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java.lang.Objectcom.badlogic.gdx.scenes.scene2d.Action
com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
public class RotateByAction
Sets the actor's rotation from its current value to a relative value.
Field Summary |
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Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action |
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actor |
Constructor Summary | |
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RotateByAction()
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Method Summary | |
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float |
getAmount()
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void |
setAmount(float rotationAmount)
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protected void |
updateRelative(float percentDelta)
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Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction |
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begin, update |
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction |
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act, end, finish, getDuration, getInterpolation, getTime, isReverse, reset, restart, setDuration, setInterpolation, setReverse, setTime |
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action |
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getActor, getPool, setActor, setPool, toString |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public RotateByAction()
Method Detail |
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protected void updateRelative(float percentDelta)
updateRelative
in class RelativeTemporalAction
public float getAmount()
public void setAmount(float rotationAmount)
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