libgdx API

Uses of Class
com.badlogic.gdx.scenes.scene2d.Action

Packages that use Action
com.badlogic.gdx.scenes.scene2d   
com.badlogic.gdx.scenes.scene2d.actions   
 

Uses of Action in com.badlogic.gdx.scenes.scene2d
 

Methods in com.badlogic.gdx.scenes.scene2d that return types with arguments of type Action
 Array<Action> Actor.getActions()
           
 

Methods in com.badlogic.gdx.scenes.scene2d with parameters of type Action
 void Actor.addAction(Action action)
           
 void Stage.addAction(Action action)
          Adds an action to the root of the stage.
 void Actor.removeAction(Action action)
           
 

Uses of Action in com.badlogic.gdx.scenes.scene2d.actions
 

Subclasses of Action in com.badlogic.gdx.scenes.scene2d.actions
 class AddAction
          Adds an action to an actor.
 class AfterAction
          Executes an action only after all other actions on the actor at the time this action was added have finished.
 class AlphaAction
          Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
 class ColorAction
          Sets the actor's color (or a specified color), from the current to the new color.
 class DelayAction
          Delays execution of an action or inserts a pause in a SequenceAction.
 class DelegateAction
          Base class for an action that wraps another action.
 class FloatAction
          An action that has a float, whose value is transitioned over time.
 class IntAction
          An action that has an int, whose value is transitioned over time.
 class LayoutAction
          Sets an actor's layout to enabled or disabled.
 class MoveByAction
          Moves an actor to a relative position.
 class MoveToAction
          Moves an actor from its current position to a specific position.
 class ParallelAction
          Executes a number of actions at the same time.
 class RelativeTemporalAction
          Base class for actions that transition over time using the percent complete since the last frame.
 class RemoveActorAction
          Removes the actor the action is attached to or another actor.
 class RepeatAction
          Repeats an action a number of times or forever.
 class RotateByAction
          Sets the actor's rotation from its current value to a relative value.
 class RotateToAction
          Sets the actor's rotation from its current value to a specific value.
 class RunnableAction
          An action that runs a Runnable.
 class ScaleByAction
          Scales an actor's scale to a relative size.
 class ScaleToAction
          Sets the actor's scale from its current value to a specific value.
 class SequenceAction
          Executes a number of actions one at a time.
 class SizeByAction
          Moves an actor from its current size to a relative size.
 class SizeToAction
          Moves an actor from its current size to a specific size.
 class TemporalAction
          Base class for actions that transition over time using the percent complete.
 class TouchableAction
          Sets the actor's touchability.
 class VisibleAction
          Sets the actor's visibility.
 

Fields in com.badlogic.gdx.scenes.scene2d.actions declared as Action
protected  Action DelegateAction.action
           
 

Methods in com.badlogic.gdx.scenes.scene2d.actions with type parameters of type Action
static
<T extends Action>
T
Actions.action(java.lang.Class<T> type)
          Returns a new or pooled action of the specified type.
 

Methods in com.badlogic.gdx.scenes.scene2d.actions that return Action
 Action AddAction.getAction()
           
 Action DelegateAction.getAction()
           
 

Methods in com.badlogic.gdx.scenes.scene2d.actions that return types with arguments of type Action
 Array<Action> ParallelAction.getActions()
           
 

Methods in com.badlogic.gdx.scenes.scene2d.actions with parameters of type Action
static AddAction Actions.add(Actor targetActor, Action action)
           
 void ParallelAction.addAction(Action action)
           
static AfterAction Actions.after(Action action)
           
static DelayAction Actions.delay(float duration, Action delayedAction)
           
static RepeatAction Actions.forever(Action repeatedAction)
           
static ParallelAction Actions.parallel(Action... actions)
           
static ParallelAction Actions.parallel(Action action1)
           
static ParallelAction Actions.parallel(Action action1, Action action2)
           
static ParallelAction Actions.parallel(Action action1, Action action2, Action action3)
           
static ParallelAction Actions.parallel(Action action1, Action action2, Action action3, Action action4)
           
static ParallelAction Actions.parallel(Action action1, Action action2, Action action3, Action action4, Action action5)
           
static RepeatAction Actions.repeat(int count, Action repeatedAction)
           
static SequenceAction Actions.sequence(Action... actions)
           
static SequenceAction Actions.sequence(Action action1)
           
static SequenceAction Actions.sequence(Action action1, Action action2)
           
static SequenceAction Actions.sequence(Action action1, Action action2, Action action3)
           
static SequenceAction Actions.sequence(Action action1, Action action2, Action action3, Action action4)
           
static SequenceAction Actions.sequence(Action action1, Action action2, Action action3, Action action4, Action action5)
           
 void AddAction.setAction(Action action)
           
 void DelegateAction.setAction(Action action)
          Sets the wrapped action.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)