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libgdx API | |||||||||
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Packages that use Pool.Poolable | |
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com.badlogic.gdx.scenes.scene2d | |
com.badlogic.gdx.scenes.scene2d.actions | |
com.badlogic.gdx.scenes.scene2d.utils |
Uses of Pool.Poolable in com.badlogic.gdx.scenes.scene2d |
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Classes in com.badlogic.gdx.scenes.scene2d that implement Pool.Poolable | |
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class |
Action
Actions attach to an Actor and perform some task, often over time. |
class |
Event
The base class for all events. |
class |
InputEvent
Event for actor input: touch, mouse, keyboard, and scroll. |
static class |
Stage.TouchFocus
Internal class for managing touch focus. |
Uses of Pool.Poolable in com.badlogic.gdx.scenes.scene2d.actions |
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Classes in com.badlogic.gdx.scenes.scene2d.actions that implement Pool.Poolable | |
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class |
AddAction
Adds an action to an actor. |
class |
AfterAction
Executes an action only after all other actions on the actor at the time this action was added have finished. |
class |
AlphaAction
Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha. |
class |
ColorAction
Sets the actor's color (or a specified color), from the current to the new color. |
class |
DelayAction
Delays execution of an action or inserts a pause in a SequenceAction . |
class |
DelegateAction
Base class for an action that wraps another action. |
class |
FloatAction
An action that has a float, whose value is transitioned over time. |
class |
IntAction
An action that has an int, whose value is transitioned over time. |
class |
LayoutAction
Sets an actor's layout to enabled or disabled. |
class |
MoveByAction
Moves an actor to a relative position. |
class |
MoveToAction
Moves an actor from its current position to a specific position. |
class |
ParallelAction
Executes a number of actions at the same time. |
class |
RelativeTemporalAction
Base class for actions that transition over time using the percent complete since the last frame. |
class |
RemoveActorAction
Removes the actor the action is attached to or another actor. |
class |
RepeatAction
Repeats an action a number of times or forever. |
class |
RotateByAction
Sets the actor's rotation from its current value to a relative value. |
class |
RotateToAction
Sets the actor's rotation from its current value to a specific value. |
class |
RunnableAction
An action that runs a Runnable . |
class |
ScaleByAction
Scales an actor's scale to a relative size. |
class |
ScaleToAction
Sets the actor's scale from its current value to a specific value. |
class |
SequenceAction
Executes a number of actions one at a time. |
class |
SizeByAction
Moves an actor from its current size to a relative size. |
class |
SizeToAction
Moves an actor from its current size to a specific size. |
class |
TemporalAction
Base class for actions that transition over time using the percent complete. |
class |
TouchableAction
Sets the actor's touchability . |
class |
VisibleAction
Sets the actor's visibility . |
Uses of Pool.Poolable in com.badlogic.gdx.scenes.scene2d.utils |
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Classes in com.badlogic.gdx.scenes.scene2d.utils that implement Pool.Poolable | |
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static class |
ChangeListener.ChangeEvent
Fired when something in an actor has changed. |
static class |
FocusListener.FocusEvent
Fired when an actor gains or loses keyboard or scroll focus. |
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libgdx API | |||||||||
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