libgdx API

com.badlogic.gdx.scenes.scene2d.actions
Class RelativeTemporalAction

java.lang.Object
  extended by com.badlogic.gdx.scenes.scene2d.Action
      extended by com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
          extended by com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
All Implemented Interfaces:
Pool.Poolable
Direct Known Subclasses:
MoveByAction, RotateByAction, ScaleByAction, SizeByAction

public abstract class RelativeTemporalAction
extends TemporalAction

Base class for actions that transition over time using the percent complete since the last frame.

Author:
Nathan Sweet

Field Summary
 
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action
actor
 
Constructor Summary
RelativeTemporalAction()
           
 
Method Summary
protected  void begin()
          Called the first time TemporalAction.act(float) is called.
protected  void update(float percent)
          Called each frame.
protected abstract  void updateRelative(float percentDelta)
           
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
act, end, finish, getDuration, getInterpolation, getTime, isReverse, reset, restart, setDuration, setInterpolation, setReverse, setTime
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action
getActor, getPool, setActor, setPool, toString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

RelativeTemporalAction

public RelativeTemporalAction()
Method Detail

begin

protected void begin()
Description copied from class: TemporalAction
Called the first time TemporalAction.act(float) is called. This is a good place to query the actor's starting state.

Overrides:
begin in class TemporalAction

update

protected void update(float percent)
Description copied from class: TemporalAction
Called each frame.

Specified by:
update in class TemporalAction
Parameters:
percent - The percentage of completion for this action, growing from 0 to 1 over the duration. If reversed, this will shrink from 1 to 0.

updateRelative

protected abstract void updateRelative(float percentDelta)

libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)