These lessons will take you step-by-step through the modification of a simple
ExploreNet world. We've tried to follow the philosophy of "learn by doing",
so you should be sitting at a computer with ExploreNet ready to run. Here
are the ideas and outcomes for Lesson 1:
IDEAS: An ExploreNet 'world' consists of three kinds of things:-
scenes-
characters ("living things" - people, animals, etc.), and-
props ("objects") - furniture, books, plants, food, etc.
In lesson 1, we will learn how to modify scenes. In later lessons, you will learn how to create new scenes and add them to the world, and to make new characters and props.
OUTCOMES: At the end of this lesson, you will have changed one scene in the small (three-scene) world called DINO1.WLD. You will have changed the name of the world to DINO1xxx.WLD, where xxx is replaced by your initials.
ALSO, since this is a research project, you will write on a feedback form, any problems you found with our lesson plans or the software, and anything you particularly liked or disliked about the lesson. It's best to write down these items when you think of them. The feedback form is attached to the back of each lesson's set of work sheets.
WHAT YOU NEED: You should have this handout, a pencil, and your brain
switched on. (Is it early in the morning where you are? Are kids allowed
to drink coffee?) You also need the world named DINO1.WLD, which your teacher
will have provided. FInally, the teacher should have handed you (or your
group) a diskette.
Put your name on the diskette's label.
The ExploreNet directory looks like this:
EXPLORE.NET
CODE
UNIVERSE
HISTORY
DINO1.WLD
OBJECTS
SCENES
Dino1.BMP
Dino1.INF
Dino1.WLD
DINO2.WLD
OBJECTS
SCENES
Dino2.BMP
Dino2.INF
Dino2.WLD
et
cetera (more worlds)
WORK
WORLDMAS
CODE is where the ExploreNet tool actually lives. UNIVERSE is where we keep our worlds. The first world we will work with is called DINO1.WLD. Worlds are made of OBJECTS (characters and props) and scenes, each in their own directories. The three files named "Dino1.BMP", "Dino1.INF" and "Dino1.WLD" are the setup files for this world. The Directory named HISTORY stores a kind of movie that can play back what you did in the various worlds. You saw a History in Lesson 0.
WORK is where you will keep individual pieces of your work, later.
WORLDMAS is where we keep clean master copies of the worlds. As you change a world from DINO1, you will rename it DINOxxx, with your initials where the xxx is. But if you ever need the original DINO1 (or any part of it), just copy it again from WORLDMAS.
2.2 Setting Up.
We will be using two programs - ExploreNet and a painting program, and hopping back and forth between them. Please do the following things now.
ExploreNet will take a minute or so to load into the computer's memory. When
the green screen appears, ExploreNet is ready.
Now we're ready to go to work!
You can change scenes by (a) painting on them, or (b) adding clip art from
somewhere else. Let's begin with painting. You should be looking at your
Paint program's work screen. If it's Paint Shop Pro, it looks like this:

We will now go visit Dino World One in ExploreNet; then we'll come back to Paint Shop Pro (PSP) and change the scene.
3.1 Hopping Back to ExploreNet.
If more than one World is currently loaded on your computer, you will then
be given a "menu" with two or more pictures. Below each picture is the name
of the world: DINO1, DINO2, etc. The text below says "To enter a world,
click on the world's picture. To learn more about a world, click on the
world's name."
ExploreNet will chug away for a while, loading in three scenes and one dinosaur.
Then a scene will appear. This world is not networked (that is, each student
has their own copy of the whole world.)
You will notice that IceT the Raptor is cunningly colored to blend
into the
grass in this home scene. This might be an advantage later when IceT encounters
unfriendly dinos.
Setting the Speed. Notice that the name of the scene you're in (Mountain, meadow, puddle) appears in a button at the top of the screen. If you find the dino to be moving too slow or too fast, click on this scene-name button USING THE RIGHT MOUSE BUTTON. A special window will open and ask you "Enter Delay Factor(0 100). Delay Factor=0 is the fastest, and 100 is the slowest.)
If you click on this same button with the left mouse button, you get information about this scene.
e the first scene, which is named "Mountain." When you're ready to do that, go to the next instruction.
3.2 Changing the Mountain Scene
Well, to change the scene, we gotta see it.
If you don't use PSP, do the following things in whatever way your paint program does them.
In Paint Shop Pro:
We're going to add a tree to this scene. Look at the two color-selection
boxes in the SELECT menu. The top one tells you what color the brush will
paint.
Notice down at the bottom of the screen - it tells you what the tool's name
is, and what it can do for you. LOOK HERE whenever you wonder what something
is!
Makes a mess, doesn't it? Probably it isn't the right color or size or shape
to begin drawing a tree, but that's OK. We have a way to UNDO it.
Shazam! The painting of the mountain scene is back to its original form.
UNDO in Paint Shop Pro will undo everything you have done with the current
tool. Unfortunately (unlike some other paint programs) it won't REDO them
if you click it again.
Now we move on to more painting tricks.
This opens a control where you can set the brush's shape and size. If you
scroll up the SHAPE menu (it says "round" at first) you can select a square
brush that's useful.
Drawing a tree. Now let's get serious and try to draw a tree. One
kind of tree that's easy to draw is a ball-and-stick. Or you may prefer
to do a palm tree, or a triangle
pine-tree. You're the artist. This is a practice session anyhow, so don't
worry about messing up your Dino World.
When you're satisfied with your test-tree (don't spend too long on it...)
Testing the Tree. Do you remember how to get back to ExploreNet?
Do it!
Press CTRL-ESC to get to the Task List.
Select ExploreNet and double click it. (** Note: Possible problem here.
ExploreNet may be invisible. Your teacher knows about
it.**)
On the green screen, click NO NETWORK.
Did your tree make it into the Mountain scene? Congratulations! You're now a Master of The Universe ... or at least of trees and shrubbery and stuff. (Did you ever see the movie "Time Bandits?" If not, go rent it. It's marvelous. You'll find the connection to this lesson if you listen carefully.)
You can decorate the other two scenes of Dino World too. Paint away; brainstorm ideas for the story we will be building in the next few weeks. In that story, we'll need-
a volcano-
at least one swamp-
lots of trees of various kinds-
perhaps a lake or a beach or a waterfall
Also - explore the other painting tools. The eyedropper in the Select menu is a very useful gadget, for picking up colors from the scene. I bet you can discover lots of tools I don't know how to use, and teach me!
When you have finished working with Dino1, use the File Manager or Windows
Explorer to rename the subdirectory in UNIVERSE that is now called Dino1.
If your name is Mary Evelyn Freeman, your initials are mef, so you should
name your world DINO1mef.
Your teacher will show you how to ZIP the world so that it will take up only a small amount of space on your diskette. Make sure you have a copy of your personal DINO1mef (if you're Mary Evelyn Freeman) on your diskette.
ALSO, make a copy of any scene that you changed, and put it into your WORK directory. Change the name of that directory to WORKmef (if you're Mary Evelyn Freeman.) This directory is helpful later if you don't remember in which world you made that neat flower or mountain or whatever. It's always in WORKmef.
If somebody already renamed WORK, well, make a new WORK folder for yourself. Ask the person next to you, if you don't know how to make a new folder. Another name for a folder is a sub-directory.
Student Name:_____________________ Date:____________
1. Please list any problems you had with our lesson worksheets? Did we ask you to do anything that didn't work out as planned? (What page number? What action?)
2. Did the ExploreNet software work correctly? If not, tell us as exactly
as possible what you were doing when things went wrong.
3. What did you like best about this lesson?
4. What did you like least about this lesson?
5. What should we add to this lesson to make it better?