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Uses of BoundingBox in com.badlogic.gdx.graphics |
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Methods in com.badlogic.gdx.graphics that return BoundingBox | |
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BoundingBox |
Mesh.calculateBoundingBox()
Calculates the BoundingBox of the vertices contained in this mesh. |
Methods in com.badlogic.gdx.graphics with parameters of type BoundingBox | |
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void |
Mesh.calculateBoundingBox(BoundingBox bbox)
Calculates the BoundingBox of the vertices contained in this mesh. |
Uses of BoundingBox in com.badlogic.gdx.graphics.g3d.model |
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Methods in com.badlogic.gdx.graphics.g3d.model with parameters of type BoundingBox | |
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void |
Model.getBoundingBox(BoundingBox bbox)
Generates the bounding box for the Model. For every finite 3D object there exists a box that can enclose the object. |
abstract void |
SubMesh.getBoundingBox(BoundingBox bbox)
Obtain the BoundingBox of this SubMesh . |
Uses of BoundingBox in com.badlogic.gdx.graphics.g3d.model.keyframe |
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Methods in com.badlogic.gdx.graphics.g3d.model.keyframe with parameters of type BoundingBox | |
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void |
KeyframedModel.getBoundingBox(BoundingBox bbox)
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void |
KeyframedSubMesh.getBoundingBox(BoundingBox bbox)
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Uses of BoundingBox in com.badlogic.gdx.graphics.g3d.model.skeleton |
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Methods in com.badlogic.gdx.graphics.g3d.model.skeleton with parameters of type BoundingBox | |
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void |
SkeletonModel.getBoundingBox(BoundingBox bbox)
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void |
SkeletonSubMesh.getBoundingBox(BoundingBox bbox)
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Uses of BoundingBox in com.badlogic.gdx.graphics.g3d.model.still |
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Methods in com.badlogic.gdx.graphics.g3d.model.still with parameters of type BoundingBox | |
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void |
StillModel.getBoundingBox(BoundingBox bbox)
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void |
StillSubMesh.getBoundingBox(BoundingBox bbox)
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Uses of BoundingBox in com.badlogic.gdx.math |
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Methods in com.badlogic.gdx.math with parameters of type BoundingBox | |
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boolean |
Frustum.boundsInFrustum(BoundingBox bounds)
Returns whether the given BoundingBox is in the frustum. |
static boolean |
Intersector.intersectRayBoundsFast(Ray ray,
BoundingBox box)
Quick check whether the given Ray and BoundingBox intersect. |
Uses of BoundingBox in com.badlogic.gdx.math.collision |
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Methods in com.badlogic.gdx.math.collision that return BoundingBox | |
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BoundingBox |
BoundingBox.clr()
Sets the minimum and maximum vector to zeros |
BoundingBox |
BoundingBox.ext(BoundingBox a_bounds)
Extends this bounding box by the given bounding box. |
BoundingBox |
BoundingBox.ext(float x,
float y,
float z)
Extends the bounding box by the given vector. |
BoundingBox |
BoundingBox.ext(Vector3 point)
Extends the bounding box to incorporate the given Vector3 . |
BoundingBox |
BoundingBox.inf()
Sets the minimum and maximum vector to positive and negative infinity. |
BoundingBox |
BoundingBox.mul(Matrix4 matrix)
Multiplies the bounding box by the given matrix. |
BoundingBox |
BoundingBox.set(BoundingBox bounds)
Sets the given bounding box. |
BoundingBox |
BoundingBox.set(java.util.List<Vector3> points)
Sets the bounding box minimum and maximum vector from the given points. |
BoundingBox |
BoundingBox.set(Vector3[] points)
Sets the bounding box minimum and maximum vector from the given points. |
BoundingBox |
BoundingBox.set(Vector3 minimum,
Vector3 maximum)
Sets the given minimum and maximum vector. |
Methods in com.badlogic.gdx.math.collision with parameters of type BoundingBox | |
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boolean |
BoundingBox.contains(BoundingBox bounds)
Returns whether the given bounding box is contained in this bounding box. |
BoundingBox |
BoundingBox.ext(BoundingBox a_bounds)
Extends this bounding box by the given bounding box. |
BoundingBox |
BoundingBox.set(BoundingBox bounds)
Sets the given bounding box. |
Constructors in com.badlogic.gdx.math.collision with parameters of type BoundingBox | |
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BoundingBox(BoundingBox bounds)
Constructs a new bounding box from the given bounding box. |
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