|
libgdx API | |||||||||
PREV NEXT | FRAMES NO FRAMES |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.assets.loaders | |
---|---|
BitmapFont
Renders bitmap fonts. |
|
BitmapFont.BitmapFontData
|
|
TextureAtlas
Loads images from texture atlases created by TexturePacker. A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics | |
---|---|
Gdx2DPixmap
|
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics.g2d | |
---|---|
BitmapFont
Renders bitmap fonts. |
|
BitmapFont.BitmapFontData
|
|
BitmapFont.Glyph
|
|
BitmapFont.HAlignment
|
|
BitmapFont.TextBounds
|
|
Gdx2DPixmap
|
|
NinePatch
A 3x3 grid of texture regions. |
|
ParticleEffect
See http://www.badlogicgames.com/wordpress/?p=1255 |
|
ParticleEffectPool.PooledEffect
|
|
ParticleEmitter
|
|
ParticleEmitter.GradientColorValue
|
|
ParticleEmitter.NumericValue
|
|
ParticleEmitter.ParticleValue
|
|
ParticleEmitter.RangedNumericValue
|
|
ParticleEmitter.ScaledNumericValue
|
|
ParticleEmitter.SpawnEllipseSide
|
|
ParticleEmitter.SpawnShape
|
|
ParticleEmitter.SpawnShapeValue
|
|
PixmapPacker.Page
|
|
PolygonRegion
Defines a polygon shape on top of a #TextureRegion for minimising pixel drawing. |
|
PolygonSprite
|
|
PolygonSpriteBatch
A PolyongSpriteBatch is used to draw 2D polygons that reference a texture (region). |
|
Sprite
Holds the geometry, color, and texture information for drawing 2D sprites using SpriteBatch . |
|
SpriteBatch
A SpriteBatch is used to draw 2D rectangles that reference a texture (region). |
|
TextureAtlas
Loads images from texture atlases created by TexturePacker. A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
|
TextureAtlas.AtlasRegion
Describes the region of a packed image and provides information about the original image before it was packed. |
|
TextureAtlas.AtlasSprite
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace had not been stripped. |
|
TextureAtlas.TextureAtlasData
|
|
TextureAtlas.TextureAtlasData.Page
|
|
TextureAtlas.TextureAtlasData.Region
|
|
TextureRegion
Defines a rectangular area of a texture. |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics.g2d.tiled | |
---|---|
TextureRegion
Defines a rectangular area of a texture. |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics.g3d.decals | |
---|---|
TextureRegion
Defines a rectangular area of a texture. |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.scenes.scene2d | |
---|---|
SpriteBatch
A SpriteBatch is used to draw 2D rectangles that reference a texture (region). |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.scenes.scene2d.ui | |
---|---|
BitmapFont
Renders bitmap fonts. |
|
BitmapFont.TextBounds
|
|
NinePatch
A 3x3 grid of texture regions. |
|
Sprite
Holds the geometry, color, and texture information for drawing 2D sprites using SpriteBatch . |
|
SpriteBatch
A SpriteBatch is used to draw 2D rectangles that reference a texture (region). |
|
TextureAtlas
Loads images from texture atlases created by TexturePacker. A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
|
TextureRegion
Defines a rectangular area of a texture. |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.scenes.scene2d.utils | |
---|---|
NinePatch
A 3x3 grid of texture regions. |
|
Sprite
Holds the geometry, color, and texture information for drawing 2D sprites using SpriteBatch . |
|
SpriteBatch
A SpriteBatch is used to draw 2D rectangles that reference a texture (region). |
|
TextureRegion
Defines a rectangular area of a texture. |
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.utils | |
---|---|
TextureRegion
Defines a rectangular area of a texture. |
|
libgdx API | |||||||||
PREV NEXT | FRAMES NO FRAMES |