libgdx API

Uses of Class
com.badlogic.gdx.graphics.Color

Packages that use Color
com.badlogic.gdx.graphics   
com.badlogic.gdx.graphics.g2d   
com.badlogic.gdx.graphics.g3d.materials   
com.badlogic.gdx.graphics.glutils   
com.badlogic.gdx.scenes.scene2d   
com.badlogic.gdx.scenes.scene2d.actions   
com.badlogic.gdx.scenes.scene2d.ui   
 

Uses of Color in com.badlogic.gdx.graphics
 

Fields in com.badlogic.gdx.graphics declared as Color
static Color Color.BLACK
           
static Color Color.BLUE
           
static Color Color.CLEAR
           
static Color Color.CYAN
           
static Color Color.DARK_GRAY
           
static Color Color.GRAY
           
static Color Color.GREEN
           
static Color Color.LIGHT_GRAY
           
static Color Color.MAGENTA
           
static Color Color.ORANGE
           
static Color Color.PINK
           
static Color Color.RED
           
static Color Color.tmp
           
static Color Color.WHITE
           
static Color Color.YELLOW
           
 

Methods in com.badlogic.gdx.graphics that return Color
 Color Color.add(Color color)
          Adds the given color to this color.
 Color Color.cpy()
           
 Color Color.mul(Color color)
          Multiplies the this color and the given color
 Color Color.mul(float value)
          Multiplies all components of this Color with the given value.
 Color Color.set(Color color)
          Sets this color to the given color.
 Color Color.sub(Color color)
          Subtracts the given color from this color
 Color Color.tmp()
          Returns a temporary copy of this color.
static Color Color.valueOf(java.lang.String hex)
          Returns a new color from a hex string with the format RRGGBBAA.
 

Methods in com.badlogic.gdx.graphics with parameters of type Color
 Color Color.add(Color color)
          Adds the given color to this color.
 Color Color.mul(Color color)
          Multiplies the this color and the given color
static int Color.rgb565(Color color)
           
static void Color.rgb565ToColor(Color color, int value)
          Sets the Color components using the specified integer value in the format RGB565.
static int Color.rgb888(Color color)
           
static void Color.rgb888ToColor(Color color, int value)
          Sets the Color components using the specified integer value in the format RGB888.
static int Color.rgba4444(Color color)
           
static void Color.rgba4444ToColor(Color color, int value)
          Sets the Color components using the specified integer value in the format RGBA4444.
static int Color.rgba8888(Color color)
           
static void Color.rgba8888ToColor(Color color, int value)
          Sets the Color components using the specified integer value in the format RGBA8888.
 Color Color.set(Color color)
          Sets this color to the given color.
 void Pixmap.setColor(Color color)
          Sets the color for the following drawing operations.
 Color Color.sub(Color color)
          Subtracts the given color from this color
 

Constructors in com.badlogic.gdx.graphics with parameters of type Color
Color(Color color)
          Constructs a new color using the given color
 

Uses of Color in com.badlogic.gdx.graphics.g2d
 

Methods in com.badlogic.gdx.graphics.g2d that return Color
 Color BitmapFont.getColor()
          Returns the color of this font.
 Color BitmapFontCache.getColor()
           
 Color NinePatch.getColor()
           
 Color PolygonSprite.getColor()
          Returns the color of this sprite.
 Color PolygonSpriteBatch.getColor()
           
 Color Sprite.getColor()
          Returns the color of this sprite.
 Color SpriteBatch.getColor()
           
 Color SpriteCache.getColor()
           
 

Methods in com.badlogic.gdx.graphics.g2d with parameters of type Color
 void BitmapFont.setColor(Color color)
           
 void BitmapFontCache.setColor(Color tint)
           
 void NinePatch.setColor(Color color)
           
 void PolygonSprite.setColor(Color tint)
           
 void PolygonSpriteBatch.setColor(Color tint)
          Sets the color used to tint images when they are added to the SpriteBatch.
 void Sprite.setColor(Color tint)
           
 void SpriteBatch.setColor(Color tint)
          Sets the color used to tint images when they are added to the SpriteBatch.
 void SpriteCache.setColor(Color tint)
          Sets the color used to tint images when they are added to the SpriteCache.
 void BitmapFontCache.setColor(Color tint, int start, int end)
          Sets the color of the specified characters.
 

Constructors in com.badlogic.gdx.graphics.g2d with parameters of type Color
NinePatch(NinePatch ninePatch, Color color)
           
NinePatch(Texture texture, Color color)
           
NinePatch(TextureRegion region, Color color)
           
 

Uses of Color in com.badlogic.gdx.graphics.g3d.materials
 

Fields in com.badlogic.gdx.graphics.g3d.materials declared as Color
 Color ColorAttribute.color
           
 

Constructors in com.badlogic.gdx.graphics.g3d.materials with parameters of type Color
ColorAttribute(Color color, java.lang.String name)
          Creates a MaterialAttribute that is a pure Color.
 

