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libgdx API | |||||||||
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Class Summary | |
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Animation |
An Animation stores a list of TextureRegion s representing an animated sequence, e.g. |
BitmapFont | Renders bitmap fonts. |
BitmapFont.BitmapFontData | |
BitmapFont.Glyph | |
BitmapFont.TextBounds | |
BitmapFontCache | Caches glyph geometry for a BitmapFont, providing a fast way to render static text. |
Gdx2DPixmap | |
NinePatch | A 3x3 grid of texture regions. |
ParticleEffect | See http://www.badlogicgames.com/wordpress/?p=1255 |
ParticleEffectPool | |
ParticleEmitter | |
ParticleEmitter.GradientColorValue | |
ParticleEmitter.NumericValue | |
ParticleEmitter.ParticleValue | |
ParticleEmitter.RangedNumericValue | |
ParticleEmitter.ScaledNumericValue | |
ParticleEmitter.SpawnShapeValue | |
ParticleEmitterBox2D | |
PixmapPacker | Packs Pixmap instances into one more more PixmapPacker.Page instances to generate an atlas of Pixmap instances. |
PolygonRegion | Defines a polygon shape on top of a #TextureRegion for minimising pixel drawing. |
PolygonSprite | |
PolygonSpriteBatch | A PolyongSpriteBatch is used to draw 2D polygons that reference a texture (region). |
Sprite | Holds the geometry, color, and texture information for drawing 2D sprites using SpriteBatch . |
SpriteBatch | A SpriteBatch is used to draw 2D rectangles that reference a texture (region). |
SpriteCache | Draws 2D images, optimized for geometry that does not change. |
TextureAtlas | Loads images from texture atlases created by TexturePacker. A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
TextureAtlas.AtlasRegion | Describes the region of a packed image and provides information about the original image before it was packed. |
TextureAtlas.AtlasSprite | A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace had not been stripped. |
TextureAtlas.TextureAtlasData | |
TextureAtlas.TextureAtlasData.Page | |
TextureAtlas.TextureAtlasData.Region | |
TextureRegion | Defines a rectangular area of a texture. |
Enum Summary | |
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BitmapFont.HAlignment | |
ParticleEmitter.SpawnEllipseSide | |
ParticleEmitter.SpawnShape |
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libgdx API | |||||||||
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