio.Sound
- Plays the sound.
- play(float, float, float) -
Method in interface com.badlogic.gdx.audio.Sound
- Plays the sound.
- PluggableGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
- This class in combination with the
GroupPlugs
allows you to build a modular GroupStrategy
out of
routines you already implemented. - PluggableGroupStrategy() -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
-
- plugIn(GroupPlug, int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
- Set the plug used for a specific group.
- PLUS -
Static variable in class com.badlogic.gdx.Input.Keys
-
- plus -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- point(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Draws a point.
- pointInFrustum(Vector3) -
Method in class com.badlogic.gdx.math.Frustum
- Returns whether the point is in the frustum.
- pointLineSide(Vector2, Vector2, Vector2) -
Static method in class com.badlogic.gdx.math.Intersector
- Determines on which side of the given line the point is.
- pointLineSide(float, float, float, float, float, float) -
Static method in class com.badlogic.gdx.math.Intersector
-
- points -
Variable in class com.badlogic.gdx.physics.box2d.WorldManifold
-
- poll() -
Method in class com.badlogic.gdx.utils.AtomicQueue
-
- polygon -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- Polygon - Class in com.badlogic.gdx.math
-
- Polygon(float[]) -
Constructor for class com.badlogic.gdx.math.Polygon
-
- PolygonRegion - Class in com.badlogic.gdx.graphics.g2d
- Defines a polygon shape on top of a #TextureRegion for minimising pixel drawing.
- PolygonRegion(TextureRegion, FileHandle) -
Constructor for class com.badlogic.gdx.graphics.g2d.PolygonRegion
- Creates a PolygonRegion by reading in the vertices and texture coordinates from the external file.
- PolygonRegion(TextureRegion, float[]) -
Constructor for class com.badlogic.gdx.graphics.g2d.PolygonRegion
- Creates a PolygonRegin by triangulating the polygon coordinates in vertices and calculates uvs based on that.
- PolygonShape - Class in com.badlogic.gdx.physics.box2d
-
- PolygonShape() -
Constructor for class com.badlogic.gdx.physics.box2d.PolygonShape
- Constructs a new polygon
- PolygonShape(long) -
Constructor for class com.badlogic.gdx.physics.box2d.PolygonShape
-
- PolygonSprite - Class in com.badlogic.gdx.graphics.g2d
-
- PolygonSprite(PolygonRegion) -
Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- PolygonSprite(PolygonSprite) -
Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSprite
- Creates a sprite that is a copy in every way of the specified sprite.
- PolygonSpriteBatch - Class in com.badlogic.gdx.graphics.g2d
-
A PolyongSpriteBatch is used to draw 2D polygons that reference a texture (region).
- PolygonSpriteBatch() -
Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Constructs a new PolygonSpriteBatch.
- PolygonSpriteBatch(int) -
Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Constructs a PolygonSpriteBatch with the specified size in vertices and (if GL2) the default shader.
- PolygonSpriteBatch(int, ShaderProgram) -
Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Constructs a new PolygonSpriteBatch.
- PolygonSpriteBatch(int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Constructs a PolygonSpriteBatch with the specified size and number of buffers and (if GL2) the default shader.
- PolygonSpriteBatch(int, int, ShaderProgram) -
Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Constructs a new PolygonSpriteBatch.
- polyline -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- Pool<T> - Class in com.badlogic.gdx.utils
- A pool of objects that can be reused to avoid allocation.
- Pool() -
Constructor for class com.badlogic.gdx.utils.Pool
- Creates a pool with an initial capacity of 16 and no maximum.
- Pool(int) -
Constructor for class com.badlogic.gdx.utils.Pool
- Creates a pool with the specified initial capacity and no maximum.
- Pool(int, int) -
Constructor for class com.badlogic.gdx.utils.Pool
-
- Pool.Poolable - Interface in com.badlogic.gdx.utils
- Objects implementing this interface will have
Pool.Poolable.reset()
called when passed to Pool.free(Object)
. - pooledCopy() -
Method in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- pooledCopy() -
Method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- pooledCopy() -
Method in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
-
- pooledCopy() -
Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- PooledLinkedList<T> - Class in com.badlogic.gdx.utils
- A simple linked list that pools its nodes.
- PooledLinkedList(int) -
Constructor for class com.badlogic.gdx.utils.PooledLinkedList
-
- Pools - Class in com.badlogic.gdx.utils
- Stores a map of
ReflectionPool
s by type for convenient static access. - pop() -
Method in class com.badlogic.gdx.utils.Array
- Removes and returns the last item.
- pop() -
Method in class com.badlogic.gdx.utils.BinaryHeap
-
- pop() -
Method in class com.badlogic.gdx.utils.BooleanArray
- Removes and returns the last item.
- pop() -
Method in class com.badlogic.gdx.utils.CharArray
- Removes and returns the last item.
- pop() -
Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- pop() -
Method in class com.badlogic.gdx.utils.FloatArray
- Removes and returns the last item.
- pop() -
Method in class com.badlogic.gdx.utils.IntArray
- Removes and returns the last item.
- pop() -
Method in class com.badlogic.gdx.utils.JsonReader
-
- pop() -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- pop() -
Method in class com.badlogic.gdx.utils.LongArray
- Removes and returns the last item.
- pop() -
Method in class com.badlogic.gdx.utils.SnapshotArray
-
- pop() -
Method in class com.badlogic.gdx.utils.XmlWriter
-
- popScissors() -
Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
- Pops the current scissor rectangle from the stack and sets the new scissor area to the new top of stack rectangle.
- portraitHeight -
Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
-
- portraitWidth -
Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
-
- POS_X -
Static variable in class com.badlogic.gdx.physics.box2d.Transform
-
- POS_Y -
Static variable in class com.badlogic.gdx.physics.box2d.Transform
-
- position -
Variable in class com.badlogic.gdx.graphics.Camera
- the position of the camera
- position -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- position -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
-
- position -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonKeyframe
-
- Position() -
Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- Position -
Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- position -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- The world position of the body.
- POSITION_ATTRIBUTE -
Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- default name for position attributes
- POST -
Static variable in interface com.badlogic.gdx.Net.HttpMethods
-
- post(Timer.Task) -
Static method in class com.badlogic.gdx.utils.Timer
- Schedules a task on
Timer.instance
.
- postRunnable(Runnable) -
Method in interface com.badlogic.gdx.Application
- Posts a
Runnable
on the main loop thread.
- postRunnable(Runnable) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- postRunnable(Runnable) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- postRunnable(Runnable) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- postSolve(Contact, ContactImpulse) -
Method in interface com.badlogic.gdx.physics.box2d.ContactListener
-
- postTask(Timer.Task) -
Method in class com.badlogic.gdx.utils.Timer
- Schedules a task to occur once as soon as possible, but not sooner than the start of the next frame.
- POUND -
Static variable in class com.badlogic.gdx.Input.Keys
-
- pow2 -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow2In -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow2Out -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow3 -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow3In -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow3Out -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow4 -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow4In -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow4Out -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow5 -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow5In -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow5Out -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- POWER -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Preferences - Interface in com.badlogic.gdx
-
A Preference instance is a hash map holding different values.
- prepare() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- prepare() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- prepare() -
Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- prepare() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- prepare() -
Method in interface com.badlogic.gdx.graphics.TextureData
- Prepares the TextureData for a call to
TextureData.consumePixmap()
or TextureData.consumeCompressedData()
.
- preSolve(Contact, Manifold) -
Method in interface com.badlogic.gdx.physics.box2d.ContactListener
-
- pressedOffsetX -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- pressedOffsetY -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- prettyPrint(Object) -
Method in class com.badlogic.gdx.utils.Json
-
- prettyPrint(String) -
Method in class com.badlogic.gdx.utils.Json
-
- prettyPrint(Object, int) -
Method in class com.badlogic.gdx.utils.Json
-
- prettyPrint(String, int) -
Method in class com.badlogic.gdx.utils.Json
-
- primitiveType -
Variable in class com.badlogic.gdx.graphics.g3d.model.SubMesh
-
- printChunks(ChunkReader.Chunk) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader
- Prints a textual representation of the given Chunk hierarchy
- PrismaticJoint - Class in com.badlogic.gdx.physics.box2d.joints
- A prismatic joint.
- PrismaticJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
-
- PrismaticJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Prismatic joint definition.
- PrismaticJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
-
- prj(float[], float[]) -
Static method in class com.badlogic.gdx.math.Matrix4
- Multiplies the vector with the given matrix, performing a division by w.
- prj(float[], float[], int, int, int) -
Static method in class com.badlogic.gdx.math.Matrix4
- Multiplies the vectors with the given matrix, , performing a division by w.
- prj(Matrix4) -
Method in class com.badlogic.gdx.math.Vector3
- Multiplies this vector by the given matrix dividing by w.
- project(Vector3) -
Method in class com.badlogic.gdx.graphics.Camera
- Projects the
Vector3
given in object/world space to window coordinates.
- project(Vector3, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.Camera
- Projects the
Vector3
given in object/world space to window coordinates.
- projection -
Variable in class com.badlogic.gdx.graphics.Camera
- the projection matrix
- properties -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
- Contains the layer properties with a key of the property name.
- properties -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
- Stores the map properties with a key of the property name.
- properties -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
- Contains the object properties with a key of the property name.
- properties -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
- Contains the object group properties with a key of the property name.
- PulleyJoint - Class in com.badlogic.gdx.physics.box2d.joints
- The pulley joint is connected to two bodies and two fixed ground points.
- PulleyJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
-
- PulleyJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Pulley joint definition.
- PulleyJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
-
- pushScissors(Rectangle) -
Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
- Pushes a new scissor
Rectangle
onto the stack, merging it with the current top of the stack.
- put(float) -
Method in class com.badlogic.gdx.math.FloatCounter
- Add a value and update all fields.
- put(Map<String, ?>) -
Method in interface com.badlogic.gdx.Preferences
-
- put(K, V) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- put(K, V, int) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- put(T) -
Method in class com.badlogic.gdx.utils.AtomicQueue
-
- put(K, V) -
Method in class com.badlogic.gdx.utils.IdentityMap
-
- put(int, float) -
Method in class com.badlogic.gdx.utils.IntFloatMap
-
- put(int, int) -
Method in class com.badlogic.gdx.utils.IntIntMap
-
- put(int, V) -
Method in class com.badlogic.gdx.utils.IntMap
-
- put(long, V) -
Method in class com.badlogic.gdx.utils.LongMap
-
- put(K, int) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- put(K, V) -
Method in class com.badlogic.gdx.utils.ObjectMap
- Returns the old value associated with the specified key, or null.
- put(K, V) -
Method in class com.badlogic.gdx.utils.OrderedMap
-
- putAll(IntFloatMap) -
Method in class com.badlogic.gdx.utils.IntFloatMap
-
- putAll(IntIntMap) -
Method in class com.badlogic.gdx.utils.IntIntMap
-
- putAll(IntMap<V>) -
Method in class com.badlogic.gdx.utils.IntMap
-
- putAll(LongMap<V>) -
Method in class com.badlogic.gdx.utils.LongMap
-
- putAll(ObjectIntMap<K>) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- putAll(ObjectMap<K, V>) -
Method in class com.badlogic.gdx.utils.ObjectMap
-
- putBoolean(String, boolean) -
Method in interface com.badlogic.gdx.Preferences
-
- PutByte(byte) -
Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- putFloat(String, float) -
Method in interface com.badlogic.gdx.Preferences
-
- putInteger(String, int) -
Method in interface com.badlogic.gdx.Preferences
-
- putLong(String, long) -
Method in interface com.badlogic.gdx.Preferences
-
- putString(String, String) -
Method in interface com.badlogic.gdx.Preferences
-
Q
- Q -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Quaternion - Class in com.badlogic.gdx.math
- A simple quaternion class.
- Quaternion(float, float, float, float) -
Constructor for class com.badlogic.gdx.math.Quaternion
- Constructor, sets the four components of the quaternion.
- Quaternion() -
Constructor for class com.badlogic.gdx.math.Quaternion
-
- Quaternion(Quaternion) -
Constructor for class com.badlogic.gdx.math.Quaternion
- Constructor, sets the quaternion components from the given quaternion.
- Quaternion(Vector3, float) -
Constructor for class com.badlogic.gdx.math.Quaternion
- Constructor, sets the quaternion from the given axis vector and the angle around that axis in degrees.
- QueryAABB(QueryCallback, float, float, float, float) -
Method in class com.badlogic.gdx.physics.box2d.World
- Query the world for all fixtures that potentially overlap the provided AABB.
- QueryCallback - Interface in com.badlogic.gdx.physics.box2d
- Callback class for AABB queries.
- quoteName(String) -
Method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
-
- quoteValue(Object) -
Method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
-
R
- r -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- number of bits per color channel
- r -
Variable in class com.badlogic.gdx.Graphics.BufferFormat
- number of bits per color channel
- r -
Variable in class com.badlogic.gdx.graphics.Color
- the red, green, blue and alpha components
- R -
Static variable in class com.badlogic.gdx.Input.Keys
-
- radDeg -
Static variable in class com.badlogic.gdx.math.MathUtils
-
- radiansToDegrees -
Static variable in class com.badlogic.gdx.math.MathUtils
-
- radius -
Variable in class com.badlogic.gdx.graphics.g3d.StillModelNode
-
- radius -
Variable in class com.badlogic.gdx.math.Circle
-
- radius -
Variable in class com.badlogic.gdx.math.collision.Sphere
- the radius of the sphere
- random -
Static variable in class com.badlogic.gdx.math.MathUtils
-
- random(int) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns a random number between 0 (inclusive) and the specified value (inclusive).
- random(int, int) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns a random number between start (inclusive) and end (inclusive).
- random() -
Static method in class com.badlogic.gdx.math.MathUtils
-
- random(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns a random number between 0 (inclusive) and the specified value (inclusive).
- random(float, float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns a random number between start (inclusive) and end (inclusive).
- random() -
Method in class com.badlogic.gdx.utils.Array
- Returns a random item from the array, or null if the array is empty.
- random() -
Method in class com.badlogic.gdx.utils.BooleanArray
- Returns a random item from the array, or false if the array is empty.
- random() -
Method in class com.badlogic.gdx.utils.CharArray
- Returns a random item from the array, or zero if the array is empty.
- random() -
Method in class com.badlogic.gdx.utils.FloatArray
- Returns a random item from the array, or zero if the array is empty.
- random() -
Method in class com.badlogic.gdx.utils.IntArray
- Returns a random item from the array, or zero if the array is empty.
- random() -
Method in class com.badlogic.gdx.utils.LongArray
- Returns a random item from the array, or zero if the array is empty.
- randomBoolean() -
Static method in class com.badlogic.gdx.math.MathUtils
-
- ratio -
Variable in class com.badlogic.gdx.physics.box2d.joints.GearJointDef
- The gear ratio.
- ratio -
Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
- The pulley ratio, used to simulate a block-and-tackle.
- Ray - Class in com.badlogic.gdx.math.collision
- Encapsulates a ray having a starting position and a unit length direction.
- Ray(Vector3, Vector3) -
Constructor for class com.badlogic.gdx.math.collision.Ray
- Constructor, sets the starting position of the ray and the direction.
- rayCast(RayCastCallback, Vector2, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.World
- Ray-cast the world for all fixtures in the path of the ray.
- RayCastCallback - Interface in com.badlogic.gdx.physics.box2d
- Callback class for ray casts.
- read(short[], int, int) -
Method in interface com.badlogic.gdx.audio.AudioRecorder
- Reads in numSamples samples into the array samples starting at offset.
- read() -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a stream for reading this file as bytes.
- read(int) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a buffered stream for reading this file as bytes.
- read() -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- read(Json, Object, Class) -
Method in class com.badlogic.gdx.utils.Json.ReadOnlySerializer
-
- read(Json, OrderedMap<String, Object>) -
Method in interface com.badlogic.gdx.utils.Json.Serializable
-
- read(Json, Object, Class) -
Method in interface com.badlogic.gdx.utils.Json.Serializer
-
- ReadBlock() -
Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- readBoolean() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- readBoolean() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readByte() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- readByte() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- readByte() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readBytes() -
Method in class com.badlogic.gdx.files.FileHandle
- Reads the entire file into a byte array.
- readBytes(byte[], int, int) -
Method in class com.badlogic.gdx.files.FileHandle
- Reads the entire file into the byte array.
- readBytes() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- readChar() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- readChar() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readChunks(InputStream) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader
-
- readCIM(FileHandle) -
Static method in class com.badlogic.gdx.graphics.PixmapIO
- Reads the
Pixmap
from the given file, assuming the Pixmap was written with the
PixmapIO.writeCIM(FileHandle, Pixmap)
method.
- readDouble() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- readDouble() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- readDouble() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readDoubles() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- reader() -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a reader for reading this file as characters.
- reader(String) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a reader for reading this file as characters.
- reader(int) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a buffered reader for reading this file as characters.
- reader(int, String) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a buffered reader for reading this file as characters.
- readField(Object, String, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readField(Object, String, Class, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readField(Object, String, String, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readField(Object, String, String, Class, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readFields(Object, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readFloat() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- readFloat() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- readFloat() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readFloats() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- readFully(byte[]) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- readFully(byte[], int, int) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- readFully(byte[]) -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readFully(byte[], int, int) -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readInt() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- readInt() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- readInt(boolean) -
Method in class com.badlogic.gdx.utils.DataInput
- Reads a 1-5 byte int.
- readInt() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readInts() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- readLine() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- readLine() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readLong() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- readLong() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- readLong() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readLongs() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- readShort() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- readShort() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- readShort() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readShorts() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- readString() -
Method in class com.badlogic.gdx.files.FileHandle
- Reads the entire file into a string using the platform's default charset.
- readString(String) -
Method in class com.badlogic.gdx.files.FileHandle
- Reads the entire file into a string using the specified charset.
- readString() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk
-
- readString() -
Method in class com.badlogic.gdx.utils.DataInput
- Reads the length and string of UTF8 characters, or null.
- readUnsignedByte() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- readUnsignedByte() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readUnsignedShort() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- readUnsignedShort() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readUTF() -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- readUTF() -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readValue(String, Class<T>, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readValue(String, Class<T>, T, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readValue(String, Class<T>, Class, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readValue(String, Class<T>, Class, T, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readValue(Class<T>, Class, T, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readValue(Class<T>, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- readValue(Class<T>, Class, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- receiveBufferSize -
Variable in class com.badlogic.gdx.net.ServerSocketHints
- The SO_RCVBUF (receive buffer) size in bytes for server.accept().
- receiveBufferSize -
Variable in class com.badlogic.gdx.net.SocketHints
- The SO_RCVBUF (receive buffer) size in bytes.
- rect(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Draws a rectangle in the x/y plane.
- Rectangle - Class in com.badlogic.gdx.math
- Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).
- Rectangle() -
Constructor for class com.badlogic.gdx.math.Rectangle
- Constructs a new rectangle with all values set to zero
- Rectangle(float, float, float, float) -
Constructor for class com.badlogic.gdx.math.Rectangle
- Constructs a new rectangle with the given corner point in the bottom left and dimensions.
- Rectangle(Rectangle) -
Constructor for class com.badlogic.gdx.math.Rectangle
- Constructs a rectangle based on the given rectangle
- RED -
Static variable in class com.badlogic.gdx.graphics.Color
-
- ReduceOffsets(int) -
Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- RefCountedContainer - Class in com.badlogic.gdx.assets
-
- RefCountedContainer(Object) -
Constructor for class com.badlogic.gdx.assets.RefCountedContainer
-
- referenceAngle -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- The constrained angle between the bodies: body2_angle - body1_angle.
- referenceAngle -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- The body2 angle minus body1 angle in the reference state (radians).
- referenceAngle -
Variable in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
-
- refilter() -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide.
- ReflectionPool<T> - Class in com.badlogic.gdx.utils
- Pool that creates new instances of a type using reflection.
- ReflectionPool(Class<T>) -
Constructor for class com.badlogic.gdx.utils.ReflectionPool
-
- ReflectionPool(Class<T>, int, int) -
Constructor for class com.badlogic.gdx.utils.ReflectionPool
-
- ReflectionPool(Class<T>, int) -
Constructor for class com.badlogic.gdx.utils.ReflectionPool
-
- refreshRate -
Variable in class com.badlogic.gdx.Graphics.DisplayMode
-
- regionsMap -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
-
- registerLoader(String, ModelLoader, ModelLoaderHints) -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry
- Registers a new loader with the registry.
- RelativeTemporalAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Base class for actions that transition over time using the percent complete since the last frame.
- RelativeTemporalAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
-
- ReleaseStream() -
Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- ReleaseStream() -
Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- ReleaseStream() -
Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- ReleaseStream() -
Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- RemoteInput - Class in com.badlogic.gdx.input
-
An
Input
implementation that receives touch, key, accelerometer and compass events from a remote Android device. - RemoteInput() -
Constructor for class com.badlogic.gdx.input.RemoteInput
-
- RemoteInput(int) -
Constructor for class com.badlogic.gdx.input.RemoteInput
-
- RemoteSender - Class in com.badlogic.gdx.input
- Sends all inputs from touch, key, accelerometer and compass to a
RemoteInput
at the given ip/port. - RemoteSender(String, int) -
Constructor for class com.badlogic.gdx.input.RemoteSender
-
- remove(String) -
Method in interface com.badlogic.gdx.Preferences
-
- remove() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Removes this actor from its parent, if it has a parent.
- remove(Button) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- remove(Button...) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- remove() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- remove(Tree.Node) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- remove(Tree.Node) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- remove() -
Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- remove() -
Method in class com.badlogic.gdx.utils.ArrayMap.Entries
-
- remove() -
Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- remove() -
Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- remove(K) -
Method in class com.badlogic.gdx.utils.IdentityMap
-
- remove(int, float) -
Method in class com.badlogic.gdx.utils.IntFloatMap
-
- remove(int, int) -
Method in class com.badlogic.gdx.utils.IntIntMap
-
- remove(int) -
Method in class com.badlogic.gdx.utils.IntMap
-
- remove(long) -
Method in class com.badlogic.gdx.utils.LongMap
-
- remove(K, int) -
Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- remove(K) -
Method in class com.badlogic.gdx.utils.ObjectMap
-
- remove(K) -
Method in class com.badlogic.gdx.utils.OrderedMap
-
- remove() -
Method in class com.badlogic.gdx.utils.PooledLinkedList
- Removs the current list item based on the iterator position.
