libgdx API

Uses of Interface
com.badlogic.gdx.utils.Pool.Poolable

Packages that use Pool.Poolable
com.badlogic.gdx.scenes.scene2d   
com.badlogic.gdx.scenes.scene2d.actions   
com.badlogic.gdx.scenes.scene2d.utils   
 

Uses of Pool.Poolable in com.badlogic.gdx.scenes.scene2d
 

Classes in com.badlogic.gdx.scenes.scene2d that implement Pool.Poolable
 class Action
          Actions attach to an Actor and perform some task, often over time.
 class Event
          The base class for all events.
 class InputEvent
          Event for actor input: touch, mouse, keyboard, and scroll.
static class Stage.TouchFocus
          Internal class for managing touch focus.
 

Uses of Pool.Poolable in com.badlogic.gdx.scenes.scene2d.actions
 

Classes in com.badlogic.gdx.scenes.scene2d.actions that implement Pool.Poolable
 class AddAction
          Adds an action to an actor.
 class AfterAction
          Executes an action only after all other actions on the actor at the time this action was added have finished.
 class AlphaAction
          Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
 class ColorAction
          Sets the actor's color (or a specified color), from the current to the new color.
 class DelayAction
          Delays execution of an action or inserts a pause in a SequenceAction.
 class DelegateAction
          Base class for an action that wraps another action.
 class FloatAction
          An action that has a float, whose value is transitioned over time.
 class IntAction
          An action that has an int, whose value is transitioned over time.
 class LayoutAction
          Sets an actor's layout to enabled or disabled.
 class MoveByAction
          Moves an actor to a relative position.
 class MoveToAction
          Moves an actor from its current position to a specific position.
 class ParallelAction
          Executes a number of actions at the same time.
 class RelativeTemporalAction
          Base class for actions that transition over time using the percent complete since the last frame.
 class RemoveActorAction
          Removes the actor the action is attached to or another actor.
 class RepeatAction
          Repeats an action a number of times or forever.
 class RotateByAction
          Sets the actor's rotation from its current value to a relative value.
 class RotateToAction
          Sets the actor's rotation from its current value to a specific value.
 class RunnableAction
          An action that runs a Runnable.
 class ScaleByAction
          Scales an actor's scale to a relative size.
 class ScaleToAction
          Sets the actor's scale from its current value to a specific value.
 class SequenceAction
          Executes a number of actions one at a time.
 class SizeByAction
          Moves an actor from its current size to a relative size.
 class SizeToAction
          Moves an actor from its current size to a specific size.
 class TemporalAction
          Base class for actions that transition over time using the percent complete.
 class TouchableAction
          Sets the actor's touchability.
 class VisibleAction
          Sets the actor's visibility.
 

Uses of Pool.Poolable in com.badlogic.gdx.scenes.scene2d.utils
 

Classes in com.badlogic.gdx.scenes.scene2d.utils that implement Pool.Poolable
static class ChangeListener.ChangeEvent
          Fired when something in an actor has changed.
static class FocusListener.FocusEvent
          Fired when an actor gains or loses keyboard or scroll focus.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)