libgdx API

com.badlogic.gdx.scenes.scene2d.actions
Class IntAction

java.lang.Object
  extended by com.badlogic.gdx.scenes.scene2d.Action
      extended by com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
          extended by com.badlogic.gdx.scenes.scene2d.actions.IntAction
All Implemented Interfaces:
Pool.Poolable

public class IntAction
extends TemporalAction

An action that has an int, whose value is transitioned over time.

Author:
Nathan Sweet

Field Summary
 
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action
actor
 
Constructor Summary
IntAction()
          Creates an IntAction that transitions from 0 to 1.
IntAction(int start, int end)
          Creates an IntAction that transitions from start to end.
 
Method Summary
protected  void begin()
          Called the first time TemporalAction.act(float) is called.
 int getEnd()
           
 int getStart()
           
 int getValue()
          Gets the current int value.
 void setEnd(int end)
          Sets the value to transition to.
 void setStart(int start)
          Sets the value to transition from.
 void setValue(int value)
          Sets the current int value.
protected  void update(float percent)
          Called each frame.
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
act, end, finish, getDuration, getInterpolation, getTime, isReverse, reset, restart, setDuration, setInterpolation, setReverse, setTime
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action
getActor, getPool, setActor, setPool, toString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

IntAction

public IntAction()
Creates an IntAction that transitions from 0 to 1.


IntAction

public IntAction(int start,
                 int end)
Creates an IntAction that transitions from start to end.

Method Detail

begin

protected void begin()
Description copied from class: TemporalAction
Called the first time TemporalAction.act(float) is called. This is a good place to query the actor's starting state.

Overrides:
begin in class TemporalAction

update

protected void update(float percent)
Description copied from class: TemporalAction
Called each frame.

Specified by:
update in class TemporalAction
Parameters:
percent - The percentage of completion for this action, growing from 0 to 1 over the duration. If reversed, this will shrink from 1 to 0.

getValue

public int getValue()
Gets the current int value.


setValue

public void setValue(int value)
Sets the current int value.


getStart

public int getStart()

setStart

public void setStart(int start)
Sets the value to transition from.


getEnd

public int getEnd()

setEnd

public void setEnd(int end)
Sets the value to transition to.


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)