libgdx API

Uses of Class
com.badlogic.gdx.scenes.scene2d.ui.Table

Packages that use Table
com.badlogic.gdx.scenes.scene2d.ui   
 

Uses of Table in com.badlogic.gdx.scenes.scene2d.ui
 

Subclasses of Table in com.badlogic.gdx.scenes.scene2d.ui
 class Button
          A button is a Table with a checked state and additional style fields for pressed, unpressed, and checked.
 class CheckBox
          A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
 class Dialog
          Displays a dialog, which is a modal window containing a content table with a button table underneath it.
 class ImageButton
          A button with a child Image to display an image.
 class ImageTextButton
          A button with a child Image and Label.
 class TextButton
          A button with a child Label to display text.
 class Window
          A table that can be dragged and act as a modal window.
 

Methods in com.badlogic.gdx.scenes.scene2d.ui that return Table
 Table Table.align(int align)
          Sets the alignment of the logical table within the table widget.
 Table Table.bottom()
          Adds Align.bottom and clears Align.top for the alignment of the logical table within the table widget.
 Table Table.center()
          Sets the alignment of the logical table within the table widget to Align.center.
 Table Table.debug()
          Turns on all debug lines.
 Table Table.debug(Debug debug)
          Turns on debug lines.
 Table Table.debugCell()
          Turns on cell debug lines.
 Table Table.debugTable()
          Turns on table debug lines.
 Table Table.debugWidget()
          Turns on widget debug lines.
 Table Dialog.getButtonTable()
           
 Table Dialog.getContentTable()
           
 Table Table.left()
          Adds Align.left and clears Align.right for the alignment of the logical table within the table widget.
 Table Table.pad(Value pad)
          Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.
 Table Table.pad(Value top, Value left, Value bottom, Value right)
           
 Table Table.padBottom(Value padBottom)
          Padding at the bottom edge of the table.
 Table Table.padLeft(Value padLeft)
          Padding at the left edge of the table.
 Table Table.padRight(Value padRight)
          Padding at the right edge of the table.
 Table Table.padTop(Value padTop)
          Padding at the top edge of the table.
 Table Table.right()
          Adds Align.right and clears Align.left for the alignment of the logical table within the table widget.
 Table Table.top()
          Adds Align.top and clears Align.bottom for the alignment of the logical table within the table widget.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)