CSMA'98
MISSION EARTH TRACK
November 2, 1998
PREFACE
by
John McLeod, P.E.
I have said and written the following so often that I might be
accused of having a mantra: "The chances of solving a problem are greatly
enhanced if we understand the milieu in which it is embedded -- and
computer simulation is a powerful tool for understanding."
Can that reasoning be applied to the scourge of war? I believe that it is
worth a try. This is not a new idea.
Herewith my edited version of excerpts from what Takeshi Utsumi, Chairman,
GLOSAS/USA (Global Systems Analysis and Simulation Association in the USA)
has written under the heading "Inception of Global Peace Gaming" in a book
now in preparation. JM
"After attending the 1972 Summer Computer Simulation Conference in San
Diego, California, I visited Bob Noel of the Political Science Department
of the University of California at Santa Barbara. A conference room had a
wall-sized world map with an American flag standing by. It was like a
situation room of a governmental agency. The adjacent room was a control
room with a short-wave radio which could receive world news instantaneously.
"The room's wall adjacent to the conference room had a glass window from
which they could video tape the activities of the conference. Dr. Noel was
conducting a political gaming simulation on international affairs using
ARPANET [the predecessor of the Internet] by assigning several different
schools to act as the governments of the United States, Soviet Union,
Japan, China, etc. Students had to study the assigned countries before the
start of the game.
"I asked him who was acting for Japan. He said the University of Southern
California. So I said to him, 'However hard Americans may study about
Japan, they cannot think as Japanese, since they eat steak with a knife and
fork while Japanese eat noodles with chopsticks. So I proposed that he
invite the University of Tokyo to play the role of the Japanese government.
"During my conversation with Bob Noel I also proposed to him that all
participating game players should have their systems dynamics type computer
simulation models test and predict their proposed policies so that they
could make quantitative discussions based on reliable facts and figures.
"Jay Forrester of MIT once said that the primary purpose of system dynamics
simulation is NOT for its prediction/forecasting, but for the clearer
understanding of such interdependent relationships of social factors. I
thought that this, with scientific and rational analysis and critical
thinking, ought to be the basic principle of global education for peace.
"This was when the original idea of Globally Collaborative Peace Gaming was
born...We therefore need here to include a 'normative gaming' approach,
with the use of negotiation techniques by participating game-players of
various countries whose traditions and cultures are different from one
another, to exercise conflict resolution, and hence the collaborative
environmental peace gaming, namely, the quantitative simulation approach
based on facts and figures should be complemented by qualitative, normative
gaming.
"Gaming players dealing with global issues from their own locations should
utilize all available telecommunication media for communicating with their
counterparts. This is why we need distributed global simulation models.
We will try to rely on the expertise of participating regions and sectors for
their data base and simulation model building, which databases and
submodels will then be tied together through global neural computer
networks, i.e. the Internet, to have the connected whole act as a single
system."
That was 26 years ago. Today, through the efforts of Utsumi and others the
communication infrastructure is now fully capable of supporting such "Peace
Gaming". In an effort to further the process, I am organizing this
MISSION EARTH session for the SCS CSMA'98 conference in Orlando,
Florida, November 2, 1998.
I consider this program something of a marshalling
exercise to gather in one place some of the ideas and information pertinent
to developing a model to use in the "What If" mode to examine various
possibilities for reducing dangerous tensions that could lead to anything
from local skirmishes to all-out war. If, in our exploring we goof and
start a war, OK. No one will be hurt in a simulated war.