- remove() -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- removeAction(Action) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- removeActor() -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeActor(Actor) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Removes an actor from this group.
- removeActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- removeActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- RemoveActorAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Removes the actor the action is attached to or another actor.
- RemoveActorAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- removeAll() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- removeAll(Array<T>, boolean) -
Method in class com.badlogic.gdx.utils.Array
- Removes from this array all of elements contained in the specified array.
- removeAll(BooleanArray) -
Method in class com.badlogic.gdx.utils.BooleanArray
- Removes from this array all of elements contained in the specified array.
- removeAll(CharArray) -
Method in class com.badlogic.gdx.utils.CharArray
- Removes from this array all of elements contained in the specified array.
- removeAll(FloatArray) -
Method in class com.badlogic.gdx.utils.FloatArray
- Removes from this array all of elements contained in the specified array.
- removeAll(IntArray) -
Method in class com.badlogic.gdx.utils.IntArray
- Removes from this array all of elements contained in the specified array.
- removeAll(LongArray) -
Method in class com.badlogic.gdx.utils.LongArray
- Removes from this array all of elements contained in the specified array.
- removeAttribute(MaterialAttribute...) -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- removeCaptureListener(EventListener) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- removeCaptureListener(EventListener) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Removes a listener from the root.
- removeChild(int) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- removeChild(XmlReader.Element) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- removeFromTree(Tree) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
- Called to remove the actor from the tree when the node's parent is collapsed.
- removeIndex(int) -
Method in class com.badlogic.gdx.utils.Array
- Removes and returns the item at the specified index.
- removeIndex(int) -
Method in class com.badlogic.gdx.utils.ArrayMap
- Removes and returns the key/values pair at the specified index.
- removeIndex(int) -
Method in class com.badlogic.gdx.utils.BooleanArray
- Removes and returns the item at the specified index.
- removeIndex(int) -
Method in class com.badlogic.gdx.utils.CharArray
- Removes and returns the item at the specified index.
- removeIndex(int) -
Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- removeIndex(int) -
Method in class com.badlogic.gdx.utils.FloatArray
- Removes and returns the item at the specified index.
- removeIndex(int) -
Method in class com.badlogic.gdx.utils.IntArray
- Removes and returns the item at the specified index.
- removeIndex(int) -
Method in class com.badlogic.gdx.utils.LongArray
- Removes and returns the item at the specified index.
- removeIndex(int) -
Method in class com.badlogic.gdx.utils.SnapshotArray
-
- removeKey(K) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- removeLifecycleListener(LifecycleListener) -
Method in interface com.badlogic.gdx.Application
- Removes the
LifecycleListener
.
- removeLifecycleListener(LifecycleListener) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- removeLifecycleListener(LifecycleListener) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- removeLifecycleListener(LifecycleListener) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- removeListener(EventListener) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- removeListener(EventListener) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Removes a listener from the root.
- removeProcessor(int) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- removeProcessor(InputProcessor) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- removeSource(DragAndDrop.Source) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- removeTarget(DragAndDrop.Target) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- removeTexture(String) -
Static method in class com.badlogic.gdx.graphics.TextureDict
- Deprecated. Removes a texture from the dictionary.
- removeTouchFocus(EventListener, Actor, Actor, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Removes the listener from being notified for all touchDragged and touchUp events for the specified pointer and button.
- removeValue(T, boolean) -
Method in class com.badlogic.gdx.utils.Array
-
- removeValue(V, boolean) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- removeValue(char) -
Method in class com.badlogic.gdx.utils.CharArray
-
- removeValue(T, boolean) -
Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- removeValue(float) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- removeValue(int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- removeValue(long) -
Method in class com.badlogic.gdx.utils.LongArray
-
- removeValue(T, boolean) -
Method in class com.badlogic.gdx.utils.SnapshotArray
-
- render() -
Method in class com.badlogic.gdx.ApplicationAdapter
-
- render() -
Method in interface com.badlogic.gdx.ApplicationListener
- Called when the
Application
should render itself.
- render() -
Method in class com.badlogic.gdx.Game
-
- render() -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Renders the entire map.
- render(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Renders all layers between the given bounding box in map units.
- render(OrthographicCamera) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Renders specific layers in the given a camera
- render(OrthographicCamera, int[]) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Renders specific layers in the given a camera.
- render(float, float, float, float, int[]) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- Renders specific layers between the given bounding box in map units.
- render() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Renders all decals to the buffer and flushes the buffer to the GL when full/done
- render() -
Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
-
- render(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
-
- render() -
Method in interface com.badlogic.gdx.graphics.g3d.model.Model
- Renders the model using the
GL10
pipeline.
Important: This model must have materials set before you can use this render function.
- render(ShaderProgram) -
Method in interface com.badlogic.gdx.graphics.g3d.model.Model
- Renders this model using the
GL20
shader pipeline.
IMPORTANT: This model must have materials set before you can use this render function.
- render() -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- render(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- render() -
Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
-
- render(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
-
- render(int) -
Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(int, int, int) -
Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(ShaderProgram, int) -
Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(ShaderProgram, int, int, int) -
Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(World, Matrix4) -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
- This assumes that the projection matrix has already been set.
- render(float) -
Method in interface com.badlogic.gdx.Screen
- Called when the screen should render itself.
- renderBody(Body) -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- renderCalls -
Variable in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- number of render calls since last
PolygonSpriteBatch.begin()
- renderCalls -
Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- number of render calls since last
SpriteBatch.begin()
- renderer -
Variable in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
- the immediate mode renderer to output our debug drawings
- repeat(int, Action) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- RepeatAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Repeats an action a number of times or forever.
- RepeatAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- replace(int, int, String) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Replaces the specified subsequence in this builder with the specified string.
- reportFixture(Fixture) -
Method in interface com.badlogic.gdx.physics.box2d.QueryCallback
- Called for each fixture found in the query AABB.
- reportRayFixture(Fixture, Vector2, Vector2, float) -
Method in interface com.badlogic.gdx.physics.box2d.RayCastCallback
- Called for each fixture found in the query.
- requestRendering() -
Method in interface com.badlogic.gdx.Graphics
- Requests a new frame to be rendered if the rendering mode is non-continuous.
- reset() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- reset() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool.PooledEffect
-
- reset() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- reset() -
Method in class com.badlogic.gdx.input.GestureDetector
-
- reset() -
Method in class com.badlogic.gdx.math.FloatCounter
- Reset all values to their default value.
- reset(long) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Resets this body after fetching it from the
World.freeBodies
Pool.
- reset(Body, long) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
-
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.Action
- Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage.TouchFocus
-
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Removes all actors and cells from the table (same as
Table.clear()
) and additionally resets all table properties and
cell, column, and row defaults.
- reset(DragAndDrop.Source, DragAndDrop.Payload) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
- Called when the object is no longer over the target, whether because the touch was moved or a drop occurred.
- reset() -
Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- reset() -
Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- reset() -
Method in class com.badlogic.gdx.utils.ArrayMap.Entries
-
- reset() -
Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- reset() -
Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- reset() -
Method in class com.badlogic.gdx.utils.PerformanceCounter
- Resets this performance counter to its defaults values.
- reset() -
Method in interface com.badlogic.gdx.utils.Pool.Poolable
- Resets the object for reuse.
- resetFriction() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Reset the friction mixture to the default value.
- resetMassData() -
Method in class com.badlogic.gdx.physics.box2d.Body
- This resets the mass properties to the sum of the mass properties of the fixtures.
- ResetRestitution() -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Reset the restitution to the default value.
- resetShader() -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- resetTransform(SpriteBatch) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Restores the SpriteBatch transform to what it was before
Group.applyTransform(SpriteBatch, Matrix4)
.
- resetVertices() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Resets the position components of the vertices array based ont he dimensions (preparation for transformation)
- resize(int, int) -
Method in class com.badlogic.gdx.ApplicationAdapter
-
- resize(int, int) -
Method in interface com.badlogic.gdx.ApplicationListener
- Called when the
Application
is resized.
- resize(int, int) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
- Called when the canvas size changes.
- resize(int, int) -
Method in class com.badlogic.gdx.Game
-
- resize(int, int) -
Method in interface com.badlogic.gdx.Screen
-
- resize(int) -
Method in class com.badlogic.gdx.utils.Array
- Creates a new backing array with the specified size containing the current items.
- resize(int) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- resize(int) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- resize(int) -
Method in class com.badlogic.gdx.utils.CharArray
-
- resize(int) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- resize(int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- resize(int) -
Method in class com.badlogic.gdx.utils.LongArray
-
- ResolutionFileResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- ResolutionFileResolver(FileHandleResolver, ResolutionFileResolver.Resolution...) -
Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- ResolutionFileResolver.Resolution - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- ResolutionFileResolver.Resolution(int, int, String) -
Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
-
- resolutionStrategy -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- the
ResolutionStrategy
.
- resolve(String) -
Method in class com.badlogic.gdx.assets.loaders.AssetLoader
-
- resolve(String) -
Method in interface com.badlogic.gdx.assets.loaders.FileHandleResolver
-
- resolve(String) -
Method in class com.badlogic.gdx.assets.loaders.resolvers.ExternalFileHandleResolver
-
- resolve(String) -
Method in class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
-
- resolve(String) -
Method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- resolve(FileHandle, String) -
Method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- restart() -
Method in class com.badlogic.gdx.scenes.scene2d.Action
- Sets the state of the action so it can be run again.
- restart() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- restart() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- restart() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- restart() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- restart() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- restart() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- restart() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- restart() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- restart() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- restart() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- restitution -
Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
- The restitution (elasticity) usually in the range [0,1].
- result(Object) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
- Called when a button is clicked.
- resume() -
Method in class com.badlogic.gdx.ApplicationAdapter
-
- resume() -
Method in interface com.badlogic.gdx.ApplicationListener
- Called when the
Application
is resumed from a paused state.
- resume() -
Method in class com.badlogic.gdx.Game
-
- resume() -
Method in interface com.badlogic.gdx.LifecycleListener
- Called when the Application is about to be resumed
- resume() -
Method in interface com.badlogic.gdx.Screen
-
- reuseAddress -
Variable in class com.badlogic.gdx.net.ServerSocketHints
- Enable/disable the SO_REUSEADDR socket option.
- reverse() -
Method in class com.badlogic.gdx.utils.Array
-
- reverse() -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- reverse() -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- reverse() -
Method in class com.badlogic.gdx.utils.CharArray
-
- reverse() -
Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- reverse() -
Method in class com.badlogic.gdx.utils.FloatArray
-
- reverse() -
Method in class com.badlogic.gdx.utils.IntArray
-
- reverse() -
Method in class com.badlogic.gdx.utils.LongArray
-
- reverse() -
Method in class com.badlogic.gdx.utils.SnapshotArray
-
- reverse() -
Method in class com.badlogic.gdx.utils.StringBuilder
- Reverses the order of characters in this builder.
- REVERSED -
Static variable in class com.badlogic.gdx.graphics.g2d.Animation
-
- ReverseDecode(Decoder) -
Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- ReverseDecode(short[], int, Decoder, int) -
Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- ReverseEncode(Encoder, int) -
Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- ReverseEncode(short[], int, Encoder, int, int) -
Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- ReverseGetPrice(int) -
Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- ReverseGetPrice(short[], int, int, int) -
Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- RevoluteJoint - Class in com.badlogic.gdx.physics.box2d.joints
- A revolute joint constrains two bodies to share a common point while they are free to rotate about the point.
- RevoluteJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
-
- RevoluteJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Revolute joint definition.
- RevoluteJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
-
- rgb565(float, float, float) -
Static method in class com.badlogic.gdx.graphics.Color
-
- rgb565(Color) -
Static method in class com.badlogic.gdx.graphics.Color
-
- rgb565ToColor(Color, int) -
Static method in class com.badlogic.gdx.graphics.Color
- Sets the Color components using the specified integer value in the format RGB565.
- rgb888(float, float, float) -
Static method in class com.badlogic.gdx.graphics.Color
-
- rgb888(Color) -
Static method in class com.badlogic.gdx.graphics.Color
-
- rgb888ToColor(Color, int) -
Static method in class com.badlogic.gdx.graphics.Color
- Sets the Color components using the specified integer value in the format RGB888.
- rgba4444(float, float, float, float) -
Static method in class com.badlogic.gdx.graphics.Color
-
- rgba4444(Color) -
Static method in class com.badlogic.gdx.graphics.Color
-
- rgba4444ToColor(Color, int) -
Static method in class com.badlogic.gdx.graphics.Color
- Sets the Color components using the specified integer value in the format RGBA4444.
- rgba8888(float, float, float, float) -
Static method in class com.badlogic.gdx.graphics.Color
-
- rgba8888(Color) -
Static method in class com.badlogic.gdx.graphics.Color
-
- rgba8888ToColor(Color, int) -
Static method in class com.badlogic.gdx.graphics.Color
- Sets the Color components using the specified integer value in the format RGBA8888.
- RIGHT -
Static variable in class com.badlogic.gdx.Input.Buttons
-
- RIGHT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- right() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Adds
Align.right
and clears Align.left
for the alignment of the logical table within the table widget.
- right -
Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- RIGHT_BRACKET -
Static variable in class com.badlogic.gdx.Input.Keys
-
- rim -
Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- RopeJoint - Class in com.badlogic.gdx.physics.box2d.joints
- A rope joint enforces a maximum distance between two points on two bodies.
- RopeJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.RopeJoint
-
- RopeJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Rope joint definition.
- RopeJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.RopeJointDef
-
- rot(float[], float[]) -
Static method in class com.badlogic.gdx.math.Matrix4
- Multiplies the vector with the top most 3x3 sub-matrix of the given matrix.
- rot(float[], float[], int, int, int) -
Static method in class com.badlogic.gdx.math.Matrix4
- Multiplies the vectors with the top most 3x3 sub-matrix of the given matrix.
- rot(Matrix4) -
Method in class com.badlogic.gdx.math.Vector3
- Multiplies this vector by the first three columns of the matrix, essentially only applying rotation and scaling.
- rotate(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.Camera
- Rotates the direction and up vector of this camera by the given angle around the given axis.
- rotate(Vector3, float) -
Method in class com.badlogic.gdx.graphics.Camera
- Rotates the direction and up vector of this camera by the given angle around the given axis.
- rotate(float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
- Sets the sprite's rotation relative to the current rotation.
- rotate(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the sprite's rotation relative to the current rotation.
- rotate -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- If true, the region has been rotated 90 degrees counter clockwise.
- rotate -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- rotate(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Multiplies the current transformation matrix by a rotation matrix.
- rotate(float) -
Method in class com.badlogic.gdx.graphics.OrthographicCamera
- Rotates the camera by the given angle around the direction vector.
- rotate(float) -
Method in class com.badlogic.gdx.math.Matrix3
- Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(Vector3, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(float, float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(Quaternion) -
Method in class com.badlogic.gdx.math.Matrix4
- Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(float) -
Method in class com.badlogic.gdx.math.Polygon
-
- rotate(float) -
Method in class com.badlogic.gdx.math.Vector2
- Rotates the Vector2 by the given angle, counter-clockwise.
- rotate(float, float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Rotates this vector by the given angle around the given axis.
- rotate(Vector3, float) -
Method in class com.badlogic.gdx.math.Vector3
- Rotates this vector by the given angle around the given axis.
- rotate(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Adds the specified rotation to the current rotation.
- rotate90(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Rotates this sprite 90 degrees in-place by rotating the texture coordinates.
- rotate90(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- rotateAround(Vector3, Vector3, float) -
Method in class com.badlogic.gdx.graphics.Camera
- Rotates the direction and up vector of this camera by the given angle around the given axis, with the axis attached to given point.
- rotateBy(float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Rotates the actor instantly.
- rotateBy(float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- rotateBy(float, float, Interpolation) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- RotateByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Sets the actor's rotation from its current value to a relative value.
- RotateByAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
-
- rotateTo(float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Rotates the actor instantly.
- rotateTo(float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- rotateTo(float, float, Interpolation) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- RotateToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Sets the actor's rotation from its current value to a specific value.
- RotateToAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
-
- rotateX(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Rotates along local X axis by the specified angle
- rotateY(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Rotates along local Y axis by the specified angle
- rotateZ(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Rotates along local Z axis by the specified angle
- rotation -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- rotation -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
-
- rotation -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonKeyframe
-
- rotator -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- round(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the closest integer to the specified float.
- roundPositive(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the closest integer to the specified float.
- row() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
for all cells in the new row.
- run() -
Method in class com.badlogic.gdx.input.RemoteInput
-
- run(Runnable) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- run() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
- Called to run the runnable.
- run() -
Method in class com.badlogic.gdx.utils.PauseableThread
-
- run() -
Method in class com.badlogic.gdx.utils.Timer.Task
- If this is the last time the task will be ran or the task is first cancelled, it may be scheduled again in this method.
- RunnableAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- An action that runs a
Runnable
. - RunnableAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- runnables -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- runnables -
Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- running -
Variable in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
S
- S -
Static variable in class com.badlogic.gdx.Input.Keys
-
- samples -
Variable in class com.badlogic.gdx.Graphics.BufferFormat
- number of samples for MSAA
- save(File) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- save(Writer) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- save(Writer) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- save(Writer) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- save(Writer) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- save(Writer) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- save(Writer) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- save(Writer) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- scale(float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Sets the font's scale relative to the current scale.
- scale(float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
- Sets the sprite's scale relative to the current scale.
- scale(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the sprite's scale relative to the current scale.
- scale -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- scale -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
-
- scale -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonKeyframe
-
- scale(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Multiplies the current transformation matrix by a scale matrix.
- scale(float, float, float) -
Method in class com.badlogic.gdx.graphics.Mesh
- Method to scale the positions in the mesh.
- scale(float, float) -
Method in class com.badlogic.gdx.math.Matrix3
- Postmultiplies this matrix with a scale matrix.
- scale(Vector2) -
Method in class com.badlogic.gdx.math.Matrix3
- Postmultiplies this matrix with a scale matrix.
- scale(float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Postmultiplies this matrix with a scale matrix.
- scale(float) -
Method in class com.badlogic.gdx.math.Polygon
-
- scale(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Scales the vector components by the given scalars.
- scale(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Adds the specified scale to the current scale.
- scale(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Adds the specified scale to the current scale.
- scaleBy(float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Scales the actor instantly.
- scaleBy(float, float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- scaleBy(float, float, float, Interpolation) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- ScaleByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Scales an actor's scale to a relative size.
- ScaleByAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- scaleTo(float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Scales the actor instantly.
- scaleTo(float, float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- scaleTo(float, float, float, Interpolation) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- ScaleToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Sets the actor's scale from its current value to a specific value.
- ScaleToAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- scaleX -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- scaleY -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- Scaling - Enum in com.badlogic.gdx.utils
- Various scaling types for fitting one rectangle into another.
- sceneMatrices -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
- the scene matrices for each joint in the same order as bindPoseJoints
- schedule(Timer.Task, float) -
Static method in class com.badlogic.gdx.utils.Timer
- Schedules a task on
Timer.instance
.
- schedule(Timer.Task, float, float) -
Static method in class com.badlogic.gdx.utils.Timer
- Schedules a task on
Timer.instance
.
- schedule(Timer.Task, float, float, int) -
Static method in class com.badlogic.gdx.utils.Timer
- Schedules a task on
Timer.instance
.
- scheduleTask(Timer.Task, float) -
Method in class com.badlogic.gdx.utils.Timer
- Schedules a task to occur once after the specified delay.
- scheduleTask(Timer.Task, float, float) -
Method in class com.badlogic.gdx.utils.Timer
- Schedules a task to occur once after the specified delay and then repeatedly at the specified interval until cancelled.
- scheduleTask(Timer.Task, float, float, int) -
Method in class com.badlogic.gdx.utils.Timer
- Schedules a task to occur once after the specified delay and then a number of additional times at the specified interval.
- ScissorStack - Class in com.badlogic.gdx.scenes.scene2d.utils
- A stack of
Rectangle
objects to be used for clipping via GLCommon.glScissor(int, int, int, int)
. - ScissorStack() -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
- scl(float) -
Method in class com.badlogic.gdx.math.Matrix3
- Scale the matrix in the both the x and y components by the scalar value.
- scl(Vector2) -
Method in class com.badlogic.gdx.math.Matrix3
- Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.
- scl(Vector3) -
Method in class com.badlogic.gdx.math.Matrix3
- Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.
- scl(Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
-
- scl(float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
-
- scl(float) -
Method in class com.badlogic.gdx.math.Matrix4
-
- Screen - Interface in com.badlogic.gdx
-
Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.
- screenToLocalCoordinates(Vector2) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Transforms the specified point in screen coordinates to the actor's local coordinate system.
- screenToStageCoordinates(Vector2) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Transforms the screen coordinates to stage coordinates.
- ScreenUtils - Class in com.badlogic.gdx.utils
- Class with static helper methods that provide access to the default OpenGL FrameBuffer.
- ScreenUtils() -
Constructor for class com.badlogic.gdx.utils.ScreenUtils
-
- scroll(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- scroll(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
- Offsets the region relative to the current region.
- scrolled(int) -
Method in class com.badlogic.gdx.input.RemoteSender
-
- scrolled(int) -
Method in class com.badlogic.gdx.InputAdapter
-
- scrolled(int) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- scrolled(int) -
Method in interface com.badlogic.gdx.InputProcessor
- Called when the mouse wheel was scrolled.
- scrolled(InputEvent, float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.InputListener
- Called when the mouse wheel has been scrolled.
- scrolled(int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Applies a mouse scroll event to the stage and returns true if an actor in the scene
handled
the
event.
- scrollFocusChanged(FocusListener.FocusEvent, Actor, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
-
- ScrollPane - Class in com.badlogic.gdx.scenes.scene2d.ui
- A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.
