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Hello. I'm a PHD graduate from the Computer Science Department at the University of Central Florida . I am a member of the UCF Evolutionary Complexity Research Group, the UCF Network Security Research Group, and Assistant Chair of the IEEE Taskforce on Computational Intelligence in Games.
I'm currently employed at Alion Science and Technology doing programming and environmental art on a naval ship training simulator. The simulation is built with the JupiterEX game engine, as made famous by the first-person shooter game F.E.A.R. The prototype system is already deployed to naval personnel demonstrating how (relatively) inexpensive commercial off-the-shelf (COTS) technology can be employed to create highly effective simulation and training systems.
Here's some screens. In addition to programming, I do level design, texturing, and lighting on the project.
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Indie Game Challenge 2010 Finalist
My dissertation project, Galactic Arms Race (GAR), was selected as a finalist in the Indie Game Challenge. See their GAR page. It placed in the top 12 of over 250 entries.
Best AI in an Independent Game (Editor's Choice) 2010
Galactic Arms Race won Editor's Pick for Best AI in an Independent Game in the 2009 AIGameDev.com Awards .
Best Paper Award at CIG09
The GAR conference paper won Best Paper award at the IEEE Symposium on Computational Intelligence in Games (CIG09).
GAR Slashdotted
Read the full article here.
There are several more articles about the game on the GAR media page.
Dissertation
My dissertation topic was automatic creation of video game content. The primary project was Galactic Arms Race, a multiplayer video game in which weapons are evolved based on user statistics. You can read more about the game here.



