com.badlogic.gdx.physics.box2d
Class Box2DDebugRenderer
java.lang.Object
com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
public class Box2DDebugRenderer
- extends java.lang.Object
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
renderer
protected ShapeRenderer renderer
- the immediate mode renderer to output our debug drawings
Box2DDebugRenderer
public Box2DDebugRenderer()
Box2DDebugRenderer
public Box2DDebugRenderer(boolean drawBodies,
boolean drawJoints,
boolean drawAABBs,
boolean drawInactiveBodies,
boolean drawVelocities)
render
public void render(World world,
Matrix4 projMatrix)
- This assumes that the projection matrix has already been set.
renderBody
protected void renderBody(Body body)
isDrawBodies
public boolean isDrawBodies()
setDrawBodies
public void setDrawBodies(boolean drawBodies)
isDrawJoints
public boolean isDrawJoints()
setDrawJoints
public void setDrawJoints(boolean drawJoints)
isDrawAABBs
public boolean isDrawAABBs()
setDrawAABBs
public void setDrawAABBs(boolean drawAABBs)
isDrawInactiveBodies
public boolean isDrawInactiveBodies()
setDrawInactiveBodies
public void setDrawInactiveBodies(boolean drawInactiveBodies)
isDrawVelocities
public boolean isDrawVelocities()
setDrawVelocities
public void setDrawVelocities(boolean drawVelocities)
getAxis
public static Vector2 getAxis()
setAxis
public static void setAxis(Vector2 axis)
dispose
public void dispose()
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)