libgdx API

com.badlogic.gdx.scenes.scene2d.actions
Class VisibleAction

java.lang.Object
  extended by com.badlogic.gdx.scenes.scene2d.Action
      extended by com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
All Implemented Interfaces:
Pool.Poolable

public class VisibleAction
extends Action

Sets the actor's visibility.

Author:
Nathan Sweet

Field Summary
 
Fields inherited from class com.badlogic.gdx.scenes.scene2d.Action
actor
 
Constructor Summary
VisibleAction()
           
 
Method Summary
 boolean act(float delta)
          Updates the action based on time.
 boolean isVisible()
           
 void setVisible(boolean visible)
           
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action
getActor, getPool, reset, restart, setActor, setPool, toString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

VisibleAction

public VisibleAction()
Method Detail

act

public boolean act(float delta)
Description copied from class: Action
Updates the action based on time. Typically this is called each frame by Actor.act(float).

Specified by:
act in class Action
Parameters:
delta - Time in seconds since the last frame.
Returns:
true if the action is done. This method may continue to be called after the action is done.

isVisible

public boolean isVisible()

setVisible

public void setVisible(boolean visible)

libgdx API

Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)