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libgdx API | |||||||||
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Packages that use Action | |
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com.badlogic.gdx.scenes.scene2d | |
com.badlogic.gdx.scenes.scene2d.actions |
Uses of Action in com.badlogic.gdx.scenes.scene2d |
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Methods in com.badlogic.gdx.scenes.scene2d that return types with arguments of type Action | |
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Array<Action> |
Actor.getActions()
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Methods in com.badlogic.gdx.scenes.scene2d with parameters of type Action | |
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void |
Actor.addAction(Action action)
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void |
Stage.addAction(Action action)
Adds an action to the root of the stage. |
void |
Actor.removeAction(Action action)
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Uses of Action in com.badlogic.gdx.scenes.scene2d.actions |
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Subclasses of Action in com.badlogic.gdx.scenes.scene2d.actions | |
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class |
AddAction
Adds an action to an actor. |
class |
AfterAction
Executes an action only after all other actions on the actor at the time this action was added have finished. |
class |
AlphaAction
Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha. |
class |
ColorAction
Sets the actor's color (or a specified color), from the current to the new color. |
class |
DelayAction
Delays execution of an action or inserts a pause in a SequenceAction . |
class |
DelegateAction
Base class for an action that wraps another action. |
class |
FloatAction
An action that has a float, whose value is transitioned over time. |
class |
IntAction
An action that has an int, whose value is transitioned over time. |
class |
LayoutAction
Sets an actor's layout to enabled or disabled. |
class |
MoveByAction
Moves an actor to a relative position. |
class |
MoveToAction
Moves an actor from its current position to a specific position. |
class |
ParallelAction
Executes a number of actions at the same time. |
class |
RelativeTemporalAction
Base class for actions that transition over time using the percent complete since the last frame. |
class |
RemoveActorAction
Removes the actor the action is attached to or another actor. |
class |
RepeatAction
Repeats an action a number of times or forever. |
class |
RotateByAction
Sets the actor's rotation from its current value to a relative value. |
class |
RotateToAction
Sets the actor's rotation from its current value to a specific value. |
class |
RunnableAction
An action that runs a Runnable . |
class |
ScaleByAction
Scales an actor's scale to a relative size. |
class |
ScaleToAction
Sets the actor's scale from its current value to a specific value. |
class |
SequenceAction
Executes a number of actions one at a time. |
class |
SizeByAction
Moves an actor from its current size to a relative size. |
class |
SizeToAction
Moves an actor from its current size to a specific size. |
class |
TemporalAction
Base class for actions that transition over time using the percent complete. |
class |
TouchableAction
Sets the actor's touchability . |
class |
VisibleAction
Sets the actor's visibility . |
Fields in com.badlogic.gdx.scenes.scene2d.actions declared as Action | |
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protected Action |
DelegateAction.action
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Methods in com.badlogic.gdx.scenes.scene2d.actions with type parameters of type Action | ||
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static
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Actions.action(java.lang.Class<T> type)
Returns a new or pooled action of the specified type. |
Methods in com.badlogic.gdx.scenes.scene2d.actions that return Action | |
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Action |
AddAction.getAction()
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Action |
DelegateAction.getAction()
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Methods in com.badlogic.gdx.scenes.scene2d.actions that return types with arguments of type Action | |
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Array<Action> |
ParallelAction.getActions()
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Methods in com.badlogic.gdx.scenes.scene2d.actions with parameters of type Action | |
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static AddAction |
Actions.add(Actor targetActor,
Action action)
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void |
ParallelAction.addAction(Action action)
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static AfterAction |
Actions.after(Action action)
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static DelayAction |
Actions.delay(float duration,
Action delayedAction)
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static RepeatAction |
Actions.forever(Action repeatedAction)
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static ParallelAction |
Actions.parallel(Action... actions)
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static ParallelAction |
Actions.parallel(Action action1)
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static ParallelAction |
Actions.parallel(Action action1,
Action action2)
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static ParallelAction |
Actions.parallel(Action action1,
Action action2,
Action action3)
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static ParallelAction |
Actions.parallel(Action action1,
Action action2,
Action action3,
Action action4)
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static ParallelAction |
Actions.parallel(Action action1,
Action action2,
Action action3,
Action action4,
Action action5)
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static RepeatAction |
Actions.repeat(int count,
Action repeatedAction)
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static SequenceAction |
Actions.sequence(Action... actions)
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static SequenceAction |
Actions.sequence(Action action1)
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static SequenceAction |
Actions.sequence(Action action1,
Action action2)
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static SequenceAction |
Actions.sequence(Action action1,
Action action2,
Action action3)
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static SequenceAction |
Actions.sequence(Action action1,
Action action2,
Action action3,
Action action4)
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static SequenceAction |
Actions.sequence(Action action1,
Action action2,
Action action3,
Action action4,
Action action5)
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void |
AddAction.setAction(Action action)
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void |
DelegateAction.setAction(Action action)
Sets the wrapped action. |
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