- ScrollPane(Actor) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane(Actor, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane(Actor, Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane(Actor, ScrollPane.ScrollPaneStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane.ScrollPaneStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a scroll pane, see
ScrollPane
. - ScrollPane.ScrollPaneStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- ScrollPane.ScrollPaneStyle(Drawable, Drawable, Drawable, Drawable, Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- ScrollPane.ScrollPaneStyle(ScrollPane.ScrollPaneStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- scrollTo(float, float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Sets the scroll offset so the specified rectangle is fully in view, if possible.
- scrollToCenter(float, float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Sets the scroll offset so the specified rectangle is fully in view and centered vertically in the scroll pane, if possible.
- scrollX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Called whenever the x scroll amount is changed.
- scrollY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Called whenever the y scroll amount is changed.
- SEARCH -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Segment - Class in com.badlogic.gdx.math.collision
- A Segment is a line in 3-space having a staring and an ending position.
- Segment(Vector3, Vector3) -
Constructor for class com.badlogic.gdx.math.collision.Segment
- Constructs a new Segment from the two points given.
- Segment(float, float, float, float, float, float) -
Constructor for class com.badlogic.gdx.math.collision.Segment
- Constructs a new Segment from the two points given.
- selectAll() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- SelectBox - Class in com.badlogic.gdx.scenes.scene2d.ui
- A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.
- SelectBox(Object[], Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- SelectBox(Object[], Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- SelectBox(Object[], SelectBox.SelectBoxStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- SelectBox.SelectBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a select box, see
SelectBox
. - SelectBox.SelectBoxStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- SelectBox.SelectBoxStyle(BitmapFont, Color, Drawable, Drawable, Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- SelectBox.SelectBoxStyle(SelectBox.SelectBoxStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- selection -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- selection -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
- Optional.
- selection -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
- Optional.
- SEMICOLON -
Static variable in class com.badlogic.gdx.Input.Keys
-
- sendBufferSize -
Variable in class com.badlogic.gdx.net.SocketHints
- The SO_SNDBUF (send buffer) size in bytes.
- sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) -
Method in class com.badlogic.gdx.net.NetJavaImpl
-
- sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) -
Method in interface com.badlogic.gdx.Net
- Process the specified
Net.HttpRequest
and reports the Net.HttpResponse
to the specified Net.HttpResponseListener
.
- sendUpdate() -
Method in class com.badlogic.gdx.input.RemoteSender
-
- sequence(Action) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action, Action) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action, Action, Action) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action, Action, Action, Action) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action, Action, Action, Action, Action) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action...) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence() -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- SequenceAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Executes a number of actions one at a time.
- SequenceAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SerializationException - Exception in com.badlogic.gdx.utils
- Indicates an error during serialization due to misconfiguration or during deserialization due to invalid input data.
- SerializationException() -
Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- SerializationException(String, Throwable) -
Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- SerializationException(String) -
Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- SerializationException(Throwable) -
Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- ServerSocket - Interface in com.badlogic.gdx.net
- A server socket that accepts new incoming connections, returning
Socket
instances. - ServerSocketHints - Class in com.badlogic.gdx.net
- Options for
ServerSocket
instances. - ServerSocketHints() -
Constructor for class com.badlogic.gdx.net.ServerSocketHints
-
- set(Color) -
Method in class com.badlogic.gdx.graphics.Color
- Sets this color to the given color.
- set(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.Color
-
- set(BitmapFont.TextBounds) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
-
- set(PolygonSprite) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- set(Sprite) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- set() -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
- Binds the material's texture to the OpenGL context and changes the glBlendFunc to the values used by it.
- set(MaterialAttribute) -
Method in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
-
- set(MaterialAttribute) -
Method in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- set(MaterialAttribute) -
Method in class com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute
-
- set(MaterialAttribute) -
Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- set(float, float, float) -
Method in class com.badlogic.gdx.math.Circle
-
- set(BoundingBox) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Sets the given bounding box.
- set(Vector3, Vector3) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Sets the given minimum and maximum vector.
- set(Vector3[]) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Sets the bounding box minimum and maximum vector from the given points.
- set(List<Vector3>) -
Method in class com.badlogic.gdx.math.collision.BoundingBox
- Sets the bounding box minimum and maximum vector from the given points.
- set(Vector3, Vector3) -
Method in class com.badlogic.gdx.math.collision.Ray
- Sets the starting position and the direction of this ray.
- set(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.math.collision.Ray
- Sets this ray from the given starting position and direction.
- set(Ray) -
Method in class com.badlogic.gdx.math.collision.Ray
- Sets the starting position and direction from the given ray
- set(Matrix3) -
Method in class com.badlogic.gdx.math.Matrix3
- Copies the values from the provided matrix to this matrix.
- set(Matrix4) -
Method in class com.badlogic.gdx.math.Matrix3
- Sets this 3x3 matrix to the top left 3x3 corner of the provided 4x4 matrix.
- set(Matrix4) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to the given matrix.
- set(float[]) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to the given matrix as a float array.
- set(Quaternion) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to a rotation matrix representing the quaternion.
- set(Vector3, Vector3, Vector3, Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the four columns of the matrix which correspond to the x-, y- and z-axis of the vector space this matrix creates as
well as the 4th column representing the translation of any point that is multiplied by this matrix.
- set(Matrix3) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to the given 3x3 matrix.
- set(Vector3, Vector3, Vector3) -
Method in class com.badlogic.gdx.math.Plane
- Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.
- set(float, float, float, float) -
Method in class com.badlogic.gdx.math.Plane
- Sets the plane normal and distance
- set(Vector3, Vector3) -
Method in class com.badlogic.gdx.math.Plane
- Sets the plane to the given point and normal.
- set(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.math.Plane
-
- set(Plane) -
Method in class com.badlogic.gdx.math.Plane
- Sets this plane from the given plane
- set(float, float, float, float) -
Method in class com.badlogic.gdx.math.Quaternion
- Sets the components of the quaternion
- set(Quaternion) -
Method in class com.badlogic.gdx.math.Quaternion
- Sets the quaternion components from the given quaternion.
- set(Vector3, float) -
Method in class com.badlogic.gdx.math.Quaternion
- Sets the quaternion components from the given axis and angle around that axis.
- set(float, float, float, float) -
Method in class com.badlogic.gdx.math.Rectangle
-
- set(Rectangle) -
Method in class com.badlogic.gdx.math.Rectangle
- Sets the values of the given rectangle to this rectangle.
- set(Vector2) -
Method in class com.badlogic.gdx.math.Vector2
- Sets this vector from the given vector
- set(float, float) -
Method in class com.badlogic.gdx.math.Vector2
- Sets the components of this vector
- set(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Sets the vector to the given components
- set(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
- Sets the components of the given vector
- set(float[]) -
Method in class com.badlogic.gdx.math.Vector3
- Sets the components from the array.
- set(Vector2, Vector2) -
Method in class com.badlogic.gdx.physics.box2d.EdgeShape
- Set this as an isolated edge.
- set(float, float, float, float) -
Method in class com.badlogic.gdx.physics.box2d.EdgeShape
- Set this as an isolated edge.
- set(Vector2[]) -
Method in class com.badlogic.gdx.physics.box2d.PolygonShape
- Copy vertices.
- set(float[]) -
Method in class com.badlogic.gdx.physics.box2d.PolygonShape
- Copy vertices from the given float array.
- set(float[], int, int) -
Method in class com.badlogic.gdx.physics.box2d.PolygonShape
- Copy vertices from the given float array, taking into account the offset and length.
- set(int, T) -
Method in class com.badlogic.gdx.utils.Array
-
- set(int, boolean) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- set(int, char) -
Method in class com.badlogic.gdx.utils.CharArray
-
- set(int, T) -
Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- set(int, float) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- set(int, int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- set(String, Object) -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- set(int, long) -
Method in class com.badlogic.gdx.utils.LongArray
-
- set(int, T) -
Method in class com.badlogic.gdx.utils.SnapshotArray
-
- setAction(Action) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- setAction(Action) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
- Sets the wrapped action.
- setActive(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- setActive(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the active state of the body.
- setActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Action
- Sets the actor this action will be used for.
- setActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- setActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- setActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- setActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- setAdditive(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- SetAlgorithm(int) -
Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setAlign(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setAligned(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setAlignment(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setAlignment(int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setAlignment(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
- Sets the horizontal alignment of the children.
- setAlpha(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- setAlwaysActive(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- setAmount(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- setAmount(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
-
- setAmount(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- setAmount(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- setAmount(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- setAmountHeight(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- setAmountWidth(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- setAmountX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- setAmountX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- setAmountY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- setAmountY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- setAngle(float) -
Method in class com.badlogic.gdx.math.Vector2
- Sets the angle of the vector.
- setAngularDamping(float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the angular damping of the body.
- setAngularVelocity(float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the angular velocity.
- setAnimateDuration(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
- If > 0, changes to the slider value via
Slider.setValue(float)
will happen over this duration in seconds.
- setAnimateInterpolation(Interpolation) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
- Sets the interpolation to use for
Slider.setAnimateDuration(float)
.
- setAnimation(String, float, boolean) -
Method in interface com.badlogic.gdx.graphics.g3d.model.AnimatedModel
- Start playing the given animation at the given time in the animation and specify wether or not the animation will loop.
- setAnimation(String, float, boolean) -
Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
-
- setAnimation(String, float) -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
-
- setAnimation(String, float, boolean) -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- setAnimation(String, float, boolean) -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned
-
- setAsBox(float, float) -
Method in class com.badlogic.gdx.physics.box2d.PolygonShape
- Build vertices to represent an axis-aligned box.
- setAsBox(float, float, Vector2, float) -
Method in class com.badlogic.gdx.physics.box2d.PolygonShape
- Build vertices to represent an oriented box.
- setAssetManager(AssetManager) -
Static method in class com.badlogic.gdx.graphics.Texture
- Sets the
AssetManager
.
- setAttached(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setAttribute(String, String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- setAttributef(String, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the given attribute
- setAutoBind(boolean) -
Method in class com.badlogic.gdx.graphics.Mesh
- Sets whether to bind the underlying
VertexArray
or VertexBufferObject
automatically on a call to one of the
Mesh.render(int)
methods or not.
- setAutoClearForces(boolean) -
Method in class com.badlogic.gdx.physics.box2d.World
- Set flag to control automatic clearing of forces after each time step.
- setAwake(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the sleep state of the body.
- setAxis(Vector2) -
Static method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setBackground(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Sets the background drawable from the skin.
- setBackground(Drawable) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Sets the background drawable and sets the table's padding to
Drawable.getBottomHeight()
,
Drawable.getTopHeight()
, Drawable.getLeftWidth()
, and Drawable.getRightWidth()
.
- setBehind(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setBindPose() -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
-
- setBindPose() -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- setBlend(int) -
Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- setBlendFunction(int, int) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Sets the blending function to be used when rendering sprites.
- setBlendFunction(int, int) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Sets the blending function to be used when rendering sprites.
- setBlending(int, int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the blending parameters for this decal
- setBlending(Pixmap.Blending) -
Static method in class com.badlogic.gdx.graphics.Pixmap
- Sets the type of
Pixmap.Blending
to be used for all operations.
- setBlinkTime(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setBottomHeight(float) -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setBottomHeight(float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setBottomHeight(float) -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setBounds(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
- Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
- setBounds(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
- setBounds(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setBounds(float, float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Set bounds the x, y, width, and height.
- setBubbles(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.Event
- If true, after the event is fired on the target actor, it will also be fired on each of the parent actors, all the way to
the root.
- setBullet(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Should this body be treated like a bullet for continuous collision detection?
- setButton(int) -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setButton(int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
- Sets the button to listen for, all other buttons are ignored.
- setButton(int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
- Sets the button to listen for, all other buttons are ignored.
- setButton(int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
- Sets the button to listen for, all other buttons are ignored.
- setCamera(Camera) -
Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- setCamera(Camera) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Sets the stage's camera.
- setCancelTouchFocus(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- When true (default), the
Stage.cancelTouchFocus()
touch focus} is cancelled when flick scrolling begins.
- setCapture(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- setCatchBackKey(boolean) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- setCatchBackKey(boolean) -
Method in interface com.badlogic.gdx.Input
- Sets whether the BACK button on Android should be caught.
- setCatchMenuKey(boolean) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- setCatchMenuKey(boolean) -
Method in interface com.badlogic.gdx.Input
- Sets whether the MENU button on Android should be caught.
- setCharacter(char) -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setCharAt(int, char) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Sets the character at the
index
.
- setChecked(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- setChecked(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
- Sets the first
TextButton
with the specified text to checked.
- setClamp(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- For flick scroll, prevents scrolling out of the widget's bounds.
- setClip(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Causes the contents to be clipped if they exceed the table widget bounds.
- setClipboard(Clipboard) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setColor(float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- setColor(float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- setColor(Color, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Sets the color of the specified characters.
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Sets the color used to tint images when they are added to the SpriteBatch.
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- setColor(float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setColor(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Sets the color used to tint images when they are added to the SpriteBatch.
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setColor(float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Sets the color used to tint images when they are added to the SpriteCache.
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setColor(float) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the color of all four vertices to the specified color
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Sets the
Color
to be used by shapes.
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Sets the
Color
to be used by shapes.
- setColor(int) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Sets the color for the following drawing operations
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Sets the color for the following drawing operations.
- setColor(Color) -
Method in class com.badlogic.gdx.graphics.Pixmap
- Sets the color for the following drawing operations.
- setColor(Color) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
- Sets the color to modify.
- setColor(Color) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
- Sets the color to modify.
- setColor(Color) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setColor(float, float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setColors(float[]) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- setContactFilter(ContactFilter) -
Method in class com.badlogic.gdx.physics.box2d.World
- Register a contact filter to provide specific control over collision.
- setContactListener(ContactListener) -
Method in class com.badlogic.gdx.physics.box2d.World
- Register a contact event listener.
- setContent(String) -
Method in class com.badlogic.gdx.Net.HttpRequest
- Sets the content to be used in the HTTP request.
- setContent(InputStream, long) -
Method in class com.badlogic.gdx.Net.HttpRequest
- Sets the content as a stream to be used for a POST for example, to transmit custom data.
- setContents(String) -
Method in interface com.badlogic.gdx.utils.Clipboard
- Sets the content of the system clipboard.
- setContinuous(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setContinuousPhysics(boolean) -
Method in class com.badlogic.gdx.physics.box2d.World
- Enable/disable continuous physics.
- setContinuousRendering(boolean) -
Method in interface com.badlogic.gdx.Graphics
- Sets whether to render continuously.
- setCount(int) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
- Sets the number of times to repeat.
- setCullingArea(Rectangle) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Children completely outside of this rectangle will not be drawn.
- setCullingArea(Rectangle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setCullingArea(Rectangle) -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Cullable
-
- setCursor(Cursor) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- setCursorCatched(boolean) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- setCursorCatched(boolean) -
Method in interface com.badlogic.gdx.Input
- Only viable on the desktop.
- setCursorPosition(int, int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- setCursorPosition(int, int) -
Method in interface com.badlogic.gdx.Input
- Only viable on the desktop.
- setCursorPosition(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- Sets the cursor position and clears any selection.
- SetCutValue(int) -
Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- setDampingRatio(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
- Set/get damping ratio.
- setDampingRatio(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
- Set/get the damping ratio (dimensionless).
- setDeadzone(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- SetDecoderProperties(byte[]) -
Method in class com.badlogic.gdx.utils.compression.lzma.Decoder
-
- setDensity(float) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Set the density of this fixture.
- setDestructionListener(DestructionListener) -
Method in class com.badlogic.gdx.physics.box2d.World
- Register a destruction listener.
- SetDictionarySize(int) -
Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setDimensions(float, float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the width and height in world units
- setDisabled(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
- When true, the button will not toggle
Button.isChecked()
when clicked and will not fire a ChangeListener.ChangeEvent
.
- setDisabled(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setDisplayMode(int, int) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- setDisplayMode(Graphics.DisplayMode) -
Method in interface com.badlogic.gdx.Graphics
- Sets the current
Graphics.DisplayMode
.
- setDisplayMode(int, int, boolean) -
Method in interface com.badlogic.gdx.Graphics
- Tries to set the display mode width the given width and height in pixels.
- setDragActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- setDragActorPosition(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- setDragTime(int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
- Time in milliseconds that a drag must take before a drop will be considered valid.
- setDrawAABBs(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setDrawable(Drawable) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setDrawBodies(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setDrawInactiveBodies(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setDrawJoints(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setDrawVelocities(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
-
- setDuration(int) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- setDuration(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
- Sets the length of the delay in seconds.
- setDuration(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
- Sets the length of the transition in seconds.
- setEdges(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- setElementType(Class, String, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- setEnabled(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Enable/disable this contact.
- setEnabled(Actor, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Sets the style on the actor to disabled or enabled.
- setEnd(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
- Sets the value to transition to.
- setEnd(int) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
- Sets the value to transition to.
- setEndColor(Color) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
- Sets the color to transition to.
- SetEndMarkerMode(boolean) -
Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setEnforcePotImages(boolean) -
Static method in class com.badlogic.gdx.graphics.Texture
-
- setErrorListener(AssetErrorListener) -
Method in class com.badlogic.gdx.assets.AssetManager
- Sets an
AssetErrorListener
to be invoked in case loading an asset failed.
- setEulerAngles(float, float, float) -
Method in class com.badlogic.gdx.math.Quaternion
- Sets the quaternion to the given euler angles.
- setExpanded(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- setFadeScrollBars(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- When true the scroll bars fade out after some time of not being used.
- setFillParent(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- setFillParent(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- setFillParent(boolean) -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
- If true, this actor will be sized to the parent in
Layout.validate()
.
- setFilter(Pixmap.Filter) -
Static method in class com.badlogic.gdx.graphics.Pixmap
- Sets the type of interpolation
Pixmap.Filter
to be used in conjunction with
Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int)
.
- setFilter(Texture.TextureFilter, Texture.TextureFilter) -
Method in class com.badlogic.gdx.graphics.Texture
-
- setFilterData(Filter) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Set the contact filtering data.
- setFirstWidget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setFixedRotation(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set this body to have fixed rotation.
- setFixedWidthGlyphs(CharSequence) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Makes the specified glyphs fixed width.
- setFlickScroll(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setFlingTime(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- For flick scroll, sets the amount of time in seconds that a fling will continue to scroll.
- setFlip(boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- setFlip(boolean, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setFocused(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- setFocusTraversal(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- If true (the default), tab/shift+tab will move to the next text field.
- setFontScale(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setFontScale(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setFontScaleX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setFontScaleY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setForceOverscroll(boolean, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- For flick scroll, forces the enabling of overscrolling in a direction, even if the contents do not exceed the bounds in that
direction.
- setFrequency(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
- Set/get frequency in Hz.
- setFrequency(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
- Set/get the frequency in Hertz.
- setFriction(float) -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Override the default friction mixture.
- setFriction(float) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Set the coefficient of friction.
- setFromAxes(float, float, float, float, float, float, float, float, float) -
Method in class com.badlogic.gdx.math.Quaternion
-
Sets the Quaternion from the given x-, y- and z-axis which have to be orthonormal.
- setFromAxis(Vector3, float) -
Method in class com.badlogic.gdx.math.Quaternion
- Sets the quaternion components from the given axis and angle around that axis.
- setFromAxis(float, float, float, float) -
Method in class com.badlogic.gdx.math.Quaternion
- Sets the quaternion components from the given axis and angle around that axis.
- setFromCross(Vector3, Vector3) -
Method in class com.badlogic.gdx.math.Quaternion
- Set this quaternion to the rotation between two vectors.
- setFromCross(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.math.Quaternion
- Set this quaternion to the rotation between two vectors.
- setFromEulerAngles(float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to a rotation matrix from the given euler angles.
- setFromMatrix(Matrix4) -
Method in class com.badlogic.gdx.math.Quaternion
-
- setGlyph(int, BitmapFont.Glyph) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- setGravity(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.World
- Change the global gravity vector.
- setGravityScale(float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Sets the gravity scale of the body
- setGroupStrategy(GroupStrategy) -
Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
- Sets the
GroupStrategy
used
- setHeader(String, String) -
Method in class com.badlogic.gdx.Net.HttpRequest
- Sets a header to this HTTP request.
- setHeight(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the height in world units
- setHeight(float) -
Method in class com.badlogic.gdx.math.Rectangle
- Sets the height of this rectangle
- setHeight(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- setHeight(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setHigh(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setHigh(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setHighMax(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setHighMin(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setIcon(Drawable) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
- Sets an icon that will be drawn to the left of the actor.
- setIconSpacing(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
- Sets the amount of horizontal space between the node actors and icons.
- setIgnoreUnknownFields(boolean) -
Method in class com.badlogic.gdx.utils.Json
-
- setImagePath(String) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setIndices(short[]) -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
-
- setIndices(short[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Sets the indices of this IndexArray, discarding the old indices.
- setIndices(short[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- setIndices(short[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- setIndices(short[], int, int) -
Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- setIndices(short[]) -
Method in class com.badlogic.gdx.graphics.Mesh
- Sets the indices of this Mesh
- setIndices(short[], int, int) -
Method in class com.badlogic.gdx.graphics.Mesh
- Sets the indices of this Mesh.
- setInputProcessor(InputProcessor) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- setInputProcessor(InputProcessor) -
Method in interface com.badlogic.gdx.Input
- Sets the
InputProcessor
that will receive all touch and key input events.
- setInterpolation(Interpolation) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- setInvalidDragActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- setItems(Object[]) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setItems(Object[]) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- setKeepWithinStage(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setKerning(int, int) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- setKey(int, K) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- setKeyboardFocus(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Sets the actor that will receive key events.
- setKeyCode(int) -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setLayoutEnabled(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- setLayoutEnabled(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- setLayoutEnabled(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- setLayoutEnabled(boolean) -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
- Enables or disables the layout for this actor and all child actors, recursively.
- SetLcLpPb(int, int, int) -
Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setLeftWidth(float) -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setLeftWidth(float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setLeftWidth(float) -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setLength(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
- Set/get the natural length.
