libgdx API

com.badlogic.gdx.graphics.g3d.model.still
Class StillModel

java.lang.Object
  extended by com.badlogic.gdx.graphics.g3d.model.still.StillModel
All Implemented Interfaces:
Model

public class StillModel
extends java.lang.Object
implements Model


Field Summary
 StillSubMesh[] subMeshes
           
 
Constructor Summary
StillModel(SubMesh... subMeshes)
           
 
Method Summary
 void dispose()
          This function releases memory once you are done with the Model.
 void getBoundingBox(BoundingBox bbox)
          Generates the bounding box for the Model.

For every finite 3D object there exists a box that can enclose the object.
 StillSubMesh getSubMesh(java.lang.String name)
           
 SubMesh[] getSubMeshes()
           
 Model getSubModel(java.lang.String... subMeshNames)
          Returns a Model that is made up of the sub-meshes with the provided names.
 void render()
          Renders the model using the GL10 pipeline.

Important: This model must have materials set before you can use this render function.
 void render(ShaderProgram program)
          Renders this model using the GL20 shader pipeline.

IMPORTANT: This model must have materials set before you can use this render function.
 void setMaterial(Material material)
          Sets the Material of every SubMesh in this Model to be the material provided.
 void setMaterials(Material... materials)
          Sets every Material of every SubMesh in this Model to be the materials provided.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

subMeshes

public final StillSubMesh[] subMeshes
Constructor Detail

StillModel

public StillModel(SubMesh... subMeshes)
Method Detail

render

public void render()
Description copied from interface: Model
Renders the model using the GL10 pipeline.

Important: This model must have materials set before you can use this render function. Do that by using Model.setMaterials(Material...).

Specified by:
render in interface Model

render

public void render(ShaderProgram program)
Description copied from interface: Model
Renders this model using the GL20 shader pipeline.

IMPORTANT: This model must have materials set before you can use this render function. Do that by using Model.setMaterials(Material...).

Specified by:
render in interface Model
Parameters:
program - The shader program that you will use to draw this object to the screen. It must be non-null.

getSubModel

public Model getSubModel(java.lang.String... subMeshNames)
Description copied from interface: Model
Returns a Model that is made up of the sub-meshes with the provided names.

Specified by:
getSubModel in interface Model
Parameters:
subMeshNames - A list of names of each SubMesh that is to be extracted from this model.
Returns:
A new Model that is only made up of the parts you requested.

getSubMesh

public StillSubMesh getSubMesh(java.lang.String name)
Specified by:
getSubMesh in interface Model
Parameters:
name - The name of the SubMesh to be acquired.
Returns:
The SubMesh that matches that name; or null, if one does not exist.

getSubMeshes

public SubMesh[] getSubMeshes()
Specified by:
getSubMeshes in interface Model
Returns:
An array of every SubMesh that makes up this model.

setMaterials

public void setMaterials(Material... materials)
Description copied from interface: Model
Sets every Material of every SubMesh in this Model to be the materials provided.

Specified by:
setMaterials in interface Model
Parameters:
materials - A list of the materials to set the submeshes to for this model. (The length of the list of materials must be the same as the number of SubMeshes in this Model. Failure to do so will result in an UnsupportedOperationException)

setMaterial

public void setMaterial(Material material)
Description copied from interface: Model
Sets the Material of every SubMesh in this Model to be the material provided.

Specified by:
setMaterial in interface Model
Parameters:
material - The Material that you wish the whole object to be rendered with.

getBoundingBox

public void getBoundingBox(BoundingBox bbox)
Description copied from interface: Model
Generates the bounding box for the Model.

For every finite 3D object there exists a box that can enclose the object. This function sets the give BoundingBox to be one such enclosing box.
Bounding boxes are useful for very basic collision detection amongst other tasks.

Specified by:
getBoundingBox in interface Model
Parameters:
bbox - The provided BoundingBox will have its internal values correctly set. (To allow Java Object reuse)

dispose

public void dispose()
Description copied from interface: Model
This function releases memory once you are done with the Model. Once you are finished with the Model you MUST call this function or else you will suffer memory leaks.

Specified by:
dispose in interface Model

libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)