using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BulletCounter : MonoBehaviour {

    private int bulletsTaken = 0;

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

    public void takeBullet()
    {
        bulletsTaken++;
        this.GetComponent<TextMesh>().text = bulletsTaken.ToString();
    }
}