- setLength(int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Sets the current length to a new value.
- setLevel(int) -
Method in class com.badlogic.gdx.utils.Logger
- Sets the log level.
- setLimits(float, float) -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Set the joint limits, usually in meters.
- setLimits(float, float) -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Set the joint limits in radians.
- setLinearDamping(float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the linear damping of the body.
- setLinearVelocity(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the linear velocity of the center of mass.
- setLinearVelocity(float, float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the linear velocity of the center of mass.
- setListenerActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- setLoader(Class<T>, AssetLoader<T, P>) -
Method in class com.badlogic.gdx.assets.AssetManager
- Sets a new
AssetLoader
for the given type.
- setLogLevel(int) -
Method in interface com.badlogic.gdx.Application
- Sets the log level.
- setLogLevel(int) -
Method in class com.badlogic.gdx.backends.android.AndroidApplication
-
- setLogLevel(int) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- setLogLevel(int) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- setLongPressSeconds(float) -
Method in class com.badlogic.gdx.input.GestureDetector
-
- setLooping(boolean) -
Method in interface com.badlogic.gdx.audio.Music
- Sets whether the music stream is looping.
- setLooping(long, boolean) -
Method in interface com.badlogic.gdx.audio.Sound
- Sets the sound instance with the given id to be looping.
- setLow(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setLow(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setLowMax(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setLowMin(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setMassData(MassData) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the mass properties to override the mass properties of the fixtures.
- SetMatchFinder(int) -
Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setMaterial(Material) -
Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
-
- setMaterial(Material) -
Method in interface com.badlogic.gdx.graphics.g3d.model.Model
- Sets the
Material
of every SubMesh
in this Model to be the material provided.
- setMaterial(Material) -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- setMaterial(Material) -
Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
-
- setMaterials(Material...) -
Method in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
-
- setMaterials(Material...) -
Method in interface com.badlogic.gdx.graphics.g3d.model.Model
- Sets every
Material
of every SubMesh
in this Model
to be the materials provided.
- setMaterials(Material...) -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- setMaterials(Material...) -
Method in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
-
- setMaxCheckCount(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
- Sets the maximum number of buttons that can be checked.
- setMaxFlingDelay(long) -
Method in class com.badlogic.gdx.input.GestureDetector
-
- setMaxForce(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
- Set the maximum friction force in N.
- setMaxForce(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
- Set/get the maximum force in Newtons.
- setMaxLength(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.RopeJoint
- Set the maximum length of the rope.
- setMaxLength(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setMaxMotorForce(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Set the maximum motor force, usually in N.
- setMaxMotorTorque(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Set the maximum motor torque, usually in N-m.
- setMaxMotorTorque(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Set/Get the maximum motor force, usually in N-m.
- setMaxParticleCount(int) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setMaxSplitAmount(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setMaxTorque(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
- Set the maximum friction torque in N*m.
- setMesh(Mesh) -
Method in class com.badlogic.gdx.graphics.g3d.model.SubMesh
-
- setMessageText(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- Sets the text that will be drawn in the text field if no text has been entered.
- setMiddleHeight(float) -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setMiddleWidth(float) -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setMinCheckCount(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
- Sets the minimum number of buttons that must be checked.
- setMinHeight(float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setMinHeight(float) -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setMinParticleCount(int) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setMinSplitAmount(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setMinWidth(float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setMinWidth(float) -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setModal(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setMotorSpeed(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
- Set the motor speed, usually in meters per second.
- setMotorSpeed(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
- Set the motor speed in radians per second.
- setMotorSpeed(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Set the motor speed, usually in radians per second.
- setMovable(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setMultiLineText(CharSequence, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n).
- setMultiLineText(CharSequence, float, float, float, BitmapFont.HAlignment) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n).
- setMultiSelect(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- setName(String) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setName(String) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Sets a name for easier identification of the actor in application code.
- setNextVertex(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
- Establish connectivity to a vertex that follows the last vertex.
- setNextVertex(float, float) -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
- Establish connectivity to a vertex that follows the last vertex.
- SetNumFastBytes(int) -
Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setObject(Object) -
Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- setObject(Actor, Object) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- setObject(Object) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
- Sets an application specific object for this node.
- setObject(Object) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- setOnscreenKeyboard(TextField.OnscreenKeyboard) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setOnscreenKeyboardVisible(boolean) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- setOnscreenKeyboardVisible(boolean) -
Method in interface com.badlogic.gdx.Input
- Sets the on-screen keyboard visible if available.
- setOrigin(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
- Sets the origin in relation to the sprite's position for scaling and rotation.
- setOrigin(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the origin in relation to the sprite's position for scaling and rotation.
- setOrigin(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setOrigin(float, float) -
Method in class com.badlogic.gdx.math.Polygon
-
- setOrigin(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Sets the originx and originy.
- setOriginX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setOriginY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setOutputType(JsonWriter.OutputType) -
Method in class com.badlogic.gdx.utils.Json
-
- setOutputType(JsonWriter.OutputType) -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- setOverNode(Tree.Node) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- setOverscroll(boolean, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- For flick scroll, if true the widget can be scrolled slightly past its bounds and will animate back to its bounds when
scrolling is stopped.
- setOwnsTexture(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Sets whether the font owns the texture or not.
- setPadBottom(int) -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPadding(int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPadding(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
- Sets the amount of horizontal space between the nodes and the left/right edges of the tree.
- setPadLeft(int) -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPadRight(int) -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPadTop(int) -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPan(long, float, float) -
Method in interface com.badlogic.gdx.audio.Sound
- Sets the panning and volume of the sound instance with the given id as returned by
Sound.play()
or Sound.play(float)
.
- setParent(Group) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Called by the framework when an actor is added to or removed from a group.
- setParent(Group) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- setPasswordCharacter(char) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setPasswordMode(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- If true, the text in this text field will be shown as bullet characters.
- setPatch(NinePatch) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
-
- setPitch(long, float) -
Method in interface com.badlogic.gdx.audio.Sound
- Changes the pitch multiplier of the sound instance with the given id as returned by
Sound.play()
or Sound.play(float)
.
- setPixel(int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- setPlayMode(int) -
Method in class com.badlogic.gdx.graphics.g2d.Animation
- Sets the animation play mode.
- setPointer(int) -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setPool(Pool) -
Method in class com.badlogic.gdx.scenes.scene2d.Action
- Sets the pool that the action will be returned to when removed from the actor.
- setPooled(Material) -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- setPosition(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Sets the position of the text, relative to the position when the cached text was created.
- setPosition(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- setPosition(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setPosition(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
- Sets the position where the sprite will be drawn.
- setPosition(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the position where the sprite will be drawn.
- setPosition(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setPosition(float, float, float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the position to the given world coordinates
- setPosition(float, float) -
Method in class com.badlogic.gdx.math.Polygon
-
- setPosition(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.CircleShape
- Sets the position of the shape
- setPosition(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Transform
- Sets the position of this transform
- setPosition(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- setPosition(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Sets the x and y.
- setPrevVertex(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
- Establish connectivity to a vertex that precedes the first vertex.
- setPrevVertex(float, float) -
Method in class com.badlogic.gdx.physics.box2d.ChainShape
- Establish connectivity to a vertex that precedes the first vertex.
- setPriority(long, int) -
Method in interface com.badlogic.gdx.audio.Sound
- Sets the priority of a sound currently being played back.
- setProcessors(Array<InputProcessor>) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- SetProgress(long, long) -
Method in interface com.badlogic.gdx.utils.compression.ICodeProgress
-
- setProjectionMatrix(Matrix4) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Sets the projection matrix to be used by this SpriteBatch.
- setProjectionMatrix(Matrix4) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Sets the projection matrix to be used by this SpriteBatch.
- setProjectionMatrix(Matrix4) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setProjectionMatrix(Matrix4) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Sets the projection matrix to be used for rendering.
- setRadius(float) -
Method in class com.badlogic.gdx.physics.box2d.Shape
- Sets the radius of this shape
- setRange(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
- Sets the range of this slider.
- setRatio(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.GearJoint
- Set/Get the gear ratio.
- setRefCount(int) -
Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- setReferenceCount(String, int) -
Method in class com.badlogic.gdx.assets.AssetManager
- Sets the reference count of an asset.
- setRegion(PolygonRegion) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setRegion(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setRegion(Texture) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
- Sets the texture and sets the coordinates to the size of the specified texture.
- setRegion(int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegion(float, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegion(TextureRegion) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
- Sets the texture and coordinates to the specified region.
- setRegion(TextureRegion, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
- Sets the texture to that of the specified region and sets the coordinates relative to the specified region.
- setRegion(TextureRegion) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- setRegionHeight(int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegionWidth(int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegionX(int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegionY(int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRelatedActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setRelatedActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- setRelative(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setRemoveActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
- Sets the actor to remove.
- setRestitution(float) -
Method in class com.badlogic.gdx.physics.box2d.Contact
- Override the default restitution mixture.
- setRestitution(float) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Set the coefficient of restitution.
- setReverse(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
- When true, the action's progress will go from 100% to 0%.
- setReverse(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
- If true, the children will be ordered from bottom to top rather than the default top to bottom.
- setRightAligned(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setRightWidth(float) -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setRightWidth(float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setRightWidth(float) -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setRotation(float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setRotation(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setRotation(Vector3, Vector3) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the rotation of this decal based on the (normalized) direction and up vector.
- setRotation(float) -
Method in class com.badlogic.gdx.math.Polygon
-
- setRotation(float) -
Method in class com.badlogic.gdx.physics.box2d.Transform
- Sets the rotation of this transform
- setRotation(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
-
- setRotation(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setRotationX(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the rotation on the local X axis to the specified angle
- setRotationY(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the rotation on the local Y axis to the specified angle
- setRotationZ(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the rotation on the local Z axis to the specified angle
- setRound(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- If true (the default), positions and sizes are rounded to integers.
- setRunnable(Runnable) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- setScale(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- setScale(float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Scales the font by the specified amount in both directions.
Note that smoother scaling can be achieved if the texture backing the BitmapFont is using Texture.TextureFilter.Linear
.
- setScale(int) -
Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- setScale(float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setScale(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setScale(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setScale(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setScale(float, float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets scale along both the x and y axis
- setScale(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets scale along both the x and y axis
- setScale(float, float) -
Method in class com.badlogic.gdx.math.Polygon
-
- setScale(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- setScale(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- setScale(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Sets the scalex and scaley.
- setScale(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Sets the scalex and scaley.
- setScaleX(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets scale along the x axis
- setScaleX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setScaleY(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets scale along the y axis
- setScaleY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setScaling(float[]) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setScaling(Scaling) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setScreen(Screen) -
Method in class com.badlogic.gdx.Game
- Sets the current screen.
- setScrollAmount(int) -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setScrollbarsOnTop(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- When false (the default), the widget is clipped so it is not drawn under the scrollbars.
- setScrollFocus(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Sets the actor that will receive scroll events.
- setScrollingDisabled(boolean, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Disables scrolling in a direction.
- setScrollPercentX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setScrollPercentY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setScrollX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setScrollY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setSecondWidget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setSelectable(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- setSelectedIndex(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setSelection(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setSelection(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
- Sets the selected item via it's index
- setSelection(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- setSelection(int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
- Sets the selected text.
- setSelection(Tree.Node) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- setSelection(Array<Tree.Node>) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- setSensor(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Set if this fixture is a sensor.
- setSerializer(Class<T>, Json.Serializer<T>) -
Method in class com.badlogic.gdx.utils.Json
-
- setShader(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Sets the shader to be used in a GLES 2.0 environment.
- setShader(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Sets the shader to be used in a GLES 2.0 environment.
- setShader(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
- Sets the shader to be used in a GLES 2.0 environment.
- setShader(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- setShader(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- setShape(ParticleEmitter.SpawnShape) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- setSide(ParticleEmitter.SpawnEllipseSide) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- setSize(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
- Sets the size of the sprite when drawn, before scaling and rotation are applied.
- setSize(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the size of the sprite when drawn, before scaling and rotation are applied.
- setSize(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setSize(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- setSize(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Sets the width and height.
- setSkin(Skin) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- setSleepingAllowed(boolean) -
Method in class com.badlogic.gdx.physics.box2d.Body
- You can disable sleeping on this body.
- setSmoothScrolling(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setSplitAmount(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setSpringDampingRatio(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Set/Get the spring damping ratio
- setSpringFrequencyHz(float) -
Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
- Set/Get the spring frequency in hertz.
- setSprite(Sprite) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setSprite(Sprite) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- setStage(Stage) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Called by the framework when this actor or any parent is added to a group that is in the stage.
- setStage(Stage) -
Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- setStage(Stage) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- setStageX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setStageY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setStart(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
- Sets the value to transition from.
- setStart(int) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
- Sets the value to transition from.
- setStepSize(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
- Sets the step size of the slider
- SetStream(InputStream) -
Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- SetStream(OutputStream) -
Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- SetStream(InputStream) -
Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- SetStream(OutputStream) -
Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- setStyle(Button.ButtonStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- setStyle(Button.ButtonStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- setStyle(Button.ButtonStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- setStyle(Button.ButtonStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- setStyle(Label.LabelStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setStyle(List.ListStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setStyle(ScrollPane.ScrollPaneStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setStyle(SelectBox.SelectBoxStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- setStyle(Slider.SliderStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- setStyle(SplitPane.SplitPaneStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setStyle(Button.ButtonStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- setStyle(TextField.TextFieldStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setStyle(Touchpad.TouchpadStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- setStyle(Tree.TreeStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- setStyle(Window.WindowStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setTapCountInterval(float) -
Method in class com.badlogic.gdx.input.GestureDetector
-
- setTapCountInterval(float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- setTapSquareSize(int) -
Method in class com.badlogic.gdx.input.GestureDetector
-
- setTapSquareSize(float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- setTapSquareSize(float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
- Sets the distance a touch must travel before being considered a drag.
- setTapSquareSize(float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- setTarget(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
- Use this to update the target point.
- setTarget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- setTargetActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- setText(CharSequence, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Clears any cached glyphs and adds glyphs for the specified text.
- setText(CharSequence, float, float, int, int) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Clears any cached glyphs and adds glyphs for the specified text.
- setText(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- setText(CharSequence) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setText(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- setText(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setText(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- setTextFieldFilter(TextField.TextFieldFilter) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setTextFieldListener(TextField.TextFieldListener) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setTexture(Texture) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setTextureRegion(TextureRegion) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the texture region
- setTileProperty(int, String, String) -
Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
- Sets a tile's property.
- setTime(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
- Sets the time spent waiting for the delay.
- setTime(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
- Sets the transition time so far.
- setTimeline(float[]) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- setTimeline(float[]) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setTimeOut(int) -
Method in class com.badlogic.gdx.Net.HttpRequest
- Sets the time to wait for the HTTP request to be processed, use 0 block until it is done.
- setTitle(String) -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- setTitle(String) -
Method in interface com.badlogic.gdx.Graphics
- Sets the title of the window.
- setTitle(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setTitleAlignment(int) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setToLookAt(Vector3, Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to a look at matrix with a direction and an up vector.
- setToLookAt(Vector3, Vector3, Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to a look at matrix with the given position, target and up vector.
- setToOrtho(boolean) -
Method in class com.badlogic.gdx.graphics.OrthographicCamera
- Sets this camera to an orthographic projection using a viewport fitting the screen resolution, centered at
(Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2), with the y-axis pointing up or down.
- setToOrtho(boolean, float, float) -
Method in class com.badlogic.gdx.graphics.OrthographicCamera
- Sets this camera to an orthographic projection, centered at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up
or down.
- setToOrtho(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to an orthographic projection like glOrtho (http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml) following
the OpenGL equivalent
- setToOrtho2D(float, float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height.
- setToOrtho2D(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height, having a near
and far plane.
- setTopHeight(float) -
Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setTopHeight(float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setTopHeight(float) -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setToProjection(float, float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to a projection matrix with a near- and far plane, a field of view in degrees and an aspect ratio.
- setToRotation(float) -
Method in class com.badlogic.gdx.math.Matrix3
- Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise order around the z-axis.
- setToRotation(Vector3, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to a rotation matrix around the given axis.
- setToRotation(float, float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets the matrix to a rotation matrix around the given axis.
- setToRotation(Vector3, Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Set the matrix to a rotation matrix between two vectors.
- setToRotation(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Set the matrix to a rotation matrix between two vectors.
- setToScaling(float, float) -
Method in class com.badlogic.gdx.math.Matrix3
- Sets this matrix to a scaling matrix.
- setToScaling(Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to a scaling matrix
- setToScaling(float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to a scaling matrix
- setToTranslation(float, float) -
Method in class com.badlogic.gdx.math.Matrix3
- Sets this matrix to a translation matrix.
- setToTranslation(Vector2) -
Method in class com.badlogic.gdx.math.Matrix3
- Sets this matrix to a translation matrix.
- setToTranslation(Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
translation vector.
- setToTranslation(float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
translation vector.
- setToTranslationAndScaling(Vector3, Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the
translation vector in the 4th column and the scaling vector in the diagonal.
- setToTranslationAndScaling(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the
translation vector in the 4th column and the scaling vector in the diagonal.
- setTouchable(Touchable) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- setTouchable(Touchable) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Determines how touch events are distributed to this actor.
- setToWorld(Vector3, Vector3, Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
-
- setTransform(Vector2, float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the position of the body's origin and rotation.
- setTransform(float, float, float) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the position of the body's origin and rotation.
- setTransform(float, float, float, boolean) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the position of the body's origin and rotation.
- setTransform(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- When true (the default), the SpriteBatch is transformed so children are drawn in their parent's coordinate system.
- setTransformMatrix(Matrix4) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- Sets the transform matrix to be used by this SpriteBatch.
- setTransformMatrix(Matrix4) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Sets the transform matrix to be used by this SpriteBatch.
- setTransformMatrix(Matrix4) -
Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setTransformMatrix(Matrix4) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- setType(BodyDef.BodyType) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the type of this body.
- setType(InputEvent.Type) -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setType(FocusListener.FocusEvent.Type) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- SetType(int) -
Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- setTypeName(String) -
Method in class com.badlogic.gdx.utils.Json
- Sets the name of the JSON field to store the Java class name or class tag when required to avoid ambiguity during
deserialization.
- setU(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setU(float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setU2(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setU2(float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setUncheckLast(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
- If true, when the maximum number of buttons are checked and an additional button is checked, the last button to be checked
is unchecked so that the maximum is not exceeded.
- setUniform1fv(String, float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform1fv(int, float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform2fv(String, float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform2fv(int, float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform3fv(String, float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform3fv(int, float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform4fv(String, float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform4fv(int, float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformf(int, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformf(int, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformf(int, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformf(int, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, Vector2) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformf(int, Vector2) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, Vector3) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformf(int, Vector3) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, Color) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformf(int, Color) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformi(String, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformi(int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformi(String, int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformi(int, int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformi(String, int, int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformi(int, int, int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformi(String, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform with the given name.
- setUniformi(int, int, int, int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix(String, Matrix4) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform matrix with the given name.
- setUniformMatrix(String, Matrix4, boolean) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform matrix with the given name.
- setUniformMatrix(int, Matrix4) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix(int, Matrix4, boolean) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix(String, Matrix3) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform matrix with the given name.
- setUniformMatrix(String, Matrix3, boolean) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the uniform matrix with the given name.
- setUniformMatrix(int, Matrix3) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix(int, Matrix3, boolean) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix4fv(String, FloatBuffer, int, boolean) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets an array of uniform matrices with the given name.
- setup(float, float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
-
- setupFadeScrollBars(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setupGpuSkin() -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned
-
- setupOverscroll(float, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- For flick scroll, sets the overscroll distance in pixels and the speed it returns to the widget's bounds in seconds.
- setupTexture() -
Method in class com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
- Override this method in a derived class to set up the backing texture as you like.
- setupTexture() -
Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
- Override this method in a derived class to set up the backing texture as you like.
- setUrl(String) -
Method in class com.badlogic.gdx.Net.HttpRequest
- Sets the URL of the HTTP request.
- setUseHardwareMipMap(boolean) -
Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
-
- setUseIntegerPositions(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
- Specifies whether to use integer positions or not.
- setUseIntegerPositions(boolean) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Specifies whether to use integer positions or not.
- setUsePrototypes(boolean) -
Method in class com.badlogic.gdx.utils.Json
-
- setUserData(Object) -
Method in class com.badlogic.gdx.physics.box2d.Body
- Set the user data
- setUserData(Object) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Sets custom user data.
- setV(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setV(float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setV2(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setV2(float) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setValidDragActor(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- setValue(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- setValue(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
- Sets the current float value.
- setValue(int) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
- Sets the current int value.
- setValue(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
- Sets the slider position, rounded to the nearest step size and clamped to the minumum and maximim values.
- setValue(int, V) -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- setValue(T, float) -
Method in class com.badlogic.gdx.utils.BinaryHeap
-
- setVelocityThreshold(float) -
Static method in class com.badlogic.gdx.physics.box2d.World
- Sets the box2d velocity threshold globally, for all World instances.
- setVelocityX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setVelocityY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setVertexAttribute(String, int, int, boolean, int, Buffer) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the vertex attribute with the given name.
- setVertexAttribute(int, int, int, boolean, int, Buffer) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setVertexAttribute(String, int, int, boolean, int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Sets the vertex attribute with the given name.
- setVertexAttribute(int, int, int, boolean, int, int) -
Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setVertical(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setVertices(float[]) -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
-
- setVertices(float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
Sets the vertices of this VertexData, discarding the old vertex data.
- setVertices(float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Sets the vertices of this VertexData, discarding the old vertex data.
- setVertices(float[], int, int) -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Sets the vertices of this VertexData, discarding the old vertex data.
- setVertices(float[], int, int) -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Sets the vertices of this VertexData, discarding the old vertex data.
- setVertices(float[]) -
Method in class com.badlogic.gdx.graphics.Mesh
- Sets the vertices of this Mesh.
- setVertices(float[], int, int) -
Method in class com.badlogic.gdx.graphics.Mesh
- Sets the vertices of this Mesh.
