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libgdx API | |||||||||
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Packages that use IntArray | |
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com.badlogic.gdx.graphics.g2d.tiled | |
com.badlogic.gdx.utils |
Uses of IntArray in com.badlogic.gdx.graphics.g2d.tiled |
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Constructors in com.badlogic.gdx.graphics.g2d.tiled with parameters of type IntArray | |
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TileMapRenderer(int[][][] map,
TileAtlas atlas,
int tileWidth,
int tileHeight,
float unitsPerTileX,
float unitsPerTileY,
IntArray blendedTiles,
int tilesPerBlockX,
int tilesPerBlockY)
A renderer for static tile maps backed with a Sprite Cache. |
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TileMapRenderer(int[][][] map,
TileAtlas atlas,
int tileWidth,
int tileHeight,
float unitsPerTileX,
float unitsPerTileY,
IntArray blendedTiles,
int tilesPerBlockX,
int tilesPerBlockY,
ShaderProgram shader)
A renderer for static tile maps backed with a Sprite Cache. |
Uses of IntArray in com.badlogic.gdx.utils |
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Methods in com.badlogic.gdx.utils that return IntArray | |
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IntArray |
IntFloatMap.Keys.toArray()
Returns a new array containing the remaining keys. |
IntArray |
IntIntMap.Values.toArray()
Returns a new array containing the remaining values. |
IntArray |
IntIntMap.Keys.toArray()
Returns a new array containing the remaining keys. |
IntArray |
IntMap.Keys.toArray()
Returns a new array containing the remaining keys. |
IntArray |
ObjectIntMap.Values.toArray()
Returns a new array containing the remaining values. |
Methods in com.badlogic.gdx.utils with parameters of type IntArray | |
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void |
IntArray.addAll(IntArray array)
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void |
IntArray.addAll(IntArray array,
int offset,
int length)
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boolean |
IntArray.removeAll(IntArray array)
Removes from this array all of elements contained in the specified array. |
Constructors in com.badlogic.gdx.utils with parameters of type IntArray | |
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IntArray(IntArray array)
Creates a new array containing the elements in the specific array. |
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