Mark Colbert and Jaroslav Křivánek. Real-time Dynamic Shadows for Image-Based Lighting, Section 4.3, ShaderX 7 - Advanced Rendering Techniques.
Jaroslav Křivánek and Mark Colbert.
Real-time Shading with Filtered Importance Sampling, Computer Graphics Forum (Proc. of Eurographics Symposium on Rendering), Vol. 27, No. 4, 2008.
PDF | Video | Slides
Mark Colbert and Jaroslav Křivánek.
Real-time Shading with Filtered Importance Sampling, SIGGRAPH 2007 Sketch.
Video | Slides
Mark Colbert, Erik Reinhard, and Charles E. Hughes,
'Painting in High Dynamic Range,' Elsevier Journal of Visual Communication and Image Representation, Vol. 18, No. 5, 2007.
PDF Note the link is to the full color technical report
Mark Colbert, Sumanta Pattanaik, Jaroslav Křivánek, 'BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions,' IEEE Computer Graphics and Applications, Vol. 26, No. 1, January/February 2006.
PDF | BibTeX
Erik Reinhard, Ahmet Oguz Akuyz, Mark Colbert, Charles E Hughes and Matthew O'Connor, 'Real-time color blending of rendered and captured video', Interservice/Industry Training, Simulation and Education Conference, December 2004.
BRDF-Shop is a novel user interface that allows artists to design materials by painting highlights onto a spherical canvas.
Paul Debevec, under two different meshes.
FIEA Graphics Course (Summer '07) - Instructor for fundamental graphics and GPU algorithms.
COT5310 (Fall '06) - Teaching Assistant for computability and recursive function theory course.
GPU Programming Seminar Series (Summer '06) - Lecturer/Organizer
CAP 4720 (Fall '05) - Co-Instructor teaching the GPU-pipeline and programmable GPU-based algorithms.
CAP 5725 (Spring '05) - Teaching Assistant creating educational graphics framework software for students.
SIGGRAPH Asia 2009 - Sketches & Posters Committee Member
Eurographics 2009 - Reviewer
SIGGRAPH 2008 - Reviewer
EGSR 2008 - Reviewer
Eurographics 2008 - Reviewer