- setViewport(float, float, boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Sets the dimensions of the stage's viewport.
- setVisible(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- setVisible(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- If false, the actor will not be drawn and will not receive touch events.
- setVolume(float) -
Method in interface com.badlogic.gdx.audio.AudioDevice
- Sets the volume in the range [0,1].
- setVolume(float) -
Method in interface com.badlogic.gdx.audio.Music
- Sets the volume of this music stream.
- setVolume(long, float) -
Method in interface com.badlogic.gdx.audio.Sound
- Changes the volume of the sound instance with the given id as returned by
Sound.play()
or Sound.play(float)
.
- setVSync(boolean) -
Method in interface com.badlogic.gdx.Graphics
- Enable/Disable vsynching.
- setWarmStarting(boolean) -
Method in class com.badlogic.gdx.physics.box2d.World
- Enable/disable warm starting.
- setWidget(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Sets the
Actor
embedded in this scroll pane.
- setWidth(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the width in world units
- setWidth(float) -
Method in class com.badlogic.gdx.math.Rectangle
- Sets the width of this rectangle
- setWidth(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- setWidth(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setWrap(Texture.TextureWrap, Texture.TextureWrap) -
Method in class com.badlogic.gdx.graphics.Texture
- Sets the
Texture.TextureWrap
for this texture on the u and v axis.
- setWrap(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
- If false, the text will only wrap where it contains newlines (\n).
- setWrappedText(CharSequence, float, float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n) and is automatically
wrapped within the specified width.
- setWrappedText(CharSequence, float, float, float, BitmapFont.HAlignment) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n) and is automatically
wrapped within the specified width.
- setX(float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
- Sets the x position where the sprite will be drawn.
- setX(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the x position where the sprite will be drawn.
- setX(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the position on the x axis
- setX(float) -
Method in class com.badlogic.gdx.math.Rectangle
- Sets the x-coordinate of the bottom left corner
- setX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- setX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- setX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setY(float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
- Sets the y position where the sprite will be drawn.
- setY(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the y position where the sprite will be drawn.
- setY(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the position on the y axis
- setY(float) -
Method in class com.badlogic.gdx.math.Rectangle
- Sets the y-coordinate of the bottom left corner
- setY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- setY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- setY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setYSpacing(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
- Sets the amount of vertical space between nodes.
- setZ(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Sets the position on the z axis
- setZIndex(int) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Sets the z-index of this actor.
- shader -
Variable in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- shaderEquals(Material) -
Method in class com.badlogic.gdx.graphics.g3d.materials.Material
-
- ShaderProgram - Class in com.badlogic.gdx.graphics.glutils
-
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
- ShaderProgram(String, String) -
Constructor for class com.badlogic.gdx.graphics.glutils.ShaderProgram
- Construcs a new ShaderProgram and immediately compiles it.
- ShaderProgram(FileHandle, FileHandle) -
Constructor for class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- shape -
Variable in class com.badlogic.gdx.physics.box2d.Fixture
- the shape, initialized lazy
- shape -
Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
- The shape, this must be set.
- Shape - Class in com.badlogic.gdx.physics.box2d
- A shape is used for collision detection.
- Shape() -
Constructor for class com.badlogic.gdx.physics.box2d.Shape
-
- Shape.Type - Enum in com.badlogic.gdx.physics.box2d
- Enum describing the type of a shape
- ShapeRenderer - Class in com.badlogic.gdx.graphics.glutils
- Renders points, lines, rectangles, filled rectangles and boxes.
- ShapeRenderer() -
Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- ShapeRenderer(int) -
Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- ShapeRenderer.ShapeType - Enum in com.badlogic.gdx.graphics.glutils
- Shape types to be used with
ShapeRenderer.begin(ShapeType)
. - SharedLibraryLoader - Class in com.badlogic.gdx.utils
- Loads shared libraries from a natives jar file (desktop) or arm folders (Android).
- SharedLibraryLoader() -
Constructor for class com.badlogic.gdx.utils.SharedLibraryLoader
-
- SharedLibraryLoader(String) -
Constructor for class com.badlogic.gdx.utils.SharedLibraryLoader
- Fetches the natives from the given natives jar file.
- SHIFT_LEFT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- SHIFT_RIGHT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- ShiftLow() -
Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- shouldCollide(Fixture, Fixture) -
Method in interface com.badlogic.gdx.physics.box2d.ContactFilter
-
- show() -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- show(Stage) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Packs
the dialog and adds it to the stage, centered.
- show(boolean) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
-
- show(boolean) -
Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.OnscreenKeyboard
-
- show() -
Method in interface com.badlogic.gdx.Screen
- Called when this screen becomes the current screen for a
Game
.
- shrink() -
Method in class com.badlogic.gdx.utils.Array
- Reduces the size of the backing array to the size of the actual items.
- shrink() -
Method in class com.badlogic.gdx.utils.ArrayMap
- Reduces the size of the backing arrays to the size of the actual number of entries.
- shrink() -
Method in class com.badlogic.gdx.utils.BooleanArray
- Reduces the size of the backing array to the size of the actual items.
- shrink() -
Method in class com.badlogic.gdx.utils.CharArray
- Reduces the size of the backing array to the size of the actual items.
- shrink() -
Method in class com.badlogic.gdx.utils.FloatArray
- Reduces the size of the backing array to the size of the actual items.
- shrink() -
Method in class com.badlogic.gdx.utils.IntArray
- Reduces the size of the backing array to the size of the actual items.
- shrink() -
Method in class com.badlogic.gdx.utils.LongArray
- Reduces the size of the backing array to the size of the actual items.
- shuffle() -
Method in class com.badlogic.gdx.utils.Array
-
- shuffle() -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- shuffle() -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- shuffle() -
Method in class com.badlogic.gdx.utils.CharArray
-
- shuffle() -
Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- shuffle() -
Method in class com.badlogic.gdx.utils.FloatArray
-
- shuffle() -
Method in class com.badlogic.gdx.utils.IntArray
-
- shuffle() -
Method in class com.badlogic.gdx.utils.LongArray
-
- shuffle() -
Method in class com.badlogic.gdx.utils.SnapshotArray
-
- sibling(String) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a handle to the sibling with the specified name.
- sibling(String) -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- SimpleOrthoGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
Minimalistic grouping strategy useful for orthogonal scenes where the camera faces the negative z axis.
- SimpleOrthoGroupStrategy() -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- SimpleTileAtlas - Class in com.badlogic.gdx.graphics.g2d.tiled
- Contains an atlas of tiles by tile id for use with
TileMapRenderer
It does not need to be loaded with packed files. - SimpleTileAtlas(TiledMap, FileHandle) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.SimpleTileAtlas
- Creates a TileAtlas for use with
TileMapRenderer
.
- sin(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the sine in radians.
- SIN -
Static variable in class com.badlogic.gdx.physics.box2d.Transform
-
- sinDeg(float) -
Static method in class com.badlogic.gdx.math.MathUtils
- Returns the sine in radians.
- sine -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- sineIn -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- sineOut -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- SIZE -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Size of the decal in floats.
- size() -
Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- SIZE -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- size() -
Method in class com.badlogic.gdx.InputMultiplexer
-
- size(float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Adds the specified size to the current size.
- size(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Adds the specified size to the current size.
- size -
Variable in class com.badlogic.gdx.utils.Array
-
- size -
Variable in class com.badlogic.gdx.utils.ArrayMap
-
- size -
Variable in class com.badlogic.gdx.utils.BinaryHeap
-
- size -
Variable in class com.badlogic.gdx.utils.BooleanArray
-
- size -
Variable in class com.badlogic.gdx.utils.CharArray
-
- size -
Variable in class com.badlogic.gdx.utils.FloatArray
-
- size -
Variable in class com.badlogic.gdx.utils.IdentityMap
-
- size -
Variable in class com.badlogic.gdx.utils.IntArray
-
- size -
Variable in class com.badlogic.gdx.utils.IntFloatMap
-
- size -
Variable in class com.badlogic.gdx.utils.IntIntMap
-
- size -
Variable in class com.badlogic.gdx.utils.IntMap
-
- size -
Variable in class com.badlogic.gdx.utils.LongArray
-
- size -
Variable in class com.badlogic.gdx.utils.LongMap
-
- size -
Variable in class com.badlogic.gdx.utils.ObjectIntMap
-
- size -
Variable in class com.badlogic.gdx.utils.ObjectMap
-
- size() -
Method in class com.badlogic.gdx.utils.SortedIntList
-
- sizeBy(float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Sizes the actor instantly.
- sizeBy(float, float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sizeBy(float, float, float, Interpolation) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- SizeByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Moves an actor from its current size to a relative size.
- SizeByAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- sizeTo(float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
- Sizes the actor instantly.
- sizeTo(float, float, float) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sizeTo(float, float, float, Interpolation) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- SizeToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Moves an actor from its current size to a specific size.
- SizeToAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- SKELETON -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- Skeleton - Class in com.badlogic.gdx.graphics.g3d.model.skeleton
-
- Skeleton() -
Constructor for class com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton
-
- skeleton -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- SKELETON_ANIMATION -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- SKELETON_ANIMATIONS -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- SKELETON_HIERARCHY -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- SKELETON_JOINT -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- SKELETON_KEYFRAME -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- SKELETON_MODEL -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- SKELETON_SUBMESH -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- SkeletonAnimation - Class in com.badlogic.gdx.graphics.g3d.model.skeleton
-
- SkeletonAnimation(String, float, SkeletonKeyframe[][]) -
Constructor for class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonAnimation
-
- SkeletonJoint - Class in com.badlogic.gdx.graphics.g3d.model.skeleton
-
- SkeletonJoint() -
Constructor for class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonJoint
-
- SkeletonKeyframe - Class in com.badlogic.gdx.graphics.g3d.model.skeleton
-
- SkeletonKeyframe() -
Constructor for class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonKeyframe
-
- SkeletonModel - Class in com.badlogic.gdx.graphics.g3d.model.skeleton
-
- SkeletonModel(Skeleton, SubMesh[]) -
Constructor for class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- SkeletonModelGpuSkinned - Class in com.badlogic.gdx.graphics.g3d.model.skeleton
-
- SkeletonModelGpuSkinned(Skeleton, SkeletonSubMesh[]) -
Constructor for class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned
-
- SkeletonModelLoader - Interface in com.badlogic.gdx.graphics.g3d.loaders
- Interface for classes loading
SkeletonModel
instances. - SkeletonSubMesh - Class in com.badlogic.gdx.graphics.g3d.model.skeleton
-
- SkeletonSubMesh(String, Mesh, int) -
Constructor for class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
-
- skin(SkeletonSubMesh, Array<Matrix4>) -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- Skin - Class in com.badlogic.gdx.scenes.scene2d.ui
- A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
- Skin() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Creates an empty skin.
- Skin(FileHandle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Creates a skin containing the resources in the specified skin JSON file.
- Skin(FileHandle, TextureAtlas) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Creates a skin containing the resources in the specified skin JSON file and the texture regions from the specified atlas.
- Skin(TextureAtlas) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
- Creates a skin containing the texture regions from the specified atlas.
- Skin.TintedDrawable - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Skin.TintedDrawable() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
-
- skinHeight -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- SkinLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
for Skin
instances.- SkinLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader
-
- SkinLoader.SkinParameter - Class in com.badlogic.gdx.assets.loaders
-
- SkinLoader.SkinParameter(String) -
Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- skinnedVertices -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
-
- skinWidth -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- Skip(int) -
Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- skipBytes(int) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.CountingDataInputStream
-
- skipBytes(int) -
Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- SLASH -
Static variable in class com.badlogic.gdx.Input.Keys
-
- slerp(Quaternion, float) -
Method in class com.badlogic.gdx.math.Quaternion
- Spherical linear interpolation between this quaternion and the other quaternion, based on the alpha value in the range
[0,1].
- slerp(Vector3, float) -
Method in class com.badlogic.gdx.math.Vector3
- Spherically interpolates between this vector and the target vector by alpha which is in the range [0,1].
- Slider - Class in com.badlogic.gdx.scenes.scene2d.ui
- A slider is a horizontal indicator that allows a user to set a value.
- Slider(float, float, float, boolean, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- Slider(float, float, float, boolean, Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- Slider(float, float, float, boolean, Slider.SliderStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
- Creates a new slider.
- Slider.SliderStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a slider, see
Slider
. - Slider.SliderStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
- Slider.SliderStyle(Drawable, Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
- Slider.SliderStyle(Slider.SliderStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
- SnapshotArray<T> - Class in com.badlogic.gdx.utils
- Guarantees that array entries provided by
SnapshotArray.begin()
between indexes 0 and Array.size
at the time begin was called
will not be modified until SnapshotArray.end()
is called. - SnapshotArray() -
Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(Array) -
Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(boolean, int, Class<T>) -
Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(boolean, int) -
Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(boolean, T[]) -
Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(Class<T>) -
Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(int) -
Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(T[]) -
Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- Socket - Interface in com.badlogic.gdx.net
- A client socket that talks to a server socket via some
Net.Protocol
. - SocketHints - Class in com.badlogic.gdx.net
- Options for
Socket
instances. - SocketHints() -
Constructor for class com.badlogic.gdx.net.SocketHints
-
- SOFT_LEFT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- SOFT_RIGHT -
Static variable in class com.badlogic.gdx.Input.Keys
-
- sort() -
Method in class com.badlogic.gdx.utils.Array
- Sorts this array.
- sort(Comparator<T>) -
Method in class com.badlogic.gdx.utils.Array
- Sorts the array.
- sort() -
Method in class com.badlogic.gdx.utils.CharArray
-
- sort() -
Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- sort(Comparator<T>) -
Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- sort() -
Method in class com.badlogic.gdx.utils.FloatArray
-
- sort() -
Method in class com.badlogic.gdx.utils.IntArray
-
- sort() -
Method in class com.badlogic.gdx.utils.LongArray
-
- sort() -
Method in class com.badlogic.gdx.utils.SnapshotArray
-
- sort(Comparator<T>) -
Method in class com.badlogic.gdx.utils.SnapshotArray
-
- Sort - Class in com.badlogic.gdx.utils
- Provides methods to sort arrays of objects.
- Sort() -
Constructor for class com.badlogic.gdx.utils.Sort
-
- sort(Array<T>) -
Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[]) -
Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[], int, int) -
Method in class com.badlogic.gdx.utils.Sort
-
- sort(Array<T>, Comparator<T>) -
Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[], Comparator<T>) -
Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[], Comparator<T>, int, int) -
Method in class com.badlogic.gdx.utils.Sort
-
- SortedIntList<E> - Class in com.badlogic.gdx.utils
- A sorted double linked list which uses ints for indexing
- SortedIntList() -
Constructor for class com.badlogic.gdx.utils.SortedIntList
- Creates an ascending list
- SortedIntList.Node<E> - Class in com.badlogic.gdx.utils
-
- SortedIntList.Node() -
Constructor for class com.badlogic.gdx.utils.SortedIntList.Node
-
- Sound - Interface in com.badlogic.gdx.audio
-
A Sound is a short audio clip that can be played numerous times in parallel.
- SoundLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
to load Sound
instances.- SoundLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.SoundLoader
-
- SoundLoader.SoundParameter - Class in com.badlogic.gdx.assets.loaders
-
- SoundLoader.SoundParameter() -
Constructor for class com.badlogic.gdx.assets.loaders.SoundLoader.SoundParameter
-
- SPACE -
Static variable in class com.badlogic.gdx.Input.Keys
-
- spaceWidth -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- spacing -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
-
- specular -
Static variable in class com.badlogic.gdx.graphics.g3d.materials.ColorAttribute
-
- specularTexture -
Static variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- Sphere - Class in com.badlogic.gdx.math.collision
- Encapsulates a 3D sphere with a center and a radius
- Sphere(Vector3, float) -
Constructor for class com.badlogic.gdx.math.collision.Sphere
- Constructs a sphere with the given center and radius
- sphereInFrustum(Vector3, float) -
Method in class com.badlogic.gdx.math.Frustum
- Returns whether the given sphere is in the frustum.
- sphereInFrustumWithoutNearFar(Vector3, float) -
Method in class com.badlogic.gdx.math.Frustum
- Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane.
- split(int, int) -
Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
- Helper function to create tiles out of this TextureRegion starting from the top left corner going to the left and ending at
the bottom right corner.
- split(Texture, int, int) -
Static method in class com.badlogic.gdx.graphics.g2d.TextureRegion
- Helper function to create tiles out of the given
Texture
starting from the top left corner going to the left and
ending at the bottom right corner.
- SplitPane - Class in com.badlogic.gdx.scenes.scene2d.ui
- A container that contains two widgets and is divided either horizontally or vertically.
- SplitPane(Actor, Actor, boolean, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- SplitPane(Actor, Actor, boolean, Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- SplitPane(Actor, Actor, boolean, SplitPane.SplitPaneStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- SplitPane.SplitPaneStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a splitpane, see
SplitPane
. - SplitPane.SplitPaneStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
-
- SplitPane.SplitPaneStyle(Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
-
- SplitPane.SplitPaneStyle(SplitPane.SplitPaneStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
-
- splits -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
- The ninepatch splits, or null if not a ninepatch.
- splits -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- splitTriangle(float[], Plane, Intersector.SplitTriangle) -
Static method in class com.badlogic.gdx.math.Intersector
- Splits the triangle by the plane.
- Sprite - Class in com.badlogic.gdx.graphics.g2d
- Holds the geometry, color, and texture information for drawing 2D sprites using
SpriteBatch
. - Sprite() -
Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
- Creates an uninitialized sprite.
- Sprite(Texture) -
Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
- Creates a sprite with width, height, and texture region equal to the size of the texture.
- Sprite(Texture, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
- Creates a sprite with width, height, and texture region equal to the specified size.
- Sprite(Texture, int, int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
- Creates a sprite with width, height, and texture region equal to the specified size.
- Sprite(TextureRegion) -
Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
- Sprite(TextureRegion, int, int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
- Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture
region.
- Sprite(Sprite) -
Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
- Creates a sprite that is a copy in every way of the specified sprite.
- SpriteBatch - Class in com.badlogic.gdx.graphics.g2d
-
A SpriteBatch is used to draw 2D rectangles that reference a texture (region).
- SpriteBatch() -
Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Constructs a new SpriteBatch.
- SpriteBatch(int) -
Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Constructs a SpriteBatch with the specified size and (if GL2) the default shader.
- SpriteBatch(int, ShaderProgram) -
Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Constructs a new SpriteBatch.
- SpriteBatch(int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
- Constructs a SpriteBatch with the specified size and number of buffers and (if GL2) the default shader.
- SpriteBatch(int, int, ShaderProgram) -
Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Constructs a new SpriteBatch.
- SpriteCache - Class in com.badlogic.gdx.graphics.g2d
- Draws 2D images, optimized for geometry that does not change.
- SpriteCache() -
Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
- Creates a cache that uses indexed geometry and can contain up to 1000 images.
- SpriteCache(int, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
- Creates a cache with the specified size, using a default shader if OpenGL ES 2.0 is being used.
- SpriteCache(int, ShaderProgram, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
- Creates a cache with the specified size and OpenGL ES 2.0 shader.
- SpriteDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
- Drawable for a
Sprite
. - SpriteDrawable() -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
- Creates an unitialized SpriteDrawable.
- SpriteDrawable(Sprite) -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- SpriteDrawable(SpriteDrawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- srcBlendFactor -
Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- srcX -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- srcY -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- Stack - Class in com.badlogic.gdx.scenes.scene2d.ui
- A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
- Stack() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- stack(Actor...) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Adds a new cell to the table with the specified actors in a
Stack
.
- Stage - Class in com.badlogic.gdx.scenes.scene2d
- A 2D scenegraph containing hierarchies of
actors
. - Stage() -
Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
- Creates a stage with a
viewport
equal to the device screen resolution.
- Stage(float, float, boolean) -
Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
- Creates a stage with the specified
viewport
.
- Stage(float, float, boolean, SpriteBatch) -
Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
- Creates a stage with the specified
viewport
and SpriteBatch
.
- Stage.TouchFocus - Class in com.badlogic.gdx.scenes.scene2d
- Internal class for managing touch focus.
- Stage.TouchFocus() -
Constructor for class com.badlogic.gdx.scenes.scene2d.Stage.TouchFocus
-
- stageBackground -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
- Optional.
- stageToLocalCoordinates(Vector2) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Transforms the specified point in the stage's coordinates to the actor's local coordinate system.
- stageToScreenCoordinates(Vector2) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Transforms the stage coordinates to screen coordinates.
- standardDeviation() -
Method in class com.badlogic.gdx.math.WindowedMean
-
- STAR -
Static variable in class com.badlogic.gdx.Input.Keys
-
- start() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
- Called after
ApplicationListener
create and resize, but before the game loop iteration.
- start() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- start() -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- start() -
Method in class com.badlogic.gdx.utils.PerformanceCounter
- Start counting, call this method just before performing the task you want to keep track of.
- start() -
Method in class com.badlogic.gdx.utils.Timer
- Starts the timer if it was stopped.
- startArray(String) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- startObject(String) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- StateInit() -
Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateIsCharState(int) -
Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateUpdateChar(int) -
Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateUpdateMatch(int) -
Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateUpdateRep(int) -
Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateUpdateShortRep(int) -
Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- stencil -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- number of bits for depth and stencil buffer
- stencil -
Variable in class com.badlogic.gdx.Graphics.BufferFormat
- number of bits for depth and stencil buffer
- step(float, int, int) -
Method in class com.badlogic.gdx.physics.box2d.World
- Take a time step.
