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Uses of Disposable in com.badlogic.gdx.assets |
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Classes in com.badlogic.gdx.assets that implement Disposable | |
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AssetManager
Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on. |
Uses of Disposable in com.badlogic.gdx.audio |
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Subinterfaces of Disposable in com.badlogic.gdx.audio | |
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AudioDevice
Encapsulates an audio device in 44.1khz mono or stereo mode. |
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AudioRecorder
An AudioRecorder allows to record input from an audio device. |
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Music
A Music instance represents a streamed audio file. |
interface |
Sound
A Sound is a short audio clip that can be played numerous times in parallel. |
Uses of Disposable in com.badlogic.gdx.graphics |
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Classes in com.badlogic.gdx.graphics that implement Disposable | |
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class |
Mesh
A Mesh holds vertices composed of attributes specified by a VertexAttributes instance. |
class |
Pixmap
A Pixmap represents an image in memory. |
class |
Texture
A Texture wraps a standard OpenGL ES texture. |
Uses of Disposable in com.badlogic.gdx.graphics.g2d |
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Classes in com.badlogic.gdx.graphics.g2d that implement Disposable | |
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BitmapFont
Renders bitmap fonts. |
class |
Gdx2DPixmap
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class |
ParticleEffect
See http://www.badlogicgames.com/wordpress/?p=1255 |
class |
ParticleEffectPool.PooledEffect
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class |
PixmapPacker
Packs Pixmap instances into one more more PixmapPacker.Page instances to generate an atlas of Pixmap instances. |
class |
SpriteBatch
A SpriteBatch is used to draw 2D rectangles that reference a texture (region). |
class |
SpriteCache
Draws 2D images, optimized for geometry that does not change. |
class |
TextureAtlas
Loads images from texture atlases created by TexturePacker. A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
Uses of Disposable in com.badlogic.gdx.graphics.g2d.tiled |
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Classes in com.badlogic.gdx.graphics.g2d.tiled that implement Disposable | |
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SimpleTileAtlas
Contains an atlas of tiles by tile id for use with TileMapRenderer It does not need to be loaded with packed files. |
class |
TileAtlas
Contains an atlas of tiles by tile id for use with TileMapRenderer |
class |
TileMapRenderer
A renderer for Tiled maps backed with a Sprite Cache. |
Uses of Disposable in com.badlogic.gdx.graphics.g3d.decals |
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Classes in com.badlogic.gdx.graphics.g3d.decals that implement Disposable | |
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class |
CameraGroupStrategy
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed. |
class |
DecalBatch
Renderer for Decal objects. |
Uses of Disposable in com.badlogic.gdx.graphics.g3d.model.keyframe |
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Classes in com.badlogic.gdx.graphics.g3d.model.keyframe that implement Disposable | |
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KeyframedModel
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Uses of Disposable in com.badlogic.gdx.graphics.glutils |
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Subinterfaces of Disposable in com.badlogic.gdx.graphics.glutils | |
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IndexData
An IndexData instance holds index data. |
interface |
VertexData
A VertexData instance holds vertices for rendering with OpenGL. |
Classes in com.badlogic.gdx.graphics.glutils that implement Disposable | |
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static class |
ETC1.ETC1Data
Class for storing ETC1 compressed image data. |
class |
FloatFrameBuffer
This is a FrameBuffer variant backed by a float texture. |
class |
FrameBuffer
Encapsulates OpenGL ES 2.0 frame buffer objects. |
class |
IndexArray
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class |
IndexBufferObject
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs. |
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IndexBufferObjectSubData
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs. |
class |
ShaderProgram
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0. |
class |
VertexArray
Convenience class for working with OpenGL vertex arrays. |
class |
VertexBufferObject
A VertexData implementation based on OpenGL vertex buffer objects. |
class |
VertexBufferObjectSubData
A VertexData implementation based on OpenGL vertex buffer objects. |
Uses of Disposable in com.badlogic.gdx.net |
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Subinterfaces of Disposable in com.badlogic.gdx.net | |
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interface |
ServerSocket
A server socket that accepts new incoming connections, returning Socket instances. |
interface |
Socket
A client socket that talks to a server socket via some Net.Protocol . |
Uses of Disposable in com.badlogic.gdx.physics.box2d |
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Classes in com.badlogic.gdx.physics.box2d that implement Disposable | |
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class |
World
The world class manages all physics entities, dynamic simulation, and asynchronous queries. |
Uses of Disposable in com.badlogic.gdx.scenes.scene2d |
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Classes in com.badlogic.gdx.scenes.scene2d that implement Disposable | |
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class |
Stage
A 2D scenegraph containing hierarchies of actors . |
Uses of Disposable in com.badlogic.gdx.scenes.scene2d.ui |
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Classes in com.badlogic.gdx.scenes.scene2d.ui that implement Disposable | |
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class |
Skin
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc). |
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