libgdx API

Uses of Package
com.badlogic.gdx.graphics.g2d

Packages that use com.badlogic.gdx.graphics.g2d
com.badlogic.gdx.assets.loaders   
com.badlogic.gdx.graphics   
com.badlogic.gdx.graphics.g2d   
com.badlogic.gdx.graphics.g2d.tiled   
com.badlogic.gdx.graphics.g3d.decals   
com.badlogic.gdx.scenes.scene2d   
com.badlogic.gdx.scenes.scene2d.ui   
com.badlogic.gdx.scenes.scene2d.utils   
com.badlogic.gdx.utils   
 

Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.assets.loaders
BitmapFont
          Renders bitmap fonts.
BitmapFont.BitmapFontData
           
TextureAtlas
          Loads images from texture atlases created by TexturePacker.

A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
 

Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics
Gdx2DPixmap
           
 

Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics.g2d
BitmapFont
          Renders bitmap fonts.
BitmapFont.BitmapFontData
           
BitmapFont.Glyph
           
BitmapFont.HAlignment
           
BitmapFont.TextBounds
           
Gdx2DPixmap
           
NinePatch
          A 3x3 grid of texture regions.
ParticleEffect
          See http://www.badlogicgames.com/wordpress/?p=1255
ParticleEffectPool.PooledEffect
           
ParticleEmitter
           
ParticleEmitter.GradientColorValue
           
ParticleEmitter.NumericValue
           
ParticleEmitter.ParticleValue
           
ParticleEmitter.RangedNumericValue
           
ParticleEmitter.ScaledNumericValue
           
ParticleEmitter.SpawnEllipseSide
           
ParticleEmitter.SpawnShape
           
ParticleEmitter.SpawnShapeValue
           
PixmapPacker.Page
           
PolygonRegion
          Defines a polygon shape on top of a #TextureRegion for minimising pixel drawing.
PolygonSprite
           
PolygonSpriteBatch
           A PolyongSpriteBatch is used to draw 2D polygons that reference a texture (region).
Sprite
          Holds the geometry, color, and texture information for drawing 2D sprites using SpriteBatch.
SpriteBatch
           A SpriteBatch is used to draw 2D rectangles that reference a texture (region).
TextureAtlas
          Loads images from texture atlases created by TexturePacker.

A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
TextureAtlas.AtlasRegion
          Describes the region of a packed image and provides information about the original image before it was packed.
TextureAtlas.AtlasSprite
          A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace had not been stripped.
TextureAtlas.TextureAtlasData
           
TextureAtlas.TextureAtlasData.Page
           
TextureAtlas.TextureAtlasData.Region
           
TextureRegion
          Defines a rectangular area of a texture.
 

Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics.g2d.tiled
TextureRegion
          Defines a rectangular area of a texture.
 

Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics.g3d.decals
TextureRegion
          Defines a rectangular area of a texture.
 

Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.scenes.scene2d
SpriteBatch
           A SpriteBatch is used to draw 2D rectangles that reference a texture (region).
 

Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.scenes.scene2d.ui
BitmapFont
          Renders bitmap fonts.
BitmapFont.TextBounds
           
NinePatch
          A 3x3 grid of texture regions.
Sprite
          Holds the geometry, color, and texture information for drawing 2D sprites using SpriteBatch.
SpriteBatch
           A SpriteBatch is used to draw 2D rectangles that reference a texture (region).
TextureAtlas
          Loads images from texture atlases created by TexturePacker.

A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
TextureRegion
          Defines a rectangular area of a texture.
 

Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.scenes.scene2d.utils
NinePatch
          A 3x3 grid of texture regions.
Sprite
          Holds the geometry, color, and texture information for drawing 2D sprites using SpriteBatch.
SpriteBatch
           A SpriteBatch is used to draw 2D rectangles that reference a texture (region).
TextureRegion
          Defines a rectangular area of a texture.
 

Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.utils
TextureRegion
          Defines a rectangular area of a texture.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)