- STILL_MODEL -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- STILL_SUBMESH -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- StillModel - Class in com.badlogic.gdx.graphics.g3d.model.still
-
- StillModel(SubMesh...) -
Constructor for class com.badlogic.gdx.graphics.g3d.model.still.StillModel
-
- StillModelInstance - Interface in com.badlogic.gdx.graphics.g3d
-
- StillModelLoader - Interface in com.badlogic.gdx.graphics.g3d.loaders
- Interface for loaders loading
StillModel
instances. - StillModelNode - Class in com.badlogic.gdx.graphics.g3d
-
- StillModelNode() -
Constructor for class com.badlogic.gdx.graphics.g3d.StillModelNode
-
- StillModelNode(Material[]) -
Constructor for class com.badlogic.gdx.graphics.g3d.StillModelNode
-
- StillSubMesh - Class in com.badlogic.gdx.graphics.g3d.model.still
-
- StillSubMesh(String, Mesh, int, Material) -
Constructor for class com.badlogic.gdx.graphics.g3d.model.still.StillSubMesh
-
- StillSubMesh(String, Mesh, int) -
Constructor for class com.badlogic.gdx.graphics.g3d.model.still.StillSubMesh
-
- stop() -
Method in interface com.badlogic.gdx.audio.Music
- Stops a playing or paused Music instance.
- stop() -
Method in interface com.badlogic.gdx.audio.Sound
- Stops playing all instances of this sound.
- stop(long) -
Method in interface com.badlogic.gdx.audio.Sound
- Stops the sound instance with the given id as returned by
Sound.play()
or Sound.play(float)
.
- stop() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
-
- stop() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
-
- stop() -
Method in class com.badlogic.gdx.scenes.scene2d.Event
- Marks this event has being stopped.
- stop() -
Method in class com.badlogic.gdx.utils.PerformanceCounter
- Stop counting, call this method right after you performed the task you want to keep track of.
- stop() -
Method in class com.badlogic.gdx.utils.Timer
- Stops the timer, tasks will not be executed and time that passes will not be applied to the task delays.
- stopped() -
Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
- Called when the game loop has stopped.
- stopThread() -
Method in class com.badlogic.gdx.utils.PauseableThread
- Stops this thread
- StreamUtils - Class in com.badlogic.gdx
- Provides utility methods to work streams
- StreamUtils() -
Constructor for class com.badlogic.gdx.StreamUtils
-
- string(String, String) -
Method in class com.badlogic.gdx.utils.JsonReader
-
- StringBuilder - Class in com.badlogic.gdx.utils
- A
StringBuilder
that implements equals and hashcode. - StringBuilder() -
Constructor for class com.badlogic.gdx.utils.StringBuilder
- Constructs an instance with an initial capacity of
16
.
- StringBuilder(int) -
Constructor for class com.badlogic.gdx.utils.StringBuilder
- Constructs an instance with the specified capacity.
- StringBuilder(CharSequence) -
Constructor for class com.badlogic.gdx.utils.StringBuilder
- Constructs an instance that's initialized with the contents of the specified
CharSequence
.
- StringBuilder(StringBuilder) -
Constructor for class com.badlogic.gdx.utils.StringBuilder
-
- StringBuilder(String) -
Constructor for class com.badlogic.gdx.utils.StringBuilder
- Constructs an instance that's initialized with the contents of the specified
String
.
- sub(Color) -
Method in class com.badlogic.gdx.graphics.Color
- Subtracts the given color from this color
- sub(Vector2) -
Method in class com.badlogic.gdx.math.Vector2
- Substracts the given vector from this vector.
- sub(float, float) -
Method in class com.badlogic.gdx.math.Vector2
- Substracts the other vector from this vector.
- sub(Vector3) -
Method in class com.badlogic.gdx.math.Vector3
- Subtracts the given vector from this vector
- sub(float, float, float) -
Method in class com.badlogic.gdx.math.Vector3
- Subtracts the other vector from this vector.
- sub(float) -
Method in class com.badlogic.gdx.math.Vector3
- Subtracts the given value from all components of this vector
- SubMesh - Class in com.badlogic.gdx.graphics.g3d.model
-
- SubMesh(String, Mesh, int, Material) -
Constructor for class com.badlogic.gdx.graphics.g3d.model.SubMesh
-
- SubMesh(String, Mesh, int) -
Constructor for class com.badlogic.gdx.graphics.g3d.model.SubMesh
-
- subMeshes -
Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.KeyframedModel
-
- subMeshes -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
-
- subMeshes -
Variable in class com.badlogic.gdx.graphics.g3d.model.still.StillModel
-
- subSequence(int, int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Returns a
CharSequence
of the subsequence from the start
index to the end
index.
- substring(int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Returns the String value of the subsequence from the
start
index to the current end.
- substring(int, int) -
Method in class com.badlogic.gdx.utils.StringBuilder
- Returns the String value of the subsequence from the
start
index to the end
index.
- suffix -
Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
-
- supportsDisplayModeChange() -
Method in interface com.badlogic.gdx.Graphics
- Whether the given backend supports a display mode change via calling
Graphics.setDisplayMode(DisplayMode)
- supportsExtension(String) -
Method in interface com.badlogic.gdx.Graphics
-
- swap(int, int) -
Method in class com.badlogic.gdx.utils.Array
-
- swap(int, int) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- swap(int, int) -
Method in class com.badlogic.gdx.utils.CharArray
-
- swap(int, int) -
Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- swap(int, int) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- swap(int, int) -
Method in class com.badlogic.gdx.utils.IntArray
-
- swap(int, int) -
Method in class com.badlogic.gdx.utils.LongArray
-
- swap(int, int) -
Method in class com.badlogic.gdx.utils.SnapshotArray
-
- swapActor(int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Swaps two actors by index.
- swapActor(Actor, Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Group
- Swaps two actors.
- swing -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- swingIn -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- swingOut -
Static variable in class com.badlogic.gdx.math.Interpolation
-
- SWITCH_CHARSET -
Static variable in class com.badlogic.gdx.Input.Keys
-
- SYM -
Static variable in class com.badlogic.gdx.Input.Keys
-
- SynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
-
- SynchronousAssetLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.SynchronousAssetLoader
-
T
- T -
Static variable in class com.badlogic.gdx.Input.Keys
-
- TAB -
Static variable in class com.badlogic.gdx.Input.Keys
-
- Table - Class in com.badlogic.gdx.scenes.scene2d.ui
- A group that sizes and positions children using table constraints.
- Table() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- Table(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Table
- Creates a table with a skin, which enables the
Table.add(String)
and Table.add(String, String)
methods to be used.
- Table -
Static variable in class com.badlogic.gdx.utils.compression.CRC
-
- TANGENT_ATTRIBUTE -
Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- default name for tangent attribute
- tangentImpulse -
Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- tap(float, float, int, int) -
Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- tap(float, float, int, int) -
Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
- Called when a tap occured.
- tap(InputEvent, float, float, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- target -
Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
- The initial world target point.
- tcpNoDelay -
Variable in class com.badlogic.gdx.net.SocketHints
- True to enable TCP_NODELAY (disable/enable Nagle's algorithm).
- tempDirectory(String) -
Static method in class com.badlogic.gdx.files.FileHandle
-
- tempFile(String) -
Static method in class com.badlogic.gdx.files.FileHandle
-
- TemporalAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Base class for actions that transition over time using the percent complete.
- TemporalAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- TemporalAction(float) -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- TemporalAction(float, Interpolation) -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- testPoint(Vector3) -
Method in class com.badlogic.gdx.math.Plane
- Returns on which side the given point lies relative to the plane and its normal.
- testPoint(float, float, float) -
Method in class com.badlogic.gdx.math.Plane
- Returns on which side the given point lies relative to the plane and its normal.
- testPoint(Vector2) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Test a point for containment in this fixture.
- testPoint(float, float) -
Method in class com.badlogic.gdx.physics.box2d.Fixture
- Test a point for containment in this fixture.
- texCoord(float, float) -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- texCoord(float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
- Specifies the texture coordinates of the current vertex
- texCoord(float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- TEXCOORD_ATTRIBUTE -
Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
- default name for texcoords attributes, append texture unit number
- texCoords -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Triangle
-
- TexCoords(int) -
Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- text(String) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
- Adds a label to the content table.
- text(String, Label.LabelStyle) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
- Adds a label to the content table.
- text(Label) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
- Adds the given Label to the content table
- text(String) -
Method in class com.badlogic.gdx.utils.XmlReader
-
- text(Object) -
Method in class com.badlogic.gdx.utils.XmlWriter
-
- TextButton - Class in com.badlogic.gdx.scenes.scene2d.ui
- A button with a child
Label
to display text. - TextButton(String, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- TextButton(String, Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- TextButton(String, TextButton.TextButtonStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- TextButton.TextButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a text button, see
TextButton
. - TextButton.TextButtonStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- TextButton.TextButtonStyle(Drawable, Drawable, Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- TextButton.TextButtonStyle(TextButton.TextButtonStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- TextField - Class in com.badlogic.gdx.scenes.scene2d.ui
- A single-line text input field.
- TextField(String, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField(String, Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField(String, TextField.TextFieldStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField.DefaultOnscreenKeyboard - Class in com.badlogic.gdx.scenes.scene2d.ui
- The default
TextField.OnscreenKeyboard
used by all TextField
instances. - TextField.DefaultOnscreenKeyboard() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
-
- TextField.OnscreenKeyboard - Interface in com.badlogic.gdx.scenes.scene2d.ui
- An interface for onscreen keyboards.
- TextField.TextFieldFilter - Interface in com.badlogic.gdx.scenes.scene2d.ui
- Interface for filtering characters entered into the text field.
- TextField.TextFieldFilter.DigitsOnlyFilter - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TextField.TextFieldFilter.DigitsOnlyFilter() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
-
- TextField.TextFieldListener - Interface in com.badlogic.gdx.scenes.scene2d.ui
- Interface for listening to typed characters.
- TextField.TextFieldStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a text field, see
TextField
. - TextField.TextFieldStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- TextField.TextFieldStyle(BitmapFont, Color, Drawable, Drawable, Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- TextField.TextFieldStyle(TextField.TextFieldStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- texture -
Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
- The texture to put the
TextureData
in, optional.
- texture -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- texture -
Variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- Texture - Class in com.badlogic.gdx.graphics
-
A Texture wraps a standard OpenGL ES texture.
- Texture(String) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(FileHandle) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(FileHandle, boolean) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(FileHandle, Pixmap.Format, boolean) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(Pixmap) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(Pixmap, boolean) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(Pixmap, Pixmap.Format, boolean) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(int, int, Pixmap.Format) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(TextureData) -
Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture.TextureFilter - Enum in com.badlogic.gdx.graphics
-
- Texture.TextureWrap - Enum in com.badlogic.gdx.graphics
-
- TextureAtlas - Class in com.badlogic.gdx.graphics.g2d
- Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. - TextureAtlas() -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Creates an empty atlas to which regions can be added.
- TextureAtlas(String) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Loads the specified pack file using
Files.FileType.Internal
, using the parent directory of the pack file to find the page
images.
- TextureAtlas(FileHandle) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
- Loads the specified pack file, using the parent directory of the pack file to find the page images.
- TextureAtlas(FileHandle, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas(FileHandle, FileHandle) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas(FileHandle, FileHandle, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas(TextureAtlas.TextureAtlasData) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas.AtlasRegion - Class in com.badlogic.gdx.graphics.g2d
- Describes the region of a packed image and provides information about the original image before it was packed.
- TextureAtlas.AtlasRegion(Texture, int, int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
- TextureAtlas.AtlasRegion(TextureAtlas.AtlasRegion) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
- TextureAtlas.AtlasSprite - Class in com.badlogic.gdx.graphics.g2d
- A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.
- TextureAtlas.AtlasSprite(TextureAtlas.AtlasRegion) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- TextureAtlas.AtlasSprite(TextureAtlas.AtlasSprite) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- TextureAtlas.TextureAtlasData - Class in com.badlogic.gdx.graphics.g2d
-
- TextureAtlas.TextureAtlasData(FileHandle, FileHandle, boolean) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- TextureAtlas.TextureAtlasData.Page - Class in com.badlogic.gdx.graphics.g2d
-
- TextureAtlas.TextureAtlasData.Page(FileHandle, boolean, Pixmap.Format, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- TextureAtlas.TextureAtlasData.Region - Class in com.badlogic.gdx.graphics.g2d
-
- TextureAtlas.TextureAtlasData.Region() -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- TextureAtlasLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
to load TextureAtlas
instances.- TextureAtlasLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
-
- TextureAtlasLoader.TextureAtlasParameter - Class in com.badlogic.gdx.assets.loaders
-
- TextureAtlasLoader.TextureAtlasParameter() -
Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
-
- TextureAtlasLoader.TextureAtlasParameter(boolean) -
Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
-
- textureAtlasPath -
Variable in class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- TextureAttribute - Class in com.badlogic.gdx.graphics.g3d.materials
-
- TextureAttribute() -
Constructor for class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- TextureAttribute(Texture, int, String, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) -
Constructor for class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- TextureAttribute(Texture, int, String, int, int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- TextureAttribute(Texture, int, String) -
Constructor for class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- TextureCoordinates -
Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- textureData -
Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
- TextureData for textures created on the fly, optional.
- TextureData - Interface in com.badlogic.gdx.graphics
- Used by a
Texture
to load the pixel data. - TextureData.TextureDataType - Enum in com.badlogic.gdx.graphics
- The type of this
TextureData
. - TextureDict - Class in com.badlogic.gdx.graphics
- Deprecated.
- TextureDict() -
Constructor for class com.badlogic.gdx.graphics.TextureDict
- Deprecated.
- textureFile -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- TextureLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
for Texture
instances.- TextureLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader
-
- TextureLoader.TextureParameter - Class in com.badlogic.gdx.assets.loaders
-
- TextureLoader.TextureParameter() -
Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- texturePortionEquals(TextureAttribute) -
Method in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
- this method check if the texture portion of texture attribute is equal, name isn't used
- TextureRef - Class in com.badlogic.gdx.graphics
- Deprecated.
- TextureRef(String, Texture) -
Constructor for class com.badlogic.gdx.graphics.TextureRef
- Deprecated. Create a new TextureRef with the given name and texture.
- TextureRegion - Class in com.badlogic.gdx.graphics.g2d
- Defines a rectangular area of a texture.
- TextureRegion() -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
- Constructs a region with no texture and no coordinates defined.
- TextureRegion(Texture) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
- Constructs a region the size of the specified texture.
- TextureRegion(Texture, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- TextureRegion(Texture, int, int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- TextureRegion(Texture, float, float, float, float) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- TextureRegion(TextureRegion) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
- Constructs a region with the same texture and coordinates of the specified region.
- TextureRegion(TextureRegion, int, int, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
- Constructs a region with the same texture as the specified region and sets the coordinates relative to the specified region.
- textureRegion -
Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- TextureRegionDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
- Drawable for a
TextureRegion
. - TextureRegionDrawable() -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
- Creates an unitialized TextureRegionDrawable.
- TextureRegionDrawable(TextureRegion) -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- TextureRegionDrawable(TextureRegionDrawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- textures -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
-
- tick() -
Method in class com.badlogic.gdx.utils.PerformanceCounter
- Updates the time and load counters and resets the time.
- tick(float) -
Method in class com.badlogic.gdx.utils.PerformanceCounter
- Updates the time and load counters and resets the time.
- tick() -
Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- tick(float) -
Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- tIdx -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader.VertexIndices
-
- TileAtlas - Class in com.badlogic.gdx.graphics.g2d.tiled
- Contains an atlas of tiles by tile id for use with
TileMapRenderer
- TileAtlas() -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
- Protected constructor to allow different implementations
- TileAtlas(TiledMap, FileHandle) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
- Creates a TileAtlas for use with
TileMapRenderer
.
- TileAtlasLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
for TileAtlas
instances.- TileAtlasLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.TileAtlasLoader
-
- TileAtlasLoader.TileAtlasParameter - Class in com.badlogic.gdx.assets.loaders
- Mandatory
AssetLoaderParameters
for loading a TileAtlas
- TileAtlasLoader.TileAtlasParameter() -
Constructor for class com.badlogic.gdx.assets.loaders.TileAtlasLoader.TileAtlasParameter
-
- TiledDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
- Draws a
TextureRegion
repeatedly to fill the area, instead of stretching it. - TiledDrawable() -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- TiledDrawable(TextureRegion) -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- TiledDrawable(TextureRegionDrawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- TiledLayer - Class in com.badlogic.gdx.graphics.g2d.tiled
- Contains Tiled map layer information
- TiledLayer() -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
-
- TiledLoader - Class in com.badlogic.gdx.graphics.g2d.tiled
- Loads a Tiled Map from a tmx file
- TiledLoader() -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledLoader
-
- TiledMap - Class in com.badlogic.gdx.graphics.g2d.tiled
- Contains information from a Tiled Map.
- TiledMap() -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- TiledObject - Class in com.badlogic.gdx.graphics.g2d.tiled
- Contains a Tiled map object
- TiledObject() -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- TiledObjectGroup - Class in com.badlogic.gdx.graphics.g2d.tiled
- Contains a Tiled map object group/layer
- TiledObjectGroup() -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
-
- tileHeight -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- tileHeight -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
-
- tileMapFile -
Variable in class com.badlogic.gdx.assets.loaders.TileAtlasLoader.TileAtlasParameter
- the filename of the
TiledMap
- TileMapRenderer - Class in com.badlogic.gdx.graphics.g2d.tiled
- A renderer for Tiled maps backed with a Sprite Cache.
- TileMapRenderer(TiledMap, TileAtlas, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- A renderer for static tile maps backed with a Sprite Cache.
- TileMapRenderer(TiledMap, TileAtlas, int, int, float, float) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- A renderer for static tile maps backed with a Sprite Cache.
- TileMapRenderer(TiledMap, TileAtlas, int, int, ShaderProgram) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- A renderer for static tile maps backed with a Sprite Cache.
- TileMapRenderer(TiledMap, TileAtlas, int, int, float, float, ShaderProgram) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
-
- TileMapRenderer(int[][][], TileAtlas, int, int, float, float, IntArray, int, int) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- A renderer for static tile maps backed with a Sprite Cache.
- TileMapRenderer(int[][][], TileAtlas, int, int, float, float, IntArray, int, int, ShaderProgram) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
- A renderer for static tile maps backed with a Sprite Cache.
- TileMapRendererLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader
for TiledMap
instances.- TileMapRendererLoader(FileHandleResolver) -
Constructor for class com.badlogic.gdx.assets.loaders.TileMapRendererLoader
-
- TileMapRendererLoader.TileMapParameter - Class in com.badlogic.gdx.assets.loaders
- Parameter for
TileMapRendererLoader
. - TileMapRendererLoader.TileMapParameter(String, int, int) -
Constructor for class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
-
- TileMapRendererLoader.TileMapParameter(String, int, int, float, float) -
Constructor for class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
-
- tiles -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
- Contains the tile ids, addressed as [row][column].
- TileSet - Class in com.badlogic.gdx.graphics.g2d.tiled
- Contains a Tiled Map tile set
- TileSet() -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileSet
- Contains a Tiled Map tile set
- TileSet(TileSet) -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.TileSet
- Copy constructor
- tileSets -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- tilesPerBlockX -
Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
-
- tilesPerBlockY -
Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
-
- tileWidth -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- tileWidth -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
-
- time -
Variable in class com.badlogic.gdx.graphics.g3d.AnimatedModelNode
-
- time -
Variable in class com.badlogic.gdx.utils.PerformanceCounter
- The time value of this counter
- Timer - Class in com.badlogic.gdx.utils
- Executes tasks in the future on the main loop thread.
- Timer() -
Constructor for class com.badlogic.gdx.utils.Timer
-
- Timer.Task - Class in com.badlogic.gdx.utils
- Runnable with a cancel method.
- Timer.Task() -
Constructor for class com.badlogic.gdx.utils.Timer.Task
-
- timeStamp -
Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.Keyframe
-
- timeStamp -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonKeyframe
-
- TimeUtils - Class in com.badlogic.gdx.utils
- Wrapper around System.nanoTime() and System.currentTimeMillis().
- TimeUtils() -
Constructor for class com.badlogic.gdx.utils.TimeUtils
-
- titleFont -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
- titleFontColor -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
- Optional.
- tmp -
Static variable in class com.badlogic.gdx.graphics.Color
-
- tmp() -
Method in class com.badlogic.gdx.graphics.Color
- Returns a temporary copy of this color.
- tmp -
Variable in class com.badlogic.gdx.math.Matrix4
-
- tmp -
Static variable in class com.badlogic.gdx.math.Rectangle
- Static temporary rectangle.
- tmp -
Static variable in class com.badlogic.gdx.math.Vector2
- Static temporary vector.
- tmp() -
Method in class com.badlogic.gdx.math.Vector2
- NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g.
- tmp -
Static variable in class com.badlogic.gdx.math.Vector3
- Static temporary vector.
- tmp() -
Method in class com.badlogic.gdx.math.Vector3
- NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g.
- tmp2 -
Static variable in class com.badlogic.gdx.math.Rectangle
- Static temporary rectangle.
- tmp2 -
Static variable in class com.badlogic.gdx.math.Vector2
- Static temporary vector.
- tmp2 -
Static variable in class com.badlogic.gdx.math.Vector3
- Static temporary vector.
- tmp2() -
Method in class com.badlogic.gdx.math.Vector3
- NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g.
- tmp3 -
Static variable in class com.badlogic.gdx.math.Vector2
- Static temporary vector.
- tmp3 -
Static variable in class com.badlogic.gdx.math.Vector3
- Static temporary vector.
- tmxFile -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- toArray() -
Method in class com.badlogic.gdx.utils.Array
-
- toArray(Class<V>) -
Method in class com.badlogic.gdx.utils.Array
-
- toArray() -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- toArray() -
Method in class com.badlogic.gdx.utils.CharArray
-
- toArray() -
Method in class com.badlogic.gdx.utils.FloatArray
-
- toArray() -
Method in class com.badlogic.gdx.utils.IdentityMap.Keys
- Returns a new array containing the remaining keys.
- toArray() -
Method in class com.badlogic.gdx.utils.IdentityMap.Values
- Returns a new array containing the remaining values.
- toArray(Array<V>) -
Method in class com.badlogic.gdx.utils.IdentityMap.Values
- Adds the remaining values to the specified array.
- toArray() -
Method in class com.badlogic.gdx.utils.IntArray
-
- toArray() -
Method in class com.badlogic.gdx.utils.IntFloatMap.Keys
- Returns a new array containing the remaining keys.
