Applied Interactive Story

DIG 6551

J Michael Moshell, Stella Sung

UCF Digital Media

Fall 2009

 

(image from kalyanvarma.net ).

This document was last updated on 13 November 2009

NOTES from 12 November

QUESTIONS from the brainstorming session of 27 August.

STUDENT PAPERS and COMMENTARIES

The Syllabus

The Schedule

The following "As it happens" table will grow throughout the semester, with upcoming events as they are scheduled.

Date

Hour 1(6:00 -6:45)

Hour 2 (6:45-7:30)

Hour 3 (7:45-8:45)

Readings etc.

27 August

Introduction

Review the Proposal (see Reading 1)
Powerpoint about 2008 Proposal

Design the Course Schedule

Reading Assignment 1

3 Sept Interactive Performance - Jeff Wirth (all 3 hours)

Wirth:Interactive Performance, pp.1-24 (handout in first class)

10 Sept Discuss last year's course 2d graphics; 3d graphics Project Planning time. 2008 NSF Review Get and read Snow Crash (discuss in +3 weeks)
17 Sept Environment Group

Game Engines;

Cyberspace and Mirror Worlds

Project Planning Time

 

 

24 Sept Docent Group      
1 Oct Education/Content Group Docent Action Plan Discussion of Snow Crash  
8 Oct Sound Group      
12 Nov EXCEL Notes from 12 November      

 

Random but interesting links, relevant to our larger mission to make creativity happen:

Creativity Factories in China

 

Papers from 2008 Course
Overview
Bergman, Joel MPSE Makings of a Simulation
Guthrie, Chelsea The Invisibility of Success
Video Capture
Lenz, Adam Video Composition for the Multiplayer Story Engine
Database and Role Assignment
Balgemann, Claire Database Design and Creation for Interactive Multiplayer Events
Borglund, Dawn MPSE and Interface Design for Multi-Life
McLemore, Katie Exploring the Influence of Database Story Elements on Independent Agent Story Creation
Location Tracking
Lewter, Brad Inexpensive Real Time Location Systems (RTLS) for Event Tracking using Existing WiFi Infrastructures
MPSE in Virtual Worlds
Hodgkiss, Joseph The Multi-Player Story Engine and World of WarCraft