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libgdx API | |||||||||
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Packages that use com.badlogic.gdx.scenes.scene2d.utils | |
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com.badlogic.gdx.scenes.scene2d | |
com.badlogic.gdx.scenes.scene2d.ui | |
com.badlogic.gdx.scenes.scene2d.utils |
Classes in com.badlogic.gdx.scenes.scene2d.utils used by com.badlogic.gdx.scenes.scene2d | |
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Cullable
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself. |
Classes in com.badlogic.gdx.scenes.scene2d.utils used by com.badlogic.gdx.scenes.scene2d.ui | |
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ClickListener
Detects mouse over, mouse or finger touch presses, and clicks on an actor. |
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Cullable
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself. |
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Drawable
A drawable knows how to draw itself at a given rectangular size. |
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Layout
Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size. |
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TiledDrawable
Draws a TextureRegion repeatedly to fill the area, instead of stretching it. |
Classes in com.badlogic.gdx.scenes.scene2d.utils used by com.badlogic.gdx.scenes.scene2d.utils | |
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BaseDrawable
Drawable that stores the size information but doesn't draw anything. |
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ChangeListener.ChangeEvent
Fired when something in an actor has changed. |
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DragAndDrop.Payload
The payload of a drag and drop operation. |
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DragAndDrop.Source
A target where a payload can be dragged from. |
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DragAndDrop.Target
A target where a payload can be dropped to. |
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DragListener
Detects mouse or finger touch drags on an actor. |
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Drawable
A drawable knows how to draw itself at a given rectangular size. |
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FocusListener.FocusEvent
Fired when an actor gains or loses keyboard or scroll focus. |
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FocusListener.FocusEvent.Type
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NinePatchDrawable
Drawable for a NinePatch . |
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SpriteDrawable
Drawable for a Sprite . |
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TextureRegionDrawable
Drawable for a TextureRegion . |
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libgdx API | |||||||||
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