com.badlogic.gdx.assets.loaders
Class TextureLoader
java.lang.Object
com.badlogic.gdx.assets.loaders.AssetLoader<T,P>
com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader<Texture,TextureLoader.TextureParameter>
com.badlogic.gdx.assets.loaders.TextureLoader
public class TextureLoader
- extends AsynchronousAssetLoader<Texture,TextureLoader.TextureParameter>
AssetLoader
for Texture
instances. The pixel data is loaded asynchronously. The texture is then created on the
rendering thread, synchronously. Passing a TextureLoader.TextureParameter
to
AssetManager.load(String, Class, AssetLoaderParameters)
allows one to specify parameters as can be passed to the
various Texture constructors, e.g. filtering, whether to generate mipmaps and so on.
- Author:
- mzechner
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
TextureLoader
public TextureLoader(FileHandleResolver resolver)
loadAsync
public void loadAsync(AssetManager manager,
java.lang.String fileName,
TextureLoader.TextureParameter parameter)
- Description copied from class:
AsynchronousAssetLoader
- Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.
- Specified by:
loadAsync
in class AsynchronousAssetLoader<Texture,TextureLoader.TextureParameter>
fileName
- the name of the asset to loadparameter
- the parameters to use for loading the asset
loadSync
public Texture loadSync(AssetManager manager,
java.lang.String fileName,
TextureLoader.TextureParameter parameter)
- Description copied from class:
AsynchronousAssetLoader
- Loads th
- Specified by:
loadSync
in class AsynchronousAssetLoader<Texture,TextureLoader.TextureParameter>
getDependencies
public Array<AssetDescriptor> getDependencies(java.lang.String fileName,
TextureLoader.TextureParameter parameter)
- Specified by:
getDependencies
in class AssetLoader<Texture,TextureLoader.TextureParameter>
- Parameters:
fileName
- name of the asset to loadparameter
- parameters for loading the asset
- Returns:
- other assets that the asset depends on and need to be loaded first or null if there are no dependencies.
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)