libgdx API

com.badlogic.gdx.scenes.scene2d.actions
Class ScaleToAction

java.lang.Object
  extended by com.badlogic.gdx.scenes.scene2d.Action
      extended by com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
          extended by com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
All Implemented Interfaces:
Pool.Poolable

public class ScaleToAction
extends TemporalAction

Sets the actor's scale from its current value to a specific value.

Author:
Nathan Sweet

Field Summary
 
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action
actor
 
Constructor Summary
ScaleToAction()
           
 
Method Summary
protected  void begin()
          Called the first time TemporalAction.act(float) is called.
 float getX()
           
 float getY()
           
 void setScale(float scale)
           
 void setScale(float x, float y)
           
 void setX(float x)
           
 void setY(float y)
           
protected  void update(float percent)
          Called each frame.
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
act, end, finish, getDuration, getInterpolation, getTime, isReverse, reset, restart, setDuration, setInterpolation, setReverse, setTime
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action
getActor, getPool, setActor, setPool, toString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

ScaleToAction

public ScaleToAction()
Method Detail

begin

protected void begin()
Description copied from class: TemporalAction
Called the first time TemporalAction.act(float) is called. This is a good place to query the actor's starting state.

Overrides:
begin in class TemporalAction

update

protected void update(float percent)
Description copied from class: TemporalAction
Called each frame.

Specified by:
update in class TemporalAction
Parameters:
percent - The percentage of completion for this action, growing from 0 to 1 over the duration. If reversed, this will shrink from 1 to 0.

setScale

public void setScale(float x,
                     float y)

setScale

public void setScale(float scale)

getX

public float getX()

setX

public void setX(float x)

getY

public float getY()

setY

public void setY(float y)

libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)