libgdx API

Uses of Class
com.badlogic.gdx.utils.ObjectMap

Packages that use ObjectMap
com.badlogic.gdx.graphics.g3d.model.keyframe   
com.badlogic.gdx.graphics.g3d.model.skeleton   
com.badlogic.gdx.scenes.scene2d.ui   
com.badlogic.gdx.utils   
 

Uses of ObjectMap in com.badlogic.gdx.graphics.g3d.model.keyframe
 

Fields in com.badlogic.gdx.graphics.g3d.model.keyframe declared as ObjectMap
 ObjectMap<java.lang.String,KeyframedAnimation> KeyframedSubMesh.animations
           
 

Constructors in com.badlogic.gdx.graphics.g3d.model.keyframe with parameters of type ObjectMap
KeyframedSubMesh(java.lang.String name, Mesh mesh, float[] blendedVertices, ObjectMap<java.lang.String,KeyframedAnimation> animations, int animatedComponents, int primitiveType)
           
 

Uses of ObjectMap in com.badlogic.gdx.graphics.g3d.model.skeleton
 

Fields in com.badlogic.gdx.graphics.g3d.model.skeleton declared as ObjectMap
 ObjectMap<java.lang.String,SkeletonAnimation> Skeleton.animations
          map of animations, indexed by name
 

Uses of ObjectMap in com.badlogic.gdx.scenes.scene2d.ui
 

Methods in com.badlogic.gdx.scenes.scene2d.ui that return ObjectMap
<T> ObjectMap<java.lang.String,T>
Skin.getAll(java.lang.Class<T> type)
          Returns the name to resource mapping for the specified type, or null if no resources of that type exist.
 

Uses of ObjectMap in com.badlogic.gdx.utils
 

Subclasses of ObjectMap in com.badlogic.gdx.utils
 class OrderedMap<K,V>
          An ObjectMap that also stores keys in an Array using the insertion order.
 

Methods in com.badlogic.gdx.utils that return ObjectMap
 ObjectMap<java.lang.String,java.lang.String> XmlReader.Element.getAttributes()
           
 

Methods in com.badlogic.gdx.utils with parameters of type ObjectMap
 void ObjectMap.putAll(ObjectMap<K,V> map)
           
 

Constructors in com.badlogic.gdx.utils with parameters of type ObjectMap
ObjectMap.Entries(ObjectMap<K,V> map)
           
ObjectMap.Keys(ObjectMap<K,?> map)
           
ObjectMap.Values(ObjectMap<?,V> map)
           
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)