Uses of Color in com.badlogic.gdx.graphics.glutils
 

Methods in com.badlogic.gdx.graphics.glutils with parameters of type Color
 void ShapeRenderer.filledRect(float x, float y, float width, float height, Color c1, Color c2, Color c3, Color c4)
          Draws a filled rectangle in the x/y plane.
 void ShapeRenderer.setColor(Color color)
          Sets the Color to be used by shapes.
 void ShaderProgram.setUniformf(int location, Color values)
           
 void ShaderProgram.setUniformf(java.lang.String name, Color values)
          Sets the uniform with the given name.
 

Uses of Color in com.badlogic.gdx.scenes.scene2d
 

Methods in com.badlogic.gdx.scenes.scene2d that return Color
 Color Actor.getColor()
          Returns the color the actor will be tinted when drawn.
 

Methods in com.badlogic.gdx.scenes.scene2d with parameters of type Color
 void Actor.setColor(Color color)
           
 

Uses of Color in com.badlogic.gdx.scenes.scene2d.actions
 

Methods in com.badlogic.gdx.scenes.scene2d.actions that return Color
 Color AlphaAction.getColor()
           
 Color ColorAction.getColor()
           
 Color ColorAction.getEndColor()
           
 

Methods in com.badlogic.gdx.scenes.scene2d.actions with parameters of type Color
static ColorAction Actions.color(Color color)
          Sets the actor's color instantly.
static ColorAction Actions.color(Color color, float duration)
          Transitions from the color at the time this action starts to the specified color.
static ColorAction Actions.color(Color color, float duration, Interpolation interpolation)
          Transitions from the color at the time this action starts to the specified color.
 void AlphaAction.setColor(Color color)
          Sets the color to modify.
 void ColorAction.setColor(Color color)
          Sets the color to modify.
 void ColorAction.setEndColor(Color color)
          Sets the color to transition to.
 

Uses of Color in com.badlogic.gdx.scenes.scene2d.ui
 

Fields in com.badlogic.gdx.scenes.scene2d.ui declared as Color
 Color TextButton.TextButtonStyle.checkedFontColor
          Optional.
 Color TextButton.TextButtonStyle.checkedOverFontColor
          Optional.
 Color Skin.TintedDrawable.color
           
 Color TextButton.TextButtonStyle.disabledFontColor
          Optional.
 Color TextField.TextFieldStyle.disabledFontColor
           
 Color TextButton.TextButtonStyle.downFontColor
          Optional.
 Color Label.LabelStyle.fontColor
          Optional.
 Color SelectBox.SelectBoxStyle.fontColor
           
 Color TextButton.TextButtonStyle.fontColor
          Optional.
 Color TextField.TextFieldStyle.fontColor
           
 Color List.ListStyle.fontColorSelected
           
 Color List.ListStyle.fontColorUnselected
           
 Color TextField.TextFieldStyle.messageFontColor
          Optional.
 Color TextButton.TextButtonStyle.overFontColor
          Optional.
 Color Window.WindowStyle.titleFontColor
          Optional.
 

Methods in com.badlogic.gdx.scenes.scene2d.ui that return Color
 Color Skin.getColor(java.lang.String name)
           
 

Methods in com.badlogic.gdx.scenes.scene2d.ui with parameters of type Color
 Cell Table.add(java.lang.String text, java.lang.String fontName, Color color)
          Adds a new cell with a label.
 Drawable Skin.newDrawable(Drawable drawable, Color tint)
          Returns a tinted copy of a drawable found in the skin via Skin.getDrawable(String).
 Drawable Skin.newDrawable(java.lang.String name, Color tint)
          Returns a tinted copy of a drawable found in the skin via Skin.getDrawable(String).
 

Constructors in com.badlogic.gdx.scenes.scene2d.ui with parameters of type Color
CheckBox.CheckBoxStyle(Drawable checkboxOff, Drawable checkboxOn, BitmapFont font, Color fontColor)
           
Label.LabelStyle(BitmapFont font, Color fontColor)
           
Label(java.lang.CharSequence text, Skin skin, java.lang.String fontName, Color color)
          Creates a label, using a Label.LabelStyle that has a BitmapFont with the specified name from the skin and the specified color.
List.ListStyle(BitmapFont font, Color fontColorSelected, Color fontColorUnselected, Drawable selection)
           
SelectBox.SelectBoxStyle(BitmapFont font, Color fontColor, Drawable background, Drawable listBackground, Drawable listSelection)
           
TextField.TextFieldStyle(BitmapFont font, Color fontColor, Drawable cursor, Drawable selection, Drawable background)
           
Window.WindowStyle(BitmapFont titleFont, Color titleFontColor, Drawable background)
           
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)