|
libgdx API | |||||||||
PREV NEXT | FRAMES NO FRAMES |
Uses of StillModel in com.badlogic.gdx.graphics.g3d |
---|
Methods in com.badlogic.gdx.graphics.g3d with parameters of type StillModel | |
---|---|
void |
ModelRenderer.draw(StillModel model,
StillModelInstance instance)
|
Uses of StillModel in com.badlogic.gdx.graphics.g3d.loaders |
---|
Methods in com.badlogic.gdx.graphics.g3d.loaders that return StillModel | |
---|---|
StillModel |
StillModelLoader.load(FileHandle handle,
ModelLoaderHints hints)
|
static StillModel |
ModelLoaderRegistry.loadStillModel(FileHandle file)
Loads the specified file with one of the loaders registered with this ModelLoaderRegistry. |
static StillModel |
ModelLoaderRegistry.loadStillModel(FileHandle file,
ModelLoaderHints hints)
Loads the specified file with one of the loaders registered with this ModelLoaderRegistry. |
Uses of StillModel in com.badlogic.gdx.graphics.g3d.loaders.g3d |
---|
Methods in com.badlogic.gdx.graphics.g3d.loaders.g3d that return StillModel | |
---|---|
StillModel |
G3dLoader.G3dStillModelLoader.load(FileHandle handle,
ModelLoaderHints hints)
|
StillModel |
G3dtLoader.G3dtStillModelLoader.load(FileHandle handle,
ModelLoaderHints hints)
|
static StillModel |
G3dLoader.loadStillModel(FileHandle handle)
|
static StillModel |
G3dtLoader.loadStillModel(FileHandle handle,
boolean flipV)
|
static StillModel |
G3dtLoader.loadStillModel(java.io.InputStream stream,
boolean flipV)
|
Uses of StillModel in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks |
---|
Methods in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks with parameters of type StillModel | |
---|---|
static void |
G3dExporter.export(StillModel model,
FileHandle file)
|
Uses of StillModel in com.badlogic.gdx.graphics.g3d.loaders.wavefront |
---|
Methods in com.badlogic.gdx.graphics.g3d.loaders.wavefront that return StillModel | |
---|---|
StillModel |
ObjLoader.load(FileHandle handle,
ModelLoaderHints hints)
|
StillModel |
ObjLoader.loadObj(FileHandle file)
Loads a Wavefront OBJ file from a given file handle. |
StillModel |
ObjLoader.loadObj(FileHandle file,
boolean flipV)
Loads a Wavefront OBJ file from a given file handle. |
StillModel |
ObjLoader.loadObj(FileHandle file,
FileHandle textureDir,
boolean flipV)
Loads a Wavefront OBJ file from a given file handle. |
|
libgdx API | |||||||||
PREV NEXT | FRAMES NO FRAMES |