- toArray() -
Method in class com.badlogic.gdx.utils.IntFloatMap.Values
- Returns a new array containing the remaining values.
- toArray() -
Method in class com.badlogic.gdx.utils.IntIntMap.Keys
- Returns a new array containing the remaining keys.
- toArray() -
Method in class com.badlogic.gdx.utils.IntIntMap.Values
- Returns a new array containing the remaining values.
- toArray() -
Method in class com.badlogic.gdx.utils.IntMap.Keys
- Returns a new array containing the remaining keys.
- toArray() -
Method in class com.badlogic.gdx.utils.IntMap.Values
- Returns a new array containing the remaining values.
- toArray() -
Method in class com.badlogic.gdx.utils.LongArray
-
- toArray() -
Method in class com.badlogic.gdx.utils.LongMap.Keys
- Returns a new array containing the remaining values.
- toArray() -
Method in class com.badlogic.gdx.utils.LongMap.Values
- Returns a new array containing the remaining values.
- toArray() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
- Returns a new array containing the remaining keys.
- toArray() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
- Returns a new array containing the remaining values.
- toArray() -
Method in class com.badlogic.gdx.utils.ObjectMap.Keys
- Returns a new array containing the remaining keys.
- toArray() -
Method in class com.badlogic.gdx.utils.ObjectMap.Values
- Returns a new array containing the remaining values.
- toArray(Array<V>) -
Method in class com.badlogic.gdx.utils.ObjectMap.Values
- Adds the remaining values to the specified array.
- toBack() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Changes the z-order for this actor so it is in back of all siblings.
- toFloatBits() -
Method in class com.badlogic.gdx.graphics.Color
- Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
- toFloatBits(int, int, int, int) -
Static method in class com.badlogic.gdx.graphics.Color
- Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
- toFloatBits(float, float, float, float) -
Static method in class com.badlogic.gdx.graphics.Color
- Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
- toFront() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
- Changes the z-order for this actor so it is in front of all siblings.
- toGdx2DPixmapFormat(Pixmap.Format) -
Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
-
- toggle() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
- Toggles the checked state.
- toIntBits() -
Method in class com.badlogic.gdx.graphics.Color
- Packs the color components into a 32-bit integer with the format ABGR.
- toIntBits(int, int, int, int) -
Static method in class com.badlogic.gdx.graphics.Color
- Packs the color components into a 32-bit integer with the format ABGR.
- toJson(Object) -
Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, FileHandle) -
Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, FileHandle) -
Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Class, FileHandle) -
Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Writer) -
Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Writer) -
Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Class, Writer) -
Method in class com.badlogic.gdx.utils.Json
-
- toMatrix(float[]) -
Method in class com.badlogic.gdx.math.Quaternion
- Fills a 4x4 matrix with the rotation matrix represented by this quaternion.
- toNormalMatrix() -
Method in class com.badlogic.gdx.math.Matrix4
- removes the translational part and transposes the matrix.
- top -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- top() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
- Adds
Align.top
and clears Align.bottom
for the alignment of the logical table within the table widget.
- top -
Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- TOP_CENTER -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- TOP_LEFT -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- TOP_RIGHT -
Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- toScreenCoordinates(Vector2, Matrix4) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Transforms the coordinates to screen coordinates.
- toString() -
Method in class com.badlogic.gdx.assets.AssetDescriptor
-
- toString() -
Method in class com.badlogic.gdx.files.FileHandle
-
- toString() -
Method in class com.badlogic.gdx.Graphics.BufferFormat
-
- toString() -
Method in class com.badlogic.gdx.graphics.Color
- Returns the color encoded as hex string with the format RRGGBBAA.
- toString() -
Method in class com.badlogic.gdx.Graphics.DisplayMode
-
- toString() -
Method in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonKeyframe
-
- toString() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
- toString() -
Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- toString() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- toString() -
Method in class com.badlogic.gdx.math.collision.Ray
-
- toString() -
Method in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- toString() -
Method in class com.badlogic.gdx.math.Matrix3
-
- toString() -
Method in class com.badlogic.gdx.math.Matrix4
-
- toString() -
Method in class com.badlogic.gdx.math.Plane
-
- toString() -
Method in class com.badlogic.gdx.math.Quaternion
-
- toString() -
Method in class com.badlogic.gdx.math.Rectangle
-
- toString() -
Method in class com.badlogic.gdx.math.Vector2
-
- toString() -
Method in class com.badlogic.gdx.math.Vector3
-
- toString() -
Method in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
-
- toString() -
Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- toString() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- toString() -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- toString() -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- toString() -
Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- toString() -
Method in class com.badlogic.gdx.utils.Array
-
- toString(String) -
Method in class com.badlogic.gdx.utils.Array
-
- toString() -
Method in class com.badlogic.gdx.utils.ArrayMap
-
- toString() -
Method in class com.badlogic.gdx.utils.BinaryHeap
-
- toString() -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- toString(String) -
Method in class com.badlogic.gdx.utils.BooleanArray
-
- toString() -
Method in class com.badlogic.gdx.utils.CharArray
-
- toString(String) -
Method in class com.badlogic.gdx.utils.CharArray
-
- toString() -
Method in class com.badlogic.gdx.utils.FloatArray
-
- toString(String) -
Method in class com.badlogic.gdx.utils.FloatArray
-
- toString() -
Method in class com.badlogic.gdx.utils.IdentityMap.Entry
-
- toString() -
Method in class com.badlogic.gdx.utils.IdentityMap
-
- toString() -
Method in class com.badlogic.gdx.utils.IntArray
-
- toString(String) -
Method in class com.badlogic.gdx.utils.IntArray
-
- toString() -
Method in class com.badlogic.gdx.utils.IntFloatMap.Entry
-
- toString() -
Method in class com.badlogic.gdx.utils.IntFloatMap
-
- toString() -
Method in class com.badlogic.gdx.utils.IntIntMap.Entry
-
- toString() -
Method in class com.badlogic.gdx.utils.IntIntMap
-
- toString() -
Method in class com.badlogic.gdx.utils.IntMap.Entry
-
- toString() -
Method in class com.badlogic.gdx.utils.IntMap
-
- toString() -
Method in class com.badlogic.gdx.utils.LongArray
-
- toString(String) -
Method in class com.badlogic.gdx.utils.LongArray
-
- toString() -
Method in class com.badlogic.gdx.utils.LongMap.Entry
-
- toString() -
Method in class com.badlogic.gdx.utils.LongMap
-
- toString() -
Method in class com.badlogic.gdx.utils.ObjectIntMap.Entry
-
- toString() -
Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- toString() -
Method in class com.badlogic.gdx.utils.ObjectMap.Entry
-
- toString() -
Method in class com.badlogic.gdx.utils.ObjectMap
-
- toString() -
Method in class com.badlogic.gdx.utils.OrderedMap
-
- toString() -
Method in class com.badlogic.gdx.utils.PerformanceCounter
-
- toString(StringBuilder) -
Method in class com.badlogic.gdx.utils.PerformanceCounter
- Creates a string in the form of "name [time: value, load: value]"
- toString(StringBuilder) -
Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- toString() -
Method in class com.badlogic.gdx.utils.StringBuilder
- Returns the current String representation.
- toString() -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- toString(String) -
Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- total -
Variable in class com.badlogic.gdx.math.FloatCounter
- The sum of all values
- total -
Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- totalDuration -
Variable in class com.badlogic.gdx.graphics.g3d.model.Animation
-
- totalRenderCalls -
Variable in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
- number of rendering calls ever, will not be reset, unless it's done manually
- totalRenderCalls -
Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
- number of rendering calls ever, will not be reset, unless it's done manually
- TOUCH_DOWN -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- TOUCH_DRAGGED -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- TOUCH_UP -
Static variable in class com.badlogic.gdx.input.RemoteSender
-
- touchable(Touchable) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- Touchable - Enum in com.badlogic.gdx.scenes.scene2d
- Determines how touch input events are distributed to an actor and any children.
- TouchableAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Sets the actor's
touchability
. - TouchableAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- touchDown(float, float, int, int) -
Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- touchDown(float, float, int, int) -
Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
- Called when a finger went down on the screen or a mouse button was pressed.
- touchDown(int, int, int, int) -
Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDown(float, float, int, int) -
Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDown(int, int, int, int) -
Method in class com.badlogic.gdx.input.RemoteSender
-
- touchDown(int, int, int, int) -
Method in class com.badlogic.gdx.InputAdapter
-
- touchDown(int, int, int, int) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- touchDown(int, int, int, int) -
Method in interface com.badlogic.gdx.InputProcessor
- Called when the screen was touched or a mouse button was pressed.
- touchDown(InputEvent, float, float, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.InputListener
- Called when a mouse button or a finger touch goes down on the actor.
- touchDown(int, int, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Applies a touch down event to the stage and returns true if an actor in the scene
handled
the event.
- touchDown(InputEvent, float, float, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- touchDown(InputEvent, float, float, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- touchDown(InputEvent, float, float, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- touchDragged(int, int, int) -
Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDragged(float, float, int) -
Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDragged(int, int, int) -
Method in class com.badlogic.gdx.input.RemoteSender
-
- touchDragged(int, int, int) -
Method in class com.badlogic.gdx.InputAdapter
-
- touchDragged(int, int, int) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- touchDragged(int, int, int) -
Method in interface com.badlogic.gdx.InputProcessor
- Called when a finger or the mouse was dragged.
- touchDragged(InputEvent, float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.InputListener
- Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the mouse
button or touch.
- touchDragged(int, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Applies a touch moved event to the stage and returns true if an actor in the scene
handled
the event.
- touchDragged(InputEvent, float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- touchDragged(InputEvent, float, float, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- Touchpad - Class in com.badlogic.gdx.scenes.scene2d.ui
- An on-screen joystick.
- Touchpad(float, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- Touchpad(float, Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- Touchpad(float, Touchpad.TouchpadStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- Touchpad.TouchpadStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a
Touchpad
. - Touchpad.TouchpadStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
-
- Touchpad.TouchpadStyle(Drawable, Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
-
- Touchpad.TouchpadStyle(Touchpad.TouchpadStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
-
- touchSleepTime -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- the time in milliseconds to sleep after each event in the touch handler, set this to 16ms to get rid of touch flooding on
pre Android 2.0 devices.
- touchUp(int, int, int, int) -
Method in class com.badlogic.gdx.input.GestureDetector
-
- touchUp(float, float, int, int) -
Method in class com.badlogic.gdx.input.GestureDetector
-
- touchUp(int, int, int, int) -
Method in class com.badlogic.gdx.input.RemoteSender
-
- touchUp(int, int, int, int) -
Method in class com.badlogic.gdx.InputAdapter
-
- touchUp(int, int, int, int) -
Method in class com.badlogic.gdx.InputMultiplexer
-
- touchUp(int, int, int, int) -
Method in interface com.badlogic.gdx.InputProcessor
- Called when a finger was lifted or a mouse button was released.
- touchUp(InputEvent, float, float, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.InputListener
- Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse
button or touch.
- touchUp(int, int, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Applies a touch up event to the stage and returns true if an actor in the scene
handled
the event.
- touchUp(InputEvent, float, float, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- touchUp(InputEvent, float, float, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- touchUp(InputEvent, float, float, int, int) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- toWindowCoordinates(Camera, Matrix4, Vector2) -
Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
- Transforms a point to real window coordinates (as oposed to OpenGL ES window coordinates), where the origin is in the top
left and the the y-axis is pointing downwards
- tra() -
Method in class com.badlogic.gdx.math.Matrix4
- Transposes the matrix.
- trafficClass -
Variable in class com.badlogic.gdx.net.SocketHints
- The traffic class describes the type of connection that shall be established.
- transform(Matrix4) -
Method in class com.badlogic.gdx.graphics.Mesh
- Method to transform the positions in the mesh.
- transform(Matrix4, int, int) -
Method in class com.badlogic.gdx.graphics.Mesh
-
- transform(Matrix4, float[], int, int, int, int, int) -
Static method in class com.badlogic.gdx.graphics.Mesh
- Method to transform the positions in the float array.
- transform(Vector3) -
Method in class com.badlogic.gdx.math.Quaternion
- Transforms the given vector using this quaternion
- Transform - Class in com.badlogic.gdx.physics.box2d
- Encodes a Box2D transform.
- Transform() -
Constructor for class com.badlogic.gdx.physics.box2d.Transform
-
- Transform(Vector2, float) -
Constructor for class com.badlogic.gdx.physics.box2d.Transform
- Constructs a new Transform instance with the given position and angle
- transformationOffset -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
- The transformation offset can be used to change the pivot point for rotation and scaling.
- transformedPosition -
Variable in class com.badlogic.gdx.graphics.g3d.StillModelNode
-
- transformVertices() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Transforms the position component of the vertices using properties such as position, scale, etc.
- translate(float, float, float) -
Method in class com.badlogic.gdx.graphics.Camera
- Moves the camera by the given amount on each axis.
- translate(Vector3) -
Method in class com.badlogic.gdx.graphics.Camera
- Moves the camera by the given vector.
- translate(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
- Sets the position of the text, relative to its current position.
- translate(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
- Sets the position relative to the current position where the sprite will be drawn.
- translate(float, float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the position relative to the current position where the sprite will be drawn.
- translate(float, float, float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Translates by the specified amount of units
- translate(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
- Multiplies the current transformation matrix by a translation matrix.
- translate(float, float) -
Method in class com.badlogic.gdx.graphics.OrthographicCamera
- Moves the camera by the given amount on each axis.
- translate(Vector2) -
Method in class com.badlogic.gdx.graphics.OrthographicCamera
- Moves the camera by the given vector.
- translate(float, float) -
Method in class com.badlogic.gdx.math.Matrix3
- Postmultiplies this matrix by a translation matrix.
- translate(Vector2) -
Method in class com.badlogic.gdx.math.Matrix3
- Postmultiplies this matrix by a translation matrix.
- translate(Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Postmultiplies this matrix by a translation matrix.
- translate(float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Postmultiplies this matrix by a translation matrix.
- translate(float, float) -
Method in class com.badlogic.gdx.math.Polygon
-
- translate(float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- translateX(float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
- Sets the x position relative to the current position where the sprite will be drawn.
- translateX(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the x position relative to the current position where the sprite will be drawn.
- translateX(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Moves by the specified amount of units along the x axis
- translateY(float) -
Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
- Sets the y position relative to the current position where the sprite will be drawn.
- translateY(float) -
Method in class com.badlogic.gdx.graphics.g2d.Sprite
- Sets the y position relative to the current position where the sprite will be drawn.
- translateY(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Moves by the specified amount of units along the y axis
- translateZ(float) -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Moves by the specified amount of units along the z axis
- translucent -
Static variable in class com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute
- if BlendingAttribute name is translucent then default tranparency mechanism is used in shader
- transpose() -
Method in class com.badlogic.gdx.math.Matrix3
- Transposes the current matrix.
- Tree - Class in com.badlogic.gdx.scenes.scene2d.ui
- A tree widget where each node has an icon, actor, and child nodes.
- Tree(Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- Tree(Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- Tree(Tree.TreeStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- Tree.Node - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Tree.Node(Actor) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- Tree.TreeStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a
Tree
. - Tree.TreeStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- Tree.TreeStyle(Drawable, Drawable, Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- Tree.TreeStyle(Tree.TreeStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- triangle(float, float, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- trimToSize() -
Method in class com.badlogic.gdx.utils.StringBuilder
- Trims off any extra capacity beyond the current length.
- trn(Vector2) -
Method in class com.badlogic.gdx.math.Matrix3
- Adds a translational component to the matrix in the 3rd column.
- trn(float, float) -
Method in class com.badlogic.gdx.math.Matrix3
- Adds a translational component to the matrix in the 3rd column.
- trn(Vector3) -
Method in class com.badlogic.gdx.math.Matrix3
- Adds a translational component to the matrix in the 3rd column.
- trn(Vector3) -
Method in class com.badlogic.gdx.math.Matrix4
- Adds a translational component to the matrix in the 4th column.
- trn(float, float, float) -
Method in class com.badlogic.gdx.math.Matrix4
- Adds a translational component to the matrix in the 4th column.
- truncate(int) -
Method in class com.badlogic.gdx.utils.Array
- Reduces the size of the array to the specified size.
- truncate(int) -
Method in class com.badlogic.gdx.utils.ArrayMap
- Reduces the size of the arrays to the specified size.
- truncate(int) -
Method in class com.badlogic.gdx.utils.BooleanArray
- Reduces the size of the array to the specified size.
- truncate(int) -
Method in class com.badlogic.gdx.utils.CharArray
- Reduces the size of the array to the specified size.
- truncate(int) -
Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- truncate(int) -
Method in class com.badlogic.gdx.utils.FloatArray
- Reduces the size of the array to the specified size.
- truncate(int) -
Method in class com.badlogic.gdx.utils.IntArray
- Reduces the size of the array to the specified size.
- truncate(int) -
Method in class com.badlogic.gdx.utils.LongArray
- Reduces the size of the array to the specified size.
- truncate(int) -
Method in class com.badlogic.gdx.utils.SnapshotArray
-
- type -
Variable in class com.badlogic.gdx.assets.AssetDescriptor
-
- type -
Variable in class com.badlogic.gdx.files.FileHandle
-
- type() -
Method in class com.badlogic.gdx.files.FileHandle
-
- type -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- type -
Variable in class com.badlogic.gdx.physics.box2d.BodyDef
- The body type: static, kinematic, or dynamic.
- type -
Variable in class com.badlogic.gdx.physics.box2d.JointDef
- The joint type is set automatically for concrete joint types.
U
- u -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- U -
Static variable in class com.badlogic.gdx.Input.Keys
-
- U1 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- U1 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- u2 -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- U2 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- U2 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- U3 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- U3 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- U4 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- U4 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- unbind() -
Method in class com.badlogic.gdx.graphics.glutils.IndexArray
- Unbinds this IndexArray.
- unbind() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
- Unbinds this IndexBufferObject.
- unbind() -
Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
- Unbinds this IndexBufferObject.
- unbind() -
Method in interface com.badlogic.gdx.graphics.glutils.IndexData
- Unbinds this IndexBufferObject.
- unbind() -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- unbind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.glutils.VertexArray
- Unbinds this VertexBufferObject.
- unbind() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- Unbinds this VertexData.
- unbind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- Unbinds this VertexBufferObject.
- unbind() -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- Unbinds this VertexData.
- unbind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- Unbinds this VertexBufferObject.
- unbind() -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
- Unbinds this VertexData.
- unbind(ShaderProgram) -
Method in interface com.badlogic.gdx.graphics.glutils.VertexData
- Unbinds this VertexData.
- unbind() -
Method in class com.badlogic.gdx.graphics.Mesh
- Unbinds the underlying
VertexArray
/VertexBufferObject
and IndexBufferObject
is indices were given.
- unbind(ShaderProgram) -
Method in class com.badlogic.gdx.graphics.Mesh
- Unbinds the underlying
VertexBufferObject
and IndexBufferObject
is indices were given.
- uncheckAll() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
- Sets all buttons'
Button.isChecked()
to false, regardless of ButtonGroup.setMinCheckCount(int)
.
- unfocus(Actor) -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Removes the touch, keyboard, and scroll focus for the specified actor and any descendants.
- unfocusAll() -
Method in class com.badlogic.gdx.scenes.scene2d.Stage
- Removes the touch, keyboard, and scroll focused actors.
- unit -
Variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
- unitsPerTileX -
Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
-
- unitsPerTileY -
Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
-
- UNKNOWN -
Static variable in class com.badlogic.gdx.Input.Keys
-
- unload(String) -
Method in class com.badlogic.gdx.assets.AssetManager
- Removes the asset and all its dependencies if they are not used by other assets.
- unload() -
Method in class com.badlogic.gdx.graphics.TextureRef
- Deprecated. Removes a reference to the texture.
- unloadAll() -
Static method in class com.badlogic.gdx.graphics.TextureDict
- Deprecated. Unloads all of the currently managed textures.
- unPlug(int) -
Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
- Remove a plug from the strategy
- unpressedOffsetX -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- unpressedOffsetY -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- unproject(Vector3, float, float, float, float) -
Method in class com.badlogic.gdx.graphics.Camera
- Function to translate a point given in window (or window) coordinates to world space.
- unproject(Vector3) -
Method in class com.badlogic.gdx.graphics.Camera
- Function to translate a point given in window (or window) coordinates to world space.
- up -
Variable in class com.badlogic.gdx.graphics.Camera
- the unit length up vector of the camera
- UP -
Static variable in class com.badlogic.gdx.Input.Keys
-
- up -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
- Optional.
- update() -
Method in class com.badlogic.gdx.assets.AssetManager
- Updates the AssetManager, keeping it loading any assets in the preload queue.
- update(int) -
Method in class com.badlogic.gdx.assets.AssetManager
- Updates the AssetManager continuously for the specified number of milliseconds, yeilding the CPU to the loading thread
between updates.
- update() -
Method in class com.badlogic.gdx.graphics.Camera
- Recalculates the projection and view matrix of this camera and the
Frustum
planes.
- update(boolean) -
Method in class com.badlogic.gdx.graphics.Camera
- Recalculates the projection and view matrix of this camera and the
Frustum
planes if updateFrustum
is
true.
- update(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- update(float) -
Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- update() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Recalculates vertices array if it grew out of sync with the properties (position, ..)
- update() -
Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
- update(boolean) -
Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
- update() -
Method in class com.badlogic.gdx.graphics.PerspectiveCamera
-
- update(boolean) -
Method in class com.badlogic.gdx.graphics.PerspectiveCamera
-
- update(Matrix4) -
Method in class com.badlogic.gdx.math.Frustum
- Updates the clipping plane's based on the given inverse combined projection and view matrix, e.g.
- update(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- update(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- update(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
- update(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
- update(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- update(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
-
- update(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
-
- update(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- update(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- update(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
- Called each frame.
