libgdx API

Uses of Class
com.badlogic.gdx.graphics.Mesh

Packages that use Mesh
com.badlogic.gdx.graphics   
com.badlogic.gdx.graphics.g3d.model   
com.badlogic.gdx.graphics.g3d.model.keyframe   
com.badlogic.gdx.graphics.g3d.model.skeleton   
com.badlogic.gdx.graphics.g3d.model.still   
 

Uses of Mesh in com.badlogic.gdx.graphics
 

Methods in com.badlogic.gdx.graphics that return Mesh
 Mesh Mesh.copy(boolean isStatic)
          Copies this mesh.
 Mesh Mesh.copy(boolean isStatic, boolean removeDuplicates, int[] usage)
          Copies this mesh optionally removing duplicate vertices and/or reducing the amount of attributes.
static Mesh Mesh.create(boolean isStatic, Mesh[] meshes)
          Create a new Mesh that is a combination of the supplied meshes.
static Mesh Mesh.create(boolean isStatic, Mesh[] meshes, Matrix4[] transformations)
          Create a new Mesh that is a combination of the supplied meshes.
static Mesh Mesh.create(boolean isStatic, Mesh base, Matrix4[] transformations)
          Create a new Mesh that is a combination of transformations of the supplied base mesh.
 

Methods in com.badlogic.gdx.graphics with parameters of type Mesh
static Mesh Mesh.create(boolean isStatic, Mesh[] meshes)
          Create a new Mesh that is a combination of the supplied meshes.
static Mesh Mesh.create(boolean isStatic, Mesh[] meshes, Matrix4[] transformations)
          Create a new Mesh that is a combination of the supplied meshes.
static Mesh Mesh.create(boolean isStatic, Mesh base, Matrix4[] transformations)
          Create a new Mesh that is a combination of transformations of the supplied base mesh.
 

Uses of Mesh in com.badlogic.gdx.graphics.g3d.model
 

Fields in com.badlogic.gdx.graphics.g3d.model declared as Mesh
 Mesh SubMesh.mesh
           
 

Methods in com.badlogic.gdx.graphics.g3d.model that return Mesh
 Mesh SubMesh.getMesh()
           
 

Methods in com.badlogic.gdx.graphics.g3d.model with parameters of type Mesh
 void SubMesh.setMesh(Mesh mesh)
           
 

Constructors in com.badlogic.gdx.graphics.g3d.model with parameters of type Mesh
SubMesh(java.lang.String name, Mesh mesh, int primitiveType)
           
SubMesh(java.lang.String name, Mesh mesh, int primitiveType, Material material)
           
 

Uses of Mesh in com.badlogic.gdx.graphics.g3d.model.keyframe
 

Constructors in com.badlogic.gdx.graphics.g3d.model.keyframe with parameters of type Mesh
KeyframedSubMesh(java.lang.String name, Mesh mesh, float[] blendedVertices, ObjectMap<java.lang.String,KeyframedAnimation> animations, int animatedComponents, int primitiveType)
           
 

Uses of Mesh in com.badlogic.gdx.graphics.g3d.model.skeleton
 

Constructors in com.badlogic.gdx.graphics.g3d.model.skeleton with parameters of type Mesh
SkeletonSubMesh(java.lang.String name, Mesh mesh, int primitiveType)
           
 

Uses of Mesh in com.badlogic.gdx.graphics.g3d.model.still
 

Constructors in com.badlogic.gdx.graphics.g3d.model.still with parameters of type Mesh
StillSubMesh(java.lang.String name, Mesh mesh, int primitiveType)
           
StillSubMesh(java.lang.String name, Mesh mesh, int primitiveType, Material material)
           
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)