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libgdx API | |||||||||
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Packages that use GL10 | |
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com.badlogic.gdx | |
com.badlogic.gdx.graphics |
Uses of GL10 in com.badlogic.gdx |
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Fields in com.badlogic.gdx declared as GL10 | |
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static GL10 |
Gdx.gl10
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Methods in com.badlogic.gdx that return GL10 | |
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GL10 |
Graphics.getGL10()
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Uses of GL10 in com.badlogic.gdx.graphics |
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Subinterfaces of GL10 in com.badlogic.gdx.graphics | |
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interface |
GL11
Interface wrapping all OpenGL ES 1.1 methods. |
Methods in com.badlogic.gdx.graphics with parameters of type GL10 | |
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void |
Camera.apply(GL10 gl)
Sets the current projection and model-view matrix of this camera. |
void |
GLU.gluLookAt(GL10 gl,
float eyeX,
float eyeY,
float eyeZ,
float centerX,
float centerY,
float centerZ,
float upX,
float upY,
float upZ)
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void |
GLU.gluOrtho2D(GL10 gl,
float left,
float right,
float bottom,
float top)
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void |
GLU.gluPerspective(GL10 gl,
float fovy,
float aspect,
float zNear,
float zFar)
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