com.badlogic.gdx.scenes.scene2d.actions
Class ScaleToAction
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Action
com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
- All Implemented Interfaces:
- Pool.Poolable
public class ScaleToAction
- extends TemporalAction
Sets the actor's scale from its current value to a specific value.
- Author:
- Nathan Sweet
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action |
actor |
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction |
act, end, finish, getDuration, getInterpolation, getTime, isReverse, reset, restart, setDuration, setInterpolation, setReverse, setTime |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
ScaleToAction
public ScaleToAction()
begin
protected void begin()
- Description copied from class:
TemporalAction
- Called the first time
TemporalAction.act(float)
is called. This is a good place to query the actor's
starting
state.
- Overrides:
begin
in class TemporalAction
update
protected void update(float percent)
- Description copied from class:
TemporalAction
- Called each frame.
- Specified by:
update
in class TemporalAction
- Parameters:
percent
- The percentage of completion for this action, growing from 0 to 1 over the duration. If
reversed
, this will shrink from 1 to 0.
setScale
public void setScale(float x,
float y)
setScale
public void setScale(float scale)
getX
public float getX()
setX
public void setX(float x)
getY
public float getY()
setY
public void setY(float y)
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)