- Update(byte[], int, int) -
Method in class com.badlogic.gdx.utils.compression.CRC
-
- Update(byte[]) -
Method in class com.badlogic.gdx.utils.compression.CRC
-
- UpdateByte(int) -
Method in class com.badlogic.gdx.utils.compression.CRC
-
- updateCorners() -
Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- updated -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- updateRelative(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- updateRelative(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
-
- updateRelative(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
-
- updateRelative(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- updateRelative(float) -
Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- updateTextureAtlas(TextureAtlas, Texture.TextureFilter, Texture.TextureFilter, boolean) -
Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
- Updates the given
TextureAtlas
, adding any new Pixmap
instances packed since the last call to this method.
- updateUVs() -
Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Re-applies the uv coordinates from the material's texture region to the uv components of the vertices array
- upperAngle -
Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
- The upper angle for the joint limit (radians).
- upperTranslation -
Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
- The upper translation limit, usually in meters.
- usage -
Variable in class com.badlogic.gdx.graphics.VertexAttribute
- the attribute
VertexAttributes.Usage
- useAccelerometer -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- whether to use the accelerometer.
- useCompass -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- whether to use the compass.
- useGL20 -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- whether to use OpenGL ES 2.0 or not.
- useMipMaps -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- useMipMaps() -
Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- useMipMaps() -
Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- useMipMaps() -
Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- useMipMaps() -
Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- useMipMaps() -
Method in interface com.badlogic.gdx.graphics.TextureData
-
- userData -
Variable in class com.badlogic.gdx.physics.box2d.Fixture
- user specified data
- usesIntegerPositions() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- usesIntegerPositions() -
Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- useWakelock -
Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
- whether to use a
WakeLock
or not.
- uWrap -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- uWrap -
Variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
V
- v -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- V -
Static variable in class com.badlogic.gdx.Input.Keys
-
- V1 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- V1 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- v2 -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- V2 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- V2 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- V3 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- V3 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- V4 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- V4 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- val -
Variable in class com.badlogic.gdx.math.Matrix3
-
- val -
Variable in class com.badlogic.gdx.math.Matrix4
-
- valid -
Variable in class com.badlogic.gdx.utils.PerformanceCounter
- Flag to indicate that the current value is valid, you need to set this to true if using your own timing mechanism
- validate() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- validate() -
Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- validate() -
Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
- Ensures the actor has been laid out.
- vals -
Variable in class com.badlogic.gdx.physics.box2d.Transform
-
- value -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
- Set a multipurpose value which can be queried and used for things like group identification.
- value -
Variable in class com.badlogic.gdx.math.FloatCounter
- The current windowed mean value
- value -
Variable in class com.badlogic.gdx.utils.IdentityMap.Entry
-
- value -
Variable in class com.badlogic.gdx.utils.IntFloatMap.Entry
-
- value -
Variable in class com.badlogic.gdx.utils.IntIntMap.Entry
-
- value -
Variable in class com.badlogic.gdx.utils.IntMap.Entry
-
- value(Object) -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- value -
Variable in class com.badlogic.gdx.utils.LongMap.Entry
-
- value -
Variable in class com.badlogic.gdx.utils.ObjectIntMap.Entry
-
- value -
Variable in class com.badlogic.gdx.utils.ObjectMap.Entry
-
- value -
Variable in class com.badlogic.gdx.utils.SortedIntList.Node
- Value held
- valueOf(String) -
Static method in enum com.badlogic.gdx.Application.ApplicationType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.Files.FileType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in class com.badlogic.gdx.graphics.Color
- Returns a new color from a hex string with the format RRGGBBAA.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.Graphics.GraphicsType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.Mesh.VertexDataType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.Pixmap.Blending
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.Pixmap.Filter
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.graphics.TextureData.TextureDataType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.Input.Orientation
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.Input.Peripheral
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.math.Plane.PlaneSide
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.Net.Protocol
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.physics.box2d.BodyDef.BodyType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.physics.box2d.Manifold.ManifoldType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.physics.box2d.Shape.Type
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.scenes.scene2d.InputEvent.Type
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.scenes.scene2d.Touchable
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent.Type
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
- Returns the enum constant of this type with the specified name.
- valueOf(String) -
Static method in enum com.badlogic.gdx.utils.Scaling
- Returns the enum constant of this type with the specified name.
- values() -
Static method in enum com.badlogic.gdx.Application.ApplicationType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.Files.FileType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.Graphics.GraphicsType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.Mesh.VertexDataType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.Pixmap.Blending
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.Pixmap.Filter
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.graphics.TextureData.TextureDataType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.Input.Orientation
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.Input.Peripheral
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.math.Plane.PlaneSide
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.Net.Protocol
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.physics.box2d.BodyDef.BodyType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.physics.box2d.Manifold.ManifoldType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.physics.box2d.Shape.Type
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.scenes.scene2d.InputEvent.Type
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.scenes.scene2d.Touchable
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Static method in enum com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent.Type
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values -
Variable in class com.badlogic.gdx.utils.ArrayMap
-
- values() -
Method in class com.badlogic.gdx.utils.ArrayMap
- Returns an iterator for the values in the map.
- values() -
Method in class com.badlogic.gdx.utils.IdentityMap
- Returns an iterator for the values in the map.
- values() -
Method in class com.badlogic.gdx.utils.IntFloatMap
- Returns an iterator for the values in the map.
- values() -
Method in class com.badlogic.gdx.utils.IntIntMap
- Returns an iterator for the values in the map.
- values() -
Method in class com.badlogic.gdx.utils.IntMap
- Returns an iterator for the values in the map.
- values() -
Static method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
- Returns an array containing the constants of this enum type, in
the order they are declared.
- values() -
Method in class com.badlogic.gdx.utils.LongMap
- Returns an iterator for the values in the map.
- values() -
Method in class com.badlogic.gdx.utils.ObjectIntMap
- Returns an iterator for the values in the map.
- values() -
Method in class com.badlogic.gdx.utils.ObjectMap
- Returns an iterator for the values in the map.
- values() -
Method in class com.badlogic.gdx.utils.OrderedMap
-
- values() -
Static method in enum com.badlogic.gdx.utils.Scaling
- Returns an array containing the constants of this enum type, in
the order they are declared.
- valueTypes -
Static variable in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
-
- Vector2 - Class in com.badlogic.gdx.math
- Encapsulates a 2D vector.
- Vector2() -
Constructor for class com.badlogic.gdx.math.Vector2
- Constructs a new vector at (0,0)
- Vector2(float, float) -
Constructor for class com.badlogic.gdx.math.Vector2
- Constructs a vector with the given components
- Vector2(Vector2) -
Constructor for class com.badlogic.gdx.math.Vector2
- Constructs a vector from the given vector
- Vector3 - Class in com.badlogic.gdx.math
- Encapsulates a 3D vector.
- Vector3() -
Constructor for class com.badlogic.gdx.math.Vector3
- Constructs a vector at (0,0,0)
- Vector3(float, float, float) -
Constructor for class com.badlogic.gdx.math.Vector3
- Creates a vector with the given components
- Vector3(Vector3) -
Constructor for class com.badlogic.gdx.math.Vector3
- Creates a vector from the given vector
- Vector3(float[]) -
Constructor for class com.badlogic.gdx.math.Vector3
- Creates a vector from the given array.
- version -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Header
-
- Version - Class in com.badlogic.gdx
- The version of libgdx
- Version() -
Constructor for class com.badlogic.gdx.Version
-
- VERSION -
Static variable in class com.badlogic.gdx.Version
- the current version of libgdx in the major.minor format
- VERSION_INFO -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- vertex(float, float, float) -
Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- vertex(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
- Specifies the position of the current vertex and finalizes it.
- vertex(Vector3) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
-
- vertex(float, float, float) -
Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- VERTEX_ATTRIBUTE -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- VERTEX_ATTRIBUTES -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- VERTEX_LIST -
Static variable in class com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
-
- VertexArray - Class in com.badlogic.gdx.graphics.glutils
-
Convenience class for working with OpenGL vertex arrays.
- VertexArray(int, VertexAttribute...) -
Constructor for class com.badlogic.gdx.graphics.glutils.VertexArray
- Constructs a new interleaved VertexArray
- VertexArray(int, VertexAttributes) -
Constructor for class com.badlogic.gdx.graphics.glutils.VertexArray
- Constructs a new interleaved VertexArray
- VertexAttribute - Class in com.badlogic.gdx.graphics
- A single vertex attribute defined by its
VertexAttributes.Usage
, its number of components and its shader alias. - VertexAttribute(int, int, String) -
Constructor for class com.badlogic.gdx.graphics.VertexAttribute
- Constructs a new VertexAttribute.
- VertexAttributes - Class in com.badlogic.gdx.graphics
- Instances of this class specify the vertex attributes of a mesh.
- VertexAttributes(VertexAttribute...) -
Constructor for class com.badlogic.gdx.graphics.VertexAttributes
- Constructor, sets the vertex attributes in a specific order
- VertexAttributes.Usage - Class in com.badlogic.gdx.graphics
- The usage of a vertex attribute.
- VertexAttributes.Usage() -
Constructor for class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- VertexBufferObject - Class in com.badlogic.gdx.graphics.glutils
-
A
VertexData
implementation based on OpenGL vertex buffer objects. - VertexBufferObject(boolean, int, VertexAttribute...) -
Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- Constructs a new interleaved VertexBufferObject.
- VertexBufferObject(boolean, int, VertexAttributes) -
Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
- Constructs a new interleaved VertexBufferObject.
- VertexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
-
A
VertexData
implementation based on OpenGL vertex buffer objects. - VertexBufferObjectSubData(boolean, int, VertexAttribute...) -
Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
- Constructs a new interleaved VertexBufferObject.
- VertexData - Interface in com.badlogic.gdx.graphics.glutils
- A VertexData instance holds vertices for rendering with OpenGL.
- vertexSize -
Variable in class com.badlogic.gdx.graphics.VertexAttributes
- the size of a single vertex in bytes
- VerticalGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
- A group that lays out its children on top of each other in a single column.
- VerticalGroup() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- vertices -
Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- vertices -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Frame
-
- vertices -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Triangle
-
- vertices -
Variable in class com.badlogic.gdx.graphics.g3d.model.keyframe.Keyframe
-
- vertices -
Variable in class com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh
-
- vibrate(int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- vibrate(long[], int) -
Method in class com.badlogic.gdx.input.RemoteInput
-
- vibrate(int) -
Method in interface com.badlogic.gdx.Input
- Vibrates for the given amount of time.
- vibrate(long[], int) -
Method in interface com.badlogic.gdx.Input
- Vibrate with a given pattern.
- vIdx -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md2.MD2Loader.VertexIndices
-
- view -
Variable in class com.badlogic.gdx.graphics.Camera
- the view matrix
- viewportHeight -
Variable in class com.badlogic.gdx.graphics.Camera
- the viewport height
- viewportWidth -
Variable in class com.badlogic.gdx.graphics.Camera
- the viewport width
- visible(boolean) -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- VisibleAction - Class in com.badlogic.gdx.scenes.scene2d.actions
- Sets the actor's
visibility
. - VisibleAction() -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- visualScrollX(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Called whenever the visual x scroll amount is changed.
- visualScrollY(float) -
Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
- Called whenever the visual y scroll amount is changed.
- VOLUME_DOWN -
Static variable in class com.badlogic.gdx.Input.Keys
-
- VOLUME_UP -
Static variable in class com.badlogic.gdx.Input.Keys
-
- vScroll -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
- Optional.
- vScrollKnob -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
- Optional.
- vWrap -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- vWrap -
Variable in class com.badlogic.gdx.graphics.g3d.materials.TextureAttribute
-
W
- W -
Static variable in class com.badlogic.gdx.Input.Keys
-
- w -
Variable in class com.badlogic.gdx.math.Quaternion
-
- wakeLock -
Variable in class com.badlogic.gdx.backends.android.AndroidApplication
-
- WeldJoint - Class in com.badlogic.gdx.physics.box2d.joints
- A weld joint essentially glues two bodies together.
- WeldJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.WeldJoint
-
- WeldJointDef - Class in com.badlogic.gdx.physics.box2d.joints
-
- WeldJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
-
- WheelJoint - Class in com.badlogic.gdx.physics.box2d.joints
- A wheel joint.
- WheelJoint(World, long) -
Constructor for class com.badlogic.gdx.physics.box2d.joints.WheelJoint
-
- WheelJointDef - Class in com.badlogic.gdx.physics.box2d.joints
- Wheel joint definition.
- WheelJointDef() -
Constructor for class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
-
- WHITE -
Static variable in class com.badlogic.gdx.graphics.Color
-
- Widget - Class in com.badlogic.gdx.scenes.scene2d.ui
- An
Actor
that participates in layout and provides a minimum, preferred, and maximum size. - Widget() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- WidgetGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
- A
Group
that participates in layout and provides a minimum, preferred, and maximum size. - WidgetGroup() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- width -
Variable in class com.badlogic.gdx.Graphics.DisplayMode
-
- width -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- width -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
-
- width -
Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- width -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
-
- width -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- width -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
-
- width -
Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
- the width in pixels
- width -
Variable in class com.badlogic.gdx.graphics.glutils.FrameBuffer
- width
- width -
Variable in class com.badlogic.gdx.math.Rectangle
-
- Window - Class in com.badlogic.gdx.scenes.scene2d.ui
- A table that can be dragged and act as a modal window.
- Window(String, Skin) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- Window(String, Skin, String) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- Window(String, Window.WindowStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- Window.WindowStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
- The style for a window, see
Window
. - Window.WindowStyle() -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
- Window.WindowStyle(BitmapFont, Color, Drawable) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
- Window.WindowStyle(Window.WindowStyle) -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
- WindowedMean - Class in com.badlogic.gdx.math
- A simple class keeping track of the mean of a stream of values within a certain window.
- WindowedMean(int) -
Constructor for class com.badlogic.gdx.math.WindowedMean
- constructor, window_size specifies the number of samples we will continuously get the mean and variance from.
- world -
Variable in class com.badlogic.gdx.physics.box2d.Contact
- the world
- World - Class in com.badlogic.gdx.physics.box2d
- The world class manages all physics entities, dynamic simulation, and asynchronous queries.
- World(Vector2, boolean) -
Constructor for class com.badlogic.gdx.physics.box2d.World
- Construct a world object.
- worldManifold -
Variable in class com.badlogic.gdx.physics.box2d.Contact
- the world manifold
- WorldManifold - Class in com.badlogic.gdx.physics.box2d
- This is used to compute the current state of a contact manifold.
- WorldManifold() -
Constructor for class com.badlogic.gdx.physics.box2d.WorldManifold
-
- wrapU -
Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- wrapV -
Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- write(boolean) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a stream for writing to this file.
- write(InputStream, boolean) -
Method in class com.badlogic.gdx.files.FileHandle
- Reads the remaining bytes from the specified stream and writes them to this file.
- write(boolean) -
Method in class com.badlogic.gdx.files.FileHandleStream
-
- write(FileHandle) -
Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
- Writes the ETC1Data with a PKM header to the given file.
- write(Json, T, Class) -
Method in class com.badlogic.gdx.utils.Json.ReadOnlySerializer
-
- write(Json) -
Method in interface com.badlogic.gdx.utils.Json.Serializable
-
- write(Json, T, Class) -
Method in interface com.badlogic.gdx.utils.Json.Serializer
-
- write(char[], int, int) -
Method in class com.badlogic.gdx.utils.JsonWriter
-
- write(char[], int, int) -
Method in class com.badlogic.gdx.utils.XmlWriter
-
- writeArrayEnd() -
Method in class com.badlogic.gdx.utils.Json
-
- writeArrayStart(String) -
Method in class com.badlogic.gdx.utils.Json
-
- writeArrayStart() -
Method in class com.badlogic.gdx.utils.Json
-
- writeByte(int) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- writeBytes(byte[], boolean) -
Method in class com.badlogic.gdx.files.FileHandle
- Writes the specified bytes to the file.
- writeBytes(byte[], int, int, boolean) -
Method in class com.badlogic.gdx.files.FileHandle
- Writes the specified bytes to the file.
- writeBytes(byte[]) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- writeCIM(FileHandle, Pixmap) -
Static method in class com.badlogic.gdx.graphics.PixmapIO
- Writes the
Pixmap
to the given file using a custom compression scheme.
- WriteCoderProperties(OutputStream) -
Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- writeDouble(double) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- writeDoubles(double[]) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- writeField(Object, String) -
Method in class com.badlogic.gdx.utils.Json
-
- writeField(Object, String, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- writeField(Object, String, String) -
Method in class com.badlogic.gdx.utils.Json
-
- writeField(Object, String, String, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- writeFields(Object) -
Method in class com.badlogic.gdx.utils.Json
-
- writeFloat(float) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- writeFloats(float[]) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- writeInt(int) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- writeInt(int, boolean) -
Method in class com.badlogic.gdx.utils.DataOutput
- Writes a 1-5 byte int.
- writeInts(int[]) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- writeLong(long) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- writeLongs(long[]) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- writeObjectEnd() -
Method in class com.badlogic.gdx.utils.Json
-
- writeObjectStart(String) -
Method in class com.badlogic.gdx.utils.Json
-
- writeObjectStart(String, Class, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- writeObjectStart() -
Method in class com.badlogic.gdx.utils.Json
-
- writeObjectStart(Class, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- writePNG(FileHandle, Pixmap) -
Static method in class com.badlogic.gdx.graphics.PixmapIO
- Writes the pixmap as a PNG.
- writer(boolean) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a writer for writing to this file using the default charset.
- writer(boolean, String) -
Method in class com.badlogic.gdx.files.FileHandle
- Returns a writer for writing to this file.
- writeSamples(short[], int, int) -
Method in interface com.badlogic.gdx.audio.AudioDevice
- Writes the array of 16-bit signed PCM samples to the audio device and blocks until they have been processed.
- writeSamples(float[], int, int) -
Method in interface com.badlogic.gdx.audio.AudioDevice
- Writes the array of float PCM samples to the audio device and blocks until they have been processed.
- writeShort(short) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- writeShorts(short[]) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- writeString(String, boolean) -
Method in class com.badlogic.gdx.files.FileHandle
- Writes the specified string to the file using the default charset.
- writeString(String, boolean, String) -
Method in class com.badlogic.gdx.files.FileHandle
- Writes the specified string to the file as UTF-8.
- writeString(String) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- writeString(String) -
Method in class com.badlogic.gdx.utils.DataOutput
- Writes a length and then the string as UTF8.
- writeToStream(OutputStream) -
Method in class com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkWriter
-
- writeType(Class) -
Method in class com.badlogic.gdx.utils.Json
-
- writeValue(String, Object) -
Method in class com.badlogic.gdx.utils.Json
-
- writeValue(String, Object, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- writeValue(String, Object, Class, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- writeValue(Object) -
Method in class com.badlogic.gdx.utils.Json
-
- writeValue(Object, Class) -
Method in class com.badlogic.gdx.utils.Json
-
- writeValue(Object, Class, Class) -
Method in class com.badlogic.gdx.utils.Json
-
X
- x -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- X -
Static variable in class com.badlogic.gdx.Input.Keys
-
- x -
Variable in class com.badlogic.gdx.math.Circle
-
- x -
Variable in class com.badlogic.gdx.math.Quaternion
-
- x -
Variable in class com.badlogic.gdx.math.Rectangle
-
- X -
Static variable in class com.badlogic.gdx.math.Vector2
-
- x -
Variable in class com.badlogic.gdx.math.Vector2
- the x-component of this vector
- x -
Variable in class com.badlogic.gdx.math.Vector3
- the x-component of this vector
- X -
Static variable in class com.badlogic.gdx.math.Vector3
-
- X1 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- X1 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- X2 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- X2 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- X3 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- X3 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- X4 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- X4 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- X_AXIS -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- xadvance -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- xChars -
Static variable in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- xHeight -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- XmlReader - Class in com.badlogic.gdx.utils
- Lightweight XML parser.
- XmlReader() -
Constructor for class com.badlogic.gdx.utils.XmlReader
-
- XmlReader.Element - Class in com.badlogic.gdx.utils
-
- XmlReader.Element(String, XmlReader.Element) -
Constructor for class com.badlogic.gdx.utils.XmlReader.Element
-
- XmlWriter - Class in com.badlogic.gdx.utils
- Builder style API for emitting XML.
- XmlWriter(Writer) -
Constructor for class com.badlogic.gdx.utils.XmlWriter
-
- xoffset -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
Y
- y -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
-
- Y -
Static variable in class com.badlogic.gdx.Input.Keys
-
- y -
Variable in class com.badlogic.gdx.math.Circle
-
- y -
Variable in class com.badlogic.gdx.math.Quaternion
-
- y -
Variable in class com.badlogic.gdx.math.Rectangle
-
- Y -
Static variable in class com.badlogic.gdx.math.Vector2
-
- y -
Variable in class com.badlogic.gdx.math.Vector2
- the y-component of this vector
- y -
Variable in class com.badlogic.gdx.math.Vector3
- the x-component of this vector
- Y -
Static variable in class com.badlogic.gdx.math.Vector3
-
- Y1 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- Y1 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Y2 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- Y2 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Y3 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- Y3 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Y4 -
Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- Y4 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Y_AXIS -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- YELLOW -
Static variable in class com.badlogic.gdx.graphics.Color
-
- yoffset -
Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
Z
- Z -
Static variable in class com.badlogic.gdx.Input.Keys
-
- z -
Variable in class com.badlogic.gdx.math.Quaternion
-
- z -
Variable in class com.badlogic.gdx.math.Vector3
- the x-component of this vector
- Z -
Static variable in class com.badlogic.gdx.math.Vector3
-
- Z1 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Z2 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Z3 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Z4 -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Z_AXIS -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- Zero -
Static variable in class com.badlogic.gdx.math.Vector2
-
- Zero -
Static variable in class com.badlogic.gdx.math.Vector3
-
- zoom -
Variable in class com.badlogic.gdx.graphics.OrthographicCamera
- the zoom of the camera
- zoom(float, float) -
Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- zoom(float, float) -
Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
- Called when the user performs a pinch zoom gesture.
- zoom(InputEvent, float, float) -
Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
_
- _blockSize -
Variable in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- _bufferBase -
Variable in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- _bufferOffset -
Variable in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- _pos -
Variable in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- _streamPos -
Variable in class com.badlogic.gdx.utils.compression.lz.InWindow
-
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)