using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class move : MonoBehaviour {

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
        this.gameObject.transform.position += transform.forward * 12.0f * Time.deltaTime;

        if(true)
        {

            GameObject.Destroy(this);
        }
    }
}
