libgdx API

Uses of Class
com.badlogic.gdx.scenes.scene2d.ui.Dialog

Packages that use Dialog
com.badlogic.gdx.scenes.scene2d.ui   
 

Uses of Dialog in com.badlogic.gdx.scenes.scene2d.ui
 

Methods in com.badlogic.gdx.scenes.scene2d.ui that return Dialog
 Dialog Dialog.button(Button button)
          Adds the given button to the button table.
 Dialog Dialog.button(Button button, java.lang.Object object)
          Adds the given button to the button table.
 Dialog Dialog.button(java.lang.String text)
          Adds a text button to the button table.
 Dialog Dialog.button(java.lang.String text, java.lang.Object object)
          Adds a text button to the button table.
 Dialog Dialog.button(java.lang.String text, java.lang.Object object, TextButton.TextButtonStyle buttonStyle)
          Adds a text button to the button table.
 Dialog Dialog.key(int keycode, java.lang.Object object)
          If this key is pressed, result(Object) is called with the specified object.
 Dialog Dialog.show(Stage stage)
          Packs the dialog and adds it to the stage, centered.
 Dialog Dialog.text(Label label)
          Adds the given Label to the content table
 Dialog Dialog.text(java.lang.String text)
          Adds a label to the content table.
 Dialog Dialog.text(java.lang.String text, Label.LabelStyle labelStyle)
          Adds a label to the content table.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)