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libgdx API | |||||||||
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Packages that use Dialog | |
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com.badlogic.gdx.scenes.scene2d.ui |
Uses of Dialog in com.badlogic.gdx.scenes.scene2d.ui |
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Methods in com.badlogic.gdx.scenes.scene2d.ui that return Dialog | |
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Dialog |
Dialog.button(Button button)
Adds the given button to the button table. |
Dialog |
Dialog.button(Button button,
java.lang.Object object)
Adds the given button to the button table. |
Dialog |
Dialog.button(java.lang.String text)
Adds a text button to the button table. |
Dialog |
Dialog.button(java.lang.String text,
java.lang.Object object)
Adds a text button to the button table. |
Dialog |
Dialog.button(java.lang.String text,
java.lang.Object object,
TextButton.TextButtonStyle buttonStyle)
Adds a text button to the button table. |
Dialog |
Dialog.key(int keycode,
java.lang.Object object)
If this key is pressed, result(Object) is called with the specified object. |
Dialog |
Dialog.show(Stage stage)
Packs the dialog and adds it to the stage, centered. |
Dialog |
Dialog.text(Label label)
Adds the given Label to the content table |
Dialog |
Dialog.text(java.lang.String text)
Adds a label to the content table. |
Dialog |
Dialog.text(java.lang.String text,
Label.LabelStyle labelStyle)
Adds a label to the content table. |
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libgdx API | |||||||||
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