libgdx API

Uses of Package
com.badlogic.gdx.math.collision

Packages that use com.badlogic.gdx.math.collision
com.badlogic.gdx.graphics   
com.badlogic.gdx.graphics.g3d.model   
com.badlogic.gdx.graphics.g3d.model.keyframe   
com.badlogic.gdx.graphics.g3d.model.skeleton   
com.badlogic.gdx.graphics.g3d.model.still   
com.badlogic.gdx.math   
com.badlogic.gdx.math.collision   
 

Classes in com.badlogic.gdx.math.collision used by com.badlogic.gdx.graphics
BoundingBox
          Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
Ray
          Encapsulates a ray having a starting position and a unit length direction.
 

Classes in com.badlogic.gdx.math.collision used by com.badlogic.gdx.graphics.g3d.model
BoundingBox
          Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
 

Classes in com.badlogic.gdx.math.collision used by com.badlogic.gdx.graphics.g3d.model.keyframe
BoundingBox
          Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
 

Classes in com.badlogic.gdx.math.collision used by com.badlogic.gdx.graphics.g3d.model.skeleton
BoundingBox
          Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
 

Classes in com.badlogic.gdx.math.collision used by com.badlogic.gdx.graphics.g3d.model.still
BoundingBox
          Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
 

Classes in com.badlogic.gdx.math.collision used by com.badlogic.gdx.math
BoundingBox
          Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
Ray
          Encapsulates a ray having a starting position and a unit length direction.
 

Classes in com.badlogic.gdx.math.collision used by com.badlogic.gdx.math.collision
BoundingBox
          Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
Ray
          Encapsulates a ray having a starting position and a unit length direction.
Sphere
          Encapsulates a 3D sphere with a center and a radius
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)