com.badlogic.gdx.scenes.scene2d.actions
Class VisibleAction
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Action
com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
- All Implemented Interfaces:
- Pool.Poolable
public class VisibleAction
- extends Action
Sets the actor's visibility
.
- Author:
- Nathan Sweet
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action |
actor |
Method Summary |
boolean |
act(float delta)
Updates the action based on time. |
boolean |
isVisible()
|
void |
setVisible(boolean visible)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
VisibleAction
public VisibleAction()
act
public boolean act(float delta)
- Description copied from class:
Action
- Updates the action based on time. Typically this is called each frame by
Actor.act(float)
.
- Specified by:
act
in class Action
- Parameters:
delta
- Time in seconds since the last frame.
- Returns:
- true if the action is done. This method may continue to be called after the action is done.
isVisible
public boolean isVisible()
setVisible
public void setVisible(boolean visible)
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)