libgdx API

com.badlogic.gdx.scenes.scene2d.actions
Class DelayAction

java.lang.Object
  extended by com.badlogic.gdx.scenes.scene2d.Action
      extended by com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
          extended by com.badlogic.gdx.scenes.scene2d.actions.DelayAction
All Implemented Interfaces:
Pool.Poolable

public class DelayAction
extends DelegateAction

Delays execution of an action or inserts a pause in a SequenceAction.

Author:
Nathan Sweet

Field Summary
 
Fields inherited from class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
action
 
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action
actor
 
Constructor Summary
DelayAction()
           
 
Method Summary
 boolean act(float delta)
          Updates the action based on time.
 void finish()
          Causes the delay to be complete.
 float getDuration()
           
 float getTime()
          Gets the time spent waiting for the delay.
 void restart()
          Sets the state of the action so it can be run again.
 void setDuration(float duration)
          Sets the length of the delay in seconds.
 void setTime(float time)
          Sets the time spent waiting for the delay.
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
getAction, reset, setAction, setActor, toString
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action
getActor, getPool, setPool
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

DelayAction

public DelayAction()
Method Detail

act

public boolean act(float delta)
Description copied from class: Action
Updates the action based on time. Typically this is called each frame by Actor.act(float).

Specified by:
act in class Action
Parameters:
delta - Time in seconds since the last frame.
Returns:
true if the action is done. This method may continue to be called after the action is done.

finish

public void finish()
Causes the delay to be complete.


restart

public void restart()
Description copied from class: Action
Sets the state of the action so it can be run again.

Overrides:
restart in class DelegateAction

getTime

public float getTime()
Gets the time spent waiting for the delay.


setTime

public void setTime(float time)
Sets the time spent waiting for the delay.


getDuration

public float getDuration()

setDuration

public void setDuration(float duration)
Sets the length of the delay in seconds.


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)