libgdx API

Package com.badlogic.gdx.scenes.scene2d.ui

Interface Summary
TextField.OnscreenKeyboard An interface for onscreen keyboards.
TextField.TextFieldFilter Interface for filtering characters entered into the text field.
TextField.TextFieldListener Interface for listening to typed characters.
 

Class Summary
Button A button is a Table with a checked state and additional style fields for pressed, unpressed, and checked.
Button.ButtonStyle The style for a button, see Button.
ButtonGroup Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
CheckBox A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
CheckBox.CheckBoxStyle The style for a select box, see CheckBox.
Dialog Displays a dialog, which is a modal window containing a content table with a button table underneath it.
Image Displays a Drawable, scaled various way within the widgets bounds.
ImageButton A button with a child Image to display an image.
ImageButton.ImageButtonStyle The style for an image button, see ImageButton.
ImageTextButton A button with a child Image and Label.
ImageTextButton.ImageTextButtonStyle The style for an image text button, see ImageTextButton.
Label A text label, with optional word wrapping.
Label.LabelStyle The style for a label, see Label.
List A list (aka list box) displays textual items and highlights the currently selected item.
List.ListStyle The style for a list, see List.
ScrollPane A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.
ScrollPane.ScrollPaneStyle The style for a scroll pane, see ScrollPane.
SelectBox A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.
SelectBox.SelectBoxStyle The style for a select box, see SelectBox.
Skin A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
Skin.TintedDrawable  
Slider A slider is a horizontal indicator that allows a user to set a value.
Slider.SliderStyle The style for a slider, see Slider.
SplitPane A container that contains two widgets and is divided either horizontally or vertically.
SplitPane.SplitPaneStyle The style for a splitpane, see SplitPane.
Stack A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
Table A group that sizes and positions children using table constraints.
TextButton A button with a child Label to display text.
TextButton.TextButtonStyle The style for a text button, see TextButton.
TextField A single-line text input field.
TextField.DefaultOnscreenKeyboard The default TextField.OnscreenKeyboard used by all TextField instances.
TextField.TextFieldFilter.DigitsOnlyFilter  
TextField.TextFieldStyle The style for a text field, see TextField.
Touchpad An on-screen joystick.
Touchpad.TouchpadStyle The style for a Touchpad.
Tree A tree widget where each node has an icon, actor, and child nodes.
Tree.Node  
Tree.TreeStyle The style for a Tree.
VerticalGroup A group that lays out its children on top of each other in a single column.
Widget An Actor that participates in layout and provides a minimum, preferred, and maximum size.
WidgetGroup A Group that participates in layout and provides a minimum, preferred, and maximum size.
Window A table that can be dragged and act as a modal window.
Window.WindowStyle The style for a window, see Window.
 


libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)