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libgdx API | |||||||||
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Packages that use Tree.Node | |
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com.badlogic.gdx.scenes.scene2d.ui |
Uses of Tree.Node in com.badlogic.gdx.scenes.scene2d.ui |
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Methods in com.badlogic.gdx.scenes.scene2d.ui that return Tree.Node | |
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Tree.Node |
Tree.findNode(java.lang.Object object)
Returns the node with the specified object, or null. |
Tree.Node |
Tree.Node.findNode(java.lang.Object object)
Returns this node or the child node with the specified object, or null. |
Tree.Node |
Tree.getNodeAt(float y)
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Tree.Node |
Tree.getOverNode()
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Tree.Node |
Tree.Node.getParent()
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Methods in com.badlogic.gdx.scenes.scene2d.ui that return types with arguments of type Tree.Node | |
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Array<Tree.Node> |
Tree.Node.getChildren()
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Array<Tree.Node> |
Tree.getNodes()
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Array<Tree.Node> |
Tree.getRootNodes()
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Array<Tree.Node> |
Tree.getSelection()
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Methods in com.badlogic.gdx.scenes.scene2d.ui with parameters of type Tree.Node | |
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void |
Tree.add(Tree.Node node)
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void |
Tree.Node.add(Tree.Node node)
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void |
Tree.addSelection(Tree.Node node)
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void |
Tree.insert(int index,
Tree.Node node)
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void |
Tree.Node.insert(int index,
Tree.Node node)
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void |
Tree.remove(Tree.Node node)
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void |
Tree.Node.remove(Tree.Node node)
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void |
Tree.setOverNode(Tree.Node overNode)
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void |
Tree.setSelection(Tree.Node node)
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Method parameters in com.badlogic.gdx.scenes.scene2d.ui with type arguments of type Tree.Node | |
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void |
Tree.Node.addAll(Array<Tree.Node> nodes)
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void |
Tree.setSelection(Array<Tree.Node> nodes)
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libgdx API | |||||||||
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