libgdx API

Uses of Interface
com.badlogic.gdx.utils.Disposable

Packages that use Disposable
com.badlogic.gdx.assets   
com.badlogic.gdx.audio   
com.badlogic.gdx.graphics   
com.badlogic.gdx.graphics.g2d   
com.badlogic.gdx.graphics.g2d.tiled   
com.badlogic.gdx.graphics.g3d.decals   
com.badlogic.gdx.graphics.g3d.model.keyframe   
com.badlogic.gdx.graphics.glutils   
com.badlogic.gdx.net   
com.badlogic.gdx.physics.box2d   
com.badlogic.gdx.scenes.scene2d   
com.badlogic.gdx.scenes.scene2d.ui   
 

Uses of Disposable in com.badlogic.gdx.assets
 

Classes in com.badlogic.gdx.assets that implement Disposable
 class AssetManager
          Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
 

Uses of Disposable in com.badlogic.gdx.audio
 

Subinterfaces of Disposable in com.badlogic.gdx.audio
 interface AudioDevice
          Encapsulates an audio device in 44.1khz mono or stereo mode.
 interface AudioRecorder
          An AudioRecorder allows to record input from an audio device.
 interface Music
           A Music instance represents a streamed audio file.
 interface Sound
           A Sound is a short audio clip that can be played numerous times in parallel.
 

Uses of Disposable in com.badlogic.gdx.graphics
 

Classes in com.badlogic.gdx.graphics that implement Disposable
 class Mesh
           A Mesh holds vertices composed of attributes specified by a VertexAttributes instance.
 class Pixmap
           A Pixmap represents an image in memory.
 class Texture
           A Texture wraps a standard OpenGL ES texture.
 

Uses of Disposable in com.badlogic.gdx.graphics.g2d
 

Classes in com.badlogic.gdx.graphics.g2d that implement Disposable
 class BitmapFont
          Renders bitmap fonts.
 class Gdx2DPixmap
           
 class ParticleEffect
          See http://www.badlogicgames.com/wordpress/?p=1255
 class ParticleEffectPool.PooledEffect
           
 class PixmapPacker
          Packs Pixmap instances into one more more PixmapPacker.Page instances to generate an atlas of Pixmap instances.
 class SpriteBatch
           A SpriteBatch is used to draw 2D rectangles that reference a texture (region).
 class SpriteCache
          Draws 2D images, optimized for geometry that does not change.
 class TextureAtlas
          Loads images from texture atlases created by TexturePacker.

A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
 

Uses of Disposable in com.badlogic.gdx.graphics.g2d.tiled
 

Classes in com.badlogic.gdx.graphics.g2d.tiled that implement Disposable
 class SimpleTileAtlas
          Contains an atlas of tiles by tile id for use with TileMapRenderer It does not need to be loaded with packed files.
 class TileAtlas
          Contains an atlas of tiles by tile id for use with TileMapRenderer
 class TileMapRenderer
          A renderer for Tiled maps backed with a Sprite Cache.
 

Uses of Disposable in com.badlogic.gdx.graphics.g3d.decals
 

Classes in com.badlogic.gdx.graphics.g3d.decals that implement Disposable
 class CameraGroupStrategy
           Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
 class DecalBatch
           Renderer for Decal objects.
 

Uses of Disposable in com.badlogic.gdx.graphics.g3d.model.keyframe
 

Classes in com.badlogic.gdx.graphics.g3d.model.keyframe that implement Disposable
 class KeyframedModel
           
 

Uses of Disposable in com.badlogic.gdx.graphics.glutils
 

Subinterfaces of Disposable in com.badlogic.gdx.graphics.glutils
 interface IndexData
          An IndexData instance holds index data.
 interface VertexData
          A VertexData instance holds vertices for rendering with OpenGL.
 

Classes in com.badlogic.gdx.graphics.glutils that implement Disposable
static class ETC1.ETC1Data
          Class for storing ETC1 compressed image data.
 class FloatFrameBuffer
          This is a FrameBuffer variant backed by a float texture.
 class FrameBuffer
           Encapsulates OpenGL ES 2.0 frame buffer objects.
 class IndexArray
           
 class IndexBufferObject
           In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
 class IndexBufferObjectSubData
           In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
 class ShaderProgram
           A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
 class VertexArray
           Convenience class for working with OpenGL vertex arrays.
 class VertexBufferObject
           A VertexData implementation based on OpenGL vertex buffer objects.
 class VertexBufferObjectSubData
           A VertexData implementation based on OpenGL vertex buffer objects.
 

Uses of Disposable in com.badlogic.gdx.net
 

Subinterfaces of Disposable in com.badlogic.gdx.net
 interface ServerSocket
          A server socket that accepts new incoming connections, returning Socket instances.
 interface Socket
          A client socket that talks to a server socket via some Net.Protocol.
 

Uses of Disposable in com.badlogic.gdx.physics.box2d
 

Classes in com.badlogic.gdx.physics.box2d that implement Disposable
 class World
          The world class manages all physics entities, dynamic simulation, and asynchronous queries.
 

Uses of Disposable in com.badlogic.gdx.scenes.scene2d
 

Classes in com.badlogic.gdx.scenes.scene2d that implement Disposable
 class Stage
          A 2D scenegraph containing hierarchies of actors.
 

Uses of Disposable in com.badlogic.gdx.scenes.scene2d.ui
 

Classes in com.badlogic.gdx.scenes.scene2d.ui that implement Disposable
 class Skin
          A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)