libgdx API

com.badlogic.gdx.scenes.scene2d.actions
Class SequenceAction

java.lang.Object
  extended by com.badlogic.gdx.scenes.scene2d.Action
      extended by com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
          extended by com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
All Implemented Interfaces:
Pool.Poolable

public class SequenceAction
extends ParallelAction

Executes a number of actions one at a time.

Author:
Nathan Sweet

Field Summary
 
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action
actor
 
Constructor Summary
SequenceAction()
           
 
Method Summary
 boolean act(float delta)
          Updates the action based on time.
 void restart()
          Sets the state of the action so it can be run again.
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
addAction, getActions, reset, setActor, toString
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action
getActor, getPool, setPool
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

SequenceAction

public SequenceAction()
Method Detail

act

public boolean act(float delta)
Description copied from class: Action
Updates the action based on time. Typically this is called each frame by Actor.act(float).

Overrides:
act in class ParallelAction
Parameters:
delta - Time in seconds since the last frame.
Returns:
true if the action is done. This method may continue to be called after the action is done.

restart

public void restart()
Description copied from class: Action
Sets the state of the action so it can be run again.

Overrides:
restart in class ParallelAction

libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)